This patch attempts to add some levels of unicode support to NetHack. The master on/off switch for any Unicode support is defining UNICODE_SUPPORT in config.h. Currently there is code support for two subsets of unicode support: UNICODE_DRAWING If UNICODE_DRAWING is defined, then the data structures used to house drawing symbols are expanded to the size of wchar_t, big enough to hold unicode characters. A typdef called `nhsym' is involved and if UNICODE_DRAWING is defined, it is wchar_t, otherwise it is uchar. UNICODE_WIDEWINPORT If UNICODE_WIDEWINPORT is defined, then the data structures inside the window port are expanded to the size of wchar_t, big enough to hold unicode characters. Both map symbols and text within the window port are expanded, in order for potential support for displaying multinational characters some day, but this patch only provides viewing of map symbols. A typdef called `nhwchar' is involved and if UNICODE_WIDEWINPORT is defined, it is wchar_t, otherwise it is char. The only window port with code support for UNICODE_WIDEWINPORT currently is the TTY port. Don't enable UNICODE_WIDEWINPORT unless: - it is a TTY port - the underlying platform specific routines can handle the larger data structures. Don't enable UNICODE_SUPPORT unless: - your compiler can handle wchar_t. - your compiler can accept L'a' characters. - your compiler can accept L"wide" strings. Note that if your compiler can handle the above, you could enable the larger data structures (currently if TTY) even if your platform can't actually display unicode or UTF-8, by messing with u_putch() in win/tty/wintty.c to only deal regular chars. That should be the only function that actually pushes wide characters out to the display. If you enable UNICODE_SUPPORT, and your platform is capable you will need to turn on the unicode run-time option to be able to load unicode character sets from the symbol file, to be able to push unicode characters to the display. You'll also want to load a unicode symbol set once the unicode option is toggled on. In a config file you would do that via these two lines: OPTIONS=unicode OPTIONS=symset:Unicode_non_US The repository was stamped with NETHACK_PRE_UNICODE prior to applying this patch, and stamped with NETHACK_POST_UNICODE afterwards. The code differences between those two tagged versions are this patch.
528 lines
15 KiB
Plaintext
528 lines
15 KiB
Plaintext
# Symbol sets for use in NetHack's text-based display.
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#
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# IBMgraphics works by specifying special characters which reside
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# outside the range of normal printable characters. It has subsets
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# for use where the internal code page is different than the one
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# used by US ASCII (437) and has some different special characters.
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#
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# DECgraphics works by switching back and forth between two fonts,
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# where the alternate one substitutes special characters in place
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# of ordinary printable characters in the lowercase letter range.
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# NetHack encodes the request to use the alternate font here by
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# having the high bit set (in hexadecimal, \x80 is combined with
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# a character code between \x60 and \x7f).
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start: DECgraphics
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Handling: DEC
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S_vwall: \xf8 # meta-x, vertical rule
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S_hwall: \xf1 # meta-q, horizontal rule
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S_tlcorn: \xec # meta-l, top left corner
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S_trcorn: \xeb # meta-k, top right corner
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S_blcorn: \xed # meta-m, bottom left
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S_brcorn: \xea # meta-j, bottom right
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S_crwall: \xee # meta-n, cross
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S_tuwall: \xf6 # meta-v, T up
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S_tdwall: \xf7 # meta-w, T down
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S_tlwall: \xf5 # meta-u, T left
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S_trwall: \xf4 # meta-t, T right
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S_ndoor: \xfe # meta-~, centered dot
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S_vodoor: \xe1 # meta-a, solid block
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S_hodoor: \xe1 # meta-a, solid block
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S_bars: \xfb # meta-{, small pi
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S_tree: \xe7 # meta-g, plus-or-minus
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S_room: \xfe # meta-~, centered dot
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S_upladder: \xf9 # meta-y, greater-than-or-equals
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S_dnladder: \xfa # meta-z, less-than-or-equals
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S_pool: \xe0 # meta-\, diamond
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S_ice: \xfe # meta-~, centered dot
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S_lava: \xe0 # meta-\, diamond
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S_vodbridge: \xfe # meta-~, centered dot
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S_hodbridge: \xfe # meta-~, centered dot
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S_water: \xe0 # meta-\, diamond
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S_vbeam: \xf8 # meta-x, vertical rule
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S_hbeam: \xf1 # meta-q, horizontal rule
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S_sw_tc: \xef # meta-o, high horizontal line
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S_sw_ml: \xf8 # meta-x, vertical rule
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S_sw_mr: \xf8 # meta-x, vertical rule
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S_sw_bc: \xf3 # meta-s, low horizontal line
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S_explode2: \xef # meta-o, high horizontal line
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S_explode4: \xf8 # meta-x, vertical rule
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S_explode6: \xf8 # meta-x, vertical rule
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S_explode8: \xf3 # meta-s, low horizontal line
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finish
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start: IBMgraphics
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Handling: IBM
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S_vwall: \xb3 # meta-3, vertical rule
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S_hwall: \xc4 # meta-D, horizontal rule
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S_tlcorn: \xda # meta-Z, top left corner
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S_trcorn: \xbf # meta-?, top right corner
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S_blcorn: \xc0 # meta-@, bottom left
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S_brcorn: \xd9 # meta-Y, bottom right
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S_crwall: \xc5 # meta-E, cross
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S_tuwall: \xc1 # meta-A, T up
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S_tdwall: \xc2 # meta-B, T down
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S_tlwall: \xb4 # meta-4, T left
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S_trwall: \xc3 # meta-C, T right
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S_ndoor: \xfa # meta-z, centered dot
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S_vodoor: \xfe # meta-~, small centered square
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S_hodoor: \xfe # meta-~, small centered square
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S_bars: \xf0 # equivalence symbol
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S_tree: \xf1 # plus or minus symbol
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S_room: \xfa # meta-z, centered dot
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S_corr: \xb0 # meta-0, light shading
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S_litcorr: \xb1 # meta-1, medium shading
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S_fountain: \xf4 # meta-t, integral top half
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S_pool: \xf7 # meta-w, approx. equals
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S_ice: \xfa # meta-z, centered dot
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S_lava: \xf7 # meta-w, approx. equals
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S_vodbridge: \xfa # meta-z, centered dot
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S_hodbridge: \xfa # meta-z, centered dot
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S_water: \xf7 # meta-w, approx. equals
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S_vbeam: \xb3 # meta-3, vertical rule
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S_hbeam: \xc4 # meta-D, horizontal rule
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S_sw_ml: \xb3 # meta-3, vertical rule
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S_sw_mr: \xb3 # meta-3, vertical rule
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S_explode4: \xb3 # meta-3, vertical rule
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S_explode6: \xb3 # meta-3, vertical rule
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finish
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start: IBMGraphics_1
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Handling: IBM
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S_vwall: \xb3 # meta-3, vertical rule
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S_hwall: \xc4 # meta-D, horizontal rule
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S_tlcorn: \xda # meta-Z, top left corner
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S_trcorn: \xbf # meta-?, top right corner
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S_blcorn: \xc0 # meta-@, bottom left
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S_brcorn: \xd9 # meta-Y, bottom right
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S_crwall: \xc5 # meta-E, cross
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S_tuwall: \xc1 # meta-A, T up
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S_tdwall: \xc2 # meta-B, T down
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S_tlwall: \xb4 # meta-4, T left
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S_trwall: \xc3 # meta-C, T right
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S_vbeam: \xb3 # meta-3, vertical rule
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S_hbeam: \xc4 # meta-D, horizontal rule
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S_sw_ml: \xb3 # meta-3, vertical rule
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S_sw_mr: \xb3 # meta-3, vertical rule
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S_explode4: \xb3 # meta-3, vertical rule
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S_explode6: \xb3 # meta-3, vertical rule
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finish
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start: IBMGraphics_2
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Handling: IBM
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S_vwall: \xb3 # meta-3, vertical rule
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S_hwall: \xc4 # meta-D, horizontal rule
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S_tlcorn: \xda # meta-Z, top left corner
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S_trcorn: \xbf # meta-?, top right corner
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S_blcorn: \xc0 # meta-@, bottom left
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S_brcorn: \xd9 # meta-Y, bottom right
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S_crwall: \xc5 # meta-E, cross
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S_tuwall: \xc1 # meta-A, T up
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S_tdwall: \xc2 # meta-B, T down
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S_tlwall: \xb4 # meta-4, T left
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S_trwall: \xc3 # meta-C, T right
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S_vodoor: \xfe # meta-~, small centered square
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S_hodoor: \xfe # meta-~, small centered square
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S_corr: \xb0 # meta-0, light shading
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S_litcorr: \xb1 # meta-1, medium shading
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S_vbeam: \xb3 # meta-3, vertical rule
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S_hbeam: \xc4 # meta-D, horizontal rule
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S_sw_ml: \xb3 # meta-3, vertical rule
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S_sw_mr: \xb3 # meta-3, vertical rule
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S_explode4: \xb3 # meta-3, vertical rule
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S_explode6: \xb3 # meta-3, vertical rule
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finish
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start: MACgraphics
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Handling: MAC
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S_vwall: \xba
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S_hwall: \xcd
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S_tlcorn: \xc9
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S_trcorn: \xbb
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S_blcorn: \xc8
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S_brcorn: \xbc
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S_crwall: \xce
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S_tuwall: \xca
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S_tdwall: \xcb
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S_tlwall: \xb9
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S_trwall: \xcc
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S_ndoor: \xb0
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S_vodoor: \xee
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S_hodoor: \xee
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S_vcdoor: \xef
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S_hcdoor: \xef
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S_bars: \xf0 # equivalency symbol
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S_tree: \xf1 # plus-or-minus
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S_corr: \xb0
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S_grave: \xef # same as open door
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S_pool: \xe0
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finish
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start: RogueIBM
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Handling: IBM
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Restrictions: rogue
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S_weapon: \x29
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S_amulet: \x2c
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S_food: \x3a
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S_potion: \xad
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S_scroll: \x3f
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S_book: \x2b
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S_wand: \xe7
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S_vwall: \xba # all walls now use
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S_hwall: \xcd # double line graphics
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S_tlcorn: \xc9
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S_trcorn: \xbb
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S_blcorn: \xc8
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S_brcorn: \xbc
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S_crwall: \xce
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S_tuwall: \xca
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S_tdwall: \xcb
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S_tlwall: \xb9
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S_trwall: \xcc
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S_ndoor: \xce
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S_vodoor: \xce
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S_hodoor: \xce
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S_room: \xfa # centered dot
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S_corr: \xb1
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S_litcorr: \xb2
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S_upstair: \xf0 # Greek Xi
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S_dnstair: \xf0
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finish
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start: RogueEpyx
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Description: Rogue level color symbol set like Epyx Rogue
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Restrictions: rogue
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Handling: IBM
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Color: Yes
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S_weapon: \x18 # up arrow
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S_armor: \x0a # Vert rect with o
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S_ring: \x09 # circle with arrow
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S_amulet: \x0c # "female" symbol
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S_food: \x05 # club (as in cards)
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S_potion: \xad # upside down '!'
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S_scroll: \x0e # musical note
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# S_armor: \x5b
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# S_ring: \x3d
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# S_amulet: \x0c
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# S_tool: \x28
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S_wand: \xe7 # greek tau
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S_coin: \x0f # yes it's the same as gems
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S_gem: \x0f # fancy '*'
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S_rock: \x60
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S_ball: \x30
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S_chain: \x5f
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S_venom: \x2e
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S_vwall: \xba # all walls now use
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S_hwall: \xcd # double line graphics
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S_tlcorn: \xc9
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S_trcorn: \xbb
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S_blcorn: \xc8
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S_brcorn: \xbc
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S_crwall: \xce
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S_tuwall: \xca
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S_tdwall: \xcb
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S_tlwall: \xb9
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S_trwall: \xcc
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S_ndoor: \xce
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S_vodoor: \xce
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S_hodoor: \xce
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S_room: \xfa # centered dot
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S_corr: \xb1
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S_litcorr: \xb2
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S_upstair: \xf0 # Greek Xi
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S_dnstair: \xf0
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S_arrow_trap: \x04 # diamond (cards)
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S_dart_trap: \x04
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S_falling_rock_trap: \x04
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S_squeaky_board: \x04
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S_bear_trap: \x04
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S_land_mine: \x04
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S_rolling_boulder_trap: \x04
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S_sleeping_gas_trap: \x04
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S_rust_trap: \x04
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S_fire_trap: \x04
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S_pit: \x04
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S_spiked_pit: \x04
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S_hole: \x04
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S_trap_door: \x04
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S_teleportation_trap: \x04
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S_level_teleporter: \x04
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S_magic_portal: \x04
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S_web: \x04
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S_statue_trap: \x04
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S_magic_trap: \x04
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S_anti_magic_trap: \x04
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S_polymorph_trap: \x04
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S_weapon: \x18
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S_armor: \x5b
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S_ring: \x3d
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S_amulet: \xc
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S_tool: \x28
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S_food: \x5
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S_potion: \xad
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S_scroll: \xe
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S_book: \x2b
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S_wand: \xe7
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S_coin: \xf
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S_gem: \xf
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S_rock: \x60
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S_ball: \x30
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S_chain: \x5f
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S_venom: \x2e
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S_human: \x01
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finish
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start: RogueWindows
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Restrictions: rogue
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Handling: IBM
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S_weapon: \x29
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S_amulet: \x2c
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S_food: \x3a
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S_potion: \xad
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S_scroll: \x3f
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S_book: \x2b
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S_wand: \xe7
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S_vwall: \xba # all walls now use
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S_hwall: \xcd # double line graphics
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S_tlcorn: \xc9
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S_trcorn: \xbb
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S_blcorn: \xc8
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S_brcorn: \xbc
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S_crwall: \xce
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S_tuwall: \xca
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S_tdwall: \xcb
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S_tlwall: \xb9
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S_trwall: \xcc
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S_ndoor: \xce
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S_vodoor: \xce
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S_hodoor: \xce
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S_room: \xfa # centered dot
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S_corr: \xb1
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S_litcorr: \xb2
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S_upstair: \xf0 # Greek Xi
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S_dnstair: \xf0
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finish
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# Recommended symset for blind players
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# courtesy Michael Feir
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start: NHAccess
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S_stone: \032
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S_vwall: \124
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S_hwall: \045
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S_tlcorn: \124
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S_trcorn: \124
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S_blcorn: \124
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S_brcorn: \124
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S_crwall: \045
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S_tuwall: \045
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S_tdwall: \045
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S_tlwall: \124
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S_trwall: \124
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S_ndoor: \046
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S_vodoor: \045
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S_hodoor: \124
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S_vcdoor: \043
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S_hcdoor: \043
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S_bars: \046
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S_tree: \035
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S_room: \035
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S_corr: \060
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S_litcorr: \062
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S_upstair: \060
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S_dnstair: \062
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S_upladder: \095
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S_dnladder: \092
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S_altar: \035
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S_grave: \126
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S_throne: \126
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S_sink: \126
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S_fountain: \126
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S_pool: \042
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S_ice: \042
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S_lava: \035
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S_vodbridge: \035
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S_hodbridge: \032
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S_vcdbridge: \035
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S_hcdbridge: \126
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S_arrow_trap: \094
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S_dart_trap: \094
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S_falling_rock_trap: \094
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S_squeaky_board: \094
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S_bear_trap: \094
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S_land_mine: \094
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S_rolling_boulder_trap: \094
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S_sleeping_gas_trap: \094
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S_rust_trap: \094
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S_fire_trap: \094
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S_pit: \094
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S_spiked_pit: \094
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S_hole: \094
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S_trap_door: \094
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S_teleportation_trap: \094
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S_level_teleporter: \094
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S_magic_portal: \094
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S_web: \094
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S_statue_trap: \094
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S_magic_trap: \094
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S_anti_magic_trap: \094
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S_polymorph_trap: \094
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S_vbeam: \124
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S_hbeam: \095
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S_lslant: \092
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S_rslant: \047
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S_digbeam: \042
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S_flashbeam: \033
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S_boomleft: \041
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S_boomright: \040
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S_ss1: \048
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S_ss2: \035
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S_ss3: \064
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S_ss4: \042
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S_sw_tl: \047
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S_sw_tc: \045
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S_sw_tr: \092
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S_sw_ml: \058
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S_sw_mr: \058
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S_sw_bl: \092
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S_sw_bc: \045
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S_sw_br: \047
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S_explode1: \047
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S_explode2: \045
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S_explode3: \092
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S_explode4: \058
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S_explode5: \032
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S_explode6: \058
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S_explode7: \092
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S_explode8: \045
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S_explode9: \047
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finish
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start: Unicode_US
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Description: Unicode symbols similar to code page 437
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Restrictions: Unicode
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S_vwall: U+2502 # box drawings light vertical
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S_hwall: U+2500 # box drawings light horizontal
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S_tlcorn: U+250C # box drawings light down and right
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S_trcorn: U+2510 # box drawings light down and left
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S_blcorn: U+2514 # box drawings light up and right
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S_brcorn: U+2518 # box drawings light up and left
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S_crwall: U+253C # box drawings light up and left
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S_tuwall: U+2534 # box drawings light up and horizontal
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S_tdwall: U+252C # box drawings light down and horizontal
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S_tlwall: U+2524 # box drawings light vertical and left
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S_trwall: U+251C # box drawings light vertical and right
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S_ndoor: U+2556 # box drawings down double and left single
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S_vodoor: U+25A0 # black square
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S_hodoor: U+25A0 # black square
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S_bars: U+2261 # identical to
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S_tree: U+00B1 # plus-minus sign
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S_room: U+00B7 # middle dot
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S_corr: U+2591 # light shade
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S_litcorr: U+2592 # medium shade
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|
S_fountain: U+2320 # top half integral
|
|
S_pool: U+2248 # almost equal to
|
|
S_ice: U+00B7 # middle dot
|
|
S_lava: U+2248 # almost equal to
|
|
S_vodbridge: U+00B7 # middle dot
|
|
S_hodbridge: U+00B7 # middle dot
|
|
S_water: U+2248 # almost equal to
|
|
S_vbeam: U+2502 # box drawings light vertical
|
|
S_hbeam: U+2500 # box drawings light horizontal
|
|
S_sw_ml: U+2502 # box drawings light vertical
|
|
S_sw_mr: U+2502 # box drawings light vertical
|
|
S_explode4: U+2502 # box drawings light vertical
|
|
S_explode6: U+2502 # box drawings light vertical
|
|
finish
|
|
|
|
start: Unicode_non_US
|
|
Description: If default OEM CP for non-Unicode programs is not 437 or 850
|
|
Restrictions: Unicode
|
|
S_vwall: U+2502 # box drawings light vertical
|
|
S_hwall: U+2500 # box drawings light horizontal
|
|
S_tlcorn: U+250C # box drawings light down and right
|
|
S_trcorn: U+2510 # box drawings light down and left
|
|
S_blcorn: U+2514 # box drawings light up and right
|
|
S_brcorn: U+2518 # box drawings light up and left
|
|
S_crwall: U+253C # box drawings light up and left
|
|
S_tuwall: U+2534 # box drawings light up and horizontal
|
|
S_tdwall: U+252C # box drawings light down and horizontal
|
|
S_tlwall: U+2524 # box drawings light vertical and left
|
|
S_trwall: U+251C # box drawings light vertical and right
|
|
S_vodoor: U+25A0 # black square
|
|
S_hodoor: U+25A0 # black square
|
|
S_corr: U+2591 # light shade
|
|
S_litcorr: U+2592 # medium shade
|
|
S_vbeam: U+2502 # box drawings light vertical
|
|
S_hbeam: U+2500 # box drawings light horizontal
|
|
S_sw_ml: U+2502 # box drawings light vertical
|
|
S_sw_mr: U+2502 # box drawings light vertical
|
|
S_explode4: U+2502 # box drawings light vertical
|
|
S_explode6: U+2502 # box drawings light vertical
|
|
S_coin: U+20AC # euro
|
|
finish
|
|
|
|
start: UnicodeRogueEpyx
|
|
Description: Unicode Rogue level symbols
|
|
Restrictions: Unicode
|
|
Restrictions: Rogue
|
|
Color: Yes
|
|
S_weapon: U+2191 # up arrow
|
|
S_armor: U+25d9 # Vert rect with o
|
|
S_ring: U+2642 # circle with arrow
|
|
S_amulet: U+2640 # "female" symbol
|
|
S_food: U+2663 # club (as in cards)
|
|
S_potion: U+00a1 # upside down '!'
|
|
S_scroll: U+266a # musical note
|
|
S_wand: U+03c4 # greek tau
|
|
S_coin: U+263c # yes it's the same as gems
|
|
S_gem: U+263c # fancy '*'
|
|
S_rock: U+0060 # grave accent
|
|
S_ball: U+0030 # digit 0
|
|
S_chain: U+005f # low line
|
|
S_venom: U+002e # full stop
|
|
S_book: U+002b # + sign
|
|
S_vwall: U+2551 # all walls now use
|
|
S_hwall: U+2550 # double line graphics
|
|
S_tlcorn: U+2554 # box drawing double down and right
|
|
S_trcorn: U+2557 # box drawing double down and left
|
|
S_blcorn: U+255a # box drawing double up and right
|
|
S_brcorn: U+255d # box drawing double up and left
|
|
S_crwall: U+256c # box drawing double vertical and horizontal
|
|
S_tuwall: U+2569 # box drawing double up and horizontal
|
|
S_tdwall: U+2566 # box drawing double down and horizontal
|
|
S_tlwall: U+2563 # box drawing double vertical and left
|
|
S_trwall: U+2560 # box drawing double vertical and right
|
|
S_ndoor: U+256c # box drawing double vertical and horizontal
|
|
S_vodoor: U+256c # box drawing double vertical and horizontal
|
|
S_hodoor: U+256c # box drawing double vertical and horizontal
|
|
S_room: U+00b7 # centered dot
|
|
S_corr: U+2592 # medium shade
|
|
S_litcorr: U+2593 # dark shade
|
|
S_upstair: U+001e # Greek Xi
|
|
S_dnstair: U+001f
|
|
S_arrow_trap: U+2666 # diamond (cards)
|
|
S_dart_trap: U+2666
|
|
S_falling_rock_trap: U+2666
|
|
S_squeaky_board: U+2666
|
|
S_bear_trap: U+2666
|
|
S_land_mine: U+2666
|
|
S_rolling_boulder_trap: U+2666
|
|
S_sleeping_gas_trap: U+2666
|
|
S_rust_trap: U+2666
|
|
S_fire_trap: U+2666
|
|
S_pit: U+2666
|
|
S_spiked_pit: U+2666
|
|
S_hole: U+2666
|
|
S_trap_door: U+2666
|
|
S_teleportation_trap: U+2666
|
|
S_level_teleporter: U+2666
|
|
S_magic_portal: U+2666
|
|
S_web: U+2666
|
|
S_statue_trap: U+2666
|
|
S_magic_trap: U+2666
|
|
S_anti_magic_trap: U+2666
|
|
S_polymorph_trap: U+2666
|
|
S_human: U+263a # face
|
|
finish
|
|
|