Files
nethack/sys/windows/vs/uudecode/afteruudecode.proj
nhmall 0a10bd632d change references from winnt to windows
rename sys/winnt to sys/windows
move vs (visual studio) folder out of win/win32 and into sys/windows
rename include/ntconf.h to include/windconf.h
rename winnt.c to windsys.c
place visual studio projects into individual subfolders.

This will hopefully resolve GitHub issue #484 as well.
2021-06-03 23:26:00 -04:00

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1.5 KiB
XML

<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="..\dirs.props"/>
<Import Project="$(vsDir)files.props"/>
<Target Name="Build"
Inputs="$(ToolsDir)uudecode.exe;@(UUFiles)"
Outputs="@(IconFiles);@(BmpFiles);@(RecordFiles)">
<Exec Command="&quot;$(ToolsDir)uudecode.exe&quot; &quot;$(SysWindDir)nhico.uu&quot;" WorkingDirectory="$(WinWin32Dir)"/>
<Exec Command="&quot;$(ToolsDir)uudecode.exe&quot; &quot;$(WinWin32Dir)mnsel.uu&quot;" WorkingDirectory="$(WinWin32Dir)"/>
<Exec Command="&quot;$(ToolsDir)uudecode.exe&quot; &quot;$(WinWin32Dir)mnselcnt.uu&quot;" WorkingDirectory="$(WinWin32Dir)"/>
<Exec Command="&quot;$(ToolsDir)uudecode.exe&quot; &quot;$(WinWin32Dir)mnunsel.uu&quot;" WorkingDirectory="$(WinWin32Dir)"/>
<Exec Command="&quot;$(ToolsDir)uudecode.exe&quot; &quot;$(WinWin32Dir)petmark.uu&quot;" WorkingDirectory="$(WinWin32Dir)"/>
<Exec Command="&quot;$(ToolsDir)uudecode.exe&quot; &quot;$(WinWin32Dir)pilemark.uu&quot;" WorkingDirectory="$(WinWin32Dir)"/>
<Exec Command="&quot;$(ToolsDir)uudecode.exe&quot; &quot;$(WinWin32Dir)splash.uu&quot;" WorkingDirectory="$(WinWin32Dir)"/>
<Exec Command="&quot;$(ToolsDir)uudecode.exe&quot; &quot;$(WinWin32Dir)rip.uu&quot;" WorkingDirectory="$(WinWin32Dir)"/>
<Exec Command="&quot;$(ToolsDir)uudecode.exe&quot; &quot;$(WinWin32Dir)record.uu&quot;" WorkingDirectory="$(WinWin32Dir)"/>
</Target>
<Target Name="Clean">
<Delete Files="@(IconFiles);@(BmpFiles);@(RecordFiles)"/>
</Target>
</Project>