Files
nethack/sys/vms/vmsmain.c
nethack.allison 084dce82d0 symbol preprocessing (trunk only)
Clean up the preprocessing associated with the
loadable symbol stuff.

Base it on new LOADSYMSETS, rather than on the
previously existing ASCIIGRAPH preprocessor define.
2006-10-02 13:15:50 +00:00

459 lines
11 KiB
C

/* SCCS Id: @(#)vmsmain.c 3.5 2006/04/01 */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* NetHack may be freely redistributed. See license for details. */
/* main.c - VMS NetHack */
#include "hack.h"
#include "dlb.h"
#include <signal.h>
static void NDECL(whoami);
static void FDECL(process_options, (int, char **));
static void NDECL(byebye);
#ifndef SAVE_ON_FATAL_ERROR
# ifndef __DECC
# define vms_handler_type int
# else
# define vms_handler_type unsigned int
# endif
extern void FDECL(VAXC$ESTABLISH, (vms_handler_type (*)(genericptr_t,genericptr_t)));
static vms_handler_type FDECL(vms_handler, (genericptr_t,genericptr_t));
#include <ssdef.h> /* system service status codes */
#endif
static void NDECL(wd_message);
#ifdef WIZARD
static boolean wiz_error_flag = FALSE;
#endif
int
main(argc,argv)
int argc;
char *argv[];
{
register int fd;
#ifdef CHDIR
register char *dir;
#endif
boolean resuming = FALSE; /* assume new game */
#ifdef SECURE /* this should be the very first code executed */
privoff();
fflush((FILE *)0); /* force stdio to init itself */
privon();
#endif
atexit(byebye);
hname = argv[0];
hname = vms_basename(hname); /* name used in 'usage' type messages */
hackpid = getpid();
(void) umask(0);
choose_windows(DEFAULT_WINDOW_SYS);
#ifdef CHDIR /* otherwise no chdir() */
/*
* See if we must change directory to the playground.
* (Perhaps hack is installed with privs and playground is
* inaccessible for the player.)
* The logical name HACKDIR is overridden by a
* -d command line option (must be the first option given)
*/
dir = nh_getenv("NETHACKDIR");
if (!dir) dir = nh_getenv("HACKDIR");
#endif
if(argc > 1) {
#ifdef CHDIR
if (!strncmp(argv[1], "-d", 2) && argv[1][2] != 'e') {
/* avoid matching "-dec" for DECgraphics; since the man page
* says -d directory, hope nobody's using -desomething_else
*/
argc--;
argv++;
dir = argv[0]+2;
if(*dir == '=' || *dir == ':') dir++;
if(!*dir && argc > 1) {
argc--;
argv++;
dir = argv[0];
}
if(!*dir)
error("Flag -d must be followed by a directory name.");
}
if (argc > 1)
#endif /* CHDIR */
/*
* Now we know the directory containing 'record' and
* may do a prscore().
*/
if (!strncmp(argv[1], "-s", 2)) {
#ifdef CHDIR
chdirx(dir, FALSE);
#endif
prscore(argc, argv);
exit(EXIT_SUCCESS);
}
}
#ifdef CHDIR
/* move to the playground directory; 'termcap' might be found there */
chdirx(dir, TRUE);
#endif
#ifdef SECURE
/* disable installed privs while loading nethack.cnf and termcap,
and also while initializing terminal [$assign("TT:")]. */
privoff();
#endif
initoptions();
init_nhwindows(&argc, argv);
whoami();
#ifdef SECURE
privon();
#endif
/*
* It seems you really want to play.
*/
u.uhp = 1; /* prevent RIP on early quits */
#ifndef SAVE_ON_FATAL_ERROR
/* used to clear hangup stuff while still giving standard traceback */
VAXC$ESTABLISH(vms_handler);
#endif
(void) signal(SIGHUP, (SIG_RET_TYPE) hangup);
process_options(argc, argv); /* command line options */
#ifdef WIZARD
if (wizard)
Strcpy(plname, "wizard");
else
#endif
if (!*plname || !strncmpi(plname, "games", 4) ||
!strcmpi(plname, "nethack"))
askname();
plnamesuffix(); /* strip suffix from name; calls askname() */
/* again if suffix was whole name */
/* accepts any suffix */
#ifdef WIZARD
if(!wizard) {
#endif
/*
* check for multiple games under the same name
* (if !locknum) or check max nr of players (otherwise)
*/
(void) signal(SIGQUIT,SIG_IGN);
(void) signal(SIGINT,SIG_IGN);
if(!locknum)
Sprintf(lock, "_%u%s", (unsigned)getuid(), plname);
getlock();
#ifdef WIZARD
} else {
Sprintf(lock, "_%u%s", (unsigned)getuid(), plname);
getlock();
}
#endif /* WIZARD */
dlb_init(); /* must be before newgame() */
/*
* Initialization of the boundaries of the mazes
* Both boundaries have to be even.
*/
x_maze_max = COLNO-1;
if (x_maze_max % 2)
x_maze_max--;
y_maze_max = ROWNO-1;
if (y_maze_max % 2)
y_maze_max--;
/*
* Initialize the vision system. This must be before mklev() on a
* new game or before a level restore on a saved game.
*/
vision_init();
display_gamewindows();
if ((fd = restore_saved_game()) >= 0) {
#ifdef WIZARD
/* Since wizard is actually flags.debug, restoring might
* overwrite it.
*/
boolean remember_wiz_mode = wizard;
#endif
const char *fq_save = fqname(SAVEF, SAVEPREFIX, 1);
(void) chmod(fq_save,0); /* disallow parallel restores */
(void) signal(SIGINT, (SIG_RET_TYPE) done1);
#ifdef NEWS
if(iflags.news) {
display_file(NEWS, FALSE);
iflags.news = FALSE; /* in case dorecover() fails */
}
#endif
pline("Restoring save file...");
mark_synch(); /* flush output */
if (dorecover(fd)) {
resuming = TRUE; /* not starting new game */
#ifdef WIZARD
if (!wizard && remember_wiz_mode) wizard = TRUE;
#endif
wd_message();
if (discover || wizard) {
if (yn("Do you want to keep the save file?") == 'n')
(void) delete_savefile();
else
(void) chmod(fq_save,FCMASK); /* back to readable */
}
}
}
if (!resuming) {
player_selection();
newgame();
wd_message();
}
moveloop(resuming);
exit(EXIT_SUCCESS);
/*NOTREACHED*/
return(0);
}
static void
process_options(argc, argv)
int argc;
char *argv[];
{
int i;
/*
* Process options.
*/
while(argc > 1 && argv[1][0] == '-'){
argv++;
argc--;
switch(argv[0][1]){
case 'D':
#ifdef WIZARD
if(!strcmpi(nh_getenv("USER"), WIZARD_NAME)) {
wizard = TRUE;
break;
}
/* otherwise fall thru to discover */
wiz_error_flag = TRUE;
#endif /* WIZARD */
case 'X':
case 'x':
discover = TRUE;
break;
#ifdef NEWS
case 'n':
iflags.news = FALSE;
break;
#endif
case 'u':
if(argv[0][2])
(void) strncpy(plname, argv[0]+2, sizeof(plname)-1);
else if(argc > 1) {
argc--;
argv++;
(void) strncpy(plname, argv[0], sizeof(plname)-1);
} else
raw_print("Player name expected after -u");
break;
case 'I':
case 'i':
if (!strncmpi(argv[0]+1, "IBM", 3)) {
#ifdef LOADSYMSETS
load_symset("IBMGraphics", PRIMARY);
load_symset("RogueIBM", ROGUESET);
switch_symbols(TRUE);
#endif
}
break;
/* case 'D': */
case 'd':
if (!strncmpi(argv[0]+1, "DEC", 3)) {
#ifdef LOADSYMSETS
load_symset("DECGraphics", PRIMARY);
switch_symbols(TRUE);
#endif
}
break;
case 'p': /* profession (role) */
if (argv[0][2]) {
if ((i = str2role(&argv[0][2])) >= 0)
flags.initrole = i;
} else if (argc > 1) {
argc--;
argv++;
if ((i = str2role(argv[0])) >= 0)
flags.initrole = i;
}
break;
case 'r': /* race */
if (argv[0][2]) {
if ((i = str2race(&argv[0][2])) >= 0)
flags.initrace = i;
} else if (argc > 1) {
argc--;
argv++;
if ((i = str2race(argv[0])) >= 0)
flags.initrace = i;
}
break;
case '@':
flags.randomall = 1;
break;
default:
if ((i = str2role(&argv[0][1])) >= 0) {
flags.initrole = i;
break;
}
/* else raw_printf("Unknown option: %s", *argv); */
}
}
if(argc > 1)
locknum = atoi(argv[1]);
#ifdef MAX_NR_OF_PLAYERS
if(!locknum || locknum > MAX_NR_OF_PLAYERS)
locknum = MAX_NR_OF_PLAYERS;
#endif
}
#ifdef CHDIR
void
chdirx(dir, wr)
const char *dir;
boolean wr;
{
# ifndef HACKDIR
static const char *defdir = ".";
# else
static const char *defdir = HACKDIR;
if(dir == (const char *)0)
dir = defdir;
else if (wr && !same_dir(HACKDIR, dir))
/* If we're playing anywhere other than HACKDIR, turn off any
privs we may have been installed with. */
privoff();
# endif
if(dir && chdir(dir) < 0) {
perror(dir);
error("Cannot chdir to %s.", dir);
}
/* warn the player if we can't write the record file */
if (wr) check_recordfile(dir);
defdir = dir;
}
#endif /* CHDIR */
static void
whoami()
{
/*
* Who am i? Algorithm: 1. Use name as specified in NETHACKOPTIONS
* 2. Use lowercase of $USER (if 1. fails)
* The resulting name is overridden by command line options.
* If everything fails, or if the resulting name is some generic
* account like "games" then eventually we'll ask him.
* Note that we trust the user here; it is possible to play under
* somebody else's name.
*/
register char *s;
if (!*plname && (s = nh_getenv("USER")))
(void) lcase(strncpy(plname, s, sizeof(plname)-1));
}
static void
byebye()
{
/* Different versions of both VAX C and GNU C use different return types
for signal functions. Return type 'int' along with the explicit casts
below satisfy the most combinations of compiler vs <signal.h>.
*/
int (*hup)();
#ifdef SHELL
extern unsigned long dosh_pid, mail_pid;
extern unsigned long FDECL(sys$delprc,(unsigned long *,const genericptr_t));
/* clean up any subprocess we've spawned that may still be hanging around */
if (dosh_pid) (void) sys$delprc(&dosh_pid, 0), dosh_pid = 0;
if (mail_pid) (void) sys$delprc(&mail_pid, 0), mail_pid = 0;
#endif
/* SIGHUP doesn't seem to do anything on VMS, so we fudge it here... */
hup = (int(*)()) signal(SIGHUP, SIG_IGN);
if (!program_state.exiting++ &&
hup != (int(*)()) SIG_DFL && hup != (int(*)()) SIG_IGN)
(void) (*hup)();
#ifdef CHDIR
(void) chdir(getenv("PATH"));
#endif
}
#ifndef SAVE_ON_FATAL_ERROR
/* Condition handler to prevent byebye's hangup simulation
from saving the game after a fatal error has occurred. */
/*ARGSUSED*/
static vms_handler_type /* should be `unsigned long', but the -*/
vms_handler(sigargs, mechargs) /*+ prototype in <signal.h> is screwed */
genericptr_t sigargs, mechargs; /* [0] is argc, [1..argc] are the real args */
{
unsigned long condition = ((unsigned long *)sigargs)[1];
if (condition == SS$_ACCVIO /* access violation */
|| (condition >= SS$_ASTFLT && condition <= SS$_TBIT)
|| (condition >= SS$_ARTRES && condition <= SS$_INHCHME)) {
program_state.done_hup = TRUE; /* pretend hangup has been attempted */
# if defined(WIZARD) && !defined(BETA)
if (wizard)
# endif /*WIZARD && !BETA*/
# if defined(WIZARD) || defined(BETA)
abort(); /* enter the debugger */
# endif /*WIZARD || BETA*/
}
return SS$_RESIGNAL;
}
#endif
#ifdef PORT_HELP
void
port_help()
{
/*
* Display VMS-specific help. Just show contents of the helpfile
* named by PORT_HELP.
*/
display_file(PORT_HELP, TRUE);
}
#endif /* PORT_HELP */
static void
wd_message()
{
#ifdef WIZARD
if (wiz_error_flag) {
pline("Only user \"%s\" may access debug (wizard) mode.",
WIZARD_NAME);
pline("Entering discovery mode instead.");
} else
#endif
if (discover)
You("are in non-scoring discovery mode.");
}
/*vmsmain.c*/