any subset of those.
- For x11 support, you'll need to obtain and install x11 development libraries.
For example, on Ubuntu 20.04 (as of August 2020):
sudo apt-get install libx11-dev
sudo apt-get install libmotif-dev
sudo apt-get install libxaw7-dev
sudo apt install xfonts-utils
(That last one is for bdftopcf and mkfontdir utils)
- For Qt support, you'll need to obtain and install Qt.
For example, on Ubuntu 20.04 (as of August 2020):
sudo apt-get install qtbase5-dev
sudo apt-get install qtmultimedia5-dev
Another odd note about Qt on Linux is that if you find you are getting
the following error trying to run NetHack after you build it:
"error while loading shared libraries: libQt5Core.so.5:
cannot open shared object file: No such file or directory"
you may have to fix that (one-time only) by the following command:
sudo strip --remove-section=.note.ABI-tag /usr/lib/x86_64-linux-gnu/libQt5Core.so.5
- For curses support, you may need to obtain and install the
ncurses development libraries if they aren't already installed
with your distribution. They seem to be there already with Ubuntu 20.04, but
for example, if you needed to install ncurses:
sudo apt-get install libncurses-dev
- tty support shouldn't require any prerequisite additional packages.
---
Assuming you have the prerequisite packages mentioned above, you can
specify, right on the make command line, which window ports (or interfaces)
to include in your build. Doing it via the make command line means that you
don't have to edit the Makefile.
The make command line example below will build one binary that has
support for tty, curses, x11, and Qt. You can select between them via
your .nethackrc file (OPTIONS=windowtype:curses, OPTIONS=windowtype:tty,
OPTIONS=windowtype:x11, or OPTIONS=windowtype:Qt).
make WANT_WIN_QT=1 WANT_WIN_X11=1 WANT_WIN_CURSES=1 WANT_WIN_TTY=1 install
This README provides the instructions for building the unofficial Mac binaries using the Apple provided developer IDE named XCode. Establish a developer team in XCode =================================== Your first step should be to establish a developer team within XCode. Launch XCode and open the preferences diaglog (XCode Menu->Preferences). Select the "Accounts" tab. Add an account (usually this should just be your apple ID accoung you used to setup the Mac). After adding the account, select the account and then add a team (usually this will be just a personal team for Mac Development). Obtain your developer team identifier ===================================== Your DEVELOPMENT_TEAM can be found by opening Keychain Access (found by Finder->Applications->Utilities). Click on "My Certificates". Look for your "Mac Developer" certificate. Right click on the certificate to open a dialog that shows certificate details. Look for "Organizational Unit" among the details. This ten digit value is your development team identifier. Create XCodeLocal.xcconfig file =============================== Now you need to create the XCodeLocal.xcconfig file that will be used by XCode to get your development team identifier. Create the file in sys/unix and add a single line such as: DEVELOPMENT_TEAM = XXXXXXXXXX Where XXXXXXXXXX is replaced with your development team identifier. Open the project and build ========================== In XCode open the project file sys\unix\NetHack.xcodeproj, select the product NetHack and build. The build results are placed in ~nethackdir.