Game is playable, and should compile on linux and Windows. Assumes you have a lua 5.3 library available. Removes level compiler and associated files. Replaces special level des-files with lua scripts. Exposes some NetHack internals to lua: - des-table with commands to create special levels - nh-table with NetHack core commands - nhc-table with some constants - u-table with some player-specific data (u-struct) - selection userdata Adds some rudimentary tests. Adds new extended command #wizloadlua to run a specific script, and #wizloaddes to run a specific level-creation script. nhlib.lua is loaded for every lua script. Download and untar lua: mkdir lib cd lib curl -R -O http://www.lua.org/ftp/lua-5.3.5.tar.gz tar zxf lua-5.3.5.tar.gz Then make nethack normally.
100 lines
4.1 KiB
Lua
100 lines
4.1 KiB
Lua
-- NetHack 3.6 Rogue.des $NHDT-Date: 1432512784 2015/05/25 00:13:04 $ $NHDT-Branch: master $:$NHDT-Revision: 1.11 $
|
|
-- Copyright (c) 1992 by Dean Luick
|
|
-- NetHack may be freely redistributed. See license for details.
|
|
--
|
|
des.level_init({ style = "solidfill", fg = " " });
|
|
|
|
des.level_flags("mazelevel");
|
|
|
|
-- 1 2 3 4 5 6 7
|
|
--123456789012345678901234567890123456789012345678901234567890123456789012345
|
|
des.map([[
|
|
---------------------------------------------------- --------
|
|
---.................................................- --.....|
|
|
---...--------........-------.......................--- ---...|
|
|
---.....- ---......- ---..................---- --.--
|
|
---.....---- -------- --..................-- --..|
|
|
---...----- ----.----.....----.....--- --..||
|
|
----..---- -----..--- |...--- |.......--- --...|
|
|
|...--- ----....--- |.--- |.........-- --...||
|
|
|...- ----.....--- ---- |..........---....|
|
|
|...---- ----......--- | |...|.......-....||
|
|
|......----- ---.........- | -----...|............|
|
|
|..........----- ----...........--- -------......||...........||
|
|
|..............-----................--- |............|||..........|
|
|
|------...............................--- |...........|| |.........||
|
|
|.....|..............------.............-----..........|| ||........|
|
|
|.....|.............-- ---.........................|| |.......||
|
|
|.....|.............- ---.....................--| ||......|
|
|
|-S----------.......---- --.................---- |.....||
|
|
|...........|..........--------..............----- ||....|
|
|
|...........|............................----- |....|
|
|
------------------------------------------ ------
|
|
]]);
|
|
-- Dungeon Description
|
|
des.region(selection.area(00,00,75,20), "lit")
|
|
-- Doors
|
|
--DOOR:locked|closed|open,(xx,yy)
|
|
-- Stairs
|
|
des.stair("up")
|
|
des.stair("down")
|
|
-- Non diggable walls
|
|
des.non_diggable(selection.area(00,00,75,20))
|
|
-- Objects
|
|
des.object({ id = "teleportation", x=11, y=18, buc="cursed", spe=0 })
|
|
des.object()
|
|
des.object()
|
|
des.object()
|
|
des.object()
|
|
des.object()
|
|
des.object()
|
|
des.object()
|
|
des.object()
|
|
des.object()
|
|
des.object()
|
|
des.object()
|
|
des.object()
|
|
des.object()
|
|
des.object()
|
|
-- Random traps
|
|
des.trap()
|
|
des.trap()
|
|
des.trap()
|
|
des.trap()
|
|
des.trap()
|
|
des.trap()
|
|
-- Random monsters.
|
|
des.monster({ id = "leprechaun", peaceful=0 })
|
|
des.monster({ id = "leprechaun", peaceful=0 })
|
|
des.monster({ id = "leprechaun", peaceful=0 })
|
|
des.monster({ id = "leprechaun", peaceful=0 })
|
|
des.monster({ id = "leprechaun", peaceful=0 })
|
|
des.monster({ id = "leprechaun", peaceful=0 })
|
|
des.monster({ id = "leprechaun", peaceful=0 })
|
|
des.monster({ id = "leprechaun", peaceful=0 })
|
|
des.monster({ id = "leprechaun", peaceful=0 })
|
|
des.monster({ id = "leprechaun", peaceful=0 })
|
|
des.monster({ id = "leprechaun", peaceful=0 })
|
|
des.monster({ id = "leprechaun", peaceful=0 })
|
|
des.monster({ id = "leprechaun", peaceful=0 })
|
|
des.monster({ id = "leprechaun", peaceful=0 })
|
|
des.monster({ id = "leprechaun", peaceful=0 })
|
|
des.monster({ id = "leprechaun", peaceful=0 })
|
|
des.monster({ id = "leprechaun", peaceful=0 })
|
|
des.monster({ class = "l", peaceful=0 })
|
|
des.monster({ id = "guardian naga", peaceful=0 })
|
|
des.monster({ id = "guardian naga", peaceful=0 })
|
|
des.monster({ id = "guardian naga", peaceful=0 })
|
|
des.monster({ id = "guardian naga", peaceful=0 })
|
|
des.monster({ id = "guardian naga", peaceful=0 })
|
|
des.monster({ id = "guardian naga", peaceful=0 })
|
|
des.monster({ id = "guardian naga", peaceful=0 })
|
|
des.monster({ class = "N", peaceful=0 })
|
|
des.monster({ class = "N", peaceful=0 })
|
|
des.monster({ class = "N", peaceful=0 })
|
|
des.monster({ id = "chameleon", peaceful=0 })
|
|
des.monster({ id = "chameleon", peaceful=0 })
|
|
des.monster({ id = "chameleon", peaceful=0 })
|
|
des.monster({ id = "chameleon", peaceful=0 })
|
|
des.monster({ id = "chameleon", peaceful=0 })
|