Some support of new code #defines to faciliate cross-compiling:
OPTIONS_AT_RUNTIME If this is defined, code to support obtaining
the compile time options and features is
included. If you define this, you'll also have
to compile sys/mdlib.c and link the resulting
object file into your game binary/executable.
CROSSCOMPILE Flags that this is a cross-compiled NetHack build,
where there are two stages:
1. makedefs and some other utilities are compiled
on the host platform and executed there to generate
some output files and header files needed by the
game.
2. the NetHack game files are compiled by a
cross-compiler to generate binary/executables for
a different platform than the one the build is
being run on. The executables produced for the
target platform may not be able to execute on the
build platform, except perhaps via a software
emulator.
The 2-stage process (1. host, 2.target) can be done
on the same platform to test the cross-compile
process. In that case, the host and target platforms
would be the same.
CROSSCOMPILE_HOST Separates/identifies code paths that should only be
be included in the compile on the host side, for
utilities that will be run on the host as part of
stage 1 to produce output files needed to build the
game. Examples are the code for makedefs, tile
conversion utilities, uudecode, dlb, etc.
CROSSCOMPILE_TARGET Separates/identifies code paths that should be
included on the build for the target platform
during stage 2, the cross-compiler stage. That
includes most of the pieces of the game itself
but the code is only flagged as such if it must
not execute on the host.
If you don't define any of those, things should build as before.
One follow-on change that is likely required is setting the new dependency
makedefs has on src/mdlib.c in Makefiles etc.
More information about the changes:
makedefs
- splinter off some of makedefs functionality into a separate file
called src/mdlib.c.
- src/mdlib.c, while included during the compile of makedefs.c
for producing the makedefs utility, can also be compiled
as a stand-alone object file for inclusion in the link step
of your NetHack game build. The src/mdlib.c code can then
deliver the same functionality that it provided to makedefs
right to your NetHack game code at run-time.
For example, do_runtime_info() will provide the caller with
the features and options that were built into the game.
Previously, that information was produced at build time on the
host and stored in a dat file. Under a cross-compile situation,
those values are highly suspect and might not even reflect the
correct options and setting for the cross-compiled target
platform's binary/executable. The compile of those values and
the functionality to obtain them needs to move to the target
cross-compiler stage of the build (stage 2).
- date information on the target-side binary is produced from
the cross-compiler preprocessor pre-defined macros __DATE__
and __TIME__, as they reflect the actual compile time of the
cross-compiled target and not host-side execution of a utility
to produce them. The cross-compiler itself, through those
pre-defined preprocessor macros, provides them to the target
platform binary/executable. They reflect the actual build
time of the target binary/executable (not values produced
at the time the makefiles utility was built and the
appropriate option selected to store them in a text file.)
- most Makefiles should not require adding the new file
src/mdlib.c because util/makedefs.c has a preprocessor
include "../src/mdlib.c" to draw in its contents. As previously
stated though, the Makefile dependency may be required:
makedefs.o: ../util/makedefs.c ../src/mdlib.c
^^^^^^^^^^^^^^^
2088 lines
72 KiB
Makefile
2088 lines
72 KiB
Makefile
# NetHack 3.7 Makefile.msc
|
|
# Copyright (c) NetHack PC Development Team 1993-2019
|
|
#
|
|
#==============================================================================
|
|
# Build Tools Environment
|
|
#
|
|
# NetHack 3.7 Work-in-progress Makefile for
|
|
# MS Visual Studio Visual C++ compiler
|
|
#
|
|
# Visual Studio Compilers Tested:
|
|
# - Microsoft Visual Studio 2017 Community Edition
|
|
# - Microsoft Visual Studio 2019 Community Edition
|
|
#
|
|
#==============================================================================
|
|
# This is used for building two distinct executables of NetHack:
|
|
#
|
|
# A tty port utilizing the Win32 Console I/O subsystem, Console
|
|
# NetHack.exe
|
|
#
|
|
# A Win32 native port built on the Windows API, Graphical NetHack or
|
|
# NetHackW.exe
|
|
#
|
|
# BEFORE YOU START, in addition to your C compiler and linker,
|
|
#
|
|
# o You will need a complete Lua source tree parallel to your
|
|
# NetHack source tree. Lua is not an optional requirement,
|
|
# it is required in order to process the level and dungeon
|
|
# description files during the game. You can obtain the
|
|
# Lua source from here:
|
|
# https://www.lua.org/download.html
|
|
#
|
|
# o If you want to include the curses Window port in the non-GUI
|
|
# NetHack.exe build, you will need a complete PDCurses source
|
|
# tree parallel to your NetHack source tree. You can obtain the
|
|
# PDCurses source from here:
|
|
# https://sourceforge.net/projects/pdcurses/files/pdcurses/
|
|
# or via git from here:
|
|
# git clone https://github.com/wmcbrine/PDCurses.git ../pdcurses
|
|
#
|
|
# o If you want your build of NetHack to include support for
|
|
# compressing your save files, or to be able to exchange and use
|
|
# compressed save files that originated on another platform such
|
|
# as Linux or a handheld phone or tablet, then you will need
|
|
# a copy of the zlib source tree parallel to your NetHack source
|
|
# tree. You can obtain the zlib source from here:
|
|
# https://www.zlib.net/zlib1211.zip
|
|
#
|
|
# If you want to find out more information about Lua, PDCurses, or zlib,
|
|
# here are the home page links for each at the time of this writing:
|
|
#
|
|
# Lua: https://www.lua.org/
|
|
# PDCurses: https://pdcurses.org/
|
|
# zlib: https://www.zlib.net/
|
|
#
|
|
# If you have any questions about building NetHack for the Windows platform
|
|
# please read sys/winnt/Install.nt file included in the distribution.
|
|
#
|
|
#==============================================================================
|
|
# DECISIONS SECTION
|
|
#
|
|
# Build Options Decisions
|
|
#
|
|
# There are currently 5 decisions that you can choose to make.
|
|
# none of the 5 decisions are absolutely required because defaults
|
|
# are in place:
|
|
#
|
|
# 1. Where do you want your build results to end up?
|
|
# 2. Do you want to include the optional curses port?
|
|
# 3. Do you want to include compressed savefile support to
|
|
# transfer compressed savefiles between platforms?
|
|
# 4. Do you want debug information in the executable?
|
|
# 5. Do you want to explicitly override auto-detection of
|
|
# a 32-bit or 64-bit target?
|
|
#
|
|
# Mandatory Lua source Location (not optional)
|
|
#
|
|
# Lua source code or is required to build NetHack-3.7.
|
|
# LUATOP below must point to the correct location of the LUA sources.
|
|
# By default it is assumed to be parallel to your NetHack source tree in
|
|
# the same parent directory/folder.
|
|
#
|
|
#------------------------------------------------------------------------------
|
|
#==============================================================================
|
|
#
|
|
#------------------------------------------------------------------------------
|
|
# 1. Where do you want the game to be built (which folder)?
|
|
#
|
|
GAMEDIR = ..\binary # Default game build directory
|
|
#
|
|
#------------------------------------------------------------------------------
|
|
# OPTIONAL - Curses window port support
|
|
#
|
|
# 2. Uncomment these and set them appropriately if you want to
|
|
# include curses port support alongside TTY support in your
|
|
# NetHack.exe binary.
|
|
#
|
|
# You'll have to set PDCURSES_H to the correct location of the
|
|
# PDCurses header (.h) files and PDCURSES_C to the location
|
|
# of your PDCurses C files.
|
|
#
|
|
#ADD_CURSES=Y
|
|
#PDCURSES_TOP=..\..\pdcurses
|
|
#
|
|
#------------------------------------------------------------------------------
|
|
# OPTIONAL - zlib support (to allow compressed savefile exchange across platforms
|
|
#
|
|
# 3. Location of zlib sources
|
|
#
|
|
#
|
|
#ADD_ZLIB=Y
|
|
#ZLIBTOP=..\..\zlib
|
|
#
|
|
#------------------------------------------------------------------------------
|
|
# 4. Do you want debug information available to the executable?
|
|
#
|
|
DEBUGINFO = Y
|
|
#
|
|
#------------------------------------------------------------------------------
|
|
# 5. This Makefile will attempt to auto-detect your selected target architecture
|
|
# based on Visual Studio command prompt configuration settins etc.
|
|
# However, if you want to manually override generation of a
|
|
# 32-bit or 64-bit build target, you can uncomment the apppropriate
|
|
# TARGET_CPU line below.
|
|
#
|
|
#TARGET_CPU=x64
|
|
#TARGET_CPU=x86
|
|
#
|
|
#
|
|
#==============================================================================
|
|
#==============================================================================
|
|
# This marks the end of the BUILD DECISIONS section.
|
|
#==============================================================================
|
|
#==============================================================================
|
|
#
|
|
# Location of LUA
|
|
#
|
|
# Original source needs to be obtained from:
|
|
# http://www.lua.org/ftp/lua-5.3.5.tar.gz
|
|
#
|
|
# This build assumes that the LUA sources are located
|
|
# at the specified location. If they are actually elsewhere
|
|
# you'll need to specify the correct spot below in order to
|
|
# successfully build NetHack-3.7. You cannot build a functional
|
|
# version of NetHack-3.7 Work-in-progress without including Lua.
|
|
#
|
|
LUATOP=..\..\lua-5.3.5
|
|
#
|
|
#
|
|
#==============================================================================
|
|
#
|
|
#TEST_CROSSCOMPILE=Y
|
|
#OPTIONS_AT_RUNTIME=Y
|
|
#
|
|
#==============================================================================
|
|
#======================== End of Modification Section =========================
|
|
#==============================================================================
|
|
#
|
|
# #################################################
|
|
# # #
|
|
# # Nothing below here should have to be changed. #
|
|
# # #
|
|
# #################################################
|
|
#
|
|
#==============================================================================
|
|
#
|
|
# The version of the game this Makefile was designed for
|
|
NETHACK_VERSION="3.7.0"
|
|
|
|
# A brief version for use in macros
|
|
NHV=$(NETHACK_VERSION:.=)
|
|
NHV=$(NHV:"=)
|
|
|
|
#
|
|
# Source directories. Makedefs hardcodes these, don't change them.
|
|
#
|
|
|
|
INCL = ..\include # NetHack include files
|
|
DAT = ..\dat # NetHack data files
|
|
DOC = ..\doc # NetHack documentation files
|
|
UTIL = ..\util # Utility source
|
|
SRC = ..\src # Main source
|
|
SSYS = ..\sys\share # Shared system files
|
|
MSWSYS = ..\sys\winnt # mswin specific files
|
|
TTY = ..\win\tty # window port files (tty)
|
|
MSWIN = ..\win\win32 # window port files (win32)
|
|
WCURSES = ..\win\curses # window port files (curses)
|
|
WSHR = ..\win\share # Tile support files
|
|
|
|
#
|
|
# Object directory.
|
|
#
|
|
|
|
OBJ = o
|
|
|
|
#
|
|
#==========================================
|
|
# Exe File Info.
|
|
#==========================================
|
|
|
|
#
|
|
#
|
|
# Optional high-quality BSD random number generation routines
|
|
# (see pcconf.h). Set to nothing if not used.
|
|
#
|
|
|
|
RANDOM = $(OBJ)\random.o
|
|
#RANDOM =
|
|
BCRYPT=bcrypt.lib
|
|
WINPFLAG= -DTILES -DMSWIN_GRAPHICS -DWIN32CON
|
|
|
|
# To store all the level files,
|
|
# help files, etc. in a single library file.
|
|
# USE_DLB = Y is left uncommented
|
|
|
|
USE_DLB = Y
|
|
|
|
! IF ("$(USE_DLB)"=="Y")
|
|
DLBFLG = -DDLB
|
|
! ELSE
|
|
DLBFLG =
|
|
! ENDIF
|
|
|
|
#
|
|
# If you defined ZLIB_COMP in include/config.h and you need
|
|
# to link with the zlib.lib library, uncomment the line below.
|
|
# If necessary, prefix explicit path information to the file name
|
|
# otherwise it assumes the NetHack src directory.
|
|
#
|
|
|
|
#ZLIB = zlib.lib
|
|
|
|
|
|
#==========================================
|
|
#================ MACROS ==================
|
|
#==========================================
|
|
# This section creates shorthand macros for many objects
|
|
# referenced later on in the Makefile.
|
|
#
|
|
#
|
|
# Shorten up the location for some files
|
|
#
|
|
|
|
O = $(OBJ)^\
|
|
|
|
U = $(UTIL)^\
|
|
|
|
#
|
|
# Utility Objects.
|
|
#
|
|
|
|
MAKESRC = $(U)makedefs.c
|
|
|
|
MAKEOBJS = $(O)makedefs.o $(O)monst.o $(O)objects.o
|
|
|
|
!IFDEF OBSOLETE_LEVEL_COMPILER
|
|
LEVCOMPOBJS = $(O)lev_yacc.o $(O)lev_lex.o $(O)lev_main.o \
|
|
$(O)alloc.o $(O)decl.o $(O)drawing.o $(O)monst.o $(O)objects.o $(O)panic.o
|
|
!ENDIF
|
|
|
|
DGNCOMPOBJS = $(O)dgn_yacc.o $(O)dgn_lex.o $(O)dgn_main.o \
|
|
$(O)alloc.o $(O)panic.o
|
|
|
|
RECOVOBJS = $(O)recover.o
|
|
|
|
TILEFILES = $(WSHR)\monsters.txt $(WSHR)\objects.txt $(WSHR)\other.txt
|
|
|
|
#
|
|
# These are not invoked during a normal game build in 3.4
|
|
#
|
|
TEXT_IO = $(O)tiletext.o $(O)tiletxt.o $(O)drawing.o \
|
|
$(O)decl.o $(O)monst.o $(O)objects.o
|
|
|
|
TEXT_IO32 = $(O)tilete32.o $(O)tiletx32.o $(O)drawing.o \
|
|
$(O)decl.o $(O)monst.o $(O)objects.o
|
|
|
|
GIFREADERS = $(O)gifread.o $(O)alloc.o $(O)panic.o
|
|
GIFREADERS32 = $(O)gifrd32.o $(O)alloc.o $(O)panic.o
|
|
|
|
PPMWRITERS = $(O)ppmwrite.o $(O)alloc.o $(O)panic.o
|
|
|
|
#
|
|
# Object files for the game itself.
|
|
#
|
|
|
|
VOBJ01 = $(O)allmain.o $(O)alloc.o $(O)apply.o $(O)artifact.o
|
|
VOBJ02 = $(O)attrib.o $(O)ball.o $(O)bones.o $(O)botl.o
|
|
VOBJ03 = $(O)cmd.o $(O)dbridge.o $(O)decl.o $(O)detect.o
|
|
VOBJ04 = $(O)dig.o $(O)display.o $(O)do.o $(O)do_name.o
|
|
VOBJ05 = $(O)do_wear.o $(O)dog.o $(O)dogmove.o $(O)dokick.o
|
|
VOBJ06 = $(O)dothrow.o $(O)drawing.o $(O)dungeon.o $(O)eat.o
|
|
VOBJ07 = $(O)end.o $(O)engrave.o $(O)exper.o $(O)explode.o
|
|
VOBJ08 = $(O)extralev.o $(O)files.o $(O)fountain.o $(O)hack.o
|
|
VOBJ09 = $(O)hacklib.o $(O)invent.o $(O)light.o $(O)lock.o
|
|
VOBJ10 = $(O)mail.o $(O)makemon.o $(O)mapglyph.o $(O)mcastu.o
|
|
VOBJ11 = $(O)mhitm.o $(O)mhitu.o $(O)minion.o $(O)mklev.o
|
|
VOBJ12 = $(O)mkmap.o $(O)mkmaze.o $(O)mkobj.o $(O)mkroom.o
|
|
VOBJ13 = $(O)mon.o $(O)mondata.o $(O)monmove.o $(O)monst.o
|
|
VOBJ14 = $(O)mplayer.o $(O)mthrowu.o $(O)muse.o $(O)isaac64.o
|
|
VOBJ15 = $(O)music.o $(O)o_init.o $(O)objects.o $(O)objnam.o
|
|
VOBJ16 = $(O)options.o $(O)pager.o $(O)pickup.o $(O)pline.o
|
|
VOBJ17 = $(O)polyself.o $(O)potion.o $(O)pray.o $(O)priest.o
|
|
VOBJ18 = $(O)quest.o $(O)questpgr.o $(RANDOM) $(O)read.o
|
|
VOBJ19 = $(O)rect.o $(O)region.o $(O)restore.o $(O)rip.o
|
|
VOBJ20 = $(O)rnd.o $(O)role.o $(O)rumors.o $(O)save.o
|
|
VOBJ21 = $(O)shk.o $(O)shknam.o $(O)sit.o $(O)sounds.o
|
|
VOBJ22 = $(O)sp_lev.o $(O)spell.o $(O)steal.o $(O)steed.o
|
|
VOBJ23 = $(O)sys.o $(O)teleport.o $(O)timeout.o $(O)topten.o
|
|
VOBJ24 = $(O)track.o $(O)trap.o $(O)u_init.o $(O)uhitm.o
|
|
VOBJ25 = $(O)vault.o $(O)vis_tab.o $(O)vision.o $(O)weapon.o
|
|
VOBJ26 = $(O)were.o $(O)wield.o $(O)windows.o $(O)wizard.o
|
|
VOBJ27 = $(O)worm.o $(O)worn.o $(O)write.o $(O)zap.o
|
|
VOBJ28 = $(O)sfbase.o $(O)sfdata.o
|
|
VOBJ29 = $(O)sfstruct.o $(O)sfascii.o $(O)sflendian.o
|
|
|
|
LUAOBJ = $(O)nhlua.o $(O)nhlsel.o
|
|
|
|
DLBOBJ = $(O)dlb.o
|
|
|
|
REGEX = $(O)cppregex.o
|
|
|
|
TTYOBJ = $(O)topl.o $(O)getline.o $(O)wintty.o
|
|
|
|
!IFDEF TEST_CROSSCOMPILE
|
|
CROSSDEFINE_TARGET = -DCROSSCOMPILE_TARGET
|
|
CROSSDEFINE_HOST = -DCROSSCOMPILE_HOST
|
|
CROSSCOMPILE = -DCROSSCOMPILE
|
|
CROSSDEFINES = $(CROSSCOMPILE) $(CROSSDEFINE_HOST) $(CROSSDEFINE_TARGET)
|
|
OPTIONS_AT_RUNTIME=Y
|
|
!ELSE
|
|
CROSSDEFINE_TARGET =
|
|
CROSSDEFINE_HOST =
|
|
CROSSCOMPILE =
|
|
CROSSDEFINES =
|
|
CROSSDEFINES =
|
|
!ENDIF
|
|
|
|
!IF "$(OPTIONS_AT_RUNTIME)" == "Y"
|
|
MDLIB = $(O)mdlib.o
|
|
RUNTIMEOPTDEF=-DOPTIONS_AT_RUNTIME
|
|
!ELSE
|
|
MDLIB =
|
|
RUNTIMEOPTDEF=
|
|
!ENDIF
|
|
|
|
!IFNDEF ADD_CURSES
|
|
CURSESOBJ=
|
|
!ELSE
|
|
CURSESOBJ= $(O)cursdial.o $(O)cursinit.o $(O)cursinvt.o $(O)cursmain.o \
|
|
$(O)cursmesg.o $(O)cursmisc.o $(O)cursstat.o $(O)curswins.o
|
|
!ENDIF
|
|
|
|
SOBJ = $(O)windmain.o $(O)winnt.o $(O)win10.o \
|
|
$(O)safeproc.o $(O)nhlan.o $(SOUND)
|
|
|
|
OBJS = $(VOBJ01) $(VOBJ02) $(VOBJ03) $(VOBJ04) $(VOBJ05) \
|
|
$(VOBJ06) $(VOBJ07) $(VOBJ08) $(VOBJ09) $(VOBJ10) \
|
|
$(VOBJ11) $(VOBJ12) $(VOBJ13) $(VOBJ14) $(VOBJ15) \
|
|
$(VOBJ16) $(VOBJ17) $(VOBJ18) $(VOBJ19) $(VOBJ20) \
|
|
$(VOBJ21) $(VOBJ22) $(VOBJ23) $(VOBJ24) $(VOBJ25) \
|
|
$(VOBJ26) $(VOBJ27) $(VOBJ28) $(VOBJ29) $(VOBJ30) \
|
|
$(REGEX) $(CURSESOBJ) $(MDLIB)
|
|
|
|
GUIOBJ = $(O)mhaskyn.o $(O)mhdlg.o \
|
|
$(O)mhfont.o $(O)mhinput.o $(O)mhmain.o $(O)mhmap.o \
|
|
$(O)mhmenu.o $(O)mhmsgwnd.o $(O)mhrip.o $(O)mhsplash.o \
|
|
$(O)mhstatus.o $(O)mhtext.o $(O)mswproc.o $(O)NetHackW.o
|
|
|
|
GUIHDR = $(MSWIN)\mhaskyn.h $(MSWIN)\mhdlg.h $(MSWIN)\mhfont.h \
|
|
$(MSWIN)\mhinput.h $(MSWIN)\mhmain.h $(MSWIN)\mhmap.h $(MSWIN)\mhmenu.h \
|
|
$(MSWIN)\mhmsg.h $(MSWIN)\mhmsgwnd.h $(MSWIN)\mhrip.h $(MSWIN)\mhstatus.h \
|
|
$(MSWIN)\mhtext.h $(MSWIN)\resource.h $(MSWIN)\winMS.h
|
|
|
|
COMCTRL = comctl32.lib
|
|
|
|
KEYDLLS = $(GAMEDIR)\nhdefkey.dll $(GAMEDIR)\nh340key.dll $(GAMEDIR)\nhraykey.dll
|
|
|
|
TILEUTIL16 = $(UTIL)\tile2bmp.exe
|
|
TILEBMP16 = $(SRC)\tiles.bmp
|
|
|
|
TILEUTIL32 = $(UTIL)\til2bm32.exe
|
|
TILEBMP32 = $(SRC)\tiles32.bmp
|
|
|
|
SOUND = $(OBJ)\ntsound.o
|
|
|
|
VVOBJ = $(O)version.o
|
|
|
|
ALLOBJ = $(SOBJ) $(DLBOBJ) $(WOBJ) $(OBJS) $(VVOBJ) $(LUAOBJ)
|
|
|
|
OPTIONS_FILE = $(DAT)\options
|
|
|
|
#===============-=================================================
|
|
# LUA library
|
|
# Source from http://www.lua.org/ftp/lua-5.3.5.tar.gz
|
|
#=================================================================
|
|
|
|
!IFDEF LUATOP
|
|
LUATMP = $(LUATOP:..\..\lua-=) #strip leading "..\..\lua-"
|
|
LUATMP = $(LUATMP:-beta=) #strip suffix if exists "-beta"
|
|
!IF "$(LUATMP)" == "5.4.0"
|
|
LUAVER = 5.4.0
|
|
!ENDIF
|
|
!ELSE
|
|
!ERROR NetHack 3.7 requires LUA so LUATOP must be defined
|
|
!ENDIF
|
|
|
|
!IFNDEF LUAVER
|
|
LUATMP = $(LUATOP:..\..\LUA-=) #strip leading "..\..\LUA-"
|
|
LUATMP = $(LUATMP:-BETA=) #strip suffix if exists "-BETA"
|
|
!IF "$(LUATMP)" == "5.4.0"
|
|
LUAVER = 5.4.0
|
|
!ELSE
|
|
LUAVER = 5.3.5
|
|
!ENDIF
|
|
!ENDIF
|
|
|
|
LUASRC = $(LUATOP)\src
|
|
LUALIB = $(O)lua$(LUAVER)-static.lib
|
|
LUADLL = $(O)lua$(LUAVER).dll
|
|
LUAINCL = /I$(LUASRC)
|
|
LUATARGETS = lua.exe luac.exe $(LUADLL) $(LUALIB)
|
|
|
|
LUASRCFILES = lapi.c lauxlib.c lbaselib.c lcode.c \
|
|
lcorolib.c lctype.c ldblib.c ldebug.c ldo.c \
|
|
ldump.c lfunc.c lgc.c linit.c liolib.c llex.c \
|
|
lmathlib.c lmem.c loadlib.c lobject.c lopcodes.c \
|
|
loslib.c lparser.c lstate.c lstring.c lstrlib.c \
|
|
ltable.c ltablib.c ltm.c lundump.c lutf8lib.c \
|
|
lvm.c lzio.c
|
|
|
|
LUAOBJFILES = $(O)lapi.o $(O)lauxlib.o $(O)lbaselib.o \
|
|
$(O)lcode.o $(O)lcorolib.o $(O)lctype.o $(O)ldblib.o \
|
|
$(O)ldebug.o $(O)ldo.o $(O)ldump.o $(O)lfunc.o \
|
|
$(O)lgc.o $(O)linit.o $(O)liolib.o $(O)llex.o \
|
|
$(O)lmathlib.o $(O)lmem.o $(O)loadlib.o $(O)lobject.o \
|
|
$(O)lopcodes.o $(O)loslib.o $(O)lparser.o $(O)lstate.o \
|
|
$(O)lstring.o $(O)lstrlib.o $(O)ltable.o $(O)ltablib.o \
|
|
$(O)ltm.o $(O)lundump.o $(O)lutf8lib.o $(O)lvm.o $(O)lzio.o
|
|
|
|
!IF "$(LUAVER)" == "5.3.5"
|
|
LUASRCFILES = $(LUASRCFILES) lbitlib.c
|
|
LUAOBJFILES = $(LUAOBJFILES) $(O)lbitlib.o
|
|
!ELSEIF "$(LUAVER)" == "5.4.0"
|
|
# 5.4.0 adds header files ljumptab.h and lopnames.h
|
|
# and removes lbitlib.c
|
|
!ENDIF
|
|
|
|
!IF "$(ADD_CURSES)" == "Y"
|
|
#===============-=================================================
|
|
# PDCurses build macros
|
|
# Latest PDCurses from https://github.com/wmcbrine/PDCurses.git
|
|
#=================================================================
|
|
|
|
PDCURSES_CURSES_H = $(PDCURSES_TOP)\curses.h
|
|
PDCURSES_CURSPRIV_H = $(PDCURSES_TOP)\curspriv.h
|
|
PDCURSES_HEADERS = $(PDCURSES_CURSES_H) $(PDCURSES_CURSPRIV_H)
|
|
PDCSRC = $(PDCURSES_TOP)\pdcurses
|
|
PDCWINCON = $(PDCURSES_TOP)\wincon
|
|
|
|
PDCLIBOBJS = $(O)addch.o $(O)addchstr.o $(O)addstr.o $(O)attr.o $(O)beep.o \
|
|
$(O)bkgd.o $(O)border.o $(O)clear.o $(O)color.o $(O)delch.o $(O)deleteln.o \
|
|
$(O)getch.o $(O)getstr.o $(O)getyx.o $(O)inch.o $(O)inchstr.o \
|
|
$(O)initscr.o $(O)inopts.o $(O)insch.o $(O)insstr.o $(O)instr.o $(O)kernel.o \
|
|
$(O)keyname.o $(O)mouse.o $(O)move.o $(O)outopts.o $(O)overlay.o $(O)pad.o \
|
|
$(O)panel.o $(O)printw.o $(O)refresh.o $(O)scanw.o $(O)scr_dump.o $(O)scroll.o \
|
|
$(O)slk.o $(O)termattr.o $(O)touch.o $(O)util.o $(O)window.o $(O)debug.o
|
|
|
|
PDCOBJS = $(O)pdcclip.o $(O)pdcdisp.o $(O)pdcgetsc.o $(O)pdckbd.o $(O)pdcscrn.o \
|
|
$(O)pdcsetsc.o $(O)pdcutil.o
|
|
|
|
PDCLIB = $(O)pdcurses.lib
|
|
|
|
PDCINCL = /I$(PDCURSES_TOP) /I$(PDCSRC) /I$(PDCWINCON)
|
|
|
|
!ELSE
|
|
PDCLIB =
|
|
!ENDIF
|
|
|
|
#==========================================
|
|
# Header file macros
|
|
#==========================================
|
|
|
|
CONFIG_H = $(INCL)\config.h $(INCL)\config1.h $(INCL)\tradstdc.h \
|
|
$(INCL)\global.h $(INCL)\coord.h $(INCL)\vmsconf.h \
|
|
$(INCL)\system.h $(INCL)\unixconf.h $(INCL)\os2conf.h \
|
|
$(INCL)\micro.h $(INCL)\pcconf.h $(INCL)\tosconf.h \
|
|
$(INCL)\amiconf.h $(INCL)\macconf.h $(INCL)\beconf.h \
|
|
$(INCL)\ntconf.h
|
|
|
|
HACK_H = $(INCL)\hack.h $(CONFIG_H) $(INCL)\align.h $(INCL)\context.h \
|
|
$(INCL)\dungeon.h $(INCL)\monsym.h $(INCL)\mkroom.h \
|
|
$(INCL)\objclass.h $(INCL)\youprop.h $(INCL)\prop.h \
|
|
$(INCL)\permonst.h $(INCL)\monattk.h \
|
|
$(INCL)\monflag.h $(INCL)\mondata.h $(INCL)\pm.h \
|
|
$(INCL)\wintype.h $(INCL)\decl.h $(INCL)\quest.h \
|
|
$(INCL)\spell.h $(INCL)\color.h $(INCL)\obj.h \
|
|
$(INCL)\you.h $(INCL)\attrib.h $(INCL)\monst.h $(INCL)\lint.h \
|
|
$(INCL)\mextra.h $(INCL)\skills.h $(INCL)\onames.h \
|
|
$(INCL)\timeout.h $(INCL)\trap.h $(INCL)\flag.h $(INCL)\rm.h \
|
|
$(INCL)\vision.h $(INCL)\display.h $(INCL)\engrave.h \
|
|
$(INCL)\rect.h $(INCL)\region.h $(INCL)\winprocs.h $(INCL)\botl.h \
|
|
$(INCL)\wintty.h $(INCL)\sys.h $(INCL)\trampoli.h
|
|
|
|
LEV_H = $(INCL)\lev.h
|
|
DGN_FILE_H = $(INCL)\dgn_file.h
|
|
!IFDEF OBSOLETE_LEVEL_COMPILER
|
|
LEV_COMP_H = $(INCL)\lev_comp.h
|
|
!ENDIF
|
|
SP_LEV_H = $(INCL)\sp_lev.h
|
|
TILE_H = ..\win\share\tile.h
|
|
|
|
#==========================================
|
|
# Miscellaneous
|
|
#==========================================
|
|
|
|
DATABASE = $(DAT)\data.base
|
|
|
|
#==========================================
|
|
#==========================================
|
|
# Setting up the compiler and linker
|
|
#==========================================
|
|
#==========================================
|
|
|
|
#
|
|
# ctags options
|
|
#
|
|
#CTAGSCMD=ctags-orig.exe
|
|
CTAGSCMD=..\..\..\ctags\ctags.exe
|
|
CTAGSOPT =--language-force=c --sort=no -D"Bitfield(x,n)=unsigned x : n" --excmd=pattern
|
|
#
|
|
# ctags wants unix-style pathnames
|
|
#
|
|
TINC = $(INCL:\=/)
|
|
TSRC = $(SRC:\=/)
|
|
|
|
|
|
cc=cl
|
|
cpp=cpp
|
|
link=link
|
|
rc=Rc
|
|
|
|
# Before we get started, this section is used to determine the version of
|
|
# Visual Studio we are using. We set VSVER to 0000 to flag any version that
|
|
# is too old or untested.
|
|
#
|
|
#NMAKE version 1421277022 is distributed with latest VS 2019
|
|
|
|
#!MESSAGE $(MAKEFLAGS)
|
|
#!MESSAGE $(MAKEDIR)
|
|
#!MESSAGE $(MAKE)
|
|
|
|
MAKEVERSION=$(_NMAKE_VER:.= )
|
|
MAKEVERSION=$(MAKEVERSION: =)
|
|
#!MESSAGE $(_NMAKE_VER)
|
|
#!MESSAGE $(MAKEVERSION)
|
|
|
|
VSNEWEST=2019
|
|
!IF ($(MAKEVERSION) < 1000000000)
|
|
VSVER=0000 #untested ancient version
|
|
!ELSEIF ($(MAKEVERSION) > 1000000000) && ($(MAKEVERSION) < 1100000000)
|
|
VSVER=2010
|
|
!ELSEIF ($(MAKEVERSION) > 1100000000) && ($(MAKEVERSION) < 1200000000)
|
|
VSVER=2012
|
|
!ELSEIF ($(MAKEVERSION) > 1200000000) && ($(MAKEVERSION) < 1400000000)
|
|
VSVER=2013
|
|
!ELSEIF ($(MAKEVERSION) > 1400000000) && ($(MAKEVERSION) < 1411000000)
|
|
VSVER=2015
|
|
!ELSEIF ($(MAKEVERSION) > 1411000000) && ($(MAKEVERSION) < 1416270312)
|
|
VSVER=2017
|
|
!ELSEIF ($(MAKEVERSION) > 1416270311) && ($(MAKEVERSION) < 1421277023)
|
|
VSVER=$(VSNEWEST)
|
|
!ELSEIF ($(MAKEVERSION) > 1421277022)
|
|
VSVER=2999 #untested future version
|
|
!ENDIF
|
|
|
|
!IF ($(VSVER) >= 2012)
|
|
!MESSAGE Autodetected Visual Studio $(VSVER)
|
|
!ELSEIF ($(VSVER) == 2999
|
|
!MESSAGE The version of Visual Studio is newer than the most recent at
|
|
!MESSAGE the time this Makefile was crafted (Visual Studio $(VSNEWEST)).
|
|
!MESSAGE Because it is newer we'll proceed expecting that the
|
|
!MESSAGE VS$(VSNEWEST) processing will still work.
|
|
!ELSEIF ($(VSVER) == 0000)
|
|
!MESSAGE The version of Visual Studio appears to be quite old, older
|
|
!MESSAGE than VS2010 which is the oldest supported version by this
|
|
!MESSAGE Makefile, so we'll stop now.
|
|
!ERROR Untested old Visual Studio version with NMAKE $(_NMAKE_VER).
|
|
!ENDIF
|
|
|
|
!IF ($(VSVER) == 2010)
|
|
# For VS2010 use "setenv /x86" or "setenv /x64" before invoking make process
|
|
# DO NOT DELETE THE FOLLOWING LINE
|
|
!include <win32.mak>
|
|
! ENDIF
|
|
|
|
#These will be in the environment variables with one of the VS2017
|
|
#developer command prompts.
|
|
#VSCMD_ARG_HOST_ARCH=x64
|
|
#VSCMD_ARG_TGT_ARCH=x86
|
|
|
|
!IFDEF VSCMD_ARG_HOST_ARCH
|
|
!MESSAGE Host architecture is $(VSCMD_ARG_HOST_ARCH)
|
|
!MESSAGE Target architecture is $(VSCMD_ARG_TGT_ARCH)
|
|
! IFNDEF TARGET_CPU
|
|
! IF "$(VSCMD_ARG_TGT_ARCH)"=="x64"
|
|
TARGET_CPU=x64
|
|
! ELSE
|
|
TARGET_CPU=x86
|
|
! ENDIF
|
|
! ENDIF
|
|
!ENDIF
|
|
|
|
!IF "$(TARGET_CPU)" == ""
|
|
TARGET_CPU=x86
|
|
!ENDIF
|
|
|
|
!IF ($(VSVER) == 2010)
|
|
CL_RECENT=
|
|
!ELSE
|
|
! IF ($(VSVER) > 2010)
|
|
CL_RECENT=-sdl
|
|
! ENDIF
|
|
!ENDIF
|
|
|
|
#==========================================
|
|
# More compiler setup post-macros
|
|
#==========================================
|
|
#----------------------------------------------------------------
|
|
|
|
!IF "$(ADD_CURSES)" == "Y"
|
|
CURSESDEF=-D"CURSES_GRAPHICS" -D"CURSES_BRIEF_INCLUDE" -DCHTYPE_32
|
|
!ELSE
|
|
CURSDEF=
|
|
CURSESLIB=
|
|
!ENDIF
|
|
|
|
ccommon= -c -nologo -D"_CONSOLE" -D"_CRT_NONSTDC_NO_DEPRECATE" -D"_CRT_SECURE_NO_DEPRECATE" \
|
|
-D"_LIB" -D"_SCL_SECURE_NO_DEPRECATE" -D"_VC80_UPGRADE=0x0600" -D"DLB" -D"_MBCS" \
|
|
-DCRTAPI1=_cdecl -DCRTAPI2=_cdecl -D"NDEBUG" -D"YY_NO_UNISTD_H" \
|
|
-DHAS_STDINT_H -DHAS_INLINE $(CURSESDEF) $(RUNTIMEOPTDEF) \
|
|
-EHsc -fp:precise -Gd -GF -GS -Gy \
|
|
$(CL_RECENT) -WX- -Zc:forScope -Zc:wchar_t -Zi
|
|
cdebug= -analyze- -D"_DEBUG" -MTd -RTC1 -Od
|
|
crelease= -analyze- -D"_MBCS" -errorReport:prompt -MT -O2 -Ot -Ox -Oy
|
|
|
|
lcommon= /NOLOGO /INCREMENTAL:NO
|
|
|
|
!IF "$(DEBUGINFO)" == "Y"
|
|
ldebug = /DEBUG
|
|
cflags1=$(ccommon) $(cdebug)
|
|
lflags1=$(lcommon) $(ldebug)
|
|
!ELSE
|
|
ldebug= /DEBUG
|
|
cflags1=$(ccommon) $(crelease)
|
|
lflags1=$(lcommon) $(ldebug)
|
|
!ENDIF
|
|
|
|
lflags= $(lflags1)
|
|
|
|
!IF "$(TARGET_CPU)" == "x86"
|
|
cflags = $(cflags1) -D_X86_=1 -DWIN32 -D_WIN32 -W3
|
|
scall = -Gz
|
|
|
|
!ELSEIF "$(TARGET_CPU)" == "x64"
|
|
cflags = $(cflags1) -D_AMD64_=1 -DWIN64 -D_WIN64 -DWIN32 -D_WIN32 -W4
|
|
scall =
|
|
!ENDIF
|
|
|
|
!IF ($(VSVER) >= 2012)
|
|
cflags = $(cflags:-W4=-W3)
|
|
!ENDIF
|
|
|
|
#More verbose warning output options below
|
|
#cflags = $(cflags:-W4=-wd4131
|
|
#cflags = $(cflags:-W4=-Wall)
|
|
#cflags = $(cflags:-W3=-wd4131
|
|
#cflags = $(cflags:-W3=-Wall)
|
|
|
|
# declarations for use on Intel x86 systems
|
|
!IF "$(TARGET_CPU)" == "x86"
|
|
DLLENTRY = @12
|
|
EXEVER=5.01
|
|
MACHINE=/MACHINE:X86
|
|
!ENDIF
|
|
|
|
# declarations for use on AMD64 systems
|
|
!IF "$(TARGET_CPU)" == "x64"
|
|
DLLENTRY =
|
|
EXEVER=5.02
|
|
MACHINE=/MACHINE:X64
|
|
!ENDIF
|
|
|
|
# for Windows applications
|
|
conlflags = $(lflags) -subsystem:console,$(EXEVER)
|
|
guilflags = $(lflags) -subsystem:windows,$(EXEVER)
|
|
dlllflags = $(lflags) -entry:_DllMainCRTStartup$(DLLENTRY) -dll
|
|
|
|
# basic subsystem specific libraries, less the C Run-Time
|
|
baselibs = kernel32.lib $(optlibs) $(winsocklibs) advapi32.lib gdi32.lib \
|
|
ole32.lib Shell32.lib
|
|
winlibs = $(baselibs) user32.lib comdlg32.lib winspool.lib
|
|
|
|
# for Windows applications that use the C Run-Time libraries
|
|
conlibs = $(baselibs)
|
|
guilibs = $(winlibs)
|
|
#
|
|
|
|
INCLDIR= /I..\include /I..\sys\winnt $(LUAINCL)
|
|
|
|
#==========================================
|
|
# Util builds
|
|
#==========================================
|
|
|
|
cflagsBuild = $(cflags) $(INCLDIR) $(WINPFLAG) $(DLBFLG) -DSAFEPROCS
|
|
lflagsBuild = $(lflags) $(conlibs) $(MACHINE)
|
|
|
|
#==========================================
|
|
# - Game build
|
|
#==========================================
|
|
|
|
LIBS= user32.lib winmm.lib $(ZLIB) $(CURSESLIB)
|
|
|
|
! IF ("$(USE_DLB)"=="Y")
|
|
DLB = nhdat$(NHV)
|
|
! ELSE
|
|
DLB =
|
|
! ENDIF
|
|
|
|
#==========================================
|
|
#================ RULES ==================
|
|
#==========================================
|
|
|
|
.SUFFIXES: .exe .o .til .uu .c .y .l
|
|
|
|
#==========================================
|
|
# Rules for files in src
|
|
#==========================================
|
|
|
|
.c{$(OBJ)}.o:
|
|
@$(cc) $(cflagsBuild) $(CROSSDEFINES) -Fo$@ $<
|
|
|
|
{$(SRC)}.c{$(OBJ)}.o:
|
|
@$(cc) $(cflagsBuild) $(CROSSDEFINES) -Fo$@ $<
|
|
|
|
#==========================================
|
|
# Rules for files in sys\share
|
|
#==========================================
|
|
|
|
{$(SSYS)}.c{$(OBJ)}.o:
|
|
@$(cc) $(cflagsBuild) $(CROSSDEFINES) -Fo$@ $<
|
|
|
|
{$(SSYS)}.cpp{$(OBJ)}.o:
|
|
@$(cc) $(cflagsBuild) $(CROSSDEFINES) /EHsc -Fo$@ $<
|
|
|
|
#==========================================
|
|
# Rules for files in sys\winnt
|
|
#==========================================
|
|
|
|
{$(MSWSYS)}.c{$(OBJ)}.o:
|
|
@$(cc) $(cflagsBuild) -Fo$@ $<
|
|
|
|
{$(MSWSYS)}.h{$(INCL)}.h:
|
|
@copy $< $@
|
|
|
|
#==========================================
|
|
# Rules for files in util
|
|
#==========================================
|
|
|
|
{$(UTIL)}.c{$(OBJ)}.o:
|
|
@$(cc) $(cflagsBuild) $(CROSSDEFINES) -Fo$@ $<
|
|
|
|
#==========================================
|
|
# Rules for files in win\share
|
|
#==========================================
|
|
|
|
{$(WSHR)}.c{$(OBJ)}.o:
|
|
@$(cc) $(cflagsBuild) $(CROSSDEFINES) -Fo$@ $<
|
|
|
|
{$(WSHR)}.h{$(INCL)}.h:
|
|
@copy $< $@
|
|
|
|
#{$(WSHR)}.txt{$(DAT)}.txt:
|
|
# @copy $< $@
|
|
|
|
#==========================================
|
|
# Rules for files in win\tty
|
|
#==========================================
|
|
|
|
{$(TTY)}.c{$(OBJ)}.o:
|
|
$(cc) $(cflagsBuild) $(CROSSDEFINES) -Fo$@ $<
|
|
|
|
|
|
#==========================================
|
|
# Rules for files in win\win32
|
|
#==========================================
|
|
|
|
{$(MSWIN)}.c{$(OBJ)}.o:
|
|
$(cc) $(cflagsBuild) $(CROSSDEFINES) -Fo$@ $<
|
|
|
|
#==========================================
|
|
# Rules for files in win\curses
|
|
#==========================================
|
|
|
|
{$(WCURSES)}.c{$(OBJ)}.o:
|
|
@$(cc) -DPDC_NCMOUSE $(PDCINCL) $(cflagsBuild) $(CROSSDEFINES) -Fo$@ $<
|
|
|
|
#{$(WCURSES)}.txt{$(DAT)}.txt:
|
|
# @copy $< $@
|
|
|
|
#==========================================
|
|
# Rules for files in PDCurses
|
|
#==========================================
|
|
|
|
{$(PDCURSES_TOP)}.c{$(OBJ)}.o:
|
|
@$(cc) $(PDCINCL) $(cflagsBuild) $(CROSSDEFINES) -Fo$@ $<
|
|
|
|
{$(PDCSRC)}.c{$(OBJ)}.o:
|
|
@$(cc) $(PDCINCL) $(cflagsBuild) $(CROSSDEFINES) -Fo$@ $<
|
|
|
|
{$(PDCWINCON)}.c{$(OBJ)}.o:
|
|
@$(cc) $(PDCINCL) $(cflagsBuild) $(CROSSDEFINES) -Fo$@ $<
|
|
|
|
#==========================================
|
|
# Rules for LUA files
|
|
#==========================================
|
|
|
|
{$(LUASRC)}.c{$(OBJ)}.o:
|
|
@$(cc) $(cflagsBuild) $(CROSSDEFINES) -Fo$@ $<
|
|
|
|
#==========================================
|
|
#=============== TARGETS ==================
|
|
#==========================================
|
|
|
|
#
|
|
# The default make target (so just typing 'nmake' is useful).
|
|
#
|
|
default : install
|
|
|
|
#
|
|
# The game target.
|
|
#
|
|
#
|
|
# Everything
|
|
#
|
|
|
|
all : install
|
|
|
|
install: $(O)envchk.tag $(O)obj.tag $(O)utility.tag $(GAMEDIR)\NetHack.exe $(GAMEDIR)\NetHackW.exe $(O)install.tag
|
|
@echo Done.
|
|
|
|
#==========================================
|
|
# Main game targets.
|
|
#==========================================
|
|
|
|
# The section for linking the NetHack image looks a little strange at
|
|
# first, especially if you are used to UNIX makes, or NDMAKE. It is
|
|
# Microsoft nmake specific, and it gets around the problem of the
|
|
# link command line being too long for the linker. An "in-line" linker
|
|
# response file is generated temporarily.
|
|
#
|
|
# It takes advantage of the following features of nmake:
|
|
#
|
|
# Inline files :
|
|
# Specifying the "<<" means to start an inline file.
|
|
# Another "<<" at the start of a line closes the
|
|
# inline file.
|
|
#
|
|
# Substitution within Macros:
|
|
# $(mymacro:string1=string2) replaces every
|
|
# occurrence of string1 with string2 in the
|
|
# macro mymacro. Special ascii key codes may be
|
|
# used in the substitution text by preceding it
|
|
# with ^ as we have done below. Every occurence
|
|
# of a <tab> in $(ALLOBJ) is replaced by
|
|
# <+><return><tab>.
|
|
|
|
GAMEOBJ=$(ALLOBJ:^ =^
|
|
)
|
|
GAMEOBJ=$(GAMEOBJ:^ =^
|
|
)
|
|
|
|
#
|
|
# DO NOT INDENT THE << below!
|
|
#
|
|
|
|
# NetHack
|
|
# full gui linkage libs:
|
|
# libs: $(LIBS) $(conlibs) $(guilibs) $(COMCTRL)
|
|
# objs: $(GAMEOBJ) $(TTYOBJ) $(O)nttty.o $(O)tile.o $(GUIOBJ)
|
|
# otherwise:
|
|
# libs: $(LIBS) $(conlibs)
|
|
# objs: $(GAMEOBJ) $(TTYOBJ) $(O)tile.o $(O)guistub.o
|
|
|
|
|
|
$(GAMEDIR)\NetHack.exe : $(O)gamedir.tag $(PDCLIB) $(O)tile.o $(O)nttty.o $(O)guistub.o \
|
|
$(ALLOBJ) $(TTYOBJ) $(GUIOBJ) $(O)console.res $(KEYDLLS) \
|
|
$(LUATARGETS)
|
|
@if not exist $(GAMEDIR)\*.* mkdir $(GAMEDIR)
|
|
@echo Linking $(@:\=/)
|
|
$(link) $(lflagsBuild) $(conlflags) /STACK:2048 /PDB:$(GAMEDIR)\$(@B).PDB /MAP:$(O)$(@B).MAP \
|
|
$(LIBS) $(PDCLIB) $(LUALIB) \
|
|
$(conlibs) $(BCRYPT) -out:$@ @<<$(@B).lnk
|
|
$(GAMEOBJ)
|
|
$(TTYOBJ)
|
|
$(O)nttty.o
|
|
$(O)tile.o
|
|
$(O)guistub.o
|
|
$(O)console.res
|
|
<<
|
|
@if exist $(O)install.tag del $(O)install.tag
|
|
|
|
# NetHackW
|
|
# full tty linkage libs:
|
|
# libs: $(LIBS) $(PDCLIB) $(LUALIB) $(guilibs) $(COMCTRL)
|
|
# objs: $(GAMEOBJ) $(GUIOBJ) $(TTYOBJ) $(O)tile.o $(O)nttty.o
|
|
# otherwise:
|
|
# libs: $(LIBS) $(PDCLIB) $(LUALIB) $(guilibs) $(COMCTRL)
|
|
# objs: $(GAMEOBJ) $(GUIOBJ) $(O)tile.o $(O)ttystub.o
|
|
|
|
$(GAMEDIR)\NetHackW.exe : $(O)gamedir.tag $(O)tile.o $(O)ttystub.o \
|
|
$(ALLOBJ) $(TTYOBJ) $(GUIOBJ) $(O)NetHackW.res \
|
|
$(O)gamedir.tag $(KEYDLLS) \
|
|
$(LUATARGETS)
|
|
@if not exist $(GAMEDIR)\*.* mkdir $(GAMEDIR)
|
|
@echo Linking $(@:\=/)
|
|
$(link) $(lflagsBuild) $(guilflags) /STACK:2048 /PDB:$(GAMEDIR)\$(@B).PDB \
|
|
/MAP:$(O)$(@B).MAP $(LIBS) $(PDCLIB) $(LUALIB) \
|
|
$(guilibs) $(COMCTRL) $(BCRYPT) -out:$@ @<<$(@B).lnk
|
|
$(GAMEOBJ)
|
|
$(GUIOBJ)
|
|
$(O)tile.o
|
|
$(O)ttystub.o
|
|
$(O)NetHackW.res
|
|
<<
|
|
|
|
$(O)gamedir.tag:
|
|
@if not exist $(GAMEDIR)\*.* echo creating directory $(GAMEDIR:\=/)
|
|
@if not exist $(GAMEDIR)\*.* mkdir $(GAMEDIR)
|
|
@echo directory created > $@
|
|
|
|
$(O)nhdefkey.def:
|
|
@echo LIBRARY $(@B) >$@
|
|
! IF "$(TARGET_CPU)"=="x64" || "$(PROCESSOR_ARCHITECTURE)"=="x64"
|
|
! ELSE
|
|
@echo EXPORTS >>$@
|
|
@echo ProcessKeystroke >>$@
|
|
@echo NHkbhit >>$@
|
|
@echo CheckInput >>$@
|
|
@echo SourceWhere >>$@
|
|
@echo SourceAuthor >>$@
|
|
@echo KeyHandlerName >>$@
|
|
! ENDIF
|
|
|
|
$(GAMEDIR)\nhdefkey.dll : $(O)$(@B).o $(O)gamedir.tag $(O)$(@B).def
|
|
@echo Linking $(@:\=/)
|
|
@$(link) $(ldebug) /RELEASE /DLL user32.lib \
|
|
/PDB:"$(O)$(@B).PDB" /MAP:"$(O)$(@B).map" /DEF:$(O)$(@B).def \
|
|
/IMPLIB:$(O)$(@B).lib -out:$@ $(O)$(@B).o
|
|
|
|
$(O)nh340key.def:
|
|
@echo LIBRARY $(@B) >$@
|
|
! IF "$(TARGET_CPU)"=="x64" || "$(PROCESSOR_ARCHITECTURE)"=="x64"
|
|
! ELSE
|
|
@echo EXPORTS >>$@
|
|
@echo ProcessKeystroke >>$@
|
|
@echo NHkbhit >>$@
|
|
@echo CheckInput >>$@
|
|
@echo SourceWhere >>$@
|
|
@echo SourceAuthor >>$@
|
|
@echo KeyHandlerName >>$@
|
|
! ENDIF
|
|
|
|
$(GAMEDIR)\nh340key.dll : $(O)$(@B).o $(O)gamedir.tag $(O)$(@B).def
|
|
@echo Linking $(@:\=/)
|
|
@$(link) $(ldebug) /RELEASE /NOLOGO /DLL user32.lib \
|
|
/PDB:"$(O)$(@B).PDB" /MAP:"$(O)$(@B).map" /DEF:$(O)$(@B).def \
|
|
/IMPLIB:$(O)$(@B).lib -out:$@ $(O)$(@B).o
|
|
|
|
$(O)nhraykey.def:
|
|
@echo LIBRARY $(@B) >$@
|
|
! IF "$(TARGET_CPU)"=="x64" || "$(PROCESSOR_ARCHITECTURE)"=="x64"
|
|
! ELSE
|
|
@echo EXPORTS >>$@
|
|
@echo ProcessKeystroke >>$@
|
|
@echo NHkbhit >>$@
|
|
@echo CheckInput >>$@
|
|
@echo SourceWhere >>$@
|
|
@echo SourceAuthor >>$@
|
|
@echo KeyHandlerName >>$@
|
|
! ENDIF
|
|
|
|
$(GAMEDIR)\nhraykey.dll : $(O)$(@B).o $(O)gamedir.tag $(O)$(@B).def
|
|
@echo Linking $(@:\=/)
|
|
@$(link) $(ldebug) /RELEASE /NOLOGO /DLL user32.lib \
|
|
/PDB:"$(O)$(@B).PDB" /MAP:"$(O)$(@B).map" /DEF:$(O)$(@B).def \
|
|
/IMPLIB:$(O)$(@B).lib -out:$@ $(O)$(@B).o
|
|
|
|
$(O)install.tag: $(DAT)\data $(DAT)\rumors $(DAT)\oracles \
|
|
$(DAT)\quest.dat $(O)sp_lev.tag $(DLB)
|
|
! IF ("$(USE_DLB)"=="Y")
|
|
copy nhdat$(NHV) $(GAMEDIR)
|
|
copy $(DAT)\license $(GAMEDIR)
|
|
copy $(DAT)\opthelp $(GAMEDIR)
|
|
! ELSE
|
|
copy $(DAT)\*. $(GAMEDIR)
|
|
copy $(DAT)\*.dat $(GAMEDIR)
|
|
if exist $(GAMEDIR)\makefile del $(GAMEDIR)\makefile
|
|
! ENDIF
|
|
if exist $(MSWSYS)\sysconf.template copy $(MSWSYS)\sysconf.template $(GAMEDIR)
|
|
if exist $(DAT)\symbols copy $(DAT)\symbols $(GAMEDIR)\symbols.template
|
|
if exist $(DOC)\guidebook.txt copy $(DOC)\guidebook.txt $(GAMEDIR)\Guidebook.txt
|
|
if exist $(DOC)\nethack.txt copy $(DOC)\nethack.txt $(GAMEDIR)\NetHack.txt
|
|
@if exist $(GAMEDIR)\NetHack.PDB echo NOTE: You may want to remove $(GAMEDIR:\=/)/NetHack.PDB to conserve space
|
|
@if exist $(GAMEDIR)\NetHackW.PDB echo NOTE: You may want to remove $(GAMEDIR:\=/)/NetHackW.PDB to conserve space
|
|
-if exist $(MSWSYS)\.nethackrc.template copy $(MSWSYS)\.nethackrc.template $(GAMEDIR)
|
|
-if not exist $(GAMEDIR)\record. goto>$(GAMEDIR)\record.
|
|
echo install done > $@
|
|
|
|
# copy $(MSWSYS)\winnt.hlp $(GAMEDIR)
|
|
|
|
recover: $(U)recover.exe
|
|
if exist $(U)recover.exe copy $(U)recover.exe $(GAMEDIR)
|
|
if exist $(DOC)\recover.txt copy $(DOC)\recover.txt $(GAMEDIR)\recover.txt
|
|
|
|
!IFDEF OBSOLETE_LEVEL_COMPILER
|
|
$(O)sp_lev.tag: $(O)utility.tag $(DAT)\bigroom.des $(DAT)\castle.des \
|
|
$(DAT)\endgame.des $(DAT)\gehennom.des $(DAT)\knox.des \
|
|
$(DAT)\medusa.des $(DAT)\oracle.des $(DAT)\tower.des \
|
|
$(DAT)\yendor.des $(DAT)\arch.des $(DAT)\barb.des \
|
|
$(DAT)\caveman.des $(DAT)\healer.des $(DAT)\knight.des \
|
|
$(DAT)\monk.des $(DAT)\priest.des $(DAT)\ranger.des \
|
|
$(DAT)\rogue.des $(DAT)\samurai.des $(DAT)\sokoban.des \
|
|
$(DAT)\tourist.des $(DAT)\valkyrie.des $(DAT)\wizard.des
|
|
cd $(DAT)
|
|
$(U)levcomp bigroom.des
|
|
$(U)levcomp castle.des
|
|
$(U)levcomp endgame.des
|
|
$(U)levcomp gehennom.des
|
|
$(U)levcomp knox.des
|
|
$(U)levcomp mines.des
|
|
$(U)levcomp medusa.des
|
|
$(U)levcomp oracle.des
|
|
$(U)levcomp sokoban.des
|
|
$(U)levcomp tower.des
|
|
$(U)levcomp yendor.des
|
|
$(U)levcomp arch.des
|
|
$(U)levcomp barb.des
|
|
$(U)levcomp caveman.des
|
|
$(U)levcomp healer.des
|
|
$(U)levcomp knight.des
|
|
$(U)levcomp monk.des
|
|
$(U)levcomp priest.des
|
|
$(U)levcomp ranger.des
|
|
$(U)levcomp rogue.des
|
|
$(U)levcomp samurai.des
|
|
$(U)levcomp tourist.des
|
|
$(U)levcomp valkyrie.des
|
|
$(U)levcomp wizard.des
|
|
cd $(SRC)
|
|
echo sp_levs done > $(O)sp_lev.tag
|
|
!ELSE
|
|
$(O)sp_lev.tag:
|
|
echo sp_levs done > $(O)sp_lev.tag
|
|
!ENDIF
|
|
|
|
$(O)utility.tag: $(INCL)\date.h $(INCL)\onames.h $(INCL)\pm.h \
|
|
$(SRC)\vis_tab.c $(INCL)\vis_tab.h $(TILEUTIL16)
|
|
@echo utilities made >$@
|
|
@echo utilities made.
|
|
|
|
tileutil: $(U)gif2txt.exe $(U)gif2tx32.exe $(U)txt2ppm.exe
|
|
@echo Optional tile development utilities are up to date.
|
|
|
|
$(O)NetHackW.res: $(TILEBMP16) $(MSWIN)\NetHackW.rc $(MSWIN)\mnsel.bmp \
|
|
$(MSWIN)\mnselcnt.bmp $(MSWIN)\mnunsel.bmp \
|
|
$(MSWIN)\petmark.bmp $(MSWIN)\pilemark.bmp $(MSWIN)\NetHack.ico $(MSWIN)\rip.bmp \
|
|
$(MSWIN)\splash.bmp
|
|
@$(rc) -r -fo$@ -i$(MSWIN) -dNDEBUG $(MSWIN)\NetHackW.rc
|
|
|
|
$(O)console.res: $(MSWSYS)\console.rc $(MSWSYS)\NetHack.ico
|
|
@$(rc) -r -fo$@ -i$(MSWSYS) -dNDEBUG $(MSWSYS)\console.rc
|
|
|
|
#
|
|
# Secondary Targets.
|
|
#
|
|
|
|
#==========================================
|
|
# Makedefs Stuff
|
|
#==========================================
|
|
$(U)nhsizes.exe: $(O)nhsizes.o
|
|
@echo Linking $(@:\=/)
|
|
$(link) $(lflagsBuild) -out:$@ $(O)nhsizes.o $(O)panic.o $(O)alloc.o
|
|
|
|
$(O)nhsizes.o: $(CONFIG_H) nhsizes.c
|
|
@$(cc) $(cflagsBuild) $(CROSSDEFINES) -Fo$@ nhsizes.c
|
|
|
|
$(U)makedefs.exe: $(MAKEOBJS)
|
|
@echo Linking $(@:\=/)
|
|
@$(link) $(lflagsBuild) /PDB:"$(O)$(@B).PDB" /MAP:"$(O)$(@B).MAP" -out:$@ $(MAKEOBJS)
|
|
|
|
$(O)makedefs.o: $(CONFIG_H) $(INCL)\monattk.h $(INCL)\monflag.h $(INCL)\objclass.h \
|
|
$(INCL)\monsym.h $(INCL)\qtext.h $(INCL)\patchlevel.h \
|
|
$(U)makedefs.c
|
|
@if not exist $(OBJ)\*.* echo creating directory $(OBJ:\=/)
|
|
@if not exist $(OBJ)\*.* mkdir $(OBJ)
|
|
$(cc) -DENUM_PM $(cflagsBuild) $(CROSSDEFINES) -Fo$@ $(U)makedefs.c
|
|
# $(cc) -DENUM_PM $(cflagsBuild) $(CROSSDEFINES) /EP -Fo$@ $(U)makedefs.c >makedefs.c.preprocessed
|
|
|
|
#
|
|
# date.h should be remade every time any of the source or include
|
|
# files is modified.
|
|
#
|
|
|
|
$(INCL)\date.h $(OPTIONS_FILE) : $(U)makedefs.exe
|
|
$(U)makedefs -v
|
|
|
|
$(INCL)\onames.h : $(U)makedefs.exe
|
|
$(U)makedefs -o
|
|
|
|
$(INCL)\pm.h : $(U)makedefs.exe
|
|
$(U)makedefs -p
|
|
|
|
$(INCL)\vis_tab.h: $(U)makedefs.exe
|
|
$(U)makedefs -z
|
|
|
|
$(SRC)\vis_tab.c: $(U)makedefs.exe
|
|
$(U)makedefs -z
|
|
|
|
#==========================================
|
|
# uudecode utility and uuencoded targets
|
|
#==========================================
|
|
|
|
$(U)uudecode.exe: $(O)uudecode.o
|
|
@echo Linking $(@:\=/)
|
|
@$(link) $(lflagsBuild) /PDB:"$(O)$(@B).PDB" /MAP:"$(O)$(@B).MAP" -out:$@ $(O)uudecode.o
|
|
|
|
$(O)uudecode.o: $(SSYS)\uudecode.c
|
|
@$(cc) $(cflagsBuild) $(CROSSDEFINES) /D_CRT_SECURE_NO_DEPRECATE -Fo$@ $(SSYS)\uudecode.c
|
|
|
|
$(MSWSYS)\NetHack.ico : $(U)uudecode.exe $(MSWSYS)\nhico.uu
|
|
chdir $(MSWSYS)
|
|
..\..\util\uudecode.exe nhico.uu
|
|
chdir ..\..\src
|
|
|
|
$(MSWIN)\NetHack.ico : $(U)uudecode.exe $(MSWSYS)\nhico.uu
|
|
chdir $(MSWIN)
|
|
..\..\util\uudecode.exe ../../sys/winnt/nhico.uu
|
|
chdir ..\..\src
|
|
|
|
$(MSWIN)\mnsel.bmp: $(U)uudecode.exe $(MSWIN)\mnsel.uu
|
|
chdir $(MSWIN)
|
|
..\..\util\uudecode.exe mnsel.uu
|
|
chdir ..\..\src
|
|
|
|
$(MSWIN)\mnselcnt.bmp: $(U)uudecode.exe $(MSWIN)\mnselcnt.uu
|
|
chdir $(MSWIN)
|
|
..\..\util\uudecode.exe mnselcnt.uu
|
|
chdir ..\..\src
|
|
|
|
$(MSWIN)\mnunsel.bmp: $(U)uudecode.exe $(MSWIN)\mnunsel.uu
|
|
chdir $(MSWIN)
|
|
..\..\util\uudecode.exe mnunsel.uu
|
|
chdir ..\..\src
|
|
|
|
$(MSWIN)\petmark.bmp: $(U)uudecode.exe $(MSWIN)\petmark.uu
|
|
chdir $(MSWIN)
|
|
..\..\util\uudecode.exe petmark.uu
|
|
chdir ..\..\src
|
|
|
|
$(MSWIN)\pilemark.bmp: $(U)uudecode.exe $(MSWIN)\pilemark.uu
|
|
chdir $(MSWIN)
|
|
..\..\util\uudecode.exe pilemark.uu
|
|
chdir ..\..\src
|
|
|
|
$(MSWIN)\rip.bmp: $(U)uudecode.exe $(MSWIN)\rip.uu
|
|
chdir $(MSWIN)
|
|
..\..\util\uudecode.exe rip.uu
|
|
chdir ..\..\src
|
|
|
|
$(MSWIN)\splash.bmp: $(U)uudecode.exe $(MSWIN)\splash.uu
|
|
chdir $(MSWIN)
|
|
..\..\util\uudecode.exe splash.uu
|
|
chdir ..\..\src
|
|
|
|
#=================================================
|
|
# Level Compiler Stuff
|
|
#=================================================
|
|
#
|
|
# defer to the steps in ..\win\win32\levstuff.mak
|
|
#
|
|
|
|
!IFDEF OBSOLETE_LEVEL_COMPILER
|
|
$(U)lev_yacc.c: $(U)lev_comp.y
|
|
nmake -nologo -f ..\win\win32\levstuff.mak $(U)lev_yacc.c
|
|
|
|
$(U)lev_lex.c: $(U)lev_comp.l
|
|
nmake -nologo -f ..\win\win32\levstuff.mak $(U)lev_lex.c
|
|
|
|
$(INCL)\lev_comp.h:
|
|
nmake -nologo -f ..\win\win32\levstuff.mak $(INCL)\lev_comp.h
|
|
|
|
$(O)lev_yacc.o: $(HACK_H) $(SP_LEV_H) $(INCL)\lev_comp.h $(U)lev_yacc.c
|
|
@$(cc) $(cflagsBuild) -Fo$@ $(U)lev_yacc.c
|
|
|
|
$(O)lev_lex.o: $(HACK_H) $(INCL)\lev_comp.h $(SP_LEV_H) $(U)lev_lex.c
|
|
@$(cc) $(cflagsBuild) -Fo$@ $(U)lev_lex.c
|
|
|
|
$(O)lev_main.o: $(U)lev_main.c $(HACK_H) $(SP_LEV_H)
|
|
@$(cc) $(cflagsBuild) -Fo$@ $(U)lev_main.c
|
|
|
|
$(U)levcomp.exe: $(LEVCOMPOBJS)
|
|
@echo Linking $(@:\=/)
|
|
@$(link) $(lflagsBuild) /PDB:"$(O)$(@B).PDB" /MAP:"$(O)$(@B).MAP" -out:$@ @<<$(@B).lnk
|
|
$(LEVCOMPOBJS:^ =^
|
|
)
|
|
<<
|
|
!ENDIF
|
|
|
|
#=================================================
|
|
# Dungeon Compiler Stuff
|
|
#=================================================
|
|
#
|
|
!IFDEF OBSOLETE_DGN_COMPILER
|
|
# defer to the steps in ..\win\win32\dgnstuff.mak
|
|
#
|
|
$(U)dgn_yacc.c: $(U)dgn_comp.y
|
|
nmake -nologo -f ..\win\win32\dgnstuff.mak $(U)dgn_yacc.c
|
|
|
|
$(INCL)\dgn_comp.h:
|
|
nmake -nologo -f ..\win\win32\dgnstuff.mak $(INCL)\dgn_comp.h
|
|
|
|
$(U)dgn_lex.c: $(U)dgn_comp.l
|
|
nmake -nologo -f ..\win\win32\dgnstuff.mak $(U)dgn_lex.c
|
|
|
|
$(O)dgn_yacc.o: $(HACK_H) $(DGN_FILE_H) $(INCL)\dgn_comp.h $(U)dgn_yacc.c
|
|
@$(cc) $(cflagsBuild) -Fo$@ $(U)dgn_yacc.c
|
|
|
|
$(O)dgn_lex.o: $(HACK_H) $(DGN_FILE_H) $(INCL)\dgn_comp.h \
|
|
$(U)dgn_lex.c
|
|
@$(cc) $(cflagsBuild) -Fo$@ $(U)dgn_lex.c
|
|
|
|
$(O)dgn_main.o: $(HACK_H) $(U)dgn_main.c
|
|
@$(cc) $(cflagsBuild) -Fo$@ $(U)dgn_main.c
|
|
|
|
$(U)dgncomp.exe: $(DGNCOMPOBJS)
|
|
@echo Linking $(@:\=/)
|
|
@$(link) $(lflagsBuild) /PDB:"$(O)$(@B).PDB" /MAP:"$(O)$(@B).MAP" -out:$@ @<<$(@B).lnk
|
|
$(DGNCOMPOBJS:^ =^
|
|
)
|
|
<<
|
|
!ENDIF
|
|
|
|
#=================================================
|
|
# Create directory for holding object files
|
|
#=================================================
|
|
|
|
$(O)obj.tag:
|
|
@if not exist $(OBJ)\*.* echo creating directory $(OBJ:\=/)
|
|
@if not exist $(OBJ)\*.* mkdir $(OBJ)
|
|
@echo directory created >$@
|
|
|
|
#==========================================
|
|
# Notify of any CL environment variables
|
|
# in effect since they change the compiler
|
|
# options.
|
|
#==========================================
|
|
|
|
$(O)envchk.tag: $(O)obj.tag
|
|
! IF "$(TARGET_CPU)"=="x64"
|
|
@echo Windows x64 64-bit target build
|
|
! ELSE
|
|
@echo Windows x86 32-bit target build
|
|
! ENDIF
|
|
!IFDEF TTYOBJ
|
|
@echo tty window support included
|
|
! IF "$(ADD_CURSES)"=="Y"
|
|
@echo curses window support also included
|
|
! ENDIF
|
|
!ENDIF
|
|
! IF "$(CL)"!=""
|
|
# @echo Warning, the CL Environment variable is defined:
|
|
# @echo CL=$(CL)
|
|
! ENDIF
|
|
echo envchk >$@
|
|
|
|
#==========================================
|
|
#=========== SECONDARY TARGETS ============
|
|
#==========================================
|
|
|
|
#==========================================
|
|
# DLB utility and nhdatNNN file creation
|
|
#==========================================
|
|
|
|
$(U)dlb_main.exe: $(DLBOBJ) $(O)dlb.o
|
|
@echo Linking $(@:\=/)
|
|
@$(link) $(lflagsBuild) /PDB:"$(O)$(@B).PDB" /MAP:"$(O)$(@B).MAP" -out:$@ @<<$(@B).lnk
|
|
$(O)dlb_main.o
|
|
$(O)dlb.o
|
|
$(O)alloc.o
|
|
$(O)panic.o
|
|
<<
|
|
|
|
$(O)dlb.o: $(O)dlb_main.o $(O)alloc.o $(O)panic.o $(INCL)\dlb.h
|
|
@$(cc) $(cflagsBuild) $(CROSSDEFINES) /Fo$@ $(SRC)\dlb.c
|
|
|
|
$(O)dlb_main.o: $(UTIL)\dlb_main.c $(INCL)\config.h $(INCL)\dlb.h
|
|
@$(cc) $(cflagsBuild) $(CROSSDEFINES) /Fo$@ $(UTIL)\dlb_main.c
|
|
|
|
$(DAT)\porthelp: $(MSWSYS)\porthelp
|
|
@copy $(MSWSYS)\porthelp $@ >nul
|
|
|
|
nhdat$(NHV): $(U)dlb_main.exe $(DAT)\data $(DAT)\oracles $(OPTIONS_FILE) \
|
|
$(DAT)\quest.dat $(DAT)\rumors $(DAT)\help $(DAT)\hh $(DAT)\cmdhelp $(DAT)\keyhelp \
|
|
$(DAT)\history $(DAT)\opthelp $(DAT)\wizhelp $(DAT)\porthelp \
|
|
$(DAT)\license $(DAT)\engrave $(DAT)\epitaph $(DAT)\bogusmon $(DAT)\tribute $(O)sp_lev.tag
|
|
cd $(DAT)
|
|
echo data >dlb.lst
|
|
echo oracles >>dlb.lst
|
|
if exist options echo options >>dlb.lst
|
|
if exist ttyoptions echo ttyoptions >>dlb.lst
|
|
if exist guioptions echo guioptions >>dlb.lst
|
|
if exist porthelp echo porthelp >>dlb.lst
|
|
echo quest.dat >>dlb.lst
|
|
echo rumors >>dlb.lst
|
|
echo help >>dlb.lst
|
|
echo hh >>dlb.lst
|
|
echo cmdhelp >>dlb.lst
|
|
echo keyhelp >>dlb.lst
|
|
echo history >>dlb.lst
|
|
echo opthelp >>dlb.lst
|
|
echo wizhelp >>dlb.lst
|
|
!IFDEF OBSOLETE_DGN_COMPILER
|
|
echo dungeon >>dlb.lst
|
|
!ENDIF
|
|
echo license >>dlb.lst
|
|
echo engrave >>dlb.lst
|
|
echo epitaph >>dlb.lst
|
|
echo bogusmon >>dlb.lst
|
|
echo tribute >>dlb.lst
|
|
for %%N in (*.lua) do echo %%N >>dlb.lst
|
|
$(U)dlb_main cIf dlb.lst $(SRC)\nhdat
|
|
cd $(SRC)
|
|
|
|
#==========================================
|
|
# Recover Utility
|
|
#==========================================
|
|
|
|
$(U)recover.exe: $(RECOVOBJS)
|
|
@echo Linking $(@:\=/)
|
|
$(link) $(lflagsBuild) /PDB:"$(O)$(@B).PDB" /MAP:"$(O)$(@B).MAP" -out:$@ $(RECOVOBJS)
|
|
|
|
$(O)recover.o: $(CONFIG_H) $(U)recover.c $(MSWSYS)\win32api.h
|
|
@$(cc) $(cflagsBuild) $(CROSSDEFINES) -Fo$@ $(U)recover.c
|
|
|
|
#==========================================
|
|
# Tile Mapping
|
|
#==========================================
|
|
|
|
$(SRC)\tile.c: $(U)tilemap.exe
|
|
@echo A new $(@:\=/) has been created
|
|
@$(U)tilemap
|
|
|
|
$(U)tilemap.exe: $(O)tilemap.o
|
|
@echo Linking $(@:\=/)
|
|
@$(link) $(lflagsBuild) /PDB:"$(O)$(@B).PDB" /MAP:"$(O)$(@B).MAP" -out:$@ $(O)tilemap.o
|
|
|
|
$(O)tilemap.o: $(WSHR)\tilemap.c $(HACK_H)
|
|
@$(cc) $(cflagsBuild) $(CROSSDEFINES) -Fo$@ $(WSHR)\tilemap.c
|
|
|
|
$(O)tiletx32.o: $(WSHR)\tilemap.c $(HACK_H)
|
|
@$(cc) $(cflagsBuild) $(CROSSDEFINES) /DTILETEXT /DTILE_X=32 /DTILE_Y=32 -Fo$@ $(WSHR)\tilemap.c
|
|
|
|
$(O)tiletxt.o: $(WSHR)\tilemap.c $(HACK_H)
|
|
@$(cc) $(cflagsBuild) $(CROSSDEFINES) /DTILETEXT -Fo$@ $(WSHR)\tilemap.c
|
|
|
|
$(O)gifread.o: $(WSHR)\gifread.c $(CONFIG_H) $(TILE_H)
|
|
@$(cc) $(cflagsBuild) $(CROSSDEFINES) -I$(WSHR) -Fo$@ $(WSHR)\gifread.c
|
|
|
|
$(O)gifrd32.o: $(WSHR)\gifread.c $(CONFIG_H) $(TILE_H)
|
|
@$(cc) $(cflagsBuild) $(CROSSDEFINES) -I$(WSHR) /DTILE_X=32 /DTILE_Y=32 -Fo$@ $(WSHR)\gifread.c
|
|
|
|
$(O)ppmwrite.o: $(WSHR)\ppmwrite.c $(CONFIG_H) $(TILE_H)
|
|
@$(cc) $(cflagsBuild) $(CROSSDEFINES) -I$(WSHR) -Fo$@ $(WSHR)\ppmwrite.c
|
|
|
|
$(O)tiletext.o: $(WSHR)\tiletext.c $(CONFIG_H) $(TILE_H)
|
|
@$(cc) $(cflagsBuild) $(CROSSDEFINES) -I$(WSHR) -Fo$@ $(WSHR)\tiletext.c
|
|
|
|
$(O)tilete32.o: $(WSHR)\tiletext.c $(CONFIG_H) $(TILE_H)
|
|
@$(cc) $(cflagsBuild) $(CROSSDEFINES) -I$(WSHR) /DTILE_X=32 /DTILE_Y=32 -Fo$@ $(WSHR)\tiletext.c
|
|
|
|
#==========================================
|
|
# Optional Tile Utilities
|
|
#==========================================
|
|
|
|
$(U)gif2txt.exe: $(GIFREADERS) $(TEXT_IO)
|
|
@echo Linking $(@:\=/)
|
|
@$(link) $(lflagsBuild) /PDB:"$(O)$(@B).PDB" /MAP:"$(O)$(@B).MAP" -out:$@ @<<$(@B).lnk
|
|
$(GIFREADERS:^ =^
|
|
)
|
|
$(TEXT_IO:^ =^
|
|
)
|
|
<<
|
|
|
|
$(U)gif2tx32.exe: $(GIFREADERS32) $(TEXT_IO32)
|
|
@echo Linking $(@:\=/)
|
|
@$(link) $(lflagsBuild) /PDB:"$(O)$(@B).PDB" /MAP:"$(O)$(@B).MAP" -out:$@ @<<$(@B).lnk
|
|
$(GIFREADERS32:^ =^
|
|
)
|
|
$(TEXT_IO32:^ =^
|
|
)
|
|
<<
|
|
|
|
$(U)txt2ppm.exe: $(PPMWRITERS) $(TEXT_IO)
|
|
@echo Linking $(@:\=/)
|
|
@$(link) $(lflagsBuild) /PDB:"$(O)$(@B).PDB" /MAP:"$(O)$(@B).MAP" -out:$@ @<<$(@B).lnk
|
|
$(PPMWRITERS:^ =^
|
|
)
|
|
$(TEXT_IO:^ =^
|
|
)
|
|
<<
|
|
|
|
$(TILEBMP16): $(TILEUTIL16) $(TILEFILES)
|
|
@echo Creating 16x16 binary tile files (this may take some time)
|
|
@$(U)tile2bmp $(TILEBMP16)
|
|
#$(TILEBMP32): $(TILEUTIL32) $(TILEFILES32)
|
|
# @echo Creating 32x32 binary tile files (this may take some time)
|
|
# @$(U)til2bm32 $(TILEBMP32)
|
|
|
|
|
|
$(U)tile2bmp.exe: $(O)tile2bmp.o $(TEXT_IO)
|
|
@echo Linking $(@:\=/)
|
|
@$(link) $(lflagsBuild) /PDB:"$(O)$(@B).PDB" /MAP:"$(O)$(@B).MAP" -out:$@ @<<$(@B).lnk
|
|
$(O)tile2bmp.o
|
|
$(TEXT_IO:^ =^
|
|
)
|
|
<<
|
|
|
|
$(U)til2bm32.exe: $(O)til2bm32.o $(TEXT_IO32)
|
|
@echo Linking $(@:\=/)
|
|
@$(link) $(lflagsBuild) /PDB:"$(O)$(@B).PDB" /MAP:"$(O)$(@B).MAP" -out:$@ @<<$(@B).lnk
|
|
$(O)til2bm32.o
|
|
$(TEXT_IO32:^ =^
|
|
)
|
|
<<
|
|
|
|
$(O)tile2bmp.o: $(WSHR)\tile2bmp.c $(HACK_H) $(TILE_H) $(MSWSYS)\win32api.h
|
|
@$(cc) $(cflagsBuild) $(CROSSDEFINES) -I$(WSHR) /DPACKED_FILE /Fo$@ $(WSHR)\tile2bmp.c
|
|
|
|
$(O)til2bm32.o: $(WSHR)\tile2bmp.c $(HACK_H) $(TILE_H) $(MSWSYS)\win32api.h
|
|
@$(cc) $(cflagsBuild) $(CROSSDEFINES) -I$(WSHR) /DPACKED_FILE /DTILE_X=32 /DTILE_Y=32 /Fo$@ $(WSHR)\tile2bmp.c
|
|
|
|
#===============================================================================
|
|
# PDCurses
|
|
#===============================================================================
|
|
|
|
$(O)pdcurses.lib : $(PDCLIBOBJS) $(PDCOBJS)
|
|
lib -nologo /out:$@ $(PDCLIBOBJS) $(PDCOBJS)
|
|
|
|
$(O)pdcscrn.o : $(PDCURSES_HEADERS) $(PDCWINCON)\pdcscrn.c $(MSWSYS)\stub-pdcscrn.c
|
|
$(cc) $(PDCINCL) $(cflagsBuild) $(CROSSDEFINES) -Fo$@ $(MSWSYS)\stub-pdcscrn.c
|
|
|
|
#===============================================================================
|
|
# LUA
|
|
#===============================================================================
|
|
|
|
lua.exe: $(O)lua.o $(LUALIB)
|
|
link /OUT:$@ $(O)lua.o $(LUALIB)
|
|
|
|
luac.exe: $(O)luac.o $(LUALIB)
|
|
link /OUT:$@ $(O)luac.o $(LUALIB)
|
|
|
|
$(O)lua$(LUAVER).dll: $(LUAOBJFILES)
|
|
link /DLL /IMPLIB:lua$(LUAVER).lib /OUT:$@ $(LUAOBJFILES)
|
|
|
|
$(O)lua$(LUAVER)-static.lib: $(LUAOBJFILES)
|
|
lib /OUT:$@ $(LUAOBJFILES)
|
|
|
|
$(O)lua.o: $(LUASRC)\lua.c
|
|
$(O)luac.o: $(LUASRC)\luac.c
|
|
$(O)lapi.o: $(LUASRC)\lapi.c
|
|
@$(cc) $(cflagsBuild) $(CROSSDEFINES) -wd4244 -Fo$@ $(LUASRC)\lapi.c
|
|
|
|
#===============================================================================
|
|
# CROSSCOMPILE
|
|
#===============================================================================
|
|
|
|
# Under a cross-compile, some of the values stored statically into
|
|
# text files cannot be trusted as being representative of the
|
|
# settings and features used on the build of the target binaries.
|
|
#
|
|
# We move some of that stuff into the game run-time by separating
|
|
# out the functions into src\mdlib.c to get some of the required
|
|
# functionality at game runtime instead of from a previously written
|
|
# data file.
|
|
#
|
|
|
|
$(O)mdlib.o: $(SRC)\mdlib.c
|
|
$(cc) $(cflagsBuild) $(CROSSCOMPILE) $(CROSSDEFINE_TARGET) -DMAKEDEFS_MDOBJ -Fo$@ $(SRC)\mdlib.c
|
|
# $(cc) $(cflagsBuild) $(CROSSCOMPILE) $(CROSSDEFINE_TARGET) -DMAKEDEFS_MDOBJ /EP -Fo$@ $(SRC)\mdlib.c >mdlib.c.preprocessed
|
|
|
|
#===============================================================================
|
|
# Housekeeping
|
|
#===============================================================================
|
|
|
|
spotless: clean
|
|
! IF ("$(OBJ)"!="")
|
|
if exist $(OBJ)\* rmdir $(OBJ) /s /Q
|
|
if exist $(GAMEDIR)\nhdefkey.dll del $(GAMEDIR)\nhdefkey.dll
|
|
if exist $(GAMEDIR)\nh340key.dll del $(GAMEDIR)\nh340key.dll
|
|
if exist $(GAMEDIR)\nhraykey.dll del $(GAMEDIR)\nhraykey.dll
|
|
if exist $(GAMEDIR)\NetHack.exe del $(GAMEDIR)\NetHack.exe
|
|
if exist $(GAMEDIR)\NetHack.pdb del $(GAMEDIR)\NetHack.pdb
|
|
if exist $(GAMEDIR)\nhdat$(NHV) del $(GAMEDIR)\nhdat$(NHV)
|
|
! ENDIF
|
|
if exist $(INCL)\date.h del $(INCL)\date.h
|
|
if exist $(INCL)\onames.h del $(INCL)\onames.h
|
|
if exist $(INCL)\pm.h del $(INCL)\pm.h
|
|
if exist $(INCL)\vis_tab.h del $(INCL)\vis_tab.h
|
|
if exist $(SRC)\vis_tab.c del $(SRC)\vis_tab.c
|
|
if exist $(SRC)\tile.c del $(SRC)\tile.c
|
|
if exist $(U)*.lnk del $(U)*.lnk
|
|
if exist $(U)*.map del $(U)*.map
|
|
if exist $(DAT)\data del $(DAT)\data
|
|
if exist $(DAT)\rumors del $(DAT)\rumors
|
|
if exist $(DAT)\engrave del $(DAT)\engrave
|
|
if exist $(DAT)\epitaph del $(DAT)\epitaph
|
|
if exist $(DAT)\bogusmon del $(DAT)\bogusmon
|
|
if exist $(DAT)\dlb.lst del $(DAT)\dlb.lst
|
|
if exist $(DAT)\porthelp del $(DAT)\porthelp
|
|
if exist $(O)sp_lev.tag del $(O)sp_lev.tag
|
|
if exist $(SRC)\vis_tab.c del $(SRC)\vis_tab.c
|
|
if exist nhdat$(NHV). del nhdat$(NHV).
|
|
if exist $(O)obj.tag del $(O)obj.tag
|
|
if exist $(O)gamedir.tag del $(O)gamedir.tag
|
|
if exist $(O)nh*key.lib del $(O)nh*key.lib
|
|
if exist $(O)nh*key.exp del $(O)nh*key.exp
|
|
if exist $(MSWIN)\mnsel.bmp del $(MSWIN)\mnsel.bmp
|
|
if exist $(MSWIN)\mnselcnt.bmp del $(MSWIN)\mnselcnt.bmp
|
|
if exist $(MSWIN)\mnunsel.bmp del $(MSWIN)\mnunsel.bmp
|
|
if exist $(MSWIN)\petmark.bmp del $(MSWIN)\petmark.bmp
|
|
if exist $(MSWIN)\pilemark.bmp del $(MSWIN)\pilemark.bmp
|
|
if exist $(MSWIN)\rip.bmp del $(MSWIN)\rip.bmp
|
|
if exist $(MSWIN)\splash.bmp del $(MSWIN)\splash.bmp
|
|
if exist $(MSWIN)\nethack.ico del $(MSWIN)\nethack.ico
|
|
if exist $(MSWSYS)\nethack.ico del $(MSWSYS)\nethack.ico
|
|
if exist $(U)recover.exe del $(U)recover.exe
|
|
if exist $(U)tile2bmp.exe del $(U)tile2bmp.exe
|
|
if exist $(U)tilemap.exe del $(U)tilemap.exe
|
|
if exist $(U)uudecode.exe del $(U)uudecode.exe
|
|
if exist $(U)dlb_main.exe del $(U)dlb_main.exe
|
|
!IF "$(ADD_CURSES)" == "Y"
|
|
if exist $(O)pdcurses.lib del $(O)pdcurses.lib
|
|
!ENDIF
|
|
if exist $(DAT)\oracles del $(DAT)\oracles
|
|
if exist $(DAT)\rumors del $(DAT)\rumors
|
|
if exist $(DAT)\quest.dat del $(DAT)\quest.dat
|
|
if exist $(DAT)\options del $(DAT)\options
|
|
if exist $(DAT)\ttyoptions del $(DAT)\ttyoptions
|
|
if exist $(DAT)\guioptions del $(DAT)\guioptions
|
|
if exist $(DAT)\data del $(DAT)\data
|
|
!IFDEF OBSOLETE_DGN_COMPILER
|
|
if exist $(DAT)\dungeon del $(DAT)\dungeon
|
|
if exist $(DAT)\dungeon.pdf del $(DAT)\dungeon.pdf
|
|
!ENDIF
|
|
!IFDEF OBSOLETE_LEVEL_COMPILER
|
|
if exist $(DAT)\???-fil?.lev del $(DAT)\???-fil?.lev
|
|
if exist $(DAT)\???-goal.lev del $(DAT)\???-goal.lev
|
|
if exist $(DAT)\???-loca.lev del $(DAT)\???-loca.lev
|
|
if exist $(DAT)\???-strt.lev del $(DAT)\???-strt.lev
|
|
if exist $(DAT)\air.lev del $(DAT)\air.lev
|
|
if exist $(DAT)\asmodeus.lev del $(DAT)\asmodeus.lev
|
|
if exist $(DAT)\astral.lev del $(DAT)\astral.lev
|
|
if exist $(DAT)\baalz.lev del $(DAT)\baalz.lev
|
|
if exist $(DAT)\bigrm-*.lev del $(DAT)\bigrm-*.lev
|
|
if exist $(DAT)\castle.lev del $(DAT)\castle.lev
|
|
if exist $(DAT)\earth.lev del $(DAT)\earth.lev
|
|
if exist $(DAT)\fakewiz?.lev del $(DAT)\fakewiz?.lev
|
|
if exist $(DAT)\fire.lev del $(DAT)\fire.lev
|
|
if exist $(DAT)\juiblex.lev del $(DAT)\juiblex.lev
|
|
if exist $(DAT)\knox.lev del $(DAT)\knox.lev
|
|
if exist $(DAT)\medusa-?.lev del $(DAT)\medusa-?.lev
|
|
if exist $(DAT)\mine*.lev del $(DAT)\mine*.lev
|
|
if exist $(DAT)\oracle.lev del $(DAT)\oracle.lev
|
|
if exist $(DAT)\orcus.lev del $(DAT)\orcus.lev
|
|
if exist $(DAT)\sanctum.lev del $(DAT)\sanctum.lev
|
|
if exist $(DAT)\soko?-?.lev del $(DAT)\soko?-?.lev
|
|
if exist $(DAT)\tower?.lev del $(DAT)\tower?.lev
|
|
if exist $(DAT)\valley.lev del $(DAT)\valley.lev
|
|
if exist $(DAT)\water.lev del $(DAT)\water.lev
|
|
if exist $(DAT)\wizard?.lev del $(DAT)\wizard?.lev
|
|
!ENDIF
|
|
clean:
|
|
if exist $(O)*.o del $(O)*.o
|
|
if exist $(O)utility.tag del $(O)utility.tag
|
|
if exist $(U)makedefs.exe del $(U)makedefs.exe
|
|
!IFDEF OBSOLETE_LEVEL_COMPILER
|
|
if exist $(U)levcomp.exe del $(U)levcomp.exe
|
|
if exist $(O)levcomp.MAP del $(O)levcomp.MAP
|
|
if exist $(O)levcomp.PDB del $(O)levcomp.PDB
|
|
!ENDIF
|
|
!IFDEF OBSOLETE_DGN_COMPILER
|
|
if exist $(U)dgncomp.exe del $(U)dgncomp.exe
|
|
if exist $(O)dgncomp.MAP del $(O)dgncomp.MAP
|
|
if exist $(O)dgncomp.PDB del $(O)dgncomp.PDB
|
|
!ENDIF
|
|
if exist $(SRC)\*.lnk del $(SRC)\*.lnk
|
|
if exist $(SRC)\*.map del $(SRC)\*.map
|
|
if exist $(O)install.tag del $(O)install.tag
|
|
if exist $(O)console.res del $(O)console.res
|
|
if exist $(O)dlb_main.MAP del $(O)dlb_main.MAP
|
|
if exist $(O)dlb_main.PDB del $(O)dlb_main.PDB
|
|
if exist $(O)gamedir.tag del $(O)gamedir.tag
|
|
if exist $(O)makedefs.MAP del $(O)makedefs.MAP
|
|
if exist $(O)makedefs.PDB del $(O)makedefs.PDB
|
|
if exist $(O)NetHack.MAP del $(O)NetHack.MAP
|
|
if exist $(O)nh340key.def del $(O)nh340key.def
|
|
if exist $(O)nh340key.exp del $(O)nh340key.exp
|
|
if exist $(O)nh340key.lib del $(O)nh340key.lib
|
|
if exist $(O)nh340key.map del $(O)nh340key.map
|
|
if exist $(O)nh340key.PDB del $(O)nh340key.PDB
|
|
if exist $(O)nhdefkey.def del $(O)nhdefkey.def
|
|
if exist $(O)nhdefkey.exp del $(O)nhdefkey.exp
|
|
if exist $(O)nhdefkey.lib del $(O)nhdefkey.lib
|
|
if exist $(O)nhdefkey.map del $(O)nhdefkey.map
|
|
if exist $(O)nhdefkey.PDB del $(O)nhdefkey.PDB
|
|
if exist $(O)nhraykey.def del $(O)nhraykey.def
|
|
if exist $(O)nhraykey.exp del $(O)nhraykey.exp
|
|
if exist $(O)nhraykey.lib del $(O)nhraykey.lib
|
|
if exist $(O)nhraykey.map del $(O)nhraykey.map
|
|
if exist $(O)nhraykey.PDB del $(O)nhraykey.PDB
|
|
if exist $(O)envchk.tag del $(O)envchk.tag
|
|
if exist $(O)obj.tag del $(O)obj.tag
|
|
if exist $(O)sp_lev.tag del $(O)sp_lev.tag
|
|
if exist $(O)uudecode.MAP del $(O)uudecode.MAP
|
|
if exist $(O)uudecode.PDB del $(O)uudecode.PDB
|
|
!IFDEF OBSOLETE_LEVEL_COMPILER
|
|
rem
|
|
rem defer to the steps in ..\win\win32\levstuff.mak
|
|
rem
|
|
nmake -nologo -f ..\win\win32\levstuff.mak clean
|
|
!ENDIF
|
|
!IFDEF OBSOLETE_DGN_COMPILER
|
|
rem
|
|
rem defer to the steps in ..\win\win32\dgnstuff.mak
|
|
rem
|
|
nmake -nologo -f ..\win\win32\dgnstuff.mak clean
|
|
!ENDIF
|
|
if exist $(TILEBMP16) del $(TILEBMP16)
|
|
if exist $(TILEBMP32) del $(TILEBMP32)
|
|
|
|
#===================================================================
|
|
# OTHER DEPENDENCIES
|
|
#===================================================================
|
|
|
|
#
|
|
# dat dependencies
|
|
#
|
|
|
|
$(DAT)\data: $(O)utility.tag $(DATABASE)
|
|
$(U)makedefs -d
|
|
|
|
$(DAT)\rumors: $(O)utility.tag $(DAT)\rumors.tru $(DAT)\rumors.fal
|
|
$(U)makedefs -r
|
|
|
|
$(DAT)\quest.dat: $(O)utility.tag $(DAT)\quest.txt
|
|
$(U)makedefs -q
|
|
|
|
$(DAT)\oracles: $(O)utility.tag $(DAT)\oracles.txt
|
|
$(U)makedefs -h
|
|
|
|
$(DAT)\engrave: $(DAT)\engrave.txt $(U)makedefs.exe
|
|
$(U)makedefs -s
|
|
|
|
$(DAT)\epitaph: $(DAT)\epitaph.txt $(U)makedefs.exe
|
|
$(U)makedefs -s
|
|
|
|
$(DAT)\bogusmon: $(DAT)\bogusmon.txt $(U)makedefs.exe
|
|
$(U)makedefs -s
|
|
|
|
!IFDEF OBSOLETE_DGN_COMPILER
|
|
$(DAT)\dungeon: $(O)utility.tag $(DAT)\dungeon.def
|
|
$(U)makedefs -e
|
|
cd $(DAT)
|
|
$(U)dgncomp dungeon.pdf
|
|
cd $(SRC)
|
|
!ENDIF
|
|
|
|
#
|
|
# NT dependencies
|
|
#
|
|
|
|
$(O)nttty.o: $(HACK_H) $(TILE_H) $(MSWSYS)\win32api.h $(MSWSYS)\nttty.c
|
|
@$(cc) $(cflagsBuild) $(CROSSDEFINES) -I$(WSHR) -Fo$@ $(MSWSYS)\nttty.c
|
|
$(O)winnt.o: $(HACK_H) $(MSWSYS)\win32api.h $(MSWSYS)\winnt.c
|
|
@$(cc) $(cflagsBuild) $(CROSSDEFINES) -I$(MSWSYS) -I$(MSWIN) -Fo$@ $(MSWSYS)\win10.c
|
|
@$(cc) $(cflagsBuild) $(CROSSDEFINES) -Fo$@ $(MSWSYS)\winnt.c
|
|
$(O)ntsound.o: $(HACK_H) $(MSWSYS)\ntsound.c
|
|
@$(cc) $(cflagsBuild) $(CROSSDEFINES) -Fo$@ $(MSWSYS)\ntsound.c
|
|
$(O)windmain.o: $(MSWSYS)\windmain.c $(HACK_H)
|
|
|
|
#if you aren't linking in the full gui then
|
|
#include the following stub for proper linkage.
|
|
|
|
$(O)guistub.o: $(HACK_H) $(MSWSYS)\stubs.c
|
|
@$(cc) $(cflagsBuild) $(CROSSDEFINES) -DGUISTUB -Fo$@ $(MSWSYS)\stubs.c
|
|
|
|
#
|
|
# WIN32 dependencies
|
|
#
|
|
|
|
$(O)NetHackW.o: $(HACK_H) $(MSWIN)\NetHackW.c
|
|
@$(cc) $(cflagsBuild) $(CROSSDEFINES) -I$(MSWSYS) -I$(MSWIN) -Fo$@ $(MSWIN)\NetHackW.c
|
|
|
|
#if you aren't linking in the full tty then
|
|
#include the following stub for proper linkage.
|
|
|
|
$(O)ttystub.o: $(HACK_H) $(MSWSYS)\stubs.c
|
|
@$(cc) $(cflagsBuild) $(CROSSDEFINES) -DTTYSTUB -Fo$@ $(MSWSYS)\stubs.c
|
|
|
|
#
|
|
#============================================
|
|
# fieldlevel save dependencies
|
|
#============================================
|
|
|
|
$(O)sfbase.o: $(HACK_H) $(INCL)\sfproto.h $(INCL)\sfprocs.h \
|
|
$(SRC)\sfbase.c
|
|
# @$(cc) $(cflagsBuild) -Fo$@ $(SRC)\sfbase.c
|
|
|
|
$(O)sfdata.o: $(HACK_H) $(INCL)\sfprocs.h $(SRC)\sfdata.c
|
|
# @$(cc) $(cflagsBuild) -Fo$@ $(SRC)\sfdata.c
|
|
|
|
$(O)sfstruct.o: $(HACK_H) $(SRC)\sfstruct.c
|
|
# @$(cc) $(cflagsBuild) -Fo$@ $(SRC)\sfstruct.c
|
|
|
|
$(O)sfascii.o: $(HACK_H) $(INCL)\sfprocs.h $(SRC)\sfascii.c
|
|
# @$(cc) $(cflagsBuild) -Fo$@ $(SRC)\sfascii.c
|
|
|
|
$(O)sflendian.o: $(HACK_H) $(INCL)\sfprocs.h $(SRC)\sflendian.c
|
|
# @$(cc) $(cflagsBuild) -Fo$@ $(SRC)\sflendian.c
|
|
|
|
$(SRC)\sfdata.c: $(U)readtags.exe $(U)nethack.tags
|
|
$(U)readtags.exe
|
|
|
|
$(INCL)\sfproto.h: $(U)readtags.exe $(U)nethack.tags
|
|
$(U)readtags.exe
|
|
|
|
$(U)readtags.exe: $(O)readtags.o
|
|
@$(link) $(lflagsBuild) -out:$@ $(O)readtags.o
|
|
|
|
$(O)readtags.o: $(U)readtags.c $(U)nethack.tags $(CONFIG_H) $(PATCHLEVEL_H)
|
|
@$(cc) $(cflagsBuild) $(CROSSDEFINES) $(TEMPL) -Fo$@ $(U)readtags.c
|
|
|
|
#
|
|
#tested only with exuberant ctags from http://ctags.sourceforge.net
|
|
#
|
|
CTAGDEP = $(TINC)/align.h $(TINC)/artifact.h $(TSRC)/artifact.c \
|
|
$(TINC)/artilist.h $(TINC)/attrib.h $(TSRC)/bones.c \
|
|
$(TINC)/context.h $(TINC)/coord.h $(TINC)/decl.h \
|
|
$(TSRC)/decl.c $(TINC)/dungeon.h $(TINC)/engrave.h \
|
|
$(TSRC)/engrave.c $(TINC)/flag.h $(TINC)/func_tab.h \
|
|
$(TINC)/global.h $(TINC)/hack.h $(TINC)/lev.h \
|
|
$(TINC)/mextra.h $(TINC)/mkroom.h $(TINC)/monst.h \
|
|
$(TINC)/monsym.h $(TINC)/obj.h $(TINC)/objclass.h \
|
|
$(TINC)/permonst.h $(TINC)/prop.h $(TINC)/quest.h \
|
|
$(TINC)/rect.h $(TINC)/region.h $(TINC)/rm.h \
|
|
$(TINC)/skills.h $(TINC)/spell.h $(TINC)/sys.h \
|
|
$(TINC)/timeout.h $(TINC)/trap.h $(TINC)/you.h \
|
|
$(TINC)/onames.h $(TINC)/wintype.h
|
|
|
|
$(U)nethack.tags: $(CTAGDEP)
|
|
$(CTAGSCMD) $(CTAGSOPT) -f $(U)nethack.tags $(TINC)/align.h
|
|
$(CTAGSCMD) $(CTAGSOPT) -a -f $(U)nethack.tags $(TINC)/artifact.h
|
|
$(CTAGSCMD) $(CTAGSOPT) -a -f $(U)nethack.tags $(TSRC)/artifact.c
|
|
$(CTAGSCMD) $(CTAGSOPT) -a -f $(U)nethack.tags $(TINC)/artilist.h
|
|
$(CTAGSCMD) $(CTAGSOPT) -a -f $(U)nethack.tags $(TINC)/attrib.h
|
|
$(CTAGSCMD) $(CTAGSOPT) -a -f $(U)nethack.tags $(TSRC)/bones.c
|
|
$(CTAGSCMD) $(CTAGSOPT) -a -f $(U)nethack.tags $(TINC)/context.h
|
|
$(CTAGSCMD) $(CTAGSOPT) -a -f $(U)nethack.tags $(TINC)/coord.h
|
|
$(CTAGSCMD) $(CTAGSOPT) -a -f $(U)nethack.tags $(TINC)/decl.h
|
|
$(CTAGSCMD) $(CTAGSOPT) -a -f $(U)nethack.tags $(TSRC)/decl.c
|
|
$(CTAGSCMD) $(CTAGSOPT) -a -f $(U)nethack.tags $(TINC)/dungeon.h
|
|
$(CTAGSCMD) $(CTAGSOPT) -a -f $(U)nethack.tags $(TINC)/engrave.h
|
|
$(CTAGSCMD) $(CTAGSOPT) -a -f $(U)nethack.tags $(TSRC)/engrave.c
|
|
$(CTAGSCMD) $(CTAGSOPT) -a -f $(U)nethack.tags $(TINC)/flag.h
|
|
$(CTAGSCMD) $(CTAGSOPT) -a -f $(U)nethack.tags $(TINC)/func_tab.h
|
|
$(CTAGSCMD) $(CTAGSOPT) -a -f $(U)nethack.tags $(TINC)/global.h
|
|
$(CTAGSCMD) $(CTAGSOPT) -a -f $(U)nethack.tags $(TINC)/hack.h
|
|
$(CTAGSCMD) $(CTAGSOPT) -a -f $(U)nethack.tags $(TINC)/lev.h
|
|
$(CTAGSCMD) $(CTAGSOPT) -a -f $(U)nethack.tags $(TINC)/mextra.h
|
|
$(CTAGSCMD) $(CTAGSOPT) -a -f $(U)nethack.tags $(TINC)/mkroom.h
|
|
$(CTAGSCMD) $(CTAGSOPT) -a -f $(U)nethack.tags $(TINC)/monst.h
|
|
$(CTAGSCMD) $(CTAGSOPT) -a -f $(U)nethack.tags $(TINC)/monsym.h
|
|
$(CTAGSCMD) $(CTAGSOPT) -a -f $(U)nethack.tags $(TINC)/obj.h
|
|
$(CTAGSCMD) $(CTAGSOPT) -a -f $(U)nethack.tags $(TINC)/objclass.h
|
|
# $(CTAGSCMD) $(CTAGSOPT) -a -f $(U)nethack.tags $(TINC)/permonst.h
|
|
$(CTAGSCMD) $(CTAGSOPT) -a -f $(U)nethack.tags $(TINC)/prop.h
|
|
$(CTAGSCMD) $(CTAGSOPT) -a -f $(U)nethack.tags $(TINC)/quest.h
|
|
$(CTAGSCMD) $(CTAGSOPT) -a -f $(U)nethack.tags $(TINC)/rect.h
|
|
$(CTAGSCMD) $(CTAGSOPT) -a -f $(U)nethack.tags $(TINC)/region.h
|
|
$(CTAGSCMD) $(CTAGSOPT) -a -f $(U)nethack.tags $(TINC)/rm.h
|
|
$(CTAGSCMD) $(CTAGSOPT) -a -f $(U)nethack.tags $(TINC)/skills.h
|
|
$(CTAGSCMD) $(CTAGSOPT) -a -f $(U)nethack.tags $(TINC)/spell.h
|
|
$(CTAGSCMD) $(CTAGSOPT) -a -f $(U)nethack.tags $(TINC)/sys.h
|
|
$(CTAGSCMD) $(CTAGSOPT) -a -f $(U)nethack.tags $(TINC)/timeout.h
|
|
$(CTAGSCMD) $(CTAGSOPT) -a -f $(U)nethack.tags $(TINC)/trap.h
|
|
$(CTAGSCMD) $(CTAGSOPT) -a -f $(U)nethack.tags $(TINC)/you.h
|
|
$(CTAGSCMD) $(CTAGSOPT) -a -f $(U)nethack.tags $(TINC)/onames.h
|
|
$(CTAGSCMD) $(CTAGSOPT) -a -f $(U)nethack.tags $(TINC)/wintype.h
|
|
|
|
#
|
|
# util dependencies
|
|
#
|
|
|
|
$(O)panic.o: $(U)panic.c $(CONFIG_H)
|
|
@$(cc) $(cflagsBuild) $(CROSSDEFINES) -Fo$@ $(U)panic.c
|
|
|
|
#
|
|
# sys/share dependencies
|
|
#
|
|
|
|
(O)cppregex.o: $(O)cppregex.cpp $(HACK_H)
|
|
@$(CC) $(cflagsBuild) $(CROSSDEFINES) -Fo$@ ..\sys\share\cppregex.cpp
|
|
|
|
#
|
|
# curses window port dependencies
|
|
#
|
|
$(O)cursdial.o: $(WCURSES)\cursdial.c $(WCURSES)\cursdial.h $(INCL)\wincurs.h
|
|
$(O)cursinit.o: $(WCURSES)\cursinit.c $(WCURSES)\cursinit.h $(INCL)\wincurs.h
|
|
$(O)cursinvt.o: $(WCURSES)\cursinvt.c $(WCURSES)\cursinvt.h $(INCL)\wincurs.h
|
|
$(O)cursmain.o: $(WCURSES)\cursmain.c $(INCL)\wincurs.h
|
|
$(O)cursmesg.o: $(WCURSES)\cursmesg.c $(WCURSES)\cursmesg.h $(INCL)\wincurs.h
|
|
$(O)cursmisc.o: $(WCURSES)\cursmisc.c $(WCURSES)\cursmisc.h $(INCL)\wincurs.h
|
|
$(O)cursstat.o: $(WCURSES)\cursstat.c $(WCURSES)\cursstat.h $(INCL)\wincurs.h
|
|
$(O)curswins.o: $(WCURSES)\curswins.c $(WCURSES)\curswins.h $(INCL)\wincurs.h
|
|
#
|
|
# The rest are stolen from sys/unix/Makefile.src,
|
|
# with the following changes:
|
|
# * ../include changed to $(INCL)
|
|
# * slashes changed to back-slashes
|
|
# * -c (which is included in CFLAGS) substituted with -Fo$@
|
|
# * $(CFLAGS) replaced with $(cflagsBuild)
|
|
# * $(CC) replaced with @$(CC)
|
|
# * targets prefixed with $(O)
|
|
# but otherwise untouched.
|
|
# That means that there is some irrelevant stuff
|
|
# in here, but maintenance should be easier.
|
|
#
|
|
|
|
$(O)tos.o: ..\sys\atari\tos.c $(HACK_H) $(INCL)\tcap.h
|
|
# @$(CC) $(cflagsBuild) -Fo$@ ..\sys\atari\tos.c
|
|
$(O)pctty.o: ..\sys\share\pctty.c $(HACK_H)
|
|
# @$(CC) $(cflagsBuild) -Fo$@ ..\sys\share\pctty.c
|
|
$(O)isaac64.o: ..\src\isaac64.c $(HACK_H) $(INCL)\isaac64.h $(INCL)\integer.h
|
|
# @$(CC) $(cflagsBuild) -Fo$@ ..\src\isaac64.c
|
|
$(O)random.o: ..\sys\share\random.c $(HACK_H)
|
|
# @$(CC) $(cflagsBuild) -Fo$@ ..\sys\share\random.c
|
|
$(O)ioctl.o: ..\sys\share\ioctl.c $(HACK_H) $(INCL)\tcap.h
|
|
# @$(CC) $(cflagsBuild) -Fo$@ ..\sys\share\ioctl.c
|
|
$(O)unixtty.o: ..\sys\share\unixtty.c $(HACK_H)
|
|
# @$(CC) $(cflagsBuild) -Fo$@ ..\sys\share\unixtty.c
|
|
$(O)unixmain.o: ..\sys\unix\unixmain.c $(HACK_H) $(INCL)\dlb.h
|
|
# @$(CC) $(cflagsBuild) -Fo$@ ..\sys\unix\unixmain.c
|
|
$(O)unixunix.o: ..\sys\unix\unixunix.c $(HACK_H)
|
|
# @$(CC) $(cflagsBuild) -Fo$@ ..\sys\unix\unixunix.c
|
|
$(O)unixres.o: ..\sys\unix\unixres.c $(CONFIG_H)
|
|
# @$(CC) $(cflagsBuild) -Fo$@ ..\sys\unix\unixres.c
|
|
$(O)bemain.o: ..\sys\be\bemain.c $(HACK_H) $(INCL)\dlb.h
|
|
# @$(CC) $(cflagsBuild) -Fo$@ ..\sys\be\bemain.c
|
|
$(O)getline.o: ..\win\tty\getline.c $(HACK_H) $(INCL)\func_tab.h
|
|
# @$(CC) $(cflagsBuild) -Fo$@ ..\win\tty\getline.c
|
|
$(O)termcap.o: ..\win\tty\termcap.c $(HACK_H) $(INCL)\tcap.h
|
|
# @$(CC) $(cflagsBuild) -Fo$@ ..\win\tty\termcap.c
|
|
$(O)topl.o: ..\win\tty\topl.c $(HACK_H) $(INCL)\tcap.h
|
|
# @$(CC) $(cflagsBuild) -Fo$@ ..\win\tty\topl.c
|
|
$(O)wintty.o: ..\win\tty\wintty.c $(HACK_H) $(INCL)\dlb.h $(INCL)\tcap.h
|
|
# @$(CC) $(cflagsBuild) -Fo$@ ..\win\tty\wintty.c
|
|
#$(O)Window.o: ..\win\X11\Window.c $(INCL)\xwindowp.h $(INCL)\xwindow.h \
|
|
# $(CONFIG_H)
|
|
# @$(CC) $(cflagsBuild) -Fo$@ ..\win\X11\Window.c
|
|
$(O)dialogs.o: ..\win\X11\dialogs.c $(CONFIG_H)
|
|
# @$(CC) $(cflagsBuild) -Fo$@ ..\win\X11\dialogs.c
|
|
$(O)winX.o: ..\win\X11\winX.c $(HACK_H) $(INCL)\winX.h $(INCL)\dlb.h \
|
|
..\win\X11\nh72icon ..\win\X11\nh56icon ..\win\X11\nh32icon
|
|
# @$(CC) $(cflagsBuild) -Fo$@ ..\win\X11\winX.c
|
|
$(O)winmap.o: ..\win\X11\winmap.c $(INCL)\xwindow.h $(HACK_H) $(INCL)\dlb.h \
|
|
$(INCL)\winX.h $(INCL)\tile2x11.h
|
|
# @$(CC) $(cflagsBuild) -Fo$@ ..\win\X11\winmap.c
|
|
$(O)winmenu.o: ..\win\X11\winmenu.c $(HACK_H) $(INCL)\winX.h
|
|
# @$(CC) $(cflagsBuild) -Fo$@ ..\win\X11\winmenu.c
|
|
$(O)winmesg.o: ..\win\X11\winmesg.c $(INCL)\xwindow.h $(HACK_H) $(INCL)\winX.h
|
|
# @$(CC) $(cflagsBuild) -Fo$@ ..\win\X11\winmesg.c
|
|
$(O)winmisc.o: ..\win\X11\winmisc.c $(HACK_H) $(INCL)\func_tab.h \
|
|
$(INCL)\winX.h
|
|
# @$(CC) $(cflagsBuild) -Fo$@ ..\win\X11\winmisc.c
|
|
$(O)winstat.o: ..\win\X11\winstat.c $(HACK_H) $(INCL)\winX.h
|
|
# @$(CC) $(cflagsBuild) -Fo$@ ..\win\X11\winstat.c
|
|
$(O)wintext.o: ..\win\X11\wintext.c $(HACK_H) $(INCL)\winX.h $(INCL)\xwindow.h
|
|
# @$(CC) $(cflagsBuild) -Fo$@ ..\win\X11\wintext.c
|
|
$(O)winval.o: ..\win\X11\winval.c $(HACK_H) $(INCL)\winX.h
|
|
# @$(CC) $(cflagsBuild) -Fo$@ ..\win\X11\winval.c
|
|
$(O)tile.o: $(SRC)\tile.c $(HACK_H)
|
|
$(O)gnaskstr.o: ..\win\gnome\gnaskstr.c ..\win\gnome\gnaskstr.h \
|
|
..\win\gnome\gnmain.h
|
|
# @$(CC) $(cflagsBuild) $(GNOMEINC) -Fo$@ ..\win\gnome\gnaskstr.c
|
|
$(O)gnbind.o: ..\win\gnome\gnbind.c ..\win\gnome\gnbind.h ..\win\gnome\gnmain.h \
|
|
..\win\gnome\gnmenu.h ..\win\gnome\gnaskstr.h \
|
|
..\win\gnome\gnyesno.h
|
|
# @$(CC) $(cflagsBuild) $(GNOMEINC) -Fo$@ ..\win\gnome\gnbind.c
|
|
$(O)gnglyph.o: ..\win\gnome\gnglyph.c ..\win\gnome\gnglyph.h $(INCL)\tile2x11.h
|
|
# @$(CC) $(cflagsBuild) $(GNOMEINC) -Fo$@ ..\win\gnome\gnglyph.c
|
|
$(O)gnmain.o: ..\win\gnome\gnmain.c ..\win\gnome\gnmain.h ..\win\gnome\gnsignal.h \
|
|
..\win\gnome\gnbind.h ..\win\gnome\gnopts.h $(HACK_H) \
|
|
$(INCL)\date.h
|
|
# @$(CC) $(cflagsBuild) $(GNOMEINC) -Fo$@ ..\win\gnome\gnmain.c
|
|
$(O)gnmap.o: ..\win\gnome\gnmap.c ..\win\gnome\gnmap.h ..\win\gnome\gnglyph.h \
|
|
..\win\gnome\gnsignal.h $(HACK_H)
|
|
# @$(CC) $(cflagsBuild) $(GNOMEINC) -Fo$@ ..\win\gnome\gnmap.c
|
|
$(O)gnmenu.o: ..\win\gnome\gnmenu.c ..\win\gnome\gnmenu.h ..\win\gnome\gnmain.h \
|
|
..\win\gnome\gnbind.h $(INCL)\func_tab.h
|
|
# @$(CC) $(cflagsBuild) $(GNOMEINC) -Fo$@ ..\win\gnome\gnmenu.c
|
|
$(O)gnmesg.o: ..\win\gnome\gnmesg.c ..\win\gnome\gnmesg.h ..\win\gnome\gnsignal.h
|
|
# @$(CC) $(cflagsBuild) $(GNOMEINC) -Fo$@ ..\win\gnome\gnmesg.c
|
|
$(O)gnopts.o: ..\win\gnome\gnopts.c ..\win\gnome\gnopts.h ..\win\gnome\gnglyph.h \
|
|
..\win\gnome\gnmain.h ..\win\gnome\gnmap.h $(HACK_H)
|
|
# @$(CC) $(cflagsBuild) $(GNOMEINC) -Fo$@ ..\win\gnome\gnopts.c
|
|
$(O)gnplayer.o: ..\win\gnome\gnplayer.c ..\win\gnome\gnplayer.h \
|
|
..\win\gnome\gnmain.h $(HACK_H)
|
|
# @$(CC) $(cflagsBuild) $(GNOMEINC) -Fo$@ ..\win\gnome\gnplayer.c
|
|
$(O)gnsignal.o: ..\win\gnome\gnsignal.c ..\win\gnome\gnsignal.h \
|
|
..\win\gnome\gnmain.h
|
|
# @$(CC) $(cflagsBuild) $(GNOMEINC) -Fo$@ ..\win\gnome\gnsignal.c
|
|
$(O)gnstatus.o: ..\win\gnome\gnstatus.c ..\win\gnome\gnstatus.h \
|
|
..\win\gnome\gnsignal.h ..\win\gnome\gn_xpms.h \
|
|
..\win\gnome\gnomeprv.h
|
|
# @$(CC) $(cflagsBuild) $(GNOMEINC) -Fo$@ ..\win\gnome\gnstatus.c
|
|
$(O)gntext.o: ..\win\gnome\gntext.c ..\win\gnome\gntext.h ..\win\gnome\gnmain.h \
|
|
..\win\gnome\gn_rip.h
|
|
# @$(CC) $(cflagsBuild) $(GNOMEINC) -Fo$@ ..\win\gnome\gntext.c
|
|
$(O)gnyesno.o: ..\win\gnome\gnyesno.c ..\win\gnome\gnbind.h ..\win\gnome\gnyesno.h
|
|
# @$(CC) $(cflagsBuild) $(GNOMEINC) -Fo$@ ..\win\gnome\gnyesno.c
|
|
$(O)gnworn.o: ..\win\gnome\gnworn.c ..\win\gnome\gnworn.h ..\win\gnome\gnglyph.h \
|
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..\win\gnome\gnsignal.h ..\win\gnome\gnomeprv.h
|
|
# @$(CC) $(cflagsBuild) $(GNOMEINC) -Fo$@ ..\win\gnome\gnworn.c
|
|
$(O)wingem.o: ..\win\gem\wingem.c $(HACK_H) $(INCL)\func_tab.h $(INCL)\dlb.h \
|
|
$(INCL)\patchlevel.h $(INCL)\wingem.h
|
|
# @$(CC) $(cflagsBuild) -Fo$@ ..\win\gem\wingem.c
|
|
$(O)wingem1.o: ..\win\gem\wingem1.c $(INCL)\gem_rsc.h $(INCL)\load_img.h \
|
|
$(INCL)\gr_rect.h $(INCL)\wintype.h $(INCL)\wingem.h
|
|
# @$(CC) $(cflagsBuild) -Fo$@ ..\win\gem\wingem1.c
|
|
$(O)load_img.o: ..\win\gem\load_img.c $(INCL)\load_img.h
|
|
@$(CC) $(cflagsBuild) -Fo$@ ..\win\gem\load_img.c
|
|
$(O)gr_rect.o: ..\win\gem\gr_rect.c $(INCL)\gr_rect.h
|
|
# @$(CC) $(cflagsBuild) -Fo$@ ..\win\gem\gr_rect.c
|
|
$(O)tile.o: $(SRC)\tile.c $(HACK_H)
|
|
$(O)qt_win.o: ..\win\Qt\qt_win.cpp $(HACK_H) $(INCL)\func_tab.h \
|
|
$(INCL)\dlb.h $(INCL)\patchlevel.h $(INCL)\tile2x11.h \
|
|
$(INCL)\qt_win.h $(INCL)\qt_clust.h $(INCL)\qt_kde0.h \
|
|
$(INCL)\qt_xpms.h qt_win.moc qt_kde0.moc qttableview.moc
|
|
# $(CXX) $(CXXFLAGS) -Fo$@ ..\win\Qt\qt_win.cpp
|
|
$(O)qt_clust.o: ..\win\Qt\qt_clust.cpp $(INCL)\qt_clust.h
|
|
# $(CXX) $(CXXFLAGS) -Fo$@ ..\win\Qt\qt_clust.cpp
|
|
$(O)qttableview.o: ..\win\Qt\qttableview.cpp $(INCL)\qttableview.h
|
|
# $(CXX) $(CXXFLAGS) -Fo$@ ..\win\Qt\qttableview.cpp
|
|
$(O)wc_chainin.o: ..\win\chain\wc_chainin.c $(HACK_H)
|
|
# @$(cc) $(cflagsBuild) -Fo$@ ..\win\chain\wc_chainin.c
|
|
$(O)wc_chainout.o: ..\win\chain\wc_chainout.c $(HACK_H)
|
|
# @$(cc) $(cflagsBuild) -Fo$@ ..\win\chain\wc_chainout.c
|
|
$(O)wc_trace.o: ..\win\chain\wc_trace.c $(HACK_H) $(INCL)\func_tab.h
|
|
# @$(cc) $(cflagsBuild) -Fo$@ ..\win\chain\wc_trace.c
|
|
$(O)vis_tab.o: vis_tab.c $(CONFIG_H) $(INCL)\vis_tab.h
|
|
$(O)allmain.o: allmain.c $(HACK_H)
|
|
$(O)alloc.o: alloc.c $(CONFIG_H)
|
|
$(O)apply.o: apply.c $(HACK_H)
|
|
$(O)artifact.o: artifact.c $(HACK_H) $(INCL)\artifact.h $(INCL)\artilist.h
|
|
$(O)attrib.o: attrib.c $(HACK_H)
|
|
$(O)ball.o: ball.c $(HACK_H)
|
|
$(O)bones.o: bones.c $(HACK_H) $(INCL)\lev.h
|
|
$(O)botl.o: botl.c $(HACK_H)
|
|
$(O)cmd.o: cmd.c $(HACK_H) $(INCL)\func_tab.h
|
|
$(O)dbridge.o: dbridge.c $(HACK_H)
|
|
$(O)decl.o: decl.c $(HACK_H)
|
|
$(O)detect.o: detect.c $(HACK_H) $(INCL)\artifact.h
|
|
$(O)dig.o: dig.c $(HACK_H)
|
|
$(O)display.o: display.c $(HACK_H)
|
|
$(O)dlb.o: dlb.c $(CONFIG_H) $(INCL)\dlb.h
|
|
$(O)do.o: do.c $(HACK_H) $(INCL)\lev.h
|
|
$(O)do_name.o: do_name.c $(HACK_H)
|
|
$(O)do_wear.o: do_wear.c $(HACK_H)
|
|
$(O)dog.o: dog.c $(HACK_H)
|
|
$(O)dogmove.o: dogmove.c $(HACK_H) $(INCL)\mfndpos.h
|
|
$(O)dokick.o: dokick.c $(HACK_H)
|
|
$(O)dothrow.o: dothrow.c $(HACK_H)
|
|
$(O)drawing.o: drawing.c $(HACK_H) $(INCL)\tcap.h
|
|
$(O)dungeon.o: dungeon.c $(HACK_H) $(INCL)\dgn_file.h $(INCL)\dlb.h
|
|
$(O)eat.o: eat.c $(HACK_H)
|
|
$(O)end.o: end.c $(HACK_H) $(INCL)\lev.h $(INCL)\dlb.h
|
|
$(O)engrave.o: engrave.c $(HACK_H) $(INCL)\lev.h
|
|
$(O)exper.o: exper.c $(HACK_H)
|
|
$(O)explode.o: explode.c $(HACK_H)
|
|
$(O)extralev.o: extralev.c $(HACK_H)
|
|
$(O)files.o: files.c $(HACK_H) $(INCL)\dlb.h #zlib.h
|
|
$(O)fountain.o: fountain.c $(HACK_H)
|
|
$(O)hack.o: hack.c $(HACK_H)
|
|
$(O)hacklib.o: hacklib.c $(HACK_H)
|
|
$(O)invent.o: invent.c $(HACK_H)
|
|
$(O)light.o: light.c $(HACK_H) $(INCL)\lev.h
|
|
$(O)lock.o: lock.c $(HACK_H)
|
|
$(O)mail.o: mail.c $(HACK_H) $(INCL)\mail.h
|
|
$(O)makemon.o: makemon.c $(HACK_H)
|
|
$(O)mapglyph.o: mapglyph.c $(HACK_H)
|
|
$(O)mcastu.o: mcastu.c $(HACK_H)
|
|
$(O)mhitm.o: mhitm.c $(HACK_H) $(INCL)\artifact.h
|
|
$(O)mhitu.o: mhitu.c $(HACK_H) $(INCL)\artifact.h
|
|
$(O)minion.o: minion.c $(HACK_H)
|
|
$(O)mklev.o: mklev.c $(HACK_H)
|
|
$(O)mkmap.o: mkmap.c $(HACK_H) $(INCL)\sp_lev.h
|
|
$(O)mkmaze.o: mkmaze.c $(HACK_H) $(INCL)\sp_lev.h $(INCL)\lev.h
|
|
$(O)mkobj.o: mkobj.c $(HACK_H)
|
|
$(O)mkroom.o: mkroom.c $(HACK_H)
|
|
$(O)mon.o: mon.c $(HACK_H) $(INCL)\mfndpos.h
|
|
$(O)mondata.o: mondata.c $(HACK_H)
|
|
$(O)monmove.o: monmove.c $(HACK_H) $(INCL)\mfndpos.h $(INCL)\artifact.h
|
|
$(O)monst.o: monst.c $(CONFIG_H) $(INCL)\permonst.h $(INCL)\align.h \
|
|
$(INCL)\monattk.h $(INCL)\monflag.h $(INCL)\monsym.h \
|
|
$(INCL)\color.h
|
|
$(O)mplayer.o: mplayer.c $(HACK_H)
|
|
$(O)mthrowu.o: mthrowu.c $(HACK_H)
|
|
$(O)muse.o: muse.c $(HACK_H)
|
|
$(O)music.o: music.c $(HACK_H) #interp.c
|
|
$(O)nhlua.o: nhlua.c $(HACK_H)
|
|
$(O)nhlsel.o: nhlsel.c $(HACK_H)
|
|
$(O)o_init.o: o_init.c $(HACK_H) $(INCL)\lev.h
|
|
$(O)objects.o: objects.c $(CONFIG_H) $(INCL)\obj.h $(INCL)\objclass.h \
|
|
$(INCL)\prop.h $(INCL)\skills.h $(INCL)\color.h
|
|
$(O)objnam.o: objnam.c $(HACK_H)
|
|
$(O)options.o: options.c $(CONFIG_H) $(INCL)\objclass.h $(INCL)\flag.h \
|
|
$(HACK_H) $(INCL)\tcap.h
|
|
$(O)pager.o: pager.c $(HACK_H) $(INCL)\dlb.h
|
|
$(O)pickup.o: pickup.c $(HACK_H)
|
|
$(O)pline.o: pline.c $(HACK_H)
|
|
$(O)polyself.o: polyself.c $(HACK_H)
|
|
$(O)potion.o: potion.c $(HACK_H)
|
|
$(O)pray.o: pray.c $(HACK_H)
|
|
$(O)priest.o: priest.c $(HACK_H) $(INCL)\mfndpos.h
|
|
$(O)quest.o: quest.c $(HACK_H) $(INCL)\qtext.h
|
|
$(O)questpgr.o: questpgr.c $(HACK_H) $(INCL)\dlb.h $(INCL)\qtext.h
|
|
$(O)read.o: read.c $(HACK_H)
|
|
$(O)rect.o: rect.c $(HACK_H)
|
|
$(O)region.o: region.c $(HACK_H) $(INCL)\lev.h
|
|
$(O)restore.o: restore.c $(HACK_H) $(INCL)\lev.h $(INCL)\tcap.h
|
|
$(O)rip.o: rip.c $(HACK_H)
|
|
$(O)rnd.o: rnd.c $(HACK_H)
|
|
$(O)role.o: role.c $(HACK_H)
|
|
$(O)rumors.o: rumors.c $(HACK_H) $(INCL)\lev.h $(INCL)\dlb.h
|
|
$(O)save.o: save.c $(HACK_H) $(INCL)\lev.h
|
|
$(O)shk.o: shk.c $(HACK_H)
|
|
$(O)shknam.o: shknam.c $(HACK_H)
|
|
$(O)sit.o: sit.c $(HACK_H) $(INCL)\artifact.h
|
|
$(O)sounds.o: sounds.c $(HACK_H)
|
|
$(O)sp_lev.o: sp_lev.c $(HACK_H) $(INCL)\dlb.h $(INCL)\sp_lev.h
|
|
$(O)spell.o: spell.c $(HACK_H)
|
|
$(O)steal.o: steal.c $(HACK_H)
|
|
$(O)steed.o: steed.c $(HACK_H)
|
|
$(O)sys.o: sys.c $(HACK_H)
|
|
$(O)teleport.o: teleport.c $(HACK_H)
|
|
$(O)timeout.o: timeout.c $(HACK_H) $(INCL)\lev.h
|
|
$(O)topten.o: topten.c $(HACK_H) $(INCL)\dlb.h $(INCL)\patchlevel.h
|
|
$(O)track.o: track.c $(HACK_H)
|
|
$(O)trap.o: trap.c $(HACK_H)
|
|
$(O)u_init.o: u_init.c $(HACK_H)
|
|
$(O)uhitm.o: uhitm.c $(HACK_H)
|
|
$(O)vault.o: vault.c $(HACK_H)
|
|
$(O)version.o: version.c $(HACK_H) $(INCL)\dlb.h $(INCL)\date.h \
|
|
$(INCL)\patchlevel.h
|
|
@$(cc) $(cflagsBuild) $(CROSSCOMPILE) $(CROSSDEFINE_TARGET) -Fo$@ version.c
|
|
$(O)vision.o: vision.c $(HACK_H) $(INCL)\vis_tab.h
|
|
$(O)weapon.o: weapon.c $(HACK_H)
|
|
$(O)were.o: were.c $(HACK_H)
|
|
$(O)wield.o: wield.c $(HACK_H)
|
|
#$(O)windows.o: windows.c $(HACK_H) $(INCL)\wingem.h $(INCL)\winGnome.h
|
|
$(O)wizard.o: wizard.c $(HACK_H) $(INCL)\qtext.h
|
|
$(O)worm.o: worm.c $(HACK_H) $(INCL)\lev.h
|
|
$(O)worn.o: worn.c $(HACK_H)
|
|
$(O)write.o: write.c $(HACK_H)
|
|
$(O)zap.o: zap.c $(HACK_H)
|
|
|
|
# end of file
|
|
|