Files
nethack/dat/Pri-strt.lua
Pasi Kallinen fd55d9118e Use lua for special level files
Game is playable, and should compile on linux and Windows.
Assumes you have a lua 5.3 library available.

Removes level compiler and associated files.
Replaces special level des-files with lua scripts.
Exposes some NetHack internals to lua:
 - des-table with commands to create special levels
 - nh-table with NetHack core commands
 - nhc-table with some constants
 - u-table with some player-specific data (u-struct)
 - selection userdata

Adds some rudimentary tests.

Adds new extended command #wizloadlua to run a specific script,
and #wizloaddes to run a specific level-creation script.

nhlib.lua is loaded for every lua script.

Download and untar lua:
  mkdir lib
  cd lib
  curl -R -O http://www.lua.org/ftp/lua-5.3.5.tar.gz
  tar zxf lua-5.3.5.tar.gz

Then make nethack normally.
2019-11-06 18:43:20 +02:00

106 lines
4.1 KiB
Lua

-- NetHack 3.6 Priest.des $NHDT-Date: 1432512784 2015/05/25 00:13:04 $ $NHDT-Branch: master $:$NHDT-Revision: 1.11 $
-- Copyright (c) 1989 by Jean-Christophe Collet
-- Copyright (c) 1991-2 by M. Stephenson
-- NetHack may be freely redistributed. See license for details.
--
--
-- The "start" level for the quest.
--
-- Here you meet your (besieged) class leader, High Priest
-- and receive your quest assignment.
--
des.level_init({ style = "solidfill", fg = " " });
des.level_flags("mazelevel", "noteleport", "hardfloor")
des.map([[
............................................................................
............................................................................
............................................................................
....................------------------------------------....................
....................|................|.....|.....|.....|....................
....................|..------------..|--+-----+-----+--|....................
....................|..|..........|..|.................|....................
....................|..|..........|..|+---+---+-----+--|....................
..................---..|..........|......|...|...|.....|....................
..................+....|..........+......|...|...|.....|....................
..................+....|..........+......|...|...|.....|....................
..................---..|..........|......|...|...|.....|....................
....................|..|..........|..|+-----+---+---+--|....................
....................|..|..........|..|.................|....................
....................|..------------..|--+-----+-----+--|....................
....................|................|.....|.....|.....|....................
....................------------------------------------....................
............................................................................
............................................................................
............................................................................
]]);
-- Dungeon Description
des.region(selection.area(00,00,75,19), "lit")
des.region({ region={24,06, 33,13}, lit=1, type="temple" })
des.replace_terrain({ region={00,00, 10,19}, fromterrain=".", toterrain="T", chance=10 })
des.replace_terrain({ region={65,00, 75,19}, fromterrain=".", toterrain="T", chance=10 })
des.terrain({05,04}, ".")
-- Portal arrival point
des.levregion({ region = {05,04,05,04}, type="branch" })
-- Stairs
des.stair("down", 52,09)
-- Doors
des.door("locked",18,09)
des.door("locked",18,10)
des.door("closed",34,09)
des.door("closed",34,10)
des.door("closed",40,05)
des.door("closed",46,05)
des.door("closed",52,05)
des.door("locked",38,07)
des.door("closed",42,07)
des.door("closed",46,07)
des.door("closed",52,07)
des.door("locked",38,12)
des.door("closed",44,12)
des.door("closed",48,12)
des.door("closed",52,12)
des.door("closed",40,14)
des.door("closed",46,14)
des.door("closed",52,14)
-- Unattended Altar - unaligned due to conflict - player must align it.
des.altar({ x=28, y=09, align="noalign", type="altar" })
-- High Priest
des.monster("Arch Priest", 28, 10)
-- The treasure of High Priest
des.object("chest", 27, 10)
-- knight guards for the audience chamber
des.monster("acolyte", 32, 07)
des.monster("acolyte", 32, 08)
des.monster("acolyte", 32, 11)
des.monster("acolyte", 32, 12)
des.monster("acolyte", 33, 07)
des.monster("acolyte", 33, 08)
des.monster("acolyte", 33, 11)
des.monster("acolyte", 33, 12)
-- Non diggable walls
des.non_diggable(selection.area(18,03,55,16))
-- Random traps
des.trap("dart",20,09)
des.trap("dart",20,10)
des.trap()
des.trap()
des.trap()
des.trap()
-- Monsters on siege duty.
des.monster("human zombie", 37, 01)
des.monster("human zombie", 37, 18)
des.monster("human zombie", 03, 03)
des.monster("human zombie", 65, 04)
des.monster("human zombie", 12, 11)
des.monster("human zombie", 60, 12)
des.monster("human zombie", 14, 08)
des.monster("human zombie", 55, 00)
des.monster("human zombie", 18, 18)
des.monster("human zombie", 59, 10)
des.monster("human zombie", 13, 09)
des.monster("human zombie", 01, 17)