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nethack/dat/orcus.lua
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2026-06-20 18:35:38 -04:00

160 lines
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Lua

-- NetHack gehennom orcus.lua $NHDT-Date: 1781994886 2026/06/20 22:34:46 $ $NHDT-Branch: NetHack-5.0 $:$NHDT-Revision: 1.6 $
-- Copyright (c) 1989 by Jean-Christophe Collet
-- Copyright (c) 1992 by M. Stephenson and Izchak Miller
-- NetHack may be freely redistributed. See license for details.
--
des.level_init({ style="mazegrid", bg ="-" });
des.level_flags("mazelevel", "shortsighted")
local tmpbounds = selection.match("-");
local bnds = tmpbounds:bounds();
local bounds2 = selection.fillrect(bnds.lx, bnds.ly + 1, bnds.hx - 2, bnds.hy - 1);
-- A ghost town
local orcus1 = des.map({ halign = "right", valign = "center", map = [[
.|....|....|....|..............|....|........
.|....|....|....|..............|....|........
.|....|....|....|--...-+-------|.............
.|....|....|....|..............+.............
.|.........|....|..............|....|........
.--+-...-+----+--....-------...--------.-+---
.....................|.....|.................
.....................|.....|.................
.--+----....-+---....|.....|...----------+---
.|....|....|....|....---+---...|......|......
.|.........|....|..............|......|......
.----...---------.....-----....+......|......
.|........................|....|......|......
.----------+-...--+--|....|....----------+---
.|....|..............|....+....|.............
.|....+.......|......|....|....|.............
.|....|.......|......|....|....|.............
]], contents = function(rm)
des.mazewalk(00,06,"west")
-- Entire main area
des.region(selection.area(01,00,44,16),"unlit")
des.stair("down", 33,15)
-- Wall "ruins"
des.object("boulder",19,02)
des.object("boulder",20,02)
des.object("boulder",21,02)
des.object("boulder",36,02)
des.object("boulder",36,03)
des.object("boulder",06,04)
des.object("boulder",05,05)
des.object("boulder",06,05)
des.object("boulder",07,05)
des.object("boulder",39,05)
des.object("boulder",08,08)
des.object("boulder",09,08)
des.object("boulder",10,08)
des.object("boulder",11,08)
des.object("boulder",06,10)
des.object("boulder",05,11)
des.object("boulder",06,11)
des.object("boulder",07,11)
des.object("boulder",21,11)
des.object("boulder",21,12)
des.object("boulder",13,13)
des.object("boulder",14,13)
des.object("boulder",15,13)
des.object("boulder",14,14)
-- Doors
des.door("closed",23,02)
des.door("open",31,03)
des.door("nodoor",03,05)
des.door("closed",09,05)
des.door("closed",14,05)
des.door("closed",41,05)
des.door("open",03,08)
des.door("nodoor",13,08)
des.door("open",41,08)
des.door("closed",24,09)
des.door("closed",31,11)
des.door("open",11,13)
des.door("closed",18,13)
des.door("closed",41,13)
des.door("open",26,14)
des.door("closed",06,15)
-- Special rooms
des.altar({ x=24,y=07,align="noalign",type="sanctum" })
des.region({ region={22,12,25,16},lit=0,type="morgue",filled=1 })
des.region({ region={32,09,37,12},lit=1,type="shop",filled=1 })
des.region({ region={12,00,15,04},lit=1,type="shop",filled=1 })
-- Some traps.
des.trap("spiked pit")
des.trap("sleep gas")
des.trap("anti magic")
des.trap("fire")
des.trap("fire")
des.trap("fire")
des.trap("magic")
des.trap("magic")
-- Some random objects
des.object()
des.object()
des.object()
des.object()
des.object()
des.object()
des.object()
des.object()
des.object()
des.object()
-- An object that's worth most of a wish
-- (this is part of the compensation for the reduced wishes at the Castle)
if math.random(0, 1) == 1 then
des.object("magic marker")
else
des.object("magic lamp")
end
-- The resident nasty
des.monster("Orcus",33,15)
-- And its preferred companions
des.monster("human zombie",32,15)
des.monster("shade",32,14)
des.monster("shade",32,16)
des.monster("vampire",35,16)
des.monster("vampire",35,14)
des.monster("vampire lord",36,14)
des.monster("vampire lord",36,15)
-- Randomly placed companions
des.monster("skeleton")
des.monster("skeleton")
des.monster("skeleton")
des.monster("skeleton")
des.monster("skeleton")
des.monster("shade")
des.monster("shade")
des.monster("shade")
des.monster("shade")
des.monster("giant zombie")
des.monster("giant zombie")
des.monster("giant zombie")
des.monster("ettin zombie")
des.monster("ettin zombie")
des.monster("ettin zombie")
des.monster("human zombie")
des.monster("human zombie")
des.monster("human zombie")
des.monster("vampire")
des.monster("vampire")
des.monster("vampire")
des.monster("vampire lord")
des.monster("vampire lord")
-- A few more for the party
des.monster()
des.monster()
des.monster()
des.monster()
des.monster()
end });
des.levregion({ region={01,00,12,20}, region_islev=1, exclude={20,01,70,20}, exclude_islev=1, type="stair-up" });
des.levregion({ region={01,00,12,20}, region_islev=1, exclude={20,01,70,20}, exclude_islev=1, type="branch" });
des.teleport_region({ region={01,00,12,20}, region_islev=1, exclude={20,01,70,20}, exclude_islev=1 });
local protected = bounds2:negate() | orcus1;
hell_tweaks(protected);