Files
nethack/src/were.c
nethack.rankin 3c58c3b235 fix #U1233 - controlled polymorph by hero with lycanthropy (trunk only)
<email deleted> reported a long list
of inconsistencies and suggestions.  This attempts to address the ones
about werecritters and vampires.

> Polymorphed player does not get werecreature changes. (intentional?)
> Player in were form does not turn into werehuman form, ever.  (Previous
> bugged behavior was that player turned into a plain human)
> Player afflicted with a were cannot polymorph into werecreature or
> werehuman form.

     The first guess is right; being polymorphed blocks lycanthropy state
changes.  The second is not a bug either; hero is either a <werecritter>
when in beast form or a <role> when in human form, never human werecritter
monster.  The last one feels more like a bug though; it happened because
all lycanthrope monster entries are marked NOPOLY.  This patch extends
an earlier post-3.4.3 change to allow player with polymorph control to
explicitly specify werecritter when in role form or human werecritter when
in beast form to toggle shape.  It also allows closely related monsters
to toggle from role to beast (ie, "giant rat" yields wererat).

> Vampire or Werecreature changing form may change sex.

     Now the three semi-controlled changes--becoming a dragon due to armor,
toggling were form, and vampire into various critters--are prevented from
having the 10% chance of sex change kick in.  For monsters, lycanthropy
didn't apply (sex never toggles) and vampire shifting is now covered but
turning into a dragon due to scales/mail remains susceptible to sex change.

     Also, post-3.4.3 code made polymorphing into a vampire enable the
#monster command but neglected to tell the player.
2007-04-08 01:51:57 +00:00

184 lines
4.2 KiB
C

/* SCCS Id: @(#)were.c 3.5 2007/04/07 */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* NetHack may be freely redistributed. See license for details. */
#include "hack.h"
void
were_change(mon)
register struct monst *mon;
{
if (!is_were(mon->data))
return;
if (is_human(mon->data)) {
if (!Protection_from_shape_changers &&
!rn2(night() ? (flags.moonphase == FULL_MOON ? 3 : 30)
: (flags.moonphase == FULL_MOON ? 10 : 50))) {
new_were(mon); /* change into animal form */
if (!Deaf && !canseemon(mon)) {
const char *howler;
switch (monsndx(mon->data)) {
case PM_WEREWOLF: howler = "wolf"; break;
case PM_WEREJACKAL: howler = "jackal"; break;
default: howler = (char *)0; break;
}
if (howler)
You_hear("a %s howling at the moon.", howler);
}
}
} else if (!rn2(30) || Protection_from_shape_changers) {
new_were(mon); /* change back into human form */
}
}
int
counter_were(pm)
int pm;
{
switch(pm) {
case PM_WEREWOLF: return(PM_HUMAN_WEREWOLF);
case PM_HUMAN_WEREWOLF: return(PM_WEREWOLF);
case PM_WEREJACKAL: return(PM_HUMAN_WEREJACKAL);
case PM_HUMAN_WEREJACKAL: return(PM_WEREJACKAL);
case PM_WERERAT: return(PM_HUMAN_WERERAT);
case PM_HUMAN_WERERAT: return(PM_WERERAT);
default: return NON_PM;
}
}
/* convert monsters similar to werecritters into appropriate werebeast */
int
were_beastie(pm)
int pm;
{
switch (pm) {
case PM_WERERAT:
case PM_SEWER_RAT:
case PM_GIANT_RAT:
case PM_RABID_RAT:
return PM_WERERAT;
case PM_WEREJACKAL:
case PM_JACKAL:
case PM_FOX:
case PM_COYOTE:
return PM_WEREJACKAL;
case PM_WEREWOLF:
case PM_WOLF:
case PM_WARG:
case PM_WINTER_WOLF:
return PM_WEREWOLF;
default:
break;
}
return NON_PM;
}
void
new_were(mon)
register struct monst *mon;
{
register int pm;
pm = counter_were(monsndx(mon->data));
if (pm < LOW_PM) {
impossible("unknown lycanthrope %s.", mon->data->mname);
return;
}
if(canseemon(mon) && !Hallucination)
pline("%s changes into a %s.", Monnam(mon),
is_human(&mons[pm]) ? "human" :
mons[pm].mname+4);
set_mon_data(mon, &mons[pm], 0);
if (mon->msleeping || !mon->mcanmove) {
/* transformation wakens and/or revitalizes */
mon->msleeping = 0;
mon->mfrozen = 0; /* not asleep or paralyzed */
mon->mcanmove = 1;
}
/* regenerate by 1/4 of the lost hit points */
mon->mhp += (mon->mhpmax - mon->mhp) / 4;
newsym(mon->mx,mon->my);
mon_break_armor(mon, FALSE);
possibly_unwield(mon, FALSE);
}
int
were_summon(ptr,yours,visible,genbuf) /* were-creature (even you) summons a horde */
register struct permonst *ptr;
register boolean yours;
int *visible; /* number of visible helpers created */
char *genbuf;
{
register int i, typ, pm = monsndx(ptr);
register struct monst *mtmp;
int total = 0;
*visible = 0;
if(Protection_from_shape_changers && !yours)
return 0;
for(i = rnd(5); i > 0; i--) {
switch(pm) {
case PM_WERERAT:
case PM_HUMAN_WERERAT:
typ = rn2(3) ? PM_SEWER_RAT : rn2(3) ? PM_GIANT_RAT : PM_RABID_RAT ;
if (genbuf) Strcpy(genbuf, "rat");
break;
case PM_WEREJACKAL:
case PM_HUMAN_WEREJACKAL:
typ = PM_JACKAL;
if (genbuf) Strcpy(genbuf, "jackal");
break;
case PM_WEREWOLF:
case PM_HUMAN_WEREWOLF:
typ = rn2(5) ? PM_WOLF : PM_WINTER_WOLF ;
if (genbuf) Strcpy(genbuf, "wolf");
break;
default:
continue;
}
mtmp = makemon(&mons[typ], u.ux, u.uy, NO_MM_FLAGS);
if (mtmp) {
total++;
if (canseemon(mtmp)) *visible += 1;
}
if (yours && mtmp)
(void) tamedog(mtmp, (struct obj *) 0);
}
return total;
}
void
you_were()
{
char qbuf[QBUFSZ];
if (Unchanging || (u.umonnum == u.ulycn)) return;
if (Polymorph_control) {
/* `+4' => skip "were" prefix to get name of beast */
Sprintf(qbuf, "Do you want to change into %s? ",
an(mons[u.ulycn].mname+4));
if(yn(qbuf) == 'n') return;
}
(void) polymon(u.ulycn);
}
void
you_unwere(purify)
boolean purify;
{
if (purify) {
You_feel("purified.");
u.ulycn = NON_PM; /* cure lycanthropy */
}
if (!Unchanging && is_were(youmonst.data) &&
(!Polymorph_control || yn("Remain in beast form?") == 'n'))
rehumanize();
}
/*were.c*/