Files
nethack/sys/libnh/libnhmain.c
nhmall cb0c21e91d ENHANCED_SYMBOLS
A new feature, enabled by default to maximize testing, but one which can
be disabled by commenting it out in config.h

With this, some additional information is added to the glyphmap entries
in a new optional substructure called u with these fields:
    ucolor          RGB color for use with truecolor terminals/platforms.
                    A ucolor value of zero means "not set." The actual
                    rgb value of 0 has the 0x1000000 bit set.
    u256coloridx    256 color index value for use with 256 color
                    terminals, the closest color match to ucolor.
    utf8str         Custom representation via utf-8 string (can be null).

There is a new symset included in the symbols file, called enhanced1.

Some initial code has been added to parse individual
OPTIONS=glyph:glyphid/R-G-B entries in the config file.

The glyphid can, in theory, either be an individual glyph (G_* glyphid)
for a single glyph, or it can be an existing symbol S_ value
(monster, object, or cmap symbol) to store the custom representation for
all the glyphs that match that symbol.

Examples:
   OPTIONS=glyph:G_fountain/U+03A8/0-150-255

(Your platform/terminal font needs to be able to include/display the
character, of course.)

The NetHack core code does parsing and storing the customized
entries, and adding them to the glyphmap data structure.

Any window port can utilize the additional information in the glyphinfo
that is passed to them, once code is added to do so.

Also, consolidate some symbol-related code into symbols.c, and remove it from
files.c and options.c
2022-05-07 10:25:13 -04:00

1089 lines
32 KiB
C

/* NetHack 3.7 libnhmain.c $NHDT-Date: 1596498297 2020/08/03 23:44:57 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.87 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/*-Copyright (c) Robert Patrick Rankin, 2011. */
/* NetHack may be freely redistributed. See license for details. */
/* main.c - Unix NetHack */
#include "hack.h"
#include "dlb.h"
#include <ctype.h>
#include <sys/stat.h>
#include <signal.h>
#include <pwd.h>
#ifndef O_RDONLY
#include <fcntl.h>
#endif
/* for cross-compiling to WebAssembly (WASM) */
#ifdef __EMSCRIPTEN__
#include <emscripten/emscripten.h>
void js_helpers_init();
void js_constants_init();
void js_globals_init();
#endif
#if !defined(_BULL_SOURCE) && !defined(__sgi) && !defined(_M_UNIX)
#if !defined(SUNOS4) && !(defined(ULTRIX) && defined(__GNUC__))
#if defined(POSIX_TYPES) || defined(SVR4) || defined(HPUX)
extern struct passwd *getpwuid(uid_t);
#else
extern struct passwd *getpwuid, (int);
#endif
#endif
#endif
extern struct passwd *getpwnam(const char *);
#ifdef CHDIR
static void chdirx(const char *, boolean);
#endif /* CHDIR */
static boolean whoami(void);
static void process_options(int, char **);
#ifdef _M_UNIX
extern void check_sco_console(void);
extern void init_sco_cons(void);
#endif
#ifdef __linux__
extern void check_linux_console(void);
extern void init_linux_cons(void);
#endif
static void wd_message(void);
static boolean wiz_error_flag = FALSE;
static struct passwd *get_unix_pw(void);
#ifdef __EMSCRIPTEN__
/* if WebAssembly, export this API and don't optimize it out */
EMSCRIPTEN_KEEPALIVE
int
main(int argc, char *argv[])
#else /* !__EMSCRIPTEN__ */
int nhmain(int argc, char *argv[]);
int
nhmain(int argc, char *argv[])
#endif /* __EMSCRIPTEN__ */
{
#ifdef CHDIR
register char *dir;
#endif
NHFILE *nhfp;
boolean exact_username;
boolean resuming = FALSE; /* assume new game */
boolean plsel_once = FALSE;
// int i;
// for (i = 0; i < argc; i++) {
// printf ("argv[%d]: %s\n", i, argv[i]);
// }
early_init();
g.hname = argv[0];
g.hackpid = getpid();
(void) umask(0777 & ~FCMASK);
choose_windows(DEFAULT_WINDOW_SYS);
#ifdef CHDIR /* otherwise no chdir() */
/*
* See if we must change directory to the playground.
* (Perhaps hack runs suid and playground is inaccessible
* for the player.)
* The environment variable HACKDIR is overridden by a
* -d command line option (must be the first option given).
*/
dir = nh_getenv("NETHACKDIR");
if (!dir)
dir = nh_getenv("HACKDIR");
if (argc > 1) {
if (argcheck(argc, argv, ARG_VERSION) == 2)
exit(EXIT_SUCCESS);
if (argcheck(argc, argv, ARG_SHOWPATHS) == 2) {
#ifdef CHDIR
chdirx((char *) 0, 0);
#endif
iflags.initoptions_noterminate = TRUE;
initoptions();
iflags.initoptions_noterminate = FALSE;
reveal_paths();
exit(EXIT_SUCCESS);
}
if (argcheck(argc, argv, ARG_DEBUG) == 1) {
argc--;
argv++;
}
if (argc > 1 && !strncmp(argv[1], "-d", 2) && argv[1][2] != 'e') {
/* avoid matching "-dec" for DECgraphics; since the man page
* says -d directory, hope nobody's using -desomething_else
*/
argc--;
argv++;
dir = argv[0] + 2;
if (*dir == '=' || *dir == ':')
dir++;
if (!*dir && argc > 1) {
argc--;
argv++;
dir = argv[0];
}
if (!*dir)
error("Flag -d must be followed by a directory name.");
}
}
#endif /* CHDIR */
if (argc > 1) {
/*
* Now we know the directory containing 'record' and
* may do a prscore(). Exclude `-style' - it's a Qt option.
*/
if (!strncmp(argv[1], "-s", 2) && strncmp(argv[1], "-style", 6)) {
#ifdef CHDIR
chdirx(dir, 0);
#endif
#ifdef SYSCF
initoptions();
#endif
#ifdef PANICTRACE
ARGV0 = g.hname; /* save for possible stack trace */
#ifndef NO_SIGNAL
panictrace_setsignals(TRUE);
#endif
#endif
prscore(argc, argv);
/* FIXME: shouldn't this be using nh_terminate() to free
up any memory allocated by initoptions() */
exit(EXIT_SUCCESS);
}
} /* argc > 1 */
/*
* Change directories before we initialize the window system so
* we can find the tile file.
*/
#ifdef CHDIR
chdirx(dir, 1);
#endif
#ifdef _M_UNIX
check_sco_console();
#endif
#ifdef __linux__
check_linux_console();
#endif
initoptions();
#ifdef PANICTRACE
ARGV0 = g.hname; /* save for possible stack trace */
#ifndef NO_SIGNAL
panictrace_setsignals(TRUE);
#endif
#endif
exact_username = whoami();
/*
* It seems you really want to play.
*/
u.uhp = 1; /* prevent RIP on early quits */
g.program_state.preserve_locks = 1;
#ifndef NO_SIGNAL
sethanguphandler((SIG_RET_TYPE) hangup);
#endif
process_options(argc, argv); /* command line options */
#ifdef WINCHAIN
commit_windowchain();
#endif
#ifdef __EMSCRIPTEN__
js_helpers_init();
js_constants_init();
js_globals_init();
#endif
init_nhwindows(&argc, argv); /* now we can set up window system */
#ifdef _M_UNIX
init_sco_cons();
#endif
#ifdef __linux__
init_linux_cons();
#endif
#ifdef DEF_PAGER
if (!(g.catmore = nh_getenv("HACKPAGER"))
&& !(g.catmore = nh_getenv("PAGER")))
g.catmore = DEF_PAGER;
#endif
#ifdef MAIL
getmailstatus();
#endif
/* wizard mode access is deferred until here */
set_playmode(); /* sets plname to "wizard" for wizard mode */
/* hide any hyphens from plnamesuffix() */
g.plnamelen = exact_username ? (int) strlen(g.plname) : 0;
/* strip role,race,&c suffix; calls askname() if plname[] is empty
or holds a generic user name like "player" or "games" */
plnamesuffix();
if (wizard) {
/* use character name rather than lock letter for file names */
g.locknum = 0;
} else {
#ifndef NO_SIGNAL
/* suppress interrupts while processing lock file */
(void) signal(SIGQUIT, SIG_IGN);
(void) signal(SIGINT, SIG_IGN);
#endif
}
dlb_init(); /* must be before newgame() */
/*
* Initialize the vision system. This must be before mklev() on a
* new game or before a level restore on a saved game.
*/
vision_init();
display_gamewindows();
/*
* First, try to find and restore a save file for specified character.
* We'll return here if new game player_selection() renames the hero.
*/
attempt_restore:
/*
* getlock() complains and quits if there is already a game
* in progress for current character name (when g.locknum == 0)
* or if there are too many active games (when g.locknum > 0).
* When proceeding, it creates an empty <lockname>.0 file to
* designate the current game.
* getlock() constructs <lockname> based on the character
* name (for !g.locknum) or on first available of alock, block,
* clock, &c not currently in use in the playground directory
* (for g.locknum > 0).
*/
if (*g.plname) {
getlock();
g.program_state.preserve_locks = 0; /* after getlock() */
}
if (*g.plname && (nhfp = restore_saved_game()) != 0) {
const char *fq_save = fqname(g.SAVEF, SAVEPREFIX, 1);
(void) chmod(fq_save, 0); /* disallow parallel restores */
#ifndef NO_SIGNAL
(void) signal(SIGINT, (SIG_RET_TYPE) done1);
#endif
#ifdef NEWS
if (iflags.news) {
display_file(NEWS, FALSE);
iflags.news = FALSE; /* in case dorecover() fails */
}
#endif
pline("Restoring save file...");
mark_synch(); /* flush output */
if (dorecover(nhfp)) {
resuming = TRUE; /* not starting new game */
wd_message();
if (discover || wizard) {
/* this seems like a candidate for paranoid_confirmation... */
if (yn("Do you want to keep the save file?") == 'n') {
(void) delete_savefile();
} else {
(void) chmod(fq_save, FCMASK); /* back to readable */
nh_compress(fq_save);
}
}
}
}
if (!resuming) {
boolean neednewlock = (!*g.plname);
/* new game: start by choosing role, race, etc;
player might change the hero's name while doing that,
in which case we try to restore under the new name
and skip selection this time if that didn't succeed */
if (!iflags.renameinprogress || iflags.defer_plname || neednewlock) {
if (!plsel_once)
player_selection();
plsel_once = TRUE;
if (neednewlock && *g.plname)
goto attempt_restore;
if (iflags.renameinprogress) {
/* player has renamed the hero while selecting role;
if locking alphabetically, the existing lock file
can still be used; otherwise, discard current one
and create another for the new character name */
if (!g.locknum) {
delete_levelfile(0); /* remove empty lock file */
getlock();
}
goto attempt_restore;
}
}
newgame();
wd_message();
}
/* moveloop() never returns but isn't flagged NORETURN */
moveloop(resuming);
exit(EXIT_SUCCESS);
/*NOTREACHED*/
return 0;
}
/* caveat: argv elements might be arbitrary long */
static void
process_options(int argc, char *argv[])
{
int i, l;
/*
* Process options.
*/
while (argc > 1 && argv[1][0] == '-') {
argv++;
argc--;
l = (int) strlen(*argv);
/* must supply at least 4 chars to match "-XXXgraphics" */
if (l < 4)
l = 4;
switch (argv[0][1]) {
case 'D':
case 'd':
if ((argv[0][1] == 'D' && !argv[0][2])
|| !strcmpi(*argv, "-debug")) {
wizard = TRUE, discover = FALSE;
} else if (!strncmpi(*argv, "-DECgraphics", l)) {
load_symset("DECGraphics", PRIMARYSET);
switch_symbols(TRUE);
} else {
raw_printf("Unknown option: %.60s", *argv);
}
break;
case 'X':
discover = TRUE, wizard = FALSE;
break;
#ifdef NEWS
case 'n':
iflags.news = FALSE;
break;
#endif
case 'u':
if (argv[0][2]) {
(void) strncpy(g.plname, argv[0] + 2, sizeof g.plname - 1);
g.plnamelen = 0; /* plname[] might have -role-race attached */
} else if (argc > 1) {
argc--;
argv++;
(void) strncpy(g.plname, argv[0], sizeof g.plname - 1);
g.plnamelen = 0;
} else {
raw_print("Player name expected after -u");
}
break;
case 'I':
case 'i':
if (!strncmpi(*argv, "-IBMgraphics", l)) {
load_symset("IBMGraphics", PRIMARYSET);
load_symset("RogueIBM", ROGUESET);
switch_symbols(TRUE);
} else {
raw_printf("Unknown option: %.60s", *argv);
}
break;
case 'p': /* profession (role) */
if (argv[0][2]) {
if ((i = str2role(&argv[0][2])) >= 0)
flags.initrole = i;
} else if (argc > 1) {
argc--;
argv++;
if ((i = str2role(argv[0])) >= 0)
flags.initrole = i;
}
break;
case 'r': /* race */
if (argv[0][2]) {
if ((i = str2race(&argv[0][2])) >= 0)
flags.initrace = i;
} else if (argc > 1) {
argc--;
argv++;
if ((i = str2race(argv[0])) >= 0)
flags.initrace = i;
}
break;
case 'w': /* windowtype */
config_error_init(FALSE, "command line", FALSE);
choose_windows(&argv[0][2]);
config_error_done();
break;
case '@':
flags.randomall = 1;
break;
default:
if ((i = str2role(&argv[0][1])) >= 0) {
flags.initrole = i;
break;
}
/* else raw_printf("Unknown option: %.60s", *argv); */
}
}
#ifdef SYSCF
if (argc > 1)
raw_printf("MAXPLAYERS are set in sysconf file.\n");
#else
/* XXX This is deprecated in favor of SYSCF with MAXPLAYERS */
if (argc > 1)
g.locknum = atoi(argv[1]);
#endif
#ifdef MAX_NR_OF_PLAYERS
/* limit to compile-time limit */
if (!g.locknum || g.locknum > MAX_NR_OF_PLAYERS)
g.locknum = MAX_NR_OF_PLAYERS;
#endif
#ifdef SYSCF
/* let syscf override compile-time limit */
if (!g.locknum || (sysopt.maxplayers && g.locknum > sysopt.maxplayers))
g.locknum = sysopt.maxplayers;
#endif
}
#ifdef CHDIR
static void
chdirx(const char *dir, boolean wr)
{
if (dir /* User specified directory? */
#ifdef HACKDIR
&& strcmp(dir, HACKDIR) /* and not the default? */
#endif
) {
#ifdef SECURE
(void) setgid(getgid());
(void) setuid(getuid()); /* Ron Wessels */
#endif
} else {
/* non-default data files is a sign that scores may not be
* compatible, or perhaps that a binary not fitting this
* system's layout is being used.
*/
#ifdef VAR_PLAYGROUND
int len = strlen(VAR_PLAYGROUND);
g.fqn_prefix[SCOREPREFIX] = (char *) alloc(len + 2);
Strcpy(g.fqn_prefix[SCOREPREFIX], VAR_PLAYGROUND);
if (g.fqn_prefix[SCOREPREFIX][len - 1] != '/') {
g.fqn_prefix[SCOREPREFIX][len] = '/';
g.fqn_prefix[SCOREPREFIX][len + 1] = '\0';
}
#endif
}
#ifdef HACKDIR
if (dir == (const char *) 0)
dir = HACKDIR;
#endif
if (dir && chdir(dir) < 0) {
perror(dir);
error("Cannot chdir to %s.", dir);
}
/* warn the player if we can't write the record file
* perhaps we should also test whether . is writable
* unfortunately the access system-call is worthless.
*/
if (wr) {
#ifdef VAR_PLAYGROUND
g.fqn_prefix[LEVELPREFIX] = g.fqn_prefix[SCOREPREFIX];
g.fqn_prefix[SAVEPREFIX] = g.fqn_prefix[SCOREPREFIX];
g.fqn_prefix[BONESPREFIX] = g.fqn_prefix[SCOREPREFIX];
g.fqn_prefix[LOCKPREFIX] = g.fqn_prefix[SCOREPREFIX];
g.fqn_prefix[TROUBLEPREFIX] = g.fqn_prefix[SCOREPREFIX];
#endif
check_recordfile(dir);
}
}
#endif /* CHDIR */
/* returns True iff we set plname[] to username which contains a hyphen */
static boolean
whoami(void)
{
/*
* Who am i? Algorithm: 1. Use name as specified in NETHACKOPTIONS
* 2. Use $USER or $LOGNAME (if 1. fails)
* 3. Use getlogin() (if 2. fails)
* The resulting name is overridden by command line options.
* If everything fails, or if the resulting name is some generic
* account like "games", "play", "player", "hack" then eventually
* we'll ask him.
* Note that we trust the user here; it is possible to play under
* somebody else's name.
*/
if (!*g.plname) {
register const char *s;
s = nh_getenv("USER");
if (!s || !*s)
s = nh_getenv("LOGNAME");
if (!s || !*s)
s = getlogin();
if (s && *s) {
(void) strncpy(g.plname, s, sizeof g.plname - 1);
if (index(g.plname, '-'))
return TRUE;
}
}
return FALSE;
}
#ifndef NO_SIGNAL
void
sethanguphandler(void (*handler)(int))
{
#ifdef SA_RESTART
/* don't want reads to restart. If SA_RESTART is defined, we know
* sigaction exists and can be used to ensure reads won't restart.
* If it's not defined, assume reads do not restart. If reads restart
* and a signal occurs, the game won't do anything until the read
* succeeds (or the stream returns EOF, which might not happen if
* reading from, say, a window manager). */
struct sigaction sact;
(void) memset((genericptr_t) &sact, 0, sizeof sact);
sact.sa_handler = (SIG_RET_TYPE) handler;
(void) sigaction(SIGHUP, &sact, (struct sigaction *) 0);
#ifdef SIGXCPU
(void) sigaction(SIGXCPU, &sact, (struct sigaction *) 0);
#endif
#else /* !SA_RESTART */
(void) signal(SIGHUP, (SIG_RET_TYPE) handler);
#ifdef SIGXCPU
(void) signal(SIGXCPU, (SIG_RET_TYPE) handler);
#endif
#endif /* ?SA_RESTART */
}
#endif /* !NO_SIGNAL */
#ifdef PORT_HELP
void
port_help(void)
{
/*
* Display unix-specific help. Just show contents of the helpfile
* named by PORT_HELP.
*/
display_file(PORT_HELP, TRUE);
}
#endif
/* validate wizard mode if player has requested access to it */
boolean
authorize_wizard_mode(void)
{
struct passwd *pw = get_unix_pw();
if (pw && sysopt.wizards && sysopt.wizards[0]) {
if (check_user_string(sysopt.wizards))
return TRUE;
}
wiz_error_flag = TRUE; /* not being allowed into wizard mode */
return FALSE;
}
static void
wd_message(void)
{
if (wiz_error_flag) {
if (sysopt.wizards && sysopt.wizards[0]) {
char *tmp = build_english_list(sysopt.wizards);
pline("Only user%s %s may access debug (wizard) mode.",
index(sysopt.wizards, ' ') ? "s" : "", tmp);
free(tmp);
} else
pline("Entering explore/discovery mode instead.");
wizard = 0, discover = 1; /* (paranoia) */
} else if (discover)
You("are in non-scoring explore/discovery mode.");
}
/*
* Add a slash to any name not ending in /. There must
* be room for the /
*/
void
append_slash(char *name)
{
char *ptr;
if (!*name)
return;
ptr = name + (strlen(name) - 1);
if (*ptr != '/') {
*++ptr = '/';
*++ptr = '\0';
}
return;
}
boolean
check_user_string(const char *optstr)
{
struct passwd *pw;
int pwlen;
const char *eop, *w;
char *pwname = 0;
if (optstr[0] == '*')
return TRUE; /* allow any user */
if (sysopt.check_plname)
pwname = g.plname;
else if ((pw = get_unix_pw()) != 0)
pwname = pw->pw_name;
if (!pwname || !*pwname)
return FALSE;
pwlen = (int) strlen(pwname);
eop = eos((char *)optstr);
w = optstr;
while (w + pwlen <= eop) {
if (!*w)
break;
if (isspace(*w)) {
w++;
continue;
}
if (!strncmp(w, pwname, pwlen)) {
if (!w[pwlen] || isspace(w[pwlen]))
return TRUE;
}
while (*w && !isspace(*w))
w++;
}
return FALSE;
}
static struct passwd *
get_unix_pw(void)
{
char *user;
unsigned uid;
static struct passwd *pw = (struct passwd *) 0;
if (pw)
return pw; /* cache answer */
uid = (unsigned) getuid();
user = getlogin();
if (user) {
pw = getpwnam(user);
if (pw && ((unsigned) pw->pw_uid != uid))
pw = 0;
}
if (pw == 0) {
user = nh_getenv("USER");
if (user) {
pw = getpwnam(user);
if (pw && ((unsigned) pw->pw_uid != uid))
pw = 0;
}
if (pw == 0) {
pw = getpwuid(uid);
}
}
return pw;
}
char *
get_login_name(void)
{
static char buf[BUFSZ];
struct passwd *pw = get_unix_pw();
buf[0] = '\0';
if (pw)
(void)strcpy(buf, pw->pw_name);
return buf;
}
unsigned long
sys_random_seed(void)
{
unsigned long seed = 0L;
unsigned long pid = (unsigned long) getpid();
boolean no_seed = TRUE;
#ifdef DEV_RANDOM
FILE *fptr;
fptr = fopen(DEV_RANDOM, "r");
if (fptr) {
fread(&seed, sizeof (long), 1, fptr);
has_strong_rngseed = TRUE; /* decl.c */
no_seed = FALSE;
(void) fclose(fptr);
} else {
/* leaves clue, doesn't exit */
paniclog("sys_random_seed", "falling back to weak seed");
}
#endif
if (no_seed) {
seed = (unsigned long) getnow(); /* time((TIME_type) 0) */
/* Quick dirty band-aid to prevent PRNG prediction */
if (pid) {
if (!(pid & 3L))
pid -= 1L;
seed *= pid;
}
}
return seed;
}
#ifdef __EMSCRIPTEN__
/***
* Helpers
***/
EM_JS(void, js_helpers_init, (), {
globalThis.nethackGlobal = globalThis.nethackGlobal || {};
globalThis.nethackGlobal.helpers = globalThis.nethackGlobal.helpers || {};
installHelper(displayInventory);
installHelper(getPointerValue);
installHelper(setPointerValue);
// used by update_inventory
function displayInventory() {
// Asyncify.handleAsync(async () => {
return _display_inventory(0, 0);
// });
}
// convert 'ptr' to the type indicated by 'type'
function getPointerValue(name, ptr, type) {
// console.log("getPointerValue", name, "0x" + ptr.toString(16), type);
switch(type) {
case "s": // string
// var value = UTF8ToString(getValue(ptr, "*"));
return UTF8ToString(ptr);
case "p": // pointer
if(!ptr) return 0; // null pointer
return getValue(ptr, "*");
case "c": // char
return String.fromCharCode(getValue(ptr, "i8"));
case "0": /* 2^0 = 1 byte */
return getValue(ptr, "i8");
case "1": /* 2^1 = 2 bytes */
return getValue(ptr, "i16");
case "2": /* 2^2 = 4 bytes */
case "i": // integer
case "n": // number
return getValue(ptr, "i32");
case "f": // float
return getValue(ptr, "float");
case "d": // double
return getValue(ptr, "double");
case "o": // overloaded: multiple types
return ptr;
default:
throw new TypeError ("unknown type:" + type);
}
}
// sets the return value of the function to the type expected
function setPointerValue(name, ptr, type, value = 0) {
// console.log("setPointerValue", name, "0x" + ptr.toString(16), type, value);
switch (type) {
case "p":
throw new Error("not implemented");
case "s":
if(typeof value !== "string")
throw new TypeError(`expected ${name} return type to be string`);
// value=value?value:"(no value)";
// var strPtr = getValue(ptr, "i32");
stringToUTF8(value, ptr, 1024); // TODO: uhh... danger will robinson
break;
case "i":
if(typeof value !== "number" || !Number.isInteger(value))
throw new TypeError(`expected ${name} return type to be integer`);
setValue(ptr, value, "i32");
break;
case "c":
if(typeof value !== "number" || value < 0 || value > 128)
throw new TypeError(`expected ${name} return type to be integer representing an ASCII character`);
setValue(ptr, value, "i8");
break;
case "f":
if(typeof value !== "number" || isFloat(value))
throw new TypeError(`expected ${name} return type to be float`);
// XXX: I'm not sure why 'double' works and 'float' doesn't
setValue(ptr, value, "double");
break;
case "d":
if(typeof value !== "number" || isFloat(value))
throw new TypeError(`expected ${name} return type to be double`);
setValue(ptr, value, "double");
break;
case "v":
break;
default:
throw new Error("unknown type");
}
function isFloat(n){
return n === +n && n !== (n|0) && !Number.isInteger(n);
}
}
function installHelper(fn, name) {
name = name || fn.name;
globalThis.nethackGlobal.helpers[name] = fn;
}
})
/***
* Constants
***/
#define SET_CONSTANT(scope, name) set_const(scope, #name, name);
EM_JS(void, set_const, (char *scope_str, char *name_str, int num), {
let scope = UTF8ToString(scope_str);
let name = UTF8ToString(name_str);
globalThis.nethackGlobal.constants[scope] = globalThis.nethackGlobal.constants[scope] || {};
globalThis.nethackGlobal.constants[scope][name] = num;
globalThis.nethackGlobal.constants[scope][num] = name;
});
#define SET_CONSTANT_STRING(scope, name) set_const_str(scope, #name, name);
EM_JS(void, set_const_str, (char *scope_str, char *name_str, char *input_str), {
let scope = UTF8ToString(scope_str);
let name = UTF8ToString(name_str);
let str = UTF8ToString(input_str);
globalThis.nethackGlobal.constants[scope] = globalThis.nethackGlobal.constants[scope] || {};
globalThis.nethackGlobal.constants[scope][name] = str;
});
void js_constants_init() {
EM_ASM({
globalThis.nethackGlobal = globalThis.nethackGlobal || {};
globalThis.nethackGlobal.constants = globalThis.nethackGlobal.constants || {};
});
// create_nhwindow
SET_CONSTANT("WIN_TYPE", NHW_MESSAGE)
SET_CONSTANT("WIN_TYPE", NHW_STATUS)
SET_CONSTANT("WIN_TYPE", NHW_MAP)
SET_CONSTANT("WIN_TYPE", NHW_MENU)
SET_CONSTANT("WIN_TYPE", NHW_TEXT)
// status_update
SET_CONSTANT("STATUS_FIELD", BL_CHARACTERISTICS)
SET_CONSTANT("STATUS_FIELD", BL_RESET)
SET_CONSTANT("STATUS_FIELD", BL_FLUSH)
SET_CONSTANT("STATUS_FIELD", BL_TITLE)
SET_CONSTANT("STATUS_FIELD", BL_STR)
SET_CONSTANT("STATUS_FIELD", BL_DX)
SET_CONSTANT("STATUS_FIELD", BL_CO)
SET_CONSTANT("STATUS_FIELD", BL_IN)
SET_CONSTANT("STATUS_FIELD", BL_WI)
SET_CONSTANT("STATUS_FIELD", BL_CH)
SET_CONSTANT("STATUS_FIELD", BL_ALIGN)
SET_CONSTANT("STATUS_FIELD", BL_SCORE)
SET_CONSTANT("STATUS_FIELD", BL_CAP)
SET_CONSTANT("STATUS_FIELD", BL_GOLD)
SET_CONSTANT("STATUS_FIELD", BL_ENE)
SET_CONSTANT("STATUS_FIELD", BL_ENEMAX)
SET_CONSTANT("STATUS_FIELD", BL_XP)
SET_CONSTANT("STATUS_FIELD", BL_AC)
SET_CONSTANT("STATUS_FIELD", BL_HD)
SET_CONSTANT("STATUS_FIELD", BL_TIME)
SET_CONSTANT("STATUS_FIELD", BL_HUNGER)
SET_CONSTANT("STATUS_FIELD", BL_HP)
SET_CONSTANT("STATUS_FIELD", BL_HPMAX)
SET_CONSTANT("STATUS_FIELD", BL_LEVELDESC)
SET_CONSTANT("STATUS_FIELD", BL_EXP)
SET_CONSTANT("STATUS_FIELD", BL_CONDITION)
SET_CONSTANT("STATUS_FIELD", MAXBLSTATS)
// text attributes
SET_CONSTANT("ATTR", ATR_NONE);
SET_CONSTANT("ATTR", ATR_BOLD);
SET_CONSTANT("ATTR", ATR_DIM);
SET_CONSTANT("ATTR", ATR_ULINE);
SET_CONSTANT("ATTR", ATR_BLINK);
SET_CONSTANT("ATTR", ATR_INVERSE);
SET_CONSTANT("ATTR", ATR_URGENT);
SET_CONSTANT("ATTR", ATR_NOHISTORY);
// conditions
SET_CONSTANT("CONDITION", BL_MASK_BAREH);
SET_CONSTANT("CONDITION", BL_MASK_BLIND);
SET_CONSTANT("CONDITION", BL_MASK_BUSY);
SET_CONSTANT("CONDITION", BL_MASK_CONF);
SET_CONSTANT("CONDITION", BL_MASK_DEAF);
SET_CONSTANT("CONDITION", BL_MASK_ELF_IRON);
SET_CONSTANT("CONDITION", BL_MASK_FLY);
SET_CONSTANT("CONDITION", BL_MASK_FOODPOIS);
SET_CONSTANT("CONDITION", BL_MASK_GLOWHANDS);
SET_CONSTANT("CONDITION", BL_MASK_GRAB);
SET_CONSTANT("CONDITION", BL_MASK_HALLU);
SET_CONSTANT("CONDITION", BL_MASK_HELD);
SET_CONSTANT("CONDITION", BL_MASK_ICY);
SET_CONSTANT("CONDITION", BL_MASK_INLAVA);
SET_CONSTANT("CONDITION", BL_MASK_LEV);
SET_CONSTANT("CONDITION", BL_MASK_PARLYZ);
SET_CONSTANT("CONDITION", BL_MASK_RIDE);
SET_CONSTANT("CONDITION", BL_MASK_SLEEPING);
SET_CONSTANT("CONDITION", BL_MASK_SLIME);
SET_CONSTANT("CONDITION", BL_MASK_SLIPPERY);
SET_CONSTANT("CONDITION", BL_MASK_STONE);
SET_CONSTANT("CONDITION", BL_MASK_STRNGL);
SET_CONSTANT("CONDITION", BL_MASK_STUN);
SET_CONSTANT("CONDITION", BL_MASK_SUBMERGED);
SET_CONSTANT("CONDITION", BL_MASK_TERMILL);
SET_CONSTANT("CONDITION", BL_MASK_TETHERED);
SET_CONSTANT("CONDITION", BL_MASK_TRAPPED);
SET_CONSTANT("CONDITION", BL_MASK_UNCONSC);
SET_CONSTANT("CONDITION", BL_MASK_WOUNDEDL);
SET_CONSTANT("CONDITION", BL_MASK_HOLDING);
// menu
SET_CONSTANT("MENU_SELECT", PICK_NONE);
SET_CONSTANT("MENU_SELECT", PICK_ONE);
SET_CONSTANT("MENU_SELECT", PICK_ANY);
// copyright
SET_CONSTANT_STRING("COPYRIGHT", COPYRIGHT_BANNER_A);
SET_CONSTANT_STRING("COPYRIGHT", COPYRIGHT_BANNER_B);
// XXX: not set for cross-compile
//SET_CONSTANT_STRING("COPYRIGHT", COPYRIGHT_BANNER_C);
SET_CONSTANT_STRING("COPYRIGHT", COPYRIGHT_BANNER_D);
// glyphs
SET_CONSTANT("GLYPH", GLYPH_MON_OFF);
SET_CONSTANT("GLYPH", GLYPH_PET_OFF);
SET_CONSTANT("GLYPH", GLYPH_INVIS_OFF);
SET_CONSTANT("GLYPH", GLYPH_DETECT_OFF);
SET_CONSTANT("GLYPH", GLYPH_BODY_OFF);
SET_CONSTANT("GLYPH", GLYPH_RIDDEN_OFF);
SET_CONSTANT("GLYPH", GLYPH_OBJ_OFF);
SET_CONSTANT("GLYPH", GLYPH_CMAP_OFF);
SET_CONSTANT("GLYPH", GLYPH_EXPLODE_OFF);
SET_CONSTANT("GLYPH", GLYPH_ZAP_OFF);
SET_CONSTANT("GLYPH", GLYPH_SWALLOW_OFF);
SET_CONSTANT("GLYPH", GLYPH_WARNING_OFF);
SET_CONSTANT("GLYPH", GLYPH_STATUE_OFF);
SET_CONSTANT("GLYPH", GLYPH_UNEXPLORED_OFF);
SET_CONSTANT("GLYPH", GLYPH_NOTHING_OFF);
SET_CONSTANT("GLYPH", MAX_GLYPH);
SET_CONSTANT("GLYPH", NO_GLYPH);
SET_CONSTANT("GLYPH", GLYPH_INVISIBLE);
SET_CONSTANT("GLYPH", GLYPH_UNEXPLORED);
SET_CONSTANT("GLYPH", GLYPH_NOTHING);
// colors
SET_CONSTANT("COLORS", CLR_BLACK);
SET_CONSTANT("COLORS", CLR_RED);
SET_CONSTANT("COLORS", CLR_GREEN);
SET_CONSTANT("COLORS", CLR_BROWN);
SET_CONSTANT("COLORS", CLR_BLUE);
SET_CONSTANT("COLORS", CLR_MAGENTA);
SET_CONSTANT("COLORS", CLR_CYAN);
SET_CONSTANT("COLORS", CLR_GRAY);
SET_CONSTANT("COLORS", NO_COLOR);
SET_CONSTANT("COLORS", CLR_ORANGE);
SET_CONSTANT("COLORS", CLR_BRIGHT_GREEN);
SET_CONSTANT("COLORS", CLR_YELLOW);
SET_CONSTANT("COLORS", CLR_BRIGHT_BLUE);
SET_CONSTANT("COLORS", CLR_BRIGHT_MAGENTA);
SET_CONSTANT("COLORS", CLR_BRIGHT_CYAN);
SET_CONSTANT("COLORS", CLR_WHITE);
SET_CONSTANT("COLORS", CLR_MAX);
// color attributes (?)
SET_CONSTANT("COLOR_ATTR", HL_ATTCLR_DIM);
SET_CONSTANT("COLOR_ATTR", HL_ATTCLR_BLINK);
SET_CONSTANT("COLOR_ATTR", HL_ATTCLR_ULINE);
SET_CONSTANT("COLOR_ATTR", HL_ATTCLR_INVERSE);
SET_CONSTANT("COLOR_ATTR", HL_ATTCLR_BOLD);
SET_CONSTANT("COLOR_ATTR", BL_ATTCLR_MAX);
}
/***
* Globals
***/
#define CREATE_GLOBAL(var, type) create_global(#var, (void *)&var, type);
#define CREATE_GLOBAL_FROM_ARRAY(base, iter, path, end_expr, type) \
for(iter = 0; end_expr; iter++) { \
snprintf(buf, BUFSZ, #base ".%d." #path, iter); \
create_global(buf, (void *)(&(base[iter].path)), type); \
}
void create_global (char *name, void *ptr, char *type);
void js_globals_init() {
// int i;
// char buf[BUFSZ];
EM_ASM({
globalThis.nethackGlobal = globalThis.nethackGlobal || {};
globalThis.nethackGlobal.globals = globalThis.nethackGlobal.globals || {};
});
/* globals */
CREATE_GLOBAL(g.plname, "s");
/* window globals */
CREATE_GLOBAL(WIN_MAP, "i");
CREATE_GLOBAL(WIN_MESSAGE, "i");
CREATE_GLOBAL(WIN_INVEN, "i");
CREATE_GLOBAL(WIN_STATUS, "i");
}
EM_JS(void, create_global, (char *name_str, void *ptr, char *type_str), {
let name = UTF8ToString(name_str);
let type = UTF8ToString(type_str);
// get helpers
let getPointerValue = globalThis.nethackGlobal.helpers.getPointerValue;
let setPointerValue = globalThis.nethackGlobal.helpers.setPointerValue;
let { obj, prop } = createPath(globalThis.nethackGlobal.globals, name);
// setters / getters with bound pointers
Object.defineProperty(obj, prop, {
get: getPointerValue.bind(null, name, ptr, type),
set: setPointerValue.bind(null, name, ptr, type),
configurable: true,
enumerable: true
});
function createPath(obj, path) {
path = path.split(".");
let i;
for (i = 0; i < path.length - 1; i++) {
// obj[path[i]] = obj[path[i]] || {};
if (obj[path[i]] === undefined) {
obj[path[i]] = {};
}
obj = obj[path[i]];
}
return { obj, prop: path[i] };
}
})
#endif
/*libnhmain.c*/