Files
nethack/include/quest.h
Sean Hunt 8b57d96fd2 Reformat .h files.
I did my best to exempt some of the bigger aligned blocks from the reformatting
using the /* clang-format off */ and /* clang-format on */ tags. Probably some
that shouldn't have been formatted were anyway; if you encounter them, please
fix.

The clang-format tags were left in on the basis that it's much easier to prune
those out later than to put them back in, and it means that, modulo my custom
version of clang-format, I should be able to run clang-format on the source tree
again without changing anything, now that Pat has fixed the VA_DECL issues.
2015-05-25 09:21:15 +09:00

51 lines
2.3 KiB
C

/* NetHack 3.6 quest.h $NHDT-Date$ $NHDT-Branch$:$NHDT-Revision$ */
/* NetHack 3.6 quest.h $Date: 2009/05/06 10:45:03 $ $Revision: 1.6 $ */
/* SCCS Id: @(#)quest.h 3.5 1992/11/15 */
/* Copyright (c) Mike Stephenson 1991. */
/* NetHack may be freely redistributed. See license for details. */
#ifndef QUEST_H
#define QUEST_H
struct q_score { /* Quest "scorecard" */
Bitfield(first_start, 1); /* only set the first time */
Bitfield(met_leader, 1); /* has met the leader */
Bitfield(not_ready, 3); /* rejected due to alignment, etc. */
Bitfield(pissed_off, 1); /* got the leader angry */
Bitfield(got_quest, 1); /* got the quest assignment */
Bitfield(first_locate, 1); /* only set the first time */
Bitfield(met_intermed, 1); /* used if the locate is a person. */
Bitfield(got_final, 1); /* got the final quest assignment */
Bitfield(made_goal, 3); /* # of times on goal level */
Bitfield(met_nemesis, 1); /* has met the nemesis before */
Bitfield(killed_nemesis, 1); /* set when the nemesis is killed */
Bitfield(in_battle, 1); /* set when nemesis fighting you */
Bitfield(cheater, 1); /* set if cheating detected */
Bitfield(touched_artifact, 1); /* for a special message */
Bitfield(offered_artifact, 1); /* offered to leader */
Bitfield(got_thanks, 1); /* final message from leader */
/* used by questpgr code when messages want to use pronouns
(set up at game start instead of waiting until monster creation;
1 bit each would suffice--nobody involved is actually neuter) */
Bitfield(ldrgend, 2); /* leader's gender: 0=male, 1=female, 2=neuter */
Bitfield(nemgend, 2); /* nemesis's gender */
Bitfield(godgend, 2); /* deity's gender */
/* keep track of leader presence/absence even if leader is
polymorphed, raised from dead, etc */
Bitfield(leader_is_dead, 1);
unsigned leader_m_id;
};
#define MAX_QUEST_TRIES 7 /* exceed this and you "fail" */
#define MIN_QUEST_ALIGN 20 /* at least this align.record to start */
/* note: align 20 matches "pious" as reported by enlightenment (cmd.c) */
#define MIN_QUEST_LEVEL 14 /* at least this u.ulevel to start */
/* note: exp.lev. 14 is threshold level for 5th rank (class title, role.c) */
#endif /* QUEST_H */