46 lines
1.7 KiB
Plaintext
46 lines
1.7 KiB
Plaintext
Changes made to vs2015 build
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To Do
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Questions
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1. Why is /Gs used? This initiates stack probes for every function call (not just functions that use more then 4k)?
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2. Why is /Oi- used? This turns off compiler intrinsics.
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3. Why is /FS used? This forces serialization of writes to PDB. This really isn't needed.
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4. Why are we disabling optimizations for release builds?
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5. Why are we omitting frame pointers? Makes debugging harder. Crash dumps less usefull.
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6. Why are we forcing function level linking?
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7. Why are we turning off intrinsics (again)?
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8. Why are we enabling additional security checks? (SDLCheck)
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9. Why are we using string pooling?
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10. Why do we turn off multi-processor compilation?
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Nethack Compiler Settings - Release
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/Gs
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/Oi-
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/FS
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Optimizations:Disabled
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WarningLevel:Level3
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InlineFunctionExpansion:Default
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FavorSizeOrSpeed:Speed
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OmitFramePointers:true
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Optimization:MaxSpeed
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FunctionLevelLinking:true
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IntrinsicFunctions:false
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PreprocessorDefinitions:TILES;MSWIN_GRAPHICS;WIN32;WIN32CON;DLB;_CRT_SECURE_NO_DEPRECATE;_SCL_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;NDEBUG;_CONSOLE;_LIB;
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SDLCheck:true
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AdditionalIncludeDirectories:..\win\win32;..\include;..\sys\winnt;..\sys\share;..\win\share;
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StringPooling:true
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RuntimeLibrary:MultiThreaded
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SuppressStartupBanner:true
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MultiProcessorCompilation:false
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Nethack Link Settings - Release
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SubSystem:Console
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GenetateDebugInformation:true
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EnableCOMDATFolding:true
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OptimizeReferenes:true
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AdditionalDependencies:kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;winmm.lib;Winmm.lib;
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SuppressStartupBanner:true
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TargetMachine:MachineX86
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