add MALE, FEMALE, and gender-neutral names for individual monster species
to the mons array. The gender-neutral name (NEUTRAL) is mandatory, the
MALE and FEMALE versions are not.
replace code uses of the mname field of permonst with one of the three
potentially-available gender-specific names.
consolidate some separate mons entries that differed only by species into a
single mons entry (caveman, cavewoman and priest,priestess etc.)
consolidate several "* lord" and "* queen/* king" monst entries into
their single species, and allow both genders on some where it makes some
sense (there is probably more work and cleanup to come out of this at some
point, and the chosen gender-neutral name variations are not cast in stone
if someone has better suggestions).
related function or macro additions:
pmname(pm, gender) to get the gender variation of the permonst name. It
guards against monsters that haven't got anything except NEUTRAL naming
and falls back to the NEUTRAL version if FEMALE and MALE versions are
missing.
Ugender to obtain the current hero gender.
Mgender(mtmp) to obtain the gender of a monster
While the code can safely refer directly to pmnames[NEUTRAL] safely in the
code because it always exists, the other two (pmnames[MALE] and
pmnames[FEMALE] may not exist so use:
pmname(ptr, gidx)
where -ptr is a permonst *
-gidx is an index into the pmnames array field of the
permonst struct
pmname() checks for a valid index and checks for null-pointers for
pmnames[MALE] and pmnames[FEMALE], and will fall back to pmnames[NEUTRAL] if
the pointer requested if the requested variation is unavailable, or if the
gidx is out-of-range.
Allow code to specify makemon flags to request female or male (via MM_MALE
and MM_FEMALE flags respectively)to makedefs, since the species alone doesn't
distinguish male/female anymore. Specifying MM_MALE or MM_FEMALE won't
override the pm M2_MALE and M2_FEMALE flags on a mons[] entry.
male and female tiles have been added to win/share/monsters.txt.
The majority are duplicated placeholders except for those that were
separate mons entries before. Perhaps someone will contribute artwork in the
future to make the male and female variations visually distinguishable.
tilemapping via has the MALE tile indexes in the glyph2tile[]
array produced at build time. If a window port has information that the
FEMALE tile is required, it just has to increment the index returned
from the glyph2tile[] array by 1.
statues already preserved gender of the monster through STATUE_FEMALE
and STATUE_MALE, so ensure that pmnames takes that into consideration.
I expect some refinement will be required after broad play-testing puts it to
the test.
consolidate caveman,cavewoman and priest,priestess monst.c entries etc
This commit will require a bump of editlevel in patchlevel.h because it alters
the index numbers of the monsters due to the consolidation of some. Those
index numbers are saved in some other structures, even though the mons[] array
itself is not part of the savefile.
Window Port Interface Change
Also add a parameter to print_glyph to convey additional information beyond
the glyph to the window ports. Every single window port was calling back to
mapglyph for the information anyway, so just included it in the interface and
produce the information right in the display core.
The mapglyph() function uses will be eliminated, although there are still some
in the code yet to be dealt with.
win32, tty, x11, Qt, msdos window ports have all had adjustments done to
utilize the new parameter instead of calling mapglyph, but some of those
window ports have not been thoroughly tested since the changes.
Interface change additional info:
print_glyph(window, x, y, glyph, bkglyph, *glyphmod)
-- Print the glyph at (x,y) on the given window. Glyphs are
integers at the interface, mapped to whatever the window-
port wants (symbol, font, color, attributes, ...there's
a 1-1 map between glyphs and distinct things on the map).
-- bkglyph is a background glyph for potential use by some
graphical or tiled environments to allow the depiction
to fall against a background consistent with the grid
around x,y. If bkglyph is NO_GLYPH, then the parameter
should be ignored (do nothing with it).
-- glyphmod provides extended information about the glyph
that window ports can use to enhance the display in
various ways.
unsigned int glyphmod[NUM_GLYPHMOD]
where:
glyphmod[GM_TTYCHAR] is the text characters associated
with the original NetHack display.
glyphmod[GM_FLAGS] are the special flags that denote
additional information that window
ports can use.
glyphmod[GM_COLOR] is the text character
color associated with the original
NetHack display.
Support for including the glyphmod info in the display glyph buffer
alongside the glyph itself was added and is the default operation.
That can be turned off by defining UNBUFFERED_GLYPHMOD at compile time.
With UNBUFFERED_GLYPHMOD operation, a call will be placed to map_glyphmod()
immediately prior to every print_glyph() call.
498 lines
17 KiB
C
498 lines
17 KiB
C
/* NetHack 3.7 mapglyph.c $NHDT-Date: 1596498176 2020/08/03 23:42:56 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.65 $ */
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/* Copyright (c) David Cohrs, 1991 */
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/* NetHack may be freely redistributed. See license for details. */
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#include "hack.h"
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#if defined(TTY_GRAPHICS)
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#include "wintty.h" /* for prototype of has_color() only */
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#endif
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#include "color.h"
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#define HI_DOMESTIC CLR_WHITE /* monst.c */
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#if 0
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#if !defined(TTY_GRAPHICS)
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#define has_color(n) TRUE
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#endif
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#endif
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#ifdef TEXTCOLOR
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static const int explcolors[] = {
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CLR_BLACK, /* dark */
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CLR_GREEN, /* noxious */
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CLR_BROWN, /* muddy */
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CLR_BLUE, /* wet */
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CLR_MAGENTA, /* magical */
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CLR_ORANGE, /* fiery */
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CLR_WHITE, /* frosty */
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};
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#define zap_color(n) color = iflags.use_color ? zapcolors[n] : NO_COLOR
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#define cmap_color(n) color = iflags.use_color ? defsyms[n].color : NO_COLOR
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#define obj_color(n) color = iflags.use_color ? objects[n].oc_color : NO_COLOR
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#define mon_color(n) color = iflags.use_color ? mons[n].mcolor : NO_COLOR
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#define invis_color(n) color = NO_COLOR
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#define pet_color(n) color = iflags.use_color ? mons[n].mcolor : NO_COLOR
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#define warn_color(n) \
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color = iflags.use_color ? def_warnsyms[n].color : NO_COLOR
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#define explode_color(n) color = iflags.use_color ? explcolors[n] : NO_COLOR
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#else /* no text color */
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#define zap_color(n)
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#define cmap_color(n)
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#define obj_color(n)
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#define mon_color(n)
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#define invis_color(n)
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#define pet_color(c)
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#define warn_color(n)
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#define explode_color(n)
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#endif
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#if defined(USE_TILES) && defined(MSDOS)
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#define HAS_ROGUE_IBM_GRAPHICS \
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(g.currentgraphics == ROGUESET && SYMHANDLING(H_IBM) && !iflags.grmode)
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#else
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#define HAS_ROGUE_IBM_GRAPHICS \
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(g.currentgraphics == ROGUESET && SYMHANDLING(H_IBM))
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#endif
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#define is_objpile(x,y) (!Hallucination && g.level.objects[(x)][(y)] \
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&& g.level.objects[(x)][(y)]->nexthere)
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#define GMAP_SET 0x00000001
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#define GMAP_ROGUELEVEL 0x00000002
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#define GMAP_ALTARCOLOR 0x00000004
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/*ARGSUSED*/
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int
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mapglyph(glyph, ochar, ocolor, ospecial, x, y, mgflags)
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int glyph, *ocolor, x, y;
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int *ochar;
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unsigned *ospecial;
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unsigned mgflags;
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{
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register int offset, idx;
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int color = NO_COLOR;
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nhsym ch;
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unsigned special = 0;
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/* condense multiple tests in macro version down to single */
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boolean has_rogue_ibm_graphics = HAS_ROGUE_IBM_GRAPHICS,
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is_you = (x == u.ux && y == u.uy && !u.usteed),
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has_rogue_color = (has_rogue_ibm_graphics
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&& g.symset[g.currentgraphics].nocolor == 0),
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do_mon_checks = FALSE;
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if (!g.glyphmap_perlevel_flags) {
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/*
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* GMAP_SET 0x00000001
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* GMAP_ROGUELEVEL 0x00000002
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* GMAP_ALTARCOLOR 0x00000004
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*/
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g.glyphmap_perlevel_flags |= GMAP_SET;
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if (Is_rogue_level(&u.uz)) {
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g.glyphmap_perlevel_flags |= GMAP_ROGUELEVEL;
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} else if ((Is_astralevel(&u.uz) || Is_sanctum(&u.uz))) {
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g.glyphmap_perlevel_flags |= GMAP_ALTARCOLOR;
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}
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}
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/*
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* Map the glyph back to a character and color.
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*
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* Warning: For speed, this makes an assumption on the order of
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* offsets. The order is set in display.h.
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*/
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if ((offset = (glyph - GLYPH_NOTHING_OFF)) >= 0) {
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idx = SYM_NOTHING + SYM_OFF_X;
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color = NO_COLOR;
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special |= MG_NOTHING;
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} else if ((offset = (glyph - GLYPH_UNEXPLORED_OFF)) >= 0) {
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idx = SYM_UNEXPLORED + SYM_OFF_X;
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color = NO_COLOR;
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special |= MG_UNEXPL;
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} else if ((offset = (glyph - GLYPH_STATUE_OFF)) >= 0) { /* a statue */
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idx = mons[offset].mlet + SYM_OFF_M;
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if (has_rogue_color)
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color = CLR_RED;
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else
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obj_color(STATUE);
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special |= MG_STATUE;
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if (is_objpile(x,y))
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special |= MG_OBJPILE;
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} else if ((offset = (glyph - GLYPH_WARNING_OFF)) >= 0) { /* warn flash */
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idx = offset + SYM_OFF_W;
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if (has_rogue_color)
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color = NO_COLOR;
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else
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warn_color(offset);
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} else if ((offset = (glyph - GLYPH_SWALLOW_OFF)) >= 0) { /* swallow */
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/* see swallow_to_glyph() in display.c */
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idx = (S_sw_tl + (offset & 0x7)) + SYM_OFF_P;
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if (has_rogue_color && iflags.use_color)
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color = NO_COLOR;
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else
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mon_color(offset >> 3);
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} else if ((offset = (glyph - GLYPH_ZAP_OFF)) >= 0) { /* zap beam */
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/* see zapdir_to_glyph() in display.c */
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idx = (S_vbeam + (offset & 0x3)) + SYM_OFF_P;
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if (has_rogue_color && iflags.use_color)
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color = NO_COLOR;
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else
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zap_color((offset >> 2));
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} else if ((offset = (glyph - GLYPH_EXPLODE_OFF)) >= 0) { /* explosion */
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idx = ((offset % MAXEXPCHARS) + S_explode1) + SYM_OFF_P;
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explode_color(offset / MAXEXPCHARS);
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} else if ((offset = (glyph - GLYPH_CMAP_OFF)) >= 0) { /* cmap */
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idx = offset + SYM_OFF_P;
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if (has_rogue_color && iflags.use_color) {
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if (offset >= S_vwall && offset <= S_hcdoor)
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color = CLR_BROWN;
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else if (offset >= S_arrow_trap && offset <= S_polymorph_trap)
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color = CLR_MAGENTA;
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else if (offset == S_corr || offset == S_litcorr)
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color = CLR_GRAY;
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else if (offset >= S_room && offset <= S_water
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&& offset != S_darkroom)
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color = CLR_GREEN;
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else
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color = NO_COLOR;
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#ifdef TEXTCOLOR
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/* provide a visible difference if normal and lit corridor
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use the same symbol */
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} else if (iflags.use_color && offset == S_litcorr
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&& g.showsyms[idx] == g.showsyms[S_corr + SYM_OFF_P]) {
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color = CLR_WHITE;
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#endif
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/* try to provide a visible difference between water and lava
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if they use the same symbol and color is disabled */
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} else if (!iflags.use_color && offset == S_lava
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&& (g.showsyms[idx] == g.showsyms[S_pool + SYM_OFF_P]
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|| g.showsyms[idx]
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== g.showsyms[S_water + SYM_OFF_P])) {
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special |= MG_BW_LAVA;
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/* similar for floor [what about empty doorway?] and ice */
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} else if (!iflags.use_color && offset == S_ice
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&& (g.showsyms[idx] == g.showsyms[S_room + SYM_OFF_P]
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|| g.showsyms[idx]
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== g.showsyms[S_darkroom + SYM_OFF_P])) {
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special |= MG_BW_ICE;
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} else if (offset == S_altar && iflags.use_color) {
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int amsk = altarmask_at(x, y); /* might be a mimic */
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if ((g.glyphmap_perlevel_flags & GMAP_ALTARCOLOR)
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&& (amsk & AM_SHRINE) != 0) {
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/* high altar */
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color = CLR_BRIGHT_MAGENTA;
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} else {
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switch (amsk & AM_MASK) {
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#if 0 /*
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* On OSX with TERM=xterm-color256 these render as
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* white -> tty: gray, curses: ok
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* gray -> both tty and curses: black
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* black -> both tty and curses: blue
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* red -> both tty and curses: ok.
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* Since the colors have specific associations (with the
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* unicorns matched with each alignment), we shouldn't use
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* scrambled colors and we don't have sufficient information
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* to handle platform-specific color variations.
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*/
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case AM_LAWFUL: /* 4 */
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color = CLR_WHITE;
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break;
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case AM_NEUTRAL: /* 2 */
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color = CLR_GRAY;
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break;
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case AM_CHAOTIC: /* 1 */
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color = CLR_BLACK;
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break;
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#else /* !0: TEMP? */
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case AM_LAWFUL: /* 4 */
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case AM_NEUTRAL: /* 2 */
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case AM_CHAOTIC: /* 1 */
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cmap_color(S_altar); /* gray */
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break;
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#endif /* 0 */
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case AM_NONE: /* 0 */
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color = CLR_RED;
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break;
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default: /* 3, 5..7 -- shouldn't happen but 3 was possible
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* prior to 3.6.3 (due to faulty sink polymorph) */
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color = NO_COLOR;
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break;
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}
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}
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} else {
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cmap_color(offset);
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}
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} else if ((offset = (glyph - GLYPH_OBJ_OFF)) >= 0) { /* object */
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idx = objects[offset].oc_class + SYM_OFF_O;
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if (offset == BOULDER)
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idx = SYM_BOULDER + SYM_OFF_X;
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if (has_rogue_color && iflags.use_color) {
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switch (objects[offset].oc_class) {
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case COIN_CLASS:
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color = CLR_YELLOW;
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break;
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case FOOD_CLASS:
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color = CLR_RED;
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break;
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default:
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color = CLR_BRIGHT_BLUE;
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break;
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}
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} else
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obj_color(offset);
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if (offset != BOULDER && is_objpile(x,y))
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special |= MG_OBJPILE;
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} else if ((offset = (glyph - GLYPH_RIDDEN_OFF)) >= 0) { /* mon ridden */
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idx = mons[offset].mlet + SYM_OFF_M;
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if (has_rogue_color)
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/* This currently implies that the hero is here -- monsters */
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/* don't ride (yet...). Should we set it to yellow like in */
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/* the monster case below? There is no equivalent in rogue. */
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color = NO_COLOR; /* no need to check iflags.use_color */
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else
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mon_color(offset);
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special |= MG_RIDDEN;
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do_mon_checks = TRUE;
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} else if ((offset = (glyph - GLYPH_BODY_OFF)) >= 0) { /* a corpse */
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idx = objects[CORPSE].oc_class + SYM_OFF_O;
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if (has_rogue_color && iflags.use_color)
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color = CLR_RED;
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else
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mon_color(offset);
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special |= MG_CORPSE;
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if (is_objpile(x,y))
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special |= MG_OBJPILE;
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} else if ((offset = (glyph - GLYPH_DETECT_OFF)) >= 0) { /* mon detect */
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idx = mons[offset].mlet + SYM_OFF_M;
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if (has_rogue_color)
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color = NO_COLOR; /* no need to check iflags.use_color */
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else
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mon_color(offset);
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/* Disabled for now; anyone want to get reverse video to work? */
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/* is_reverse = TRUE; */
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special |= MG_DETECT;
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do_mon_checks = TRUE;
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} else if ((offset = (glyph - GLYPH_INVIS_OFF)) >= 0) { /* invisible */
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idx = SYM_INVISIBLE + SYM_OFF_X;
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if (has_rogue_color)
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color = NO_COLOR; /* no need to check iflags.use_color */
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else
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invis_color(offset);
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special |= MG_INVIS;
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} else if ((offset = (glyph - GLYPH_PET_OFF)) >= 0) { /* a pet */
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idx = mons[offset].mlet + SYM_OFF_M;
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if (has_rogue_color)
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color = NO_COLOR; /* no need to check iflags.use_color */
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else
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pet_color(offset);
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special |= MG_PET;
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do_mon_checks = TRUE;
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} else { /* a monster */
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idx = mons[glyph].mlet + SYM_OFF_M;
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if (has_rogue_color && iflags.use_color) {
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if (is_you)
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/* actually player should be yellow-on-gray if in corridor */
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color = CLR_YELLOW;
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else
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color = NO_COLOR;
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} else {
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mon_color(glyph);
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#ifdef TEXTCOLOR
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/* special case the hero for `showrace' option */
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if (iflags.use_color && is_you && flags.showrace && !Upolyd)
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color = HI_DOMESTIC;
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#endif
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}
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do_mon_checks = TRUE;
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}
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if (do_mon_checks) {
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struct monst *m;
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if (is_you) {
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if (Ugender == FEMALE)
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special |= MG_FEMALE;
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} else {
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/* when hero is riding, steed will be shown at hero's location
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but has not been placed on the map so m_at() won't find it */
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m = (x == u.ux && y == u.uy && u.usteed) ? u.usteed : m_at(x, y);
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if (m && m->female)
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special |= MG_FEMALE;
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}
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}
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/* These were requested by a blind player to enhance screen reader use */
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if (sysopt.accessibility == 1 && !(mgflags & MG_FLAG_NOOVERRIDE)) {
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int ovidx;
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if ((special & MG_PET) != 0) {
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ovidx = SYM_PET_OVERRIDE + SYM_OFF_X;
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if ((g.glyphmap_perlevel_flags & GMAP_ROGUELEVEL)
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? g.ov_rogue_syms[ovidx]
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: g.ov_primary_syms[ovidx])
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idx = ovidx;
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}
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if (is_you) {
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ovidx = SYM_HERO_OVERRIDE + SYM_OFF_X;
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if ((g.glyphmap_perlevel_flags & GMAP_ROGUELEVEL)
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? g.ov_rogue_syms[ovidx]
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: g.ov_primary_syms[ovidx])
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idx = ovidx;
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}
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}
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ch = g.showsyms[idx];
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#ifdef TEXTCOLOR
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/* Turn off color if no color defined, or rogue level w/o PC graphics. */
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if (!has_color(color)
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|| ((g.glyphmap_perlevel_flags & GMAP_ROGUELEVEL) && !has_rogue_color))
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#endif
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color = NO_COLOR;
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*ochar = (int) ch;
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*ospecial = special;
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*ocolor = color;
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return idx;
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}
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char *
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encglyph(glyph)
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int glyph;
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{
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static char encbuf[20]; /* 10+1 would suffice */
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Sprintf(encbuf, "\\G%04X%04X", g.context.rndencode, glyph);
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return encbuf;
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}
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char *
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decode_mixed(buf, str)
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char *buf;
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const char *str;
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{
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static const char hex[] = "00112233445566778899aAbBcCdDeEfF";
|
|
char *put = buf;
|
|
unsigned glyphmod[NUM_GLYPHMOD];
|
|
|
|
if (!str)
|
|
return strcpy(buf, "");
|
|
|
|
while (*str) {
|
|
if (*str == '\\') {
|
|
int rndchk, dcount, so, gv;
|
|
const char *dp, *save_str;
|
|
|
|
save_str = str++;
|
|
switch (*str) {
|
|
case 'G': /* glyph value \GXXXXNNNN*/
|
|
rndchk = dcount = 0;
|
|
for (++str; *str && ++dcount <= 4; ++str)
|
|
if ((dp = index(hex, *str)) != 0)
|
|
rndchk = (rndchk * 16) + ((int) (dp - hex) / 2);
|
|
else
|
|
break;
|
|
if (rndchk == g.context.rndencode) {
|
|
gv = dcount = 0;
|
|
for (; *str && ++dcount <= 4; ++str)
|
|
if ((dp = index(hex, *str)) != 0)
|
|
gv = (gv * 16) + ((int) (dp - hex) / 2);
|
|
else
|
|
break;
|
|
map_glyphmod(0, 0, gv, MG_FLAG_RETURNIDX, glyphmod);
|
|
so = glyphmod[GM_TTYCHAR];
|
|
*put++ = g.showsyms[so];
|
|
/* 'str' is ready for the next loop iteration and '*str'
|
|
should not be copied at the end of this iteration */
|
|
continue;
|
|
} else {
|
|
/* possible forgery - leave it the way it is */
|
|
str = save_str;
|
|
}
|
|
break;
|
|
#if 0
|
|
case 'S': /* symbol offset */
|
|
so = rndchk = dcount = 0;
|
|
for (++str; *str && ++dcount <= 4; ++str)
|
|
if ((dp = index(hex, *str)) != 0)
|
|
rndchk = (rndchk * 16) + ((int) (dp - hex) / 2);
|
|
else
|
|
break;
|
|
if (rndchk == g.context.rndencode) {
|
|
dcount = 0;
|
|
for (; *str && ++dcount <= 2; ++str)
|
|
if ((dp = index(hex, *str)) != 0)
|
|
so = (so * 16) + ((int) (dp - hex) / 2);
|
|
else
|
|
break;
|
|
}
|
|
*put++ = g.showsyms[so];
|
|
break;
|
|
#endif
|
|
case '\\':
|
|
break;
|
|
case '\0':
|
|
/* String ended with '\\'. This can happen when someone
|
|
names an object with a name ending with '\\', drops the
|
|
named object on the floor nearby and does a look at all
|
|
nearby objects. */
|
|
/* brh - should we perhaps not allow things to have names
|
|
that contain '\\' */
|
|
str = save_str;
|
|
break;
|
|
}
|
|
}
|
|
*put++ = *str++;
|
|
}
|
|
*put = '\0';
|
|
return buf;
|
|
}
|
|
|
|
/*
|
|
* This differs from putstr() because the str parameter can
|
|
* contain a sequence of characters representing:
|
|
* \GXXXXNNNN a glyph value, encoded by encglyph().
|
|
*
|
|
* For window ports that haven't yet written their own
|
|
* XXX_putmixed() routine, this general one can be used.
|
|
* It replaces the encoded glyph sequence with a single
|
|
* showsyms[] char, then just passes that string onto
|
|
* putstr().
|
|
*/
|
|
|
|
void
|
|
genl_putmixed(window, attr, str)
|
|
winid window;
|
|
int attr;
|
|
const char *str;
|
|
{
|
|
char buf[BUFSZ];
|
|
|
|
/* now send it to the normal putstr */
|
|
putstr(window, attr, decode_mixed(buf, str));
|
|
}
|
|
|
|
/*
|
|
* Window port helper function for menu invert routines to move the decision
|
|
* logic into one place instead of 7 different window-port routines.
|
|
*/
|
|
boolean
|
|
menuitem_invert_test(mode, itemflags, is_selected)
|
|
int mode;
|
|
unsigned itemflags; /* The itemflags for the item */
|
|
boolean is_selected; /* The current selection status of the item */
|
|
{
|
|
boolean skipinvert = (itemflags & MENU_ITEMFLAGS_SKIPINVERT) != 0;
|
|
|
|
if ((iflags.menuinvertmode == 1 || iflags.menuinvertmode == 2)
|
|
&& !mode && skipinvert && !is_selected)
|
|
return FALSE;
|
|
else if (iflags.menuinvertmode == 2
|
|
&& !mode && skipinvert && is_selected)
|
|
return TRUE;
|
|
else
|
|
return TRUE;
|
|
}
|
|
|
|
/*mapglyph.c*/
|