Game is playable, and should compile on linux and Windows. Assumes you have a lua 5.3 library available. Removes level compiler and associated files. Replaces special level des-files with lua scripts. Exposes some NetHack internals to lua: - des-table with commands to create special levels - nh-table with NetHack core commands - nhc-table with some constants - u-table with some player-specific data (u-struct) - selection userdata Adds some rudimentary tests. Adds new extended command #wizloadlua to run a specific script, and #wizloaddes to run a specific level-creation script. nhlib.lua is loaded for every lua script. Download and untar lua: mkdir lib cd lib curl -R -O http://www.lua.org/ftp/lua-5.3.5.tar.gz tar zxf lua-5.3.5.tar.gz Then make nethack normally.
36 lines
944 B
Lua
36 lines
944 B
Lua
-- NetHack 3.6 Caveman.des $NHDT-Date: 1432512783 2015/05/25 00:13:03 $ $NHDT-Branch: master $:$NHDT-Revision: 1.8 $
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-- Copyright (c) 1989 by Jean-Christophe Collet
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-- Copyright (c) 1991 by M. Stephenson
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-- NetHack may be freely redistributed. See license for details.
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--
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des.level_init({ style = "solidfill", fg = " " });
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des.level_flags("mazelevel");
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des.level_init({ style = "mines", fg = ".", bg = " ", smoothed=true, joined=true, walled=true })
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--
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des.stair("up")
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des.stair("down")
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--
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des.object()
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des.object()
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des.object()
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des.object()
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des.object()
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des.object()
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des.object()
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--
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des.trap()
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des.trap()
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des.trap()
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des.trap()
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--
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des.monster({ id = "bugbear", peaceful=0 })
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des.monster({ id = "bugbear", peaceful=0 })
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des.monster({ id = "bugbear", peaceful=0 })
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des.monster({ id = "bugbear", peaceful=0 })
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des.monster({ id = "bugbear", peaceful=0 })
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des.monster({ class = "h", peaceful=0 })
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des.monster({ id = "hill giant", peaceful=0 })
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