Files
nethack/include/timeout.h
nethack.allison d611cd76c5 remove pointer to long conversions - part 2 of 3 (trunk only)
Remove some more code that forced pointers into a long int, and
vice versa where information could be lost (P64 platforms such as
WIN64 have a 64 bit pointer size, but a 32 bit long size.)

This 2nd part deals with timeout functions switching
some arguments from type genericptr_t to 'anything'.

Like part 1, this needs to increment EDITLEVEL in patchlevel.h.
2006-07-09 01:02:51 +00:00

46 lines
1.4 KiB
C

/* SCCS Id: @(#)timeout.h 3.5 1999/02/13 */
/* Copyright 1994, Dean Luick */
/* NetHack may be freely redistributed. See license for details. */
#ifndef TIMEOUT_H
#define TIMEOUT_H
/* generic timeout function */
typedef void FDECL((*timeout_proc), (ANY_P *, long));
/* kind of timer */
#define TIMER_LEVEL 0 /* event specific to level */
#define TIMER_GLOBAL 1 /* event follows current play */
#define TIMER_OBJECT 2 /* event follows a object */
#define TIMER_MONSTER 3 /* event follows a monster */
/* save/restore timer ranges */
#define RANGE_LEVEL 0 /* save/restore timers staying on level */
#define RANGE_GLOBAL 1 /* save/restore timers following global play */
/*
* Timeout functions. Add a define here, then put it in the table
* in timeout.c. "One more level of indirection will fix everything."
*/
#define ROT_ORGANIC 0 /* for buried organics */
#define ROT_CORPSE 1
#define REVIVE_MON 2
#define BURN_OBJECT 3
#define HATCH_EGG 4
#define FIG_TRANSFORM 5
#define MELT_ICE_AWAY 6
#define NUM_TIME_FUNCS 7
/* used in timeout.c */
typedef struct fe {
struct fe *next; /* next item in chain */
long timeout; /* when we time out */
unsigned long tid; /* timer ID */
short kind; /* kind of use */
short func_index; /* what to call when we time out */
anything arg; /* pointer to timeout argument */
Bitfield (needs_fixup,1); /* does arg need to be patched? */
} timer_element;
#endif /* TIMEOUT_H */