Files
nethack/win/share/tilemap.c
Sean Hunt 97d6fade74 Reformat all C files.
I'll push a formatting guide at some point. There may still be
outstanding changes, but please feel free to resolve those as you arrive
a them.

To the best of my knowledge, there is no changes to the actual code
content, but the formatter does have the occasional bug. If you run into
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2015-05-09 13:43:16 -04:00

511 lines
16 KiB
C

/* NetHack 3.6 tilemap.c $NHDT-Date: 1431192771 2015/05/09 17:32:51 $ $NHDT-Branch: master $:$NHDT-Revision: 1.23 $ */
/* SCCS Id: @(#)tilemap.c 3.5 2000/06/04 */
/* NetHack may be freely redistributed. See license for details. */
/*
* This source file is compiled twice:
* once without TILETEXT defined to make tilemap.{o,obj},
* then again with it defined to produce tiletxt.{o,obj}.
*/
#include "hack.h"
const char *FDECL(tilename, (int, int));
void NDECL(init_tilemap);
void FDECL(process_substitutions, (FILE *));
#if defined(MICRO) || defined(WIN32)
#undef exit
#if !defined(MSDOS) && !defined(WIN32)
extern void FDECL(exit, (int));
#endif
#endif
#if defined(WIN32)
#define STATUES_LOOK_LIKE_MONSTERS
#endif
#define MON_GLYPH 1
#define OBJ_GLYPH 2
#define OTH_GLYPH 3 /* fortunately unnecessary */
/* note that the ifdefs here should be the opposite sense from monst.c/
* objects.c/rm.h
*/
struct conditionals {
int sequence, predecessor;
const char *name;
} conditionals[] = {
#ifndef CHARON /* not supported yet */
{ MON_GLYPH, PM_HELL_HOUND, "Cerberus" },
#endif
/* commented out in monst.c at present */
{ MON_GLYPH, PM_SHOCKING_SPHERE, "beholder" },
{ MON_GLYPH, PM_BABY_SILVER_DRAGON, "baby shimmering dragon" },
{ MON_GLYPH, PM_SILVER_DRAGON, "shimmering dragon" },
{ MON_GLYPH, PM_JABBERWOCK, "vorpal jabberwock" },
{ MON_GLYPH, PM_VAMPIRE_LORD, "vampire mage" },
#ifndef CHARON /* not supported yet */
{ MON_GLYPH, PM_CROESUS, "Charon" },
#endif
#ifndef MAIL
{ MON_GLYPH, PM_FAMINE, "mail daemon" },
#endif
/* commented out in monst.c at present */
{ MON_GLYPH, PM_SHAMAN_KARNOV, "Earendil" },
{ MON_GLYPH, PM_SHAMAN_KARNOV, "Elwing" },
/* commented out in monst.c at present */
{ MON_GLYPH, PM_CHROMATIC_DRAGON, "Goblin King" },
{ MON_GLYPH, PM_NEANDERTHAL, "High-elf" },
/* objects commented out in objects.c at present */
{ OBJ_GLYPH, SILVER_DRAGON_SCALE_MAIL, "shimmering dragon scale mail" },
{ OBJ_GLYPH, SILVER_DRAGON_SCALES, "shimmering dragon scales" },
/* allow slime mold to look like slice of pizza, since we
* don't know what a slime mold should look like when renamed anyway
*/
#ifndef MAIL
{ OBJ_GLYPH, SCR_STINKING_CLOUD + 4, "stamped / mail" },
#endif
{ 0, 0, 0 }
};
/*
* Some entries in glyph2tile[] should be substituted for on various levels.
* The tiles used for the substitute entries will follow the usual ones in
* other.til in the order given here, which should have every substitution
* for the same set of tiles grouped together. You will have to change
* more code in process_substitutions()/substitute_tiles() if the sets
* overlap in the future.
*/
struct substitute {
int first_glyph, last_glyph;
const char *sub_name; /* for explanations */
const char *level_test;
} substitutes[] = { { GLYPH_CMAP_OFF + S_vwall, GLYPH_CMAP_OFF + S_trwall,
"mine walls", "In_mines(plev)" },
{ GLYPH_CMAP_OFF + S_vwall, GLYPH_CMAP_OFF + S_trwall,
"gehennom walls", "In_hell(plev)" },
{ GLYPH_CMAP_OFF + S_vwall, GLYPH_CMAP_OFF + S_trwall,
"knox walls", "Is_knox(plev)" },
{ GLYPH_CMAP_OFF + S_vwall, GLYPH_CMAP_OFF + S_trwall,
"sokoban walls", "In_sokoban(plev)" } };
#ifdef TILETEXT
/*
* entry is the position of the tile within the monsters/objects/other set
*/
const char *
tilename(set, entry)
int set, entry;
{
int i, j, condnum, tilenum;
static char buf[BUFSZ];
/* Note: these initializers don't do anything except guarantee that
we're linked properly.
*/
monst_init();
objects_init();
(void) def_char_to_objclass(']');
condnum = tilenum = 0;
for (i = 0; i < NUMMONS; i++) {
if (set == MON_GLYPH && tilenum == entry)
return mons[i].mname;
tilenum++;
while (conditionals[condnum].sequence == MON_GLYPH
&& conditionals[condnum].predecessor == i) {
if (set == MON_GLYPH && tilenum == entry)
return conditionals[condnum].name;
condnum++;
tilenum++;
}
}
if (set == MON_GLYPH && tilenum == entry)
return "invisible monster";
tilenum = 0; /* set-relative number */
for (i = 0; i < NUM_OBJECTS; i++) {
/* prefer to give the description - that's all the tile's
* appearance should reveal */
if (set == OBJ_GLYPH && tilenum == entry) {
if (!obj_descr[i].oc_descr)
return obj_descr[i].oc_name;
if (!obj_descr[i].oc_name)
return obj_descr[i].oc_descr;
Sprintf(buf, "%s / %s", obj_descr[i].oc_descr,
obj_descr[i].oc_name);
return buf;
}
tilenum++;
while (conditionals[condnum].sequence == OBJ_GLYPH
&& conditionals[condnum].predecessor == i) {
if (set == OBJ_GLYPH && tilenum == entry)
return conditionals[condnum].name;
condnum++;
tilenum++;
}
}
tilenum = 0; /* set-relative number */
for (i = 0; i < (MAXPCHARS - MAXEXPCHARS); i++) {
if (set == OTH_GLYPH && tilenum == entry) {
if (*defsyms[i].explanation) {
return defsyms[i].explanation;
} else {
Sprintf(buf, "cmap %d", tilenum);
return buf;
}
}
tilenum++;
while (conditionals[condnum].sequence == OTH_GLYPH
&& conditionals[condnum].predecessor == i) {
if (set == OTH_GLYPH && tilenum == entry)
return conditionals[condnum].name;
condnum++;
tilenum++;
}
}
/* explosions */
tilenum = MAXPCHARS - MAXEXPCHARS;
i = entry - tilenum;
if (i < (MAXEXPCHARS * EXPL_MAX)) {
if (set == OTH_GLYPH) {
static const char *explosion_types[] = {
/* hack.h */
"dark", "noxious", "muddy", "wet", "magical", "fiery",
"frosty"
};
Sprintf(buf, "explosion %s %d", explosion_types[i / MAXEXPCHARS],
i % MAXEXPCHARS);
return buf;
}
}
tilenum += (MAXEXPCHARS * EXPL_MAX);
i = entry - tilenum;
if (i < (NUM_ZAP << 2)) {
if (set == OTH_GLYPH) {
Sprintf(buf, "zap %d %d", i / 4, i % 4);
return buf;
}
}
tilenum += (NUM_ZAP << 2);
i = entry - tilenum;
if (i < WARNCOUNT) {
if (set == OTH_GLYPH) {
Sprintf(buf, "warning %d", i);
return buf;
}
}
tilenum += WARNCOUNT;
for (i = 0; i < SIZE(substitutes); i++) {
j = entry - tilenum;
if (j <= substitutes[i].last_glyph - substitutes[i].first_glyph) {
if (set == OTH_GLYPH) {
Sprintf(buf, "sub %s %d", substitutes[i].sub_name, j);
return buf;
}
}
tilenum += substitutes[i].last_glyph - substitutes[i].first_glyph + 1;
}
Sprintf(buf, "unknown %d %d", set, entry);
return buf;
}
#else /* TILETEXT */
#define TILE_FILE "tile.c"
#ifdef AMIGA
#define SOURCE_TEMPLATE "NH:src/%s"
#else
#ifdef MAC
#define SOURCE_TEMPLATE ":src:%s"
#else
#define SOURCE_TEMPLATE "../src/%s"
#endif
#endif
short tilemap[MAX_GLYPH];
#ifdef STATUES_LOOK_LIKE_MONSTERS
int lastmontile, lastobjtile, lastothtile, laststatuetile;
#else
int lastmontile, lastobjtile, lastothtile;
#endif
/* Number of tiles for invisible monsters */
#define NUM_INVIS_TILES 1
/*
* set up array to map glyph numbers to tile numbers
*
* assumes tiles are numbered sequentially through monsters/objects/other,
* with entries for all supported compilation options
*
* "other" contains cmap and zaps (the swallow sets are a repeated portion
* of cmap), as well as the "flash" glyphs for the new warning system
* introduced in 3.3.1.
*/
void
init_tilemap()
{
int i, j, condnum, tilenum;
int corpsetile, swallowbase;
for (i = 0; i < MAX_GLYPH; i++) {
tilemap[i] = -1;
}
corpsetile = NUMMONS + NUM_INVIS_TILES + CORPSE;
swallowbase = NUMMONS + NUM_INVIS_TILES + NUM_OBJECTS + S_sw_tl;
/* add number compiled out */
for (i = 0; conditionals[i].sequence; i++) {
switch (conditionals[i].sequence) {
case MON_GLYPH:
corpsetile++;
swallowbase++;
break;
case OBJ_GLYPH:
if (conditionals[i].predecessor < CORPSE)
corpsetile++;
swallowbase++;
break;
case OTH_GLYPH:
if (conditionals[i].predecessor < S_sw_tl)
swallowbase++;
break;
}
}
condnum = tilenum = 0;
for (i = 0; i < NUMMONS; i++) {
tilemap[GLYPH_MON_OFF + i] = tilenum;
tilemap[GLYPH_PET_OFF + i] = tilenum;
tilemap[GLYPH_DETECT_OFF + i] = tilenum;
tilemap[GLYPH_RIDDEN_OFF + i] = tilenum;
tilemap[GLYPH_BODY_OFF + i] = corpsetile;
j = GLYPH_SWALLOW_OFF + 8 * i;
tilemap[j] = swallowbase;
tilemap[j + 1] = swallowbase + 1;
tilemap[j + 2] = swallowbase + 2;
tilemap[j + 3] = swallowbase + 3;
tilemap[j + 4] = swallowbase + 4;
tilemap[j + 5] = swallowbase + 5;
tilemap[j + 6] = swallowbase + 6;
tilemap[j + 7] = swallowbase + 7;
tilenum++;
while (conditionals[condnum].sequence == MON_GLYPH
&& conditionals[condnum].predecessor == i) {
condnum++;
tilenum++;
}
}
tilemap[GLYPH_INVISIBLE] = tilenum++;
lastmontile = tilenum - 1;
for (i = 0; i < NUM_OBJECTS; i++) {
tilemap[GLYPH_OBJ_OFF + i] = tilenum;
tilenum++;
while (conditionals[condnum].sequence == OBJ_GLYPH
&& conditionals[condnum].predecessor == i) {
condnum++;
tilenum++;
}
}
lastobjtile = tilenum - 1;
for (i = 0; i < (MAXPCHARS - MAXEXPCHARS); i++) {
tilemap[GLYPH_CMAP_OFF + i] = tilenum;
tilenum++;
while (conditionals[condnum].sequence == OTH_GLYPH
&& conditionals[condnum].predecessor == i) {
condnum++;
tilenum++;
}
}
for (i = 0; i < (MAXEXPCHARS * EXPL_MAX); i++) {
tilemap[GLYPH_EXPLODE_OFF + i] = tilenum;
tilenum++;
while (conditionals[condnum].sequence == OTH_GLYPH
&& conditionals[condnum].predecessor == (i + MAXPCHARS)) {
condnum++;
tilenum++;
}
}
for (i = 0; i < NUM_ZAP << 2; i++) {
tilemap[GLYPH_ZAP_OFF + i] = tilenum;
tilenum++;
while (conditionals[condnum].sequence == OTH_GLYPH
&& conditionals[condnum].predecessor == (i + MAXEXPCHARS)) {
condnum++;
tilenum++;
}
}
for (i = 0; i < WARNCOUNT; i++) {
tilemap[GLYPH_WARNING_OFF + i] = tilenum;
tilenum++;
}
#ifndef STATUES_LOOK_LIKE_MONSTERS
/* statue patch: statues still use the same glyph as in vanilla */
for (i = 0; i < NUMMONS; i++) {
tilemap[GLYPH_STATUE_OFF + i] = tilemap[GLYPH_OBJ_OFF + STATUE];
}
#endif
lastothtile = tilenum - 1;
#ifdef STATUES_LOOK_LIKE_MONSTERS
/* skip over the substitutes to get to the grayscale statues */
for (i = 0; i < SIZE(substitutes); i++) {
tilenum += substitutes[i].last_glyph - substitutes[i].first_glyph + 1;
}
/* statue patch: statues look more like the monster */
condnum = 0; /* doing monsters again, so reset */
for (i = 0; i < NUMMONS; i++) {
tilemap[GLYPH_STATUE_OFF + i] = tilenum;
tilenum++;
while (conditionals[condnum].sequence == MON_GLYPH
&& conditionals[condnum].predecessor == i) {
condnum++;
tilenum++;
}
}
laststatuetile = tilenum - 1;
#endif
}
const char *prolog[] = { "", "", "void", "substitute_tiles(plev)",
"d_level *plev;", "{", "\tint i;", "" };
const char *epilog[] = { "}" };
/* write out the substitutions in an easily-used form. */
void
process_substitutions(ofp)
FILE *ofp;
{
int i, j, k, span, start;
fprintf(ofp, "\n\n");
j = 0; /* unnecessary */
span = -1;
for (i = 0; i < SIZE(substitutes); i++) {
if (i == 0 || substitutes[i].first_glyph != substitutes[j].first_glyph
|| substitutes[i].last_glyph != substitutes[j].last_glyph) {
j = i;
span++;
fprintf(ofp, "short std_tiles%d[] = { ", span);
for (k = substitutes[i].first_glyph;
k < substitutes[i].last_glyph; k++)
fprintf(ofp, "%d, ", tilemap[k]);
fprintf(ofp, "%d };\n", tilemap[substitutes[i].last_glyph]);
}
}
for (i = 0; i < SIZE(prolog); i++) {
fprintf(ofp, "%s\n", prolog[i]);
}
j = -1;
span = -1;
start = lastothtile + 1;
for (i = 0; i < SIZE(substitutes); i++) {
if (i == 0 || substitutes[i].first_glyph != substitutes[j].first_glyph
|| substitutes[i].last_glyph != substitutes[j].last_glyph) {
if (i != 0) { /* finish previous span */
fprintf(ofp, "\t} else {\n");
fprintf(ofp, "\t\tfor (i = %d; i <= %d; i++)\n",
substitutes[j].first_glyph,
substitutes[j].last_glyph);
fprintf(ofp, "\t\t\tglyph2tile[i] = std_tiles%d[i - %d];\n",
span, substitutes[j].first_glyph);
fprintf(ofp, "\t}\n\n");
}
j = i;
span++;
}
if (i != j)
fprintf(ofp, "\t} else ");
fprintf(ofp, "\tif (%s) {\n", substitutes[i].level_test);
fprintf(ofp, "\t\tfor (i = %d; i <= %d; i++)\n",
substitutes[i].first_glyph, substitutes[i].last_glyph);
fprintf(ofp, "\t\t\tglyph2tile[i] = %d + i - %d;\n", start,
substitutes[i].first_glyph);
start += substitutes[i].last_glyph - substitutes[i].first_glyph + 1;
}
/* finish last span */
fprintf(ofp, "\t} else {\n");
fprintf(ofp, "\t\tfor (i = %d; i <= %d; i++)\n",
substitutes[j].first_glyph, substitutes[j].last_glyph);
fprintf(ofp, "\t\t\tglyph2tile[i] = std_tiles%d[i - %d];\n", span,
substitutes[j].first_glyph);
fprintf(ofp, "\t}\n\n");
for (i = 0; i < SIZE(epilog); i++) {
fprintf(ofp, "%s\n", epilog[i]);
}
fprintf(ofp, "\nint total_tiles_used = %d;\n", start);
lastothtile = start - 1;
}
int
main()
{
register int i;
char filename[30];
FILE *ofp;
init_tilemap();
/*
* create the source file, "tile.c"
*/
Sprintf(filename, SOURCE_TEMPLATE, TILE_FILE);
if (!(ofp = fopen(filename, "w"))) {
perror(filename);
exit(EXIT_FAILURE);
}
fprintf(ofp,
"/* This file is automatically generated. Do not edit. */\n");
fprintf(ofp, "\n#include \"hack.h\"\n\n");
fprintf(ofp, "short glyph2tile[MAX_GLYPH] = {\n");
for (i = 0; i < MAX_GLYPH; i++) {
fprintf(ofp, "%2d,%c", tilemap[i], (i % 12) ? ' ' : '\n');
}
fprintf(ofp, "%s};\n", (i % 12) ? "\n" : "");
process_substitutions(ofp);
fprintf(ofp, "\n#define MAXMONTILE %d\n", lastmontile);
fprintf(ofp, "#define MAXOBJTILE %d\n", lastobjtile);
fprintf(ofp, "#define MAXOTHTILE %d\n", lastothtile);
fprintf(ofp, "\n/*tile.c*/\n");
fclose(ofp);
exit(EXIT_SUCCESS);
/*NOTREACHED*/
return 0;
}
#endif /* TILETEXT */