Life-saving was setting u.uswldtim to 0, presumably intending that to stop the hero from being digested, but it actually resulted in being totally digested on the swallower's next turn if the death being short-circuited wasn't digestion. Change life-saving to make swallower or grabber release the hero instead of tinkering with u.uswldtim. In addition to rescuing the hero from digestion, it prevents an eel which has just drowned the hero (who has survived drowning via life-saving) from pulling him/her back into the water on its next turn. It will need to make another successful grab to do that now. While testing, I noticed that if I was polymorphed and wearing an amulet of unchanging, life-saving didn't restore my HP-as-a-monster and due to the recent change to force that to 0 when the hero dies, I died again immediately after my life was saved. So this bug was latent in the past and became noticeable in the last couple of days.
2920 lines
102 KiB
C
2920 lines
102 KiB
C
/* NetHack 3.6 mhitu.c $NHDT-Date: 1540767817 2018/10/28 23:03:37 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.159 $ */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/*-Copyright (c) Robert Patrick Rankin, 2012. */
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/* NetHack may be freely redistributed. See license for details. */
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#include "hack.h"
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#include "artifact.h"
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STATIC_VAR NEARDATA struct obj *mon_currwep = (struct obj *) 0;
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STATIC_DCL boolean FDECL(u_slip_free, (struct monst *, struct attack *));
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STATIC_DCL int FDECL(passiveum, (struct permonst *, struct monst *,
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struct attack *));
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STATIC_DCL void FDECL(mayberem, (struct monst *, const char *,
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struct obj *, const char *));
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STATIC_DCL boolean FDECL(diseasemu, (struct permonst *));
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STATIC_DCL int FDECL(hitmu, (struct monst *, struct attack *));
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STATIC_DCL int FDECL(gulpmu, (struct monst *, struct attack *));
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STATIC_DCL int FDECL(explmu, (struct monst *, struct attack *, BOOLEAN_P));
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STATIC_DCL void FDECL(missmu, (struct monst *, BOOLEAN_P, struct attack *));
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STATIC_DCL void FDECL(mswings, (struct monst *, struct obj *));
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STATIC_DCL void FDECL(wildmiss, (struct monst *, struct attack *));
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STATIC_DCL void FDECL(hitmsg, (struct monst *, struct attack *));
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/* See comment in mhitm.c. If we use this a lot it probably should be */
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/* changed to a parameter to mhitu. */
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static int dieroll;
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STATIC_OVL void
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hitmsg(mtmp, mattk)
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struct monst *mtmp;
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struct attack *mattk;
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{
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int compat;
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const char *pfmt = 0;
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char *Monst_name = Monnam(mtmp);
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/* Note: if opposite gender, "seductively" */
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/* If same gender, "engagingly" for nymph, normal msg for others */
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if ((compat = could_seduce(mtmp, &youmonst, mattk)) != 0
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&& !mtmp->mcan && !mtmp->mspec_used) {
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pline("%s %s you %s.", Monst_name,
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!Blind ? "smiles at" : !Deaf ? "talks to" : "touches",
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(compat == 2) ? "engagingly" : "seductively");
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} else {
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switch (mattk->aatyp) {
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case AT_BITE:
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pfmt = "%s bites!";
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break;
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case AT_KICK:
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pline("%s kicks%c", Monst_name,
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thick_skinned(youmonst.data) ? '.' : '!');
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break;
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case AT_STNG:
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pfmt = "%s stings!";
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break;
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case AT_BUTT:
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pfmt = "%s butts!";
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break;
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case AT_TUCH:
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pfmt = "%s touches you!";
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break;
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case AT_TENT:
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pfmt = "%s tentacles suck you!";
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Monst_name = s_suffix(Monst_name);
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break;
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case AT_EXPL:
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case AT_BOOM:
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pfmt = "%s explodes!";
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break;
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default:
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pfmt = "%s hits!";
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}
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if (pfmt)
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pline(pfmt, Monst_name);
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}
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}
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/* monster missed you */
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STATIC_OVL void
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missmu(mtmp, nearmiss, mattk)
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struct monst *mtmp;
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boolean nearmiss;
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struct attack *mattk;
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{
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if (!canspotmon(mtmp))
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map_invisible(mtmp->mx, mtmp->my);
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if (could_seduce(mtmp, &youmonst, mattk) && !mtmp->mcan)
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pline("%s pretends to be friendly.", Monnam(mtmp));
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else
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pline("%s %smisses!", Monnam(mtmp),
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(nearmiss && flags.verbose) ? "just " : "");
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stop_occupation();
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}
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/* monster swings obj */
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STATIC_OVL void
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mswings(mtmp, otemp)
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struct monst *mtmp;
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struct obj *otemp;
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{
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if (flags.verbose && !Blind && mon_visible(mtmp)) {
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pline("%s %s %s%s %s.", Monnam(mtmp),
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(objects[otemp->otyp].oc_dir & PIERCE) ? "thrusts" : "swings",
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(otemp->quan > 1L) ? "one of " : "", mhis(mtmp), xname(otemp));
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}
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}
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/* return how a poison attack was delivered */
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const char *
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mpoisons_subj(mtmp, mattk)
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struct monst *mtmp;
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struct attack *mattk;
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{
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if (mattk->aatyp == AT_WEAP) {
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struct obj *mwep = (mtmp == &youmonst) ? uwep : MON_WEP(mtmp);
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/* "Foo's attack was poisoned." is pretty lame, but at least
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it's better than "sting" when not a stinging attack... */
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return (!mwep || !mwep->opoisoned) ? "attack" : "weapon";
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} else {
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return (mattk->aatyp == AT_TUCH) ? "contact"
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: (mattk->aatyp == AT_GAZE) ? "gaze"
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: (mattk->aatyp == AT_BITE) ? "bite" : "sting";
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}
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}
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/* called when your intrinsic speed is taken away */
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void
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u_slow_down()
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{
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HFast = 0L;
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if (!Fast)
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You("slow down.");
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else /* speed boots */
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Your("quickness feels less natural.");
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exercise(A_DEX, FALSE);
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}
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/* monster attacked your displaced image */
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STATIC_OVL void
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wildmiss(mtmp, mattk)
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struct monst *mtmp;
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struct attack *mattk;
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{
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int compat;
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const char *Monst_name; /* Monnam(mtmp) */
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/* no map_invisible() -- no way to tell where _this_ is coming from */
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if (!flags.verbose)
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return;
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if (!cansee(mtmp->mx, mtmp->my))
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return;
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/* maybe it's attacking an image around the corner? */
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compat = ((mattk->adtyp == AD_SEDU || mattk->adtyp == AD_SSEX)
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? could_seduce(mtmp, &youmonst, (struct attack *) 0) : 0);
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Monst_name = Monnam(mtmp);
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if (!mtmp->mcansee || (Invis && !perceives(mtmp->data))) {
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const char *swings = (mattk->aatyp == AT_BITE) ? "snaps"
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: (mattk->aatyp == AT_KICK) ? "kicks"
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: (mattk->aatyp == AT_STNG
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|| mattk->aatyp == AT_BUTT
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|| nolimbs(mtmp->data)) ? "lunges"
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: "swings";
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if (compat)
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pline("%s tries to touch you and misses!", Monst_name);
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else
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switch (rn2(3)) {
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case 0:
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pline("%s %s wildly and misses!", Monst_name, swings);
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break;
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case 1:
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pline("%s attacks a spot beside you.", Monst_name);
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break;
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case 2:
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pline("%s strikes at %s!", Monst_name,
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(levl[mtmp->mux][mtmp->muy].typ == WATER)
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? "empty water"
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: "thin air");
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break;
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default:
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pline("%s %s wildly!", Monst_name, swings);
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break;
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}
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} else if (Displaced) {
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/* give 'displaced' message even if hero is Blind */
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if (compat)
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pline("%s smiles %s at your %sdisplaced image...", Monst_name,
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(compat == 2) ? "engagingly" : "seductively",
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Invis ? "invisible " : "");
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else
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pline("%s strikes at your %sdisplaced image and misses you!",
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/* Note: if you're both invisible and displaced, only
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* monsters which see invisible will attack your displaced
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* image, since the displaced image is also invisible. */
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Monst_name, Invis ? "invisible " : "");
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} else if (Underwater) {
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/* monsters may miss especially on water level where
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bubbles shake the player here and there */
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if (compat)
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pline("%s reaches towards your distorted image.", Monst_name);
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else
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pline("%s is fooled by water reflections and misses!",
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Monst_name);
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} else
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impossible("%s attacks you without knowing your location?",
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Monst_name);
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}
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void
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expels(mtmp, mdat, message)
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struct monst *mtmp;
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struct permonst *mdat; /* if mtmp is polymorphed, mdat != mtmp->data */
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boolean message;
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{
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if (message) {
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if (is_animal(mdat)) {
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You("get regurgitated!");
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} else {
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char blast[40];
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struct attack *attk = attacktype_fordmg(mdat, AT_ENGL, AD_ANY);
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blast[0] = '\0';
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if (!attk) {
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impossible("Swallower has no engulfing attack?");
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} else {
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if (is_whirly(mdat)) {
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switch (attk->adtyp) {
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case AD_ELEC:
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Strcpy(blast, " in a shower of sparks");
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break;
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case AD_COLD:
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Strcpy(blast, " in a blast of frost");
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break;
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}
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} else {
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Strcpy(blast, " with a squelch");
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}
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You("get expelled from %s%s!", mon_nam(mtmp), blast);
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}
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}
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}
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unstuck(mtmp); /* ball&chain returned in unstuck() */
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mnexto(mtmp);
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newsym(u.ux, u.uy);
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spoteffects(TRUE);
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/* to cover for a case where mtmp is not in a next square */
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if (um_dist(mtmp->mx, mtmp->my, 1))
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pline("Brrooaa... You land hard at some distance.");
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}
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/* select a monster's next attack, possibly substituting for its usual one */
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struct attack *
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getmattk(magr, mdef, indx, prev_result, alt_attk_buf)
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struct monst *magr, *mdef;
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int indx, prev_result[];
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struct attack *alt_attk_buf;
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{
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struct permonst *mptr = magr->data;
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struct attack *attk = &mptr->mattk[indx];
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struct obj *weap = (magr == &youmonst) ? uwep : MON_WEP(magr);
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/* prevent a monster with two consecutive disease or hunger attacks
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from hitting with both of them on the same turn; if the first has
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already hit, switch to a stun attack for the second */
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if (indx > 0 && prev_result[indx - 1] > 0
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&& (attk->adtyp == AD_DISE || attk->adtyp == AD_PEST
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|| attk->adtyp == AD_FAMN)
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&& attk->adtyp == mptr->mattk[indx - 1].adtyp) {
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*alt_attk_buf = *attk;
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attk = alt_attk_buf;
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attk->adtyp = AD_STUN;
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/* make drain-energy damage be somewhat in proportion to energy */
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} else if (attk->adtyp == AD_DREN && mdef == &youmonst) {
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int ulev = max(u.ulevel, 6);
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*alt_attk_buf = *attk;
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attk = alt_attk_buf;
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/* 3.6.0 used 4d6 but since energy drain came out of max energy
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once current energy was gone, that tended to have a severe
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effect on low energy characters; it's now 2d6 with ajustments */
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if (u.uen <= 5 * ulev && attk->damn > 1) {
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attk->damn -= 1; /* low energy: 2d6 -> 1d6 */
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if (u.uenmax <= 2 * ulev && attk->damd > 3)
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attk->damd -= 3; /* very low energy: 1d6 -> 1d3 */
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} else if (u.uen > 12 * ulev) {
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attk->damn += 1; /* high energy: 2d6 -> 3d6 */
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if (u.uenmax > 20 * ulev)
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attk->damd += 3; /* very high energy: 3d6 -> 3d9 */
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/* note: 3d9 is slightly higher than previous 4d6 */
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}
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} else if (attk->aatyp == AT_ENGL && magr->mspec_used) {
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/* can't re-engulf yet; switch to simpler attack */
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*alt_attk_buf = *attk;
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attk = alt_attk_buf;
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if (attk->adtyp == AD_ACID || attk->adtyp == AD_ELEC
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|| attk->adtyp == AD_COLD || attk->adtyp == AD_FIRE) {
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attk->aatyp = AT_TUCH;
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} else {
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attk->aatyp = AT_CLAW; /* attack message will be "<foo> hits" */
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attk->adtyp = AD_PHYS;
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}
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attk->damn = 1; /* relatively weak: 1d6 */
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attk->damd = 6;
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/* barrow wight, Nazgul, erinys have weapon attack for non-physical
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damage; force physical damage if attacker has been cancelled or
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if weapon is sufficiently interesting; a few unique creatures
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have two weapon attacks where one does physical damage and other
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doesn't--avoid forcing physical damage for those */
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} else if (indx == 0 && magr != &youmonst
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&& attk->aatyp == AT_WEAP && attk->adtyp != AD_PHYS
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&& !(mptr->mattk[1].aatyp == AT_WEAP
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&& mptr->mattk[1].adtyp == AD_PHYS)
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&& (magr->mcan
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|| (weap && ((weap->otyp == CORPSE
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&& touch_petrifies(&mons[weap->corpsenm]))
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|| weap->oartifact == ART_STORMBRINGER
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|| weap->oartifact == ART_VORPAL_BLADE)))) {
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*alt_attk_buf = *attk;
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attk = alt_attk_buf;
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attk->adtyp = AD_PHYS;
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}
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return attk;
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}
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/*
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* mattacku: monster attacks you
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* returns 1 if monster dies (e.g. "yellow light"), 0 otherwise
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* Note: if you're displaced or invisible the monster might attack the
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* wrong position...
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* Assumption: it's attacking you or an empty square; if there's another
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* monster which it attacks by mistake, the caller had better
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* take care of it...
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*/
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int
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mattacku(mtmp)
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register struct monst *mtmp;
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{
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struct attack *mattk, alt_attk;
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int i, j = 0, tmp, sum[NATTK];
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struct permonst *mdat = mtmp->data;
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boolean ranged = (distu(mtmp->mx, mtmp->my) > 3);
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/* Is it near you? Affects your actions */
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boolean range2 = !monnear(mtmp, mtmp->mux, mtmp->muy);
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/* Does it think it's near you? Affects its actions */
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boolean foundyou = (mtmp->mux == u.ux && mtmp->muy == u.uy);
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/* Is it attacking you or your image? */
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boolean youseeit = canseemon(mtmp);
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/* Might be attacking your image around the corner, or
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* invisible, or you might be blind....
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*/
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boolean skipnonmagc = FALSE;
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/* Are further physical attack attempts useless? */
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if (!ranged)
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nomul(0);
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if (DEADMONSTER(mtmp) || (Underwater && !is_swimmer(mtmp->data)))
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return 0;
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/* If swallowed, can only be affected by u.ustuck */
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if (u.uswallow) {
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if (mtmp != u.ustuck)
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return 0;
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u.ustuck->mux = u.ux;
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u.ustuck->muy = u.uy;
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range2 = 0;
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foundyou = 1;
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if (u.uinvulnerable)
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return 0; /* stomachs can't hurt you! */
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} else if (u.usteed) {
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if (mtmp == u.usteed)
|
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/* Your steed won't attack you */
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return 0;
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/* Orcs like to steal and eat horses and the like */
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if (!rn2(is_orc(mtmp->data) ? 2 : 4)
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&& distu(mtmp->mx, mtmp->my) <= 2) {
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/* Attack your steed instead */
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i = mattackm(mtmp, u.usteed);
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if ((i & MM_AGR_DIED))
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return 1;
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/* make sure steed is still alive and within range */
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if ((i & MM_DEF_DIED) || !u.usteed
|
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|| distu(mtmp->mx, mtmp->my) > 2)
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return 0;
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/* Let your steed retaliate */
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return !!(mattackm(u.usteed, mtmp) & MM_DEF_DIED);
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}
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}
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if (u.uundetected && !range2 && foundyou && !u.uswallow) {
|
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if (!canspotmon(mtmp))
|
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map_invisible(mtmp->mx, mtmp->my);
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u.uundetected = 0;
|
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if (is_hider(youmonst.data) && u.umonnum != PM_TRAPPER) {
|
|
/* ceiling hider */
|
|
coord cc; /* maybe we need a unexto() function? */
|
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struct obj *obj;
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|
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You("fall from the %s!", ceiling(u.ux, u.uy));
|
|
/* take monster off map now so that its location
|
|
is eligible for placing hero; we assume that a
|
|
removed monster remembers its old spot <mx,my> */
|
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remove_monster(mtmp->mx, mtmp->my);
|
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if (!enexto(&cc, u.ux, u.uy, youmonst.data)
|
|
/* a fish won't voluntarily swap positions
|
|
when it's in water and hero is over land */
|
|
|| (mtmp->data->mlet == S_EEL
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|
&& is_pool(mtmp->mx, mtmp->my)
|
|
&& !is_pool(u.ux, u.uy))) {
|
|
/* couldn't find any spot for hero; this used to
|
|
kill off attacker, but now we just give a "miss"
|
|
message and keep both mtmp and hero at their
|
|
original positions; hero has become unconcealed
|
|
so mtmp's next move will be a regular attack */
|
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place_monster(mtmp, mtmp->mx, mtmp->my); /* put back */
|
|
newsym(u.ux, u.uy); /* u.uundetected was toggled */
|
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pline("%s draws back as you drop!", Monnam(mtmp));
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|
return 0;
|
|
}
|
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|
|
/* put mtmp at hero's spot and move hero to <cc.x,.y> */
|
|
newsym(mtmp->mx, mtmp->my); /* finish removal */
|
|
place_monster(mtmp, u.ux, u.uy);
|
|
if (mtmp->wormno) {
|
|
worm_move(mtmp);
|
|
/* tail hasn't grown, so if it now occupies <cc.x,.y>
|
|
then one of its original spots must be free */
|
|
if (m_at(cc.x, cc.y))
|
|
(void) enexto(&cc, u.ux, u.uy, youmonst.data);
|
|
}
|
|
teleds(cc.x, cc.y, TRUE); /* move hero */
|
|
set_apparxy(mtmp);
|
|
newsym(u.ux, u.uy);
|
|
|
|
if (youmonst.data->mlet != S_PIERCER)
|
|
return 0; /* lurkers don't attack */
|
|
|
|
obj = which_armor(mtmp, WORN_HELMET);
|
|
if (obj && is_metallic(obj)) {
|
|
Your("blow glances off %s %s.", s_suffix(mon_nam(mtmp)),
|
|
helm_simple_name(obj));
|
|
} else {
|
|
if (3 + find_mac(mtmp) <= rnd(20)) {
|
|
pline("%s is hit by a falling piercer (you)!",
|
|
Monnam(mtmp));
|
|
if ((mtmp->mhp -= d(3, 6)) < 1)
|
|
killed(mtmp);
|
|
} else
|
|
pline("%s is almost hit by a falling piercer (you)!",
|
|
Monnam(mtmp));
|
|
}
|
|
|
|
} else {
|
|
/* surface hider */
|
|
if (!youseeit) {
|
|
pline("It tries to move where you are hiding.");
|
|
} else {
|
|
/* Ugly kludge for eggs. The message is phrased so as
|
|
* to be directed at the monster, not the player,
|
|
* which makes "laid by you" wrong. For the
|
|
* parallelism to work, we can't rephrase it, so we
|
|
* zap the "laid by you" momentarily instead.
|
|
*/
|
|
struct obj *obj = level.objects[u.ux][u.uy];
|
|
|
|
if (obj || u.umonnum == PM_TRAPPER
|
|
|| (youmonst.data->mlet == S_EEL
|
|
&& is_pool(u.ux, u.uy))) {
|
|
int save_spe = 0; /* suppress warning */
|
|
|
|
if (obj) {
|
|
save_spe = obj->spe;
|
|
if (obj->otyp == EGG)
|
|
obj->spe = 0;
|
|
}
|
|
/* note that m_monnam() overrides hallucination, which is
|
|
what we want when message is from mtmp's perspective */
|
|
if (youmonst.data->mlet == S_EEL
|
|
|| u.umonnum == PM_TRAPPER)
|
|
pline(
|
|
"Wait, %s! There's a hidden %s named %s there!",
|
|
m_monnam(mtmp), youmonst.data->mname, plname);
|
|
else
|
|
pline(
|
|
"Wait, %s! There's a %s named %s hiding under %s!",
|
|
m_monnam(mtmp), youmonst.data->mname, plname,
|
|
doname(level.objects[u.ux][u.uy]));
|
|
if (obj)
|
|
obj->spe = save_spe;
|
|
} else
|
|
impossible("hiding under nothing?");
|
|
}
|
|
newsym(u.ux, u.uy);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
/* hero might be a mimic, concealed via #monster */
|
|
if (youmonst.data->mlet == S_MIMIC && youmonst.m_ap_type && !range2
|
|
&& foundyou && !u.uswallow) {
|
|
boolean sticky = sticks(youmonst.data);
|
|
|
|
if (!canspotmon(mtmp))
|
|
map_invisible(mtmp->mx, mtmp->my);
|
|
if (sticky && !youseeit)
|
|
pline("It gets stuck on you.");
|
|
else /* see note about m_monnam() above */
|
|
pline("Wait, %s! That's a %s named %s!", m_monnam(mtmp),
|
|
youmonst.data->mname, plname);
|
|
if (sticky)
|
|
u.ustuck = mtmp;
|
|
youmonst.m_ap_type = M_AP_NOTHING;
|
|
youmonst.mappearance = 0;
|
|
newsym(u.ux, u.uy);
|
|
return 0;
|
|
}
|
|
|
|
/* non-mimic hero might be mimicking an object after eating m corpse */
|
|
if (youmonst.m_ap_type == M_AP_OBJECT && !range2 && foundyou
|
|
&& !u.uswallow) {
|
|
if (!canspotmon(mtmp))
|
|
map_invisible(mtmp->mx, mtmp->my);
|
|
if (!youseeit)
|
|
pline("%s %s!", Something, (likes_gold(mtmp->data)
|
|
&& youmonst.mappearance == GOLD_PIECE)
|
|
? "tries to pick you up"
|
|
: "disturbs you");
|
|
else /* see note about m_monnam() above */
|
|
pline("Wait, %s! That %s is really %s named %s!", m_monnam(mtmp),
|
|
mimic_obj_name(&youmonst), an(mons[u.umonnum].mname),
|
|
plname);
|
|
if (multi < 0) { /* this should always be the case */
|
|
char buf[BUFSZ];
|
|
|
|
Sprintf(buf, "You appear to be %s again.",
|
|
Upolyd ? (const char *) an(youmonst.data->mname)
|
|
: (const char *) "yourself");
|
|
unmul(buf); /* immediately stop mimicking */
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
/* Work out the armor class differential */
|
|
tmp = AC_VALUE(u.uac) + 10; /* tmp ~= 0 - 20 */
|
|
tmp += mtmp->m_lev;
|
|
if (multi < 0)
|
|
tmp += 4;
|
|
if ((Invis && !perceives(mdat)) || !mtmp->mcansee)
|
|
tmp -= 2;
|
|
if (mtmp->mtrapped)
|
|
tmp -= 2;
|
|
if (tmp <= 0)
|
|
tmp = 1;
|
|
|
|
/* make eels visible the moment they hit/miss us */
|
|
if (mdat->mlet == S_EEL && mtmp->minvis && cansee(mtmp->mx, mtmp->my)) {
|
|
mtmp->minvis = 0;
|
|
newsym(mtmp->mx, mtmp->my);
|
|
}
|
|
|
|
/* Special demon handling code */
|
|
if ((mtmp->cham == NON_PM) && is_demon(mdat) && !range2
|
|
&& mtmp->data != &mons[PM_BALROG] && mtmp->data != &mons[PM_SUCCUBUS]
|
|
&& mtmp->data != &mons[PM_INCUBUS])
|
|
if (!mtmp->mcan && !rn2(13))
|
|
(void) msummon(mtmp);
|
|
|
|
/* Special lycanthrope handling code */
|
|
if ((mtmp->cham == NON_PM) && is_were(mdat) && !range2) {
|
|
if (is_human(mdat)) {
|
|
if (!rn2(5 - (night() * 2)) && !mtmp->mcan)
|
|
new_were(mtmp);
|
|
} else if (!rn2(30) && !mtmp->mcan)
|
|
new_were(mtmp);
|
|
mdat = mtmp->data;
|
|
|
|
if (!rn2(10) && !mtmp->mcan) {
|
|
int numseen, numhelp;
|
|
char buf[BUFSZ], genericwere[BUFSZ];
|
|
|
|
Strcpy(genericwere, "creature");
|
|
numhelp = were_summon(mdat, FALSE, &numseen, genericwere);
|
|
if (youseeit) {
|
|
pline("%s summons help!", Monnam(mtmp));
|
|
if (numhelp > 0) {
|
|
if (numseen == 0)
|
|
You_feel("hemmed in.");
|
|
} else
|
|
pline("But none comes.");
|
|
} else {
|
|
const char *from_nowhere;
|
|
|
|
if (!Deaf) {
|
|
pline("%s %s!", Something, makeplural(growl_sound(mtmp)));
|
|
from_nowhere = "";
|
|
} else
|
|
from_nowhere = " from nowhere";
|
|
if (numhelp > 0) {
|
|
if (numseen < 1)
|
|
You_feel("hemmed in.");
|
|
else {
|
|
if (numseen == 1)
|
|
Sprintf(buf, "%s appears", an(genericwere));
|
|
else
|
|
Sprintf(buf, "%s appear",
|
|
makeplural(genericwere));
|
|
pline("%s%s!", upstart(buf), from_nowhere);
|
|
}
|
|
} /* else no help came; but you didn't know it tried */
|
|
}
|
|
}
|
|
}
|
|
|
|
if (u.uinvulnerable) {
|
|
/* monsters won't attack you */
|
|
if (mtmp == u.ustuck)
|
|
pline("%s loosens its grip slightly.", Monnam(mtmp));
|
|
else if (!range2) {
|
|
if (youseeit || sensemon(mtmp))
|
|
pline("%s starts to attack you, but pulls back.",
|
|
Monnam(mtmp));
|
|
else
|
|
You_feel("%s move nearby.", something);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
/* Unlike defensive stuff, don't let them use item _and_ attack. */
|
|
if (find_offensive(mtmp)) {
|
|
int foo = use_offensive(mtmp);
|
|
|
|
if (foo != 0)
|
|
return (foo == 1);
|
|
}
|
|
|
|
for (i = 0; i < NATTK; i++) {
|
|
sum[i] = 0;
|
|
mon_currwep = (struct obj *)0;
|
|
mattk = getmattk(mtmp, &youmonst, i, sum, &alt_attk);
|
|
if ((u.uswallow && mattk->aatyp != AT_ENGL)
|
|
|| (skipnonmagc && mattk->aatyp != AT_MAGC))
|
|
continue;
|
|
|
|
switch (mattk->aatyp) {
|
|
case AT_CLAW: /* "hand to hand" attacks */
|
|
case AT_KICK:
|
|
case AT_BITE:
|
|
case AT_STNG:
|
|
case AT_TUCH:
|
|
case AT_BUTT:
|
|
case AT_TENT:
|
|
if (!range2 && (!MON_WEP(mtmp) || mtmp->mconf || Conflict
|
|
|| !touch_petrifies(youmonst.data))) {
|
|
if (foundyou) {
|
|
if (tmp > (j = rnd(20 + i))) {
|
|
if (mattk->aatyp != AT_KICK
|
|
|| !thick_skinned(youmonst.data))
|
|
sum[i] = hitmu(mtmp, mattk);
|
|
} else
|
|
missmu(mtmp, (tmp == j), mattk);
|
|
} else {
|
|
wildmiss(mtmp, mattk);
|
|
/* skip any remaining non-spell attacks */
|
|
skipnonmagc = TRUE;
|
|
}
|
|
}
|
|
break;
|
|
|
|
case AT_HUGS: /* automatic if prev two attacks succeed */
|
|
/* Note: if displaced, prev attacks never succeeded */
|
|
if ((!range2 && i >= 2 && sum[i - 1] && sum[i - 2])
|
|
|| mtmp == u.ustuck)
|
|
sum[i] = hitmu(mtmp, mattk);
|
|
break;
|
|
|
|
case AT_GAZE: /* can affect you either ranged or not */
|
|
/* Medusa gaze already operated through m_respond in
|
|
dochug(); don't gaze more than once per round. */
|
|
if (mdat != &mons[PM_MEDUSA])
|
|
sum[i] = gazemu(mtmp, mattk);
|
|
break;
|
|
|
|
case AT_EXPL: /* automatic hit if next to, and aimed at you */
|
|
if (!range2)
|
|
sum[i] = explmu(mtmp, mattk, foundyou);
|
|
break;
|
|
|
|
case AT_ENGL:
|
|
if (!range2) {
|
|
if (foundyou) {
|
|
if (u.uswallow
|
|
|| (!mtmp->mspec_used && tmp > (j = rnd(20 + i)))) {
|
|
/* force swallowing monster to be displayed
|
|
even when hero is moving away */
|
|
flush_screen(1);
|
|
sum[i] = gulpmu(mtmp, mattk);
|
|
} else {
|
|
missmu(mtmp, (tmp == j), mattk);
|
|
}
|
|
} else if (is_animal(mtmp->data)) {
|
|
pline("%s gulps some air!", Monnam(mtmp));
|
|
} else {
|
|
if (youseeit)
|
|
pline("%s lunges forward and recoils!", Monnam(mtmp));
|
|
else
|
|
You_hear("a %s nearby.",
|
|
is_whirly(mtmp->data) ? "rushing noise"
|
|
: "splat");
|
|
}
|
|
}
|
|
break;
|
|
case AT_BREA:
|
|
if (range2)
|
|
sum[i] = breamu(mtmp, mattk);
|
|
/* Note: breamu takes care of displacement */
|
|
break;
|
|
case AT_SPIT:
|
|
if (range2)
|
|
sum[i] = spitmu(mtmp, mattk);
|
|
/* Note: spitmu takes care of displacement */
|
|
break;
|
|
case AT_WEAP:
|
|
if (range2) {
|
|
if (!Is_rogue_level(&u.uz))
|
|
thrwmu(mtmp);
|
|
} else {
|
|
int hittmp = 0;
|
|
|
|
/* Rare but not impossible. Normally the monster
|
|
* wields when 2 spaces away, but it can be
|
|
* teleported or whatever....
|
|
*/
|
|
if (mtmp->weapon_check == NEED_WEAPON || !MON_WEP(mtmp)) {
|
|
mtmp->weapon_check = NEED_HTH_WEAPON;
|
|
/* mon_wield_item resets weapon_check as appropriate */
|
|
if (mon_wield_item(mtmp) != 0)
|
|
break;
|
|
}
|
|
if (foundyou) {
|
|
mon_currwep = MON_WEP(mtmp);
|
|
if (mon_currwep) {
|
|
hittmp = hitval(mon_currwep, &youmonst);
|
|
tmp += hittmp;
|
|
mswings(mtmp, mon_currwep);
|
|
}
|
|
if (tmp > (j = dieroll = rnd(20 + i)))
|
|
sum[i] = hitmu(mtmp, mattk);
|
|
else
|
|
missmu(mtmp, (tmp == j), mattk);
|
|
/* KMH -- Don't accumulate to-hit bonuses */
|
|
if (mon_currwep)
|
|
tmp -= hittmp;
|
|
} else {
|
|
wildmiss(mtmp, mattk);
|
|
/* skip any remaining non-spell attacks */
|
|
skipnonmagc = TRUE;
|
|
}
|
|
}
|
|
break;
|
|
case AT_MAGC:
|
|
if (range2)
|
|
sum[i] = buzzmu(mtmp, mattk);
|
|
else
|
|
sum[i] = castmu(mtmp, mattk, TRUE, foundyou);
|
|
break;
|
|
|
|
default: /* no attack */
|
|
break;
|
|
}
|
|
if (context.botl)
|
|
bot();
|
|
/* give player a chance of waking up before dying -kaa */
|
|
if (sum[i] == 1) { /* successful attack */
|
|
if (u.usleep && u.usleep < monstermoves && !rn2(10)) {
|
|
multi = -1;
|
|
nomovemsg = "The combat suddenly awakens you.";
|
|
}
|
|
}
|
|
if (sum[i] == 2)
|
|
return 1; /* attacker dead */
|
|
if (sum[i] == 3)
|
|
break; /* attacker teleported, no more attacks */
|
|
/* sum[i] == 0: unsuccessful attack */
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
STATIC_OVL boolean
|
|
diseasemu(mdat)
|
|
struct permonst *mdat;
|
|
{
|
|
if (Sick_resistance) {
|
|
You_feel("a slight illness.");
|
|
return FALSE;
|
|
} else {
|
|
make_sick(Sick ? Sick / 3L + 1L : (long) rn1(ACURR(A_CON), 20),
|
|
mdat->mname, TRUE, SICK_NONVOMITABLE);
|
|
return TRUE;
|
|
}
|
|
}
|
|
|
|
/* check whether slippery clothing protects from hug or wrap attack */
|
|
STATIC_OVL boolean
|
|
u_slip_free(mtmp, mattk)
|
|
struct monst *mtmp;
|
|
struct attack *mattk;
|
|
{
|
|
struct obj *obj = (uarmc ? uarmc : uarm);
|
|
|
|
if (!obj)
|
|
obj = uarmu;
|
|
if (mattk->adtyp == AD_DRIN)
|
|
obj = uarmh;
|
|
|
|
/* if your cloak/armor is greased, monster slips off; this
|
|
protection might fail (33% chance) when the armor is cursed */
|
|
if (obj && (obj->greased || obj->otyp == OILSKIN_CLOAK)
|
|
&& (!obj->cursed || rn2(3))) {
|
|
pline("%s %s your %s %s!", Monnam(mtmp),
|
|
(mattk->adtyp == AD_WRAP) ? "slips off of"
|
|
: "grabs you, but cannot hold onto",
|
|
obj->greased ? "greased" : "slippery",
|
|
/* avoid "slippery slippery cloak"
|
|
for undiscovered oilskin cloak */
|
|
(obj->greased || objects[obj->otyp].oc_name_known)
|
|
? xname(obj)
|
|
: cloak_simple_name(obj));
|
|
|
|
if (obj->greased && !rn2(2)) {
|
|
pline_The("grease wears off.");
|
|
obj->greased = 0;
|
|
update_inventory();
|
|
}
|
|
return TRUE;
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
/* armor that sufficiently covers the body might be able to block magic */
|
|
int
|
|
magic_negation(mon)
|
|
struct monst *mon;
|
|
{
|
|
struct obj *o;
|
|
long wearmask;
|
|
int armpro, mc = 0;
|
|
boolean is_you = (mon == &youmonst),
|
|
gotprot = is_you ? (EProtection != 0L)
|
|
/* high priests have innate protection */
|
|
: (mon->data == &mons[PM_HIGH_PRIEST]);
|
|
|
|
for (o = is_you ? invent : mon->minvent; o; o = o->nobj) {
|
|
/* a_can field is only applicable for armor (which must be worn) */
|
|
if ((o->owornmask & W_ARMOR) != 0L) {
|
|
armpro = objects[o->otyp].a_can;
|
|
if (armpro > mc)
|
|
mc = armpro;
|
|
}
|
|
/* if we've already confirmed Protection, skip additional checks */
|
|
if (is_you || gotprot)
|
|
continue;
|
|
|
|
/* omit W_SWAPWEP+W_QUIVER; W_ART+W_ARTI handled by protects() */
|
|
wearmask = W_ARMOR | W_ACCESSORY;
|
|
if (o->oclass == WEAPON_CLASS || is_weptool(o))
|
|
wearmask |= W_WEP;
|
|
if (protects(o, ((o->owornmask & wearmask) != 0L) ? TRUE : FALSE))
|
|
gotprot = TRUE;
|
|
}
|
|
|
|
if (gotprot) {
|
|
/* extrinsic Protection increases mc by 1 */
|
|
if (mc < 3)
|
|
mc += 1;
|
|
} else if (mc < 1) {
|
|
/* intrinsic Protection is weaker (play balance; obtaining divine
|
|
protection is too easy); it confers minimum mc 1 instead of 0 */
|
|
if ((is_you && ((HProtection && u.ublessed > 0) || u.uspellprot))
|
|
/* aligned priests and angels have innate intrinsic Protection */
|
|
|| (mon->data == &mons[PM_ALIGNED_PRIEST] || is_minion(mon->data)))
|
|
mc = 1;
|
|
}
|
|
return mc;
|
|
}
|
|
|
|
/*
|
|
* hitmu: monster hits you
|
|
* returns 2 if monster dies (e.g. "yellow light"), 1 otherwise
|
|
* 3 if the monster lives but teleported/paralyzed, so it can't keep
|
|
* attacking you
|
|
*/
|
|
STATIC_OVL int
|
|
hitmu(mtmp, mattk)
|
|
register struct monst *mtmp;
|
|
register struct attack *mattk;
|
|
{
|
|
struct permonst *mdat = mtmp->data;
|
|
int uncancelled, ptmp;
|
|
int dmg, armpro, permdmg;
|
|
char buf[BUFSZ];
|
|
struct permonst *olduasmon = youmonst.data;
|
|
int res;
|
|
|
|
if (!canspotmon(mtmp))
|
|
map_invisible(mtmp->mx, mtmp->my);
|
|
|
|
/* If the monster is undetected & hits you, you should know where
|
|
* the attack came from.
|
|
*/
|
|
if (mtmp->mundetected && (hides_under(mdat) || mdat->mlet == S_EEL)) {
|
|
mtmp->mundetected = 0;
|
|
if (!(Blind ? Blind_telepat : Unblind_telepat)) {
|
|
struct obj *obj;
|
|
const char *what;
|
|
|
|
if ((obj = level.objects[mtmp->mx][mtmp->my]) != 0) {
|
|
if (Blind && !obj->dknown)
|
|
what = something;
|
|
else if (is_pool(mtmp->mx, mtmp->my) && !Underwater)
|
|
what = "the water";
|
|
else
|
|
what = doname(obj);
|
|
|
|
pline("%s was hidden under %s!", Amonnam(mtmp), what);
|
|
}
|
|
newsym(mtmp->mx, mtmp->my);
|
|
}
|
|
}
|
|
|
|
/* First determine the base damage done */
|
|
dmg = d((int) mattk->damn, (int) mattk->damd);
|
|
if ((is_undead(mdat) || is_vampshifter(mtmp)) && midnight())
|
|
dmg += d((int) mattk->damn, (int) mattk->damd); /* extra damage */
|
|
|
|
/* Next a cancellation factor.
|
|
* Use uncancelled when cancellation factor takes into account certain
|
|
* armor's special magic protection. Otherwise just use !mtmp->mcan.
|
|
*/
|
|
armpro = magic_negation(&youmonst);
|
|
uncancelled = !mtmp->mcan && (rn2(10) >= 3 * armpro);
|
|
|
|
permdmg = 0;
|
|
/* Now, adjust damages via resistances or specific attacks */
|
|
switch (mattk->adtyp) {
|
|
case AD_PHYS:
|
|
if (mattk->aatyp == AT_HUGS && !sticks(youmonst.data)) {
|
|
if (!u.ustuck && rn2(2)) {
|
|
if (u_slip_free(mtmp, mattk)) {
|
|
dmg = 0;
|
|
} else {
|
|
u.ustuck = mtmp;
|
|
pline("%s grabs you!", Monnam(mtmp));
|
|
}
|
|
} else if (u.ustuck == mtmp) {
|
|
exercise(A_STR, FALSE);
|
|
You("are being %s.", (mtmp->data == &mons[PM_ROPE_GOLEM])
|
|
? "choked"
|
|
: "crushed");
|
|
}
|
|
} else { /* hand to hand weapon */
|
|
struct obj *otmp = mon_currwep;
|
|
|
|
if (mattk->aatyp == AT_WEAP && otmp) {
|
|
struct obj *marmg;
|
|
int tmp;
|
|
|
|
if (otmp->otyp == CORPSE
|
|
&& touch_petrifies(&mons[otmp->corpsenm])) {
|
|
dmg = 1;
|
|
pline("%s hits you with the %s corpse.", Monnam(mtmp),
|
|
mons[otmp->corpsenm].mname);
|
|
if (!Stoned)
|
|
goto do_stone;
|
|
}
|
|
dmg += dmgval(otmp, &youmonst);
|
|
if ((marmg = which_armor(mtmp, W_ARMG)) != 0
|
|
&& marmg->otyp == GAUNTLETS_OF_POWER)
|
|
dmg += rn1(4, 3); /* 3..6 */
|
|
if (dmg <= 0)
|
|
dmg = 1;
|
|
if (!(otmp->oartifact
|
|
&& artifact_hit(mtmp, &youmonst, otmp, &dmg, dieroll)))
|
|
hitmsg(mtmp, mattk);
|
|
if (!dmg)
|
|
break;
|
|
if (objects[otmp->otyp].oc_material == SILVER
|
|
&& Hate_silver) {
|
|
pline_The("silver sears your flesh!");
|
|
exercise(A_CON, FALSE);
|
|
}
|
|
/* this redundancy necessary because you have
|
|
to take the damage _before_ being cloned;
|
|
need to have at least 2 hp left to split */
|
|
tmp = dmg;
|
|
if (u.uac < 0)
|
|
tmp -= rnd(-u.uac);
|
|
if (tmp < 1)
|
|
tmp = 1;
|
|
if (u.mh - tmp > 1
|
|
&& (objects[otmp->otyp].oc_material == IRON
|
|
/* relevant 'metal' objects are scalpel and tsurugi */
|
|
|| objects[otmp->otyp].oc_material == METAL)
|
|
&& (u.umonnum == PM_BLACK_PUDDING
|
|
|| u.umonnum == PM_BROWN_PUDDING)) {
|
|
if (tmp > 1)
|
|
exercise(A_STR, FALSE);
|
|
/* inflict damage now; we know it can't be fatal */
|
|
u.mh -= tmp;
|
|
context.botl = 1;
|
|
dmg = 0; /* don't inflict more damage below */
|
|
if (cloneu())
|
|
You("divide as %s hits you!", mon_nam(mtmp));
|
|
}
|
|
rustm(&youmonst, otmp);
|
|
} else if (mattk->aatyp != AT_TUCH || dmg != 0
|
|
|| mtmp != u.ustuck)
|
|
hitmsg(mtmp, mattk);
|
|
}
|
|
break;
|
|
case AD_DISE:
|
|
hitmsg(mtmp, mattk);
|
|
if (!diseasemu(mdat))
|
|
dmg = 0;
|
|
break;
|
|
case AD_FIRE:
|
|
hitmsg(mtmp, mattk);
|
|
if (uncancelled) {
|
|
pline("You're %s!", on_fire(youmonst.data, mattk));
|
|
if (completelyburns(youmonst.data)) { /* paper or straw golem */
|
|
You("go up in flames!");
|
|
/* KMH -- this is okay with unchanging */
|
|
rehumanize();
|
|
break;
|
|
} else if (Fire_resistance) {
|
|
pline_The("fire doesn't feel hot!");
|
|
dmg = 0;
|
|
}
|
|
if ((int) mtmp->m_lev > rn2(20))
|
|
destroy_item(SCROLL_CLASS, AD_FIRE);
|
|
if ((int) mtmp->m_lev > rn2(20))
|
|
destroy_item(POTION_CLASS, AD_FIRE);
|
|
if ((int) mtmp->m_lev > rn2(25))
|
|
destroy_item(SPBOOK_CLASS, AD_FIRE);
|
|
burn_away_slime();
|
|
} else
|
|
dmg = 0;
|
|
break;
|
|
case AD_COLD:
|
|
hitmsg(mtmp, mattk);
|
|
if (uncancelled) {
|
|
pline("You're covered in frost!");
|
|
if (Cold_resistance) {
|
|
pline_The("frost doesn't seem cold!");
|
|
dmg = 0;
|
|
}
|
|
if ((int) mtmp->m_lev > rn2(20))
|
|
destroy_item(POTION_CLASS, AD_COLD);
|
|
} else
|
|
dmg = 0;
|
|
break;
|
|
case AD_ELEC:
|
|
hitmsg(mtmp, mattk);
|
|
if (uncancelled) {
|
|
You("get zapped!");
|
|
if (Shock_resistance) {
|
|
pline_The("zap doesn't shock you!");
|
|
dmg = 0;
|
|
}
|
|
if ((int) mtmp->m_lev > rn2(20))
|
|
destroy_item(WAND_CLASS, AD_ELEC);
|
|
if ((int) mtmp->m_lev > rn2(20))
|
|
destroy_item(RING_CLASS, AD_ELEC);
|
|
} else
|
|
dmg = 0;
|
|
break;
|
|
case AD_SLEE:
|
|
hitmsg(mtmp, mattk);
|
|
if (uncancelled && multi >= 0 && !rn2(5)) {
|
|
if (Sleep_resistance)
|
|
break;
|
|
fall_asleep(-rnd(10), TRUE);
|
|
if (Blind)
|
|
You("are put to sleep!");
|
|
else
|
|
You("are put to sleep by %s!", mon_nam(mtmp));
|
|
}
|
|
break;
|
|
case AD_BLND:
|
|
if (can_blnd(mtmp, &youmonst, mattk->aatyp, (struct obj *) 0)) {
|
|
if (!Blind)
|
|
pline("%s blinds you!", Monnam(mtmp));
|
|
make_blinded(Blinded + (long) dmg, FALSE);
|
|
if (!Blind)
|
|
Your1(vision_clears);
|
|
}
|
|
dmg = 0;
|
|
break;
|
|
case AD_DRST:
|
|
ptmp = A_STR;
|
|
goto dopois;
|
|
case AD_DRDX:
|
|
ptmp = A_DEX;
|
|
goto dopois;
|
|
case AD_DRCO:
|
|
ptmp = A_CON;
|
|
dopois:
|
|
hitmsg(mtmp, mattk);
|
|
if (uncancelled && !rn2(8)) {
|
|
Sprintf(buf, "%s %s", s_suffix(Monnam(mtmp)),
|
|
mpoisons_subj(mtmp, mattk));
|
|
poisoned(buf, ptmp, mdat->mname, 30, FALSE);
|
|
}
|
|
break;
|
|
case AD_DRIN:
|
|
hitmsg(mtmp, mattk);
|
|
if (defends(AD_DRIN, uwep) || !has_head(youmonst.data)) {
|
|
You("don't seem harmed.");
|
|
/* Not clear what to do for green slimes */
|
|
break;
|
|
}
|
|
if (u_slip_free(mtmp, mattk))
|
|
break;
|
|
|
|
if (uarmh && rn2(8)) {
|
|
/* not body_part(HEAD) */
|
|
Your("%s blocks the attack to your head.",
|
|
helm_simple_name(uarmh));
|
|
break;
|
|
}
|
|
/* negative armor class doesn't reduce this damage */
|
|
if (Half_physical_damage)
|
|
dmg = (dmg + 1) / 2;
|
|
mdamageu(mtmp, dmg);
|
|
dmg = 0; /* don't inflict a second dose below */
|
|
|
|
if (!uarmh || uarmh->otyp != DUNCE_CAP) {
|
|
/* eat_brains() will miss if target is mindless (won't
|
|
happen here; hero is considered to retain his mind
|
|
regardless of current shape) or is noncorporeal
|
|
(can't happen here; no one can poly into a ghost
|
|
or shade) so this check for missing is academic */
|
|
if (eat_brains(mtmp, &youmonst, TRUE, (int *) 0) == MM_MISS)
|
|
break;
|
|
}
|
|
/* adjattrib gives dunce cap message when appropriate */
|
|
(void) adjattrib(A_INT, -rnd(2), FALSE);
|
|
forget_levels(25); /* lose memory of 25% of levels */
|
|
forget_objects(25); /* lose memory of 25% of objects */
|
|
break;
|
|
case AD_PLYS:
|
|
hitmsg(mtmp, mattk);
|
|
if (uncancelled && multi >= 0 && !rn2(3)) {
|
|
if (Free_action) {
|
|
You("momentarily stiffen.");
|
|
} else {
|
|
if (Blind)
|
|
You("are frozen!");
|
|
else
|
|
You("are frozen by %s!", mon_nam(mtmp));
|
|
nomovemsg = You_can_move_again;
|
|
nomul(-rnd(10));
|
|
multi_reason = "paralyzed by a monster";
|
|
exercise(A_DEX, FALSE);
|
|
}
|
|
}
|
|
break;
|
|
case AD_DRLI:
|
|
hitmsg(mtmp, mattk);
|
|
if (uncancelled && !rn2(3) && !Drain_resistance) {
|
|
losexp("life drainage");
|
|
}
|
|
break;
|
|
case AD_LEGS: {
|
|
long side = rn2(2) ? RIGHT_SIDE : LEFT_SIDE;
|
|
const char *sidestr = (side == RIGHT_SIDE) ? "right" : "left",
|
|
*Monst_name = Monnam(mtmp), *leg = body_part(LEG);
|
|
|
|
/* This case is too obvious to ignore, but Nethack is not in
|
|
* general very good at considering height--most short monsters
|
|
* still _can_ attack you when you're flying or mounted.
|
|
* [FIXME: why can't a flying attacker overcome this?]
|
|
*/
|
|
if (u.usteed || Levitation || Flying) {
|
|
pline("%s tries to reach your %s %s!", Monst_name, sidestr, leg);
|
|
dmg = 0;
|
|
} else if (mtmp->mcan) {
|
|
pline("%s nuzzles against your %s %s!", Monnam(mtmp),
|
|
sidestr, leg);
|
|
dmg = 0;
|
|
} else {
|
|
if (uarmf) {
|
|
if (rn2(2) && (uarmf->otyp == LOW_BOOTS
|
|
|| uarmf->otyp == IRON_SHOES)) {
|
|
pline("%s pricks the exposed part of your %s %s!",
|
|
Monst_name, sidestr, leg);
|
|
} else if (!rn2(5)) {
|
|
pline("%s pricks through your %s boot!", Monst_name,
|
|
sidestr);
|
|
} else {
|
|
pline("%s scratches your %s boot!", Monst_name,
|
|
sidestr);
|
|
dmg = 0;
|
|
break;
|
|
}
|
|
} else
|
|
pline("%s pricks your %s %s!", Monst_name, sidestr, leg);
|
|
|
|
set_wounded_legs(side, rnd(60 - ACURR(A_DEX)));
|
|
exercise(A_STR, FALSE);
|
|
exercise(A_DEX, FALSE);
|
|
}
|
|
break;
|
|
}
|
|
case AD_STON: /* cockatrice */
|
|
hitmsg(mtmp, mattk);
|
|
if (!rn2(3)) {
|
|
if (mtmp->mcan) {
|
|
if (!Deaf)
|
|
You_hear("a cough from %s!", mon_nam(mtmp));
|
|
} else {
|
|
if (!Deaf)
|
|
You_hear("%s hissing!", s_suffix(mon_nam(mtmp)));
|
|
if (!rn2(10)
|
|
|| (flags.moonphase == NEW_MOON && !have_lizard())) {
|
|
do_stone:
|
|
if (!Stoned && !Stone_resistance
|
|
&& !(poly_when_stoned(youmonst.data)
|
|
&& polymon(PM_STONE_GOLEM))) {
|
|
int kformat = KILLED_BY_AN;
|
|
const char *kname = mtmp->data->mname;
|
|
|
|
if (mtmp->data->geno & G_UNIQ) {
|
|
if (!type_is_pname(mtmp->data))
|
|
kname = the(kname);
|
|
kformat = KILLED_BY;
|
|
}
|
|
make_stoned(5L, (char *) 0, kformat, kname);
|
|
return 1;
|
|
/* done_in_by(mtmp, STONING); */
|
|
}
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
case AD_STCK:
|
|
hitmsg(mtmp, mattk);
|
|
if (uncancelled && !u.ustuck && !sticks(youmonst.data))
|
|
u.ustuck = mtmp;
|
|
break;
|
|
case AD_WRAP:
|
|
if ((!mtmp->mcan || u.ustuck == mtmp) && !sticks(youmonst.data)) {
|
|
if (!u.ustuck && !rn2(10)) {
|
|
if (u_slip_free(mtmp, mattk)) {
|
|
dmg = 0;
|
|
} else {
|
|
pline("%s swings itself around you!", Monnam(mtmp));
|
|
u.ustuck = mtmp;
|
|
}
|
|
} else if (u.ustuck == mtmp) {
|
|
if (is_pool(mtmp->mx, mtmp->my) && !Swimming && !Amphibious) {
|
|
boolean moat = (levl[mtmp->mx][mtmp->my].typ != POOL)
|
|
&& (levl[mtmp->mx][mtmp->my].typ != WATER)
|
|
&& !Is_medusa_level(&u.uz)
|
|
&& !Is_waterlevel(&u.uz);
|
|
|
|
pline("%s drowns you...", Monnam(mtmp));
|
|
killer.format = KILLED_BY_AN;
|
|
Sprintf(killer.name, "%s by %s",
|
|
moat ? "moat" : "pool of water",
|
|
an(mtmp->data->mname));
|
|
done(DROWNING);
|
|
} else if (mattk->aatyp == AT_HUGS)
|
|
You("are being crushed.");
|
|
} else {
|
|
dmg = 0;
|
|
if (flags.verbose)
|
|
pline("%s brushes against your %s.", Monnam(mtmp),
|
|
body_part(LEG));
|
|
}
|
|
} else
|
|
dmg = 0;
|
|
break;
|
|
case AD_WERE:
|
|
hitmsg(mtmp, mattk);
|
|
if (uncancelled && !rn2(4) && u.ulycn == NON_PM
|
|
&& !Protection_from_shape_changers && !defends(AD_WERE, uwep)) {
|
|
You_feel("feverish.");
|
|
exercise(A_CON, FALSE);
|
|
set_ulycn(monsndx(mdat));
|
|
retouch_equipment(2);
|
|
}
|
|
break;
|
|
case AD_SGLD:
|
|
hitmsg(mtmp, mattk);
|
|
if (youmonst.data->mlet == mdat->mlet)
|
|
break;
|
|
if (!mtmp->mcan)
|
|
stealgold(mtmp);
|
|
break;
|
|
|
|
case AD_SSEX:
|
|
if (SYSOPT_SEDUCE) {
|
|
if (could_seduce(mtmp, &youmonst, mattk) == 1 && !mtmp->mcan)
|
|
if (doseduce(mtmp))
|
|
return 3;
|
|
break;
|
|
}
|
|
/*FALLTHRU*/
|
|
case AD_SITM: /* for now these are the same */
|
|
case AD_SEDU:
|
|
if (is_animal(mtmp->data)) {
|
|
hitmsg(mtmp, mattk);
|
|
if (mtmp->mcan)
|
|
break;
|
|
/* Continue below */
|
|
} else if (dmgtype(youmonst.data, AD_SEDU)
|
|
|| (SYSOPT_SEDUCE && dmgtype(youmonst.data, AD_SSEX))) {
|
|
pline("%s %s.", Monnam(mtmp),
|
|
Deaf ? "says something but you can't hear it"
|
|
: mtmp->minvent
|
|
? "brags about the goods some dungeon explorer provided"
|
|
: "makes some remarks about how difficult theft is lately");
|
|
if (!tele_restrict(mtmp))
|
|
(void) rloc(mtmp, TRUE);
|
|
return 3;
|
|
} else if (mtmp->mcan) {
|
|
if (!Blind)
|
|
pline("%s tries to %s you, but you seem %s.",
|
|
Adjmonnam(mtmp, "plain"),
|
|
flags.female ? "charm" : "seduce",
|
|
flags.female ? "unaffected" : "uninterested");
|
|
if (rn2(3)) {
|
|
if (!tele_restrict(mtmp))
|
|
(void) rloc(mtmp, TRUE);
|
|
return 3;
|
|
}
|
|
break;
|
|
}
|
|
buf[0] = '\0';
|
|
switch (steal(mtmp, buf)) {
|
|
case -1:
|
|
return 2;
|
|
case 0:
|
|
break;
|
|
default:
|
|
if (!is_animal(mtmp->data) && !tele_restrict(mtmp))
|
|
(void) rloc(mtmp, TRUE);
|
|
if (is_animal(mtmp->data) && *buf) {
|
|
if (canseemon(mtmp))
|
|
pline("%s tries to %s away with %s.", Monnam(mtmp),
|
|
locomotion(mtmp->data, "run"), buf);
|
|
}
|
|
monflee(mtmp, 0, FALSE, FALSE);
|
|
return 3;
|
|
}
|
|
break;
|
|
|
|
case AD_SAMU:
|
|
hitmsg(mtmp, mattk);
|
|
/* when the Wizard or quest nemesis hits, there's a 1/20 chance
|
|
to steal a quest artifact (any, not just the one for the hero's
|
|
own role) or the Amulet or one of the invocation tools */
|
|
if (!rn2(20))
|
|
stealamulet(mtmp);
|
|
break;
|
|
|
|
case AD_TLPT:
|
|
hitmsg(mtmp, mattk);
|
|
if (uncancelled) {
|
|
if (flags.verbose)
|
|
Your("position suddenly seems very uncertain!");
|
|
tele();
|
|
}
|
|
break;
|
|
case AD_RUST:
|
|
hitmsg(mtmp, mattk);
|
|
if (mtmp->mcan)
|
|
break;
|
|
if (u.umonnum == PM_IRON_GOLEM) {
|
|
You("rust!");
|
|
/* KMH -- this is okay with unchanging */
|
|
rehumanize();
|
|
break;
|
|
}
|
|
erode_armor(&youmonst, ERODE_RUST);
|
|
break;
|
|
case AD_CORR:
|
|
hitmsg(mtmp, mattk);
|
|
if (mtmp->mcan)
|
|
break;
|
|
erode_armor(&youmonst, ERODE_CORRODE);
|
|
break;
|
|
case AD_DCAY:
|
|
hitmsg(mtmp, mattk);
|
|
if (mtmp->mcan)
|
|
break;
|
|
if (u.umonnum == PM_WOOD_GOLEM || u.umonnum == PM_LEATHER_GOLEM) {
|
|
You("rot!");
|
|
/* KMH -- this is okay with unchanging */
|
|
rehumanize();
|
|
break;
|
|
}
|
|
erode_armor(&youmonst, ERODE_ROT);
|
|
break;
|
|
case AD_HEAL:
|
|
/* a cancelled nurse is just an ordinary monster,
|
|
* nurses don't heal those that cause petrification */
|
|
if (mtmp->mcan || (Upolyd && touch_petrifies(youmonst.data))) {
|
|
hitmsg(mtmp, mattk);
|
|
break;
|
|
}
|
|
if (!uwep && !uarmu && !uarm && !uarmc
|
|
&& !uarms && !uarmg && !uarmf && !uarmh) {
|
|
boolean goaway = FALSE;
|
|
|
|
pline("%s hits! (I hope you don't mind.)", Monnam(mtmp));
|
|
if (Upolyd) {
|
|
u.mh += rnd(7);
|
|
if (!rn2(7)) {
|
|
/* no upper limit necessary; effect is temporary */
|
|
u.mhmax++;
|
|
if (!rn2(13))
|
|
goaway = TRUE;
|
|
}
|
|
if (u.mh > u.mhmax)
|
|
u.mh = u.mhmax;
|
|
} else {
|
|
u.uhp += rnd(7);
|
|
if (!rn2(7)) {
|
|
/* hard upper limit via nurse care: 25 * ulevel */
|
|
if (u.uhpmax < 5 * u.ulevel + d(2 * u.ulevel, 10))
|
|
u.uhpmax++;
|
|
if (!rn2(13))
|
|
goaway = TRUE;
|
|
}
|
|
if (u.uhp > u.uhpmax)
|
|
u.uhp = u.uhpmax;
|
|
}
|
|
if (!rn2(3))
|
|
exercise(A_STR, TRUE);
|
|
if (!rn2(3))
|
|
exercise(A_CON, TRUE);
|
|
if (Sick)
|
|
make_sick(0L, (char *) 0, FALSE, SICK_ALL);
|
|
context.botl = 1;
|
|
if (goaway) {
|
|
mongone(mtmp);
|
|
return 2;
|
|
} else if (!rn2(33)) {
|
|
if (!tele_restrict(mtmp))
|
|
(void) rloc(mtmp, TRUE);
|
|
monflee(mtmp, d(3, 6), TRUE, FALSE);
|
|
return 3;
|
|
}
|
|
dmg = 0;
|
|
} else {
|
|
if (Role_if(PM_HEALER)) {
|
|
if (!Deaf && !(moves % 5))
|
|
verbalize("Doc, I can't help you unless you cooperate.");
|
|
dmg = 0;
|
|
} else
|
|
hitmsg(mtmp, mattk);
|
|
}
|
|
break;
|
|
case AD_CURS:
|
|
hitmsg(mtmp, mattk);
|
|
if (!night() && mdat == &mons[PM_GREMLIN])
|
|
break;
|
|
if (!mtmp->mcan && !rn2(10)) {
|
|
if (!Deaf) {
|
|
if (Blind)
|
|
You_hear("laughter.");
|
|
else
|
|
pline("%s chuckles.", Monnam(mtmp));
|
|
}
|
|
if (u.umonnum == PM_CLAY_GOLEM) {
|
|
pline("Some writing vanishes from your head!");
|
|
/* KMH -- this is okay with unchanging */
|
|
rehumanize();
|
|
break;
|
|
}
|
|
attrcurse();
|
|
}
|
|
break;
|
|
case AD_STUN:
|
|
hitmsg(mtmp, mattk);
|
|
if (!mtmp->mcan && !rn2(4)) {
|
|
make_stunned((HStun & TIMEOUT) + (long) dmg, TRUE);
|
|
dmg /= 2;
|
|
}
|
|
break;
|
|
case AD_ACID:
|
|
hitmsg(mtmp, mattk);
|
|
if (!mtmp->mcan && !rn2(3))
|
|
if (Acid_resistance) {
|
|
pline("You're covered in %s, but it seems harmless.",
|
|
hliquid("acid"));
|
|
dmg = 0;
|
|
} else {
|
|
pline("You're covered in %s! It burns!", hliquid("acid"));
|
|
exercise(A_STR, FALSE);
|
|
}
|
|
else
|
|
dmg = 0;
|
|
break;
|
|
case AD_SLOW:
|
|
hitmsg(mtmp, mattk);
|
|
if (uncancelled && HFast && !defends(AD_SLOW, uwep) && !rn2(4))
|
|
u_slow_down();
|
|
break;
|
|
case AD_DREN:
|
|
hitmsg(mtmp, mattk);
|
|
if (uncancelled && !rn2(4)) /* 25% chance */
|
|
drain_en(dmg);
|
|
dmg = 0;
|
|
break;
|
|
case AD_CONF:
|
|
hitmsg(mtmp, mattk);
|
|
if (!mtmp->mcan && !rn2(4) && !mtmp->mspec_used) {
|
|
mtmp->mspec_used = mtmp->mspec_used + (dmg + rn2(6));
|
|
if (Confusion)
|
|
You("are getting even more confused.");
|
|
else
|
|
You("are getting confused.");
|
|
make_confused(HConfusion + dmg, FALSE);
|
|
}
|
|
dmg = 0;
|
|
break;
|
|
case AD_DETH:
|
|
pline("%s reaches out with its deadly touch.", Monnam(mtmp));
|
|
if (is_undead(youmonst.data)) {
|
|
/* Still does normal damage */
|
|
pline("Was that the touch of death?");
|
|
break;
|
|
}
|
|
switch (rn2(20)) {
|
|
case 19:
|
|
case 18:
|
|
case 17:
|
|
if (!Antimagic) {
|
|
killer.format = KILLED_BY_AN;
|
|
Strcpy(killer.name, "touch of death");
|
|
done(DIED);
|
|
dmg = 0;
|
|
break;
|
|
}
|
|
/*FALLTHRU*/
|
|
default: /* case 16: ... case 5: */
|
|
You_feel("your life force draining away...");
|
|
permdmg = 1; /* actual damage done below */
|
|
break;
|
|
case 4:
|
|
case 3:
|
|
case 2:
|
|
case 1:
|
|
case 0:
|
|
if (Antimagic)
|
|
shieldeff(u.ux, u.uy);
|
|
pline("Lucky for you, it didn't work!");
|
|
dmg = 0;
|
|
break;
|
|
}
|
|
break;
|
|
case AD_PEST:
|
|
pline("%s reaches out, and you feel fever and chills.", Monnam(mtmp));
|
|
(void) diseasemu(mdat); /* plus the normal damage */
|
|
break;
|
|
case AD_FAMN:
|
|
pline("%s reaches out, and your body shrivels.", Monnam(mtmp));
|
|
exercise(A_CON, FALSE);
|
|
if (!is_fainted())
|
|
morehungry(rn1(40, 40));
|
|
/* plus the normal damage */
|
|
break;
|
|
case AD_SLIM:
|
|
hitmsg(mtmp, mattk);
|
|
if (!uncancelled)
|
|
break;
|
|
if (flaming(youmonst.data)) {
|
|
pline_The("slime burns away!");
|
|
dmg = 0;
|
|
} else if (Unchanging || noncorporeal(youmonst.data)
|
|
|| youmonst.data == &mons[PM_GREEN_SLIME]) {
|
|
You("are unaffected.");
|
|
dmg = 0;
|
|
} else if (!Slimed) {
|
|
You("don't feel very well.");
|
|
make_slimed(10L, (char *) 0);
|
|
delayed_killer(SLIMED, KILLED_BY_AN, mtmp->data->mname);
|
|
} else
|
|
pline("Yuck!");
|
|
break;
|
|
case AD_ENCH: /* KMH -- remove enchantment (disenchanter) */
|
|
hitmsg(mtmp, mattk);
|
|
/* uncancelled is sufficient enough; please
|
|
don't make this attack less frequent */
|
|
if (uncancelled) {
|
|
struct obj *obj = some_armor(&youmonst);
|
|
|
|
if (!obj) {
|
|
/* some rings are susceptible;
|
|
amulets and blindfolds aren't (at present) */
|
|
switch (rn2(5)) {
|
|
case 0:
|
|
break;
|
|
case 1:
|
|
obj = uright;
|
|
break;
|
|
case 2:
|
|
obj = uleft;
|
|
break;
|
|
case 3:
|
|
obj = uamul;
|
|
break;
|
|
case 4:
|
|
obj = ublindf;
|
|
break;
|
|
}
|
|
}
|
|
if (drain_item(obj, FALSE)) {
|
|
pline("%s less effective.", Yobjnam2(obj, "seem"));
|
|
}
|
|
}
|
|
break;
|
|
default:
|
|
dmg = 0;
|
|
break;
|
|
}
|
|
if ((Upolyd ? u.mh : u.uhp) < 1) {
|
|
/* already dead? call rehumanize() or done_in_by() as appropriate */
|
|
mdamageu(mtmp, 1);
|
|
dmg = 0;
|
|
}
|
|
|
|
/* Negative armor class reduces damage done instead of fully protecting
|
|
* against hits.
|
|
*/
|
|
if (dmg && u.uac < 0) {
|
|
dmg -= rnd(-u.uac);
|
|
if (dmg < 1)
|
|
dmg = 1;
|
|
}
|
|
|
|
if (dmg) {
|
|
if (Half_physical_damage
|
|
/* Mitre of Holiness */
|
|
|| (Role_if(PM_PRIEST) && uarmh && is_quest_artifact(uarmh)
|
|
&& (is_undead(mtmp->data) || is_demon(mtmp->data)
|
|
|| is_vampshifter(mtmp))))
|
|
dmg = (dmg + 1) / 2;
|
|
|
|
if (permdmg) { /* Death's life force drain */
|
|
int lowerlimit, *hpmax_p;
|
|
/*
|
|
* Apply some of the damage to permanent hit points:
|
|
* polymorphed 100% against poly'd hpmax
|
|
* hpmax > 25*lvl 100% against normal hpmax
|
|
* hpmax > 10*lvl 50..100%
|
|
* hpmax > 5*lvl 25..75%
|
|
* otherwise 0..50%
|
|
* Never reduces hpmax below 1 hit point per level.
|
|
*/
|
|
permdmg = rn2(dmg / 2 + 1);
|
|
if (Upolyd || u.uhpmax > 25 * u.ulevel)
|
|
permdmg = dmg;
|
|
else if (u.uhpmax > 10 * u.ulevel)
|
|
permdmg += dmg / 2;
|
|
else if (u.uhpmax > 5 * u.ulevel)
|
|
permdmg += dmg / 4;
|
|
|
|
if (Upolyd) {
|
|
hpmax_p = &u.mhmax;
|
|
/* [can't use youmonst.m_lev] */
|
|
lowerlimit = min((int) youmonst.data->mlevel, u.ulevel);
|
|
} else {
|
|
hpmax_p = &u.uhpmax;
|
|
lowerlimit = u.ulevel;
|
|
}
|
|
if (*hpmax_p - permdmg > lowerlimit)
|
|
*hpmax_p -= permdmg;
|
|
else if (*hpmax_p > lowerlimit)
|
|
*hpmax_p = lowerlimit;
|
|
/* else unlikely...
|
|
* already at or below minimum threshold; do nothing */
|
|
context.botl = 1;
|
|
}
|
|
|
|
mdamageu(mtmp, dmg);
|
|
}
|
|
|
|
if (dmg)
|
|
res = passiveum(olduasmon, mtmp, mattk);
|
|
else
|
|
res = 1;
|
|
stop_occupation();
|
|
return res;
|
|
}
|
|
|
|
/* An interface for use when taking a blindfold off, for example,
|
|
* to see if an engulfing attack should immediately take affect, like
|
|
* a passive attack. TRUE if engulfing blindness occurred */
|
|
boolean
|
|
gulp_blnd_check()
|
|
{
|
|
struct attack *mattk;
|
|
|
|
if (!Blinded && u.uswallow
|
|
&& (mattk = attacktype_fordmg(u.ustuck->data, AT_ENGL, AD_BLND))
|
|
&& can_blnd(u.ustuck, &youmonst, mattk->aatyp, (struct obj *) 0)) {
|
|
++u.uswldtim; /* compensate for gulpmu change */
|
|
(void) gulpmu(u.ustuck, mattk);
|
|
return TRUE;
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
/* monster swallows you, or damage if u.uswallow */
|
|
STATIC_OVL int
|
|
gulpmu(mtmp, mattk)
|
|
struct monst *mtmp;
|
|
struct attack *mattk;
|
|
{
|
|
struct trap *t = t_at(u.ux, u.uy);
|
|
int tmp = d((int) mattk->damn, (int) mattk->damd);
|
|
int tim_tmp;
|
|
struct obj *otmp2;
|
|
int i;
|
|
boolean physical_damage = FALSE;
|
|
|
|
if (!u.uswallow) { /* swallows you */
|
|
int omx = mtmp->mx, omy = mtmp->my;
|
|
|
|
if (!engulf_target(mtmp, &youmonst))
|
|
return 0;
|
|
if ((t && is_pit(t->ttyp))
|
|
&& sobj_at(BOULDER, u.ux, u.uy))
|
|
return 0;
|
|
|
|
if (Punished)
|
|
unplacebc(); /* ball&chain go away */
|
|
remove_monster(omx, omy);
|
|
mtmp->mtrapped = 0; /* no longer on old trap */
|
|
place_monster(mtmp, u.ux, u.uy);
|
|
u.ustuck = mtmp;
|
|
newsym(mtmp->mx, mtmp->my);
|
|
if (is_animal(mtmp->data) && u.usteed) {
|
|
char buf[BUFSZ];
|
|
|
|
/* Too many quirks presently if hero and steed
|
|
* are swallowed. Pretend purple worms don't
|
|
* like horses for now :-)
|
|
*/
|
|
Strcpy(buf, mon_nam(u.usteed));
|
|
pline("%s lunges forward and plucks you off %s!", Monnam(mtmp),
|
|
buf);
|
|
dismount_steed(DISMOUNT_ENGULFED);
|
|
} else
|
|
pline("%s engulfs you!", Monnam(mtmp));
|
|
stop_occupation();
|
|
reset_occupations(); /* behave as if you had moved */
|
|
|
|
if (u.utrap) {
|
|
You("are released from the %s!",
|
|
u.utraptype == TT_WEB ? "web" : "trap");
|
|
reset_utrap(FALSE);
|
|
}
|
|
|
|
i = number_leashed();
|
|
if (i > 0) {
|
|
const char *s = (i > 1) ? "leashes" : "leash";
|
|
|
|
pline_The("%s %s loose.", s, vtense(s, "snap"));
|
|
unleash_all();
|
|
}
|
|
|
|
if (touch_petrifies(youmonst.data) && !resists_ston(mtmp)) {
|
|
/* put the attacker back where it started;
|
|
the resulting statue will end up there */
|
|
remove_monster(mtmp->mx, mtmp->my); /* u.ux,u.uy */
|
|
place_monster(mtmp, omx, omy);
|
|
minstapetrify(mtmp, TRUE);
|
|
/* normally unstuck() would do this, but we're not
|
|
fully swallowed yet so that won't work here */
|
|
if (Punished)
|
|
placebc();
|
|
u.ustuck = 0;
|
|
return (!DEADMONSTER(mtmp)) ? 0 : 2;
|
|
}
|
|
|
|
display_nhwindow(WIN_MESSAGE, FALSE);
|
|
vision_recalc(2); /* hero can't see anything */
|
|
u.uswallow = 1;
|
|
/* for digestion, shorter time is more dangerous;
|
|
for other swallowings, longer time means more
|
|
chances for the swallower to attack */
|
|
if (mattk->adtyp == AD_DGST) {
|
|
tim_tmp = 25 - (int) mtmp->m_lev;
|
|
if (tim_tmp > 0)
|
|
tim_tmp = rnd(tim_tmp) / 2;
|
|
else if (tim_tmp < 0)
|
|
tim_tmp = -(rnd(-tim_tmp) / 2);
|
|
/* having good armor & high constitution makes
|
|
it take longer for you to be digested, but
|
|
you'll end up trapped inside for longer too */
|
|
tim_tmp += -u.uac + 10 + (ACURR(A_CON) / 3 - 1);
|
|
} else {
|
|
/* higher level attacker takes longer to eject hero */
|
|
tim_tmp = rnd((int) mtmp->m_lev + 10 / 2);
|
|
}
|
|
/* u.uswldtim always set > 1 */
|
|
u.uswldtim = (unsigned) ((tim_tmp < 2) ? 2 : tim_tmp);
|
|
swallowed(1);
|
|
for (otmp2 = invent; otmp2; otmp2 = otmp2->nobj)
|
|
(void) snuff_lit(otmp2);
|
|
}
|
|
|
|
if (mtmp != u.ustuck)
|
|
return 0;
|
|
if (u.uswldtim > 0)
|
|
u.uswldtim -= 1;
|
|
|
|
switch (mattk->adtyp) {
|
|
case AD_DGST:
|
|
physical_damage = TRUE;
|
|
if (Slow_digestion) {
|
|
/* Messages are handled below */
|
|
u.uswldtim = 0;
|
|
tmp = 0;
|
|
} else if (u.uswldtim == 0) {
|
|
pline("%s totally digests you!", Monnam(mtmp));
|
|
tmp = u.uhp;
|
|
if (Half_physical_damage)
|
|
tmp *= 2; /* sorry */
|
|
} else {
|
|
pline("%s%s digests you!", Monnam(mtmp),
|
|
(u.uswldtim == 2) ? " thoroughly"
|
|
: (u.uswldtim == 1) ? " utterly" : "");
|
|
exercise(A_STR, FALSE);
|
|
}
|
|
break;
|
|
case AD_PHYS:
|
|
physical_damage = TRUE;
|
|
if (mtmp->data == &mons[PM_FOG_CLOUD]) {
|
|
You("are laden with moisture and %s",
|
|
flaming(youmonst.data)
|
|
? "are smoldering out!"
|
|
: Breathless ? "find it mildly uncomfortable."
|
|
: amphibious(youmonst.data)
|
|
? "feel comforted."
|
|
: "can barely breathe!");
|
|
/* NB: Amphibious includes Breathless */
|
|
if (Amphibious && !flaming(youmonst.data))
|
|
tmp = 0;
|
|
} else {
|
|
You("are pummeled with debris!");
|
|
exercise(A_STR, FALSE);
|
|
}
|
|
break;
|
|
case AD_ACID:
|
|
if (Acid_resistance) {
|
|
You("are covered with a seemingly harmless goo.");
|
|
tmp = 0;
|
|
} else {
|
|
if (Hallucination)
|
|
pline("Ouch! You've been slimed!");
|
|
else
|
|
You("are covered in slime! It burns!");
|
|
exercise(A_STR, FALSE);
|
|
}
|
|
break;
|
|
case AD_BLND:
|
|
if (can_blnd(mtmp, &youmonst, mattk->aatyp, (struct obj *) 0)) {
|
|
if (!Blind) {
|
|
long was_blinded = Blinded;
|
|
|
|
if (!Blinded)
|
|
You_cant("see in here!");
|
|
make_blinded((long) tmp, FALSE);
|
|
if (!was_blinded && !Blind)
|
|
Your1(vision_clears);
|
|
} else
|
|
/* keep him blind until disgorged */
|
|
make_blinded(Blinded + 1, FALSE);
|
|
}
|
|
tmp = 0;
|
|
break;
|
|
case AD_ELEC:
|
|
if (!mtmp->mcan && rn2(2)) {
|
|
pline_The("air around you crackles with electricity.");
|
|
if (Shock_resistance) {
|
|
shieldeff(u.ux, u.uy);
|
|
You("seem unhurt.");
|
|
ugolemeffects(AD_ELEC, tmp);
|
|
tmp = 0;
|
|
}
|
|
} else
|
|
tmp = 0;
|
|
break;
|
|
case AD_COLD:
|
|
if (!mtmp->mcan && rn2(2)) {
|
|
if (Cold_resistance) {
|
|
shieldeff(u.ux, u.uy);
|
|
You_feel("mildly chilly.");
|
|
ugolemeffects(AD_COLD, tmp);
|
|
tmp = 0;
|
|
} else
|
|
You("are freezing to death!");
|
|
} else
|
|
tmp = 0;
|
|
break;
|
|
case AD_FIRE:
|
|
if (!mtmp->mcan && rn2(2)) {
|
|
if (Fire_resistance) {
|
|
shieldeff(u.ux, u.uy);
|
|
You_feel("mildly hot.");
|
|
ugolemeffects(AD_FIRE, tmp);
|
|
tmp = 0;
|
|
} else
|
|
You("are burning to a crisp!");
|
|
burn_away_slime();
|
|
} else
|
|
tmp = 0;
|
|
break;
|
|
case AD_DISE:
|
|
if (!diseasemu(mtmp->data))
|
|
tmp = 0;
|
|
break;
|
|
case AD_DREN:
|
|
/* AC magic cancellation doesn't help when engulfed */
|
|
if (!mtmp->mcan && rn2(4)) /* 75% chance */
|
|
drain_en(tmp);
|
|
tmp = 0;
|
|
break;
|
|
default:
|
|
physical_damage = TRUE;
|
|
tmp = 0;
|
|
break;
|
|
}
|
|
|
|
if (physical_damage)
|
|
tmp = Maybe_Half_Phys(tmp);
|
|
|
|
mdamageu(mtmp, tmp);
|
|
if (tmp)
|
|
stop_occupation();
|
|
|
|
if (!u.uswallow) {
|
|
; /* life-saving has already expelled swallowed hero */
|
|
} else if (touch_petrifies(youmonst.data) && !resists_ston(mtmp)) {
|
|
pline("%s very hurriedly %s you!", Monnam(mtmp),
|
|
is_animal(mtmp->data) ? "regurgitates" : "expels");
|
|
expels(mtmp, mtmp->data, FALSE);
|
|
} else if (!u.uswldtim || youmonst.data->msize >= MZ_HUGE) {
|
|
/* 3.6.2: u.uswldtim used to be set to 0 by life-saving but it
|
|
expels now so the !u.uswldtim case is no longer possible;
|
|
however, polymorphing into a huge form while already
|
|
swallowed is still possible */
|
|
You("get %s!", is_animal(mtmp->data) ? "regurgitated" : "expelled");
|
|
if (flags.verbose
|
|
&& (is_animal(mtmp->data)
|
|
|| (dmgtype(mtmp->data, AD_DGST) && Slow_digestion)))
|
|
pline("Obviously %s doesn't like your taste.", mon_nam(mtmp));
|
|
expels(mtmp, mtmp->data, FALSE);
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
/* monster explodes in your face */
|
|
STATIC_OVL int
|
|
explmu(mtmp, mattk, ufound)
|
|
struct monst *mtmp;
|
|
struct attack *mattk;
|
|
boolean ufound;
|
|
{
|
|
boolean physical_damage = TRUE, kill_agr = TRUE;
|
|
|
|
if (mtmp->mcan)
|
|
return 0;
|
|
|
|
if (!ufound)
|
|
pline("%s explodes at a spot in %s!",
|
|
canseemon(mtmp) ? Monnam(mtmp) : "It",
|
|
levl[mtmp->mux][mtmp->muy].typ == WATER ? "empty water"
|
|
: "thin air");
|
|
else {
|
|
int tmp = d((int) mattk->damn, (int) mattk->damd);
|
|
boolean not_affected = defends((int) mattk->adtyp, uwep);
|
|
|
|
hitmsg(mtmp, mattk);
|
|
|
|
switch (mattk->adtyp) {
|
|
case AD_COLD:
|
|
physical_damage = FALSE;
|
|
not_affected |= Cold_resistance;
|
|
goto common;
|
|
case AD_FIRE:
|
|
physical_damage = FALSE;
|
|
not_affected |= Fire_resistance;
|
|
goto common;
|
|
case AD_ELEC:
|
|
physical_damage = FALSE;
|
|
not_affected |= Shock_resistance;
|
|
common:
|
|
|
|
if (!not_affected) {
|
|
if (ACURR(A_DEX) > rnd(20)) {
|
|
You("duck some of the blast.");
|
|
tmp = (tmp + 1) / 2;
|
|
} else {
|
|
if (flags.verbose)
|
|
You("get blasted!");
|
|
}
|
|
if (mattk->adtyp == AD_FIRE)
|
|
burn_away_slime();
|
|
if (physical_damage)
|
|
tmp = Maybe_Half_Phys(tmp);
|
|
mdamageu(mtmp, tmp);
|
|
}
|
|
break;
|
|
|
|
case AD_BLND:
|
|
not_affected = resists_blnd(&youmonst);
|
|
if (!not_affected) {
|
|
/* sometimes you're affected even if it's invisible */
|
|
if (mon_visible(mtmp) || (rnd(tmp /= 2) > u.ulevel)) {
|
|
You("are blinded by a blast of light!");
|
|
make_blinded((long) tmp, FALSE);
|
|
if (!Blind)
|
|
Your1(vision_clears);
|
|
} else if (flags.verbose)
|
|
You("get the impression it was not terribly bright.");
|
|
}
|
|
break;
|
|
|
|
case AD_HALU:
|
|
not_affected |= Blind || (u.umonnum == PM_BLACK_LIGHT
|
|
|| u.umonnum == PM_VIOLET_FUNGUS
|
|
|| dmgtype(youmonst.data, AD_STUN));
|
|
if (!not_affected) {
|
|
boolean chg;
|
|
if (!Hallucination)
|
|
You("are caught in a blast of kaleidoscopic light!");
|
|
/* avoid hallucinating the black light as it dies */
|
|
mondead(mtmp); /* remove it from map now */
|
|
kill_agr = FALSE; /* already killed (maybe lifesaved) */
|
|
chg =
|
|
make_hallucinated(HHallucination + (long) tmp, FALSE, 0L);
|
|
You("%s.", chg ? "are freaked out" : "seem unaffected");
|
|
}
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
if (not_affected) {
|
|
You("seem unaffected by it.");
|
|
ugolemeffects((int) mattk->adtyp, tmp);
|
|
}
|
|
}
|
|
if (kill_agr)
|
|
mondead(mtmp);
|
|
wake_nearto(mtmp->mx, mtmp->my, 7 * 7);
|
|
return (!DEADMONSTER(mtmp)) ? 0 : 2;
|
|
}
|
|
|
|
/* monster gazes at you */
|
|
int
|
|
gazemu(mtmp, mattk)
|
|
struct monst *mtmp;
|
|
struct attack *mattk;
|
|
{
|
|
static const char *const reactions[] = {
|
|
"confused", /* [0] */
|
|
"stunned", /* [1] */
|
|
"puzzled", "dazzled", /* [2,3] */
|
|
"irritated", "inflamed", /* [4,5] */
|
|
"tired", /* [6] */
|
|
"dulled", /* [7] */
|
|
};
|
|
int react = -1;
|
|
boolean cancelled = (mtmp->mcan != 0), already = FALSE;
|
|
|
|
/* assumes that hero has to see monster's gaze in order to be
|
|
affected, rather than monster just having to look at hero;
|
|
when hallucinating, hero's brain doesn't register what
|
|
it's seeing correctly so the gaze is usually ineffective
|
|
[this could be taken a lot farther and select a gaze effect
|
|
appropriate to what's currently being displayed, giving
|
|
ordinary monsters a gaze attack when hero thinks he or she
|
|
is facing a gazing creature, but let's not go that far...] */
|
|
if (Hallucination && rn2(4))
|
|
cancelled = TRUE;
|
|
|
|
switch (mattk->adtyp) {
|
|
case AD_STON:
|
|
if (cancelled || !mtmp->mcansee) {
|
|
if (!canseemon(mtmp))
|
|
break; /* silently */
|
|
pline("%s %s.", Monnam(mtmp),
|
|
(mtmp->data == &mons[PM_MEDUSA] && mtmp->mcan)
|
|
? "doesn't look all that ugly"
|
|
: "gazes ineffectually");
|
|
break;
|
|
}
|
|
if (Reflecting && couldsee(mtmp->mx, mtmp->my)
|
|
&& mtmp->data == &mons[PM_MEDUSA]) {
|
|
/* hero has line of sight to Medusa and she's not blind */
|
|
boolean useeit = canseemon(mtmp);
|
|
|
|
if (useeit)
|
|
(void) ureflects("%s gaze is reflected by your %s.",
|
|
s_suffix(Monnam(mtmp)));
|
|
if (mon_reflects(
|
|
mtmp, !useeit ? (char *) 0
|
|
: "The gaze is reflected away by %s %s!"))
|
|
break;
|
|
if (!m_canseeu(mtmp)) { /* probably you're invisible */
|
|
if (useeit)
|
|
pline(
|
|
"%s doesn't seem to notice that %s gaze was reflected.",
|
|
Monnam(mtmp), mhis(mtmp));
|
|
break;
|
|
}
|
|
if (useeit)
|
|
pline("%s is turned to stone!", Monnam(mtmp));
|
|
stoned = TRUE;
|
|
killed(mtmp);
|
|
|
|
if (!DEADMONSTER(mtmp))
|
|
break;
|
|
return 2;
|
|
}
|
|
if (canseemon(mtmp) && couldsee(mtmp->mx, mtmp->my)
|
|
&& !Stone_resistance) {
|
|
You("meet %s gaze.", s_suffix(mon_nam(mtmp)));
|
|
stop_occupation();
|
|
if (poly_when_stoned(youmonst.data) && polymon(PM_STONE_GOLEM))
|
|
break;
|
|
You("turn to stone...");
|
|
killer.format = KILLED_BY;
|
|
Strcpy(killer.name, mtmp->data->mname);
|
|
done(STONING);
|
|
}
|
|
break;
|
|
case AD_CONF:
|
|
if (canseemon(mtmp) && couldsee(mtmp->mx, mtmp->my) && mtmp->mcansee
|
|
&& !mtmp->mspec_used && rn2(5)) {
|
|
if (cancelled) {
|
|
react = 0; /* "confused" */
|
|
already = (mtmp->mconf != 0);
|
|
} else {
|
|
int conf = d(3, 4);
|
|
|
|
mtmp->mspec_used = mtmp->mspec_used + (conf + rn2(6));
|
|
if (!Confusion)
|
|
pline("%s gaze confuses you!", s_suffix(Monnam(mtmp)));
|
|
else
|
|
You("are getting more and more confused.");
|
|
make_confused(HConfusion + conf, FALSE);
|
|
stop_occupation();
|
|
}
|
|
}
|
|
break;
|
|
case AD_STUN:
|
|
if (canseemon(mtmp) && couldsee(mtmp->mx, mtmp->my) && mtmp->mcansee
|
|
&& !mtmp->mspec_used && rn2(5)) {
|
|
if (cancelled) {
|
|
react = 1; /* "stunned" */
|
|
already = (mtmp->mstun != 0);
|
|
} else {
|
|
int stun = d(2, 6);
|
|
|
|
mtmp->mspec_used = mtmp->mspec_used + (stun + rn2(6));
|
|
pline("%s stares piercingly at you!", Monnam(mtmp));
|
|
make_stunned((HStun & TIMEOUT) + (long) stun, TRUE);
|
|
stop_occupation();
|
|
}
|
|
}
|
|
break;
|
|
case AD_BLND:
|
|
if (canseemon(mtmp) && !resists_blnd(&youmonst)
|
|
&& distu(mtmp->mx, mtmp->my) <= BOLT_LIM * BOLT_LIM) {
|
|
if (cancelled) {
|
|
react = rn1(2, 2); /* "puzzled" || "dazzled" */
|
|
already = (mtmp->mcansee == 0);
|
|
/* Archons gaze every round; we don't want cancelled ones
|
|
giving the "seems puzzled/dazzled" message that often */
|
|
if (mtmp->mcan && mtmp->data == &mons[PM_ARCHON] && rn2(5))
|
|
react = -1;
|
|
} else {
|
|
int blnd = d((int) mattk->damn, (int) mattk->damd);
|
|
|
|
You("are blinded by %s radiance!", s_suffix(mon_nam(mtmp)));
|
|
make_blinded((long) blnd, FALSE);
|
|
stop_occupation();
|
|
/* not blind at this point implies you're wearing
|
|
the Eyes of the Overworld; make them block this
|
|
particular stun attack too */
|
|
if (!Blind) {
|
|
Your1(vision_clears);
|
|
} else {
|
|
long oldstun = (HStun & TIMEOUT), newstun = (long) rnd(3);
|
|
|
|
/* we don't want to increment stun duration every time
|
|
or sighted hero will become incapacitated */
|
|
make_stunned(max(oldstun, newstun), TRUE);
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
case AD_FIRE:
|
|
if (canseemon(mtmp) && couldsee(mtmp->mx, mtmp->my) && mtmp->mcansee
|
|
&& !mtmp->mspec_used && rn2(5)) {
|
|
if (cancelled) {
|
|
react = rn1(2, 4); /* "irritated" || "inflamed" */
|
|
} else {
|
|
int dmg = d(2, 6), lev = (int) mtmp->m_lev;
|
|
|
|
pline("%s attacks you with a fiery gaze!", Monnam(mtmp));
|
|
stop_occupation();
|
|
if (Fire_resistance) {
|
|
pline_The("fire doesn't feel hot!");
|
|
dmg = 0;
|
|
}
|
|
burn_away_slime();
|
|
if (lev > rn2(20))
|
|
destroy_item(SCROLL_CLASS, AD_FIRE);
|
|
if (lev > rn2(20))
|
|
destroy_item(POTION_CLASS, AD_FIRE);
|
|
if (lev > rn2(25))
|
|
destroy_item(SPBOOK_CLASS, AD_FIRE);
|
|
if (dmg)
|
|
mdamageu(mtmp, dmg);
|
|
}
|
|
}
|
|
break;
|
|
#ifdef PM_BEHOLDER /* work in progress */
|
|
case AD_SLEE:
|
|
if (canseemon(mtmp) && couldsee(mtmp->mx, mtmp->my) && mtmp->mcansee
|
|
&& multi >= 0 && !rn2(5) && !Sleep_resistance) {
|
|
if (cancelled) {
|
|
react = 6; /* "tired" */
|
|
already = (mtmp->mfrozen != 0); /* can't happen... */
|
|
} else {
|
|
fall_asleep(-rnd(10), TRUE);
|
|
pline("%s gaze makes you very sleepy...",
|
|
s_suffix(Monnam(mtmp)));
|
|
}
|
|
}
|
|
break;
|
|
case AD_SLOW:
|
|
if (canseemon(mtmp) && couldsee(mtmp->mx, mtmp->my) && mtmp->mcansee
|
|
&& (HFast & (INTRINSIC | TIMEOUT)) && !defends(AD_SLOW, uwep)
|
|
&& !rn2(4)) {
|
|
if (cancelled) {
|
|
react = 7; /* "dulled" */
|
|
already = (mtmp->mspeed == MSLOW);
|
|
} else {
|
|
u_slow_down();
|
|
stop_occupation();
|
|
}
|
|
}
|
|
break;
|
|
#endif /* BEHOLDER */
|
|
default:
|
|
impossible("Gaze attack %d?", mattk->adtyp);
|
|
break;
|
|
}
|
|
if (react >= 0) {
|
|
if (Hallucination && rn2(3))
|
|
react = rn2(SIZE(reactions));
|
|
/* cancelled/hallucinatory feedback; monster might look "confused",
|
|
"stunned",&c but we don't actually set corresponding attribute */
|
|
pline("%s looks %s%s.", Monnam(mtmp),
|
|
!rn2(3) ? "" : already ? "quite "
|
|
: (!rn2(2) ? "a bit " : "somewhat "),
|
|
reactions[react]);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
/* mtmp hits you for n points damage */
|
|
void
|
|
mdamageu(mtmp, n)
|
|
struct monst *mtmp;
|
|
int n;
|
|
{
|
|
context.botl = 1;
|
|
if (Upolyd) {
|
|
u.mh -= n;
|
|
if (u.mh < 1)
|
|
rehumanize();
|
|
} else {
|
|
u.uhp -= n;
|
|
if (u.uhp < 1)
|
|
done_in_by(mtmp, DIED);
|
|
}
|
|
}
|
|
|
|
/* returns 0 if seduction impossible,
|
|
* 1 if fine,
|
|
* 2 if wrong gender for nymph
|
|
*/
|
|
int
|
|
could_seduce(magr, mdef, mattk)
|
|
struct monst *magr, *mdef;
|
|
struct attack *mattk;
|
|
{
|
|
struct permonst *pagr;
|
|
boolean agrinvis, defperc;
|
|
xchar genagr, gendef;
|
|
|
|
if (is_animal(magr->data))
|
|
return 0;
|
|
if (magr == &youmonst) {
|
|
pagr = youmonst.data;
|
|
agrinvis = (Invis != 0);
|
|
genagr = poly_gender();
|
|
} else {
|
|
pagr = magr->data;
|
|
agrinvis = magr->minvis;
|
|
genagr = gender(magr);
|
|
}
|
|
if (mdef == &youmonst) {
|
|
defperc = (See_invisible != 0);
|
|
gendef = poly_gender();
|
|
} else {
|
|
defperc = perceives(mdef->data);
|
|
gendef = gender(mdef);
|
|
}
|
|
|
|
if (agrinvis && !defperc
|
|
&& (!SYSOPT_SEDUCE || (mattk && mattk->adtyp != AD_SSEX)))
|
|
return 0;
|
|
|
|
if (pagr->mlet != S_NYMPH
|
|
&& ((pagr != &mons[PM_INCUBUS] && pagr != &mons[PM_SUCCUBUS])
|
|
|| (SYSOPT_SEDUCE && mattk && mattk->adtyp != AD_SSEX)))
|
|
return 0;
|
|
|
|
if (genagr == 1 - gendef)
|
|
return 1;
|
|
else
|
|
return (pagr->mlet == S_NYMPH) ? 2 : 0;
|
|
}
|
|
|
|
/* returns 1 if monster teleported (or hero leaves monster's vicinity) */
|
|
int
|
|
doseduce(mon)
|
|
struct monst *mon;
|
|
{
|
|
struct obj *ring, *nring;
|
|
boolean fem = (mon->data == &mons[PM_SUCCUBUS]); /* otherwise incubus */
|
|
boolean seewho, naked; /* True iff no armor */
|
|
int attr_tot, tried_gloves = 0;
|
|
char qbuf[QBUFSZ], Who[QBUFSZ];
|
|
|
|
if (mon->mcan || mon->mspec_used) {
|
|
pline("%s acts as though %s has got a %sheadache.", Monnam(mon),
|
|
mhe(mon), mon->mcan ? "severe " : "");
|
|
return 0;
|
|
}
|
|
if (unconscious()) {
|
|
pline("%s seems dismayed at your lack of response.", Monnam(mon));
|
|
return 0;
|
|
}
|
|
seewho = canseemon(mon);
|
|
if (!seewho)
|
|
pline("Someone caresses you...");
|
|
else
|
|
You_feel("very attracted to %s.", mon_nam(mon));
|
|
/* cache the seducer's name in a local buffer */
|
|
Strcpy(Who, (!seewho ? (fem ? "She" : "He") : Monnam(mon)));
|
|
|
|
/* if in the process of putting armor on or taking armor off,
|
|
interrupt that activity now */
|
|
(void) stop_donning((struct obj *) 0);
|
|
/* don't try to take off gloves if cursed weapon blocks them */
|
|
if (welded(uwep))
|
|
tried_gloves = 1;
|
|
|
|
for (ring = invent; ring; ring = nring) {
|
|
nring = ring->nobj;
|
|
if (ring->otyp != RIN_ADORNMENT)
|
|
continue;
|
|
if (fem) {
|
|
if (ring->owornmask && uarmg) {
|
|
/* don't take off worn ring if gloves are in the way */
|
|
if (!tried_gloves++)
|
|
mayberem(mon, Who, uarmg, "gloves");
|
|
if (uarmg)
|
|
continue; /* next ring might not be worn */
|
|
}
|
|
/* confirmation prompt when charisma is high bypassed if deaf */
|
|
if (!Deaf && rn2(20) < ACURR(A_CHA)) {
|
|
(void) safe_qbuf(qbuf, "\"That ",
|
|
" looks pretty. May I have it?\"", ring,
|
|
xname, simpleonames, "ring");
|
|
makeknown(RIN_ADORNMENT);
|
|
if (yn(qbuf) == 'n')
|
|
continue;
|
|
} else
|
|
pline("%s decides she'd like %s, and takes it.",
|
|
Who, yname(ring));
|
|
makeknown(RIN_ADORNMENT);
|
|
/* might be in left or right ring slot or weapon/alt-wep/quiver */
|
|
if (ring->owornmask)
|
|
remove_worn_item(ring, FALSE);
|
|
freeinv(ring);
|
|
(void) mpickobj(mon, ring);
|
|
} else {
|
|
if (uleft && uright && uleft->otyp == RIN_ADORNMENT
|
|
&& uright->otyp == RIN_ADORNMENT)
|
|
break;
|
|
if (ring == uleft || ring == uright)
|
|
continue;
|
|
if (uarmg) {
|
|
/* don't put on ring if gloves are in the way */
|
|
if (!tried_gloves++)
|
|
mayberem(mon, Who, uarmg, "gloves");
|
|
if (uarmg)
|
|
break; /* no point trying further rings */
|
|
}
|
|
/* confirmation prompt when charisma is high bypassed if deaf */
|
|
if (!Deaf && rn2(20) < ACURR(A_CHA)) {
|
|
(void) safe_qbuf(qbuf, "\"That ",
|
|
" looks pretty. Would you wear it for me?\"",
|
|
ring, xname, simpleonames, "ring");
|
|
makeknown(RIN_ADORNMENT);
|
|
if (yn(qbuf) == 'n')
|
|
continue;
|
|
} else {
|
|
pline("%s decides you'd look prettier wearing %s,",
|
|
Who, yname(ring));
|
|
pline("and puts it on your finger.");
|
|
}
|
|
makeknown(RIN_ADORNMENT);
|
|
if (!uright) {
|
|
pline("%s puts %s on your right %s.",
|
|
Who, the(xname(ring)), body_part(HAND));
|
|
setworn(ring, RIGHT_RING);
|
|
} else if (!uleft) {
|
|
pline("%s puts %s on your left %s.",
|
|
Who, the(xname(ring)), body_part(HAND));
|
|
setworn(ring, LEFT_RING);
|
|
} else if (uright && uright->otyp != RIN_ADORNMENT) {
|
|
/* note: the "replaces" message might be inaccurate if
|
|
hero's location changes and the process gets interrupted,
|
|
but trying to figure that out in advance in order to use
|
|
alternate wording is not worth the effort */
|
|
pline("%s replaces %s with %s.",
|
|
Who, yname(uright), yname(ring));
|
|
Ring_gone(uright);
|
|
/* ring removal might cause loss of levitation which could
|
|
drop hero onto trap that transports hero somewhere else */
|
|
if (u.utotype || distu(mon->mx, mon->my) > 2)
|
|
return 1;
|
|
setworn(ring, RIGHT_RING);
|
|
} else if (uleft && uleft->otyp != RIN_ADORNMENT) {
|
|
/* see "replaces" note above */
|
|
pline("%s replaces %s with %s.",
|
|
Who, yname(uleft), yname(ring));
|
|
Ring_gone(uleft);
|
|
if (u.utotype || distu(mon->mx, mon->my) > 2)
|
|
return 1;
|
|
setworn(ring, LEFT_RING);
|
|
} else
|
|
impossible("ring replacement");
|
|
Ring_on(ring);
|
|
prinv((char *) 0, ring, 0L);
|
|
}
|
|
}
|
|
|
|
naked = (!uarmc && !uarmf && !uarmg && !uarms && !uarmh && !uarmu);
|
|
pline("%s %s%s.", Who,
|
|
Deaf ? "seems to murmur into your ear"
|
|
: naked ? "murmurs sweet nothings into your ear"
|
|
: "murmurs in your ear",
|
|
naked ? "" : ", while helping you undress");
|
|
mayberem(mon, Who, uarmc, cloak_simple_name(uarmc));
|
|
if (!uarmc)
|
|
mayberem(mon, Who, uarm, suit_simple_name(uarm));
|
|
mayberem(mon, Who, uarmf, "boots");
|
|
if (!tried_gloves)
|
|
mayberem(mon, Who, uarmg, "gloves");
|
|
mayberem(mon, Who, uarms, "shield");
|
|
mayberem(mon, Who, uarmh, helm_simple_name(uarmh));
|
|
if (!uarmc && !uarm)
|
|
mayberem(mon, Who, uarmu, "shirt");
|
|
|
|
/* removing armor (levitation boots, or levitation ring to make
|
|
room for adornment ring with incubus case) might result in the
|
|
hero falling through a trap door or landing on a teleport trap
|
|
and changing location, so hero might not be adjacent to seducer
|
|
any more (mayberem() has its own adjacency test so we don't need
|
|
to check after each potential removal) */
|
|
if (u.utotype || distu(mon->mx, mon->my) > 2)
|
|
return 1;
|
|
|
|
if (uarm || uarmc) {
|
|
if (!Deaf)
|
|
verbalize("You're such a %s; I wish...",
|
|
flags.female ? "sweet lady" : "nice guy");
|
|
else if (seewho)
|
|
pline("%s appears to sigh.", Monnam(mon));
|
|
/* else no regret message if can't see or hear seducer */
|
|
|
|
if (!tele_restrict(mon))
|
|
(void) rloc(mon, TRUE);
|
|
return 1;
|
|
}
|
|
if (u.ualign.type == A_CHAOTIC)
|
|
adjalign(1);
|
|
|
|
/* by this point you have discovered mon's identity, blind or not... */
|
|
pline("Time stands still while you and %s lie in each other's arms...",
|
|
noit_mon_nam(mon));
|
|
/* 3.6.1: a combined total for charisma plus intelligence of 35-1
|
|
used to guarantee successful outcome; now total maxes out at 32
|
|
as far as deciding what will happen; chance for bad outcome when
|
|
Cha+Int is 32 or more is 2/35, a bit over 5.7% */
|
|
attr_tot = ACURR(A_CHA) + ACURR(A_INT);
|
|
if (rn2(35) > min(attr_tot, 32)) {
|
|
/* Don't bother with mspec_used here... it didn't get tired! */
|
|
pline("%s seems to have enjoyed it more than you...",
|
|
noit_Monnam(mon));
|
|
switch (rn2(5)) {
|
|
case 0:
|
|
You_feel("drained of energy.");
|
|
u.uen = 0;
|
|
u.uenmax -= rnd(Half_physical_damage ? 5 : 10);
|
|
exercise(A_CON, FALSE);
|
|
if (u.uenmax < 0)
|
|
u.uenmax = 0;
|
|
break;
|
|
case 1:
|
|
You("are down in the dumps.");
|
|
(void) adjattrib(A_CON, -1, TRUE);
|
|
exercise(A_CON, FALSE);
|
|
context.botl = 1;
|
|
break;
|
|
case 2:
|
|
Your("senses are dulled.");
|
|
(void) adjattrib(A_WIS, -1, TRUE);
|
|
exercise(A_WIS, FALSE);
|
|
context.botl = 1;
|
|
break;
|
|
case 3:
|
|
if (!resists_drli(&youmonst)) {
|
|
You_feel("out of shape.");
|
|
losexp("overexertion");
|
|
} else {
|
|
You("have a curious feeling...");
|
|
}
|
|
exercise(A_CON, FALSE);
|
|
exercise(A_DEX, FALSE);
|
|
exercise(A_WIS, FALSE);
|
|
break;
|
|
case 4: {
|
|
int tmp;
|
|
|
|
You_feel("exhausted.");
|
|
exercise(A_STR, FALSE);
|
|
tmp = rn1(10, 6);
|
|
losehp(Maybe_Half_Phys(tmp), "exhaustion", KILLED_BY);
|
|
break;
|
|
} /* case 4 */
|
|
} /* switch */
|
|
} else {
|
|
mon->mspec_used = rnd(100); /* monster is worn out */
|
|
You("seem to have enjoyed it more than %s...", noit_mon_nam(mon));
|
|
switch (rn2(5)) {
|
|
case 0:
|
|
You_feel("raised to your full potential.");
|
|
exercise(A_CON, TRUE);
|
|
u.uen = (u.uenmax += rnd(5));
|
|
break;
|
|
case 1:
|
|
You_feel("good enough to do it again.");
|
|
(void) adjattrib(A_CON, 1, TRUE);
|
|
exercise(A_CON, TRUE);
|
|
context.botl = 1;
|
|
break;
|
|
case 2:
|
|
You("will always remember %s...", noit_mon_nam(mon));
|
|
(void) adjattrib(A_WIS, 1, TRUE);
|
|
exercise(A_WIS, TRUE);
|
|
context.botl = 1;
|
|
break;
|
|
case 3:
|
|
pline("That was a very educational experience.");
|
|
pluslvl(FALSE);
|
|
exercise(A_WIS, TRUE);
|
|
break;
|
|
case 4:
|
|
You_feel("restored to health!");
|
|
u.uhp = u.uhpmax;
|
|
if (Upolyd)
|
|
u.mh = u.mhmax;
|
|
exercise(A_STR, TRUE);
|
|
context.botl = 1;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (mon->mtame) { /* don't charge */
|
|
;
|
|
} else if (rn2(20) < ACURR(A_CHA)) {
|
|
pline("%s demands that you pay %s, but you refuse...",
|
|
noit_Monnam(mon), noit_mhim(mon));
|
|
} else if (u.umonnum == PM_LEPRECHAUN) {
|
|
pline("%s tries to take your money, but fails...", noit_Monnam(mon));
|
|
} else {
|
|
long cost;
|
|
long umoney = money_cnt(invent);
|
|
|
|
if (umoney > (long) LARGEST_INT - 10L)
|
|
cost = (long) rnd(LARGEST_INT) + 500L;
|
|
else
|
|
cost = (long) rnd((int) umoney + 10) + 500L;
|
|
if (mon->mpeaceful) {
|
|
cost /= 5L;
|
|
if (!cost)
|
|
cost = 1L;
|
|
}
|
|
if (cost > umoney)
|
|
cost = umoney;
|
|
if (!cost) {
|
|
verbalize("It's on the house!");
|
|
} else {
|
|
pline("%s takes %ld %s for services rendered!", noit_Monnam(mon),
|
|
cost, currency(cost));
|
|
money2mon(mon, cost);
|
|
context.botl = 1;
|
|
}
|
|
}
|
|
if (!rn2(25))
|
|
mon->mcan = 1; /* monster is worn out */
|
|
if (!tele_restrict(mon))
|
|
(void) rloc(mon, TRUE);
|
|
return 1;
|
|
}
|
|
|
|
STATIC_OVL void
|
|
mayberem(mon, seducer, obj, str)
|
|
struct monst *mon;
|
|
const char *seducer; /* only used for alternate message */
|
|
struct obj *obj;
|
|
const char *str;
|
|
{
|
|
char qbuf[QBUFSZ];
|
|
|
|
if (!obj || !obj->owornmask)
|
|
return;
|
|
/* removal of a previous item might have sent the hero elsewhere
|
|
(loss of levitation that leads to landing on a transport trap) */
|
|
if (u.utotype || distu(mon->mx, mon->my) > 2)
|
|
return;
|
|
|
|
/* being deaf overrides confirmation prompt for high charisma */
|
|
if (Deaf) {
|
|
pline("%s takes off your %s.", seducer, str);
|
|
} else if (rn2(20) < ACURR(A_CHA)) {
|
|
Sprintf(qbuf, "\"Shall I remove your %s, %s?\"", str,
|
|
(!rn2(2) ? "lover" : !rn2(2) ? "dear" : "sweetheart"));
|
|
if (yn(qbuf) == 'n')
|
|
return;
|
|
} else {
|
|
char hairbuf[BUFSZ];
|
|
|
|
Sprintf(hairbuf, "let me run my fingers through your %s",
|
|
body_part(HAIR));
|
|
verbalize("Take off your %s; %s.", str,
|
|
(obj == uarm)
|
|
? "let's get a little closer"
|
|
: (obj == uarmc || obj == uarms)
|
|
? "it's in the way"
|
|
: (obj == uarmf)
|
|
? "let me rub your feet"
|
|
: (obj == uarmg)
|
|
? "they're too clumsy"
|
|
: (obj == uarmu)
|
|
? "let me massage you"
|
|
/* obj == uarmh */
|
|
: hairbuf);
|
|
}
|
|
remove_worn_item(obj, TRUE);
|
|
}
|
|
|
|
/* FIXME:
|
|
* sequencing issue: a monster's attack might cause poly'd hero
|
|
* to revert to normal form. The messages for passive counterattack
|
|
* would look better if they came before reverting form, but we need
|
|
* to know whether hero reverted in order to decide whether passive
|
|
* damage applies.
|
|
*/
|
|
STATIC_OVL int
|
|
passiveum(olduasmon, mtmp, mattk)
|
|
struct permonst *olduasmon;
|
|
struct monst *mtmp;
|
|
struct attack *mattk;
|
|
{
|
|
int i, tmp;
|
|
struct attack *oldu_mattk = 0;
|
|
|
|
/*
|
|
* mattk == mtmp's attack that hit you;
|
|
* oldu_mattk == your passive counterattack (even if mtmp's attack
|
|
* has already caused you to revert to normal form).
|
|
*/
|
|
for (i = 0; !oldu_mattk; i++) {
|
|
if (i >= NATTK)
|
|
return 1;
|
|
if (olduasmon->mattk[i].aatyp == AT_NONE
|
|
|| olduasmon->mattk[i].aatyp == AT_BOOM)
|
|
oldu_mattk = &olduasmon->mattk[i];
|
|
}
|
|
if (oldu_mattk->damn)
|
|
tmp = d((int) oldu_mattk->damn, (int) oldu_mattk->damd);
|
|
else if (oldu_mattk->damd)
|
|
tmp = d((int) olduasmon->mlevel + 1, (int) oldu_mattk->damd);
|
|
else
|
|
tmp = 0;
|
|
|
|
/* These affect the enemy even if you were "killed" (rehumanized) */
|
|
switch (oldu_mattk->adtyp) {
|
|
case AD_ACID:
|
|
if (!rn2(2)) {
|
|
pline("%s is splashed by %s%s!", Monnam(mtmp),
|
|
/* temporary? hack for sequencing issue: "your acid"
|
|
looks strange coming immediately after player has
|
|
been told that hero has reverted to normal form */
|
|
!Upolyd ? "" : "your ", hliquid("acid"));
|
|
if (resists_acid(mtmp)) {
|
|
pline("%s is not affected.", Monnam(mtmp));
|
|
tmp = 0;
|
|
}
|
|
} else
|
|
tmp = 0;
|
|
if (!rn2(30))
|
|
erode_armor(mtmp, ERODE_CORRODE);
|
|
if (!rn2(6))
|
|
acid_damage(MON_WEP(mtmp));
|
|
goto assess_dmg;
|
|
case AD_STON: /* cockatrice */
|
|
{
|
|
long protector = attk_protection((int) mattk->aatyp),
|
|
wornitems = mtmp->misc_worn_check;
|
|
|
|
/* wielded weapon gives same protection as gloves here */
|
|
if (MON_WEP(mtmp) != 0)
|
|
wornitems |= W_ARMG;
|
|
|
|
if (!resists_ston(mtmp)
|
|
&& (protector == 0L
|
|
|| (protector != ~0L
|
|
&& (wornitems & protector) != protector))) {
|
|
if (poly_when_stoned(mtmp->data)) {
|
|
mon_to_stone(mtmp);
|
|
return 1;
|
|
}
|
|
pline("%s turns to stone!", Monnam(mtmp));
|
|
stoned = 1;
|
|
xkilled(mtmp, XKILL_NOMSG);
|
|
if (!DEADMONSTER(mtmp))
|
|
return 1;
|
|
return 2;
|
|
}
|
|
return 1;
|
|
}
|
|
case AD_ENCH: /* KMH -- remove enchantment (disenchanter) */
|
|
if (mon_currwep) {
|
|
/* by_you==True: passive counterattack to hero's action
|
|
is hero's fault */
|
|
(void) drain_item(mon_currwep, TRUE);
|
|
/* No message */
|
|
}
|
|
return 1;
|
|
default:
|
|
break;
|
|
}
|
|
if (!Upolyd)
|
|
return 1;
|
|
|
|
/* These affect the enemy only if you are still a monster */
|
|
if (rn2(3))
|
|
switch (oldu_mattk->adtyp) {
|
|
case AD_PHYS:
|
|
if (oldu_mattk->aatyp == AT_BOOM) {
|
|
You("explode!");
|
|
/* KMH, balance patch -- this is okay with unchanging */
|
|
rehumanize();
|
|
goto assess_dmg;
|
|
}
|
|
break;
|
|
case AD_PLYS: /* Floating eye */
|
|
if (tmp > 127)
|
|
tmp = 127;
|
|
if (u.umonnum == PM_FLOATING_EYE) {
|
|
if (!rn2(4))
|
|
tmp = 127;
|
|
if (mtmp->mcansee && haseyes(mtmp->data) && rn2(3)
|
|
&& (perceives(mtmp->data) || !Invis)) {
|
|
if (Blind)
|
|
pline("As a blind %s, you cannot defend yourself.",
|
|
youmonst.data->mname);
|
|
else {
|
|
if (mon_reflects(mtmp,
|
|
"Your gaze is reflected by %s %s."))
|
|
return 1;
|
|
pline("%s is frozen by your gaze!", Monnam(mtmp));
|
|
paralyze_monst(mtmp, tmp);
|
|
return 3;
|
|
}
|
|
}
|
|
} else { /* gelatinous cube */
|
|
pline("%s is frozen by you.", Monnam(mtmp));
|
|
paralyze_monst(mtmp, tmp);
|
|
return 3;
|
|
}
|
|
return 1;
|
|
case AD_COLD: /* Brown mold or blue jelly */
|
|
if (resists_cold(mtmp)) {
|
|
shieldeff(mtmp->mx, mtmp->my);
|
|
pline("%s is mildly chilly.", Monnam(mtmp));
|
|
golemeffects(mtmp, AD_COLD, tmp);
|
|
tmp = 0;
|
|
break;
|
|
}
|
|
pline("%s is suddenly very cold!", Monnam(mtmp));
|
|
u.mh += tmp / 2;
|
|
if (u.mhmax < u.mh)
|
|
u.mhmax = u.mh;
|
|
if (u.mhmax > ((youmonst.data->mlevel + 1) * 8))
|
|
(void) split_mon(&youmonst, mtmp);
|
|
break;
|
|
case AD_STUN: /* Yellow mold */
|
|
if (!mtmp->mstun) {
|
|
mtmp->mstun = 1;
|
|
pline("%s %s.", Monnam(mtmp),
|
|
makeplural(stagger(mtmp->data, "stagger")));
|
|
}
|
|
tmp = 0;
|
|
break;
|
|
case AD_FIRE: /* Red mold */
|
|
if (resists_fire(mtmp)) {
|
|
shieldeff(mtmp->mx, mtmp->my);
|
|
pline("%s is mildly warm.", Monnam(mtmp));
|
|
golemeffects(mtmp, AD_FIRE, tmp);
|
|
tmp = 0;
|
|
break;
|
|
}
|
|
pline("%s is suddenly very hot!", Monnam(mtmp));
|
|
break;
|
|
case AD_ELEC:
|
|
if (resists_elec(mtmp)) {
|
|
shieldeff(mtmp->mx, mtmp->my);
|
|
pline("%s is slightly tingled.", Monnam(mtmp));
|
|
golemeffects(mtmp, AD_ELEC, tmp);
|
|
tmp = 0;
|
|
break;
|
|
}
|
|
pline("%s is jolted with your electricity!", Monnam(mtmp));
|
|
break;
|
|
default:
|
|
tmp = 0;
|
|
break;
|
|
}
|
|
else
|
|
tmp = 0;
|
|
|
|
assess_dmg:
|
|
if ((mtmp->mhp -= tmp) <= 0) {
|
|
pline("%s dies!", Monnam(mtmp));
|
|
xkilled(mtmp, XKILL_NOMSG);
|
|
if (!DEADMONSTER(mtmp))
|
|
return 1;
|
|
return 2;
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
struct monst *
|
|
cloneu()
|
|
{
|
|
struct monst *mon;
|
|
int mndx = monsndx(youmonst.data);
|
|
|
|
if (u.mh <= 1)
|
|
return (struct monst *) 0;
|
|
if (mvitals[mndx].mvflags & G_EXTINCT)
|
|
return (struct monst *) 0;
|
|
mon = makemon(youmonst.data, u.ux, u.uy, NO_MINVENT | MM_EDOG);
|
|
if (!mon)
|
|
return NULL;
|
|
mon->mcloned = 1;
|
|
mon = christen_monst(mon, plname);
|
|
initedog(mon);
|
|
mon->m_lev = youmonst.data->mlevel;
|
|
mon->mhpmax = u.mhmax;
|
|
mon->mhp = u.mh / 2;
|
|
u.mh -= mon->mhp;
|
|
context.botl = 1;
|
|
return mon;
|
|
}
|
|
|
|
/*mhitu.c*/
|