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nethack/src/extralev.c
2025-01-19 11:59:48 -08:00

356 lines
11 KiB
C

/* NetHack 3.7 extralev.c $NHDT-Date: 1737345573 2025/01/19 19:59:33 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.28 $ */
/* Copyright 1988, 1989 by Ken Arromdee */
/* NetHack may be freely redistributed. See license for details. */
/*
* Support code for "rogue"-style level.
*/
#include "hack.h"
#define XL_UP 1
#define XL_DOWN 2
#define XL_LEFT 4
#define XL_RIGHT 8
staticfn void roguejoin(coordxy, coordxy, coordxy, coordxy, int);
staticfn void roguecorr(coordxy, coordxy, int);
staticfn void miniwalk(coordxy, coordxy);
staticfn void
roguejoin(coordxy x1, coordxy y1, coordxy x2, coordxy y2, int horiz)
{
coordxy x, y, middle;
if (horiz) {
middle = x1 + rn2(x2 - x1 + 1);
for (x = min(x1, middle); x <= max(x1, middle); x++)
corr(x, y1);
for (y = min(y1, y2); y <= max(y1, y2); y++)
corr(middle, y);
for (x = min(middle, x2); x <= max(middle, x2); x++)
corr(x, y2);
} else {
middle = y1 + rn2(y2 - y1 + 1);
for (y = min(y1, middle); y <= max(y1, middle); y++)
corr(x1, y);
for (x = min(x1, x2); x <= max(x1, x2); x++)
corr(x, middle);
for (y = min(middle, y2); y <= max(middle, y2); y++)
corr(x2, y);
}
}
staticfn void
roguecorr(coordxy x, coordxy y, int dir)
{
coordxy fromx, fromy, tox, toy;
if (dir == XL_DOWN) {
gr.r[x][y].doortable &= ~XL_DOWN;
if (!gr.r[x][y].real) {
fromx = gr.r[x][y].rlx;
fromy = gr.r[x][y].rly;
fromx += 1 + 26 * x;
fromy += 7 * y;
} else {
fromx = gr.r[x][y].rlx + rn2(gr.r[x][y].dx);
fromy = gr.r[x][y].rly + gr.r[x][y].dy;
fromx += 1 + 26 * x;
fromy += 7 * y;
if (!IS_WALL(levl[fromx][fromy].typ))
impossible("down: no wall at %d,%d?", fromx, fromy);
dodoor(fromx, fromy, &svr.rooms[gr.r[x][y].nroom]);
levl[fromx][fromy].doormask = D_NODOOR;
fromy++;
}
if (y >= 2) {
impossible("down door from %d,%d going nowhere?", x, y);
return;
}
y++;
gr.r[x][y].doortable &= ~XL_UP;
if (!gr.r[x][y].real) {
tox = gr.r[x][y].rlx;
toy = gr.r[x][y].rly;
tox += 1 + 26 * x;
toy += 7 * y;
} else {
tox = gr.r[x][y].rlx + rn2(gr.r[x][y].dx);
toy = gr.r[x][y].rly - 1;
tox += 1 + 26 * x;
toy += 7 * y;
if (!IS_WALL(levl[tox][toy].typ))
impossible("up: no wall at %d,%d?", tox, toy);
dodoor(tox, toy, &svr.rooms[gr.r[x][y].nroom]);
levl[tox][toy].doormask = D_NODOOR;
toy--;
}
roguejoin(fromx, fromy, tox, toy, FALSE);
return;
} else if (dir == XL_RIGHT) {
gr.r[x][y].doortable &= ~XL_RIGHT;
if (!gr.r[x][y].real) {
fromx = gr.r[x][y].rlx;
fromy = gr.r[x][y].rly;
fromx += 1 + 26 * x;
fromy += 7 * y;
} else {
fromx = gr.r[x][y].rlx + gr.r[x][y].dx;
fromy = gr.r[x][y].rly + rn2(gr.r[x][y].dy);
fromx += 1 + 26 * x;
fromy += 7 * y;
if (!IS_WALL(levl[fromx][fromy].typ))
impossible("down: no wall at %d,%d?", fromx, fromy);
dodoor(fromx, fromy, &svr.rooms[gr.r[x][y].nroom]);
levl[fromx][fromy].doormask = D_NODOOR;
fromx++;
}
if (x >= 2) {
impossible("right door from %d,%d going nowhere?", x, y);
return;
}
x++;
gr.r[x][y].doortable &= ~XL_LEFT;
if (!gr.r[x][y].real) {
tox = gr.r[x][y].rlx;
toy = gr.r[x][y].rly;
tox += 1 + 26 * x;
toy += 7 * y;
} else {
tox = gr.r[x][y].rlx - 1;
toy = gr.r[x][y].rly + rn2(gr.r[x][y].dy);
tox += 1 + 26 * x;
toy += 7 * y;
if (!IS_WALL(levl[tox][toy].typ))
impossible("left: no wall at %d,%d?", tox, toy);
dodoor(tox, toy, &svr.rooms[gr.r[x][y].nroom]);
levl[tox][toy].doormask = D_NODOOR;
tox--;
}
roguejoin(fromx, fromy, tox, toy, TRUE);
return;
} else
impossible("corridor in direction %d?", dir);
}
/* Modified walkfrom() from mkmaze.c */
staticfn void
miniwalk(coordxy x, coordxy y)
{
int q, dir;
int dirs[4];
while (1) {
q = 0;
#define doorhere (gr.r[x][y].doortable)
if (x > 0 && (!(doorhere & XL_LEFT))
&& (!gr.r[x - 1][y].doortable || !rn2(10)))
dirs[q++] = 0;
if (x < 2 && (!(doorhere & XL_RIGHT))
&& (!gr.r[x + 1][y].doortable || !rn2(10)))
dirs[q++] = 1;
if (y > 0 && (!(doorhere & XL_UP))
&& (!gr.r[x][y - 1].doortable || !rn2(10)))
dirs[q++] = 2;
if (y < 2 && (!(doorhere & XL_DOWN))
&& (!gr.r[x][y + 1].doortable || !rn2(10)))
dirs[q++] = 3;
/* Rogue levels aren't just 3 by 3 mazes; they have some extra
* connections, thus that 1/10 chance
*/
if (!q)
return;
dir = dirs[rn2(q)];
switch (dir) { /* Move in direction */
case 0:
doorhere |= XL_LEFT;
x--;
doorhere |= XL_RIGHT;
break;
case 1:
doorhere |= XL_RIGHT;
x++;
doorhere |= XL_LEFT;
break;
case 2:
doorhere |= XL_UP;
y--;
doorhere |= XL_DOWN;
break;
case 3:
doorhere |= XL_DOWN;
y++;
doorhere |= XL_UP;
break;
}
miniwalk(x, y);
}
#undef doorhere
}
void
makeroguerooms(void)
{
coordxy x, y;
/* Rogue levels are structured 3 by 3, with each section containing
* a room or an intersection. The minimum width is 2 each way.
* One difference between these and "real" Rogue levels: real Rogue
* uses 24 rows and NetHack only 23. So we cheat a bit by making the
* second row of rooms not as deep.
*
* Each normal space has 6/7 rows and 25 columns in which a room may
* actually be placed. Walls go from rows 0-5/6 and columns 0-24.
* Not counting walls, the room may go in
* rows 1-5 and columns 1-23 (numbering starting at 0). A room
* coordinate of this type may be converted to a level coordinate
* by adding 1+28*x to the column, and 7*y to the row. (The 1
* is because column 0 isn't used [we only use 1-78]).
* Room height may be 2-4 (2-5 on last row), length 2-23 (not
* counting walls).
*/
#define here gr.r[x][y]
svn.nroom = 0;
for (y = 0; y < 3; y++)
for (x = 0; x < 3; x++) {
/* Note: we want to insure at least 1 room. So, if the
* first 8 are all dummies, force the last to be a room.
*/
if (!rn2(5) && (svn.nroom || (x < 2 && y < 2))) {
/* Arbitrary: dummy rooms may only go where real
* ones do.
*/
here.real = FALSE;
here.rlx = rn1(22, 2);
here.rly = rn1((y == 2) ? 4 : 3, 2);
} else {
here.real = TRUE;
here.dx = rn1(22, 2); /* 2-23 long, plus walls */
here.dy = rn1((y == 2) ? 4 : 3, 2); /* 2-5 high, plus walls */
/* boundaries of room floor */
here.rlx = rnd(23 - here.dx + 1);
here.rly = rnd(((y == 2) ? 5 : 4) - here.dy + 1);
svn.nroom++;
}
here.doortable = 0;
}
miniwalk(rn2(3), rn2(3));
svn.nroom = 0;
for (y = 0; y < 3; y++)
for (x = 0; x < 3; x++) {
if (here.real) { /* Make a room */
coordxy lowx, lowy, hix, hiy;
gr.r[x][y].nroom = svn.nroom;
gs.smeq[svn.nroom] = svn.nroom;
lowx = 1 + 26 * x + here.rlx;
lowy = 7 * y + here.rly;
hix = 1 + 26 * x + here.rlx + here.dx - 1;
hiy = 7 * y + here.rly + here.dy - 1;
/* Strictly speaking, it should be lit only if above
* level 10, but since Rogue rooms are only
* encountered below level 10, use !rn2(7).
*/
add_room(lowx, lowy, hix, hiy, (boolean) !rn2(7), OROOM,
FALSE);
}
}
/* Now, add connecting corridors. */
for (y = 0; y < 3; y++)
for (x = 0; x < 3; x++) {
if (here.doortable & XL_DOWN)
roguecorr(x, y, XL_DOWN);
if (here.doortable & XL_RIGHT)
roguecorr(x, y, XL_RIGHT);
if (here.doortable & XL_LEFT)
impossible("left end of %d, %d never connected?", x, y);
if (here.doortable & XL_UP)
impossible("up end of %d, %d never connected?", x, y);
}
#undef here
}
void
corr(coordxy x, coordxy y)
{
if (rn2(50)) {
levl[x][y].typ = CORR;
} else {
levl[x][y].typ = SCORR;
}
}
void
makerogueghost(void)
{
struct monst *ghost;
struct obj *ghostobj;
struct mkroom *croom;
coordxy x, y;
if (!svn.nroom)
return; /* Should never happen */
croom = &svr.rooms[rn2(svn.nroom)];
x = somex(croom);
y = somey(croom);
if (!(ghost = makemon(&mons[PM_GHOST], x, y, NO_MM_FLAGS)))
return;
ghost->msleeping = 1;
ghost = christen_monst(ghost, roguename());
nhUse(ghost);
if (rn2(4)) {
ghostobj = mksobj_at(FOOD_RATION, x, y, FALSE, FALSE);
ghostobj->quan = (long) rnd(7);
ghostobj->owt = weight(ghostobj);
}
if (rn2(2)) {
ghostobj = mksobj_at(MACE, x, y, FALSE, FALSE);
ghostobj->spe = rnd(3);
if (rn2(4))
curse(ghostobj);
} else {
ghostobj = mksobj_at(TWO_HANDED_SWORD, x, y, FALSE, FALSE);
ghostobj->spe = rnd(5) - 2;
if (rn2(4))
curse(ghostobj);
}
ghostobj = mksobj_at(BOW, x, y, FALSE, FALSE);
ghostobj->spe = 1;
if (rn2(4))
curse(ghostobj);
ghostobj = mksobj_at(ARROW, x, y, FALSE, FALSE);
ghostobj->spe = 0;
ghostobj->quan = (long) rn1(10, 25);
ghostobj->owt = weight(ghostobj);
if (rn2(4))
curse(ghostobj);
if (rn2(2)) {
ghostobj = mksobj_at(RING_MAIL, x, y, FALSE, FALSE);
ghostobj->spe = rn2(3);
if (!rn2(3))
ghostobj->oerodeproof = TRUE;
if (rn2(4))
curse(ghostobj);
} else {
ghostobj = mksobj_at(PLATE_MAIL, x, y, FALSE, FALSE);
ghostobj->spe = rnd(5) - 2;
if (!rn2(3))
ghostobj->oerodeproof = TRUE;
if (rn2(4))
curse(ghostobj);
}
if (rn2(2)) {
ghostobj = mksobj_at(FAKE_AMULET_OF_YENDOR, x, y, TRUE, FALSE);
ghostobj->known = TRUE;
}
}
/*extralev.c*/