When the game windows were initialized, the anhk icon for alignment was centered relative to Lawful/Neutral/Chaotic label but during the first status update it noticeably shifted left. Non-blank hunger or encumbrance states could change from centered to left justified when they were present and the icon was replaced. Oddly, resetting the 'centered' attribute for the widget wasn't sufficient to fix this. Running the resize code for that widget did. Another case of trial and error to make things work the way they ought. Also, don't highlight a change in alignment or dungeon location as "got worse" if the internal numeric value went down instead of up; always highlight as "got better" for those two fields. There ought to be a third choice for just "changed" but that would have been more complicated.
626 lines
18 KiB
C++
626 lines
18 KiB
C++
// Copyright (c) Warwick Allison, 1999.
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// Qt4 conversion copyright (c) Ray Chason, 2012-2014.
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// NetHack may be freely redistributed. See license for details.
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// qt_stat.cpp -- bindings between the Qt 4 interface and the main code
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extern "C" {
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#include "hack.h"
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}
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#include "qt_pre.h"
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#include <QtGui/QtGui>
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#if QT_VERSION >= 0x050000
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#include <QtWidgets/QtWidgets>
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#endif
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#include "qt_post.h"
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#include "qt_stat.h"
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#include "qt_stat.moc"
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#include "qt_set.h"
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#include "qt_str.h"
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#include "qt_xpms.h"
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extern const char *enc_stat[]; /* from botl.c */
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extern const char *hu_stat[]; /* from eat.c */
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namespace nethack_qt_ {
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NetHackQtStatusWindow::NetHackQtStatusWindow() :
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// Notes:
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// Alignment needs -2 init value, because -1 is an alignment.
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// Armor Class is an schar, so 256 is out of range.
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// Blank value is 0 and should never change.
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name(this,"(name)"),
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dlevel(this,"(dlevel)"),
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str(this, "Str"),
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dex(this, "Dex"),
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con(this, "Con"),
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intel(this, "Int"),
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wis(this, "Wis"),
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cha(this, "Cha"),
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gold(this,"Gold"),
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hp(this,"Hit Points"),
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power(this,"Power"),
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ac(this,"Armour Class"),
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level(this,"Level"),
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exp(this, "_"), // exp displayed as Xp/Exp but exp widget used for padding
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align(this,"Alignment"),
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time(this,"Time"),
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score(this,"Score"),
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hunger(this,""),
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encumber(this,""),
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stoned(this,"Stone"),
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slimed(this,"Slime"),
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strngld(this,"Strngl"),
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sick_fp(this,"FoodPois"),
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sick_il(this,"TermIll"),
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stunned(this,"Stun"),
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confused(this,"Conf"),
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hallu(this,"Hallu"),
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blind(this,""),
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deaf(this,"Deaf"),
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lev(this,"Lev"),
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fly(this,"Fly"),
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ride(this,"Ride"),
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hline1(this),
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hline2(this),
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hline3(this),
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first_set(true)
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{
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p_str = QPixmap(str_xpm);
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p_str = QPixmap(str_xpm);
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p_dex = QPixmap(dex_xpm);
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p_con = QPixmap(cns_xpm);
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p_int = QPixmap(int_xpm);
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p_wis = QPixmap(wis_xpm);
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p_cha = QPixmap(cha_xpm);
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p_chaotic = QPixmap(chaotic_xpm);
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p_neutral = QPixmap(neutral_xpm);
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p_lawful = QPixmap(lawful_xpm);
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p_satiated = QPixmap(satiated_xpm);
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p_hungry = QPixmap(hungry_xpm);
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p_encumber[0] = QPixmap(slt_enc_xpm);
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p_encumber[1] = QPixmap(mod_enc_xpm);
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p_encumber[2] = QPixmap(hvy_enc_xpm);
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p_encumber[3] = QPixmap(ext_enc_xpm);
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p_encumber[4] = QPixmap(ovr_enc_xpm);
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p_stoned = QPixmap(stone_xpm);
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p_slimed = QPixmap(slime_xpm);
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p_strngld = QPixmap(strngl_xpm);
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p_sick_fp = QPixmap(sick_fp_xpm);
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p_sick_il = QPixmap(sick_il_xpm);
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p_stunned = QPixmap(stunned_xpm);
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p_confused = QPixmap(confused_xpm);
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p_hallu = QPixmap(hallu_xpm);
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p_blind = QPixmap(blind_xpm);
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p_deaf = QPixmap(deaf_xpm);
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p_lev = QPixmap(lev_xpm);
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p_fly = QPixmap(fly_xpm);
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p_ride = QPixmap(ride_xpm);
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str.setIcon(p_str);
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dex.setIcon(p_dex);
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con.setIcon(p_con);
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intel.setIcon(p_int);
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wis.setIcon(p_wis);
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cha.setIcon(p_cha);
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align.setIcon(p_neutral);
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hunger.setIcon(p_hungry);
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encumber.setIcon(p_encumber[0]);
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stoned.setIcon(p_stoned);
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slimed.setIcon(p_slimed);
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strngld.setIcon(p_strngld);
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sick_fp.setIcon(p_sick_fp);
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sick_il.setIcon(p_sick_il);
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stunned.setIcon(p_stunned);
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confused.setIcon(p_confused);
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hallu.setIcon(p_hallu);
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blind.setIcon(p_blind);
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deaf.setIcon(p_deaf);
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lev.setIcon(p_lev);
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fly.setIcon(p_fly);
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ride.setIcon(p_ride);
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hline1.setFrameStyle(QFrame::HLine|QFrame::Sunken);
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hline2.setFrameStyle(QFrame::HLine|QFrame::Sunken);
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hline3.setFrameStyle(QFrame::HLine|QFrame::Sunken);
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hline1.setLineWidth(1);
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hline2.setLineWidth(1);
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hline3.setLineWidth(1);
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#if 1 //RLC
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name.setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Minimum);
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dlevel.setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Minimum);
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QVBoxLayout *vbox = new QVBoxLayout();
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vbox->setSpacing(0);
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vbox->addWidget(&name);
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vbox->addWidget(&dlevel);
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vbox->addWidget(&hline1);
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QHBoxLayout *atr1box = new QHBoxLayout();
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atr1box->addWidget(&str);
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atr1box->addWidget(&dex);
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atr1box->addWidget(&con);
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atr1box->addWidget(&intel);
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atr1box->addWidget(&wis);
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atr1box->addWidget(&cha);
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vbox->addLayout(atr1box);
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vbox->addWidget(&hline2);
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QHBoxLayout *atr2box = new QHBoxLayout();
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atr2box->addWidget(&gold);
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atr2box->addWidget(&hp);
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atr2box->addWidget(&power);
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atr2box->addWidget(&ac);
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atr2box->addWidget(&level);
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atr2box->addWidget(&exp);
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vbox->addLayout(atr2box);
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vbox->addWidget(&hline3);
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QHBoxLayout *timebox = new QHBoxLayout();
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timebox->addWidget(&time);
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timebox->addWidget(&score);
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vbox->addLayout(timebox);
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QHBoxLayout *statbox = new QHBoxLayout();
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statbox->addWidget(&align);
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statbox->addWidget(&hunger);
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statbox->addWidget(&encumber);
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statbox->addWidget(&stoned);
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statbox->addWidget(&slimed);
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statbox->addWidget(&strngld);
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statbox->addWidget(&sick_fp);
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statbox->addWidget(&sick_il);
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statbox->addWidget(&stunned);
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statbox->addWidget(&confused);
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statbox->addWidget(&hallu);
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statbox->addWidget(&blind);
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statbox->addWidget(&deaf);
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statbox->addWidget(&lev);
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statbox->addWidget(&fly);
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statbox->addWidget(&ride);
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statbox->setAlignment(Qt::AlignLeft|Qt::AlignVCenter);
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vbox->addLayout(statbox);
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setLayout(vbox);
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#endif
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connect(qt_settings,SIGNAL(fontChanged()),this,SLOT(doUpdate()));
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doUpdate();
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}
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void NetHackQtStatusWindow::doUpdate()
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{
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const QFont& large=qt_settings->largeFont();
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name.setFont(large);
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dlevel.setFont(large);
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const QFont& normal=qt_settings->normalFont();
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str.setFont(normal);
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dex.setFont(normal);
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con.setFont(normal);
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intel.setFont(normal);
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wis.setFont(normal);
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cha.setFont(normal);
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gold.setFont(normal);
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hp.setFont(normal);
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power.setFont(normal);
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ac.setFont(normal);
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level.setFont(normal);
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//exp.setFont(normal);
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align.setFont(normal);
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time.setFont(normal);
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score.setFont(normal);
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hunger.setFont(normal);
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encumber.setFont(normal);
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stoned.setFont(normal);
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slimed.setFont(normal);
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strngld.setFont(normal);
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sick_fp.setFont(normal);
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sick_il.setFont(normal);
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stunned.setFont(normal);
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confused.setFont(normal);
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hallu.setFont(normal);
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blind.setFont(normal);
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deaf.setFont(normal);
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lev.setFont(normal);
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fly.setFont(normal);
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ride.setFont(normal);
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updateStats();
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}
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QWidget* NetHackQtStatusWindow::Widget() { return this; }
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void NetHackQtStatusWindow::Clear()
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{
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}
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void NetHackQtStatusWindow::Display(bool block UNUSED)
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{
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}
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void NetHackQtStatusWindow::CursorTo(int,int y)
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{
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cursy=y;
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}
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void NetHackQtStatusWindow::PutStr(int attr UNUSED, const QString& text UNUSED)
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{
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// do a complete update when line 0 is done (as per X11 fancy status)
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if (cursy==0) updateStats();
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}
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#if 0 // RLC
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void NetHackQtStatusWindow::resizeEvent(QResizeEvent*)
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{
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#if 0
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const float SP_name=0.13; // <Name> the <Class> (large)
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const float SP_dlev=0.13; // Level 3 in The Dungeons of Doom (large)
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const float SP_atr1=0.25; // STR DEX CON INT WIS CHA
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const float SP_hln1=0.02; // ---
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const float SP_atr2=0.09; // Au HP PW AC LVL EXP
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const float SP_hln2=0.02; // ---
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const float SP_time=0.09; // time score
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const float SP_hln3=0.02; // ---
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const float SP_stat=0.25; // Alignment, Poisoned, Hungry, Sick, etc.
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int h=height();
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int x=0,y=0;
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int iw; // Width of an item across line
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int lh; // Height of a line of values
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lh=int(h*SP_name);
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name.setGeometry(0,0,width(),lh); y+=lh;
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lh=int(h*SP_dlev);
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dlevel.setGeometry(0,y,width(),lh); y+=lh;
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lh=int(h*SP_hln1);
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hline1.setGeometry(0,y,width(),lh); y+=lh;
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lh=int(h*SP_atr1);
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iw=width()/6;
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str.setGeometry(x,y,iw,lh); x+=iw;
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dex.setGeometry(x,y,iw,lh); x+=iw;
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con.setGeometry(x,y,iw,lh); x+=iw;
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intel.setGeometry(x,y,iw,lh); x+=iw;
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wis.setGeometry(x,y,iw,lh); x+=iw;
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cha.setGeometry(x,y,iw,lh); x+=iw;
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x=0; y+=lh;
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lh=int(h*SP_hln2);
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hline2.setGeometry(0,y,width(),lh); y+=lh;
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lh=int(h*SP_atr2);
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iw=width()/6;
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gold.setGeometry(x,y,iw,lh); x+=iw;
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hp.setGeometry(x,y,iw,lh); x+=iw;
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power.setGeometry(x,y,iw,lh); x+=iw;
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ac.setGeometry(x,y,iw,lh); x+=iw;
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level.setGeometry(x,y,iw,lh); x+=iw;
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//exp.setGeometry(x,y,iw,lh); x+=iw;
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x=0; y+=lh;
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lh=int(h*SP_hln3);
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hline3.setGeometry(0,y,width(),lh); y+=lh;
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lh=int(h*SP_time);
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iw=width()/3; x+=iw/2;
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time.setGeometry(x,y,iw,lh); x+=iw;
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score.setGeometry(x,y,iw,lh); x+=iw;
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x=0; y+=lh;
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lh=int(h*SP_stat);
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iw=width()/9;
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align.setGeometry(x,y,iw,lh); x+=iw;
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hunger.setGeometry(x,y,iw,lh); x+=iw;
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encumber.setGeometry(x,y,iw,lh); x+=iw;
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stoned.setGeometry(x,y,iw,lh); x+=iw;
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slimed.setGeometry(x,y,iw,lh); x+=iw;
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strngld.setGeometry(x,y,iw,lh); x+=iw;
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sick_fp.setGeometry(x,y,iw,lh); x+=iw;
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sick_il.setGeometry(x,y,iw,lh); x+=iw;
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stunned.setGeometry(x,y,iw,lh); x+=iw;
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confused.setGeometry(x,y,iw,lh); x+=iw;
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hallu.setGeometry(x,y,iw,lh); x+=iw;
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blind.setGeometry(x,y,iw,lh); x+=iw;
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deaf.setGeometry(x,y,iw,lh); x+=iw;
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lev.setGeometry(x,y,iw,lh); x+=iw;
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fly.setGeometry(x,y,iw,lh); x+=iw;
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ride.setGeometry(x,y,iw,lh); x+=iw;
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x=0; y+=lh;
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#else
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// This is clumsy. But QLayout objects are proving balky.
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int row[10];
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row[0] = name.sizeHint().height();
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row[1] = dlevel.sizeHint().height();
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row[2] = h.sizeHint().height();
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#endif
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}
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#endif
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/*
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* Set all widget values to a null string. This is used after all spacings
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* have been calculated so that when the window is popped up we don't get all
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* kinds of funny values being displayed. [Actually it isn't used at all.]
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*/
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void NetHackQtStatusWindow::nullOut()
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{
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}
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void NetHackQtStatusWindow::fadeHighlighting()
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{
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name.dissipateHighlight();
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dlevel.dissipateHighlight();
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str.dissipateHighlight();
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dex.dissipateHighlight();
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con.dissipateHighlight();
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intel.dissipateHighlight();
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wis.dissipateHighlight();
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cha.dissipateHighlight();
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gold.dissipateHighlight();
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hp.dissipateHighlight();
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power.dissipateHighlight();
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ac.dissipateHighlight();
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level.dissipateHighlight();
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//exp.dissipateHighlight();
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align.dissipateHighlight();
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time.dissipateHighlight();
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score.dissipateHighlight();
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hunger.dissipateHighlight();
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encumber.dissipateHighlight();
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stoned.dissipateHighlight();
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slimed.dissipateHighlight();
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strngld.dissipateHighlight();
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sick_fp.dissipateHighlight();
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sick_il.dissipateHighlight();
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stunned.dissipateHighlight();
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confused.dissipateHighlight();
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hallu.dissipateHighlight();
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blind.dissipateHighlight();
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deaf.dissipateHighlight();
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lev.dissipateHighlight();
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fly.dissipateHighlight();
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ride.dissipateHighlight();
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}
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/*
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* Update the displayed status. The current code in botl.c updates
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* two lines of information. Both lines are always updated one after
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* the other. So only do our update when we update the second line.
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*
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* Information on the first line:
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* name, Str/Dex/&c characteristics, alignment, score
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*
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* Information on the second line:
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* dlvl, gold, hp, power, ac, {level & exp or HD **}
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* status (hunger, encumbrance, sick, stun, conf, halu, blind), time
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*
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* [**] HD is shown instead of level and exp when hero is polymorphed.
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*/
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void NetHackQtStatusWindow::updateStats()
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{
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if (!parentWidget()) return;
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QString buf;
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const char *text;
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if (cursy != 0) return; /* do a complete update when line 0 is done */
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int st = ACURR(A_STR);
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if (st > STR18(100)) {
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buf.sprintf("Str:%d", st - 100); // 19..25
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} else if (st == STR18(100)) {
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buf.sprintf("Str:18/**"); // 18/100
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} else if (st > 18) {
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buf.sprintf("Str:18/%02d", st - 18); // 18/01..18/99
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} else {
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buf.sprintf("Str:%d", st); // 3..18
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}
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str.setLabel(buf, NetHackQtLabelledIcon::NoNum, (long) st);
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dex.setLabel("Dex:", (long) ACURR(A_DEX));
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con.setLabel("Con:", (long) ACURR(A_CON));
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intel.setLabel("Int:", (long) ACURR(A_INT));
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wis.setLabel("Wis:", (long) ACURR(A_WIS));
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cha.setLabel("Cha:", (long) ACURR(A_CHA));
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const char* hung=hu_stat[u.uhs];
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if (hung[0]==' ') {
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hunger.hide();
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} else {
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hunger.setIcon(u.uhs ? p_hungry : p_satiated);
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hunger.setLabel(hung);
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hunger.ForceResize();
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hunger.show();
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}
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const char *enc = enc_stat[near_capacity()];
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if (enc[0]==' ' || !enc[0]) {
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encumber.hide();
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} else {
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encumber.setIcon(p_encumber[near_capacity() - 1]);
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encumber.setLabel(enc);
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encumber.ForceResize();
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encumber.show();
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}
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if (Stoned) stoned.show(); else stoned.hide();
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if (Slimed) slimed.show(); else slimed.hide();
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if (Strangled) strngld.show(); else strngld.hide();
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if (Sick) {
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/* FoodPois or TermIll or both */
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if (u.usick_type & SICK_VOMITABLE) { /* food poisoning */
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sick_fp.show();
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} else {
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sick_fp.hide();
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}
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|
if (u.usick_type & SICK_NONVOMITABLE) { /* terminally ill */
|
|
sick_il.show();
|
|
} else {
|
|
sick_il.hide();
|
|
}
|
|
} else {
|
|
sick_fp.hide();
|
|
sick_il.hide();
|
|
}
|
|
if (Stunned) stunned.show(); else stunned.hide();
|
|
if (Confusion) confused.show(); else confused.hide();
|
|
if (Hallucination) hallu.show(); else hallu.hide();
|
|
// [pr - Why is blind handled differently from other on/off conditions?]
|
|
if (Blind) {
|
|
blind.setLabel("Blind");
|
|
blind.show();
|
|
} else {
|
|
blind.hide();
|
|
}
|
|
if (Deaf) deaf.show(); else deaf.hide();
|
|
// flying is blocked when levitating, so Lev and Fly are mutually exclusive
|
|
if (Levitation) lev.show(); else lev.hide();
|
|
if (Flying) fly.show(); else fly.hide();
|
|
if (u.usteed) ride.show(); else ride.hide();
|
|
|
|
if (Upolyd) {
|
|
buf = nh_capitalize_words(mons[u.umonnum].mname);
|
|
} else {
|
|
buf = rank_of(u.ulevel, g.pl_character[0], ::flags.female);
|
|
}
|
|
QString buf2;
|
|
buf2.sprintf("%s the %s", g.plname, buf.toLatin1().constData());
|
|
name.setLabel(buf2, NetHackQtLabelledIcon::NoNum, u.ulevel);
|
|
|
|
char buf3[BUFSZ];
|
|
if (!describe_level(buf3)) {
|
|
Sprintf(buf3, "%s, level %d",
|
|
g.dungeons[u.uz.dnum].dname, ::depth(&u.uz));
|
|
}
|
|
// false: always highlight as 'change for the better' regardless of
|
|
// new depth compared to old
|
|
dlevel.setLabel(buf3, false);
|
|
|
|
gold.setLabel("Au:", money_cnt(g.invent));
|
|
|
|
if (Upolyd) {
|
|
// You're a monster!
|
|
buf.sprintf("/%d", u.mhmax);
|
|
hp.setLabel("HP:", std::max((long) u.mh, 0L), buf);
|
|
level.setLabel("HD:", (long) mons[u.umonnum].mlevel); // hit dice
|
|
// Exp points are not shown when HD is displayed instead of Xp level
|
|
} else {
|
|
// You're normal.
|
|
buf.sprintf("/%d", u.uhpmax);
|
|
hp.setLabel("HP:", std::max((long) u.uhp, 0L), buf);
|
|
// if Exp points are to be displayed, append them to Xp level;
|
|
// up/down highlighting becomes tricky--don't try very hard
|
|
if (::flags.showexp) {
|
|
buf.sprintf("%ld/%ld", (long) u.ulevel, (long) u.uexp);
|
|
level.setLabel("Level:" + buf,
|
|
NetHackQtLabelledIcon::NoNum, (long) u.uexp);
|
|
} else {
|
|
level.setLabel("Level:", (long) u.ulevel);
|
|
}
|
|
}
|
|
buf.sprintf("/%d", u.uenmax);
|
|
power.setLabel("Pow:", u.uen, buf);
|
|
ac.setLabel("AC:", (long) u.uac);
|
|
//if (::flags.showexp) {
|
|
// exp.setLabel("Exp:", (long) u.uexp);
|
|
//} else {
|
|
// 'exp' is now only used to pad the line that Xp/Exp is displayed on
|
|
exp.setLabel("");
|
|
//}
|
|
text = NULL;
|
|
if (u.ualign.type==A_CHAOTIC) {
|
|
align.setIcon(p_chaotic);
|
|
text = "Chaotic";
|
|
} else if (u.ualign.type==A_NEUTRAL) {
|
|
align.setIcon(p_neutral);
|
|
text = "Neutral";
|
|
} else {
|
|
align.setIcon(p_lawful);
|
|
text = "Lawful";
|
|
}
|
|
if (text) {
|
|
// false: don't highlight as 'became lower' even if the internal
|
|
// numeric value is becoming lower (N -> C, L -> N || C)
|
|
align.setLabel(text, false);
|
|
// without this, the ankh pixmap shifts from centered to left
|
|
// justified relative to the label text for some unknown reason...
|
|
align.ForceResize();
|
|
}
|
|
|
|
if (::flags.time)
|
|
time.setLabel("Time:", (long) g.moves);
|
|
else
|
|
time.setLabel("");
|
|
#ifdef SCORE_ON_BOTL
|
|
if (::flags.showscore) {
|
|
score.setLabel("Score:", (long) botl_score());
|
|
} else
|
|
#endif
|
|
{
|
|
score.setLabel("");
|
|
}
|
|
|
|
if (first_set) {
|
|
first_set=false;
|
|
|
|
name.highlightWhenChanging();
|
|
dlevel.highlightWhenChanging();
|
|
|
|
str.highlightWhenChanging();
|
|
dex.highlightWhenChanging();
|
|
con.highlightWhenChanging();
|
|
intel.highlightWhenChanging();
|
|
wis.highlightWhenChanging();
|
|
cha.highlightWhenChanging();
|
|
|
|
gold.highlightWhenChanging();
|
|
hp.highlightWhenChanging();
|
|
power.highlightWhenChanging();
|
|
ac.highlightWhenChanging(); ac.lowIsGood();
|
|
level.highlightWhenChanging();
|
|
//exp.highlightWhenChanging(); -- 'exp' is just padding
|
|
align.highlightWhenChanging();
|
|
|
|
// don't highlight 'time' because it changes almost continuously
|
|
//time.highlightWhenChanging();
|
|
score.highlightWhenChanging();
|
|
|
|
hunger.highlightWhenChanging();
|
|
encumber.highlightWhenChanging();
|
|
stoned.highlightWhenChanging();
|
|
slimed.highlightWhenChanging();
|
|
strngld.highlightWhenChanging();
|
|
sick_fp.highlightWhenChanging();
|
|
sick_il.highlightWhenChanging();
|
|
stunned.highlightWhenChanging();
|
|
confused.highlightWhenChanging();
|
|
hallu.highlightWhenChanging();
|
|
blind.highlightWhenChanging();
|
|
deaf.highlightWhenChanging();
|
|
lev.highlightWhenChanging();
|
|
fly.highlightWhenChanging();
|
|
ride.highlightWhenChanging();
|
|
}
|
|
}
|
|
|
|
/*
|
|
* Turn off hilighted status values after a certain amount of turns.
|
|
*/
|
|
void NetHackQtStatusWindow::checkTurnEvents()
|
|
{
|
|
}
|
|
|
|
// clicking on status window runs #attributes (^X)
|
|
void NetHackQtStatusWindow::mousePressEvent(QMouseEvent *event UNUSED)
|
|
{
|
|
QWidget *main = NetHackQtBind::mainWidget();
|
|
(static_cast <NetHackQtMainWindow *> (main))->FuncAsCommand(doattributes);
|
|
}
|
|
|
|
} // namespace nethack_qt_
|