Files
nethack/dat/nhcore.lua
Pasi Kallinen fc7a32b86e Tutorial level
Add a tutorial level to teach commands to new players.
Very much a WIP.

Breaks save and bones compat.
2023-03-01 14:00:29 +02:00

141 lines
4.6 KiB
Lua

-- NetHack core nhcore.lua $NHDT-Date: 1652196284 2022/05/10 15:24:44 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.0 $
-- Copyright (c) 2021 by Pasi Kallinen
-- NetHack may be freely redistributed. See license for details.
-- This file contains lua code used by NetHack core.
-- Is it loaded once, at game start, and kept in memory until game exit.
-- Data in nh_lua_variables table can be set and queried with nh.variable()
-- This table is saved and restored along with the game.
nh_lua_variables = {
};
-- wrapper to simplify calling from nethack core
function get_variables_string()
return "nh_lua_variables=" .. table_stringify(nh_lua_variables) .. ";";
end
function nh_callback_set(cb, fn)
local cbname = "_CB_" .. cb;
-- pline("callback_set(%s,%s)", cb, fn);
if (type(nh_lua_variables[cbname]) ~= "table") then
nh_lua_variables[cbname] = {};
end
nh_lua_variables[cbname][fn] = true;
end
function nh_callback_rm(cb, fn)
local cbname = "_CB_" .. cb;
-- pline("callback_RM(%s,%s)", cb, fn);
if (type(nh_lua_variables[cbname]) ~= "table") then
nh_lua_variables[cbname] = {};
end
nh_lua_variables[cbname][fn] = nil;
end
function nh_callback_run(cb, ...)
local cbname = "_CB_" .. cb;
-- pline("callback_run(%s)", cb);
-- pline("TYPE:%s", type(nh_lua_variables[cbname]));
if (type(nh_lua_variables[cbname]) ~= "table") then
nh_lua_variables[cbname] = {};
end
for k, v in pairs(nh_lua_variables[cbname]) do
if (not _G[k](table.unpack{...})) then
return false;
end
end
return true;
end
-- This is an example of generating an external file during gameplay,
-- which is updated periodically.
-- Intended for public servers using dgamelaunch as their login manager.
local prev_dgl_extrainfo = 0;
function mk_dgl_extrainfo()
if ((prev_dgl_extrainfo == 0) or (prev_dgl_extrainfo + 50 < u.moves)) then
local filename = nh.dump_fmtstr("/tmp/nethack.%n.%d.log");
local extrai, err = io.open(filename, "w");
if extrai then
local sortval = 0;
local dname = nh.dnum_name(u.dnum);
local dstr = "";
local astr = " ";
if u.uhave_amulet == 1 then
sortval = sortval + 1024;
astr = "A";
end
if dname == "Fort Ludios" then
dstr = "Knx";
sortval = sortval + 245;
elseif dname == "The Quest" then
dstr = "Q" .. u.dlevel;
sortval = sortval + 250 + u.dlevel;
elseif dname == "The Elemental Planes" then
dstr = "End";
sortval = sortval + 256;
elseif dname == "Vlad's Tower" then
dstr = "T" .. u.dlevel;
sortval = sortval + 235 + u.depth;
elseif dname == "Sokoban" then
dstr = "S" .. u.dlevel;
sortval = sortval + 225 + u.depth;
elseif dname == "The Gnomish Mines" then
dstr = "M" .. u.dlevel;
sortval = sortval + 215 + u.dlevel;
else
dstr = "D" .. u.depth;
sortval = sortval + u.depth;
end
local str = sortval .. "|" .. astr .. " " .. dstr;
extrai:write(str);
extrai:close();
else
-- failed to open the file.
nh.pline("Failed to open dgl extrainfo file: " .. err);
end
prev_dgl_extrainfo = u.moves;
end
end
-- Show a helpful tip when player first uses getpos()
function show_getpos_tip()
nh.text([[
Tip: Farlooking or selecting a map location
You are now in a "farlook" mode - the movement keys move the cursor,
not your character. Game time does not advance. This mode is used
to look around the map, or to select a location on it.
When in this mode, you can press ESC to return to normal game mode,
and pressing ? will show the key help.
]]);
end
-- Callback functions
nhcore = {
-- start_new_game called once, when starting a new game
-- after "Welcome to NetHack" message has been given.
-- start_new_game = function() nh.pline("NEW GAME!"); end,
-- restore_old_game called once, when restoring a saved game
-- after "Welcome back to NetHack" message has been given.
-- restore_old_game = function() nh.pline("RESTORED OLD GAME!"); end,
-- moveloop_turn is called once per turn.
-- moveloop_turn = mk_dgl_extrainfo,
-- game_exit is called when the game exits (quit, saved, ...)
-- game_exit = function() end,
-- getpos_tip is called the first time the code enters getpos()
getpos_tip = show_getpos_tip,
};