Files
nethack/src/cmd.c
PatR fd5ef1ecaa more key bindings
number_pad==1 adds
 '5' => 'G'
 M-5 => 'g'
 '0' => 'i'
number_pad==2 swaps 5 and M-5 and adds M-0
 '5' => 'g'
 M-5 => 'G'
 '0' => 'i'
 M-0 => 'I'

M-5 and M-0 were missing from the bound key handling; they still
used hardcoded digits even though the actions for plain 5 and
plain 0 can be bound to other keys these days.  This implements
the M-5 variation as NHKF_RUSH2.  Changing numpad from 1 to 2
or vice versa will swap the NHKF_RUN2 and NHKF_RUSH2 actions
regardless of what keys they're assigned to.  I haven't done
anything for unimplemented NHKF_DOINV2 though (and am not
planning to in case someone else wants to jump in...).

This also fixes the description of the 'I' command.  The extended
command name for that still misleadingly refers to "type" rather
than "class" though.
2020-12-10 15:06:26 -08:00

4716 lines
153 KiB
C

/* NetHack 3.7 cmd.c $NHDT-Date: 1607641581 2020/12/10 23:06:21 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.432 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/*-Copyright (c) Robert Patrick Rankin, 2013. */
/* NetHack may be freely redistributed. See license for details. */
#include "hack.h"
#include "func_tab.h"
/* Macros for meta and ctrl modifiers:
* M and C return the meta/ctrl code for the given character;
* e.g., (C('c') is ctrl-c
*/
#ifndef M
#ifndef NHSTDC
#define M(c) (0x80 | (c))
#else
#define M(c) ((c) - 128)
#endif /* NHSTDC */
#endif
#ifndef C
#define C(c) (0x1f & (c))
#endif
#define unctrl(c) ((c) <= C('z') ? (0x60 | (c)) : (c))
#define unmeta(c) (0x7f & (c))
#ifdef ALTMETA
static boolean alt_esc = FALSE;
#endif
#ifdef UNIX
/*
* Some systems may have getchar() return EOF for various reasons, and
* we should not quit before seeing at least NR_OF_EOFS consecutive EOFs.
*/
#if defined(SYSV) || defined(DGUX) || defined(HPUX)
#define NR_OF_EOFS 20
#endif
#endif
#define CMD_TRAVEL (char) 0x90
#define CMD_CLICKLOOK (char) 0x8F
#ifdef DUMB /* stuff commented out in extern.h, but needed here */
extern int NDECL(doapply); /**/
extern int NDECL(dorub); /**/
extern int NDECL(dojump); /**/
extern int NDECL(doextlist); /**/
extern int NDECL(enter_explore_mode); /**/
extern int NDECL(dodrop); /**/
extern int NDECL(doddrop); /**/
extern int NDECL(dodown); /**/
extern int NDECL(doup); /**/
extern int NDECL(donull); /**/
extern int NDECL(dowipe); /**/
extern int NDECL(docallcnd); /**/
extern int NDECL(dotakeoff); /**/
extern int NDECL(doremring); /**/
extern int NDECL(dowear); /**/
extern int NDECL(doputon); /**/
extern int NDECL(doddoremarm); /**/
extern int NDECL(dokick); /**/
extern int NDECL(dofire); /**/
extern int NDECL(dothrow); /**/
extern int NDECL(doeat); /**/
extern int NDECL(done2); /**/
extern int NDECL(vanquished); /**/
extern int NDECL(doengrave); /**/
extern int NDECL(dopickup); /**/
extern int NDECL(ddoinv); /**/
extern int NDECL(dotypeinv); /**/
extern int NDECL(dolook); /**/
extern int NDECL(doprgold); /**/
extern int NDECL(doprwep); /**/
extern int NDECL(doprarm); /**/
extern int NDECL(doprring); /**/
extern int NDECL(dopramulet); /**/
extern int NDECL(doprtool); /**/
extern int NDECL(dosuspend); /**/
extern int NDECL(doforce); /**/
extern int NDECL(doopen); /**/
extern int NDECL(doclose); /**/
extern int NDECL(dosh); /**/
extern int NDECL(dodiscovered); /**/
extern int NDECL(doclassdisco); /**/
extern int NDECL(doset); /**/
extern int NDECL(dotogglepickup); /**/
extern int NDECL(dowhatis); /**/
extern int NDECL(doquickwhatis); /**/
extern int NDECL(dowhatdoes); /**/
extern int NDECL(dohelp); /**/
extern int NDECL(dohistory); /**/
extern int NDECL(doloot); /**/
extern int NDECL(dodrink); /**/
extern int NDECL(dodip); /**/
extern int NDECL(dosacrifice); /**/
extern int NDECL(dopray); /**/
extern int NDECL(dotip); /**/
extern int NDECL(doturn); /**/
extern int NDECL(doredraw); /**/
extern int NDECL(doread); /**/
extern int NDECL(dosave); /**/
extern int NDECL(dosearch); /**/
extern int NDECL(doidtrap); /**/
extern int NDECL(dopay); /**/
extern int NDECL(dosit); /**/
extern int NDECL(dotalk); /**/
extern int NDECL(docast); /**/
extern int NDECL(dovspell); /**/
extern int NDECL(dotelecmd); /**/
extern int NDECL(dountrap); /**/
extern int NDECL(doversion); /**/
extern int NDECL(doextversion); /**/
extern int NDECL(doswapweapon); /**/
extern int NDECL(dowield); /**/
extern int NDECL(dowieldquiver); /**/
extern int NDECL(dozap); /**/
extern int NDECL(doorganize); /**/
#endif /* DUMB */
static int NDECL(dosuspend_core);
static int NDECL(dosh_core);
static int NDECL(doherecmdmenu);
static int NDECL(dotherecmdmenu);
static int NDECL(doprev_message);
static int NDECL(timed_occupation);
static int NDECL(doextcmd);
static int NDECL(dotravel);
static int NDECL(doterrain);
static int NDECL(wiz_wish);
static int NDECL(wiz_identify);
static int NDECL(wiz_intrinsic);
static int NDECL(wiz_map);
static int NDECL(wiz_makemap);
static int NDECL(wiz_genesis);
static int NDECL(wiz_where);
static int NDECL(wiz_detect);
static int NDECL(wiz_panic);
static int NDECL(wiz_polyself);
static int NDECL(wiz_load_lua);
static int NDECL(wiz_level_tele);
static int NDECL(wiz_level_change);
static int NDECL(wiz_flip_level);
static int NDECL(wiz_show_seenv);
static int NDECL(wiz_show_vision);
static int NDECL(wiz_smell);
static int NDECL(wiz_intrinsic);
static int NDECL(wiz_show_wmodes);
static int NDECL(wiz_show_stats);
static int NDECL(wiz_rumor_check);
#ifdef DEBUG_MIGRATING_MONS
static int NDECL(wiz_migrate_mons);
#endif
static void NDECL(wiz_map_levltyp);
static void NDECL(wiz_levltyp_legend);
#if defined(__BORLANDC__) && !defined(_WIN32)
extern void FDECL(show_borlandc_stats, (winid));
#endif
static int FDECL(size_monst, (struct monst *, BOOLEAN_P));
static int FDECL(size_obj, (struct obj *));
static void FDECL(count_obj, (struct obj *, long *, long *,
BOOLEAN_P, BOOLEAN_P));
static void FDECL(obj_chain, (winid, const char *, struct obj *,
BOOLEAN_P, long *, long *));
static void FDECL(mon_invent_chain, (winid, const char *, struct monst *,
long *, long *));
static void FDECL(mon_chain, (winid, const char *, struct monst *,
BOOLEAN_P, long *, long *));
static void FDECL(contained_stats, (winid, const char *, long *, long *));
static void FDECL(misc_stats, (winid, long *, long *));
static boolean FDECL(accept_menu_prefix, (int NDECL((*))));
static void FDECL(add_herecmd_menuitem, (winid, int NDECL((*)),
const char *));
static char FDECL(here_cmd_menu, (BOOLEAN_P));
static char FDECL(there_cmd_menu, (BOOLEAN_P, int, int));
static char *NDECL(parse);
static void FDECL(show_direction_keys, (winid, CHAR_P, BOOLEAN_P));
static boolean FDECL(help_dir, (CHAR_P, int, const char *));
static void NDECL(commands_init);
static boolean FDECL(keylist_func_has_key, (const struct ext_func_tab *));
static int FDECL(keylist_putcmds, (winid, BOOLEAN_P, int, int, boolean *));
static int FDECL(ch2spkeys, (CHAR_P, int, int));
static boolean FDECL(prefix_cmd, (CHAR_P));
static int NDECL((*timed_occ_fn));
static char *FDECL(doc_extcmd_flagstr, (winid, const struct ext_func_tab *));
static const char *readchar_queue = "";
/* for rejecting attempts to use wizard mode commands */
static const char unavailcmd[] = "Unavailable command '%s'.";
/* for rejecting #if !SHELL, !SUSPEND */
static const char cmdnotavail[] = "'%s' command not available.";
static int
doprev_message(VOID_ARGS)
{
return nh_doprev_message();
}
/* Count down by decrementing multi */
static int
timed_occupation(VOID_ARGS)
{
(*timed_occ_fn)();
if (g.multi > 0)
g.multi--;
return g.multi > 0;
}
/* If you have moved since initially setting some occupations, they
* now shouldn't be able to restart.
*
* The basic rule is that if you are carrying it, you can continue
* since it is with you. If you are acting on something at a distance,
* your orientation to it must have changed when you moved.
*
* The exception to this is taking off items, since they can be taken
* off in a number of ways in the intervening time, screwing up ordering.
*
* Currently: Take off all armor.
* Picking Locks / Forcing Chests.
* Setting traps.
*/
void
reset_occupations()
{
reset_remarm();
reset_pick();
reset_trapset();
}
/* If a time is given, use it to timeout this function, otherwise the
* function times out by its own means.
*/
void
set_occupation(fn, txt, xtime)
int NDECL((*fn));
const char *txt;
int xtime;
{
if (xtime) {
g.occupation = timed_occupation;
timed_occ_fn = fn;
} else
g.occupation = fn;
g.occtxt = txt;
g.occtime = 0;
return;
}
static char NDECL(popch);
static char
popch()
{
/* If occupied, return '\0', letting tgetch know a character should
* be read from the keyboard. If the character read is not the
* ABORT character (as checked in pcmain.c), that character will be
* pushed back on the pushq.
*/
if (g.occupation)
return '\0';
if (g.in_doagain)
return (char) ((g.shead != g.stail) ? g.saveq[g.stail++] : '\0');
else
return (char) ((g.phead != g.ptail) ? g.pushq[g.ptail++] : '\0');
}
char
pgetchar() /* courtesy of aeb@cwi.nl */
{
register int ch;
if (iflags.debug_fuzzer)
return randomkey();
if (!(ch = popch()))
ch = nhgetch();
return (char) ch;
}
/* A ch == 0 resets the pushq */
void
pushch(ch)
char ch;
{
if (!ch)
g.phead = g.ptail = 0;
if (g.phead < BSIZE)
g.pushq[g.phead++] = ch;
return;
}
/* A ch == 0 resets the saveq. Only save keystrokes when not
* replaying a previous command.
*/
void
savech(ch)
char ch;
{
if (!g.in_doagain) {
if (!ch)
g.phead = g.ptail = g.shead = g.stail = 0;
else if (g.shead < BSIZE)
g.saveq[g.shead++] = ch;
}
return;
}
/* here after # - now read a full-word command */
static int
doextcmd(VOID_ARGS)
{
int idx, retval;
int NDECL((*func));
/* keep repeating until we don't run help or quit */
do {
idx = get_ext_cmd();
if (idx < 0)
return 0; /* quit */
func = extcmdlist[idx].ef_funct;
if (!wizard && (extcmdlist[idx].flags & WIZMODECMD)) {
You("can't do that.");
return 0;
}
if (iflags.menu_requested && !accept_menu_prefix(func)) {
pline("'%s' prefix has no effect for the %s command.",
visctrl(g.Cmd.spkeys[NHKF_REQMENU]),
extcmdlist[idx].ef_txt);
iflags.menu_requested = FALSE;
}
retval = (*func)();
} while (func == doextlist);
return retval;
}
/* format extended command flags for display */
static char *
doc_extcmd_flagstr(menuwin, efp)
winid menuwin;
const struct ext_func_tab *efp; /* if Null, add a footnote to the menu */
{
static char Abuf[10]; /* 5 would suffice: {'[','m','A',']','\0'} */
/* note: tag shown for menu prefix is 'm' even if m-prefix action
has been bound to some other key */
if (!efp) {
char qbuf[QBUFSZ];
anything any = cg.zeroany;
add_menu(menuwin, NO_GLYPH, &any, 0, 0, ATR_NONE,
"[A] Command autocompletes", MENU_ITEMFLAGS_NONE);
Sprintf(qbuf, "[m] Command accepts '%c' prefix",
g.Cmd.spkeys[NHKF_REQMENU]);
add_menu(menuwin, NO_GLYPH, &any, 0, 0, ATR_NONE, qbuf,
MENU_ITEMFLAGS_NONE);
return (char *) 0;
} else {
boolean mprefix = accept_menu_prefix(efp->ef_funct),
autocomplete = (efp->flags & AUTOCOMPLETE) != 0;
char *p = Abuf;
/* "" or "[m]" or "[A]" or "[mA]" */
if (mprefix || autocomplete) {
*p++ = '[';
if (mprefix)
*p++ = 'm';
if (autocomplete)
*p++ = 'A';
*p++ = ']';
}
*p = '\0';
return Abuf;
}
}
/* here after #? - now list all full-word commands and provide
some navigation capability through the long list */
int
doextlist(VOID_ARGS)
{
register const struct ext_func_tab *efp = (struct ext_func_tab *) 0;
char buf[BUFSZ], searchbuf[BUFSZ], promptbuf[QBUFSZ];
winid menuwin;
anything any;
menu_item *selected;
int n, pass;
int menumode = 0, menushown[2], onelist = 0;
boolean redisplay = TRUE, search = FALSE;
static const char *headings[] = { "Extended commands",
"Debugging Extended Commands" };
searchbuf[0] = '\0';
menuwin = create_nhwindow(NHW_MENU);
while (redisplay) {
redisplay = FALSE;
any = cg.zeroany;
start_menu(menuwin, MENU_BEHAVE_STANDARD);
add_menu(menuwin, NO_GLYPH, &any, 0, 0, ATR_NONE,
"Extended Commands List",
MENU_ITEMFLAGS_NONE);
add_menu(menuwin, NO_GLYPH, &any, 0, 0, ATR_NONE,
"", MENU_ITEMFLAGS_NONE);
Sprintf(buf, "Switch to %s commands that don't autocomplete",
menumode ? "including" : "excluding");
any.a_int = 1;
add_menu(menuwin, NO_GLYPH, &any, 'a', 0, ATR_NONE, buf,
MENU_ITEMFLAGS_NONE);
if (!*searchbuf) {
any.a_int = 2;
/* was 's', but then using ':' handling within the interface
would only examine the two or three meta entries, not the
actual list of extended commands shown via separator lines;
having ':' as an explicit selector overrides the default
menu behavior for it; we retain 's' as a group accelerator */
add_menu(menuwin, NO_GLYPH, &any, ':', 's', ATR_NONE,
"Search extended commands",
MENU_ITEMFLAGS_NONE);
} else {
Strcpy(buf, "Switch back from search");
if (strlen(buf) + strlen(searchbuf) + strlen(" (\"\")") < QBUFSZ)
Sprintf(eos(buf), " (\"%s\")", searchbuf);
any.a_int = 3;
/* specifying ':' as a group accelerator here is mostly a
statement of intent (we'd like to accept it as a synonym but
also want to hide it from general menu use) because it won't
work for interfaces which support ':' to search; use as a
general menu command takes precedence over group accelerator */
add_menu(menuwin, NO_GLYPH, &any, 's', ':', ATR_NONE,
buf, MENU_ITEMFLAGS_NONE);
}
if (wizard) {
any.a_int = 4;
add_menu(menuwin, NO_GLYPH, &any, 'z', 0, ATR_NONE,
onelist ? "Switch to showing debugging commands in separate section"
: "Switch to showing all alphabetically, including debugging commands",
MENU_ITEMFLAGS_NONE);
}
any = cg.zeroany;
add_menu(menuwin, NO_GLYPH, &any, 0, 0, ATR_NONE,
"", MENU_ITEMFLAGS_NONE);
menushown[0] = menushown[1] = 0;
n = 0;
for (pass = 0; pass <= 1; ++pass) {
/* skip second pass if not in wizard mode or wizard mode
commands are being integrated into a single list */
if (pass == 1 && (onelist || !wizard))
break;
for (efp = extcmdlist; efp->ef_txt; efp++) {
int wizc;
if ((efp->flags & CMD_NOT_AVAILABLE) != 0)
continue;
/* if hiding non-autocomplete commands, skip such */
if (menumode == 1 && (efp->flags & AUTOCOMPLETE) == 0)
continue;
/* if searching, skip this command if it doesn't match */
if (*searchbuf
/* first try case-insensitive substring match */
&& !strstri(efp->ef_txt, searchbuf)
&& !strstri(efp->ef_desc, searchbuf)
/* wildcard support; most interfaces use case-insensitve
pmatch rather than regexp for menu searching */
&& !pmatchi(searchbuf, efp->ef_txt)
&& !pmatchi(searchbuf, efp->ef_desc))
continue;
/* skip wizard mode commands if not in wizard mode;
when showing two sections, skip wizard mode commands
in pass==0 and skip other commands in pass==1 */
wizc = (efp->flags & WIZMODECMD) != 0;
if (wizc && !wizard)
continue;
if (!onelist && pass != wizc)
continue;
/* We're about to show an item, have we shown the menu yet?
Doing menu in inner loop like this on demand avoids a
heading with no subordinate entries on the search
results menu. */
if (!menushown[pass]) {
Strcpy(buf, headings[pass]);
add_menu(menuwin, NO_GLYPH, &any, 0, 0,
iflags.menu_headings, buf,
MENU_ITEMFLAGS_NONE);
menushown[pass] = 1;
}
/* longest ef_txt at present is "wizrumorcheck" (13 chars);
2nd field will be " " or " [A]" or " [m]" or "[mA]" */
Sprintf(buf, " %-14s %4s %s", efp->ef_txt,
doc_extcmd_flagstr(menuwin, efp), efp->ef_desc);
add_menu(menuwin, NO_GLYPH, &any, 0, 0, ATR_NONE,
buf, MENU_ITEMFLAGS_NONE);
++n;
}
if (n)
add_menu(menuwin, NO_GLYPH, &any, 0, 0, ATR_NONE,
"", MENU_ITEMFLAGS_NONE);
}
if (*searchbuf && !n)
add_menu(menuwin, NO_GLYPH, &any, 0, 0, ATR_NONE,
"no matches", MENU_ITEMFLAGS_NONE);
else
(void) doc_extcmd_flagstr(menuwin, (struct ext_func_tab *) 0);
end_menu(menuwin, (char *) 0);
n = select_menu(menuwin, PICK_ONE, &selected);
if (n > 0) {
switch (selected[0].item.a_int) {
case 1: /* 'a': toggle show/hide non-autocomplete */
menumode = 1 - menumode; /* toggle 0 -> 1, 1 -> 0 */
redisplay = TRUE;
break;
case 2: /* ':' when not searching yet: enable search */
search = TRUE;
break;
case 3: /* 's' when already searching: disable search */
search = FALSE;
searchbuf[0] = '\0';
redisplay = TRUE;
break;
case 4: /* 'z': toggle showing wizard mode commands separately */
search = FALSE;
searchbuf[0] = '\0';
onelist = 1 - onelist; /* toggle 0 -> 1, 1 -> 0 */
redisplay = TRUE;
break;
}
free((genericptr_t) selected);
} else {
search = FALSE;
searchbuf[0] = '\0';
}
if (search) {
Strcpy(promptbuf, "Extended command list search phrase");
Strcat(promptbuf, "?");
getlin(promptbuf, searchbuf);
(void) mungspaces(searchbuf);
if (searchbuf[0] == '\033')
searchbuf[0] = '\0';
if (*searchbuf)
redisplay = TRUE;
search = FALSE;
}
}
destroy_nhwindow(menuwin);
return 0;
}
#if defined(TTY_GRAPHICS) || defined(CURSES_GRAPHICS)
#define MAX_EXT_CMD 200 /* Change if we ever have more ext cmds */
/*
* This is currently used only by the tty interface and is
* controlled via runtime option 'extmenu'. (Most other interfaces
* already use a menu all the time for extended commands.)
*
* ``# ?'' is counted towards the limit of the number of commands,
* so we actually support MAX_EXT_CMD-1 "real" extended commands.
*
* Here after # - now show pick-list of possible commands.
*/
int
extcmd_via_menu()
{
const struct ext_func_tab *efp;
menu_item *pick_list = (menu_item *) 0;
winid win;
anything any;
const struct ext_func_tab *choices[MAX_EXT_CMD + 1];
char buf[BUFSZ];
char cbuf[QBUFSZ], prompt[QBUFSZ], fmtstr[20];
int i, n, nchoices, acount;
int ret, len, biggest;
int accelerator, prevaccelerator;
int matchlevel = 0;
boolean wastoolong, one_per_line;
ret = 0;
cbuf[0] = '\0';
biggest = 0;
while (!ret) {
i = n = 0;
any = cg.zeroany;
/* populate choices */
for (efp = extcmdlist; efp->ef_txt; efp++) {
if ((efp->flags & CMD_NOT_AVAILABLE)
|| !(efp->flags & AUTOCOMPLETE)
|| (!wizard && (efp->flags & WIZMODECMD)))
continue;
if (!matchlevel || !strncmp(efp->ef_txt, cbuf, matchlevel)) {
choices[i] = efp;
if ((len = (int) strlen(efp->ef_desc)) > biggest)
biggest = len;
if (++i > MAX_EXT_CMD) {
#if (NH_DEVEL_STATUS != NH_STATUS_RELEASED)
impossible(
"Exceeded %d extended commands in doextcmd() menu; 'extmenu' disabled.",
MAX_EXT_CMD);
#endif /* NH_DEVEL_STATUS != NH_STATUS_RELEASED */
iflags.extmenu = 0;
return -1;
}
}
}
choices[i] = (struct ext_func_tab *) 0;
nchoices = i;
/* if we're down to one, we have our selection so get out of here */
if (nchoices <= 1) {
ret = (nchoices == 1) ? (int) (choices[0] - extcmdlist) : -1;
break;
}
/* otherwise... */
win = create_nhwindow(NHW_MENU);
start_menu(win, MENU_BEHAVE_STANDARD);
Sprintf(fmtstr, "%%-%ds", biggest + 15);
prompt[0] = '\0';
wastoolong = FALSE; /* True => had to wrap due to line width
* ('w' in wizard mode) */
/* -3: two line menu header, 1 line menu footer (for prompt) */
one_per_line = (nchoices < ROWNO - 3);
accelerator = prevaccelerator = 0;
acount = 0;
for (i = 0; choices[i]; ++i) {
accelerator = choices[i]->ef_txt[matchlevel];
if (accelerator != prevaccelerator || one_per_line)
wastoolong = FALSE;
if (accelerator != prevaccelerator || one_per_line
|| (acount >= 2
/* +4: + sizeof " or " - sizeof "" */
&& (strlen(prompt) + 4 + strlen(choices[i]->ef_txt)
/* -6: enough room for 1 space left margin
* + "%c - " menu selector + 1 space right margin */
>= min(sizeof prompt, COLNO - 6)))) {
if (acount) {
/* flush extended cmds for that letter already in buf */
Sprintf(buf, fmtstr, prompt);
any.a_char = prevaccelerator;
add_menu(win, NO_GLYPH, &any, any.a_char, 0, ATR_NONE,
buf, MENU_ITEMFLAGS_NONE);
acount = 0;
if (!(accelerator != prevaccelerator || one_per_line))
wastoolong = TRUE;
}
}
prevaccelerator = accelerator;
if (!acount || one_per_line) {
Sprintf(prompt, "%s%s [%s]", wastoolong ? "or " : "",
choices[i]->ef_txt, choices[i]->ef_desc);
} else if (acount == 1) {
Sprintf(prompt, "%s%s or %s", wastoolong ? "or " : "",
choices[i - 1]->ef_txt, choices[i]->ef_txt);
} else {
Strcat(prompt, " or ");
Strcat(prompt, choices[i]->ef_txt);
}
++acount;
}
if (acount) {
/* flush buf */
Sprintf(buf, fmtstr, prompt);
any.a_char = prevaccelerator;
add_menu(win, NO_GLYPH, &any, any.a_char, 0, ATR_NONE, buf,
MENU_ITEMFLAGS_NONE);
}
Sprintf(prompt, "Extended Command: %s", cbuf);
end_menu(win, prompt);
n = select_menu(win, PICK_ONE, &pick_list);
destroy_nhwindow(win);
if (n == 1) {
if (matchlevel > (QBUFSZ - 2)) {
free((genericptr_t) pick_list);
#if (NH_DEVEL_STATUS != NH_STATUS_RELEASED)
impossible("Too many chars (%d) entered in extcmd_via_menu()",
matchlevel);
#endif
ret = -1;
} else {
cbuf[matchlevel++] = pick_list[0].item.a_char;
cbuf[matchlevel] = '\0';
free((genericptr_t) pick_list);
}
} else {
if (matchlevel) {
ret = 0;
matchlevel = 0;
} else
ret = -1;
}
}
return ret;
}
#endif /* TTY_GRAPHICS */
/* #monster command - use special monster ability while polymorphed */
int
domonability(VOID_ARGS)
{
if (can_breathe(g.youmonst.data))
return dobreathe();
else if (attacktype(g.youmonst.data, AT_SPIT))
return dospit();
else if (g.youmonst.data->mlet == S_NYMPH)
return doremove();
else if (attacktype(g.youmonst.data, AT_GAZE))
return dogaze();
else if (is_were(g.youmonst.data))
return dosummon();
else if (webmaker(g.youmonst.data))
return dospinweb();
else if (is_hider(g.youmonst.data))
return dohide();
else if (is_mind_flayer(g.youmonst.data))
return domindblast();
else if (u.umonnum == PM_GREMLIN) {
if (IS_FOUNTAIN(levl[u.ux][u.uy].typ)) {
if (split_mon(&g.youmonst, (struct monst *) 0))
dryup(u.ux, u.uy, TRUE);
} else
There("is no fountain here.");
} else if (is_unicorn(g.youmonst.data)) {
use_unicorn_horn((struct obj **) 0);
return 1;
} else if (g.youmonst.data->msound == MS_SHRIEK) {
You("shriek.");
if (u.uburied)
pline("Unfortunately sound does not carry well through rock.");
else
aggravate();
} else if (is_vampire(g.youmonst.data) || is_vampshifter(&g.youmonst)) {
return dopoly();
} else if (Upolyd) {
pline("Any special ability you may have is purely reflexive.");
} else {
You("don't have a special ability in your normal form!");
}
return 0;
}
int
enter_explore_mode(VOID_ARGS)
{
if (wizard) {
You("are in debug mode.");
} else if (discover) {
You("are already in explore mode.");
} else {
#ifdef SYSCF
#if defined(UNIX)
if (!sysopt.explorers || !sysopt.explorers[0]
|| !check_user_string(sysopt.explorers)) {
You("cannot access explore mode.");
return 0;
}
#endif
#endif
pline(
"Beware! From explore mode there will be no return to normal game.");
if (paranoid_query(ParanoidQuit,
"Do you want to enter explore mode?")) {
clear_nhwindow(WIN_MESSAGE);
You("are now in non-scoring explore mode.");
discover = TRUE;
} else {
clear_nhwindow(WIN_MESSAGE);
pline("Resuming normal game.");
}
}
return 0;
}
/* ^W command - wish for something */
static int
wiz_wish(VOID_ARGS) /* Unlimited wishes for debug mode by Paul Polderman */
{
if (wizard) {
boolean save_verbose = flags.verbose;
flags.verbose = FALSE;
makewish();
flags.verbose = save_verbose;
(void) encumber_msg();
} else
pline(unavailcmd, visctrl((int) cmd_from_func(wiz_wish)));
return 0;
}
/* ^I command - reveal and optionally identify hero's inventory */
static int
wiz_identify(VOID_ARGS)
{
if (wizard) {
iflags.override_ID = (int) cmd_from_func(wiz_identify);
/* command remapping might leave #wizidentify as the only way
to invoke us, in which case cmd_from_func() will yield NUL;
it won't matter to display_inventory()/display_pickinv()
if ^I invokes some other command--what matters is that
display_pickinv() and xname() see override_ID as nonzero */
if (!iflags.override_ID)
iflags.override_ID = C('I');
(void) display_inventory((char *) 0, FALSE);
iflags.override_ID = 0;
} else
pline(unavailcmd, visctrl((int) cmd_from_func(wiz_identify)));
return 0;
}
void
makemap_prepost(pre, wiztower)
boolean pre, wiztower;
{
NHFILE tmpnhfp;
struct monst *mtmp;
if (pre) {
/* keep steed and other adjacent pets after releasing them
from traps, stopping eating, &c as if hero were ascending */
keepdogs(TRUE); /* (pets-only; normally we'd be using 'FALSE' here) */
rm_mapseen(ledger_no(&u.uz));
for (mtmp = fmon; mtmp; mtmp = mtmp->nmon) {
int ndx = monsndx(mtmp->data);
if (mtmp->isgd) { /* vault is going away; get rid of guard */
mtmp->isgd = 0;
mongone(mtmp);
}
if (mtmp->data->geno & G_UNIQ)
g.mvitals[ndx].mvflags &= ~(G_EXTINCT);
if (g.mvitals[ndx].born)
g.mvitals[ndx].born--;
if (DEADMONSTER(mtmp))
continue;
if (mtmp->isshk)
setpaid(mtmp);
}
{
static const char Unachieve[] = "%s achievement revoked.";
/* achievement tracking; if replacing a level that has a
special prize, lose credit for previously finding it and
reset for the new instance of that prize */
if (Is_mineend_level(&u.uz)) {
if (remove_achievement(ACH_MINE_PRIZE))
pline(Unachieve, "Mine's-end");
g.context.achieveo.mines_prize_oid = 0;
} else if (Is_sokoend_level(&u.uz)) {
if (remove_achievement(ACH_SOKO_PRIZE))
pline(Unachieve, "Soko-prize");
g.context.achieveo.soko_prize_oid = 0;
}
}
if (Punished) {
ballrelease(FALSE);
unplacebc();
}
/* reset lock picking unless it's for a carried container */
maybe_reset_pick((struct obj *) 0);
/* reset interrupted digging if it was taking place on this level */
if (on_level(&g.context.digging.level, &u.uz))
(void) memset((genericptr_t) &g.context.digging, 0,
sizeof (struct dig_info));
/* reset cached targets */
iflags.travelcc.x = iflags.travelcc.y = 0; /* travel destination */
g.context.polearm.hitmon = (struct monst *) 0; /* polearm target */
/* escape from trap */
reset_utrap(FALSE);
check_special_room(TRUE); /* room exit */
(void) memset((genericptr_t)&g.dndest, 0, sizeof (dest_area));
(void) memset((genericptr_t)&g.updest, 0, sizeof (dest_area));
u.ustuck = (struct monst *) 0;
u.uswallow = u.uswldtim = 0;
set_uinwater(0); /* u.uinwater = 0 */
u.uundetected = 0; /* not hidden, even if means are available */
dmonsfree(); /* purge dead monsters from 'fmon' */
/* discard current level; "saving" is used to release dynamic data */
zero_nhfile(&tmpnhfp); /* also sets fd to -1 as desired */
tmpnhfp.mode = FREEING;
savelev(&tmpnhfp, ledger_no(&u.uz));
} else {
vision_reset();
g.vision_full_recalc = 1;
cls();
/* was using safe_teleds() but that doesn't honor arrival region
on levels which have such; we don't force stairs, just area */
u_on_rndspot((u.uhave.amulet ? 1 : 0) /* 'going up' flag */
| (wiztower ? 2 : 0));
losedogs();
kill_genocided_monsters();
/* u_on_rndspot() might pick a spot that has a monster, or losedogs()
might pick the hero's spot (only if there isn't already a monster
there), so we might have to move hero or the co-located monster */
if ((mtmp = m_at(u.ux, u.uy)) != 0)
u_collide_m(mtmp);
initrack();
if (Punished) {
unplacebc();
placebc();
}
docrt();
flush_screen(1);
deliver_splev_message(); /* level entry */
check_special_room(FALSE); /* room entry */
#ifdef INSURANCE
save_currentstate();
#endif
}
}
/* #wizmakemap - discard current dungeon level and replace with a new one */
static int
wiz_makemap(VOID_ARGS)
{
if (wizard) {
boolean was_in_W_tower = In_W_tower(u.ux, u.uy, &u.uz);
makemap_prepost(TRUE, was_in_W_tower);
/* create a new level; various things like bestowing a guardian
angel on Astral or setting off alarm on Ft.Ludios are handled
by goto_level(do.c) so won't occur for replacement levels */
mklev();
makemap_prepost(FALSE, was_in_W_tower);
} else {
pline(unavailcmd, "#wizmakemap");
}
return 0;
}
/* ^F command - reveal the level map and any traps on it */
static int
wiz_map(VOID_ARGS)
{
if (wizard) {
struct trap *t;
long save_Hconf = HConfusion, save_Hhallu = HHallucination;
HConfusion = HHallucination = 0L;
for (t = g.ftrap; t != 0; t = t->ntrap) {
t->tseen = 1;
map_trap(t, TRUE);
}
do_mapping();
HConfusion = save_Hconf;
HHallucination = save_Hhallu;
} else
pline(unavailcmd, visctrl((int) cmd_from_func(wiz_map)));
return 0;
}
/* ^G command - generate monster(s); a count prefix will be honored */
static int
wiz_genesis(VOID_ARGS)
{
if (wizard)
(void) create_particular();
else
pline(unavailcmd, visctrl((int) cmd_from_func(wiz_genesis)));
return 0;
}
/* ^O command - display dungeon layout */
static int
wiz_where(VOID_ARGS)
{
if (wizard)
(void) print_dungeon(FALSE, (schar *) 0, (xchar *) 0);
else
pline(unavailcmd, visctrl((int) cmd_from_func(wiz_where)));
return 0;
}
/* ^E command - detect unseen (secret doors, traps, hidden monsters) */
static int
wiz_detect(VOID_ARGS)
{
if (wizard)
(void) findit();
else
pline(unavailcmd, visctrl((int) cmd_from_func(wiz_detect)));
return 0;
}
static int
wiz_load_lua(VOID_ARGS)
{
if (wizard && !iflags.debug_fuzzer) {
char buf[BUFSZ];
buf[0] = '\0';
getlin("Load which lua file?", buf);
if (buf[0] == '\033' || buf[0] == '\0')
return 0;
if (!strchr(buf, '.'))
strcat(buf, ".lua");
(void) load_lua(buf);
} else
pline("Unavailable command 'wiz_load_lua'.");
return 0;
}
static int
wiz_load_splua(VOID_ARGS)
{
if (wizard && !iflags.debug_fuzzer) {
boolean was_in_W_tower = In_W_tower(u.ux, u.uy, &u.uz);
char buf[BUFSZ];
int ridx;
buf[0] = '\0';
getlin("Load which des lua file?", buf);
if (buf[0] == '\033' || buf[0] == '\0')
return 0;
if (!strchr(buf, '.'))
strcat(buf, ".lua");
makemap_prepost(TRUE, was_in_W_tower);
/* TODO: need to split some of this out of mklev(), makelevel(),
makemaz() */
g.in_mklev = TRUE;
oinit(); /* assign level dependent obj probabilities */
clear_level_structures();
(void) load_special(buf);
bound_digging();
mineralize(-1, -1, -1, -1, FALSE);
g.in_mklev = FALSE;
if (g.level.flags.has_morgue)
g.level.flags.graveyard = 1;
if (!g.level.flags.is_maze_lev) {
struct mkroom *croom;
for (croom = &g.rooms[0]; croom != &g.rooms[g.nroom]; croom++)
#ifdef SPECIALIZATION
topologize(croom, FALSE);
#else
topologize(croom);
#endif
}
set_wall_state();
/* for many room types, rooms[].rtype is zeroed once the room has been
entered; rooms[].orig_rtype always retains original rtype value */
for (ridx = 0; ridx < SIZE(g.rooms); ridx++)
g.rooms[ridx].orig_rtype = g.rooms[ridx].rtype;
makemap_prepost(FALSE, was_in_W_tower);
} else
pline("Unavailable command 'wiz_load_splua'.");
return 0;
}
/* ^V command - level teleport */
static int
wiz_level_tele(VOID_ARGS)
{
if (wizard)
level_tele();
else
pline(unavailcmd, visctrl((int) cmd_from_func(wiz_level_tele)));
return 0;
}
/* #wizfliplevel - transpose the current level */
static int
wiz_flip_level(VOID_ARGS)
{
static const char choices[] = "0123",
prmpt[] = "Flip 0=randomly, 1=vertically, 2=horizonally, 3=both:";
/*
* Does not handle
* levregions,
* monster mtrack,
* migrating monsters aimed at returning to specific coordinates
* on this level
* as flipping is normally done only during level creation.
*/
if (wizard) {
char c = yn_function(prmpt, choices, '\0');
if (c && index(choices, c)) {
c -= '0';
if (!c)
flip_level_rnd(3, TRUE);
else
flip_level((int) c, TRUE);
docrt();
} else {
pline("%s", Never_mind);
}
}
return 0;
}
/* #levelchange command - adjust hero's experience level */
static int
wiz_level_change(VOID_ARGS)
{
char buf[BUFSZ] = DUMMY;
int newlevel = 0;
int ret;
getlin("To what experience level do you want to be set?", buf);
(void) mungspaces(buf);
if (buf[0] == '\033' || buf[0] == '\0')
ret = 0;
else
ret = sscanf(buf, "%d", &newlevel);
if (ret != 1) {
pline1(Never_mind);
return 0;
}
if (newlevel == u.ulevel) {
You("are already that experienced.");
} else if (newlevel < u.ulevel) {
if (u.ulevel == 1) {
You("are already as inexperienced as you can get.");
return 0;
}
if (newlevel < 1)
newlevel = 1;
while (u.ulevel > newlevel)
losexp("#levelchange");
} else {
if (u.ulevel >= MAXULEV) {
You("are already as experienced as you can get.");
return 0;
}
if (newlevel > MAXULEV)
newlevel = MAXULEV;
while (u.ulevel < newlevel)
pluslvl(FALSE);
}
u.ulevelmax = u.ulevel;
return 0;
}
/* #panic command - test program's panic handling */
static int
wiz_panic(VOID_ARGS)
{
if (iflags.debug_fuzzer) {
u.uhp = u.uhpmax = 1000;
u.uen = u.uenmax = 1000;
return 0;
}
if (paranoid_query(ParanoidQuit,
"Do you want to call panic() and end your game?"))
panic("Crash test.");
return 0;
}
/* #polyself command - change hero's form */
static int
wiz_polyself(VOID_ARGS)
{
polyself(1);
return 0;
}
/* #seenv command */
static int
wiz_show_seenv(VOID_ARGS)
{
winid win;
int x, y, v, startx, stopx, curx;
char row[COLNO + 1];
win = create_nhwindow(NHW_TEXT);
/*
* Each seenv description takes up 2 characters, so center
* the seenv display around the hero.
*/
startx = max(1, u.ux - (COLNO / 4));
stopx = min(startx + (COLNO / 2), COLNO);
/* can't have a line exactly 80 chars long */
if (stopx - startx == COLNO / 2)
startx++;
for (y = 0; y < ROWNO; y++) {
for (x = startx, curx = 0; x < stopx; x++, curx += 2) {
if (x == u.ux && y == u.uy) {
row[curx] = row[curx + 1] = '@';
} else {
v = levl[x][y].seenv & 0xff;
if (v == 0)
row[curx] = row[curx + 1] = ' ';
else
Sprintf(&row[curx], "%02x", v);
}
}
/* remove trailing spaces */
for (x = curx - 1; x >= 0; x--)
if (row[x] != ' ')
break;
row[x + 1] = '\0';
putstr(win, 0, row);
}
display_nhwindow(win, TRUE);
destroy_nhwindow(win);
return 0;
}
/* #vision command */
static int
wiz_show_vision(VOID_ARGS)
{
winid win;
int x, y, v;
char row[COLNO + 1];
win = create_nhwindow(NHW_TEXT);
Sprintf(row, "Flags: 0x%x could see, 0x%x in sight, 0x%x temp lit",
COULD_SEE, IN_SIGHT, TEMP_LIT);
putstr(win, 0, row);
putstr(win, 0, "");
for (y = 0; y < ROWNO; y++) {
for (x = 1; x < COLNO; x++) {
if (x == u.ux && y == u.uy)
row[x] = '@';
else {
v = g.viz_array[y][x]; /* data access should be hidden */
if (v == 0)
row[x] = ' ';
else
row[x] = '0' + g.viz_array[y][x];
}
}
/* remove trailing spaces */
for (x = COLNO - 1; x >= 1; x--)
if (row[x] != ' ')
break;
row[x + 1] = '\0';
putstr(win, 0, &row[1]);
}
display_nhwindow(win, TRUE);
destroy_nhwindow(win);
return 0;
}
/* #wmode command */
static int
wiz_show_wmodes(VOID_ARGS)
{
winid win;
int x, y;
char row[COLNO + 1];
struct rm *lev;
boolean istty = WINDOWPORT("tty");
win = create_nhwindow(NHW_TEXT);
if (istty)
putstr(win, 0, ""); /* tty only: blank top line */
for (y = 0; y < ROWNO; y++) {
for (x = 0; x < COLNO; x++) {
lev = &levl[x][y];
if (x == u.ux && y == u.uy)
row[x] = '@';
else if (IS_WALL(lev->typ) || lev->typ == SDOOR)
row[x] = '0' + (lev->wall_info & WM_MASK);
else if (lev->typ == CORR)
row[x] = '#';
else if (IS_ROOM(lev->typ) || IS_DOOR(lev->typ))
row[x] = '.';
else
row[x] = 'x';
}
row[COLNO] = '\0';
/* map column 0, levl[0][], is off the left edge of the screen */
putstr(win, 0, &row[1]);
}
display_nhwindow(win, TRUE);
destroy_nhwindow(win);
return 0;
}
/* wizard mode variant of #terrain; internal levl[][].typ values in base-36 */
static void
wiz_map_levltyp(VOID_ARGS)
{
winid win;
int x, y, terrain;
char row[COLNO + 1];
boolean istty = !strcmp(windowprocs.name, "tty");
win = create_nhwindow(NHW_TEXT);
/* map row 0, levl[][0], is drawn on the second line of tty screen */
if (istty)
putstr(win, 0, ""); /* tty only: blank top line */
for (y = 0; y < ROWNO; y++) {
/* map column 0, levl[0][], is off the left edge of the screen;
it should always have terrain type "undiggable stone" */
for (x = 1; x < COLNO; x++) {
terrain = levl[x][y].typ;
/* assumes there aren't more than 10+26+26 terrain types */
row[x - 1] = (char) ((terrain == STONE && !may_dig(x, y))
? '*'
: (terrain < 10)
? '0' + terrain
: (terrain < 36)
? 'a' + terrain - 10
: 'A' + terrain - 36);
}
x--;
if (levl[0][y].typ != STONE || may_dig(0, y))
row[x++] = '!';
row[x] = '\0';
putstr(win, 0, row);
}
{
char dsc[BUFSZ];
s_level *slev = Is_special(&u.uz);
Sprintf(dsc, "D:%d,L:%d", u.uz.dnum, u.uz.dlevel);
/* [dungeon branch features currently omitted] */
/* special level features */
if (slev) {
Sprintf(eos(dsc), " \"%s\"", slev->proto);
/* special level flags (note: dungeon.def doesn't set `maze'
or `hell' for any specific levels so those never show up) */
if (slev->flags.maze_like)
Strcat(dsc, " mazelike");
if (slev->flags.hellish)
Strcat(dsc, " hellish");
if (slev->flags.town)
Strcat(dsc, " town");
if (slev->flags.rogue_like)
Strcat(dsc, " roguelike");
/* alignment currently omitted to save space */
}
/* level features */
if (g.level.flags.nfountains)
Sprintf(eos(dsc), " %c:%d", defsyms[S_fountain].sym,
(int) g.level.flags.nfountains);
if (g.level.flags.nsinks)
Sprintf(eos(dsc), " %c:%d", defsyms[S_sink].sym,
(int) g.level.flags.nsinks);
if (g.level.flags.has_vault)
Strcat(dsc, " vault");
if (g.level.flags.has_shop)
Strcat(dsc, " shop");
if (g.level.flags.has_temple)
Strcat(dsc, " temple");
if (g.level.flags.has_court)
Strcat(dsc, " throne");
if (g.level.flags.has_zoo)
Strcat(dsc, " zoo");
if (g.level.flags.has_morgue)
Strcat(dsc, " morgue");
if (g.level.flags.has_barracks)
Strcat(dsc, " barracks");
if (g.level.flags.has_beehive)
Strcat(dsc, " hive");
if (g.level.flags.has_swamp)
Strcat(dsc, " swamp");
/* level flags */
if (g.level.flags.noteleport)
Strcat(dsc, " noTport");
if (g.level.flags.hardfloor)
Strcat(dsc, " noDig");
if (g.level.flags.nommap)
Strcat(dsc, " noMMap");
if (!g.level.flags.hero_memory)
Strcat(dsc, " noMem");
if (g.level.flags.shortsighted)
Strcat(dsc, " shortsight");
if (g.level.flags.graveyard)
Strcat(dsc, " graveyard");
if (g.level.flags.is_maze_lev)
Strcat(dsc, " maze");
if (g.level.flags.is_cavernous_lev)
Strcat(dsc, " cave");
if (g.level.flags.arboreal)
Strcat(dsc, " tree");
if (Sokoban)
Strcat(dsc, " sokoban-rules");
/* non-flag info; probably should include dungeon branching
checks (extra stairs and magic portals) here */
if (Invocation_lev(&u.uz))
Strcat(dsc, " invoke");
if (On_W_tower_level(&u.uz))
Strcat(dsc, " tower");
/* append a branch identifier for completeness' sake */
if (u.uz.dnum == 0)
Strcat(dsc, " dungeon");
else if (u.uz.dnum == mines_dnum)
Strcat(dsc, " mines");
else if (In_sokoban(&u.uz))
Strcat(dsc, " sokoban");
else if (u.uz.dnum == quest_dnum)
Strcat(dsc, " quest");
else if (Is_knox(&u.uz))
Strcat(dsc, " ludios");
else if (u.uz.dnum == 1)
Strcat(dsc, " gehennom");
else if (u.uz.dnum == tower_dnum)
Strcat(dsc, " vlad");
else if (In_endgame(&u.uz))
Strcat(dsc, " endgame");
else {
/* somebody's added a dungeon branch we're not expecting */
const char *brname = g.dungeons[u.uz.dnum].dname;
if (!brname || !*brname)
brname = "unknown";
if (!strncmpi(brname, "the ", 4))
brname += 4;
Sprintf(eos(dsc), " %s", brname);
}
/* limit the line length to map width */
if (strlen(dsc) >= COLNO)
dsc[COLNO - 1] = '\0'; /* truncate */
putstr(win, 0, dsc);
}
display_nhwindow(win, TRUE);
destroy_nhwindow(win);
return;
}
/* temporary? hack, since level type codes aren't the same as screen
symbols and only the latter have easily accessible descriptions */
const char *levltyp[] = {
"stone", "vertical wall", "horizontal wall", "top-left corner wall",
"top-right corner wall", "bottom-left corner wall",
"bottom-right corner wall", "cross wall", "tee-up wall", "tee-down wall",
"tee-left wall", "tee-right wall", "drawbridge wall", "tree",
"secret door", "secret corridor", "pool", "moat", "water",
"drawbridge up", "lava pool", "iron bars", "door", "corridor", "room",
"stairs", "ladder", "fountain", "throne", "sink", "grave", "altar", "ice",
"drawbridge down", "air", "cloud",
/* not a real terrain type, but used for undiggable stone
by wiz_map_levltyp() */
"unreachable/undiggable",
/* padding in case the number of entries above is odd */
""
};
const char *
levltyp_to_name(typ)
int typ;
{
if (typ >= 0 && typ < MAX_TYPE)
return levltyp[typ];
return NULL;
}
/* explanation of base-36 output from wiz_map_levltyp() */
static void
wiz_levltyp_legend(VOID_ARGS)
{
winid win;
int i, j, last, c;
const char *dsc, *fmt;
char buf[BUFSZ];
win = create_nhwindow(NHW_TEXT);
putstr(win, 0, "#terrain encodings:");
putstr(win, 0, "");
fmt = " %c - %-28s"; /* TODO: include tab-separated variant for win32 */
*buf = '\0';
/* output in pairs, left hand column holds [0],[1],...,[N/2-1]
and right hand column holds [N/2],[N/2+1],...,[N-1];
N ('last') will always be even, and may or may not include
the empty string entry to pad out the final pair, depending
upon how many other entries are present in levltyp[] */
last = SIZE(levltyp) & ~1;
for (i = 0; i < last / 2; ++i)
for (j = i; j < last; j += last / 2) {
dsc = levltyp[j];
c = !*dsc ? ' '
: !strncmp(dsc, "unreachable", 11) ? '*'
/* same int-to-char conversion as wiz_map_levltyp() */
: (j < 10) ? '0' + j
: (j < 36) ? 'a' + j - 10
: 'A' + j - 36;
Sprintf(eos(buf), fmt, c, dsc);
if (j > i) {
putstr(win, 0, buf);
*buf = '\0';
}
}
display_nhwindow(win, TRUE);
destroy_nhwindow(win);
return;
}
/* #wizsmell command - test usmellmon(). */
static int
wiz_smell(VOID_ARGS)
{
int ans = 0;
int mndx; /* monster index */
coord cc; /* screen pos of unknown glyph */
int glyph; /* glyph at selected position */
cc.x = u.ux;
cc.y = u.uy;
mndx = 0; /* gcc -Wall lint */
if (!olfaction(g.youmonst.data)) {
You("are incapable of detecting odors in your present form.");
return 0;
}
pline("You can move the cursor to a monster that you want to smell.");
do {
pline("Pick a monster to smell.");
ans = getpos(&cc, TRUE, "a monster");
if (ans < 0 || cc.x < 0) {
return 0; /* done */
}
/* Convert the glyph at the selected position to a mndxbol. */
glyph = glyph_at(cc.x, cc.y);
if (glyph_is_monster(glyph))
mndx = glyph_to_mon(glyph);
else
mndx = 0;
/* Is it a monster? */
if (mndx) {
if (!usmellmon(&mons[mndx]))
pline("That monster seems to give off no smell.");
} else
pline("That is not a monster.");
} while (TRUE);
return 0;
}
/* #wizinstrinsic command to set some intrinsics for testing */
static int
wiz_intrinsic(VOID_ARGS)
{
if (wizard) {
extern const struct propname {
int prop_num;
const char *prop_name;
} propertynames[]; /* timeout.c */
static const char wizintrinsic[] = "#wizintrinsic";
static const char fmt[] = "You are%s %s.";
winid win;
anything any;
char buf[BUFSZ];
int i, j, n, p, amt, typ;
long oldtimeout, newtimeout;
const char *propname;
menu_item *pick_list = (menu_item *) 0;
any = cg.zeroany;
win = create_nhwindow(NHW_MENU);
start_menu(win, MENU_BEHAVE_STANDARD);
for (i = 0; (propname = propertynames[i].prop_name) != 0; ++i) {
p = propertynames[i].prop_num;
if (p == HALLUC_RES) {
/* Grayswandir vs hallucination; ought to be redone to
use u.uprops[HALLUC].blocked instead of being treated
as a separate property; letting in be manually toggled
even only in wizard mode would be asking for trouble... */
continue;
}
if (p == FIRE_RES) {
/* FIRE_RES and properties beyond it (in the propertynames[]
ordering, not their numerical PROP values), can only be
set to timed values here so show a separator */
any.a_int = 0;
add_menu(win, NO_GLYPH, &any, 0, 0, ATR_NONE, "--",
MENU_ITEMFLAGS_NONE);
}
any.a_int = i + 1; /* +1: avoid 0 */
oldtimeout = u.uprops[p].intrinsic & TIMEOUT;
if (oldtimeout)
Sprintf(buf, "%-27s [%li]", propname, oldtimeout);
else
Sprintf(buf, "%s", propname);
add_menu(win, NO_GLYPH, &any, 0, 0, ATR_NONE, buf,
MENU_ITEMFLAGS_NONE);
}
end_menu(win, "Which intrinsics?");
n = select_menu(win, PICK_ANY, &pick_list);
destroy_nhwindow(win);
amt = 30; /* TODO: prompt for duration */
for (j = 0; j < n; ++j) {
i = pick_list[j].item.a_int - 1; /* -1: reverse +1 above */
p = propertynames[i].prop_num;
oldtimeout = u.uprops[p].intrinsic & TIMEOUT;
newtimeout = oldtimeout + (long) amt;
switch (p) {
case SICK:
case SLIMED:
case STONED:
if (oldtimeout > 0L && newtimeout > oldtimeout)
newtimeout = oldtimeout;
break;
}
switch (p) {
case BLINDED:
make_blinded(newtimeout, TRUE);
break;
#if 0 /* make_confused() only gives feedback when confusion is
* ending so use the 'default' case for it instead */
case CONFUSION:
make_confused(newtimeout, TRUE);
break;
#endif /*0*/
case DEAF:
make_deaf(newtimeout, TRUE);
break;
case HALLUC:
make_hallucinated(newtimeout, TRUE, 0L);
break;
case SICK:
typ = !rn2(2) ? SICK_VOMITABLE : SICK_NONVOMITABLE;
make_sick(newtimeout, wizintrinsic, TRUE, typ);
break;
case SLIMED:
Sprintf(buf, fmt,
!Slimed ? "" : " still", "turning into slime");
make_slimed(newtimeout, buf);
break;
case STONED:
Sprintf(buf, fmt,
!Stoned ? "" : " still", "turning into stone");
make_stoned(newtimeout, buf, KILLED_BY, wizintrinsic);
break;
case STUNNED:
make_stunned(newtimeout, TRUE);
break;
case VOMITING:
Sprintf(buf, fmt, !Vomiting ? "" : " still", "vomiting");
make_vomiting(newtimeout, FALSE);
pline1(buf);
break;
case WARN_OF_MON:
if (!Warn_of_mon) {
g.context.warntype.speciesidx = PM_GRID_BUG;
g.context.warntype.species
= &mons[g.context.warntype.speciesidx];
}
goto def_feedback;
case GLIB:
/* slippery fingers might need a persistent inventory update
so needs more than simple incr_itimeout() but we want
the pline() issued with that */
make_glib((int) newtimeout);
/*FALLTHRU*/
default:
def_feedback:
if (p != GLIB)
incr_itimeout(&u.uprops[p].intrinsic, amt);
g.context.botl = 1; /* have pline() do a status update */
pline("Timeout for %s %s %d.", propertynames[i].prop_name,
oldtimeout ? "increased by" : "set to", amt);
break;
}
/* this has to be after incr_timeout() */
if (p == LEVITATION || p == FLYING)
float_vs_flight();
}
if (n >= 1)
free((genericptr_t) pick_list);
doredraw();
} else
pline(unavailcmd, visctrl((int) cmd_from_func(wiz_intrinsic)));
return 0;
}
/* #wizrumorcheck command - verify each rumor access */
static int
wiz_rumor_check(VOID_ARGS)
{
rumor_check();
return 0;
}
/* #terrain command -- show known map, inspired by crawl's '|' command */
static int
doterrain(VOID_ARGS)
{
winid men;
menu_item *sel;
anything any;
int n;
int which;
/*
* normal play: choose between known map without mons, obj, and traps
* (to see underlying terrain only), or
* known map without mons and objs (to see traps under mons and objs), or
* known map without mons (to see objects under monsters);
* explore mode: normal choices plus full map (w/o mons, objs, traps);
* wizard mode: normal and explore choices plus
* a dump of the internal levl[][].typ codes w/ level flags, or
* a legend for the levl[][].typ codes dump
*/
men = create_nhwindow(NHW_MENU);
start_menu(men, MENU_BEHAVE_STANDARD);
any = cg.zeroany;
any.a_int = 1;
add_menu(men, NO_GLYPH, &any, 0, 0, ATR_NONE,
"known map without monsters, objects, and traps",
MENU_ITEMFLAGS_SELECTED);
any.a_int = 2;
add_menu(men, NO_GLYPH, &any, 0, 0, ATR_NONE,
"known map without monsters and objects",
MENU_ITEMFLAGS_NONE);
any.a_int = 3;
add_menu(men, NO_GLYPH, &any, 0, 0, ATR_NONE,
"known map without monsters",
MENU_ITEMFLAGS_NONE);
if (discover || wizard) {
any.a_int = 4;
add_menu(men, NO_GLYPH, &any, 0, 0, ATR_NONE,
"full map without monsters, objects, and traps",
MENU_ITEMFLAGS_NONE);
if (wizard) {
any.a_int = 5;
add_menu(men, NO_GLYPH, &any, 0, 0, ATR_NONE,
"internal levl[][].typ codes in base-36",
MENU_ITEMFLAGS_NONE);
any.a_int = 6;
add_menu(men, NO_GLYPH, &any, 0, 0, ATR_NONE,
"legend of base-36 levl[][].typ codes",
MENU_ITEMFLAGS_NONE);
}
}
end_menu(men, "View which?");
n = select_menu(men, PICK_ONE, &sel);
destroy_nhwindow(men);
/*
* n < 0: player used ESC to cancel;
* n == 0: preselected entry was explicitly chosen and got toggled off;
* n == 1: preselected entry was implicitly chosen via <space>|<enter>;
* n == 2: another entry was explicitly chosen, so skip preselected one.
*/
which = (n < 0) ? -1 : (n == 0) ? 1 : sel[0].item.a_int;
if (n > 1 && which == 1)
which = sel[1].item.a_int;
if (n > 0)
free((genericptr_t) sel);
switch (which) {
case 1: /* known map */
reveal_terrain(0, TER_MAP);
break;
case 2: /* known map with known traps */
reveal_terrain(0, TER_MAP | TER_TRP);
break;
case 3: /* known map with known traps and objects */
reveal_terrain(0, TER_MAP | TER_TRP | TER_OBJ);
break;
case 4: /* full map */
reveal_terrain(1, TER_MAP);
break;
case 5: /* map internals */
wiz_map_levltyp();
break;
case 6: /* internal details */
wiz_levltyp_legend();
break;
default:
break;
}
return 0; /* no time elapses */
}
/* ordered by command name */
struct ext_func_tab extcmdlist[] = {
{ '#', "#", "perform an extended command",
doextcmd, IFBURIED | GENERALCMD },
{ M('?'), "?", "list all extended commands",
doextlist, IFBURIED | AUTOCOMPLETE | GENERALCMD },
{ M('a'), "adjust", "adjust inventory letters",
doorganize, IFBURIED | AUTOCOMPLETE },
{ M('A'), "annotate", "name current level",
donamelevel, IFBURIED | AUTOCOMPLETE },
{ 'a', "apply", "apply (use) a tool (pick-axe, key, lamp...)",
doapply },
{ C('x'), "attributes", "show your attributes",
doattributes, IFBURIED },
{ '@', "autopickup", "toggle the 'autopickup' option on/off",
dotogglepickup, IFBURIED },
{ 'C', "call", "name a monster, a specific object, or a type of object",
docallcmd, IFBURIED },
{ 'Z', "cast", "zap (cast) a spell", docast, IFBURIED },
{ M('c'), "chat", "talk to someone", dotalk, IFBURIED | AUTOCOMPLETE },
{ 'c', "close", "close a door", doclose },
{ M('C'), "conduct", "list voluntary challenges you have maintained",
doconduct, IFBURIED | AUTOCOMPLETE },
{ M('d'), "dip", "dip an object into something", dodip, AUTOCOMPLETE },
{ '>', "down", "go down a staircase", dodown },
{ 'd', "drop", "drop an item", dodrop },
{ 'D', "droptype", "drop specific item types", doddrop },
{ 'e', "eat", "eat something", doeat },
{ 'E', "engrave", "engrave writing on the floor", doengrave },
{ M('e'), "enhance", "advance or check weapon and spell skills",
enhance_weapon_skill, IFBURIED | AUTOCOMPLETE },
{ '\0', "exploremode", "enter explore (discovery) mode",
enter_explore_mode, IFBURIED | GENERALCMD },
{ 'f', "fire", "fire ammunition from quiver", dofire },
{ M('f'), "force", "force a lock", doforce, AUTOCOMPLETE },
{ ';', "glance", "show what type of thing a map symbol corresponds to",
doquickwhatis, IFBURIED | GENERALCMD },
{ '?', "help", "give a help message", dohelp, IFBURIED | GENERALCMD },
{ '\0', "herecmdmenu", "show menu of commands you can do here",
doherecmdmenu, IFBURIED | GENERALCMD },
{ 'V', "history", "show long version and game history",
dohistory, IFBURIED | GENERALCMD },
{ 'i', "inventory", "show your inventory", ddoinv, IFBURIED },
{ 'I', "inventtype", "show inventory of one specific item class",
dotypeinv, IFBURIED },
{ M('i'), "invoke", "invoke an object's special powers",
doinvoke, IFBURIED | AUTOCOMPLETE },
{ M('j'), "jump", "jump to another location", dojump, AUTOCOMPLETE },
{ C('d'), "kick", "kick something", dokick },
{ '\\', "known", "show what object types have been discovered",
dodiscovered, IFBURIED | GENERALCMD },
{ '`', "knownclass", "show discovered types for one class of objects",
doclassdisco, IFBURIED | GENERALCMD },
{ '\0', "levelchange", "change experience level",
wiz_level_change, IFBURIED | AUTOCOMPLETE | WIZMODECMD },
{ '\0', "lightsources", "show mobile light sources",
wiz_light_sources, IFBURIED | AUTOCOMPLETE | WIZMODECMD },
{ ':', "look", "look at what is here", dolook, IFBURIED },
{ M('l'), "loot", "loot a box on the floor", doloot, AUTOCOMPLETE },
#ifdef DEBUG_MIGRATING_MONS
{ '\0', "migratemons", "migrate N random monsters",
wiz_migrate_mons, IFBURIED | AUTOCOMPLETE | WIZMODECMD },
#endif
{ M('m'), "monster", "use monster's special ability",
domonability, IFBURIED | AUTOCOMPLETE },
{ 'N', "name", "same as call; name a monster or object or object type",
docallcmd, IFBURIED | AUTOCOMPLETE },
{ M('o'), "offer", "offer a sacrifice to the gods",
dosacrifice, AUTOCOMPLETE },
{ 'o', "open", "open a door", doopen },
{ 'O', "options", "show option settings, possibly change them",
doset, IFBURIED | GENERALCMD },
{ C('o'), "overview", "show a summary of the explored dungeon",
dooverview, IFBURIED | AUTOCOMPLETE },
{ '\0', "panic", "test panic routine (fatal to game)",
wiz_panic, IFBURIED | AUTOCOMPLETE | WIZMODECMD },
{ 'p', "pay", "pay your shopping bill", dopay },
{ ',', "pickup", "pick up things at the current location", dopickup },
{ '\0', "polyself", "polymorph self",
wiz_polyself, IFBURIED | AUTOCOMPLETE | WIZMODECMD },
{ M('p'), "pray", "pray to the gods for help",
dopray, IFBURIED | AUTOCOMPLETE },
{ C('p'), "prevmsg", "view recent game messages",
doprev_message, IFBURIED | GENERALCMD },
{ 'P', "puton", "put on an accessory (ring, amulet, etc)", doputon },
{ 'q', "quaff", "quaff (drink) something", dodrink },
{ M('q'), "quit", "exit without saving current game",
done2, IFBURIED | AUTOCOMPLETE | GENERALCMD },
{ 'Q', "quiver", "select ammunition for quiver", dowieldquiver },
{ 'r', "read", "read a scroll or spellbook", doread },
{ C('r'), "redraw", "redraw screen", doredraw, IFBURIED | GENERALCMD },
{ 'R', "remove", "remove an accessory (ring, amulet, etc)", doremring },
{ M('R'), "ride", "mount or dismount a saddled steed",
doride, AUTOCOMPLETE },
{ M('r'), "rub", "rub a lamp or a stone", dorub, AUTOCOMPLETE },
{ 'S', "save", "save the game and exit", dosave, IFBURIED | GENERALCMD },
{ 's', "search", "search for traps and secret doors",
dosearch, IFBURIED, "searching" },
{ '*', "seeall", "show all equipment in use", doprinuse, IFBURIED },
{ AMULET_SYM, "seeamulet", "show the amulet currently worn",
dopramulet, IFBURIED },
{ ARMOR_SYM, "seearmor", "show the armor currently worn",
doprarm, IFBURIED },
{ RING_SYM, "seerings", "show the ring(s) currently worn",
doprring, IFBURIED },
{ TOOL_SYM, "seetools", "show the tools currently in use",
doprtool, IFBURIED },
{ WEAPON_SYM, "seeweapon", "show the weapon currently wielded",
doprwep, IFBURIED },
{ '!', "shell", "leave game to enter a sub-shell ('exit' to come back)",
dosh_core, IFBURIED | GENERALCMD
#ifndef SHELL
| CMD_NOT_AVAILABLE
#endif /* SHELL */
},
/* $ is like ),=,&c but is not included with *, so not called "seegold" */
{ GOLD_SYM, "showgold", "show gold, possibly shop credit or debt",
doprgold, IFBURIED },
{ SPBOOK_SYM, "showspells", "list and reorder known spells",
dovspell, IFBURIED },
{ '^', "showtrap", "describe an adjacent, discovered trap",
doidtrap, IFBURIED },
{ M('s'), "sit", "sit down", dosit, AUTOCOMPLETE },
{ '\0', "stats", "show memory statistics",
wiz_show_stats, IFBURIED | AUTOCOMPLETE | WIZMODECMD },
{ C('z'), "suspend", "push game to background ('fg' to come back)",
dosuspend_core, IFBURIED | GENERALCMD
#ifndef SUSPEND
| CMD_NOT_AVAILABLE
#endif /* SUSPEND */
},
{ 'x', "swap", "swap wielded and secondary weapons", doswapweapon },
{ 'T', "takeoff", "take off one piece of armor", dotakeoff },
{ 'A', "takeoffall", "remove all armor", doddoremarm },
{ C('t'), "teleport", "teleport around the level", dotelecmd, IFBURIED },
{ '\0', "terrain", "show map without obstructions",
doterrain, IFBURIED | AUTOCOMPLETE },
{ '\0', "therecmdmenu",
"menu of commands you can do from here to adjacent spot",
dotherecmdmenu, GENERALCMD },
{ 't', "throw", "throw something", dothrow },
{ '\0', "timeout", "look at timeout queue and hero's timed intrinsics",
wiz_timeout_queue, IFBURIED | AUTOCOMPLETE | WIZMODECMD },
{ M('T'), "tip", "empty a container", dotip, AUTOCOMPLETE },
{ '_', "travel", "travel to a specific location on the map", dotravel },
{ M('t'), "turn", "turn undead away", doturn, IFBURIED | AUTOCOMPLETE },
{ 'X', "twoweapon", "toggle two-weapon combat",
dotwoweapon, AUTOCOMPLETE },
{ M('u'), "untrap", "untrap something", dountrap, AUTOCOMPLETE },
{ '<', "up", "go up a staircase", doup },
{ '\0', "vanquished", "list vanquished monsters",
dovanquished, IFBURIED | AUTOCOMPLETE | WIZMODECMD },
{ M('v'), "version",
"list compile time options for this version of NetHack",
doextversion, IFBURIED | AUTOCOMPLETE | GENERALCMD },
{ 'v', "versionshort", "show version and date+time program was built",
doversion, IFBURIED | GENERALCMD },
{ '\0', "vision", "show vision array",
wiz_show_vision, IFBURIED | AUTOCOMPLETE | WIZMODECMD },
{ '.', "wait", "rest one move while doing nothing",
donull, IFBURIED, "waiting" },
{ 'W', "wear", "wear a piece of armor", dowear },
{ '&', "whatdoes", "tell what a command does", dowhatdoes, IFBURIED },
{ '/', "whatis", "show what type of thing a symbol corresponds to",
dowhatis, IFBURIED | GENERALCMD },
{ 'w', "wield", "wield (put in use) a weapon", dowield },
{ M('w'), "wipe", "wipe off your face", dowipe, AUTOCOMPLETE },
{ '\0', "wizborn", "show stats of monsters created",
doborn, IFBURIED | WIZMODECMD },
#ifdef DEBUG
{ '\0', "wizbury", "bury objs under and around you",
wiz_debug_cmd_bury, IFBURIED | AUTOCOMPLETE | WIZMODECMD },
#endif
{ C('e'), "wizdetect", "reveal hidden things within a small radius",
wiz_detect, IFBURIED | AUTOCOMPLETE | WIZMODECMD },
{ '\0', "wizfliplevel", "flip the level",
wiz_flip_level, IFBURIED | WIZMODECMD },
{ C('g'), "wizgenesis", "create a monster",
wiz_genesis, IFBURIED | AUTOCOMPLETE | WIZMODECMD },
{ C('i'), "wizidentify", "identify all items in inventory",
wiz_identify, IFBURIED | AUTOCOMPLETE | WIZMODECMD },
{ '\0', "wizintrinsic", "set an intrinsic",
wiz_intrinsic, IFBURIED | AUTOCOMPLETE | WIZMODECMD },
{ C('v'), "wizlevelport", "teleport to another level",
wiz_level_tele, IFBURIED | AUTOCOMPLETE | WIZMODECMD },
{ '\0', "wizloaddes", "load and execute a des-file lua script",
wiz_load_splua, IFBURIED | WIZMODECMD },
{ '\0', "wizloadlua", "load and execute a lua script",
wiz_load_lua, IFBURIED | WIZMODECMD },
{ '\0', "wizmakemap", "recreate the current level",
wiz_makemap, IFBURIED | WIZMODECMD },
{ C('f'), "wizmap", "map the level",
wiz_map, IFBURIED | AUTOCOMPLETE | WIZMODECMD },
{ '\0', "wizrumorcheck", "verify rumor boundaries",
wiz_rumor_check, IFBURIED | AUTOCOMPLETE | WIZMODECMD },
{ '\0', "wizseenv", "show map locations' seen vectors",
wiz_show_seenv, IFBURIED | AUTOCOMPLETE | WIZMODECMD },
{ '\0', "wizsmell", "smell monster",
wiz_smell, IFBURIED | AUTOCOMPLETE | WIZMODECMD },
{ '\0', "wizwhere", "show locations of special levels",
wiz_where, IFBURIED | AUTOCOMPLETE | WIZMODECMD },
{ C('w'), "wizwish", "wish for something",
wiz_wish, IFBURIED | AUTOCOMPLETE | WIZMODECMD },
{ '\0', "wmode", "show wall modes",
wiz_show_wmodes, IFBURIED | AUTOCOMPLETE | WIZMODECMD },
{ 'z', "zap", "zap a wand", dozap },
{ '\0', (char *) 0, (char *) 0, donull, 0, (char *) 0 } /* sentinel */
};
/* for key2extcmddesc() to support dowhatdoes() */
struct movcmd {
uchar k1, k2, k3, k4; /* 'normal', 'qwertz', 'numpad', 'phone' */
const char *txt, *alt; /* compass direction, screen direction */
};
static const struct movcmd movtab[] = {
{ 'h', 'h', '4', '4', "west", "left" },
{ 'j', 'j', '2', '8', "south", "down" },
{ 'k', 'k', '8', '2', "north", "up" },
{ 'l', 'l', '6', '6', "east", "right" },
{ 'b', 'b', '1', '7', "southwest", "lower left" },
{ 'n', 'n', '3', '9', "southeast", "lower right" },
{ 'u', 'u', '9', '3', "northeast", "upper right" },
{ 'y', 'z', '7', '1', "northwest", "upper left" },
{ 0, 0, 0, 0, (char *) 0, (char *) 0 }
};
int extcmdlist_length = SIZE(extcmdlist) - 1;
const char *
key2extcmddesc(key)
uchar key;
{
static char key2cmdbuf[48];
const struct movcmd *mov;
int k, c;
uchar M_5 = (uchar) M('5'), M_0 = (uchar) M('0');
/* need to check for movement commands before checking the extended
commands table because it contains entries for number_pad commands
that match !number_pad movement (like 'j' for "jump") */
key2cmdbuf[0] = '\0';
if (movecmd(k = key))
Strcpy(key2cmdbuf, "move"); /* "move or attack"? */
else if (movecmd(k = unctrl(key)))
Strcpy(key2cmdbuf, "rush");
else if (movecmd(k = (g.Cmd.num_pad ? unmeta(key) : lowc(key))))
Strcpy(key2cmdbuf, "run");
if (*key2cmdbuf) {
for (mov = &movtab[0]; mov->k1; ++mov) {
c = !g.Cmd.num_pad ? (!g.Cmd.swap_yz ? mov->k1 : mov->k2)
: (!g.Cmd.phone_layout ? mov->k3 : mov->k4);
if (c == k) {
Sprintf(eos(key2cmdbuf), " %s (screen %s)",
mov->txt, mov->alt);
return key2cmdbuf;
}
}
} else if (digit(key) || (g.Cmd.num_pad && digit(unmeta(key)))) {
key2cmdbuf[0] = '\0';
if (!g.Cmd.num_pad)
Strcpy(key2cmdbuf, "start of, or continuation of, a count");
else if (key == '5' || key == M_5)
Sprintf(key2cmdbuf, "%s prefix",
(!!g.Cmd.pcHack_compat ^ (key == M_5)) ? "run" : "rush");
else if (key == '0' || (g.Cmd.pcHack_compat && key == M_0))
Strcpy(key2cmdbuf, "synonym for 'i'");
if (*key2cmdbuf)
return key2cmdbuf;
}
if (g.Cmd.commands[key]) {
if (g.Cmd.commands[key]->ef_txt)
return g.Cmd.commands[key]->ef_desc;
}
return (char *) 0;
}
boolean
bind_key(key, command)
uchar key;
const char *command;
{
struct ext_func_tab *extcmd;
/* special case: "nothing" is reserved for unbinding */
if (!strcmp(command, "nothing")) {
g.Cmd.commands[key] = (struct ext_func_tab *) 0;
return TRUE;
}
for (extcmd = extcmdlist; extcmd->ef_txt; extcmd++) {
if (strcmp(command, extcmd->ef_txt))
continue;
g.Cmd.commands[key] = extcmd;
#if 0 /* silently accept key binding for unavailable command (!SHELL,&c) */
if ((extcmd->flags & CMD_NOT_AVAILABLE) != 0) {
char buf[BUFSZ];
Sprintf(buf, cmdnotavail, extcmd->ef_txt);
config_error_add("%s", buf);
}
#endif
return TRUE;
}
return FALSE;
}
/* initialize all keyboard commands */
static void
commands_init()
{
struct ext_func_tab *extcmd;
for (extcmd = extcmdlist; extcmd->ef_txt; extcmd++)
if (extcmd->key)
g.Cmd.commands[extcmd->key] = extcmd;
(void) bind_key(C('l'), "redraw"); /* if number_pad is set */
/* 'b', 'B' : go sw */
/* 'F' : fight (one time) */
/* 'g', 'G' : multiple go */
/* 'h', 'H' : go west */
(void) bind_key('h', "help"); /* if number_pad is set */
(void) bind_key('j', "jump"); /* if number_pad is on */
/* 'j', 'J', 'k', 'K', 'l', 'L', 'm', 'M', 'n', 'N' move commands */
(void) bind_key('k', "kick"); /* if number_pad is on */
(void) bind_key('l', "loot"); /* if number_pad is on */
(void) bind_key(C('n'), "annotate"); /* if number_pad is on */
(void) bind_key(M('n'), "name");
(void) bind_key(M('N'), "name");
(void) bind_key('u', "untrap"); /* if number_pad is on */
/* alt keys: */
(void) bind_key(M('O'), "overview");
(void) bind_key(M('2'), "twoweapon");
/* wait_on_space */
(void) bind_key(' ', "wait");
}
static boolean
keylist_func_has_key(extcmd)
const struct ext_func_tab *extcmd;
{
int i;
for (i = 0; i < 256; i++) {
if (g.Cmd.commands[i] == extcmd)
return TRUE;
}
return FALSE;
}
static int
keylist_putcmds(datawin, docount, incl_flags, excl_flags, keys_used)
winid datawin;
boolean docount;
int incl_flags, excl_flags;
boolean *keys_used; /* boolean keys_used[256] */
{
const struct ext_func_tab *extcmd;
int i;
char buf[BUFSZ], buf2[QBUFSZ];
int count = 0;
for (i = 0; i < 256; i++) {
uchar key = (uchar) i;
if (keys_used[i])
continue;
if (key == ' ' && !flags.rest_on_space)
continue;
if ((extcmd = g.Cmd.commands[i]) != (struct ext_func_tab *) 0) {
if ((incl_flags && !(extcmd->flags & incl_flags))
|| (excl_flags && (extcmd->flags & excl_flags)))
continue;
if (docount) {
count++;
continue;
}
Sprintf(buf, "%-7s %-13s %s", key2txt(key, buf2),
extcmd->ef_txt, extcmd->ef_desc);
putstr(datawin, 0, buf);
keys_used[i] = TRUE;
}
}
/* also list commands that lack key assignments; most are wizard mode */
for (extcmd = extcmdlist; extcmd->ef_txt; ++extcmd) {
if ((incl_flags && !(extcmd->flags & incl_flags))
|| (excl_flags && (extcmd->flags & excl_flags)))
continue;
/* can't just check for non-Null extcmd->key; it holds the
default assignment and a user-specified binding might hijack
the this command's default key for some other command */
if (keylist_func_has_key(extcmd))
continue;
/* found a command for current category without any key assignment */
if (docount) {
count++;
continue;
}
/* '#'+20 for one column here == 7+' '+13 for two columns above */
Sprintf(buf, "#%-20s %s", extcmd->ef_txt, extcmd->ef_desc);
putstr(datawin, 0, buf);
}
return count;
}
/* list all keys and their bindings, like dat/hh but dynamic */
void
dokeylist(VOID_ARGS)
{
const struct ext_func_tab *extcmd;
char buf[BUFSZ], buf2[BUFSZ];
uchar key;
boolean keys_used[256];
winid datawin;
int i;
static const char
run_desc[] = "Prefix: run until something very interesting is seen",
rush_desc[] = "Prefix: rush until something interesting is seen",
forcefight_desc[] =
"Prefix: force fight even if you don't see a monster";
static const struct {
int nhkf;
const char *desc;
boolean numpad;
} misc_keys[] = {
{ NHKF_ESC, "cancel current prompt or pending prefix", FALSE },
{ NHKF_RUSH, rush_desc, FALSE },
{ NHKF_RUSH2, rush_desc, TRUE },
{ NHKF_RUN, run_desc, FALSE },
{ NHKF_RUN2, run_desc, TRUE },
{ NHKF_FIGHT, forcefight_desc, FALSE },
{ NHKF_FIGHT2, forcefight_desc, TRUE } ,
{ NHKF_NOPICKUP,
"Prefix: move without picking up objects or fighting", FALSE },
{ NHKF_RUN_NOPICKUP,
"Prefix: run without picking up objects or fighting", FALSE },
{ NHKF_DOINV, "view full inventory", TRUE },
/* NHKF_DOINV2 for num_pad+pcHack_compat isn't implemented */
/* { NHKF_DOINV2, "view inventory of one class of objects", TRUE }, */
{ NHKF_REQMENU, "Prefix: request a menu", FALSE },
{ NHKF_COUNT,
"Prefix: for digits when prefixing a command with a count", TRUE },
{ NHKF_DOAGAIN , "re-do: perform the previous command again", FALSE },
{ 0, (const char *) 0, FALSE }
};
(void) memset((genericptr_t) keys_used, 0, sizeof keys_used);
datawin = create_nhwindow(NHW_TEXT);
putstr(datawin, 0, "");
Sprintf(buf, "%7s %s", "", " Full Current Key Bindings List");
putstr(datawin, 0, buf);
for (extcmd = extcmdlist; extcmd->ef_txt; ++extcmd)
/* this can only check for commands without any key assigned, not
ones whose key has been hijacked by something that's processed
before it (in use as a prefix, for instance) */
if (!keylist_func_has_key(extcmd)) {
Sprintf(buf, "%7s %s", "",
"(also commands with no key assignment)");
putstr(datawin, 0, buf);
break;
}
/* directional keys */
putstr(datawin, 0, "");
putstr(datawin, 0, "Directional keys:");
show_direction_keys(datawin, '.', FALSE); /* '.'==self in direct'n grid */
keys_used[(uchar) g.Cmd.move_NW] = keys_used[(uchar) g.Cmd.move_N]
= keys_used[(uchar) g.Cmd.move_NE] = keys_used[(uchar) g.Cmd.move_W]
= keys_used[(uchar) g.Cmd.move_E] = keys_used[(uchar) g.Cmd.move_SW]
= keys_used[(uchar) g.Cmd.move_S] = keys_used[(uchar) g.Cmd.move_SE]
= TRUE;
if (!iflags.num_pad) {
keys_used[(uchar) highc(g.Cmd.move_NW)]
= keys_used[(uchar) highc(g.Cmd.move_N)]
= keys_used[(uchar) highc(g.Cmd.move_NE)]
= keys_used[(uchar) highc(g.Cmd.move_W)]
= keys_used[(uchar) highc(g.Cmd.move_E)]
= keys_used[(uchar) highc(g.Cmd.move_SW)]
= keys_used[(uchar) highc(g.Cmd.move_S)]
= keys_used[(uchar) highc(g.Cmd.move_SE)] = TRUE;
keys_used[(uchar) C(g.Cmd.move_NW)]
= keys_used[(uchar) C(g.Cmd.move_N)]
= keys_used[(uchar) C(g.Cmd.move_NE)]
= keys_used[(uchar) C(g.Cmd.move_W)]
= keys_used[(uchar) C(g.Cmd.move_E)]
= keys_used[(uchar) C(g.Cmd.move_SW)]
= keys_used[(uchar) C(g.Cmd.move_S)]
= keys_used[(uchar) C(g.Cmd.move_SE)] = TRUE;
putstr(datawin, 0, "");
putstr(datawin, 0,
"Ctrl+<direction> will run in specified direction until something very");
Sprintf(buf, "%7s %s", "", "interesting is seen.");
putstr(datawin, 0, buf);
Strcpy(buf, "Shift");
} else {
/* num_pad */
keys_used[(uchar) M('1')] = keys_used[(uchar) M('2')]
= keys_used[(uchar) M('3')] = keys_used[(uchar) M('4')]
= keys_used[(uchar) M('6')] = keys_used[(uchar) M('7')]
= keys_used[(uchar) M('8')] = keys_used[(uchar) M('9')] = TRUE;
putstr(datawin, 0, "");
Strcpy(buf, "Meta");
}
Strcat(buf,
"+<direction> will run in specified direction until you encounter");
putstr(datawin, 0, buf);
Sprintf(buf, "%7s %s", "", "an obstacle.");
putstr(datawin, 0, buf);
putstr(datawin, 0, "");
putstr(datawin, 0, "Miscellaneous keys:");
for (i = 0; misc_keys[i].desc; i++) {
key = g.Cmd.spkeys[misc_keys[i].nhkf];
if (key && ((misc_keys[i].numpad && iflags.num_pad)
|| !misc_keys[i].numpad)) {
keys_used[(uchar) key] = TRUE;
Sprintf(buf, "%-7s %s", key2txt(key, buf2), misc_keys[i].desc);
putstr(datawin, 0, buf);
}
}
#ifndef NO_SIGNAL
key = (uchar) C('c');
keys_used[key] = TRUE;
Sprintf(buf, "%-7s %s", key2txt(key, buf2),
"break out of NetHack (SIGINT)");
putstr(datawin, 0, buf);
#endif
putstr(datawin, 0, "");
show_menu_controls(datawin, TRUE);
if (keylist_putcmds(datawin, TRUE, GENERALCMD, WIZMODECMD, keys_used)) {
putstr(datawin, 0, "");
putstr(datawin, 0, "General commands:");
(void) keylist_putcmds(datawin, FALSE, GENERALCMD, WIZMODECMD,
keys_used);
}
if (keylist_putcmds(datawin, TRUE, 0,
GENERALCMD | WIZMODECMD, keys_used)) {
putstr(datawin, 0, "");
putstr(datawin, 0, "Game commands:");
(void) keylist_putcmds(datawin, FALSE, 0,
GENERALCMD | WIZMODECMD, keys_used);
}
if (wizard && keylist_putcmds(datawin, TRUE, WIZMODECMD, 0, keys_used)) {
putstr(datawin, 0, "");
putstr(datawin, 0, "Debug mode commands:");
(void) keylist_putcmds(datawin, FALSE, WIZMODECMD, 0, keys_used);
}
display_nhwindow(datawin, FALSE);
destroy_nhwindow(datawin);
}
char
cmd_from_func(fn)
int NDECL((*fn));
{
int i;
/* skip NUL; allowing it would wreak havoc */
for (i = 1; i < 256; ++i) {
/* skip space; we'll use it below as last resort if no other
keystroke invokes space's command */
if (i == ' ')
continue;
if (g.Cmd.commands[i] && g.Cmd.commands[i]->ef_funct == fn)
return (char) i;
}
if (g.Cmd.commands[' '] && g.Cmd.commands[' ']->ef_funct == fn)
return ' ';
return '\0';
}
/* return extended command name (without leading '#') for command (*fn)() */
const char *
cmdname_from_func(fn, outbuf, fullname)
int NDECL((*fn));
char outbuf[];
boolean fullname; /* False: just enough to disambiguate */
{
const struct ext_func_tab *extcmd, *cmdptr = 0;
const char *res = 0;
for (extcmd = extcmdlist; extcmd->ef_txt; ++extcmd)
if (extcmd->ef_funct == fn) {
cmdptr = extcmd;
res = cmdptr->ef_txt;
break;
}
if (!res) {
/* make sure output buffer doesn't contain junk or stale data;
return Null below */
outbuf[0] = '\0';
} else if (fullname) {
/* easy; the entire command name */
res = strcpy(outbuf, res);
} else {
const struct ext_func_tab *matchcmd = extcmdlist;
int len = 0;
/* find the shortest leading substring which is unambiguous */
do {
if (++len >= (int) strlen(res))
break;
for (extcmd = matchcmd; extcmd->ef_txt; ++extcmd) {
if (extcmd == cmdptr)
continue;
if ((extcmd->flags & CMD_NOT_AVAILABLE) != 0
|| ((extcmd->flags & WIZMODECMD) != 0 && !wizard))
continue;
if (!strncmp(res, extcmd->ef_txt, len)) {
matchcmd = extcmd;
break;
}
}
} while (extcmd->ef_txt);
copynchars(outbuf, res, len);
debugpline2("shortened %s: \"%s\"", res, outbuf);
res = outbuf;
}
return res;
}
/*
* wizard mode sanity_check code
*/
static const char template[] = "%-27s %4ld %6ld";
static const char stats_hdr[] = " count bytes";
static const char stats_sep[] = "--------------------------- ----- -------";
static int
size_obj(otmp)
struct obj *otmp;
{
int sz = (int) sizeof (struct obj);
if (otmp->oextra) {
sz += (int) sizeof (struct oextra);
if (ONAME(otmp))
sz += (int) strlen(ONAME(otmp)) + 1;
if (OMONST(otmp))
sz += size_monst(OMONST(otmp), FALSE);
if (OMAILCMD(otmp))
sz += (int) strlen(OMAILCMD(otmp)) + 1;
/* sz += (int) sizeof (unsigned); -- now part of oextra itself */
}
return sz;
}
static void
count_obj(chain, total_count, total_size, top, recurse)
struct obj *chain;
long *total_count;
long *total_size;
boolean top;
boolean recurse;
{
long count, size;
struct obj *obj;
for (count = size = 0, obj = chain; obj; obj = obj->nobj) {
if (top) {
count++;
size += size_obj(obj);
}
if (recurse && obj->cobj)
count_obj(obj->cobj, total_count, total_size, TRUE, TRUE);
}
*total_count += count;
*total_size += size;
}
static void
obj_chain(win, src, chain, force, total_count, total_size)
winid win;
const char *src;
struct obj *chain;
boolean force;
long *total_count;
long *total_size;
{
char buf[BUFSZ];
long count = 0L, size = 0L;
count_obj(chain, &count, &size, TRUE, FALSE);
if (count || size || force) {
*total_count += count;
*total_size += size;
Sprintf(buf, template, src, count, size);
putstr(win, 0, buf);
}
}
static void
mon_invent_chain(win, src, chain, total_count, total_size)
winid win;
const char *src;
struct monst *chain;
long *total_count;
long *total_size;
{
char buf[BUFSZ];
long count = 0, size = 0;
struct monst *mon;
for (mon = chain; mon; mon = mon->nmon)
count_obj(mon->minvent, &count, &size, TRUE, FALSE);
if (count || size) {
*total_count += count;
*total_size += size;
Sprintf(buf, template, src, count, size);
putstr(win, 0, buf);
}
}
static void
contained_stats(win, src, total_count, total_size)
winid win;
const char *src;
long *total_count;
long *total_size;
{
char buf[BUFSZ];
long count = 0, size = 0;
struct monst *mon;
count_obj(g.invent, &count, &size, FALSE, TRUE);
count_obj(fobj, &count, &size, FALSE, TRUE);
count_obj(g.level.buriedobjlist, &count, &size, FALSE, TRUE);
count_obj(g.migrating_objs, &count, &size, FALSE, TRUE);
/* DEADMONSTER check not required in this loop since they have no
* inventory */
for (mon = fmon; mon; mon = mon->nmon)
count_obj(mon->minvent, &count, &size, FALSE, TRUE);
for (mon = g.migrating_mons; mon; mon = mon->nmon)
count_obj(mon->minvent, &count, &size, FALSE, TRUE);
if (count || size) {
*total_count += count;
*total_size += size;
Sprintf(buf, template, src, count, size);
putstr(win, 0, buf);
}
}
static int
size_monst(mtmp, incl_wsegs)
struct monst *mtmp;
boolean incl_wsegs;
{
int sz = (int) sizeof (struct monst);
if (mtmp->wormno && incl_wsegs)
sz += size_wseg(mtmp);
if (mtmp->mextra) {
sz += (int) sizeof (struct mextra);
if (MNAME(mtmp))
sz += (int) strlen(MNAME(mtmp)) + 1;
if (EGD(mtmp))
sz += (int) sizeof (struct egd);
if (EPRI(mtmp))
sz += (int) sizeof (struct epri);
if (ESHK(mtmp))
sz += (int) sizeof (struct eshk);
if (EMIN(mtmp))
sz += (int) sizeof (struct emin);
if (EDOG(mtmp))
sz += (int) sizeof (struct edog);
/* mextra->mcorpsenm doesn't point to more memory */
}
return sz;
}
static void
mon_chain(win, src, chain, force, total_count, total_size)
winid win;
const char *src;
struct monst *chain;
boolean force;
long *total_count;
long *total_size;
{
char buf[BUFSZ];
long count, size;
struct monst *mon;
/* mon->wormno means something different for migrating_mons and mydogs */
boolean incl_wsegs = !strcmpi(src, "fmon");
count = size = 0L;
for (mon = chain; mon; mon = mon->nmon) {
count++;
size += size_monst(mon, incl_wsegs);
}
if (count || size || force) {
*total_count += count;
*total_size += size;
Sprintf(buf, template, src, count, size);
putstr(win, 0, buf);
}
}
static void
misc_stats(win, total_count, total_size)
winid win;
long *total_count;
long *total_size;
{
char buf[BUFSZ], hdrbuf[QBUFSZ];
long count, size;
int idx;
struct trap *tt;
struct damage *sd; /* shop damage */
struct kinfo *k; /* delayed killer */
struct cemetery *bi; /* bones info */
/* traps and engravings are output unconditionally;
* others only if nonzero
*/
count = size = 0L;
for (tt = g.ftrap; tt; tt = tt->ntrap) {
++count;
size += (long) sizeof *tt;
}
*total_count += count;
*total_size += size;
Sprintf(hdrbuf, "traps, size %ld", (long) sizeof (struct trap));
Sprintf(buf, template, hdrbuf, count, size);
putstr(win, 0, buf);
count = size = 0L;
engr_stats("engravings, size %ld+text", hdrbuf, &count, &size);
*total_count += count;
*total_size += size;
Sprintf(buf, template, hdrbuf, count, size);
putstr(win, 0, buf);
count = size = 0L;
light_stats("light sources, size %ld", hdrbuf, &count, &size);
if (count || size) {
*total_count += count;
*total_size += size;
Sprintf(buf, template, hdrbuf, count, size);
putstr(win, 0, buf);
}
count = size = 0L;
timer_stats("timers, size %ld", hdrbuf, &count, &size);
if (count || size) {
*total_count += count;
*total_size += size;
Sprintf(buf, template, hdrbuf, count, size);
putstr(win, 0, buf);
}
count = size = 0L;
for (sd = g.level.damagelist; sd; sd = sd->next) {
++count;
size += (long) sizeof *sd;
}
if (count || size) {
*total_count += count;
*total_size += size;
Sprintf(hdrbuf, "shop damage, size %ld",
(long) sizeof (struct damage));
Sprintf(buf, template, hdrbuf, count, size);
putstr(win, 0, buf);
}
count = size = 0L;
region_stats("regions, size %ld+%ld*rect+N", hdrbuf, &count, &size);
if (count || size) {
*total_count += count;
*total_size += size;
Sprintf(buf, template, hdrbuf, count, size);
putstr(win, 0, buf);
}
count = size = 0L;
for (k = g.killer.next; k; k = k->next) {
++count;
size += (long) sizeof *k;
}
if (count || size) {
*total_count += count;
*total_size += size;
Sprintf(hdrbuf, "delayed killer%s, size %ld",
plur(count), (long) sizeof (struct kinfo));
Sprintf(buf, template, hdrbuf, count, size);
putstr(win, 0, buf);
}
count = size = 0L;
for (bi = g.level.bonesinfo; bi; bi = bi->next) {
++count;
size += (long) sizeof *bi;
}
if (count || size) {
*total_count += count;
*total_size += size;
Sprintf(hdrbuf, "bones history, size %ld",
(long) sizeof (struct cemetery));
Sprintf(buf, template, hdrbuf, count, size);
putstr(win, 0, buf);
}
count = size = 0L;
for (idx = 0; idx < NUM_OBJECTS; ++idx)
if (objects[idx].oc_uname) {
++count;
size += (long) (strlen(objects[idx].oc_uname) + 1);
}
if (count || size) {
*total_count += count;
*total_size += size;
Strcpy(hdrbuf, "object type names, text");
Sprintf(buf, template, hdrbuf, count, size);
putstr(win, 0, buf);
}
}
/*
* Display memory usage of all monsters and objects on the level.
*/
static int
wiz_show_stats()
{
char buf[BUFSZ];
winid win;
long total_obj_size, total_obj_count,
total_mon_size, total_mon_count,
total_ovr_size, total_ovr_count,
total_misc_size, total_misc_count;
win = create_nhwindow(NHW_TEXT);
putstr(win, 0, "Current memory statistics:");
total_obj_count = total_obj_size = 0L;
putstr(win, 0, stats_hdr);
Sprintf(buf, " Objects, base size %ld", (long) sizeof (struct obj));
putstr(win, 0, buf);
obj_chain(win, "invent", g.invent, TRUE,
&total_obj_count, &total_obj_size);
obj_chain(win, "fobj", fobj, TRUE, &total_obj_count, &total_obj_size);
obj_chain(win, "buried", g.level.buriedobjlist, FALSE,
&total_obj_count, &total_obj_size);
obj_chain(win, "migrating obj", g.migrating_objs, FALSE,
&total_obj_count, &total_obj_size);
obj_chain(win, "billobjs", g.billobjs, FALSE,
&total_obj_count, &total_obj_size);
mon_invent_chain(win, "minvent", fmon, &total_obj_count, &total_obj_size);
mon_invent_chain(win, "migrating minvent", g.migrating_mons,
&total_obj_count, &total_obj_size);
contained_stats(win, "contained", &total_obj_count, &total_obj_size);
putstr(win, 0, stats_sep);
Sprintf(buf, template, " Obj total", total_obj_count, total_obj_size);
putstr(win, 0, buf);
total_mon_count = total_mon_size = 0L;
putstr(win, 0, "");
Sprintf(buf, " Monsters, base size %ld", (long) sizeof (struct monst));
putstr(win, 0, buf);
mon_chain(win, "fmon", fmon, TRUE, &total_mon_count, &total_mon_size);
mon_chain(win, "migrating", g.migrating_mons, FALSE,
&total_mon_count, &total_mon_size);
/* 'g.mydogs' is only valid during level change or end of game disclosure,
but conceivably we've been called from within debugger at such time */
if (g.mydogs) /* monsters accompanying hero */
mon_chain(win, "mydogs", g.mydogs, FALSE,
&total_mon_count, &total_mon_size);
putstr(win, 0, stats_sep);
Sprintf(buf, template, " Mon total", total_mon_count, total_mon_size);
putstr(win, 0, buf);
total_ovr_count = total_ovr_size = 0L;
putstr(win, 0, "");
putstr(win, 0, " Overview");
overview_stats(win, template, &total_ovr_count, &total_ovr_size);
putstr(win, 0, stats_sep);
Sprintf(buf, template, " Over total", total_ovr_count, total_ovr_size);
putstr(win, 0, buf);
total_misc_count = total_misc_size = 0L;
putstr(win, 0, "");
putstr(win, 0, " Miscellaneous");
misc_stats(win, &total_misc_count, &total_misc_size);
putstr(win, 0, stats_sep);
Sprintf(buf, template, " Misc total", total_misc_count, total_misc_size);
putstr(win, 0, buf);
putstr(win, 0, "");
putstr(win, 0, stats_sep);
Sprintf(buf, template, " Grand total",
(total_obj_count + total_mon_count
+ total_ovr_count + total_misc_count),
(total_obj_size + total_mon_size
+ total_ovr_size + total_misc_size));
putstr(win, 0, buf);
#if defined(__BORLANDC__) && !defined(_WIN32)
show_borlandc_stats(win);
#endif
display_nhwindow(win, FALSE);
destroy_nhwindow(win);
return 0;
}
void
sanity_check()
{
obj_sanity_check();
timer_sanity_check();
mon_sanity_check();
light_sources_sanity_check();
bc_sanity_check();
}
#ifdef DEBUG_MIGRATING_MONS
static int
wiz_migrate_mons()
{
int mcount = 0;
char inbuf[BUFSZ] = DUMMY;
struct permonst *ptr;
struct monst *mtmp;
d_level tolevel;
getlin("How many random monsters to migrate? [0]", inbuf);
if (*inbuf == '\033')
return 0;
mcount = atoi(inbuf);
if (mcount < 0 || mcount > (COLNO * ROWNO) || Is_botlevel(&u.uz))
return 0;
while (mcount > 0) {
if (Is_stronghold(&u.uz))
assign_level(&tolevel, &valley_level);
else
get_level(&tolevel, depth(&u.uz) + 1);
ptr = rndmonst();
mtmp = makemon(ptr, 0, 0, NO_MM_FLAGS);
if (mtmp)
migrate_to_level(mtmp, ledger_no(&tolevel), MIGR_RANDOM,
(coord *) 0);
mcount--;
}
return 0;
}
#endif
static struct {
int nhkf;
uchar key;
const char *name;
} const spkeys_binds[] = {
{ NHKF_ESC, '\033', (char *) 0 }, /* no binding */
{ NHKF_DOAGAIN, DOAGAIN, "repeat" },
{ NHKF_REQMENU, 'm', "reqmenu" },
{ NHKF_RUN, 'G', "run" },
{ NHKF_RUN2, '5', "run.numpad" },
{ NHKF_RUSH, 'g', "rush" },
{ NHKF_RUSH2, M('5'), "rush.numpad" },
{ NHKF_FIGHT, 'F', "fight" },
{ NHKF_FIGHT2, '-', "fight.numpad" },
{ NHKF_NOPICKUP, 'm', "nopickup" },
{ NHKF_RUN_NOPICKUP, 'M', "run.nopickup" },
{ NHKF_DOINV, '0', "doinv" },
{ NHKF_TRAVEL, CMD_TRAVEL, (char *) 0 }, /* no binding */
{ NHKF_CLICKLOOK, CMD_CLICKLOOK, (char *) 0 }, /* no binding */
{ NHKF_REDRAW, C('r'), "redraw" },
{ NHKF_REDRAW2, C('l'), "redraw.numpad" },
{ NHKF_GETDIR_SELF, '.', "getdir.self" },
{ NHKF_GETDIR_SELF2, 's', "getdir.self2" },
{ NHKF_GETDIR_HELP, '?', "getdir.help" },
{ NHKF_COUNT, 'n', "count" },
{ NHKF_GETPOS_SELF, '@', "getpos.self" },
{ NHKF_GETPOS_PICK, '.', "getpos.pick" },
{ NHKF_GETPOS_PICK_Q, ',', "getpos.pick.quick" },
{ NHKF_GETPOS_PICK_O, ';', "getpos.pick.once" },
{ NHKF_GETPOS_PICK_V, ':', "getpos.pick.verbose" },
{ NHKF_GETPOS_SHOWVALID, '$', "getpos.valid" },
{ NHKF_GETPOS_AUTODESC, '#', "getpos.autodescribe" },
{ NHKF_GETPOS_MON_NEXT, 'm', "getpos.mon.next" },
{ NHKF_GETPOS_MON_PREV, 'M', "getpos.mon.prev" },
{ NHKF_GETPOS_OBJ_NEXT, 'o', "getpos.obj.next" },
{ NHKF_GETPOS_OBJ_PREV, 'O', "getpos.obj.prev" },
{ NHKF_GETPOS_DOOR_NEXT, 'd', "getpos.door.next" },
{ NHKF_GETPOS_DOOR_PREV, 'D', "getpos.door.prev" },
{ NHKF_GETPOS_UNEX_NEXT, 'x', "getpos.unexplored.next" },
{ NHKF_GETPOS_UNEX_PREV, 'X', "getpos.unexplored.prev" },
{ NHKF_GETPOS_VALID_NEXT, 'z', "getpos.valid.next" },
{ NHKF_GETPOS_VALID_PREV, 'Z', "getpos.valid.prev" },
{ NHKF_GETPOS_INTERESTING_NEXT, 'a', "getpos.all.next" },
{ NHKF_GETPOS_INTERESTING_PREV, 'A', "getpos.all.prev" },
{ NHKF_GETPOS_HELP, '?', "getpos.help" },
{ NHKF_GETPOS_LIMITVIEW, '"', "getpos.filter" },
{ NHKF_GETPOS_MOVESKIP, '*', "getpos.moveskip" },
{ NHKF_GETPOS_MENU, '!', "getpos.menu" }
};
boolean
bind_specialkey(key, command)
uchar key;
const char *command;
{
int i;
for (i = 0; i < SIZE(spkeys_binds); i++) {
if (!spkeys_binds[i].name || strcmp(command, spkeys_binds[i].name))
continue;
g.Cmd.spkeys[spkeys_binds[i].nhkf] = key;
return TRUE;
}
return FALSE;
}
/* returns a one-byte character from the text; may change txt[] */
uchar
txt2key(txt)
char *txt;
{
uchar uc;
boolean makemeta = FALSE;
txt = trimspaces(txt);
if (!*txt)
return '\0';
/* simple character */
if (!txt[1])
return (uchar) txt[0];
/* a few special entries */
if (!strcmp(txt, "<enter>"))
return '\n';
if (!strcmp(txt, "<space>"))
return ' ';
if (!strcmp(txt, "<esc>"))
return '\033';
/* control and meta keys */
if (highc(*txt) == 'M') {
/*
* M <nothing> return 'M'
* M - <nothing> return M-'-'
* M <other><nothing> return M-<other>
* otherwise M is pending until after ^/C- processing.
* Since trailing spaces are discarded, the only way to
* specify M-' ' is via "160".
*/
if (!txt[1])
return (uchar) *txt;
/* skip past 'M' or 'm' and maybe '-' */
++txt;
if (*txt == '-' && txt[1])
++txt;
if (!txt[1])
return M((uchar) *txt);
makemeta = TRUE;
}
if (*txt == '^' || highc(*txt) == 'C') {
/*
* C <nothing> return 'C' or M-'C'
* C - <nothing> return '-' or M-'-'
* C [-] <other><nothing> return C-<other> or M-C-<other>
* C [-] ? return <rubout>
* otherwise return C-<other> or M-C-<other>
*/
uc = (uchar) *txt;
if (!txt[1])
return makemeta ? M(uc) : uc;
++txt;
/* unlike M-x, lots of values of x are invalid for C-x;
checking and rejecting them is not worthwhile; GIGO;
we do accept "^-x" as synonym for "^x" or "C-x" */
if (*txt == '-' && txt[1])
++txt;
/* and accept ^?, which gets used despite not being a control char */
if (*txt == '?')
return (uchar) (makemeta ? '\377' : '\177'); /* rubout/delete */
uc = C((uchar) *txt);
return makemeta ? M(uc) : uc;
}
if (makemeta && *txt)
return M((uchar) *txt);
/* FIXME: should accept single-quote single-character single-quote
and probably single-quote backslash octal-digits single-quote;
if we do that, the M- and C- results should be pending until
after, so that C-'X' becomes valid for ^X */
/* ascii codes: must be three-digit decimal */
if (*txt >= '0' && *txt <= '9') {
uchar key = 0;
int i;
for (i = 0; i < 3; i++) {
if (txt[i] < '0' || txt[i] > '9')
return '\0';
key = 10 * key + txt[i] - '0';
}
return key;
}
return '\0';
}
/* returns the text for a one-byte encoding;
* must be shorter than a tab for proper formatting */
char *
key2txt(c, txt)
uchar c;
char *txt; /* sufficiently long buffer */
{
/* should probably switch to "SPC", "ESC", "RET"
since nethack's documentation uses ESC for <escape> */
if (c == ' ')
Sprintf(txt, "<space>");
else if (c == '\033')
Sprintf(txt, "<esc>"); /* "<escape>" won't fit */
else if (c == '\n')
Sprintf(txt, "<enter>"); /* "<return>" won't fit */
else if (c == '\177')
Sprintf(txt, "<del>"); /* "<delete>" won't fit */
else
Strcpy(txt, visctrl((char) c));
return txt;
}
void
parseautocomplete(autocomplete, condition)
char *autocomplete;
boolean condition;
{
struct ext_func_tab *efp;
register char *autoc;
/* break off first autocomplete from the rest; parse the rest */
if ((autoc = index(autocomplete, ',')) != 0
|| (autoc = index(autocomplete, ':')) != 0) {
*autoc++ = '\0';
parseautocomplete(autoc, condition);
}
/* strip leading and trailing white space */
autocomplete = trimspaces(autocomplete);
if (!*autocomplete)
return;
/* take off negation */
if (*autocomplete == '!') {
/* unlike most options, a leading "no" might actually be a part of
* the extended command. Thus you have to use ! */
autocomplete++;
autocomplete = trimspaces(autocomplete);
condition = !condition;
}
/* find and modify the extended command */
for (efp = extcmdlist; efp->ef_txt; efp++) {
if (!strcmp(autocomplete, efp->ef_txt)) {
if (condition)
efp->flags |= AUTOCOMPLETE;
else
efp->flags &= ~AUTOCOMPLETE;
return;
}
}
/* not a real extended command */
raw_printf("Bad autocomplete: invalid extended command '%s'.",
autocomplete);
wait_synch();
}
/* called at startup and after number_pad is twiddled */
void
reset_commands(initial)
boolean initial;
{
static const char sdir[] = "hykulnjb><",
sdir_swap_yz[] = "hzkulnjb><",
ndir[] = "47896321><",
ndir_phone_layout[] = "41236987><";
static const int ylist[] = {
'y', 'Y', C('y'), M('y'), M('Y'), M(C('y'))
};
static struct ext_func_tab *back_dir_cmd[8];
static boolean backed_dir_cmd = FALSE;
const struct ext_func_tab *cmdtmp;
boolean flagtemp;
int c, i, updated = 0;
if (initial) {
updated = 1;
g.Cmd.num_pad = FALSE;
g.Cmd.pcHack_compat = g.Cmd.phone_layout = g.Cmd.swap_yz = FALSE;
for (i = 0; i < SIZE(spkeys_binds); i++)
g.Cmd.spkeys[spkeys_binds[i].nhkf] = spkeys_binds[i].key;
commands_init();
} else {
if (backed_dir_cmd) {
for (i = 0; i < 8; i++) {
g.Cmd.commands[(uchar) g.Cmd.dirchars[i]] = back_dir_cmd[i];
}
}
/* basic num_pad */
flagtemp = iflags.num_pad;
if (flagtemp != g.Cmd.num_pad) {
g.Cmd.num_pad = flagtemp;
++updated;
}
/* swap_yz mode (only applicable for !num_pad); intended for
QWERTZ keyboard used in Central Europe, particularly Germany */
flagtemp = (iflags.num_pad_mode & 1) ? !g.Cmd.num_pad : FALSE;
if (flagtemp != g.Cmd.swap_yz) {
g.Cmd.swap_yz = flagtemp;
++updated;
/* FIXME? should Cmd.spkeys[] be scanned for y and/or z to swap?
Cmd.swap_yz has been toggled;
perform the swap (or reverse previous one) */
for (i = 0; i < SIZE(ylist); i++) {
c = ylist[i] & 0xff;
cmdtmp = g.Cmd.commands[c]; /* tmp = [y] */
g.Cmd.commands[c] = g.Cmd.commands[c + 1]; /* [y] = [z] */
g.Cmd.commands[c + 1] = cmdtmp; /* [z] = tmp */
}
}
/* MSDOS compatibility mode (only applicable for num_pad) */
flagtemp = (iflags.num_pad_mode & 1) ? g.Cmd.num_pad : FALSE;
if (flagtemp != g.Cmd.pcHack_compat) {
g.Cmd.pcHack_compat = flagtemp;
++updated;
/* pcHack_compat has been toggled */
#if 0
c = M('5') & 0xff;
cmdtmp = g.Cmd.commands['5'];
g.Cmd.commands['5'] = g.Cmd.commands[c];
g.Cmd.commands[c] = cmdtmp;
#else
c = g.Cmd.spkeys[NHKF_RUN2];
g.Cmd.spkeys[NHKF_RUN2] = g.Cmd.spkeys[NHKF_RUSH2];
g.Cmd.spkeys[NHKF_RUSH2] = c;
#endif
/* FIXME: NHKF_DOINV2 ought to be implemented instead of this */
c = M('0') & 0xff;
g.Cmd.commands[c] = g.Cmd.pcHack_compat ? g.Cmd.commands['I'] : 0;
}
/* phone keypad layout (only applicable for num_pad) */
flagtemp = (iflags.num_pad_mode & 2) ? g.Cmd.num_pad : FALSE;
if (flagtemp != g.Cmd.phone_layout) {
g.Cmd.phone_layout = flagtemp;
++updated;
/* phone_layout has been toggled */
for (i = 0; i < 3; i++) {
c = '1' + i; /* 1,2,3 <-> 7,8,9 */
cmdtmp = g.Cmd.commands[c]; /* tmp = [1] */
g.Cmd.commands[c] = g.Cmd.commands[c + 6]; /* [1] = [7] */
g.Cmd.commands[c + 6] = cmdtmp; /* [7] = tmp */
c = (M('1') & 0xff) + i; /* M-1,M-2,M-3 <-> M-7,M-8,M-9 */
cmdtmp = g.Cmd.commands[c]; /* tmp = [M-1] */
g.Cmd.commands[c] = g.Cmd.commands[c + 6]; /* [M-1] = [M-7] */
g.Cmd.commands[c + 6] = cmdtmp; /* [M-7] = tmp */
}
}
} /*?initial*/
if (updated)
g.Cmd.serialno++;
g.Cmd.dirchars = !g.Cmd.num_pad
? (!g.Cmd.swap_yz ? sdir : sdir_swap_yz)
: (!g.Cmd.phone_layout ? ndir : ndir_phone_layout);
g.Cmd.alphadirchars = !g.Cmd.num_pad ? g.Cmd.dirchars : sdir;
g.Cmd.move_W = g.Cmd.dirchars[0];
g.Cmd.move_NW = g.Cmd.dirchars[1];
g.Cmd.move_N = g.Cmd.dirchars[2];
g.Cmd.move_NE = g.Cmd.dirchars[3];
g.Cmd.move_E = g.Cmd.dirchars[4];
g.Cmd.move_SE = g.Cmd.dirchars[5];
g.Cmd.move_S = g.Cmd.dirchars[6];
g.Cmd.move_SW = g.Cmd.dirchars[7];
if (!initial) {
for (i = 0; i < 8; i++) {
uchar di = (uchar) g.Cmd.dirchars[i];
back_dir_cmd[i] = (struct ext_func_tab *) g.Cmd.commands[di];
g.Cmd.commands[di] = (struct ext_func_tab *) 0;
}
backed_dir_cmd = TRUE;
for (i = 0; i < 8; i++)
(void) bind_key(g.Cmd.dirchars[i], "nothing");
}
}
/* non-movement commands which accept 'm' prefix to request menu operation */
static boolean
accept_menu_prefix(cmd_func)
int NDECL((*cmd_func));
{
if (cmd_func == dopickup || cmd_func == dotip
/* eat, #offer, and apply tinning-kit all use floorfood() to pick
an item on floor or in invent; 'm' skips picking from floor
(ie, inventory only) rather than request use of menu operation */
|| cmd_func == doeat || cmd_func == dosacrifice || cmd_func == doapply
/* 'm' for removing saddle from adjacent monster without checking
for containers at <u.ux,u.uy> */
|| cmd_func == doloot
/* travel: pop up a menu of interesting targets in view */
|| cmd_func == dotravel
/* wait and search: allow even if next to a hostile monster */
|| cmd_func == donull || cmd_func == dosearch
/* wizard mode ^V and ^T */
|| cmd_func == wiz_level_tele || cmd_func == dotelecmd
/* 'm' prefix allowed for some extended commands */
|| cmd_func == doextcmd || cmd_func == doextlist)
return TRUE;
return FALSE;
}
char
randomkey()
{
static unsigned i = 0;
char c;
switch (rn2(16)) {
default:
c = '\033';
break;
case 0:
c = '\n';
break;
case 1:
case 2:
case 3:
case 4:
c = (char) rn1('~' - ' ' + 1, ' ');
break;
case 5:
c = (char) (rn2(2) ? '\t' : ' ');
break;
case 6:
c = (char) rn1('z' - 'a' + 1, 'a');
break;
case 7:
c = (char) rn1('Z' - 'A' + 1, 'A');
break;
case 8:
c = extcmdlist[i++ % SIZE(extcmdlist)].key;
break;
case 9:
c = '#';
break;
case 10:
case 11:
case 12:
c = g.Cmd.dirchars[rn2(8)];
if (!rn2(7))
c = !g.Cmd.num_pad ? (!rn2(3) ? C(c) : (c + 'A' - 'a')) : M(c);
break;
case 13:
c = (char) rn1('9' - '0' + 1, '0');
break;
case 14:
c = (char) rn2(iflags.wc_eight_bit_input ? 256 : 128);
break;
}
return c;
}
void
random_response(buf, sz)
char *buf;
int sz;
{
char c;
int count = 0;
for (;;) {
c = randomkey();
if (c == '\n')
break;
if (c == '\033') {
count = 0;
break;
}
if (count < sz - 1)
buf[count++] = c;
}
buf[count] = '\0';
}
int
rnd_extcmd_idx(VOID_ARGS)
{
return rn2(extcmdlist_length + 1) - 1;
}
static int
ch2spkeys(c, start, end)
char c;
int start,end;
{
int i;
for (i = start; i <= end; i++)
if (g.Cmd.spkeys[i] == c)
return i;
return NHKF_ESC;
}
void
rhack(cmd)
register char *cmd;
{
int spkey;
boolean prefix_seen, bad_command,
firsttime = (cmd == 0);
iflags.menu_requested = FALSE;
#ifdef SAFERHANGUP
if (g.program_state.done_hup)
end_of_input();
#endif
if (firsttime) {
g.context.nopick = 0;
cmd = parse();
}
if (*cmd == g.Cmd.spkeys[NHKF_ESC]) {
g.context.move = FALSE;
return;
}
if (*cmd == DOAGAIN && !g.in_doagain && g.saveq[0]) {
g.in_doagain = TRUE;
g.stail = 0;
rhack((char *) 0); /* read and execute command */
g.in_doagain = FALSE;
return;
}
/* Special case of *cmd == ' ' handled better below */
if (!*cmd || *cmd == (char) 0377) {
nhbell();
g.context.move = FALSE;
return; /* probably we just had an interrupt */
}
/* handle most movement commands */
prefix_seen = FALSE;
g.context.travel = g.context.travel1 = 0;
spkey = ch2spkeys(*cmd, NHKF_RUN, NHKF_CLICKLOOK);
switch (spkey) {
case NHKF_RUSH2:
if (!g.Cmd.num_pad)
break;
/*FALLTHRU*/
case NHKF_RUSH:
if (movecmd(cmd[1])) {
g.context.run = 2;
g.domove_attempting |= DOMOVE_RUSH;
} else
prefix_seen = TRUE;
break;
case NHKF_RUN2:
if (!g.Cmd.num_pad)
break;
/*FALLTHRU*/
case NHKF_RUN:
if (movecmd(lowc(cmd[1]))) {
g.context.run = 3;
g.domove_attempting |= DOMOVE_RUSH;
} else
prefix_seen = TRUE;
break;
case NHKF_FIGHT2:
if (!g.Cmd.num_pad)
break;
/*FALLTHRU*/
/* Effects of movement commands and invisible monsters:
* m: always move onto space (even if 'I' remembered)
* F: always attack space (even if 'I' not remembered)
* normal movement: attack if 'I', move otherwise.
*/
case NHKF_FIGHT:
if (movecmd(cmd[1])) {
g.context.forcefight = 1;
g.domove_attempting |= DOMOVE_WALK;
} else
prefix_seen = TRUE;
break;
case NHKF_NOPICKUP:
if (movecmd(cmd[1]) || u.dz) {
g.context.run = 0;
g.context.nopick = 1;
if (!u.dz)
g.domove_attempting |= DOMOVE_WALK;
else
cmd[0] = cmd[1]; /* "m<" or "m>" */
} else
prefix_seen = TRUE;
break;
case NHKF_RUN_NOPICKUP:
if (movecmd(lowc(cmd[1]))) {
g.context.run = 1;
g.context.nopick = 1;
g.domove_attempting |= DOMOVE_RUSH;
} else
prefix_seen = TRUE;
break;
case NHKF_DOINV:
if (!g.Cmd.num_pad)
break;
(void) ddoinv(); /* a convenience borrowed from the PC */
g.context.move = FALSE;
g.multi = 0;
return;
case NHKF_CLICKLOOK:
if (iflags.clicklook) {
g.context.move = FALSE;
do_look(2, &g.clicklook_cc);
}
return;
case NHKF_TRAVEL:
g.context.travel = 1;
g.context.travel1 = 1;
g.context.run = 8;
g.context.nopick = 1;
g.domove_attempting |= DOMOVE_RUSH;
break;
default:
if (movecmd(*cmd)) { /* ordinary movement */
g.context.run = 0; /* only matters here if it was 8 */
g.domove_attempting |= DOMOVE_WALK;
} else if (movecmd(g.Cmd.num_pad ? unmeta(*cmd) : lowc(*cmd))) {
g.context.run = 1;
g.domove_attempting |= DOMOVE_RUSH;
} else if (movecmd(unctrl(*cmd))) {
g.context.run = 3;
g.domove_attempting |= DOMOVE_RUSH;
}
break;
}
/* some special prefix handling */
/* overload 'm' prefix to mean "request a menu" */
if (prefix_seen && cmd[0] == g.Cmd.spkeys[NHKF_REQMENU]) {
/* (for func_tab cast, see below) */
const struct ext_func_tab *ft = g.Cmd.commands[cmd[1] & 0xff];
int NDECL((*func)) = ft ? ((struct ext_func_tab *) ft)->ef_funct : 0;
if (func && accept_menu_prefix(func)) {
iflags.menu_requested = TRUE;
++cmd;
}
}
if (((g.domove_attempting & (DOMOVE_RUSH | DOMOVE_WALK)) != 0L)
&& !g.context.travel && !dxdy_moveok()) {
/* trying to move diagonally as a grid bug;
this used to be treated by movecmd() as not being
a movement attempt, but that didn't provide for any
feedback and led to strangeness if the key pressed
('u' in particular) was overloaded for num_pad use */
You_cant("get there from here...");
g.context.run = 0;
g.context.nopick = g.context.forcefight = FALSE;
g.context.move = g.context.mv = FALSE;
g.multi = 0;
return;
}
if ((g.domove_attempting & DOMOVE_WALK) != 0L) {
if (g.multi)
g.context.mv = TRUE;
domove();
g.context.forcefight = 0;
return;
} else if ((g.domove_attempting & DOMOVE_RUSH) != 0L) {
if (firsttime) {
if (!g.multi)
g.multi = max(COLNO, ROWNO);
u.last_str_turn = 0;
}
g.context.mv = TRUE;
domove();
return;
} else if (prefix_seen && cmd[1] == g.Cmd.spkeys[NHKF_ESC]) {
/* <prefix><escape> */
/* don't report "unknown command" for change of heart... */
bad_command = FALSE;
} else if (*cmd == ' ' && !flags.rest_on_space) {
bad_command = TRUE; /* skip cmdlist[] loop */
/* handle all other commands */
} else {
register const struct ext_func_tab *tlist;
int res, NDECL((*func));
/* current - use *cmd to directly index cmdlist array */
if ((tlist = g.Cmd.commands[*cmd & 0xff]) != 0) {
if (!wizard && (tlist->flags & WIZMODECMD)) {
You_cant("do that!");
res = 0;
} else if (u.uburied && !(tlist->flags & IFBURIED)) {
You_cant("do that while you are buried!");
res = 0;
} else {
/* we discard 'const' because some compilers seem to have
trouble with the pointer passed to set_occupation() */
func = ((struct ext_func_tab *) tlist)->ef_funct;
if (tlist->f_text && !g.occupation && g.multi)
set_occupation(func, tlist->f_text, g.multi);
res = (*func)(); /* perform the command */
}
if (!res) {
g.context.move = FALSE;
g.multi = 0;
}
return;
}
/* if we reach here, cmd wasn't found in cmdlist[] */
bad_command = TRUE;
}
if (bad_command) {
char expcmd[20]; /* we expect 'cmd' to point to 1 or 2 chars */
char c, c1 = cmd[1];
expcmd[0] = '\0';
while ((c = *cmd++) != '\0')
Strcat(expcmd, visctrl(c)); /* add 1..4 chars plus terminator */
if (!prefix_seen || !help_dir(c1, spkey, "Invalid direction key!"))
Norep("Unknown command '%s'.", expcmd);
}
/* didn't move */
g.context.move = FALSE;
g.multi = 0;
return;
}
/* convert an x,y pair into a direction code */
int
xytod(x, y)
schar x, y;
{
register int dd;
for (dd = 0; dd < 8; dd++)
if (x == xdir[dd] && y == ydir[dd])
return dd;
return -1;
}
/* convert a direction code into an x,y pair */
void
dtoxy(cc, dd)
coord *cc;
register int dd;
{
cc->x = xdir[dd];
cc->y = ydir[dd];
return;
}
/* also sets u.dz, but returns false for <> */
int
movecmd(sym)
char sym;
{
register const char *dp = index(g.Cmd.dirchars, sym);
u.dz = 0;
if (!dp || !*dp)
return 0;
u.dx = xdir[dp - g.Cmd.dirchars];
u.dy = ydir[dp - g.Cmd.dirchars];
u.dz = zdir[dp - g.Cmd.dirchars];
#if 0 /* now handled elsewhere */
if (u.dx && u.dy && NODIAG(u.umonnum)) {
u.dx = u.dy = 0;
return 0;
}
#endif
return !u.dz;
}
/* grid bug handling which used to be in movecmd() */
int
dxdy_moveok()
{
if (u.dx && u.dy && NODIAG(u.umonnum))
u.dx = u.dy = 0;
return u.dx || u.dy;
}
/* decide whether character (user input keystroke) requests screen repaint */
boolean
redraw_cmd(c)
char c;
{
return (boolean) (c == g.Cmd.spkeys[NHKF_REDRAW]
|| (g.Cmd.num_pad && c == g.Cmd.spkeys[NHKF_REDRAW2]));
}
static boolean
prefix_cmd(c)
char c;
{
return (c == g.Cmd.spkeys[NHKF_RUSH]
|| c == g.Cmd.spkeys[NHKF_RUN]
|| c == g.Cmd.spkeys[NHKF_NOPICKUP]
|| c == g.Cmd.spkeys[NHKF_RUN_NOPICKUP]
|| c == g.Cmd.spkeys[NHKF_FIGHT]
|| (g.Cmd.num_pad && (c == g.Cmd.spkeys[NHKF_RUN2]
|| c == g.Cmd.spkeys[NHKF_RUSH2]
|| c == g.Cmd.spkeys[NHKF_FIGHT2])));
}
/*
* uses getdir() but unlike getdir() it specifically
* produces coordinates using the direction from getdir()
* and verifies that those coordinates are ok.
*
* If the call to getdir() returns 0, Never_mind is displayed.
* If the resulting coordinates are not okay, emsg is displayed.
*
* Returns non-zero if coordinates in cc are valid.
*/
int
get_adjacent_loc(prompt, emsg, x, y, cc)
const char *prompt, *emsg;
xchar x, y;
coord *cc;
{
xchar new_x, new_y;
if (!getdir(prompt)) {
pline1(Never_mind);
return 0;
}
new_x = x + u.dx;
new_y = y + u.dy;
if (cc && isok(new_x, new_y)) {
cc->x = new_x;
cc->y = new_y;
} else {
if (emsg)
pline1(emsg);
return 0;
}
return 1;
}
int
getdir(s)
const char *s;
{
char dirsym;
int is_mov;
retry:
if (g.in_doagain || *readchar_queue)
dirsym = readchar();
else
dirsym = yn_function((s && *s != '^') ? s : "In what direction?",
(char *) 0, '\0');
/* remove the prompt string so caller won't have to */
clear_nhwindow(WIN_MESSAGE);
if (redraw_cmd(dirsym)) { /* ^R */
docrt(); /* redraw */
goto retry;
}
savech(dirsym);
if (dirsym == g.Cmd.spkeys[NHKF_GETDIR_SELF]
|| dirsym == g.Cmd.spkeys[NHKF_GETDIR_SELF2]) {
u.dx = u.dy = u.dz = 0;
} else if (!(is_mov = movecmd(dirsym)) && !u.dz) {
boolean did_help = FALSE, help_requested;
if (!index(quitchars, dirsym)) {
help_requested = (dirsym == g.Cmd.spkeys[NHKF_GETDIR_HELP]);
if (help_requested || iflags.cmdassist) {
did_help = help_dir((s && *s == '^') ? dirsym : '\0',
NHKF_ESC,
help_requested ? (const char *) 0
: "Invalid direction key!");
if (help_requested)
goto retry;
}
if (!did_help)
pline("What a strange direction!");
}
return 0;
} else if (is_mov && !dxdy_moveok()) {
You_cant("orient yourself that direction.");
return 0;
}
if (!u.dz && (Stunned || (Confusion && !rn2(5))))
confdir();
return 1;
}
static void
show_direction_keys(win, centerchar, nodiag)
winid win; /* should specify a window which is using a fixed-width font... */
char centerchar; /* '.' or '@' or ' ' */
boolean nodiag;
{
char buf[BUFSZ];
if (!centerchar)
centerchar = ' ';
if (nodiag) {
Sprintf(buf, " %c ", g.Cmd.move_N);
putstr(win, 0, buf);
putstr(win, 0, " | ");
Sprintf(buf, " %c- %c -%c",
g.Cmd.move_W, centerchar, g.Cmd.move_E);
putstr(win, 0, buf);
putstr(win, 0, " | ");
Sprintf(buf, " %c ", g.Cmd.move_S);
putstr(win, 0, buf);
} else {
Sprintf(buf, " %c %c %c",
g.Cmd.move_NW, g.Cmd.move_N, g.Cmd.move_NE);
putstr(win, 0, buf);
putstr(win, 0, " \\ | / ");
Sprintf(buf, " %c- %c -%c",
g.Cmd.move_W, centerchar, g.Cmd.move_E);
putstr(win, 0, buf);
putstr(win, 0, " / | \\ ");
Sprintf(buf, " %c %c %c",
g.Cmd.move_SW, g.Cmd.move_S, g.Cmd.move_SE);
putstr(win, 0, buf);
};
}
/* explain choices if player has asked for getdir() help or has given
an invalid direction after a prefix key ('F', 'g', 'm', &c), which
might be bogus but could be up, down, or self when not applicable */
static boolean
help_dir(sym, spkey, msg)
char sym;
int spkey; /* NHKF_ code for prefix key, if one was used, or for ESC */
const char *msg;
{
static const char wiz_only_list[] = "EFGIVW";
char ctrl;
winid win;
char buf[BUFSZ], buf2[BUFSZ], *explain;
const char *dothat, *how;
boolean prefixhandling, viawindow;
/* NHKF_ESC indicates that player asked for help at getdir prompt */
viawindow = (spkey == NHKF_ESC || iflags.cmdassist);
prefixhandling = (spkey != NHKF_ESC);
/*
* Handling for prefix keys that don't want special directions.
* Delivered via pline if 'cmdassist' is off, or instead of the
* general message if it's on.
*/
dothat = "do that";
how = " at"; /* for "<action> at yourself"; not used for up/down */
switch (spkey) {
case NHKF_NOPICKUP:
dothat = "move";
break;
case NHKF_RUSH2:
if (!g.Cmd.num_pad)
break;
/*FALLTHRU*/
case NHKF_RUSH:
dothat = "rush";
break;
case NHKF_RUN2:
if (!g.Cmd.num_pad)
break;
/*FALLTHRU*/
case NHKF_RUN:
case NHKF_RUN_NOPICKUP:
dothat = "run";
break;
case NHKF_FIGHT2:
if (!g.Cmd.num_pad)
break;
/*FALLTHRU*/
case NHKF_FIGHT:
dothat = "fight";
how = ""; /* avoid "fight at yourself" */
break;
default:
prefixhandling = FALSE;
break;
}
buf[0] = '\0';
/* for movement prefix followed by '.' or (numpad && 's') to mean 'self';
note: '-' for hands (inventory form of 'self') is not handled here */
if (prefixhandling
&& (sym == g.Cmd.spkeys[NHKF_GETDIR_SELF]
|| (g.Cmd.num_pad && sym == g.Cmd.spkeys[NHKF_GETDIR_SELF2]))) {
Sprintf(buf, "You can't %s%s yourself.", dothat, how);
/* for movement prefix followed by up or down */
} else if (prefixhandling && (sym == '<' || sym == '>')) {
Sprintf(buf, "You can't %s %s.", dothat,
/* was "upwards" and "downwards", but they're considered
to be variants of canonical "upward" and "downward" */
(sym == '<') ? "upward" : "downward");
}
/* if '!cmdassist', display via pline() and we're done (note: asking
for help at getdir() prompt forces cmdassist for this operation) */
if (!viawindow) {
if (prefixhandling) {
if (!*buf)
Sprintf(buf, "Invalid direction for '%s' prefix.",
visctrl(g.Cmd.spkeys[spkey]));
pline("%s", buf);
return TRUE;
}
/* when 'cmdassist' is off and caller doesn't insist, do nothing */
return FALSE;
}
win = create_nhwindow(NHW_TEXT);
if (!win)
return FALSE;
if (*buf) {
/* show bad-prefix message instead of general invalid-direction one */
putstr(win, 0, buf);
putstr(win, 0, "");
} else if (msg) {
Sprintf(buf, "cmdassist: %s", msg);
putstr(win, 0, buf);
putstr(win, 0, "");
}
if (!prefixhandling && (letter(sym) || sym == '[')) {
/* '[': old 'cmdhelp' showed ESC as ^[ */
sym = highc(sym); /* @A-Z[ (note: letter() accepts '@') */
ctrl = (sym - 'A') + 1; /* 0-27 (note: 28-31 aren't applicable) */
if ((explain = dowhatdoes_core(ctrl, buf2)) != 0
&& (!index(wiz_only_list, sym) || wizard)) {
Sprintf(buf, "Are you trying to use ^%c%s?", sym,
index(wiz_only_list, sym) ? ""
: " as specified in the Guidebook");
putstr(win, 0, buf);
putstr(win, 0, "");
putstr(win, 0, explain);
putstr(win, 0, "");
putstr(win, 0,
"To use that command, hold down the <Ctrl> key as a shift");
Sprintf(buf, "and press the <%c> key.", sym);
putstr(win, 0, buf);
putstr(win, 0, "");
}
}
Sprintf(buf, "Valid direction keys%s%s%s are:",
prefixhandling ? " to " : "", prefixhandling ? dothat : "",
NODIAG(u.umonnum) ? " in your current form" : "");
putstr(win, 0, buf);
show_direction_keys(win, !prefixhandling ? '.' : ' ', NODIAG(u.umonnum));
if (!prefixhandling || spkey == NHKF_NOPICKUP) {
/* NOPICKUP: unlike the other prefix keys, 'm' allows up/down for
stair traversal; we won't get here when "m<" or "m>" has been
given but we include up and down for 'm'+invalid_direction;
self is excluded as a viable direction for every prefix */
putstr(win, 0, "");
putstr(win, 0, " < up");
putstr(win, 0, " > down");
if (!prefixhandling) {
int selfi = g.Cmd.num_pad ? NHKF_GETDIR_SELF2 : NHKF_GETDIR_SELF;
Sprintf(buf, " %4s direct at yourself",
visctrl(g.Cmd.spkeys[selfi]));
putstr(win, 0, buf);
}
}
if (msg) {
/* non-null msg means that this wasn't an explicit user request */
putstr(win, 0, "");
putstr(win, 0,
"(Suppress this message with !cmdassist in config file.)");
}
display_nhwindow(win, FALSE);
destroy_nhwindow(win);
return TRUE;
}
void
confdir()
{
register int x = NODIAG(u.umonnum) ? 2 * rn2(4) : rn2(8);
u.dx = xdir[x];
u.dy = ydir[x];
return;
}
const char *
directionname(dir)
int dir;
{
static NEARDATA const char *const dirnames[] = {
"west", "northwest", "north", "northeast", "east",
"southeast", "south", "southwest", "down", "up",
};
if (dir < 0 || dir >= SIZE(dirnames))
return "invalid";
return dirnames[dir];
}
int
isok(x, y)
register int x, y;
{
/* x corresponds to curx, so x==1 is the first column. Ach. %% */
return x >= 1 && x <= COLNO - 1 && y >= 0 && y <= ROWNO - 1;
}
/* #herecmdmenu command */
static int
doherecmdmenu(VOID_ARGS)
{
char ch = here_cmd_menu(TRUE);
return ch ? 1 : 0;
}
/* #therecmdmenu command, a way to test there_cmd_menu without mouse */
static int
dotherecmdmenu(VOID_ARGS)
{
char ch;
if (!getdir((const char *) 0) || !isok(u.ux + u.dx, u.uy + u.dy))
return 0;
if (u.dx || u.dy)
ch = there_cmd_menu(TRUE, u.ux + u.dx, u.uy + u.dy);
else
ch = here_cmd_menu(TRUE);
return ch ? 1 : 0;
}
static void
add_herecmd_menuitem(win, func, text)
winid win;
int NDECL((*func));
const char *text;
{
char ch;
anything any;
if ((ch = cmd_from_func(func)) != '\0') {
any = cg.zeroany;
any.a_nfunc = func;
add_menu(win, NO_GLYPH, &any, 0, 0, ATR_NONE, text,
MENU_ITEMFLAGS_NONE);
}
}
static char
there_cmd_menu(doit, x, y)
boolean doit;
int x, y;
{
winid win;
char ch;
char buf[BUFSZ];
schar typ = levl[x][y].typ;
int npick, K = 0;
menu_item *picks = (menu_item *) 0;
struct trap *ttmp;
struct monst *mtmp;
win = create_nhwindow(NHW_MENU);
start_menu(win, MENU_BEHAVE_STANDARD);
if (IS_DOOR(typ)) {
boolean key_or_pick, card;
int dm = levl[x][y].doormask;
if ((dm & (D_CLOSED | D_LOCKED))) {
add_herecmd_menuitem(win, doopen, "Open the door"), ++K;
/* unfortunately there's no lknown flag for doors to
remember the locked/unlocked state */
key_or_pick = (carrying(SKELETON_KEY) || carrying(LOCK_PICK));
card = (carrying(CREDIT_CARD) != 0);
if (key_or_pick || card) {
Sprintf(buf, "%sunlock the door",
key_or_pick ? "lock or " : "");
add_herecmd_menuitem(win, doapply, upstart(buf)), ++K;
}
/* unfortunately there's no tknown flag for doors (or chests)
to remember whether a trap had been found */
add_herecmd_menuitem(win, dountrap,
"Search the door for a trap"), ++K;
/* [what about #force?] */
add_herecmd_menuitem(win, dokick, "Kick the door"), ++K;
} else if ((dm & D_ISOPEN)) {
add_herecmd_menuitem(win, doclose, "Close the door"), ++K;
}
}
if (typ <= SCORR)
add_herecmd_menuitem(win, dosearch, "Search for secret doors"), ++K;
if ((ttmp = t_at(x, y)) != 0 && ttmp->tseen) {
add_herecmd_menuitem(win, doidtrap, "Examine trap"), ++K;
if (ttmp->ttyp != VIBRATING_SQUARE)
add_herecmd_menuitem(win, dountrap,
"Attempt to disarm trap"), ++K;
}
mtmp = m_at(x, y);
if (mtmp && !canspotmon(mtmp))
mtmp = 0;
if (mtmp && which_armor(mtmp, W_SADDLE)) {
char *mnam = x_monnam(mtmp, ARTICLE_THE, (char *) 0,
SUPPRESS_SADDLE, FALSE);
if (!u.usteed) {
Sprintf(buf, "Ride %s", mnam);
add_herecmd_menuitem(win, doride, buf), ++K;
}
Sprintf(buf, "Remove saddle from %s", mnam);
add_herecmd_menuitem(win, doloot, buf), ++K;
}
if (mtmp && can_saddle(mtmp) && !which_armor(mtmp, W_SADDLE)
&& carrying(SADDLE)) {
Sprintf(buf, "Put saddle on %s", mon_nam(mtmp)), ++K;
add_herecmd_menuitem(win, doapply, buf);
}
#if 0
if (mtmp || glyph_is_invisible(glyph_at(x, y))) {
/* "Attack %s", mtmp ? mon_nam(mtmp) : "unseen creature" */
} else {
/* "Move %s", direction */
}
#endif
if (K) {
end_menu(win, "What do you want to do?");
npick = select_menu(win, PICK_ONE, &picks);
} else {
pline("No applicable actions.");
npick = 0;
}
destroy_nhwindow(win);
ch = '\0';
if (npick > 0) {
int NDECL((*func)) = picks->item.a_nfunc;
free((genericptr_t) picks);
if (doit) {
int ret = (*func)();
ch = (char) ret;
} else {
ch = cmd_from_func(func);
}
}
return ch;
}
static char
here_cmd_menu(doit)
boolean doit;
{
winid win;
char ch;
char buf[BUFSZ];
schar typ = levl[u.ux][u.uy].typ;
int npick;
menu_item *picks = (menu_item *) 0;
stairway *stway = stairway_at(u.ux, u.uy);
win = create_nhwindow(NHW_MENU);
start_menu(win, MENU_BEHAVE_STANDARD);
if (IS_FOUNTAIN(typ) || IS_SINK(typ)) {
Sprintf(buf, "Drink from the %s",
defsyms[IS_FOUNTAIN(typ) ? S_fountain : S_sink].explanation);
add_herecmd_menuitem(win, dodrink, buf);
}
if (IS_FOUNTAIN(typ))
add_herecmd_menuitem(win, dodip,
"Dip something into the fountain");
if (IS_THRONE(typ))
add_herecmd_menuitem(win, dosit,
"Sit on the throne");
if (stway && stway->up) {
Sprintf(buf, "Go up the %s",
stway->isladder ? "ladder" : "stairs");
add_herecmd_menuitem(win, doup, buf);
}
if (stway && !stway->up) {
Sprintf(buf, "Go down the %s",
stway->isladder ? "ladder" : "stairs");
add_herecmd_menuitem(win, dodown, buf);
}
if (u.usteed) { /* another movement choice */
Sprintf(buf, "Dismount %s",
x_monnam(u.usteed, ARTICLE_THE, (char *) 0,
SUPPRESS_SADDLE, FALSE));
add_herecmd_menuitem(win, doride, buf);
}
#if 0
if (Upolyd) { /* before objects */
Sprintf(buf, "Use %s special ability",
s_suffix(mons[u.umonnum].mname));
add_herecmd_menuitem(win, domonability, buf);
}
#endif
if (OBJ_AT(u.ux, u.uy)) {
struct obj *otmp = g.level.objects[u.ux][u.uy];
Sprintf(buf, "Pick up %s", otmp->nexthere ? "items" : doname(otmp));
add_herecmd_menuitem(win, dopickup, buf);
if (Is_container(otmp)) {
Sprintf(buf, "Loot %s", doname(otmp));
add_herecmd_menuitem(win, doloot, buf);
}
if (otmp->oclass == FOOD_CLASS) {
Sprintf(buf, "Eat %s", doname(otmp));
add_herecmd_menuitem(win, doeat, buf);
}
}
if (g.invent)
add_herecmd_menuitem(win, dodrop, "Drop items");
add_herecmd_menuitem(win, donull, "Rest one turn");
add_herecmd_menuitem(win, dosearch, "Search around you");
add_herecmd_menuitem(win, dolook, "Look at what is here");
end_menu(win, "What do you want to do?");
npick = select_menu(win, PICK_ONE, &picks);
destroy_nhwindow(win);
ch = '\0';
if (npick > 0) {
int NDECL((*func)) = picks->item.a_nfunc;
free((genericptr_t) picks);
if (doit) {
int ret = (*func)();
ch = (char) ret;
} else {
ch = cmd_from_func(func);
}
}
return ch;
}
/*
* convert a MAP window position into a movecmd
*/
const char *
click_to_cmd(x, y, mod)
int x, y, mod;
{
static char cmd[4];
struct obj *o;
int dir;
cmd[1] = '\0';
if (iflags.clicklook && mod == CLICK_2) {
g.clicklook_cc.x = x;
g.clicklook_cc.y = y;
cmd[0] = g.Cmd.spkeys[NHKF_CLICKLOOK];
return cmd;
}
x -= u.ux;
y -= u.uy;
if (flags.travelcmd) {
if (abs(x) <= 1 && abs(y) <= 1) {
x = sgn(x), y = sgn(y);
} else {
u.tx = u.ux + x;
u.ty = u.uy + y;
cmd[0] = g.Cmd.spkeys[NHKF_TRAVEL];
return cmd;
}
if (x == 0 && y == 0) {
if (iflags.herecmd_menu) {
cmd[0] = here_cmd_menu(FALSE);
return cmd;
}
/* here */
if (IS_FOUNTAIN(levl[u.ux][u.uy].typ)
|| IS_SINK(levl[u.ux][u.uy].typ)) {
cmd[0] = cmd_from_func(mod == CLICK_1 ? dodrink : dodip);
return cmd;
} else if (IS_THRONE(levl[u.ux][u.uy].typ)) {
cmd[0] = cmd_from_func(dosit);
return cmd;
} else if (On_stairs_up(u.ux, u.uy)) {
cmd[0] = cmd_from_func(doup);
return cmd;
} else if (On_stairs_dn(u.ux, u.uy)) {
cmd[0] = cmd_from_func(dodown);
return cmd;
} else if ((o = vobj_at(u.ux, u.uy)) != 0) {
cmd[0] = cmd_from_func(Is_container(o) ? doloot : dopickup);
return cmd;
} else {
cmd[0] = cmd_from_func(donull); /* just rest */
return cmd;
}
}
/* directional commands */
dir = xytod(x, y);
if (!m_at(u.ux + x, u.uy + y)
&& !test_move(u.ux, u.uy, x, y, TEST_MOVE)) {
cmd[1] = g.Cmd.dirchars[dir];
cmd[2] = '\0';
if (iflags.herecmd_menu) {
cmd[0] = there_cmd_menu(FALSE, u.ux + x, u.uy + y);
if (cmd[0] == '\0')
cmd[1] = '\0';
return cmd;
}
if (IS_DOOR(levl[u.ux + x][u.uy + y].typ)) {
/* slight assistance to player: choose kick/open for them */
if (levl[u.ux + x][u.uy + y].doormask & D_LOCKED) {
cmd[0] = cmd_from_func(dokick);
return cmd;
}
if (levl[u.ux + x][u.uy + y].doormask & D_CLOSED) {
cmd[0] = cmd_from_func(doopen);
return cmd;
}
}
if (levl[u.ux + x][u.uy + y].typ <= SCORR) {
cmd[0] = cmd_from_func(dosearch);
cmd[1] = 0;
return cmd;
}
}
} else {
/* convert without using floating point, allowing sloppy clicking */
if (x > 2 * abs(y))
x = 1, y = 0;
else if (y > 2 * abs(x))
x = 0, y = 1;
else if (x < -2 * abs(y))
x = -1, y = 0;
else if (y < -2 * abs(x))
x = 0, y = -1;
else
x = sgn(x), y = sgn(y);
if (x == 0 && y == 0) {
/* map click on player to "rest" command */
cmd[0] = cmd_from_func(donull);
return cmd;
}
dir = xytod(x, y);
}
/* move, attack, etc. */
cmd[1] = 0;
if (mod == CLICK_1) {
cmd[0] = g.Cmd.dirchars[dir];
} else {
cmd[0] = (g.Cmd.num_pad
? M(g.Cmd.dirchars[dir])
: (g.Cmd.dirchars[dir] - 'a' + 'A')); /* run command */
}
return cmd;
}
char
get_count(allowchars, inkey, maxcount, count, historicmsg)
char *allowchars;
char inkey;
long maxcount;
long *count;
boolean historicmsg; /* whether to include in message history: True => yes */
{
char qbuf[QBUFSZ];
int key;
long cnt = 0L;
boolean backspaced = FALSE;
/* this should be done in port code so that we have erase_char
and kill_char available; we can at least fake erase_char */
#define STANDBY_erase_char '\177'
for (;;) {
if (inkey) {
key = inkey;
inkey = '\0';
} else
key = readchar();
if (digit(key)) {
cnt = 10L * cnt + (long) (key - '0');
if (cnt < 0)
cnt = 0;
else if (maxcount > 0 && cnt > maxcount)
cnt = maxcount;
} else if (cnt && (key == '\b' || key == STANDBY_erase_char)) {
cnt = cnt / 10;
backspaced = TRUE;
} else if (key == g.Cmd.spkeys[NHKF_ESC]) {
break;
} else if (!allowchars || index(allowchars, key)) {
*count = cnt;
break;
}
if (cnt > 9 || backspaced) {
clear_nhwindow(WIN_MESSAGE);
if (backspaced && !cnt) {
Sprintf(qbuf, "Count: ");
} else {
Sprintf(qbuf, "Count: %ld", cnt);
backspaced = FALSE;
}
custompline(SUPPRESS_HISTORY, "%s", qbuf);
mark_synch();
}
}
if (historicmsg) {
Sprintf(qbuf, "Count: %ld ", *count);
(void) key2txt((uchar) key, eos(qbuf));
putmsghistory(qbuf, FALSE);
}
return key;
}
static char *
parse()
{
#ifdef LINT /* static char in_line[COLNO]; */
char in_line[COLNO];
#else
static char in_line[COLNO];
#endif
register int foo;
iflags.in_parse = TRUE;
g.multi = 0;
g.context.move = 1;
flush_screen(1); /* Flush screen buffer. Put the cursor on the hero. */
#ifdef ALTMETA
alt_esc = iflags.altmeta; /* readchar() hack */
#endif
if (!g.Cmd.num_pad || (foo = readchar()) == g.Cmd.spkeys[NHKF_COUNT]) {
long tmpmulti = g.multi;
foo = get_count((char *) 0, '\0', LARGEST_INT, &tmpmulti, FALSE);
g.last_multi = g.multi = tmpmulti;
}
#ifdef ALTMETA
alt_esc = FALSE; /* readchar() reset */
#endif
if (iflags.debug_fuzzer /* if fuzzing, override '!' and ^Z */
&& (g.Cmd.commands[foo & 0x0ff]
&& (g.Cmd.commands[foo & 0x0ff]->ef_funct == dosuspend_core
|| g.Cmd.commands[foo & 0x0ff]->ef_funct == dosh_core)))
foo = g.Cmd.spkeys[NHKF_ESC];
if (foo == g.Cmd.spkeys[NHKF_ESC]) { /* esc cancels count (TH) */
clear_nhwindow(WIN_MESSAGE);
g.multi = g.last_multi = 0;
} else if (foo == g.Cmd.spkeys[NHKF_DOAGAIN] || g.in_doagain) {
g.multi = g.last_multi;
} else {
g.last_multi = g.multi;
savech(0); /* reset input queue */
savech((char) foo);
}
if (g.multi) {
g.multi--;
g.save_cm = in_line;
} else {
g.save_cm = (char *) 0;
}
/* in 3.4.3 this was in rhack(), where it was too late to handle M-5 */
if (g.Cmd.pcHack_compat) {
/* This handles very old inconsistent DOS/Windows behaviour
in a different way: earlier, the keyboard handler mapped
these, which caused counts to be strange when entered
from the number pad. Now do not map them until here. */
switch (foo) {
case '5':
foo = g.Cmd.spkeys[NHKF_RUSH];
break;
case M('5'):
foo = g.Cmd.spkeys[NHKF_RUN];
break;
case M('0'):
foo = g.Cmd.spkeys[NHKF_DOINV];
break;
default:
break; /* as is */
}
}
in_line[0] = foo;
in_line[1] = '\0';
if (prefix_cmd(foo)) {
foo = readchar();
savech((char) foo);
in_line[1] = foo;
in_line[2] = 0;
}
clear_nhwindow(WIN_MESSAGE);
iflags.in_parse = FALSE;
return in_line;
}
#ifdef HANGUPHANDLING
/* some very old systems, or descendents of such systems, expect signal
handlers to have return type `int', but they don't actually inspect
the return value so we should be safe using `void' unconditionally */
/*ARGUSED*/
void
hangup(sig_unused) /* called as signal() handler, so sent at least one arg */
int sig_unused UNUSED;
{
if (g.program_state.exiting)
g.program_state.in_moveloop = 0;
nhwindows_hangup();
#ifdef SAFERHANGUP
/* When using SAFERHANGUP, the done_hup flag it tested in rhack
and a couple of other places; actual hangup handling occurs then.
This is 'safer' because it disallows certain cheats and also
protects against losing objects in the process of being thrown,
but also potentially riskier because the disconnected program
must continue running longer before attempting a hangup save. */
g.program_state.done_hup++;
/* defer hangup iff game appears to be in progress */
if (g.program_state.in_moveloop && g.program_state.something_worth_saving)
return;
#endif /* SAFERHANGUP */
end_of_input();
}
void
end_of_input()
{
#ifdef NOSAVEONHANGUP
#ifdef INSURANCE
if (flags.ins_chkpt && g.program_state.something_worth_saving)
program_state.preserve_locks = 1; /* keep files for recovery */
#endif
g.program_state.something_worth_saving = 0; /* don't save */
#endif
#ifndef SAFERHANGUP
if (!g.program_state.done_hup++)
#endif
if (g.program_state.something_worth_saving)
(void) dosave0();
if (iflags.window_inited)
exit_nhwindows((char *) 0);
clearlocks();
nh_terminate(EXIT_SUCCESS);
/*NOTREACHED*/ /* not necessarily true for vms... */
return;
}
#endif /* HANGUPHANDLING */
char
readchar()
{
register int sym;
int x = u.ux, y = u.uy, mod = 0;
if (iflags.debug_fuzzer)
return randomkey();
if (*readchar_queue)
sym = *readchar_queue++;
else
sym = g.in_doagain ? pgetchar() : nh_poskey(&x, &y, &mod);
#ifdef NR_OF_EOFS
if (sym == EOF) {
register int cnt = NR_OF_EOFS;
/*
* Some SYSV systems seem to return EOFs for various reasons
* (?like when one hits break or for interrupted systemcalls?),
* and we must see several before we quit.
*/
do {
clearerr(stdin); /* omit if clearerr is undefined */
sym = pgetchar();
} while (--cnt && sym == EOF);
}
#endif /* NR_OF_EOFS */
if (sym == EOF) {
#ifdef HANGUPHANDLING
hangup(0); /* call end_of_input() or set program_state.done_hup */
#endif
sym = '\033';
#ifdef ALTMETA
} else if (sym == '\033' && alt_esc) {
/* iflags.altmeta: treat two character ``ESC c'' as single `M-c' */
sym = *readchar_queue ? *readchar_queue++ : pgetchar();
if (sym == EOF || sym == 0)
sym = '\033';
else if (sym != '\033')
sym |= 0200; /* force 8th bit on */
#endif /*ALTMETA*/
} else if (sym == 0) {
/* click event */
readchar_queue = click_to_cmd(x, y, mod);
sym = *readchar_queue++;
}
return (char) sym;
}
/* '_' command, #travel, via keyboard rather than mouse click */
static int
dotravel(VOID_ARGS)
{
static char cmd[2];
coord cc;
/*
* Travelling used to be a no-op if user toggled 'travel' option
* Off. However, travel was initially implemented as a mouse-only
* command and the original purpose of the option was to be able
* to prevent clicks on the map from initiating travel.
*
* Travel via '_' came later. Since it requires a destination--
* which offers the user a chance to cancel if it was accidental--
* there's no reason for the option to disable travel-by-keys.
*/
cmd[1] = 0;
cc.x = iflags.travelcc.x;
cc.y = iflags.travelcc.y;
if (cc.x == 0 && cc.y == 0) {
/* No cached destination, start attempt from current position */
cc.x = u.ux;
cc.y = u.uy;
}
iflags.getloc_travelmode = TRUE;
if (iflags.menu_requested) {
int gf = iflags.getloc_filter;
iflags.getloc_filter = GFILTER_VIEW;
if (!getpos_menu(&cc, GLOC_INTERESTING)) {
iflags.getloc_filter = gf;
iflags.getloc_travelmode = FALSE;
return 0;
}
iflags.getloc_filter = gf;
} else {
pline("Where do you want to travel to?");
if (getpos(&cc, TRUE, "the desired destination") < 0) {
/* user pressed ESC */
iflags.getloc_travelmode = FALSE;
return 0;
}
}
iflags.getloc_travelmode = FALSE;
iflags.travelcc.x = u.tx = cc.x;
iflags.travelcc.y = u.ty = cc.y;
cmd[0] = g.Cmd.spkeys[NHKF_TRAVEL];
readchar_queue = cmd;
return 0;
}
/*
* Parameter validator for generic yes/no function to prevent
* the core from sending too long a prompt string to the
* window port causing a buffer overflow there.
*/
char
yn_function(query, resp, def)
const char *query, *resp;
char def;
{
char res, qbuf[QBUFSZ];
#ifdef DUMPLOG
unsigned idx = g.saved_pline_index;
/* buffer to hold query+space+formatted_single_char_response */
char dumplog_buf[QBUFSZ + 1 + 15]; /* [QBUFSZ+1+7] should suffice */
#endif
iflags.last_msg = PLNMSG_UNKNOWN; /* most recent pline is clobbered */
/* maximum acceptable length is QBUFSZ-1 */
if (strlen(query) >= QBUFSZ) {
/* caller shouldn't have passed anything this long */
paniclog("Query truncated: ", query);
(void) strncpy(qbuf, query, QBUFSZ - 1 - 3);
Strcpy(&qbuf[QBUFSZ - 1 - 3], "...");
query = qbuf;
}
res = (*windowprocs.win_yn_function)(query, resp, def);
#ifdef DUMPLOG
if (idx == g.saved_pline_index) {
/* when idx is still the same as g.saved_pline_index, the interface
didn't put the prompt into g.saved_plines[]; we put a simplified
version in there now (without response choices or default) */
Sprintf(dumplog_buf, "%s ", query);
(void) key2txt((uchar) res, eos(dumplog_buf));
dumplogmsg(dumplog_buf);
}
#endif
return res;
}
/* for paranoid_confirm:quit,die,attack prompting */
boolean
paranoid_query(be_paranoid, prompt)
boolean be_paranoid;
const char *prompt;
{
boolean confirmed_ok;
/* when paranoid, player must respond with "yes" rather than just 'y'
to give the go-ahead for this query; default is "no" unless the
ParanoidConfirm flag is set in which case there's no default */
if (be_paranoid) {
char pbuf[BUFSZ], qbuf[QBUFSZ], ans[BUFSZ];
const char *promptprefix = "",
*responsetype = ParanoidConfirm ? "(yes|no)" : "(yes) [no]";
int k, trylimit = 6; /* 1 normal, 5 more with "Yes or No:" prefix */
copynchars(pbuf, prompt, BUFSZ - 1);
/* in addition to being paranoid about this particular
query, we might be even more paranoid about all paranoia
responses (ie, ParanoidConfirm is set) in which case we
require "no" to reject in addition to "yes" to confirm
(except we won't loop if response is ESC; it means no) */
do {
/* make sure we won't overflow a QBUFSZ sized buffer */
k = (int) (strlen(promptprefix) + 1 + strlen(responsetype));
if ((int) strlen(pbuf) + k > QBUFSZ - 1) {
/* chop off some at the end */
Strcpy(pbuf + (QBUFSZ - 1) - k - 4, "...?"); /* -4: "...?" */
}
Sprintf(qbuf, "%s%s %s", promptprefix, pbuf, responsetype);
*ans = '\0';
getlin(qbuf, ans);
(void) mungspaces(ans);
confirmed_ok = !strcmpi(ans, "yes");
if (confirmed_ok || *ans == '\033')
break;
promptprefix = "\"Yes\" or \"No\": ";
} while (ParanoidConfirm && strcmpi(ans, "no") && --trylimit);
} else
confirmed_ok = (yn(prompt) == 'y');
return confirmed_ok;
}
/* ^Z command, #suspend */
static int
dosuspend_core(VOID_ARGS)
{
#ifdef SUSPEND
/* Does current window system support suspend? */
if ((*windowprocs.win_can_suspend)()) {
/* NB: SYSCF SHELLERS handled in port code. */
dosuspend();
} else
#endif
Norep(cmdnotavail, "#suspend");
return 0;
}
/* '!' command, #shell */
static int
dosh_core(VOID_ARGS)
{
#ifdef SHELL
/* access restrictions, if any, are handled in port code */
dosh();
#else
Norep(cmdnotavail, "#shell");
#endif
return 0;
}
/*cmd.c*/