Files
nethack/doc/fixes37.0
copperwater 9e29b516de Remove Sokoban luck penalties for things you can't cheat with
Jumping, Newton's 3rd Law hurtling, and throwing an iron ball:
attempting to do any of these in such a way that you would diagonally
pass between boulders/walls causes the Luck penalty. However, none of
these actually get you through the diagonal gap, thus they can't be used
to cheat and the penalty doesn't make sense.
2020-01-06 01:00:29 +01:00

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$NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.52 $ $NHDT-Date: 1578258722 2020/01/05 21:12:02 $
General Fixes and Modified Features
-----------------------------------
hero polymorphed into a vampire can use #monster to shape-shift rather than
just do a one-shot polymorph into bat/cloud/wolf and shifted vampire
hero can use #monster again to take on another form (randomly chosen
among the shiftable shapes and true vampire form)
adjust bones filename buffer sizes to accommodate suffix
fix internal self-recover to work with recent fields added to checkpoint file
improvements to pronoun usage when hallucinating
function calls made from mapglyph based on dungeon level are now called once
per level
fix accessing mons[-1] when trying to gate in a non-valid demon
fast hero could have random clairvoyance happen more than once on same turn
using 'Q' on wielded weapon would offer to split stack; make using 'w' on a
quivered stack behave similarly
weight for giant spider was too low for creature of size 'large';
weight for giant beetle was much too low for 'large'
leave some menu items out of "invert all" via '@' when their inclusion would
degrade the usefulness of that interface feature
change crysknife from mineral to bone and worm tooth from unspecified to bone
worn meat ring shouldn't cause increased hunger; neither should fake Amulet
worn +0 ring of protection should cause increased hunger if it is the only
source of extrinsic Protection
fix accessing mons[-1] when monster figures out if a tin cures stoning
monster wielding Stormbringer or healer's Staff against another monster would
heal the hero instead of the wielding monster when draining life
change twoweapon feedback from "not a weapon" to "not a suitable weapon"
don't allow twoweapon combat if either weapon is a bow, crossbow, or sling
drum of earthquake feedback reported various things (fountains, thrones, &c)
falling into a chasm but they remained intact because trap creation
had been changed to not clobber such things (so couldn't make pits)
make earthquake which hits a secret door or a secret corridor reveal it
Fixes to 3.7.0-x Problems that Were Exposed Via git Repository
------------------------------------------------------------------
fix compile when DLB isn't defined
urealtime.realtime was being incorrectly calculated
revised "mysterious force" when climbing out of gehennom could generate
warnings about "rn2(0) attempted" or "rn2(-n) attempted"
after 'w' on split stack patch, wielding '-' would cause an object_lost panic
same patch allowed partial stack from getobj to replace cursed wielded weapon
if the orc-town version of mine town has been loaded, creation of orc zombies
or orc mummies would name them as part of the town raiding orc clan
Platform- and/or Interface-Specific Fixes
-----------------------------------------
General New Features
--------------------
if a killer bee encounters a lump of royal jelly and there is no queen bee on
the level, the bee will eat the jelly and become a new queen
automatic annotation "gateway to Moloch's Sanctum" for vibrating square level
once that square's location becomes known (found or magic mapped);
goes away once sanctum temple is found (entered or high altar mapped)
savefile: add support to deconstruct internal data structures down into their
individual fields and save those fields instead of the entire struct
savefile: use little-endian format for fields where that makes a difference
replace build-time level compiler and dungeon compiler with run-time loading of
the dungeon and level descriptions and interpreting them via LUA
split off some of the functionality that was in makedefs (compiled-in options
build date/time, etc) so that it can be built by a cross-compiler
and accessed on the target platform
replace quest.txt and associated conversion to quest.dat via makedefs with
lua quest texts loaded at runtime
some altars are displayed in different colors (for tty and curses at least)
add 'quick_farsight' option to provide some control over random clairvoyance
where pausing to be able to browse temporarily visible aspects of the
revealed map can seem intrusive; doesn't affect clairvoyance spell
replace "money" in in-game texts with "gold"
when hallucinating, see hallucinated currencies instead of bits for an ale
applying a spellbook hints about read charges left
wizard mode wishing for level topology can now create hidden doors (ask for
"secret door" when at a door or wall location) and hidden corridor
spots ("secret corridor" at a corridor location)
Platform- and/or Interface-Specific New Features
------------------------------------------------
NetHack Community Patches (or Variation) Included
-------------------------------------------------
hallucinatory trap names from github pull request #174
autounlock feature originally from unnethack in github pull request #228
applying a candelabrum with no candles gives a tip (github #265)
candelabrum now reads "(n of 7 candles attached)" (github #265)
replace "You feel cold" message for freezing unseen door (github #265)
applying a candelabrum with no candles gives a tip (github #265)
candelabrum now reads "(n of 7 candles attached)" (github #265)
show appropriate message on throne when crowned (github #265)
choir chanting, bathing in darkness for death by Moloch (github #265)
remove "iron hook" unidentified description (github #265)
suppress "Unknown command" messages in the dumplog. (github #265)
give player message informing them they can use #enhance (github #265)
neutral sacrifices disappear in a cloud of smoke (github #265)
call potion bottles by nonsensical names if hallucinating (github #265)
add a default message for chatting to gnomes (github #265)
better reporting directions for impossible() (github #265)
underwater fire scroll causes vaporization (github #265)
default shk sell prompt to N (github #265)
teach non-mindless monsters about the Castle trapdoors (github #265)
always print a message when the hero teleports (github #265)
always print a message when the hero level teleports (github #265)
remove Sokoban luck penalties for actions you can't cheat with (github #260)
Code Cleanup and Reorganization
-------------------------------
move majority of global variables into instance_globals struct g
move zeroobj, zeromonst, zeroany into const_globals struct cg
remove STATIC_DCL, STATIC_OVL, STATIC_VAR, STATIC_PTR
old Qt moved from win/Qt to win/Qt3 and files renamed to use qt3_ prefix
more current Qt for Qt version 4 and 5 moved from win/Qt4 to win/Qt; qt4
moniker changed to qt_
window-port-interface: add_menu() modified to take a more general itemflags
parameter to support uses beyond just 'preselected'
add some bounds checking to tabexpand (doesn't prevent the apparent compiler
optimization bug that put homebrew OSX executable into endless loop)