I wanted to be able to specify -windowtype:foo on the command line so that I didn't have to use "NETHACKOPTIONS='windowtype:foo' nethack" and it turned out that such an option already exists, as "-wfoo". I either never knew about that or had completely forgotten it. Anyway, this makes specifying windowtype be more versatile. "-wX11" still works; now "-w X11", "-windowtype=X11", "-windowtype:X11" work too, with "--" variations of the latter too also supported. The long name can be truncated to any leading substring of "windowtype", although it has to be at least "wi" for "--"; "--w" is rejected. Also, any errors reported while processing the command line are treated like config file processing errors rather than just delivered with raw_printf(). On tty at least, they used to vanish when the screen cleared to start the game, with no chance to read them. Here's an example from after this change. It sets windowtype to tty and then overrides that with X11. |% ./nethack --w:Qt --win tty -wX11 -windowtype | | | * Unknown option: --w:Qt. | * Window type [nothing] not recognized. Choices are: tty, curses, X11, Qt. | |2 errors on command line. | | |Hit return to continue: This should probably be better integrated with argcheck() or vice versa but the only change to that was a couple of formatting bits. Anything that already worked should continue to work just the same, aside from the improvement to the error feedback.
843 lines
24 KiB
C
843 lines
24 KiB
C
/* NetHack 3.7 unixmain.c $NHDT-Date: 1605493691 2020/11/16 02:28:11 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.90 $ */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/*-Copyright (c) Robert Patrick Rankin, 2011. */
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/* NetHack may be freely redistributed. See license for details. */
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/* main.c - Unix NetHack */
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#include "hack.h"
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#include "dlb.h"
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#include <ctype.h>
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#include <sys/stat.h>
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#include <signal.h>
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#include <pwd.h>
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#ifndef O_RDONLY
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#include <fcntl.h>
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#endif
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#if !defined(_BULL_SOURCE) && !defined(__sgi) && !defined(_M_UNIX)
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#if !defined(SUNOS4) && !(defined(ULTRIX) && defined(__GNUC__))
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#if defined(POSIX_TYPES) || defined(SVR4) || defined(HPUX)
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extern struct passwd *getpwuid(uid_t);
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#else
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extern struct passwd *getpwuid(int);
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#endif
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#endif
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#endif
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extern struct passwd *getpwnam(const char *);
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#ifdef CHDIR
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static void chdirx(const char *, boolean);
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#endif /* CHDIR */
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static boolean whoami(void);
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static void process_options(int, char **);
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#ifdef _M_UNIX
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extern void check_sco_console(void);
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extern void init_sco_cons(void);
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#endif
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#ifdef __linux__
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extern void check_linux_console(void);
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extern void init_linux_cons(void);
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#endif
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static void wd_message(void);
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static boolean wiz_error_flag = FALSE;
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static struct passwd *get_unix_pw(void);
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int
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main(int argc, char *argv[])
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{
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#ifdef CHDIR
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register char *dir;
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#endif
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NHFILE *nhfp;
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boolean exact_username;
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boolean resuming = FALSE; /* assume new game */
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boolean plsel_once = FALSE;
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early_init();
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#if defined(__APPLE__)
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{
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/* special hack to change working directory to a resource fork when
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running from finder --sam */
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#define MAC_PATH_VALUE ".app/Contents/MacOS/"
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char mac_cwd[1024], *mac_exe = argv[0], *mac_tmp;
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int arg0_len = strlen(mac_exe), mac_tmp_len, mac_lhs_len = 0;
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getcwd(mac_cwd, 1024);
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if (mac_exe[0] == '/' && !strcmp(mac_cwd, "/")) {
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if ((mac_exe = strrchr(mac_exe, '/')))
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mac_exe++;
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else
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mac_exe = argv[0];
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mac_tmp_len = (strlen(mac_exe) * 2) + strlen(MAC_PATH_VALUE);
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if (mac_tmp_len <= arg0_len) {
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mac_tmp = malloc(mac_tmp_len + 1);
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sprintf(mac_tmp, "%s%s%s", mac_exe, MAC_PATH_VALUE, mac_exe);
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if (!strcmp(argv[0] + (arg0_len - mac_tmp_len), mac_tmp)) {
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mac_lhs_len =
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(arg0_len - mac_tmp_len) + strlen(mac_exe) + 5;
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if (mac_lhs_len > mac_tmp_len - 1)
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mac_tmp = realloc(mac_tmp, mac_lhs_len);
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strncpy(mac_tmp, argv[0], mac_lhs_len);
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mac_tmp[mac_lhs_len] = '\0';
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chdir(mac_tmp);
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}
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free(mac_tmp);
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}
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}
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}
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#endif
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g.hname = argv[0];
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g.hackpid = getpid();
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(void) umask(0777 & ~FCMASK);
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choose_windows(DEFAULT_WINDOW_SYS);
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#ifdef CHDIR /* otherwise no chdir() */
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/*
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* See if we must change directory to the playground.
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* (Perhaps hack runs suid and playground is inaccessible
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* for the player.)
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* The environment variable HACKDIR is overridden by a
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* -d command line option (must be the first option given).
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*/
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dir = nh_getenv("NETHACKDIR");
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if (!dir)
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dir = nh_getenv("HACKDIR");
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if (argc > 1) {
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if (argcheck(argc, argv, ARG_VERSION) == 2)
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exit(EXIT_SUCCESS);
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#ifndef NODUMPENUMS
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if (argcheck(argc, argv, ARG_DUMPENUMS) == 2)
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exit(EXIT_SUCCESS);
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#endif
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if (argcheck(argc, argv, ARG_SHOWPATHS) == 2) {
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#ifdef CHDIR
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chdirx((char *) 0, 0);
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#endif
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iflags.initoptions_noterminate = TRUE;
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initoptions();
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iflags.initoptions_noterminate = FALSE;
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reveal_paths();
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exit(EXIT_SUCCESS);
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}
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if (argcheck(argc, argv, ARG_DEBUG) == 1) {
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argc--;
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argv++;
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}
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if (argc > 1 && !strncmp(argv[1], "-d", 2) && argv[1][2] != 'e') {
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/* avoid matching "-dec" for DECgraphics; since the man page
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* says -d directory, hope nobody's using -desomething_else
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*/
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argc--;
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argv++;
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dir = argv[0] + 2;
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if (*dir == '=' || *dir == ':')
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dir++;
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if (!*dir && argc > 1) {
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argc--;
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argv++;
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dir = argv[0];
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}
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if (!*dir)
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error("Flag -d must be followed by a directory name.");
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}
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}
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#endif /* CHDIR */
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if (argc > 1) {
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/*
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* Now we know the directory containing 'record' and
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* may do a prscore(). Exclude `-style' - it's a Qt option.
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*/
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if (!strncmp(argv[1], "-s", 2) && strncmp(argv[1], "-style", 6)) {
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#ifdef CHDIR
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chdirx(dir, 0);
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#endif
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#ifdef SYSCF
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initoptions();
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#endif
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#ifdef PANICTRACE
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ARGV0 = g.hname; /* save for possible stack trace */
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#ifndef NO_SIGNAL
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panictrace_setsignals(TRUE);
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#endif
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#endif
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prscore(argc, argv);
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/* FIXME: shouldn't this be using nh_terminate() to free
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up any memory allocated by initoptions() */
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exit(EXIT_SUCCESS);
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}
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} /* argc > 1 */
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/*
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* Change directories before we initialize the window system so
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* we can find the tile file.
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*/
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#ifdef CHDIR
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chdirx(dir, 1);
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#endif
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#ifdef _M_UNIX
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check_sco_console();
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#endif
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#ifdef __linux__
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check_linux_console();
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#endif
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initoptions();
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#ifdef PANICTRACE
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ARGV0 = g.hname; /* save for possible stack trace */
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#ifndef NO_SIGNAL
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panictrace_setsignals(TRUE);
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#endif
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#endif
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exact_username = whoami();
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/*
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* It seems you really want to play.
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*/
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u.uhp = 1; /* prevent RIP on early quits */
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g.program_state.preserve_locks = 1;
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#ifndef NO_SIGNAL
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sethanguphandler((SIG_RET_TYPE) hangup);
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#endif
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process_options(argc, argv); /* command line options */
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#ifdef WINCHAIN
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commit_windowchain();
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#endif
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init_nhwindows(&argc, argv); /* now we can set up window system */
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#ifdef _M_UNIX
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init_sco_cons();
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#endif
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#ifdef __linux__
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init_linux_cons();
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#endif
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#ifdef DEF_PAGER
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if (!(g.catmore = nh_getenv("NETHACKPAGER"))
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&& !(g.catmore = nh_getenv("HACKPAGER"))
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&& !(g.catmore = nh_getenv("PAGER")))
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g.catmore = DEF_PAGER;
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#endif
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#ifdef MAIL
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getmailstatus();
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#endif
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/* wizard mode access is deferred until here */
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set_playmode(); /* sets plname to "wizard" for wizard mode */
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/* hide any hyphens from plnamesuffix() */
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g.plnamelen = exact_username ? (int) strlen(g.plname) : 0;
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/* strip role,race,&c suffix; calls askname() if plname[] is empty
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or holds a generic user name like "player" or "games" */
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plnamesuffix();
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if (wizard) {
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/* use character name rather than lock letter for file names */
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g.locknum = 0;
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} else {
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/* suppress interrupts while processing lock file */
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(void) signal(SIGQUIT, SIG_IGN);
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(void) signal(SIGINT, SIG_IGN);
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}
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dlb_init(); /* must be before newgame() */
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/*
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* Initialize the vision system. This must be before mklev() on a
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* new game or before a level restore on a saved game.
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*/
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vision_init();
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display_gamewindows();
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/*
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* First, try to find and restore a save file for specified character.
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* We'll return here if new game player_selection() renames the hero.
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*/
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attempt_restore:
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/*
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* getlock() complains and quits if there is already a game
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* in progress for current character name (when g.locknum == 0)
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* or if there are too many active games (when g.locknum > 0).
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* When proceeding, it creates an empty <lockname>.0 file to
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* designate the current game.
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* getlock() constructs <lockname> based on the character
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* name (for !g.locknum) or on first available of alock, block,
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* clock, &c not currently in use in the playground directory
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* (for g.locknum > 0).
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*/
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if (*g.plname) {
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getlock();
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g.program_state.preserve_locks = 0; /* after getlock() */
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}
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if (*g.plname && (nhfp = restore_saved_game()) != 0) {
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const char *fq_save = fqname(g.SAVEF, SAVEPREFIX, 1);
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(void) chmod(fq_save, 0); /* disallow parallel restores */
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#ifndef NO_SIGNAL
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(void) signal(SIGINT, (SIG_RET_TYPE) done1);
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#endif
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#ifdef NEWS
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if (iflags.news) {
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display_file(NEWS, FALSE);
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iflags.news = FALSE; /* in case dorecover() fails */
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}
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#endif
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pline("Restoring save file...");
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mark_synch(); /* flush output */
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if (dorecover(nhfp)) {
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resuming = TRUE; /* not starting new game */
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wd_message();
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if (discover || wizard) {
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/* this seems like a candidate for paranoid_confirmation... */
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if (yn("Do you want to keep the save file?") == 'n') {
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(void) delete_savefile();
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} else {
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(void) chmod(fq_save, FCMASK); /* back to readable */
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nh_compress(fq_save);
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}
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}
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}
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}
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if (!resuming) {
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boolean neednewlock = (!*g.plname);
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/* new game: start by choosing role, race, etc;
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player might change the hero's name while doing that,
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in which case we try to restore under the new name
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and skip selection this time if that didn't succeed */
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if (!iflags.renameinprogress || iflags.defer_plname || neednewlock) {
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if (!plsel_once)
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player_selection();
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plsel_once = TRUE;
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if (neednewlock && *g.plname)
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goto attempt_restore;
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if (iflags.renameinprogress) {
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/* player has renamed the hero while selecting role;
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if locking alphabetically, the existing lock file
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can still be used; otherwise, discard current one
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and create another for the new character name */
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if (!g.locknum) {
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delete_levelfile(0); /* remove empty lock file */
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getlock();
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}
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goto attempt_restore;
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}
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}
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newgame();
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wd_message();
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}
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/* moveloop() never returns but isn't flagged NORETURN */
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moveloop(resuming);
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exit(EXIT_SUCCESS);
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/*NOTREACHED*/
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return 0;
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}
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/* caveat: argv elements might be arbitrary long */
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static void
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process_options(int argc, char *argv[])
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{
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static char novalue[] = "[nothing]"; /* note: not 'const' */
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char *p, *arg, *origarg;
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int i, l;
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config_error_init(FALSE, "command line", FALSE);
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/*
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* Process options.
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*
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* We don't support "-xyz" as shortcut for "-x -y -z" and we only
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* simulate longopts by allowing "--foo" for "-foo" when the user
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* specifies at least 2 characters of leading substring for "foo".
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* If "foo" takes a value, both "--foo=value" and "--foo value" work.
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*/
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while (argc > 1 && argv[1][0] == '-') {
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argv++;
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argc--;
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arg = origarg = argv[0];
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/* allow second dash if arg is longer than one character */
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if (arg[0] == '-' && arg[1] == '-' && arg[2] != '\0'
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/* "--a=b" violates the "--" ok when at least 2 chars long rule */
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&& (arg[3] != '\0' && arg[3] != '=' && arg[3] != ':'))
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++arg;
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l = (int) strlen(arg);
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/* must supply at least 4 chars to match "-XXXgraphics" */
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if (l < 4)
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l = 4;
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switch (arg[1]) {
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case 'D':
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case 'd':
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if ((arg[1] == 'D' && !arg[2]) || !strcmpi(arg, "-debug")) {
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wizard = TRUE, discover = FALSE;
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} else if (!strncmpi(arg, "-DECgraphics", l)) {
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load_symset("DECGraphics", PRIMARY);
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switch_symbols(TRUE);
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} else {
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config_error_add("Unknown option: %.60s", origarg);
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}
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break;
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case 'X':
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discover = TRUE, wizard = FALSE;
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break;
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#ifdef NEWS
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case 'n':
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iflags.news = FALSE;
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break;
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#endif
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case 'u':
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if (arg[2]) {
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(void) strncpy(g.plname, arg + 2, sizeof g.plname - 1);
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g.plnamelen = 0; /* plname[] might have -role-race attached */
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} else if (argc > 1) {
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argc--;
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argv++;
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(void) strncpy(g.plname, argv[0], sizeof g.plname - 1);
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g.plnamelen = 0;
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} else {
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config_error_add("Player name expected after -u");
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}
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break;
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case 'I':
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case 'i':
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if (!strncmpi(arg, "-IBMgraphics", l)) {
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load_symset("IBMGraphics", PRIMARY);
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load_symset("RogueIBM", ROGUESET);
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switch_symbols(TRUE);
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} else {
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config_error_add("Unknown option: %.60s", origarg);
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}
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break;
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case 'p': /* profession (role) */
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if (arg[2]) {
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if ((i = str2role(&arg[2])) >= 0)
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flags.initrole = i;
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} else if (argc > 1) {
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argc--;
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argv++;
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if ((i = str2role(argv[0])) >= 0)
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flags.initrole = i;
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}
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break;
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case 'r': /* race */
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if (arg[2]) {
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if ((i = str2race(&arg[2])) >= 0)
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flags.initrace = i;
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} else if (argc > 1) {
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argc--;
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argv++;
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if ((i = str2race(argv[0])) >= 0)
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flags.initrace = i;
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}
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break;
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case 'w': /* windowtype: "-wfoo" or "-w[indowtype]=foo"
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* or "-w[indowtype]:foo" or "-w[indowtype] foo" */
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if ((p = index(arg, '=')) == 0)
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p = index(arg, ':');
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l = (int) (p ? (p - arg) : strlen(arg));
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if (!strncmp(arg, "-windowtype", l)) {
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/* "-windowtype[=foo]" */
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if (p)
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++p; /* past '=' or ':' */
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else
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p = eos(arg); /* we have "-w[indowtype]" w/o "=foo"
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* so we'll take foo from next element */
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} else {
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/* "-w..." but not "-w[indowtype[=foo]]" */
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if (!p) {
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p = &arg[2]; /* past 'w' of "-wfoo" */
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} else {
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/* "-w...=foo" but not "-w[indowtype]=foo" */
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config_error_add("Unknown option: %.60s", origarg);
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continue;
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}
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}
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if (!*p) {
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/* "-w[indowtype]" w/o '='/':' use next element for "foo" */
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if (argc > 1)
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--argc, ++argv, p = argv[0];
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else
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p = novalue; /* there is no next element */
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}
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choose_windows(p);
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break;
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case '@':
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flags.randomall = 1;
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break;
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case '-':
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/* "--" or "--x" or "--x=y"; need at least 2 chars after the
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dashes in order to accept "--x" as an alternative to "-x";
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don't just silently ignore it */
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config_error_add("Unknown option: %.60s", origarg);
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break;
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default:
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/* default for "-x" is to play as the role that starts with "x" */
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if ((i = str2role(&argv[0][1])) >= 0) {
|
|
flags.initrole = i;
|
|
break;
|
|
}
|
|
/* else config_error_add("Unknown option: %.60s", origarg); */
|
|
}
|
|
}
|
|
|
|
#ifdef SYSCF
|
|
if (argc > 1)
|
|
config_error_add("MAXPLAYERS are set in sysconf file.\n");
|
|
#else
|
|
/* XXX This is deprecated in favor of SYSCF with MAXPLAYERS */
|
|
if (argc > 1)
|
|
g.locknum = atoi(argv[1]);
|
|
#endif
|
|
#ifdef MAX_NR_OF_PLAYERS
|
|
/* limit to compile-time limit */
|
|
if (!g.locknum || g.locknum > MAX_NR_OF_PLAYERS)
|
|
g.locknum = MAX_NR_OF_PLAYERS;
|
|
#endif
|
|
#ifdef SYSCF
|
|
/* let syscf override compile-time limit */
|
|
if (!g.locknum || (sysopt.maxplayers && g.locknum > sysopt.maxplayers))
|
|
g.locknum = sysopt.maxplayers;
|
|
#endif
|
|
/* empty or "N errors on command line" */
|
|
config_error_done();
|
|
}
|
|
|
|
#ifdef CHDIR
|
|
static void
|
|
chdirx(const char *dir, boolean wr)
|
|
{
|
|
if (dir /* User specified directory? */
|
|
#ifdef HACKDIR
|
|
&& strcmp(dir, HACKDIR) /* and not the default? */
|
|
#endif
|
|
) {
|
|
#ifdef SECURE
|
|
(void) setgid(getgid());
|
|
(void) setuid(getuid()); /* Ron Wessels */
|
|
#endif
|
|
} else {
|
|
/* non-default data files is a sign that scores may not be
|
|
* compatible, or perhaps that a binary not fitting this
|
|
* system's layout is being used.
|
|
*/
|
|
#ifdef VAR_PLAYGROUND
|
|
int len = strlen(VAR_PLAYGROUND);
|
|
|
|
g.fqn_prefix[SCOREPREFIX] = (char *) alloc(len + 2);
|
|
Strcpy(g.fqn_prefix[SCOREPREFIX], VAR_PLAYGROUND);
|
|
if (g.fqn_prefix[SCOREPREFIX][len - 1] != '/') {
|
|
g.fqn_prefix[SCOREPREFIX][len] = '/';
|
|
g.fqn_prefix[SCOREPREFIX][len + 1] = '\0';
|
|
}
|
|
|
|
#endif
|
|
}
|
|
|
|
#ifdef HACKDIR
|
|
if (dir == (const char *) 0)
|
|
dir = HACKDIR;
|
|
#endif
|
|
|
|
if (dir && chdir(dir) < 0) {
|
|
perror(dir);
|
|
error("Cannot chdir to %s.", dir);
|
|
}
|
|
|
|
/* warn the player if we can't write the record file
|
|
* perhaps we should also test whether . is writable
|
|
* unfortunately the access system-call is worthless.
|
|
*/
|
|
if (wr) {
|
|
#ifdef VAR_PLAYGROUND
|
|
g.fqn_prefix[LEVELPREFIX] = g.fqn_prefix[SCOREPREFIX];
|
|
g.fqn_prefix[SAVEPREFIX] = g.fqn_prefix[SCOREPREFIX];
|
|
g.fqn_prefix[BONESPREFIX] = g.fqn_prefix[SCOREPREFIX];
|
|
g.fqn_prefix[LOCKPREFIX] = g.fqn_prefix[SCOREPREFIX];
|
|
g.fqn_prefix[TROUBLEPREFIX] = g.fqn_prefix[SCOREPREFIX];
|
|
#endif
|
|
check_recordfile(dir);
|
|
}
|
|
}
|
|
#endif /* CHDIR */
|
|
|
|
/* returns True iff we set plname[] to username which contains a hyphen */
|
|
static boolean
|
|
whoami(void)
|
|
{
|
|
/*
|
|
* Who am i? Algorithm: 1. Use name as specified in NETHACKOPTIONS
|
|
* 2. Use $USER or $LOGNAME (if 1. fails)
|
|
* 3. Use getlogin() (if 2. fails)
|
|
* The resulting name is overridden by command line options.
|
|
* If everything fails, or if the resulting name is some generic
|
|
* account like "games", "play", "player", "hack" then eventually
|
|
* we'll ask him.
|
|
* Note that we trust the user here; it is possible to play under
|
|
* somebody else's name.
|
|
*/
|
|
if (!*g.plname) {
|
|
register const char *s;
|
|
|
|
s = nh_getenv("USER");
|
|
if (!s || !*s)
|
|
s = nh_getenv("LOGNAME");
|
|
if (!s || !*s)
|
|
s = getlogin();
|
|
|
|
if (s && *s) {
|
|
(void) strncpy(g.plname, s, sizeof g.plname - 1);
|
|
if (index(g.plname, '-'))
|
|
return TRUE;
|
|
}
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
void
|
|
sethanguphandler(void (*handler)(int))
|
|
{
|
|
#ifdef SA_RESTART
|
|
/* don't want reads to restart. If SA_RESTART is defined, we know
|
|
* sigaction exists and can be used to ensure reads won't restart.
|
|
* If it's not defined, assume reads do not restart. If reads restart
|
|
* and a signal occurs, the game won't do anything until the read
|
|
* succeeds (or the stream returns EOF, which might not happen if
|
|
* reading from, say, a window manager). */
|
|
struct sigaction sact;
|
|
|
|
(void) memset((genericptr_t) &sact, 0, sizeof sact);
|
|
sact.sa_handler = (SIG_RET_TYPE) handler;
|
|
(void) sigaction(SIGHUP, &sact, (struct sigaction *) 0);
|
|
#ifdef SIGXCPU
|
|
(void) sigaction(SIGXCPU, &sact, (struct sigaction *) 0);
|
|
#endif
|
|
#else /* !SA_RESTART */
|
|
(void) signal(SIGHUP, (SIG_RET_TYPE) handler);
|
|
#ifdef SIGXCPU
|
|
(void) signal(SIGXCPU, (SIG_RET_TYPE) handler);
|
|
#endif
|
|
#endif /* ?SA_RESTART */
|
|
}
|
|
|
|
#ifdef PORT_HELP
|
|
void
|
|
port_help(void)
|
|
{
|
|
/*
|
|
* Display unix-specific help. Just show contents of the helpfile
|
|
* named by PORT_HELP.
|
|
*/
|
|
display_file(PORT_HELP, TRUE);
|
|
}
|
|
#endif
|
|
|
|
/* validate wizard mode if player has requested access to it */
|
|
boolean
|
|
authorize_wizard_mode(void)
|
|
{
|
|
struct passwd *pw = get_unix_pw();
|
|
|
|
if (pw && sysopt.wizards && sysopt.wizards[0]) {
|
|
if (check_user_string(sysopt.wizards))
|
|
return TRUE;
|
|
}
|
|
wiz_error_flag = TRUE; /* not being allowed into wizard mode */
|
|
return FALSE;
|
|
}
|
|
|
|
static void
|
|
wd_message(void)
|
|
{
|
|
if (wiz_error_flag) {
|
|
if (sysopt.wizards && sysopt.wizards[0]) {
|
|
char *tmp = build_english_list(sysopt.wizards);
|
|
pline("Only user%s %s may access debug (wizard) mode.",
|
|
index(sysopt.wizards, ' ') ? "s" : "", tmp);
|
|
free(tmp);
|
|
} else
|
|
pline("Entering explore/discovery mode instead.");
|
|
wizard = 0, discover = 1; /* (paranoia) */
|
|
} else if (discover)
|
|
You("are in non-scoring explore/discovery mode.");
|
|
}
|
|
|
|
/*
|
|
* Add a slash to any name not ending in /. There must
|
|
* be room for the /
|
|
*/
|
|
void
|
|
append_slash(char *name)
|
|
{
|
|
char *ptr;
|
|
|
|
if (!*name)
|
|
return;
|
|
ptr = name + (strlen(name) - 1);
|
|
if (*ptr != '/') {
|
|
*++ptr = '/';
|
|
*++ptr = '\0';
|
|
}
|
|
return;
|
|
}
|
|
|
|
boolean
|
|
check_user_string(const char *optstr)
|
|
{
|
|
struct passwd *pw;
|
|
int pwlen;
|
|
const char *eop, *w;
|
|
char *pwname = 0;
|
|
|
|
if (optstr[0] == '*')
|
|
return TRUE; /* allow any user */
|
|
if (sysopt.check_plname)
|
|
pwname = g.plname;
|
|
else if ((pw = get_unix_pw()) != 0)
|
|
pwname = pw->pw_name;
|
|
if (!pwname || !*pwname)
|
|
return FALSE;
|
|
pwlen = (int) strlen(pwname);
|
|
eop = eos((char *) optstr); /* temporarily cast away 'const' */
|
|
w = optstr;
|
|
while (w + pwlen <= eop) {
|
|
if (!*w)
|
|
break;
|
|
if (isspace(*w)) {
|
|
w++;
|
|
continue;
|
|
}
|
|
if (!strncmp(w, pwname, pwlen)) {
|
|
if (!w[pwlen] || isspace(w[pwlen]))
|
|
return TRUE;
|
|
}
|
|
while (*w && !isspace(*w))
|
|
w++;
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
static struct passwd *
|
|
get_unix_pw(void)
|
|
{
|
|
char *user;
|
|
unsigned uid;
|
|
static struct passwd *pw = (struct passwd *) 0;
|
|
|
|
if (pw)
|
|
return pw; /* cache answer */
|
|
|
|
uid = (unsigned) getuid();
|
|
user = getlogin();
|
|
if (user) {
|
|
pw = getpwnam(user);
|
|
if (pw && ((unsigned) pw->pw_uid != uid))
|
|
pw = 0;
|
|
}
|
|
if (pw == 0) {
|
|
user = nh_getenv("USER");
|
|
if (user) {
|
|
pw = getpwnam(user);
|
|
if (pw && ((unsigned) pw->pw_uid != uid))
|
|
pw = 0;
|
|
}
|
|
if (pw == 0) {
|
|
pw = getpwuid(uid);
|
|
}
|
|
}
|
|
return pw;
|
|
}
|
|
|
|
char *
|
|
get_login_name(void)
|
|
{
|
|
static char buf[BUFSZ];
|
|
struct passwd *pw = get_unix_pw();
|
|
|
|
buf[0] = '\0';
|
|
if (pw)
|
|
(void)strcpy(buf, pw->pw_name);
|
|
|
|
return buf;
|
|
}
|
|
|
|
#ifdef __APPLE__
|
|
extern int errno;
|
|
|
|
void
|
|
port_insert_pastebuf(char *buf)
|
|
{
|
|
/* This should be replaced when there is a Cocoa port. */
|
|
const char *errarg;
|
|
size_t len;
|
|
FILE *PB = popen("/usr/bin/pbcopy", "w");
|
|
|
|
if (!PB) {
|
|
errarg = "Unable to start pbcopy";
|
|
goto error;
|
|
}
|
|
|
|
len = strlen(buf);
|
|
/* Remove the trailing \n, carefully. */
|
|
if (len > 0 && buf[len - 1] == '\n')
|
|
len--;
|
|
|
|
/* XXX Sorry, I'm too lazy to write a loop for output this short. */
|
|
if (len != fwrite(buf, 1, len, PB)) {
|
|
errarg = "Error sending data to pbcopy";
|
|
goto error;
|
|
}
|
|
|
|
if (pclose(PB) != -1) {
|
|
return;
|
|
}
|
|
errarg = "Error finishing pbcopy";
|
|
|
|
error:
|
|
raw_printf("%s: %s (%d)\n", errarg, strerror(errno), errno);
|
|
}
|
|
#endif /* __APPLE__ */
|
|
|
|
unsigned long
|
|
sys_random_seed(void)
|
|
{
|
|
unsigned long seed = 0L;
|
|
unsigned long pid = (unsigned long) getpid();
|
|
boolean no_seed = TRUE;
|
|
#ifdef DEV_RANDOM
|
|
FILE *fptr;
|
|
|
|
fptr = fopen(DEV_RANDOM, "r");
|
|
if (fptr) {
|
|
fread(&seed, sizeof (long), 1, fptr);
|
|
has_strong_rngseed = TRUE; /* decl.c */
|
|
no_seed = FALSE;
|
|
(void) fclose(fptr);
|
|
} else {
|
|
/* leaves clue, doesn't exit */
|
|
paniclog("sys_random_seed", "falling back to weak seed");
|
|
}
|
|
#endif
|
|
if (no_seed) {
|
|
seed = (unsigned long) getnow(); /* time((TIME_type) 0) */
|
|
/* Quick dirty band-aid to prevent PRNG prediction */
|
|
if (pid) {
|
|
if (!(pid & 3L))
|
|
pid -= 1L;
|
|
seed *= pid;
|
|
}
|
|
}
|
|
return seed;
|
|
}
|
|
|
|
/*unixmain.c*/
|