The tty menu code wasn't totally reentrant, causing it to free memory that wasn't on the heap if you had your inventory displayed, ^C then ask to see the inventory again. Solved this by converting the buffer used by process_menu_window to be heap-allocated. If the Quit code could return at this point, this would still be very bad, but since it doesn't, this is OK.
79 lines
3.9 KiB
Groff
79 lines
3.9 KiB
Groff
$RCSfile$ $Revision$ $Date$
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General Fixes and Modified Features
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-----------------------------------
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monster draining the player using Stormbringer decreased monster's hitpoints
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polymorphing to a flaming sphere should cure slime like other flaming monsters
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grammar, spelling and other typos
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wishing for student corpse yielded a valkyrie one, not an archeologist one
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fix typo in bustling town down stairs declaration
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you could exceed the limits on nazgul and erinys counts via bones files
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fix inconsistency where you can't kick something out of a pit, but you can
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escape the pit and still pick it up; items are now assumed to be at
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the bottom of pit
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room cleanup, eg on Bustling Town, could incorrectly truncate room bounds
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for rooms that become L shared due to partial overlap with the MAP
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approaching Medusa while having reflection+invisibility+esp would cause her
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to turn herself to stone if you happened to be blind at the time
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Master Kaen's death message was not appropriate
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missing fountain tag in minend-3
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do not pacify shopkeeper when the hero enters a shop if that hero previously
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angered the shopkeeper without ever visibly entering the shop
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attempting to place migrating monsters onto a monster-saturated level no
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longer triggers impossible()
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open_levelfile_exclusively() was showing the return value -1 in a panic message,
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even though that was the only possible value; show errno instead
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it was inappropriate to have a ghost "appear" in desecrated temple when
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you were blind and without telepathy
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accept wish for "grey spell book" not just "grey spellbook"
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do not double credit when putting gold into an unpaid container
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manes are nonliving
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poles and grappling hook worked thru walls when wearing Eyes of the Overworld
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more tweaks to fog cloud behavior
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when dismounting by choice and unimpaired, try not to land on a boulder
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casting stone-to-flesh on self while wielding a statue caused problems
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add tab support to menu strings for control-x minimal_enlightenment()
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if the monster that a statue represents is not made of flesh then don't
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allow stone_to_flesh to animate it, make a meatball instead
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attempting to saddle a cockatrice while wearing gloves shouldn't stone you
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kicking a closed drawbridge and dieing should not say "kicking a wall"
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cannot get blessed potions from sink, remove unreachable message
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couldn't insert gold into a container using full menu style if no other
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objects in inventory unless compiling with GOLDOBJ
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nagas eat
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always have warriors on the Valkyrie quest be female
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be more consistent with sounds when dropping into water
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surface() returns "bottom" when Underwater
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bill for all discarded, opened tins
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monsters that cannot pick things up cannot throw things either
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eating an amulet of unchanging removes intrinsic polymorph
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Vlad won't waste time trying to use wand of digging in his own tower
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Platform- and/or Interface-Specific Fixes
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-----------------------------------------
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win32tty: fix visible CRLF characters during lockfile error message
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win32tty: switch to low level console routines
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win32tty: refrain from cursor movement until an input is pending (M. Lehotay)
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win32gui: you couldn't specify an alignment in defaults.nh and have it stick
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win32gui: allow race/gender/alignment selections beyond those specified in
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defaults.nh, while still honoring defaults.nh choices
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unix: don't define errno if NHSTDC
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X11: avoid a possible crash when using window manger to close a player
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selection window
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Gnome: add Quiver menu item, fix outdated Quit menu item
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Gnome: key values on unsigned char platform could fail to compare correctly
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tty: avoid crash displaying quit inventory if inventory was already displayed
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General New Features
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--------------------
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bones file compatibility info is now written into the dat/options file
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extend autodig to work downwards via '>'
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make attribute that is used to distinguish headings in a menu configurable
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Platform- and/or Interface-Specific New Features
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------------------------------------------------
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