# Conflicts: # src/pline.c # sys/winnt/windmain.c # win/tty/topl.c # win/win32/scripts/fuzzer/longtest.bat # win/win32/scripts/fuzzer/restore.bat # win/win32/scripts/fuzzer/runtill.bat
936 lines
26 KiB
C
936 lines
26 KiB
C
/* NetHack 3.6 windmain.c $NHDT-Date: 1543465755 2018/11/29 04:29:15 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.101 $ */
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/* Copyright (c) Derek S. Ray, 2015. */
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/* NetHack may be freely redistributed. See license for details. */
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/* main.c - Windows */
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#include "win32api.h" /* for GetModuleFileName */
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#include "hack.h"
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#include "dlb.h"
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#include <ctype.h>
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#include <sys\stat.h>
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#include <errno.h>
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#if 0
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#include "wintty.h"
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#endif
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#if !defined(SAFEPROCS)
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#error You must #define SAFEPROCS to build windmain.c
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#endif
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#define E extern
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static void FDECL(process_options, (int argc, char **argv));
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static void NDECL(nhusage);
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static char *FDECL(exepath, (char *));
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char *NDECL(exename);
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boolean NDECL(fakeconsole);
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void NDECL(freefakeconsole);
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E void FDECL(nethack_exit, (int));
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#if defined(MSWIN_GRAPHICS)
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E void NDECL(mswin_destroy_reg);
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#endif
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#ifdef TTY_GRAPHICS
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extern void NDECL(backsp);
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#endif
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extern void NDECL(clear_screen);
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#undef E
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#ifdef PC_LOCKING
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static int NDECL(eraseoldlocks);
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#endif
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int NDECL(windows_nhgetch);
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void NDECL(windows_nhbell);
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int FDECL(windows_nh_poskey, (int *, int *, int *));
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void FDECL(windows_raw_print, (const char *));
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char FDECL(windows_yn_function, (const char *, const char *, CHAR_P));
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static void FDECL(windows_getlin, (const char *, char *));
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extern int NDECL(windows_console_custom_nhgetch);
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void NDECL(safe_routines);
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char orgdir[PATHLEN];
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char *dir;
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boolean getreturn_enabled;
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extern int redirect_stdout; /* from sys/share/pcsys.c */
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extern int GUILaunched;
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HANDLE hStdOut;
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#if defined(MSWIN_GRAPHICS)
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char default_window_sys[] = "mswin";
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#endif
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#ifdef WANT_GETHDATE
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static struct stat hbuf;
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#endif
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#include <sys/stat.h>
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#if defined(WIN32) || defined(MSDOS)
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#endif
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extern char orgdir[];
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/*
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* __MINGW32__ Note
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* If the graphics version is built, we don't need a main; it is skipped
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* to help MinGW decide which entry point to choose. If both main and
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* WinMain exist, the resulting executable won't work correctly.
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*/
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int
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#ifndef __MINGW32__
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main(argc, argv)
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#else
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mingw_main(argc, argv)
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#endif
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int argc;
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char *argv[];
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{
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boolean resuming = FALSE; /* assume new game */
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NHFILE *nhfp;
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char *windowtype = NULL;
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char *envp = NULL;
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char *sptr = NULL;
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char fnamebuf[BUFSZ], encodedfnamebuf[BUFSZ];
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char failbuf[BUFSZ];
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/*
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* Get a set of valid safe windowport function
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* pointers during early startup initialization.
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*/
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safe_routines();
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early_init();
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#ifdef _MSC_VER
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# ifdef DEBUG
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/* set these appropriately for VS debugging */
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_CrtSetReportMode(_CRT_WARN, _CRTDBG_MODE_DEBUG);
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_CrtSetReportMode(_CRT_ERROR,
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_CRTDBG_MODE_DEBUG); /* | _CRTDBG_MODE_FILE);*/
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_CrtSetReportMode(_CRT_ASSERT, _CRTDBG_MODE_DEBUG);
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/*| _CRTDBG_MODE_FILE | _CRTDBG_MODE_WNDW);*/
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/* use STDERR by default
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_CrtSetReportFile(_CRT_ERROR, _CRTDBG_FILE_STDERR);
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_CrtSetReportFile(_CRT_ASSERT, _CRTDBG_FILE_STDERR);*/
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/* Heap Debugging
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_CrtSetDbgFlag( _CrtSetDbgFlag(_CRTDBG_REPORT_FLAG)
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| _CRTDBG_ALLOC_MEM_DF
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| _CRTDBG_CHECK_ALWAYS_DF
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| _CRTDBG_CHECK_CRT_DF
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| _CRTDBG_DELAY_FREE_MEM_DF
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| _CRTDBG_LEAK_CHECK_DF);
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_CrtSetBreakAlloc(1423);
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*/
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# endif
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#endif
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g.hname = "NetHack"; /* used for syntax messages */
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/* Save current directory and make sure it gets restored when
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* the game is exited.
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*/
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if (getcwd(orgdir, sizeof orgdir) == (char *) 0)
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error("NetHack: current directory path too long");
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dir = nh_getenv("NETHACKDIR");
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if (dir == (char *) 0)
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dir = nh_getenv("HACKDIR");
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if (dir == (char *) 0)
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dir = exepath(argv[0]);
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#ifdef _MSC_VER
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if (IsDebuggerPresent()) {
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static char exepath[_MAX_PATH];
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/* check if we're running under the debugger so we can get to the right folder anyway */
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if (dir != (char *)0) {
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char *top = (char *)0;
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if (strlen(dir) < (_MAX_PATH - 1))
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strcpy(exepath, dir);
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top = strstr(exepath, "\\build\\.\\Debug");
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if (!top) top = strstr(exepath, "\\build\\.\\Release");
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if (top) {
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*top = '\0';
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if (strlen(exepath) < (_MAX_PATH - (strlen("\\binary\\") + 1))) {
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Strcat(exepath, "\\binary\\");
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if (strlen(exepath) < (PATHLEN - 1)) {
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dir = exepath;
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}
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}
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}
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}
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}
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#endif
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if (dir != (char *)0) {
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int prefcnt;
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int fd;
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boolean have_syscf = FALSE;
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(void) strncpy(g.hackdir, dir, PATHLEN - 1);
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g.hackdir[PATHLEN - 1] = '\0';
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g.fqn_prefix[0] = (char *) alloc(strlen(g.hackdir) + 2);
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Strcpy(g.fqn_prefix[0], g.hackdir);
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append_slash(g.fqn_prefix[0]);
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for (prefcnt = 1; prefcnt < PREFIX_COUNT; prefcnt++)
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g.fqn_prefix[prefcnt] = g.fqn_prefix[0];
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/* sysconf should be searched for in this location */
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envp = nh_getenv("COMMONPROGRAMFILES");
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if (envp) {
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if ((sptr = index(envp, ';')) != 0)
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*sptr = '\0';
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if (strlen(envp) > 0) {
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g.fqn_prefix[SYSCONFPREFIX] =
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(char *) alloc(strlen(envp) + 10);
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Strcpy(g.fqn_prefix[SYSCONFPREFIX], envp);
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append_slash(g.fqn_prefix[SYSCONFPREFIX]);
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Strcat(g.fqn_prefix[SYSCONFPREFIX], "NetHack\\");
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}
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}
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/* okay so we have the overriding and definitive locaton
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for sysconf, but only in the event that there is not a
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sysconf file there (for whatever reason), check a secondary
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location rather than abort. */
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/* Is there a SYSCF_FILE there? */
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fd = open(fqname(SYSCF_FILE, SYSCONFPREFIX, 0), O_RDONLY);
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if (fd >= 0) {
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/* readable */
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close(fd);
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have_syscf = TRUE;
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}
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if (!have_syscf) {
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/* No SYSCF_FILE where there should be one, and
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without an installer, a user may not be able
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to place one there. So, let's try somewhere else... */
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g.fqn_prefix[SYSCONFPREFIX] = g.fqn_prefix[0];
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/* Is there a SYSCF_FILE there? */
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fd = open(fqname(SYSCF_FILE, SYSCONFPREFIX, 0), O_RDONLY);
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if (fd >= 0) {
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/* readable */
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close(fd);
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have_syscf = TRUE;
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}
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}
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/* user's home directory should default to this - unless
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* overridden */
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envp = nh_getenv("USERPROFILE");
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if (envp) {
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if ((sptr = index(envp, ';')) != 0)
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*sptr = '\0';
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if (strlen(envp) > 0) {
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g.fqn_prefix[CONFIGPREFIX] =
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(char *) alloc(strlen(envp) + 2);
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Strcpy(g.fqn_prefix[CONFIGPREFIX], envp);
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append_slash(g.fqn_prefix[CONFIGPREFIX]);
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}
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}
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}
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if (GUILaunched || IsDebuggerPresent()) {
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getreturn_enabled = TRUE;
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}
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check_recordfile((char *) 0);
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iflags.windowtype_deferred = TRUE;
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initoptions();
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if (!validate_prefix_locations(failbuf)) {
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raw_printf("Some invalid directory locations were specified:\n\t%s\n",
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failbuf);
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nethack_exit(EXIT_FAILURE);
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}
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if (!g.hackdir[0])
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Strcpy(g.hackdir, orgdir);
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process_options(argc, argv);
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/*
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* It seems you really want to play.
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*/
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if (argc >= 1
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&& !strcmpi(default_window_sys, "mswin")
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&& (strstri(argv[0], "nethackw.exe") || GUILaunched))
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iflags.windowtype_locked = TRUE;
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windowtype = default_window_sys;
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if (!dlb_init()) {
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pline("%s\n%s\n%s\n%s\n\n",
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copyright_banner_line(1), copyright_banner_line(2),
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copyright_banner_line(3), copyright_banner_line(4));
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pline("NetHack was unable to open the required file \"%s\"",DLBFILE);
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if (file_exists(DLBFILE))
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pline("\nAre you perhaps trying to run NetHack within a zip utility?");
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error("dlb_init failure.");
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}
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if (!iflags.windowtype_locked) {
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#if defined(TTY_GRAPHICS)
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Strcpy(default_window_sys, "tty");
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#else
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#if defined(CURSES_GRAPHICS)
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Strcpy(default_window_sys, "curses");
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#endif /* CURSES */
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#endif /* TTY */
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if (iflags.windowtype_deferred && g.chosen_windowtype[0])
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windowtype = g.chosen_windowtype;
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}
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choose_windows(windowtype);
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u.uhp = 1; /* prevent RIP on early quits */
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u.ux = 0; /* prevent flush_screen() */
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nethack_enter(argc, argv);
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iflags.use_background_glyph = FALSE;
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if (WINDOWPORT("mswin"))
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iflags.use_background_glyph = TRUE;
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if (WINDOWPORT("tty"))
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nttty_open(1);
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init_nhwindows(&argc, argv);
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if (WINDOWPORT("tty"))
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toggle_mouse_support();
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/* strip role,race,&c suffix; calls askname() if g.plname[] is empty
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or holds a generic user name like "player" or "games" */
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plnamesuffix();
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set_playmode(); /* sets g.plname to "wizard" for wizard mode */
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/* until the getlock code is resolved, override askname()'s
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setting of renameallowed; when False, player_selection()
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won't resent renaming as an option */
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iflags.renameallowed = FALSE;
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#if 0
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/* Obtain the name of the logged on user and incorporate
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* it into the name. */
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#endif
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Sprintf(fnamebuf, "%s", g.plname);
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(void) fname_encode(
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"ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz_-.", '%',
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fnamebuf, encodedfnamebuf, BUFSZ);
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Sprintf(g.lock, "%s", encodedfnamebuf);
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/* regularize(lock); */ /* we encode now, rather than substitute */
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getlock();
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/* Set up level 0 file to keep the game state.
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*/
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nhfp = create_levelfile(0, (char *) 0);
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if (!nhfp) {
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raw_print("Cannot create lock file");
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} else {
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g.hackpid = GetCurrentProcessId();
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write(nhfp->fd, (genericptr_t) &g.hackpid, sizeof(g.hackpid));
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close_nhfile(nhfp);
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}
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/*
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* Initialize the vision system. This must be before mklev() on a
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* new game or before a level restore on a saved game.
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*/
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vision_init();
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display_gamewindows();
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/*
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* First, try to find and restore a save file for specified character.
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* We'll return here if new game player_selection() renames the hero.
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*/
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attempt_restore:
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if ((nhfp = restore_saved_game()) != 0) {
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#ifdef NEWS
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if (iflags.news) {
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display_file(NEWS, FALSE);
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iflags.news = FALSE;
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}
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#endif
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pline("Restoring save file...");
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mark_synch(); /* flush output */
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if (dorecover(nhfp)) {
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resuming = TRUE; /* not starting new game */
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if (discover)
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You("are in non-scoring discovery mode.");
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if (discover || wizard) {
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if (yn("Do you want to keep the save file?") == 'n')
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(void) delete_savefile();
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else {
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nh_compress(fqname(g.SAVEF, SAVEPREFIX, 0));
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}
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}
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}
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}
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if (!resuming) {
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/* new game: start by choosing role, race, etc;
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player might change the hero's name while doing that,
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in which case we try to restore under the new name
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and skip selection this time if that didn't succeed */
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if (!iflags.renameinprogress) {
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player_selection();
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if (iflags.renameinprogress) {
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/* player has renamed the hero while selecting role;
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discard current lock file and create another for
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the new character name */
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goto attempt_restore;
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}
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}
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newgame();
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if (discover)
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You("are in non-scoring discovery mode.");
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}
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// iflags.debug_fuzzer = TRUE;
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moveloop(resuming);
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nethack_exit(EXIT_SUCCESS);
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/*NOTREACHED*/
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return 0;
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}
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static void
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process_options(argc, argv)
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int argc;
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char *argv[];
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{
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int i;
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/*
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* Process options.
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*/
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if (argc > 1) {
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if (argcheck(argc, argv, ARG_VERSION) == 2)
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nethack_exit(EXIT_SUCCESS);
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if (argcheck(argc, argv, ARG_DEBUG) == 1) {
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argc--;
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argv++;
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}
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if (argcheck(argc, argv, ARG_WINDOWS) == 1) {
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argc--;
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argv++;
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}
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if (argc > 1 && !strncmp(argv[1], "-d", 2) && argv[1][2] != 'e') {
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/* avoid matching "-dec" for DECgraphics; since the man page
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* says -d directory, hope nobody's using -desomething_else
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*/
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argc--;
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argv++;
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dir = argv[0] + 2;
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if (*dir == '=' || *dir == ':')
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dir++;
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if (!*dir && argc > 1) {
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argc--;
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argv++;
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dir = argv[0];
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}
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if (!*dir)
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error("Flag -d must be followed by a directory name.");
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Strcpy(g.hackdir, dir);
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}
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if (argc > 1) {
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/*
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* Now we know the directory containing 'record' and
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* may do a prscore().
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*/
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if (!strncmp(argv[1], "-s", 2)) {
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#ifdef SYSCF
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initoptions();
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#endif
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prscore(argc, argv);
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nethack_exit(EXIT_SUCCESS);
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}
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if (GUILaunched) {
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if (!strncmpi(argv[1], "-clearreg", 6)) { /* clear registry */
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mswin_destroy_reg();
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nethack_exit(EXIT_SUCCESS);
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}
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}
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/* Don't initialize the full window system just to print usage */
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if (!strncmp(argv[1], "-?", 2) || !strncmp(argv[1], "/?", 2)) {
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nhusage();
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nethack_exit(EXIT_SUCCESS);
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}
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}
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}
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while (argc > 1 && argv[1][0] == '-') {
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argv++;
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argc--;
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switch (argv[0][1]) {
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case 'a':
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if (argv[0][2]) {
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if ((i = str2align(&argv[0][2])) >= 0)
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flags.initalign = i;
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} else if (argc > 1) {
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argc--;
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argv++;
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if ((i = str2align(argv[0])) >= 0)
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flags.initalign = i;
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}
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break;
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case 'D':
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wizard = TRUE, discover = FALSE;
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break;
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case 'X':
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discover = TRUE, wizard = FALSE;
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break;
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#ifdef NEWS
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case 'n':
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iflags.news = FALSE;
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break;
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#endif
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case 'u':
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if (argv[0][2])
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(void) strncpy(g.plname, argv[0] + 2, sizeof(g.plname) - 1);
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else if (argc > 1) {
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argc--;
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argv++;
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(void) strncpy(g.plname, argv[0], sizeof(g.plname) - 1);
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} else
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raw_print("Player name expected after -u");
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break;
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case 'g':
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if (argv[0][2]) {
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if ((i = str2gend(&argv[0][2])) >= 0)
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flags.initgend = i;
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} else if (argc > 1) {
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argc--;
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argv++;
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if ((i = str2gend(argv[0])) >= 0)
|
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flags.initgend = i;
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}
|
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break;
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case 'p': /* profession (role) */
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if (argv[0][2]) {
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if ((i = str2role(&argv[0][2])) >= 0)
|
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flags.initrole = i;
|
|
} else if (argc > 1) {
|
|
argc--;
|
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argv++;
|
|
if ((i = str2role(argv[0])) >= 0)
|
|
flags.initrole = i;
|
|
}
|
|
break;
|
|
case 'r': /* race */
|
|
if (argv[0][2]) {
|
|
if ((i = str2race(&argv[0][2])) >= 0)
|
|
flags.initrace = i;
|
|
} else if (argc > 1) {
|
|
argc--;
|
|
argv++;
|
|
if ((i = str2race(argv[0])) >= 0)
|
|
flags.initrace = i;
|
|
}
|
|
break;
|
|
case 'w': /* windowtype */
|
|
config_error_init(FALSE, "command line", FALSE);
|
|
if (strlen(&argv[0][2]) < (WINTYPELEN - 1))
|
|
Strcpy(g.chosen_windowtype, &argv[0][2]);
|
|
config_error_done();
|
|
break;
|
|
case '@':
|
|
flags.randomall = 1;
|
|
break;
|
|
default:
|
|
if ((i = str2role(&argv[0][1])) >= 0) {
|
|
flags.initrole = i;
|
|
break;
|
|
} else
|
|
raw_printf("\nUnknown switch: %s", argv[0]);
|
|
/* FALL THROUGH */
|
|
case '?':
|
|
nhusage();
|
|
nethack_exit(EXIT_SUCCESS);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void
|
|
nhusage()
|
|
{
|
|
char buf1[BUFSZ], buf2[BUFSZ], *bufptr;
|
|
|
|
buf1[0] = '\0';
|
|
bufptr = buf1;
|
|
|
|
#define ADD_USAGE(s) \
|
|
if ((strlen(buf1) + strlen(s)) < (BUFSZ - 1)) \
|
|
Strcat(bufptr, s);
|
|
|
|
/* -role still works for those cases which aren't already taken, but
|
|
* is deprecated and will not be listed here.
|
|
*/
|
|
(void) Sprintf(buf2, "\nUsage:\n%s [-d dir] -s [-r race] [-p profession] "
|
|
"[maxrank] [name]...\n or",
|
|
g.hname);
|
|
ADD_USAGE(buf2);
|
|
|
|
(void) Sprintf(
|
|
buf2, "\n%s [-d dir] [-u name] [-r race] [-p profession] [-[DX]]",
|
|
g.hname);
|
|
ADD_USAGE(buf2);
|
|
#ifdef NEWS
|
|
ADD_USAGE(" [-n]");
|
|
#endif
|
|
if (!iflags.window_inited)
|
|
raw_printf("%s\n", buf1);
|
|
else
|
|
(void) printf("%s\n", buf1);
|
|
#undef ADD_USAGE
|
|
}
|
|
|
|
void
|
|
safe_routines(VOID_ARGS)
|
|
{
|
|
/*
|
|
* Get a set of valid safe windowport function
|
|
* pointers during early startup initialization.
|
|
*/
|
|
if (!WINDOWPORT("safe-startup"))
|
|
windowprocs = *get_safe_procs(1);
|
|
if (!GUILaunched)
|
|
windowprocs.win_nhgetch = windows_console_custom_nhgetch;
|
|
}
|
|
|
|
#ifdef PORT_HELP
|
|
void
|
|
port_help()
|
|
{
|
|
/* display port specific help file */
|
|
display_file(PORT_HELP, 1);
|
|
}
|
|
#endif /* PORT_HELP */
|
|
|
|
/* validate wizard mode if player has requested access to it */
|
|
boolean
|
|
authorize_wizard_mode()
|
|
{
|
|
if (!strcmp(g.plname, WIZARD_NAME))
|
|
return TRUE;
|
|
return FALSE;
|
|
}
|
|
|
|
#define PATH_SEPARATOR '\\'
|
|
|
|
#if defined(WIN32) && !defined(WIN32CON)
|
|
static char exenamebuf[PATHLEN];
|
|
extern HANDLE hConIn;
|
|
extern HANDLE hConOut;
|
|
boolean has_fakeconsole;
|
|
|
|
char *
|
|
exename()
|
|
{
|
|
int bsize = PATHLEN;
|
|
char *tmp = exenamebuf, *tmp2;
|
|
|
|
#ifdef UNICODE
|
|
{
|
|
TCHAR wbuf[PATHLEN * 4];
|
|
GetModuleFileName((HANDLE) 0, wbuf, PATHLEN * 4);
|
|
WideCharToMultiByte(CP_ACP, 0, wbuf, -1, tmp, bsize, NULL, NULL);
|
|
}
|
|
#else
|
|
*(tmp + GetModuleFileName((HANDLE) 0, tmp, bsize)) = '\0';
|
|
#endif
|
|
tmp2 = strrchr(tmp, PATH_SEPARATOR);
|
|
if (tmp2)
|
|
*tmp2 = '\0';
|
|
tmp2++;
|
|
return tmp2;
|
|
}
|
|
|
|
boolean
|
|
fakeconsole(void)
|
|
{
|
|
if (!hStdOut) {
|
|
HANDLE hStdOut = GetStdHandle(STD_OUTPUT_HANDLE);
|
|
HANDLE hStdIn = GetStdHandle(STD_INPUT_HANDLE);
|
|
|
|
if (!hStdOut && !hStdIn) {
|
|
/* Bool rval; */
|
|
AllocConsole();
|
|
AttachConsole(GetCurrentProcessId());
|
|
/* rval = SetStdHandle(STD_OUTPUT_HANDLE, hWrite); */
|
|
freopen("CON", "w", stdout);
|
|
freopen("CON", "r", stdin);
|
|
}
|
|
has_fakeconsole = TRUE;
|
|
}
|
|
|
|
/* Obtain handles for the standard Console I/O devices */
|
|
hConIn = GetStdHandle(STD_INPUT_HANDLE);
|
|
hConOut = GetStdHandle(STD_OUTPUT_HANDLE);
|
|
#if 0
|
|
if (!SetConsoleCtrlHandler((PHANDLER_ROUTINE) CtrlHandler, TRUE)) {
|
|
/* Unable to set control handler */
|
|
cmode = 0; /* just to have a statement to break on for debugger */
|
|
}
|
|
#endif
|
|
return has_fakeconsole;
|
|
}
|
|
void freefakeconsole()
|
|
{
|
|
if (has_fakeconsole) {
|
|
FreeConsole();
|
|
}
|
|
}
|
|
#endif
|
|
|
|
#define EXEPATHBUFSZ 256
|
|
char exepathbuf[EXEPATHBUFSZ];
|
|
|
|
char *
|
|
exepath(str)
|
|
char *str;
|
|
{
|
|
char *tmp, *tmp2;
|
|
int bsize;
|
|
|
|
if (!str)
|
|
return (char *) 0;
|
|
bsize = EXEPATHBUFSZ;
|
|
tmp = exepathbuf;
|
|
#ifdef UNICODE
|
|
{
|
|
TCHAR wbuf[BUFSZ];
|
|
GetModuleFileName((HANDLE) 0, wbuf, BUFSZ);
|
|
WideCharToMultiByte(CP_ACP, 0, wbuf, -1, tmp, bsize, NULL, NULL);
|
|
}
|
|
#else
|
|
*(tmp + GetModuleFileName((HANDLE) 0, tmp, bsize)) = '\0';
|
|
#endif
|
|
tmp2 = strrchr(tmp, PATH_SEPARATOR);
|
|
if (tmp2)
|
|
*tmp2 = '\0';
|
|
return tmp;
|
|
}
|
|
|
|
/*ARGSUSED*/
|
|
void
|
|
windows_raw_print(str)
|
|
const char *str;
|
|
{
|
|
if (str)
|
|
fprintf(stdout, "%s\n", str);
|
|
windows_nhgetch();
|
|
return;
|
|
}
|
|
|
|
/*ARGSUSED*/
|
|
void
|
|
windows_raw_print_bold(str)
|
|
const char *str;
|
|
{
|
|
windows_raw_print(str);
|
|
return;
|
|
}
|
|
|
|
int
|
|
windows_nhgetch()
|
|
{
|
|
return getchar();
|
|
}
|
|
|
|
|
|
void
|
|
windows_nhbell()
|
|
{
|
|
return;
|
|
}
|
|
|
|
/*ARGSUSED*/
|
|
int
|
|
windows_nh_poskey(x, y, mod)
|
|
int *x, *y, *mod;
|
|
{
|
|
return '\033';
|
|
}
|
|
|
|
/*ARGSUSED*/
|
|
char
|
|
windows_yn_function(query, resp, def)
|
|
const char *query;
|
|
const char *resp;
|
|
char def;
|
|
{
|
|
return '\033';
|
|
}
|
|
|
|
/*ARGSUSED*/
|
|
static void
|
|
windows_getlin(prompt, outbuf)
|
|
const char *prompt UNUSED;
|
|
char *outbuf;
|
|
{
|
|
Strcpy(outbuf, "\033");
|
|
}
|
|
|
|
#ifdef PC_LOCKING
|
|
static int
|
|
eraseoldlocks()
|
|
{
|
|
register int i;
|
|
|
|
/* cannot use maxledgerno() here, because we need to find a lock name
|
|
* before starting everything (including the dungeon initialization
|
|
* that sets astral_level, needed for maxledgerno()) up
|
|
*/
|
|
for (i = 1; i <= MAXDUNGEON * MAXLEVEL + 1; i++) {
|
|
/* try to remove all */
|
|
set_levelfile_name(g.lock, i);
|
|
(void) unlink(fqname(g.lock, LEVELPREFIX, 0));
|
|
}
|
|
set_levelfile_name(g.lock, 0);
|
|
#ifdef HOLD_LOCKFILE_OPEN
|
|
really_close();
|
|
#endif
|
|
if (unlink(fqname(g.lock, LEVELPREFIX, 0)))
|
|
return 0; /* cannot remove it */
|
|
return (1); /* success! */
|
|
}
|
|
|
|
void
|
|
getlock()
|
|
{
|
|
register int fd, c, ci, ct, ern;
|
|
int fcmask = FCMASK;
|
|
#ifndef SELF_RECOVER
|
|
char tbuf[BUFSZ];
|
|
#endif
|
|
const char *fq_lock;
|
|
#define OOPS_BUFSZ 512
|
|
char oops[OOPS_BUFSZ];
|
|
|
|
/* we ignore QUIT and INT at this point */
|
|
if (!lock_file(HLOCK, LOCKPREFIX, 10)) {
|
|
wait_synch();
|
|
#if defined(CHDIR) && !defined(NOCWD_ASSUMPTIONS)
|
|
chdirx(orgdir, 0);
|
|
#endif
|
|
error("Quitting.");
|
|
}
|
|
|
|
/* regularize(lock); */ /* already done in pcmain */
|
|
/*Sprintf(tbuf, "%s", fqname(g.lock, LEVELPREFIX, 0)); */
|
|
set_levelfile_name(g.lock, 0);
|
|
fq_lock = fqname(g.lock, LEVELPREFIX, 1);
|
|
if ((fd = open(fq_lock, 0)) == -1) {
|
|
if (errno == ENOENT)
|
|
goto gotlock; /* no such file */
|
|
#if defined(CHDIR) && !defined(NOCWD_ASSUMPTIONS)
|
|
chdirx(orgdir, 0);
|
|
#endif
|
|
error("Bad directory or name: %s\n%s\n", fq_lock,
|
|
strerror(errno));
|
|
unlock_file(HLOCK);
|
|
Sprintf(oops, "Cannot open %s", fq_lock);
|
|
raw_print(oops);
|
|
nethack_exit(EXIT_FAILURE);
|
|
}
|
|
|
|
(void) nhclose(fd);
|
|
|
|
if (iflags.window_inited || WINDOWPORT("curses")) {
|
|
#ifdef SELF_RECOVER
|
|
c = yn("There are files from a game in progress under your name. "
|
|
"Recover?");
|
|
#else
|
|
pline("There is already a game in progress under your name.");
|
|
pline("You may be able to use \"recover %s\" to get it back.\n",
|
|
tbuf);
|
|
c = yn("Do you want to destroy the old game?");
|
|
#endif
|
|
} else {
|
|
c = 'n';
|
|
ct = 0;
|
|
#ifdef SELF_RECOVER
|
|
raw_print("There are files from a game in progress under your name. "
|
|
"Recover? [yn]");
|
|
#else
|
|
raw_print("\nThere is already a game in progress under your name.\n");
|
|
raw_print("If this is unexpected, you may be able to use \n");
|
|
raw_print("\"recover %s\" to get it back.", tbuf);
|
|
raw_print("\nDo you want to destroy the old game? [yn] ");
|
|
#endif
|
|
while ((ci = nhgetch()) != '\n') {
|
|
if (ct > 0) {
|
|
raw_print("\b \b");
|
|
ct = 0;
|
|
c = 'n';
|
|
}
|
|
if (ci == 'y' || ci == 'n' || ci == 'Y' || ci == 'N') {
|
|
ct = 1;
|
|
c = ci;
|
|
}
|
|
}
|
|
}
|
|
if (c == 'y' || c == 'Y')
|
|
#ifndef SELF_RECOVER
|
|
if (eraseoldlocks()) {
|
|
if (WINDOWPORT("tty"))
|
|
clear_screen(); /* display gets fouled up otherwise */
|
|
goto gotlock;
|
|
} else {
|
|
unlock_file(HLOCK);
|
|
#if defined(CHDIR) && !defined(NOCWD_ASSUMPTIONS)
|
|
chdirx(orgdir, 0);
|
|
#endif
|
|
raw_print("Couldn't destroy old game.");
|
|
}
|
|
#else /*SELF_RECOVER*/
|
|
if (recover_savefile()) {
|
|
if (WINDOWPORT("tty"))
|
|
clear_screen(); /* display gets fouled up otherwise */
|
|
goto gotlock;
|
|
} else {
|
|
unlock_file(HLOCK);
|
|
#if defined(CHDIR) && !defined(NOCWD_ASSUMPTIONS)
|
|
chdirx(orgdir, 0);
|
|
#endif
|
|
raw_print("Couldn't recover old game.");
|
|
}
|
|
#endif /*SELF_RECOVER*/
|
|
else {
|
|
unlock_file(HLOCK);
|
|
#if defined(CHDIR) && !defined(NOCWD_ASSUMPTIONS)
|
|
chdirx(orgdir, 0);
|
|
#endif
|
|
Sprintf(oops, "%s", "Cannot start a new game.");
|
|
raw_print(oops);
|
|
}
|
|
|
|
gotlock:
|
|
fd = creat(fq_lock, fcmask);
|
|
if (fd == -1)
|
|
ern = errno;
|
|
unlock_file(HLOCK);
|
|
if (fd == -1) {
|
|
#if defined(CHDIR) && !defined(NOCWD_ASSUMPTIONS)
|
|
chdirx(orgdir, 0);
|
|
#endif
|
|
Sprintf(oops, "cannot creat file (%s.)\n%s\n%s\"%s\" exists?\n", fq_lock,
|
|
strerror(ern), " Are you sure that the directory",
|
|
g.fqn_prefix[LEVELPREFIX]);
|
|
raw_print(oops);
|
|
} else {
|
|
if (write(fd, (char *) &g.hackpid, sizeof(g.hackpid))
|
|
!= sizeof(g.hackpid)) {
|
|
#if defined(CHDIR) && !defined(NOCWD_ASSUMPTIONS)
|
|
chdirx(orgdir, 0);
|
|
#endif
|
|
error("cannot write lock (%s)", fq_lock);
|
|
}
|
|
if (nhclose(fd) == -1) {
|
|
#if defined(CHDIR) && !defined(NOCWD_ASSUMPTIONS)
|
|
chdirx(orgdir, 0);
|
|
#endif
|
|
error("cannot close lock (%s)", fq_lock);
|
|
}
|
|
}
|
|
}
|
|
#endif /* PC_LOCKING */
|
|
|
|
boolean
|
|
file_exists(path)
|
|
const char *path;
|
|
{
|
|
struct stat sb;
|
|
|
|
/* Just see if it's there */
|
|
if (stat(path, &sb)) {
|
|
return FALSE;
|
|
}
|
|
return TRUE;
|
|
}
|
|
|
|
/*windmain.c*/
|