The first generated luckstone is marked as the prize in mines' end. Make sure we generate the intended one first, before any other (possibly randomly generated) luckstones.
1210 lines
33 KiB
Plaintext
1210 lines
33 KiB
Plaintext
# NetHack 3.6 mines.des $NHDT-Date: 1548631704 2019/01/27 23:28:24 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.30 $
|
|
# Copyright (c) 1989-95 by Jean-Christophe Collet
|
|
# Copyright (c) 1991-95 by M. Stephenson
|
|
# NetHack may be freely redistributed. See license for details.
|
|
#
|
|
|
|
# The "fill" level for the mines.
|
|
#
|
|
# This level is used to fill out any levels not occupied by
|
|
# specific levels as defined below.
|
|
#
|
|
MAZE: "minefill" , ' '
|
|
INIT_MAP: mines, '.' , ' ' , true , true , random , true
|
|
NOMAP
|
|
#
|
|
STAIR: random, up
|
|
STAIR: random, down
|
|
#
|
|
OBJECT: '*', random
|
|
OBJECT: '*', random
|
|
OBJECT: '*', random
|
|
OBJECT: '(', random
|
|
OBJECT: random, random
|
|
OBJECT: random, random
|
|
OBJECT: random, random
|
|
#
|
|
MONSTER: ('G', "gnome"), random
|
|
MONSTER: ('G', "gnome"), random
|
|
MONSTER: ('G', "gnome"), random
|
|
MONSTER: ('G', "gnome"), random
|
|
MONSTER: ('G', "gnome"), random
|
|
MONSTER: ('G', "gnome"), random
|
|
MONSTER: ('G', "gnome"), random
|
|
MONSTER: ('G', "gnome lord"), random
|
|
MONSTER: ('h', "dwarf"), random
|
|
MONSTER: ('h', "dwarf"), random
|
|
MONSTER: 'G', random
|
|
MONSTER: 'G', random
|
|
MONSTER: 'h', random
|
|
#
|
|
TRAP: random, random
|
|
TRAP: random, random
|
|
TRAP: random, random
|
|
TRAP: random, random
|
|
TRAP: random, random
|
|
TRAP: random, random
|
|
|
|
|
|
# A tragic accident has occurred in Frontier Town....
|
|
#
|
|
# Minetown variant 1
|
|
# Orcish Town - a variant of Frontier Town that has been
|
|
# overrun by orcs. Note the barricades (iron bars).
|
|
#
|
|
LEVEL: "minetn-1"
|
|
FLAGS:mazelevel
|
|
INIT_MAP:mines,'.',' ',true,true,random,true
|
|
GEOMETRY:center,center
|
|
MAP
|
|
.....................................
|
|
.----------------F------------------.
|
|
.|.................................|.
|
|
.|.-------------......------------.|.
|
|
.|.|...|...|...|......|..|...|...|.|.
|
|
.F.|...|...|...|......|..|...|...|.|.
|
|
.|.|...|...|...|......|..|...|...|.F.
|
|
.|.|...|...|----......------------.|.
|
|
.|.---------.......................|.
|
|
.|.................................|.
|
|
.|.---------.....--...--...........|.
|
|
.|.|...|...|----.|.....|.---------.|.
|
|
.|.|...|...|...|.|.....|.|..|....|.|.
|
|
.|.|...|...|...|.|.....|.|..|....|.|.
|
|
.|.|...|...|...|.|.....|.|..|....|.|.
|
|
.|.-------------.-------.---------.|.
|
|
.|.................................F.
|
|
.-----------F------------F----------.
|
|
.....................................
|
|
ENDMAP
|
|
|
|
# Don't let the player fall into his likely death
|
|
TELEPORT_REGION:levregion(01,01,20,19),levregion(20,00,70,19)
|
|
REGION:(00,00,36,16),lit,"ordinary"
|
|
STAIR:levregion(01,03,20,19),(00,00,36,15),up
|
|
STAIR:levregion(61,03,75,19),(00,00,36,15),down
|
|
|
|
# shame we can't make polluted fountains
|
|
FOUNTAIN:(16,09)
|
|
FOUNTAIN:(25,09)
|
|
|
|
# the altar's defiled; useful for BUC but never coaligned
|
|
ALTAR:(20,13),noalign,shrine
|
|
|
|
# set up the shop doors; could be broken down
|
|
DOOR:random,(5,8)
|
|
DOOR:random,(9,8)
|
|
DOOR:random,(13,7)
|
|
DOOR:random,(22,5)
|
|
DOOR:random,(27,7)
|
|
DOOR:random,(31,7)
|
|
DOOR:random,(5,10)
|
|
DOOR:random,(9,10)
|
|
DOOR:random,(15,13)
|
|
DOOR:random,(25,13)
|
|
DOOR:random,(31,11)
|
|
|
|
# knock a few holes in the shop interior walls
|
|
REPLACE_TERRAIN:(07,04,11,06),'|','.',18%
|
|
REPLACE_TERRAIN:(25,04,29,06),'|','.',18%
|
|
REPLACE_TERRAIN:(07,12,11,14),'|','.',18%
|
|
REPLACE_TERRAIN:(28,12,28,14),'|','.',33%
|
|
|
|
# One spot each in most shops...
|
|
$place = { (05,04),(09,05),(13,04),(26,04),(31,05),(30,14),(05,14),(10,13),(26,14),(27,13) }
|
|
SHUFFLE:$place
|
|
|
|
# scatter some bodies
|
|
OBJECT:('%',"corpse"),(20,12),montype:"aligned priest"
|
|
OBJECT:('%',"corpse"),$place[0],montype:"shopkeeper"
|
|
OBJECT:('%',"corpse"),$place[1],montype:"shopkeeper"
|
|
OBJECT:('%',"corpse"),$place[2],montype:"shopkeeper"
|
|
OBJECT:('%',"corpse"),$place[3],montype:"shopkeeper"
|
|
OBJECT:('%',"corpse"),$place[4],montype:"shopkeeper"
|
|
OBJECT:('%',"corpse"),random,montype:"watchman"
|
|
OBJECT:('%',"corpse"),random,montype:"watchman"
|
|
OBJECT:('%',"corpse"),random,montype:"watchman"
|
|
OBJECT:('%',"corpse"),random,montype:"watchman"
|
|
OBJECT:('%',"corpse"),random,montype:"watch captain"
|
|
|
|
# Rubble!
|
|
LOOP [9 + 2d5] {
|
|
[90%]: OBJECT:('`',"boulder"),random
|
|
OBJECT:('*',"rock"),random
|
|
}
|
|
|
|
# Guarantee 7 candles since we won't have Izchak available
|
|
OBJECT:('(',"wax candle"),$place[0],quantity:1d2
|
|
OBJECT:('(',"wax candle"),$place[1],quantity:2d2
|
|
OBJECT:('(',"wax candle"),$place[2],quantity:1d2
|
|
OBJECT:('(',"tallow candle"),$place[3],quantity:1d3
|
|
OBJECT:('(',"tallow candle"),$place[2],quantity:1d2
|
|
OBJECT:('(',"tallow candle"),$place[0],quantity:1d2
|
|
|
|
# go ahead and leave a lamp next to one corpse to be suggestive
|
|
# and some empty wands...
|
|
OBJECT:('(',"oil lamp"),$place[2]
|
|
OBJECT:('/',"striking"),$place[1],uncursed,0
|
|
OBJECT:('/',"striking"),$place[3],uncursed,0
|
|
OBJECT:('/',"striking"),$place[4],uncursed,0
|
|
OBJECT:('/',"magic missile"),$place[4],uncursed,0
|
|
OBJECT:('/',"magic missile"),$place[0],uncursed,0
|
|
|
|
# the Orcish Army
|
|
|
|
$inside = selection: floodfill(18,8)
|
|
$near_temple = selection: filter(fillrect(17,8, 23,14), $inside)
|
|
|
|
LOOP [5 + 1d10] {
|
|
IF [50%] {
|
|
MONSTER: ('o', "orc-captain"), rndcoord($inside), hostile
|
|
} ELSE {
|
|
IF [80%] {
|
|
MONSTER: ('o', "Uruk-hai"), rndcoord($inside), hostile
|
|
} ELSE {
|
|
MONSTER: ('o', "Mordor orc"), rndcoord($inside), hostile
|
|
}
|
|
}
|
|
}
|
|
# shamans can be hanging out in/near the temple
|
|
LOOP [2d3] {
|
|
MONSTER: ('o', "orc shaman"), rndcoord($near_temple), hostile
|
|
}
|
|
# these are not such a big deal
|
|
# to run into outside the bars
|
|
LOOP [9 + 2d5] {
|
|
IF [90%] {
|
|
MONSTER: ('o', "hill orc"), random, hostile
|
|
} ELSE {
|
|
MONSTER: ('o', "goblin"), random, hostile
|
|
}
|
|
}
|
|
|
|
# Hack to force full-level wallification
|
|
NOMAP
|
|
WALLIFY
|
|
|
|
|
|
# Minetown variant 2
|
|
# "Town Square"
|
|
#
|
|
LEVEL: "minetn-2"
|
|
ROOM: "ordinary" , lit, (3,3), (center,center), (31,15) {
|
|
FOUNTAIN: (17, 5)
|
|
FOUNTAIN: (13, 8)
|
|
|
|
[75%]: SUBROOM: "ordinary", random, (2,0), (2,2) {
|
|
ROOMDOOR: false, closed, west, random
|
|
}
|
|
|
|
[75%]: SUBROOM: "ordinary", unlit, (5,0), (2,2) {
|
|
ROOMDOOR: false, closed, south, random
|
|
}
|
|
|
|
[75%]: SUBROOM: "ordinary", random, (8,0), (2,2) {
|
|
ROOMDOOR: false, closed, east, random
|
|
}
|
|
|
|
[75%]: SUBROOM: "ordinary", lit, (16,0), (2,2) {
|
|
ROOMDOOR: false, closed, west, random
|
|
}
|
|
|
|
[75%]: SUBROOM: "ordinary", unlit, (19,0), (2,2) {
|
|
ROOMDOOR: false, closed, south, random
|
|
}
|
|
|
|
[75%]: SUBROOM: "ordinary", random, (22,0), (2,2) {
|
|
ROOMDOOR: false, locked, south, random
|
|
MONSTER: ('G', "gnome"), random
|
|
}
|
|
|
|
[75%]: SUBROOM: "ordinary", unlit, (25,0), (2,2) {
|
|
ROOMDOOR: false, closed, east, random
|
|
}
|
|
|
|
[75%]: SUBROOM: "ordinary", lit, (2,5), (2,2) {
|
|
ROOMDOOR: false, closed, north, random
|
|
}
|
|
|
|
[75%]: SUBROOM: "ordinary", lit, (5,5), (2,2) {
|
|
ROOMDOOR: false, closed, south, random
|
|
}
|
|
|
|
[75%]: SUBROOM: "ordinary", random, (8,5), (2,2) {
|
|
ROOMDOOR: false, locked, north, random
|
|
MONSTER: ('G', "gnome"), random
|
|
}
|
|
|
|
SUBROOM: "shop" [90%] , lit, (2,10), (4,3) {
|
|
ROOMDOOR: false, closed, west, random
|
|
}
|
|
|
|
SUBROOM: "tool shop" [90%], lit, (23,10), (4,3) {
|
|
ROOMDOOR: false, closed, east, random
|
|
}
|
|
|
|
SUBROOM: "food shop" [90%], lit, (24,5), (3,4) {
|
|
ROOMDOOR: false, closed, north, random
|
|
}
|
|
|
|
SUBROOM: "candle shop", lit, (11,10), (4,3) {
|
|
ROOMDOOR: false, closed, east, random
|
|
}
|
|
|
|
[75%]: SUBROOM: "ordinary", unlit, (7,10), (3,3) {
|
|
ROOMDOOR: false, locked, north, random
|
|
MONSTER: ('G', "gnome"), random
|
|
}
|
|
|
|
SUBROOM: "temple", lit, (19,5), (4,4) {
|
|
ROOMDOOR: false, closed, north, random
|
|
ALTAR:(02,02),align[0],shrine
|
|
MONSTER: ('G', "gnomish wizard"), random
|
|
MONSTER: ('G', "gnomish wizard"), random
|
|
}
|
|
|
|
[75%]: SUBROOM: "ordinary", lit, (18,10), (4,3) {
|
|
ROOMDOOR: false, locked, west, random
|
|
MONSTER: ('G', "gnome lord"), random
|
|
}
|
|
|
|
# The Town Watch
|
|
MONSTER: ('@', "watchman"), random, peaceful
|
|
MONSTER: ('@', "watchman"), random, peaceful
|
|
MONSTER: ('@', "watchman"), random, peaceful
|
|
MONSTER: ('@', "watchman"), random, peaceful
|
|
MONSTER: ('@', "watch captain"), random, peaceful
|
|
|
|
}
|
|
|
|
ROOM: "ordinary" , random, random, random, random {
|
|
STAIR: random, up
|
|
}
|
|
|
|
ROOM: "ordinary" , random, random, random, random {
|
|
STAIR: random, down
|
|
TRAP: random, random
|
|
MONSTER: ('G', "gnome"), random
|
|
MONSTER: ('G', "gnome"), random
|
|
}
|
|
|
|
ROOM: "ordinary" , random, random, random, random {
|
|
MONSTER: ('h', "dwarf"), random
|
|
}
|
|
|
|
ROOM: "ordinary" , random, random, random, random {
|
|
TRAP: random, random
|
|
MONSTER: ('G', "gnome"), random
|
|
}
|
|
|
|
RANDOM_CORRIDORS
|
|
|
|
|
|
# Minetown variant 3 by Kelly Bailey
|
|
# "Alley Town"
|
|
#
|
|
LEVEL: "minetn-3"
|
|
ROOM: "ordinary",lit,(3,3),(center,center),(31,15) {
|
|
FOUNTAIN:(01,06)
|
|
FOUNTAIN:(29,13)
|
|
|
|
SUBROOM:"ordinary",random,(2,2),(2,2) {
|
|
ROOMDOOR: false,closed,south,random
|
|
}
|
|
|
|
SUBROOM:"tool shop" [30%], lit,(5,3),(2,3) {
|
|
ROOMDOOR: false,closed,south,random
|
|
}
|
|
|
|
SUBROOM:"ordinary",random,(2,10),(2,3) {
|
|
ROOMDOOR: false, locked, north, random
|
|
MONSTER: 'G',random
|
|
}
|
|
|
|
SUBROOM:"ordinary",random,(5,9),(2,2) {
|
|
ROOMDOOR: false,closed,north,random
|
|
}
|
|
|
|
SUBROOM:"temple",lit,(10,2),(3,4) {
|
|
ROOMDOOR: false,closed,east,random
|
|
ALTAR:(1,1),align[0],shrine
|
|
MONSTER: ('G', "gnomish wizard"), random
|
|
MONSTER: ('G', "gnomish wizard"), random
|
|
}
|
|
|
|
SUBROOM:"ordinary",random,(11,7),(2,2) {
|
|
ROOMDOOR: false,closed,west,random
|
|
}
|
|
|
|
SUBROOM:"shop",lit,(10,10),(3,3) {
|
|
ROOMDOOR:false,closed,west,random
|
|
}
|
|
|
|
SUBROOM:"ordinary",random,(14,8),(2,2) {
|
|
ROOMDOOR:false,locked,north,random
|
|
MONSTER: 'G',random
|
|
}
|
|
|
|
SUBROOM:"ordinary",random,(14,11),(2,2) {
|
|
ROOMDOOR:false,closed,south,random
|
|
}
|
|
|
|
SUBROOM:"tool shop" [40%],lit,(17,10),(3,3) {
|
|
ROOMDOOR:false,closed,north,random
|
|
}
|
|
|
|
SUBROOM:"ordinary",random,(21,11),(2,2) {
|
|
ROOMDOOR:false,locked,east,random
|
|
MONSTER:'G',random
|
|
}
|
|
|
|
SUBROOM:"food shop" [90%],lit,(26,8),(3,2) {
|
|
ROOMDOOR:false,closed,west,random
|
|
}
|
|
|
|
SUBROOM:"ordinary",random,(16,2),(2,2) {
|
|
ROOMDOOR:false,closed,west,random
|
|
}
|
|
|
|
SUBROOM:"ordinary",random,(19,2),(2,2) {
|
|
ROOMDOOR:false,closed,north,random
|
|
}
|
|
|
|
SUBROOM:"wand shop" [30%],lit,(19,5),(3,2) {
|
|
ROOMDOOR:false,closed,west,random
|
|
}
|
|
|
|
SUBROOM: "candle shop",lit,(25,2),(3,3) {
|
|
ROOMDOOR:false,closed,south,random
|
|
}
|
|
|
|
MONSTER: ('@', "watchman"), random, peaceful
|
|
MONSTER: ('@', "watchman"), random, peaceful
|
|
MONSTER: ('@', "watchman"), random, peaceful
|
|
MONSTER: ('@', "watchman"), random, peaceful
|
|
MONSTER: ('@', "watch captain"), random, peaceful
|
|
|
|
}
|
|
|
|
ROOM: "ordinary", random, random, random, random {
|
|
STAIR: random, up
|
|
}
|
|
|
|
ROOM: "ordinary" , random, random, random, random {
|
|
STAIR: random, down
|
|
TRAP: random, random
|
|
MONSTER: ('G', "gnome"), random
|
|
MONSTER: ('G', "gnome"), random
|
|
}
|
|
|
|
ROOM: "ordinary" , random, random, random, random {
|
|
MONSTER: ('h', "dwarf"), random
|
|
}
|
|
|
|
ROOM: "ordinary" , random, random, random, random {
|
|
TRAP: random, random
|
|
MONSTER: ('G', "gnome"), random
|
|
}
|
|
|
|
RANDOM_CORRIDORS
|
|
|
|
|
|
# Minetown variant 4 by Kelly Bailey
|
|
# "College Town"
|
|
#
|
|
LEVEL: "minetn-4"
|
|
ROOM: "ordinary",lit,(3,3),(center,center),(30,15) {
|
|
FOUNTAIN:(08,07)
|
|
FOUNTAIN:(18,07)
|
|
|
|
SUBROOM:"book shop",lit,(4,2),(3,3) {
|
|
ROOMDOOR: false,closed,south,random
|
|
}
|
|
|
|
SUBROOM:"ordinary",random,(8,2),(2,2) {
|
|
ROOMDOOR: false,closed,south,random
|
|
}
|
|
|
|
SUBROOM:"temple",lit,(11,3),(5,4) {
|
|
ROOMDOOR: false,closed,south,random
|
|
ALTAR:(2,1),align[0],shrine
|
|
MONSTER: ('G', "gnomish wizard"), random
|
|
MONSTER: ('G', "gnomish wizard"), random
|
|
}
|
|
|
|
SUBROOM:"ordinary",random,(19,2),(2,2) {
|
|
ROOMDOOR: false,closed,south,random
|
|
MONSTER: 'G', random
|
|
}
|
|
|
|
SUBROOM:"candle shop",lit,(22,2),(3,3) {
|
|
ROOMDOOR:false,closed,south,random
|
|
}
|
|
|
|
SUBROOM:"ordinary",random,(26,2),(2,2) {
|
|
ROOMDOOR:false,locked,east,random
|
|
MONSTER: 'G',random
|
|
}
|
|
|
|
SUBROOM:"tool shop" [90%],lit,(4,10),(3,3) {
|
|
ROOMDOOR:false,closed,north,random
|
|
}
|
|
|
|
SUBROOM:"ordinary",random,(8,11),(2,2) {
|
|
ROOMDOOR:false,locked,south,random
|
|
MONSTER: ('k',"kobold shaman"),random
|
|
MONSTER: ('k',"kobold shaman"),random
|
|
MONSTER: ('f',"kitten"),random
|
|
MONSTER: 'f',random
|
|
}
|
|
|
|
SUBROOM:"food shop" [90%],lit,(11,11),(3,2) {
|
|
ROOMDOOR:false,closed,east,random
|
|
}
|
|
|
|
SUBROOM:"ordinary",random,(17,11),(2,2) {
|
|
ROOMDOOR:false,closed,west,random
|
|
}
|
|
|
|
SUBROOM:"ordinary",random,(20,10),(2,2) {
|
|
ROOMDOOR:false,locked,north,random
|
|
MONSTER:'G',random
|
|
}
|
|
|
|
SUBROOM:"shop" [90%],lit,(23,10),(3,3) {
|
|
ROOMDOOR:false,closed,north,random
|
|
}
|
|
|
|
MONSTER: ('@', "watchman"), random, peaceful
|
|
MONSTER: ('@', "watchman"), random, peaceful
|
|
MONSTER: ('@', "watchman"), random, peaceful
|
|
MONSTER: ('@', "watchman"), random, peaceful
|
|
MONSTER: ('@', "watch captain"), random, peaceful
|
|
|
|
}
|
|
|
|
ROOM: "ordinary" , random, random, random, random {
|
|
STAIR: random, up
|
|
}
|
|
|
|
ROOM: "ordinary" , random, random, random, random {
|
|
STAIR: random, down
|
|
TRAP: random, random
|
|
MONSTER: ('G', "gnome"), random
|
|
MONSTER: ('G', "gnome"), random
|
|
}
|
|
|
|
ROOM: "ordinary" , random, random, random, random {
|
|
MONSTER: ('h', "dwarf"), random
|
|
}
|
|
|
|
ROOM: "ordinary" , random, random, random, random {
|
|
TRAP: random, random
|
|
MONSTER: ('G', "gnome"), random
|
|
}
|
|
|
|
RANDOM_CORRIDORS
|
|
|
|
|
|
# "Grotto Town" by Kelly Bailey
|
|
#
|
|
MAZE: "minetn-5",' '
|
|
GEOMETRY:center,center
|
|
MAP
|
|
----- ---------
|
|
|...--- ------.......-- ------- ---------------
|
|
|.....----.........--..| |.....| ------- |.............|
|
|
--..-....-.----------..| |.....| |.....| --+---+--.----+-
|
|
--.--.....---- ---- |.....| ------ --....---- |..-...--.-.+..|
|
|
---.........---- ----- ---+--- |..+.| ---..-..----..---+-..---..|
|
|
----.-....|..----...-- |.| |..|.| ---+-.....-+--........--+-
|
|
-----..|....-.....---- |.| |..|.------......--................|
|
|
------ |..|.............---.-- ----.+..|-.......--..--------+--..--
|
|
|....| --......---...........----- |.|..|-...{....---|.........|..--
|
|
|....| |........-...-...........----.|..|--.......| |.........|...|
|
|
---+--------....-------...---......--.-------....---- -----------...|
|
|
------.---...--...--..-..--...-..---...|.--..-...-....------- |.......--
|
|
|..|-.........-..---..-..---.....--....|........---...-|....| |.-------
|
|
|..+...............-+---+-----..--..........--....--...+....| |.|...S.
|
|
-----.....{....----...............-...........--...-...-|....| |.|...|
|
|
|..............-- --+--.---------.........--..-........------- |.--+-------
|
|
-+-----.........| |...|.|....| --.......------...|....---------.....|....|
|
|
|...| --..------- |...|.+....| ---...--- --..|...--......-...{..+..-+|
|
|
|...| ---- ------|....| ----- -----.....----........|..|.|
|
|
----- ------ ------- ---------------
|
|
ENDMAP
|
|
|
|
IF [75%] {
|
|
IF [50%] {
|
|
TERRAIN:line (25,8),(25,9), '|'
|
|
} ELSE {
|
|
TERRAIN:line (16,13),(17,13), '-'
|
|
}
|
|
}
|
|
IF [75%] {
|
|
IF [50%] {
|
|
TERRAIN:line (36,10),(36,11), '|'
|
|
} ELSE {
|
|
TERRAIN:line (32,15),(33,15), '-'
|
|
}
|
|
}
|
|
IF [50%] {
|
|
TERRAIN:fillrect (21,4,22,5), '.'
|
|
TERRAIN:line (14,9),(14,10), '|'
|
|
}
|
|
IF [50%] {
|
|
TERRAIN:(46,13), '|'
|
|
TERRAIN:line (43,5),(47,5), '-'
|
|
TERRAIN:line (42,6),(46,6), '.'
|
|
TERRAIN:line (46,7),(47,7), '.'
|
|
}
|
|
[50%]: TERRAIN:fillrect (69,11,71,11), '-'
|
|
|
|
STAIR:(01,01),up
|
|
STAIR:(46,03),down
|
|
FOUNTAIN:(50,09)
|
|
FOUNTAIN:(10,15)
|
|
FOUNTAIN:(66,18)
|
|
|
|
REGION:(00,00,74,20),unlit,"ordinary"
|
|
REGION:(09,13,11,17),lit,"ordinary"
|
|
REGION:(08,14,12,16),lit,"ordinary"
|
|
REGION:(49,07,51,11),lit,"ordinary"
|
|
REGION:(48,08,52,10),lit,"ordinary"
|
|
REGION:(64,17,68,19),lit,"ordinary"
|
|
REGION:(37,13,39,17),lit,"ordinary"
|
|
REGION:(36,14,40,17),lit,"ordinary"
|
|
REGION:(59,02,72,10),lit,"ordinary"
|
|
|
|
MONSTER: ('@', "watchman"), random, peaceful
|
|
MONSTER: ('@', "watchman"), random, peaceful
|
|
MONSTER: ('@', "watchman"), random, peaceful
|
|
MONSTER: ('@', "watchman"), random, peaceful
|
|
MONSTER: ('@', "watch captain"), random, peaceful
|
|
MONSTER: ('G', "gnome"), random
|
|
MONSTER: ('G', "gnome"), random
|
|
MONSTER: ('G', "gnome"), random
|
|
MONSTER: ('G', "gnome"), random
|
|
MONSTER: ('G', "gnome"), random
|
|
MONSTER: ('G', "gnome"), random
|
|
MONSTER: ('G', "gnome lord"), random
|
|
MONSTER: ('G', "gnome lord"), random
|
|
MONSTER: ('h', "dwarf"), random
|
|
MONSTER: ('h', "dwarf"), random
|
|
MONSTER: ('h', "dwarf"), random
|
|
|
|
# The shops
|
|
REGION:(25,17,28,19),lit,"candle shop"
|
|
DOOR:closed,(24,18)
|
|
REGION:(59,9,67,10),lit,"shop"
|
|
DOOR:closed,(66,08)
|
|
REGION:(57,13,60,15),lit,"tool shop"
|
|
DOOR:closed,(56,14)
|
|
REGION:(05,09,08,10),lit,"food shop"
|
|
DOOR:closed,(07,11)
|
|
# Gnome homes
|
|
DOOR:closed,(04,14)
|
|
DOOR:locked,(01,17)
|
|
MONSTER: ('G', "gnomish wizard"), (02,19)
|
|
DOOR:locked,(20,16)
|
|
MONSTER: 'G', (20,18)
|
|
DOOR:random,(21,14)
|
|
DOOR:random,(25,14)
|
|
DOOR:random,(42,08)
|
|
DOOR:locked,(40,05)
|
|
MONSTER: 'G', (38,07)
|
|
DOOR:random,(59,03)
|
|
DOOR:random,(58,06)
|
|
DOOR:random,(63,03)
|
|
DOOR:random,(63,05)
|
|
DOOR:locked,(71,03)
|
|
DOOR:locked,(71,06)
|
|
DOOR:closed,(69,04)
|
|
DOOR:closed,(67,16)
|
|
MONSTER: ('G', "gnomish wizard"), (67,14)
|
|
OBJECT: '=', (70,14)
|
|
DOOR:locked,(69,18)
|
|
MONSTER: ('G', "gnome lord"), (71,19)
|
|
DOOR:locked,(73,18)
|
|
OBJECT: ('(', "chest"), (73,19)
|
|
DOOR:locked,(50,06)
|
|
OBJECT: '(', (50,03)
|
|
OBJECT: ('`', "statue"), (38,15), montype:"gnome king", 1
|
|
# Temple
|
|
REGION:(29,02,33,04),lit,"temple"
|
|
DOOR:closed,(31,05)
|
|
ALTAR:(31,03),align[0],shrine
|
|
|
|
|
|
# "Bustling Town" by Kelly Bailey
|
|
#
|
|
MAZE: "minetn-6",' '
|
|
FLAGS: inaccessibles
|
|
INIT_MAP:mines,'.','-',true,true,lit,true
|
|
GEOMETRY:center,top
|
|
MAP
|
|
.-----................----------------.-
|
|
.|...|................|...|..|...|...|..
|
|
.|...+..--+--.........|...|..|...|...|..
|
|
.|...|..|...|..-----..|...|..|-+---+--..
|
|
.-----..|...|--|...|..--+---+-.........|
|
|
........|...|..|...+.............-----..
|
|
........-----..|...|......--+-...|...|..
|
|
.----...|...|+------..{...|..|...+...|..
|
|
.|..+...|...|.............|..|...|...|..
|
|
.|..|...|...|-+-.....---+-------------.|
|
|
.----...--+--..|..-+-|..................
|
|
...|........|..|..|..|----....---------.
|
|
...|..T.....----..|..|...+....|......|-.
|
|
...|-....{........|..|...|....+......|-.
|
|
...--..-....T.....--------....|......|-.
|
|
.......--.....................----------
|
|
ENDMAP
|
|
|
|
REGION:(00,00,38,15),lit,"ordinary"
|
|
STAIR:levregion(01,03,20,19),(0,0,39,15),up
|
|
STAIR:levregion(61,03,75,19),(0,0,39,15),down
|
|
FOUNTAIN:(22,07)
|
|
FOUNTAIN:(09,13)
|
|
REGION:(13,5,14,6),unlit,"ordinary"
|
|
REGION:(9,7,11,9),lit,"candle shop"
|
|
REGION:(16,4,18,6),lit,"tool shop"
|
|
REGION:(23,1,25,3),lit,"shop"
|
|
REGION:(22,12,24,13),lit,"food shop"
|
|
REGION:(31,12,36,14),lit,"temple"
|
|
ALTAR:(35,13),align[0],shrine
|
|
|
|
DOOR:closed,(5,2)
|
|
DOOR:locked,(4,8)
|
|
DOOR:closed,(10,2)
|
|
DOOR:closed,(10,10)
|
|
DOOR:locked,(13,7)
|
|
DOOR:locked,(14,9)
|
|
DOOR:closed,(19,5)
|
|
DOOR:closed,(19,10)
|
|
DOOR:closed,(24,4)
|
|
DOOR:closed,(24,9)
|
|
DOOR:closed,(25,12)
|
|
DOOR:closed,(28,4)
|
|
DOOR:locked,(28,6)
|
|
DOOR:closed,(30,13)
|
|
DOOR:closed,(31,3)
|
|
DOOR:closed,(35,3)
|
|
DOOR:closed,(33,7)
|
|
|
|
MONSTER: ('G', "gnome"), random
|
|
MONSTER: ('G', "gnome"), random
|
|
MONSTER: ('G', "gnome"), random
|
|
MONSTER: ('G', "gnome"), random
|
|
MONSTER: ('G', "gnome"), random
|
|
MONSTER: ('G', "gnome"), random
|
|
MONSTER: ('G', "gnome"), (14,6)
|
|
MONSTER: ('G', "gnome lord"), (14,5)
|
|
MONSTER: ('G', "gnome"), (27,8)
|
|
MONSTER: ('G', "gnome lord"), random
|
|
MONSTER: ('G', "gnome lord"), random
|
|
MONSTER: ('h', "dwarf"), random
|
|
MONSTER: ('h', "dwarf"), random
|
|
MONSTER: ('h', "dwarf"), random
|
|
MONSTER: ('@', "watchman"), random, peaceful
|
|
MONSTER: ('@', "watchman"), random, peaceful
|
|
MONSTER: ('@', "watchman"), random, peaceful
|
|
MONSTER: ('@', "watch captain"), random, peaceful
|
|
MONSTER: ('@', "watch captain"), random, peaceful
|
|
|
|
|
|
# "Bazaar Town" by Kelly Bailey
|
|
#
|
|
LEVEL: "minetn-7"
|
|
ROOM: "ordinary" , lit, (3,3), (center,center), (30,15) {
|
|
FOUNTAIN: (12, 07)
|
|
FOUNTAIN: (11, 13)
|
|
|
|
[75%]: SUBROOM: "ordinary", random, (2,2), (4,2) {
|
|
ROOMDOOR: false, closed, south, random
|
|
}
|
|
|
|
[75%]: SUBROOM: "ordinary", random, (7,2), (2,2) {
|
|
ROOMDOOR: false, closed, north, random
|
|
}
|
|
|
|
[75%]: SUBROOM: "ordinary", random, (7,5), (2,2) {
|
|
ROOMDOOR: false, closed, south, random
|
|
}
|
|
|
|
[75%]: SUBROOM: "ordinary", lit, (10,2), (3,4) {
|
|
MONSTER:('G',"gnome"),random
|
|
MONSTER:('Y',"monkey"),random
|
|
MONSTER:('Y',"monkey"),random
|
|
MONSTER:('Y',"monkey"),random
|
|
ROOMDOOR: false, closed, south, random
|
|
}
|
|
|
|
[75%]: SUBROOM: "ordinary", random, (14,2), (4,2) {
|
|
ROOMDOOR: false, closed, south, 0
|
|
MONSTER: 'n', random
|
|
}
|
|
|
|
[75%]: SUBROOM: "ordinary", random, (16,5), (2,2) {
|
|
ROOMDOOR: false, closed, south, random
|
|
}
|
|
|
|
[75%]: SUBROOM: "ordinary", unlit, (19,2), (2,2) {
|
|
ROOMDOOR: false, locked, east, random
|
|
MONSTER: ('G',"gnome king"),random
|
|
}
|
|
|
|
SUBROOM: "food shop" [50%], lit, (19,5), (2,3) {
|
|
ROOMDOOR: false, closed, south, random
|
|
}
|
|
|
|
[75%]: SUBROOM: "ordinary", random, (2,7), (2,2) {
|
|
ROOMDOOR: false, closed, east, random
|
|
}
|
|
|
|
SUBROOM: "tool shop" [50%], lit, (2,10), (2,3) {
|
|
ROOMDOOR: false, closed, south, random
|
|
}
|
|
|
|
SUBROOM: "candle shop", lit, (5,10),(3,3) {
|
|
ROOMDOOR: false, closed, north, random
|
|
}
|
|
|
|
[75%]: SUBROOM: "ordinary", random, (11,10), (2,2) {
|
|
ROOMDOOR: false, locked, west, random
|
|
MONSTER: 'G',random
|
|
}
|
|
|
|
SUBROOM: "shop" [60%], lit, (14,10), (2,3) {
|
|
ROOMDOOR: false, closed, north, random
|
|
}
|
|
|
|
[75%]: SUBROOM: "ordinary", random, (17,11), (4,2) {
|
|
ROOMDOOR: false, closed, north, random
|
|
}
|
|
|
|
[75%]: SUBROOM: "ordinary", random, (22,11), (2,2) {
|
|
ROOMDOOR: false, closed, south, random
|
|
SINK: (00,00)
|
|
}
|
|
|
|
SUBROOM: "food shop" [50%], lit, (25,11), (3,2) {
|
|
ROOMDOOR: false, closed, east, random
|
|
}
|
|
|
|
SUBROOM: "tool shop" [30%], lit, (25,2), (3,3) {
|
|
ROOMDOOR: false, closed, west, random
|
|
}
|
|
|
|
SUBROOM: "temple", lit, (24,6), (4,4) {
|
|
ROOMDOOR: false, closed, west, random
|
|
ALTAR:(02,01),align[0],shrine
|
|
MONSTER: ('G', "gnomish wizard"), random
|
|
MONSTER: ('G', "gnomish wizard"), random
|
|
}
|
|
|
|
MONSTER: ('@', "watchman"), random, peaceful
|
|
MONSTER: ('@', "watchman"), random, peaceful
|
|
MONSTER: ('@', "watchman"), random, peaceful
|
|
MONSTER: ('@', "watchman"), random, peaceful
|
|
MONSTER: ('@', "watch captain"), random, peaceful
|
|
MONSTER:('G',"gnome"),random
|
|
MONSTER:('G',"gnome"),random
|
|
MONSTER:('G',"gnome"),random
|
|
MONSTER:('G',"gnome lord"),random
|
|
MONSTER:('Y',"monkey"),random
|
|
MONSTER:('Y',"monkey"),random
|
|
|
|
}
|
|
|
|
ROOM: "ordinary" , random, random, random, random {
|
|
STAIR: random, up
|
|
}
|
|
|
|
ROOM: "ordinary" , random, random, random, random {
|
|
STAIR: random, down
|
|
TRAP: random, random
|
|
MONSTER: ('G', "gnome"), random
|
|
MONSTER: ('G', "gnome"), random
|
|
}
|
|
|
|
ROOM: "ordinary" , random, random, random, random {
|
|
MONSTER: ('h', "dwarf"), random
|
|
}
|
|
|
|
ROOM: "ordinary" , random, random, random, random {
|
|
TRAP: random, random
|
|
MONSTER: ('G', "gnome"), random
|
|
}
|
|
|
|
RANDOM_CORRIDORS
|
|
|
|
|
|
# Mine end level variant 1
|
|
# "Mimic of the Mines"
|
|
#
|
|
MAZE: "minend-1", ' '
|
|
GEOMETRY:center,center
|
|
#1234567890123456789012345678901234567890123456789012345678901234567890
|
|
MAP
|
|
------------------------------------------------------------------ ------
|
|
| |.......| |.......-...| |.....|. |
|
|
| --------- ----.......-------...........| ---...-S- |
|
|
| |.......| |..........................-S- --.......| |
|
|
| |......------- ---........................|. |.......-- |
|
|
| |..--........-----..........................|. -.-..---- |
|
|
| --..--.-----........-.....................--- --..-- |
|
|
| --..--..| -----------..................---.----------..-- |
|
|
| |...--.| |..S...S..............---................-- |
|
|
| ----..----- ------------........--- ------------...--- |
|
|
| |.........-- ---------- ---...-- ----- |
|
|
| --.....---..-- -------- --...---...-- |
|
|
| ----..-..-- --..--------------------- --......-- ---........| |
|
|
|--....----- --..-..................--- |........| |.......-- |
|
|
|.......| --......................S.. --......-- ---..---- |
|
|
|--.--.-- ----.................--- ------..------...-- |
|
|
| |....S.. |...............-..| ..S...........| |
|
|
-------- -------------------- ------------------------
|
|
ENDMAP
|
|
|
|
# Dungeon Description
|
|
$place = { (08,16),(13,07),(21,08),(41,14),(50,04),(50,16),(66,01) }
|
|
SHUFFLE: $place
|
|
|
|
REGION:(26,01,32,01),unlit,"ordinary",filled,irregular
|
|
REGION:(20,08,21,08),unlit,"ordinary"
|
|
REGION:(23,08,25,08),unlit,"ordinary"
|
|
# Secret doors
|
|
DOOR:locked,(07,16)
|
|
DOOR:locked,(22,08)
|
|
DOOR:locked,(26,08)
|
|
DOOR:locked,(40,14)
|
|
DOOR:locked,(50,03)
|
|
DOOR:locked,(51,16)
|
|
DOOR:locked,(66,02)
|
|
# Stairs
|
|
STAIR:(36,04),up
|
|
# Non diggable walls
|
|
NON_DIGGABLE:(00,00,74,17)
|
|
# Niches
|
|
# Note: $place[6] empty
|
|
OBJECT:('*',"diamond"),$place[0]
|
|
OBJECT:('*',"emerald"),$place[0]
|
|
OBJECT:('*',"worthless piece of violet glass"),$place[0]
|
|
MONSTER:'m',$place[0], m_object "luckstone"
|
|
OBJECT:('*',"worthless piece of white glass"),$place[1]
|
|
OBJECT:('*',"emerald"),$place[1]
|
|
OBJECT:('*',"amethyst"),$place[1]
|
|
MONSTER:'m',$place[1], m_object "loadstone"
|
|
OBJECT:('*',"diamond"),$place[2]
|
|
OBJECT:('*',"worthless piece of green glass"),$place[2]
|
|
OBJECT:('*',"amethyst"),$place[2]
|
|
MONSTER:'m',$place[2], m_object "flint"
|
|
OBJECT:('*',"worthless piece of white glass"),$place[3]
|
|
OBJECT:('*',"emerald"),$place[3]
|
|
OBJECT:('*',"worthless piece of violet glass"),$place[3]
|
|
MONSTER:'m',$place[3], m_object "touchstone"
|
|
OBJECT:('*',"worthless piece of red glass"),$place[4]
|
|
OBJECT:('*',"ruby"),$place[4]
|
|
OBJECT:('*',"loadstone"),$place[4]
|
|
OBJECT:('*',"ruby"),$place[5]
|
|
OBJECT:('*',"worthless piece of red glass"),$place[5]
|
|
OBJECT:('*',"luckstone"),$place[5]
|
|
# Random objects
|
|
OBJECT:'*',random
|
|
OBJECT:'*',random
|
|
OBJECT:'*',random
|
|
OBJECT:'*',random
|
|
OBJECT:'*',random
|
|
OBJECT:'*',random
|
|
OBJECT:'*',random
|
|
OBJECT:'(',random
|
|
OBJECT:'(',random
|
|
OBJECT:random,random
|
|
OBJECT:random,random
|
|
OBJECT:random,random
|
|
# Random traps
|
|
TRAP:random,random
|
|
TRAP:random,random
|
|
TRAP:random,random
|
|
TRAP:random,random
|
|
TRAP:random,random
|
|
TRAP:random,random
|
|
# Random monsters
|
|
MONSTER:('G',"gnome king"),random
|
|
MONSTER:('G',"gnome lord"),random
|
|
MONSTER:('G',"gnome lord"),random
|
|
MONSTER:('G',"gnome lord"),random
|
|
MONSTER:('G',"gnomish wizard"),random
|
|
MONSTER:('G',"gnomish wizard"),random
|
|
MONSTER:('G',"gnome"),random
|
|
MONSTER:('G',"gnome"),random
|
|
MONSTER:('G',"gnome"),random
|
|
MONSTER:('G',"gnome"),random
|
|
MONSTER:('G',"gnome"),random
|
|
MONSTER:('G',"gnome"),random
|
|
MONSTER:('G',"gnome"),random
|
|
MONSTER:('G',"gnome"),random
|
|
MONSTER:('G',"gnome"),random
|
|
MONSTER:('h',"hobbit"),random
|
|
MONSTER:('h',"hobbit"),random
|
|
MONSTER:('h',"dwarf"),random
|
|
MONSTER:('h',"dwarf"),random
|
|
MONSTER:('h',"dwarf"),random
|
|
MONSTER:'h',random
|
|
|
|
|
|
# Mine end level variant 2
|
|
# "Gnome King's Wine Cellar"
|
|
#
|
|
MAZE: "minend-2", ' '
|
|
GEOMETRY:center,center
|
|
MAP
|
|
---------------------------------------------------------------------------
|
|
|...................................................| |
|
|
|.|---------S--.--|...|--------------------------|..| |
|
|
|.||---| |.||-| |...|..........................|..| |
|
|
|.||...| |-|.|.|---...|.............................| .. |
|
|
|.||...|-|.....|....|-|..........................|..|. .. |
|
|
|.||.....|-S|..|....|............................|..|.. |
|
|
|.||--|..|..|..|-|..|----------------------------|..|-. |
|
|
|.| |..|..|....|..................................|... |
|
|
|.| |..|..|----|..-----------------------------|..|.... |
|
|
|.|---|..|--|.......|----------------------------|..|..... |
|
|
|...........|----.--|......................| |..|....... |
|
|
|-----------|...|.| |------------------|.|.|-----|..|.....|.. |
|
|
|-----------|.{.|.|--------------------|.|..........|.....|.... |
|
|
|...............|.S......................|-------------..-----... |
|
|
|.--------------|.|--------------------|.|......................... |
|
|
|.................| |.....................|........ |
|
|
---------------------------------------------------------------------------
|
|
ENDMAP
|
|
|
|
IF [50%] {
|
|
TERRAIN:(55,14),'-'
|
|
TERRAIN:(56,14),'-'
|
|
TERRAIN:(61,15),'|'
|
|
TERRAIN:(52,5), 'S'
|
|
DOOR:locked, (52,5)
|
|
}
|
|
IF [50%] {
|
|
TERRAIN:(18,1), '|'
|
|
TERRAIN:rect (7,12, 8,13), '.'
|
|
}
|
|
IF [50%] {
|
|
TERRAIN:(49,4), '|'
|
|
TERRAIN:(21,5), '.'
|
|
}
|
|
IF [50%] {
|
|
IF [50%] {
|
|
TERRAIN:(22,1), '|'
|
|
} ELSE {
|
|
TERRAIN:(50,7), '-'
|
|
TERRAIN:(51,7), '-'
|
|
}
|
|
}
|
|
|
|
|
|
# Dungeon Description
|
|
FOUNTAIN:(14,13)
|
|
REGION:(23,03,48,06),lit,"ordinary"
|
|
REGION:(21,06,22,06),lit,"ordinary"
|
|
REGION:(14,04,14,04),unlit,"ordinary"
|
|
REGION:(10,05,14,08),unlit,"ordinary"
|
|
REGION:(10,09,11,09),unlit,"ordinary"
|
|
REGION:(15,08,16,08),unlit,"ordinary"
|
|
# Secret doors
|
|
DOOR:locked,(12,02)
|
|
DOOR:locked,(11,06)
|
|
# Stairs
|
|
STAIR:(36,04),up
|
|
# Non diggable walls
|
|
NON_DIGGABLE:(00,00,52,17)
|
|
NON_DIGGABLE:(53,00,74,00)
|
|
NON_DIGGABLE:(53,17,74,17)
|
|
NON_DIGGABLE:(74,01,74,16)
|
|
NON_DIGGABLE:(53,07,53,07)
|
|
NON_DIGGABLE:(58,12,58,13)
|
|
NON_DIGGABLE:(53,14,61,14)
|
|
NON_DIGGABLE:(61,15,61,16)
|
|
# The Gnome King's wine cellar.
|
|
# the Trespassers sign is a long-running joke
|
|
ENGRAVING:(12,03),engrave,"You are now entering the Gnome King's wine cellar."
|
|
ENGRAVING:(12,04),engrave,"Trespassers will be persecuted!"
|
|
OBJECT:('!',"booze"),(10,07)
|
|
OBJECT:('!',"booze"),(10,07)
|
|
OBJECT:'!',(10,07)
|
|
OBJECT:('!',"booze"),(10,08)
|
|
OBJECT:('!',"booze"),(10,08)
|
|
OBJECT:'!',(10,08)
|
|
OBJECT:('!',"booze"),(10,09)
|
|
OBJECT:('!',"booze"),(10,09)
|
|
OBJECT:('!',"object detection"),(10,09)
|
|
# Objects
|
|
# The Treasure chamber...
|
|
OBJECT:('*',"luckstone"),(70,05)
|
|
OBJECT:('*',"diamond"),(69,04)
|
|
OBJECT:'*',(69,04)
|
|
OBJECT:('*',"diamond"),(69,04)
|
|
OBJECT:'*',(69,04)
|
|
OBJECT:('*',"emerald"),(70,04)
|
|
OBJECT:'*',(70,04)
|
|
OBJECT:('*',"emerald"),(70,04)
|
|
OBJECT:'*',(70,04)
|
|
OBJECT:('*',"emerald"),(69,05)
|
|
OBJECT:'*',(69,05)
|
|
OBJECT:('*',"ruby"),(69,05)
|
|
OBJECT:'*',(69,05)
|
|
OBJECT:('*',"ruby"),(70,05)
|
|
OBJECT:('*',"amethyst"),(70,05)
|
|
OBJECT:'*',(70,05)
|
|
OBJECT:('*',"amethyst"),(70,05)
|
|
# Scattered gems...
|
|
OBJECT:'*',random
|
|
OBJECT:'*',random
|
|
OBJECT:'*',random
|
|
OBJECT:'*',random
|
|
OBJECT:'*',random
|
|
OBJECT:'*',random
|
|
OBJECT:'*',random
|
|
OBJECT:'(',random
|
|
OBJECT:'(',random
|
|
OBJECT:random,random
|
|
OBJECT:random,random
|
|
OBJECT:random,random
|
|
# Random traps
|
|
TRAP:random,random
|
|
TRAP:random,random
|
|
TRAP:random,random
|
|
TRAP:random,random
|
|
TRAP:random,random
|
|
TRAP:random,random
|
|
# Random monsters.
|
|
MONSTER:('G',"gnome king"),random
|
|
MONSTER:('G',"gnome lord"),random
|
|
MONSTER:('G',"gnome lord"),random
|
|
MONSTER:('G',"gnome lord"),random
|
|
MONSTER:('G',"gnomish wizard"),random
|
|
MONSTER:('G',"gnomish wizard"),random
|
|
MONSTER:('G',"gnome"),random
|
|
MONSTER:('G',"gnome"),random
|
|
MONSTER:('G',"gnome"),random
|
|
MONSTER:('G',"gnome"),random
|
|
MONSTER:('G',"gnome"),random
|
|
MONSTER:('G',"gnome"),random
|
|
MONSTER:('G',"gnome"),random
|
|
MONSTER:('G',"gnome"),random
|
|
MONSTER:('G',"gnome"),random
|
|
MONSTER:('h',"hobbit"),random
|
|
MONSTER:('h',"hobbit"),random
|
|
MONSTER:('h',"dwarf"),random
|
|
MONSTER:('h',"dwarf"),random
|
|
MONSTER:('h',"dwarf"),random
|
|
MONSTER:'h',random
|
|
|
|
|
|
# "Catacombs" by Kelly Bailey
|
|
# Relies on some very specific behavior of MAZEWALK.
|
|
#
|
|
MAZE:"minend-3",'-'
|
|
FLAGS:nommap
|
|
GEOMETRY:center,bottom
|
|
MAP
|
|
- - - - - - - - - - -- -- - - . - - - - - - - - - -- - - -- - - - - . - - |
|
|
------...---------.-----------...-----.-------.------- ----------------|
|
|
- - - - - - - - - - - . - - - . - - - - - - - - - - -- - -- - . - - - - - |
|
|
------------.---------...-------------------------.--- ------------------|
|
|
- - - - - - - - - - . . - - --- - . - - - - - - - - -- -- - - - - |.....| |
|
|
--.---------------.......------------------------------- ----------|.....S-|
|
|
- - - - |.. ..| - ....... . - - - - |.........| - - - --- - - - - |.....| |
|
|
----.----|.....|------.......--------|.........|--------------.------------|
|
|
- - - - |..{..| - - -.... . --- - -.S.........S - - - - - - - - - - - - - |
|
|
---------|.....|--.---...------------|.........|---------------------------|
|
|
- - - - |.. ..| - - - . - - - - - - |.........| - --- . - - - - - - - - - |
|
|
----------------------...-------.---------------------...------------------|
|
|
---..| - - - - - - - - . --- - - - - - - - - - - - - - . - - --- - - --- - |
|
|
-.S..|----.-------.------- ---------.-----------------...----- -----.-------
|
|
---..| - - - - - - - -- - - -- . - - - - - . - - - . - . - - -- -- - - - --
|
|
-.S..|--------.---.--- -...---------------...{.--------- ---------
|
|
--|. - - - - - - - -- - - - -- . - - - --- - - - . . - - - - -- - - - - - -
|
|
ENDMAP
|
|
|
|
$place = { (1,15),(68,6),(1,13) }
|
|
SHUFFLE: $place
|
|
|
|
NON_DIGGABLE:(67,3,73,7)
|
|
NON_DIGGABLE:(0,12,2,16)
|
|
FOUNTAIN:(12,08)
|
|
FOUNTAIN:(51,15)
|
|
REGION:(0,0,75,16),unlit,"ordinary"
|
|
REGION:(38,6,46,10),lit,"ordinary"
|
|
DOOR:closed,(37,8)
|
|
DOOR:closed,(47,8)
|
|
DOOR:closed,(73,5)
|
|
DOOR:closed,(2,15)
|
|
MAZEWALK:(36,8),west,false
|
|
STAIR:(42,8),up
|
|
WALLIFY
|
|
|
|
# Objects
|
|
OBJECT:('*',"luckstone"),$place[0]
|
|
OBJECT:('*',"flint"),$place[1]
|
|
OBJECT:('*',"diamond"),random
|
|
OBJECT:'*',random
|
|
OBJECT:('*',"diamond"),random
|
|
OBJECT:'*',random
|
|
OBJECT:('*',"emerald"),random
|
|
OBJECT:'*',random
|
|
OBJECT:('*',"emerald"),random
|
|
OBJECT:'*',random
|
|
OBJECT:('*',"emerald"),random
|
|
OBJECT:'*',random
|
|
OBJECT:('*',"ruby"),random
|
|
OBJECT:'*',random
|
|
OBJECT:('*',"ruby"),random
|
|
OBJECT:('*',"amethyst"),random
|
|
OBJECT:'*',random
|
|
OBJECT:('*',"amethyst"),random
|
|
OBJECT:'?',random
|
|
OBJECT:'?',random
|
|
OBJECT:'?',random
|
|
OBJECT:'?',random
|
|
OBJECT:'?',random
|
|
OBJECT:'+',random
|
|
OBJECT:'+',random
|
|
OBJECT:'+',random
|
|
OBJECT:'+',random
|
|
OBJECT:random,random
|
|
OBJECT:random,random
|
|
OBJECT:random,random
|
|
TRAP:random,random
|
|
TRAP:random,random
|
|
TRAP:random,random
|
|
TRAP:random,random
|
|
TRAP:random,random
|
|
TRAP:random,random
|
|
TRAP:random,random
|
|
# One-time annoyance factor
|
|
TRAP:"level teleport",$place[0]
|
|
TRAP:"level teleport",$place[1]
|
|
MONSTER:'M',random
|
|
MONSTER:'M',random
|
|
MONSTER:'M',random
|
|
MONSTER:'M',random
|
|
MONSTER:'M',random
|
|
MONSTER:('M',"ettin mummy"),random
|
|
MONSTER:'V',random
|
|
MONSTER:'Z',random
|
|
MONSTER:'Z',random
|
|
MONSTER:'Z',random
|
|
MONSTER:'Z',random
|
|
MONSTER:'Z',random
|
|
MONSTER:'V',random
|
|
MONSTER:'e',random
|
|
MONSTER:'e',random
|
|
MONSTER:'e',random
|
|
MONSTER:'e',random
|
|
|
|
|
|
# end mines.des
|