> Green dragons should probably not cough in their own breath. They took no damage, but they did become blind. Make creatures who breath poison gas (adult green dragons, the Chromatic Dragon) be immune to gas clouds like non-breathing creatures are. There's no way to distinguish gas left behind by dragon breath from that created by scroll of stinking cloud, so gas breathers are no longer affected by the latter.
1104 lines
33 KiB
C
1104 lines
33 KiB
C
/* NetHack 3.6 region.c $NHDT-Date: 1496087244 2017/05/29 19:47:24 $ $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.40 $ */
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/* Copyright (c) 1996 by Jean-Christophe Collet */
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/* NetHack may be freely redistributed. See license for details. */
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#include "hack.h"
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#include "lev.h"
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/*
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* This should really go into the level structure, but
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* I'll start here for ease. It *WILL* move into the level
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* structure eventually.
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*/
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static NhRegion **regions;
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static int n_regions = 0;
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static int max_regions = 0;
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#define NO_CALLBACK (-1)
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boolean FDECL(inside_gas_cloud, (genericptr, genericptr));
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boolean FDECL(expire_gas_cloud, (genericptr, genericptr));
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boolean FDECL(inside_rect, (NhRect *, int, int));
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boolean FDECL(inside_region, (NhRegion *, int, int));
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NhRegion *FDECL(create_region, (NhRect *, int));
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void FDECL(add_rect_to_reg, (NhRegion *, NhRect *));
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void FDECL(add_mon_to_reg, (NhRegion *, struct monst *));
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void FDECL(remove_mon_from_reg, (NhRegion *, struct monst *));
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boolean FDECL(mon_in_region, (NhRegion *, struct monst *));
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#if 0
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NhRegion *FDECL(clone_region, (NhRegion *));
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#endif
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void FDECL(free_region, (NhRegion *));
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void FDECL(add_region, (NhRegion *));
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void FDECL(remove_region, (NhRegion *));
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#if 0
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void FDECL(replace_mon_regions, (struct monst *,struct monst *));
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void FDECL(remove_mon_from_regions, (struct monst *));
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NhRegion *FDECL(create_msg_region, (XCHAR_P,XCHAR_P,XCHAR_P,XCHAR_P,
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const char *,const char *));
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boolean FDECL(enter_force_field, (genericptr,genericptr));
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NhRegion *FDECL(create_force_field, (XCHAR_P,XCHAR_P,int,long));
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#endif
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STATIC_DCL void FDECL(reset_region_mids, (NhRegion *));
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static callback_proc callbacks[] = {
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#define INSIDE_GAS_CLOUD 0
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inside_gas_cloud,
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#define EXPIRE_GAS_CLOUD 1
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expire_gas_cloud
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};
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/* Should be inlined. */
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boolean
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inside_rect(r, x, y)
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NhRect *r;
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int x, y;
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{
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return (boolean) (x >= r->lx && x <= r->hx && y >= r->ly && y <= r->hy);
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}
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/*
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* Check if a point is inside a region.
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*/
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boolean
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inside_region(reg, x, y)
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NhRegion *reg;
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int x, y;
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{
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int i;
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if (reg == (NhRegion *) 0 || !inside_rect(&(reg->bounding_box), x, y))
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return FALSE;
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for (i = 0; i < reg->nrects; i++)
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if (inside_rect(&(reg->rects[i]), x, y))
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return TRUE;
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return FALSE;
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}
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/*
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* Create a region. It does not activate it.
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*/
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NhRegion *
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create_region(rects, nrect)
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NhRect *rects;
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int nrect;
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{
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int i;
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NhRegion *reg;
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reg = (NhRegion *) alloc(sizeof(NhRegion));
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(void) memset((genericptr_t)reg, 0, sizeof(NhRegion));
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/* Determines bounding box */
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if (nrect > 0) {
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reg->bounding_box = rects[0];
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} else {
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reg->bounding_box.lx = COLNO;
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reg->bounding_box.ly = ROWNO;
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reg->bounding_box.hx = 0; /* 1 */
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reg->bounding_box.hy = 0;
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}
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reg->nrects = nrect;
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reg->rects = (nrect > 0) ? (NhRect *) alloc(nrect * sizeof (NhRect)) : 0;
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for (i = 0; i < nrect; i++) {
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if (rects[i].lx < reg->bounding_box.lx)
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reg->bounding_box.lx = rects[i].lx;
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if (rects[i].ly < reg->bounding_box.ly)
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reg->bounding_box.ly = rects[i].ly;
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if (rects[i].hx > reg->bounding_box.hx)
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reg->bounding_box.hx = rects[i].hx;
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if (rects[i].hy > reg->bounding_box.hy)
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reg->bounding_box.hy = rects[i].hy;
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reg->rects[i] = rects[i];
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}
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reg->ttl = -1L; /* Defaults */
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reg->attach_2_u = FALSE;
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reg->attach_2_m = 0;
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/* reg->attach_2_o = NULL; */
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reg->enter_msg = (const char *) 0;
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reg->leave_msg = (const char *) 0;
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reg->expire_f = NO_CALLBACK;
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reg->enter_f = NO_CALLBACK;
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reg->can_enter_f = NO_CALLBACK;
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reg->leave_f = NO_CALLBACK;
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reg->can_leave_f = NO_CALLBACK;
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reg->inside_f = NO_CALLBACK;
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clear_hero_inside(reg);
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clear_heros_fault(reg);
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reg->n_monst = 0;
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reg->max_monst = 0;
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reg->monsters = (unsigned int *) 0;
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reg->arg = zeroany;
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return reg;
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}
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/*
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* Add rectangle to region.
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*/
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void
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add_rect_to_reg(reg, rect)
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NhRegion *reg;
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NhRect *rect;
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{
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NhRect *tmp_rect;
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tmp_rect = (NhRect *) alloc((reg->nrects + 1) * sizeof (NhRect));
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if (reg->nrects > 0) {
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(void) memcpy((genericptr_t) tmp_rect, (genericptr_t) reg->rects,
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reg->nrects * sizeof (NhRect));
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free((genericptr_t) reg->rects);
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}
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tmp_rect[reg->nrects] = *rect;
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reg->nrects++;
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reg->rects = tmp_rect;
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/* Update bounding box if needed */
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if (reg->bounding_box.lx > rect->lx)
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reg->bounding_box.lx = rect->lx;
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if (reg->bounding_box.ly > rect->ly)
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reg->bounding_box.ly = rect->ly;
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if (reg->bounding_box.hx < rect->hx)
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reg->bounding_box.hx = rect->hx;
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if (reg->bounding_box.hy < rect->hy)
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reg->bounding_box.hy = rect->hy;
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}
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/*
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* Add a monster to the region
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*/
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void
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add_mon_to_reg(reg, mon)
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NhRegion *reg;
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struct monst *mon;
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{
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int i;
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unsigned *tmp_m;
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if (reg->max_monst <= reg->n_monst) {
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tmp_m = (unsigned *) alloc(sizeof (unsigned)
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* (reg->max_monst + MONST_INC));
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if (reg->max_monst > 0) {
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for (i = 0; i < reg->max_monst; i++)
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tmp_m[i] = reg->monsters[i];
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free((genericptr_t) reg->monsters);
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}
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reg->monsters = tmp_m;
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reg->max_monst += MONST_INC;
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}
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reg->monsters[reg->n_monst++] = mon->m_id;
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}
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/*
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* Remove a monster from the region list (it left or died...)
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*/
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void
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remove_mon_from_reg(reg, mon)
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NhRegion *reg;
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struct monst *mon;
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{
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register int i;
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for (i = 0; i < reg->n_monst; i++)
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if (reg->monsters[i] == mon->m_id) {
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reg->n_monst--;
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reg->monsters[i] = reg->monsters[reg->n_monst];
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return;
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}
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}
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/*
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* Check if a monster is inside the region.
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* It's probably quicker to check with the region internal list
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* than to check for coordinates.
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*/
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boolean
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mon_in_region(reg, mon)
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NhRegion *reg;
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struct monst *mon;
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{
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int i;
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for (i = 0; i < reg->n_monst; i++)
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if (reg->monsters[i] == mon->m_id)
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return TRUE;
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return FALSE;
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}
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#if 0
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/* not yet used */
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/*
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* Clone (make a standalone copy) the region.
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*/
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NhRegion *
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clone_region(reg)
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NhRegion *reg;
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{
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NhRegion *ret_reg;
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ret_reg = create_region(reg->rects, reg->nrects);
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ret_reg->ttl = reg->ttl;
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ret_reg->attach_2_u = reg->attach_2_u;
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ret_reg->attach_2_m = reg->attach_2_m;
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/* ret_reg->attach_2_o = reg->attach_2_o; */
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ret_reg->expire_f = reg->expire_f;
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ret_reg->enter_f = reg->enter_f;
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ret_reg->can_enter_f = reg->can_enter_f;
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ret_reg->leave_f = reg->leave_f;
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ret_reg->can_leave_f = reg->can_leave_f;
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ret_reg->player_flags = reg->player_flags; /* set/clear_hero_inside,&c*/
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ret_reg->n_monst = reg->n_monst;
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if (reg->n_monst > 0) {
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ret_reg->monsters = (unsigned int *)
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alloc((sizeof (unsigned)) * reg->n_monst);
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(void) memcpy((genericptr_t) ret_reg->monsters,
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(genericptr_t) reg->monsters,
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sizeof (unsigned) * reg->n_monst);
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} else
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ret_reg->monsters = (unsigned int *) 0;
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return ret_reg;
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}
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#endif /*0*/
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/*
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* Free mem from region.
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*/
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void
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free_region(reg)
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NhRegion *reg;
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{
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if (reg) {
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if (reg->rects)
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free((genericptr_t) reg->rects);
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if (reg->monsters)
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free((genericptr_t) reg->monsters);
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if (reg->enter_msg)
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free((genericptr_t) reg->enter_msg);
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if (reg->leave_msg)
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free((genericptr_t) reg->leave_msg);
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free((genericptr_t) reg);
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}
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}
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/*
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* Add a region to the list.
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* This actually activates the region.
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*/
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void
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add_region(reg)
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NhRegion *reg;
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{
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NhRegion **tmp_reg;
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int i, j;
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if (max_regions <= n_regions) {
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tmp_reg = regions;
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regions =
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(NhRegion **) alloc((max_regions + 10) * sizeof (NhRegion *));
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if (max_regions > 0) {
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(void) memcpy((genericptr_t) regions, (genericptr_t) tmp_reg,
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max_regions * sizeof (NhRegion *));
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free((genericptr_t) tmp_reg);
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}
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max_regions += 10;
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}
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regions[n_regions] = reg;
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n_regions++;
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/* Check for monsters inside the region */
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for (i = reg->bounding_box.lx; i <= reg->bounding_box.hx; i++)
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for (j = reg->bounding_box.ly; j <= reg->bounding_box.hy; j++) {
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/* Some regions can cross the level boundaries */
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if (!isok(i, j))
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continue;
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if (MON_AT(i, j) && inside_region(reg, i, j))
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add_mon_to_reg(reg, level.monsters[i][j]);
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if (reg->visible && cansee(i, j))
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newsym(i, j);
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}
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/* Check for player now... */
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if (inside_region(reg, u.ux, u.uy))
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set_hero_inside(reg);
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else
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clear_hero_inside(reg);
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}
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/*
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* Remove a region from the list & free it.
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*/
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void
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remove_region(reg)
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NhRegion *reg;
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{
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register int i, x, y;
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for (i = 0; i < n_regions; i++)
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if (regions[i] == reg)
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break;
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if (i == n_regions)
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return;
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/* Update screen if necessary */
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reg->ttl = -2L; /* for visible_region_at */
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if (reg->visible)
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for (x = reg->bounding_box.lx; x <= reg->bounding_box.hx; x++)
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for (y = reg->bounding_box.ly; y <= reg->bounding_box.hy; y++)
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if (isok(x, y) && inside_region(reg, x, y) && cansee(x, y))
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newsym(x, y);
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free_region(reg);
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regions[i] = regions[n_regions - 1];
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regions[n_regions - 1] = (NhRegion *) 0;
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n_regions--;
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}
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/*
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* Remove all regions and clear all related data (This must be down
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* when changing level, for instance).
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*/
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void
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clear_regions()
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{
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register int i;
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for (i = 0; i < n_regions; i++)
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free_region(regions[i]);
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n_regions = 0;
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if (max_regions > 0)
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free((genericptr_t) regions);
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max_regions = 0;
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regions = (NhRegion **) 0;
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}
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/*
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* This function is called every turn.
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* It makes the regions age, if necessary and calls the appropriate
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* callbacks when needed.
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*/
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void
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run_regions()
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{
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register int i, j, k;
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int f_indx;
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/* End of life ? */
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/* Do it backward because the array will be modified */
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for (i = n_regions - 1; i >= 0; i--) {
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if (regions[i]->ttl == 0L) {
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if ((f_indx = regions[i]->expire_f) == NO_CALLBACK
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|| (*callbacks[f_indx])(regions[i], (genericptr_t) 0))
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remove_region(regions[i]);
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}
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}
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/* Process remaining regions */
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for (i = 0; i < n_regions; i++) {
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/* Make the region age */
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if (regions[i]->ttl > 0L)
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regions[i]->ttl--;
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/* Check if player is inside region */
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f_indx = regions[i]->inside_f;
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if (f_indx != NO_CALLBACK && hero_inside(regions[i]))
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(void) (*callbacks[f_indx])(regions[i], (genericptr_t) 0);
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/* Check if any monster is inside region */
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if (f_indx != NO_CALLBACK) {
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for (j = 0; j < regions[i]->n_monst; j++) {
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struct monst *mtmp =
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find_mid(regions[i]->monsters[j], FM_FMON);
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if (!mtmp || mtmp->mhp <= 0
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|| (*callbacks[f_indx])(regions[i], mtmp)) {
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/* The monster died, remove it from list */
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k = (regions[i]->n_monst -= 1);
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regions[i]->monsters[j] = regions[i]->monsters[k];
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regions[i]->monsters[k] = 0;
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--j; /* current slot has been reused; recheck it next */
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}
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}
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}
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}
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}
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/*
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* check whether player enters/leaves one or more regions.
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*/
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boolean
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in_out_region(x, y)
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xchar x, y;
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{
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int i, f_indx;
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/* First check if we can do the move */
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for (i = 0; i < n_regions; i++) {
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if (inside_region(regions[i], x, y) && !hero_inside(regions[i])
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&& !regions[i]->attach_2_u) {
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if ((f_indx = regions[i]->can_enter_f) != NO_CALLBACK)
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if (!(*callbacks[f_indx])(regions[i], (genericptr_t) 0))
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return FALSE;
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} else if (hero_inside(regions[i]) && !inside_region(regions[i], x, y)
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&& !regions[i]->attach_2_u) {
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if ((f_indx = regions[i]->can_leave_f) != NO_CALLBACK)
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if (!(*callbacks[f_indx])(regions[i], (genericptr_t) 0))
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return FALSE;
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}
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}
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|
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/* Callbacks for the regions we do leave */
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for (i = 0; i < n_regions; i++)
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if (hero_inside(regions[i]) && !regions[i]->attach_2_u
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&& !inside_region(regions[i], x, y)) {
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clear_hero_inside(regions[i]);
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if (regions[i]->leave_msg != (const char *) 0)
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pline1(regions[i]->leave_msg);
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if ((f_indx = regions[i]->leave_f) != NO_CALLBACK)
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(void) (*callbacks[f_indx])(regions[i], (genericptr_t) 0);
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}
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|
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/* Callbacks for the regions we do enter */
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for (i = 0; i < n_regions; i++)
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if (!hero_inside(regions[i]) && !regions[i]->attach_2_u
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&& inside_region(regions[i], x, y)) {
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set_hero_inside(regions[i]);
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if (regions[i]->enter_msg != (const char *) 0)
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pline1(regions[i]->enter_msg);
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if ((f_indx = regions[i]->enter_f) != NO_CALLBACK)
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(void) (*callbacks[f_indx])(regions[i], (genericptr_t) 0);
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}
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return TRUE;
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}
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|
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/*
|
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* check whether a monster enters/leaves one or more region.
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*/
|
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boolean
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m_in_out_region(mon, x, y)
|
|
struct monst *mon;
|
|
xchar x, y;
|
|
{
|
|
int i, f_indx;
|
|
|
|
/* First check if we can do the move */
|
|
for (i = 0; i < n_regions; i++) {
|
|
if (inside_region(regions[i], x, y) && !mon_in_region(regions[i], mon)
|
|
&& regions[i]->attach_2_m != mon->m_id) {
|
|
if ((f_indx = regions[i]->can_enter_f) != NO_CALLBACK)
|
|
if (!(*callbacks[f_indx])(regions[i], mon))
|
|
return FALSE;
|
|
} else if (mon_in_region(regions[i], mon)
|
|
&& !inside_region(regions[i], x, y)
|
|
&& regions[i]->attach_2_m != mon->m_id) {
|
|
if ((f_indx = regions[i]->can_leave_f) != NO_CALLBACK)
|
|
if (!(*callbacks[f_indx])(regions[i], mon))
|
|
return FALSE;
|
|
}
|
|
}
|
|
|
|
/* Callbacks for the regions we do leave */
|
|
for (i = 0; i < n_regions; i++)
|
|
if (mon_in_region(regions[i], mon)
|
|
&& regions[i]->attach_2_m != mon->m_id
|
|
&& !inside_region(regions[i], x, y)) {
|
|
remove_mon_from_reg(regions[i], mon);
|
|
if ((f_indx = regions[i]->leave_f) != NO_CALLBACK)
|
|
(void) (*callbacks[f_indx])(regions[i], mon);
|
|
}
|
|
|
|
/* Callbacks for the regions we do enter */
|
|
for (i = 0; i < n_regions; i++)
|
|
if (!hero_inside(regions[i]) && !regions[i]->attach_2_u
|
|
&& inside_region(regions[i], x, y)) {
|
|
add_mon_to_reg(regions[i], mon);
|
|
if ((f_indx = regions[i]->enter_f) != NO_CALLBACK)
|
|
(void) (*callbacks[f_indx])(regions[i], mon);
|
|
}
|
|
return TRUE;
|
|
}
|
|
|
|
/*
|
|
* Checks player's regions after a teleport for instance.
|
|
*/
|
|
void
|
|
update_player_regions()
|
|
{
|
|
register int i;
|
|
|
|
for (i = 0; i < n_regions; i++)
|
|
if (!regions[i]->attach_2_u && inside_region(regions[i], u.ux, u.uy))
|
|
set_hero_inside(regions[i]);
|
|
else
|
|
clear_hero_inside(regions[i]);
|
|
}
|
|
|
|
/*
|
|
* Ditto for a specified monster.
|
|
*/
|
|
void
|
|
update_monster_region(mon)
|
|
struct monst *mon;
|
|
{
|
|
register int i;
|
|
|
|
for (i = 0; i < n_regions; i++) {
|
|
if (inside_region(regions[i], mon->mx, mon->my)) {
|
|
if (!mon_in_region(regions[i], mon))
|
|
add_mon_to_reg(regions[i], mon);
|
|
} else {
|
|
if (mon_in_region(regions[i], mon))
|
|
remove_mon_from_reg(regions[i], mon);
|
|
}
|
|
}
|
|
}
|
|
|
|
#if 0
|
|
/* not yet used */
|
|
|
|
/*
|
|
* Change monster pointer in regions
|
|
* This happens, for instance, when a monster grows and
|
|
* need a new structure (internally that is).
|
|
*/
|
|
void
|
|
replace_mon_regions(monold, monnew)
|
|
struct monst *monold, *monnew;
|
|
{
|
|
register int i;
|
|
|
|
for (i = 0; i < n_regions; i++)
|
|
if (mon_in_region(regions[i], monold)) {
|
|
remove_mon_from_reg(regions[i], monold);
|
|
add_mon_to_reg(regions[i], monnew);
|
|
}
|
|
}
|
|
|
|
/*
|
|
* Remove monster from all regions it was in (ie monster just died)
|
|
*/
|
|
void
|
|
remove_mon_from_regions(mon)
|
|
struct monst *mon;
|
|
{
|
|
register int i;
|
|
|
|
for (i = 0; i < n_regions; i++)
|
|
if (mon_in_region(regions[i], mon))
|
|
remove_mon_from_reg(regions[i], mon);
|
|
}
|
|
|
|
#endif /*0*/
|
|
|
|
/*
|
|
* Check if a spot is under a visible region (eg: gas cloud).
|
|
* Returns NULL if not, otherwise returns region.
|
|
*/
|
|
NhRegion *
|
|
visible_region_at(x, y)
|
|
xchar x, y;
|
|
{
|
|
register int i;
|
|
|
|
for (i = 0; i < n_regions; i++)
|
|
if (inside_region(regions[i], x, y) && regions[i]->visible
|
|
&& regions[i]->ttl != -2L)
|
|
return regions[i];
|
|
return (NhRegion *) 0;
|
|
}
|
|
|
|
void
|
|
show_region(reg, x, y)
|
|
NhRegion *reg;
|
|
xchar x, y;
|
|
{
|
|
show_glyph(x, y, reg->glyph);
|
|
}
|
|
|
|
/**
|
|
* save_regions :
|
|
*/
|
|
void
|
|
save_regions(fd, mode)
|
|
int fd;
|
|
int mode;
|
|
{
|
|
int i, j;
|
|
unsigned n;
|
|
|
|
if (!perform_bwrite(mode))
|
|
goto skip_lots;
|
|
|
|
bwrite(fd, (genericptr_t) &moves, sizeof(moves)); /* timestamp */
|
|
bwrite(fd, (genericptr_t) &n_regions, sizeof(n_regions));
|
|
for (i = 0; i < n_regions; i++) {
|
|
bwrite(fd, (genericptr_t) ®ions[i]->bounding_box, sizeof(NhRect));
|
|
bwrite(fd, (genericptr_t) ®ions[i]->nrects, sizeof(short));
|
|
for (j = 0; j < regions[i]->nrects; j++)
|
|
bwrite(fd, (genericptr_t) ®ions[i]->rects[j], sizeof(NhRect));
|
|
bwrite(fd, (genericptr_t) ®ions[i]->attach_2_u, sizeof(boolean));
|
|
n = 0;
|
|
bwrite(fd, (genericptr_t) ®ions[i]->attach_2_m, sizeof(unsigned));
|
|
n = regions[i]->enter_msg != (const char *) 0
|
|
? strlen(regions[i]->enter_msg)
|
|
: 0;
|
|
bwrite(fd, (genericptr_t) &n, sizeof n);
|
|
if (n > 0)
|
|
bwrite(fd, (genericptr_t) regions[i]->enter_msg, n);
|
|
n = regions[i]->leave_msg != (const char *) 0
|
|
? strlen(regions[i]->leave_msg)
|
|
: 0;
|
|
bwrite(fd, (genericptr_t) &n, sizeof n);
|
|
if (n > 0)
|
|
bwrite(fd, (genericptr_t) regions[i]->leave_msg, n);
|
|
bwrite(fd, (genericptr_t) ®ions[i]->ttl, sizeof(long));
|
|
bwrite(fd, (genericptr_t) ®ions[i]->expire_f, sizeof(short));
|
|
bwrite(fd, (genericptr_t) ®ions[i]->can_enter_f, sizeof(short));
|
|
bwrite(fd, (genericptr_t) ®ions[i]->enter_f, sizeof(short));
|
|
bwrite(fd, (genericptr_t) ®ions[i]->can_leave_f, sizeof(short));
|
|
bwrite(fd, (genericptr_t) ®ions[i]->leave_f, sizeof(short));
|
|
bwrite(fd, (genericptr_t) ®ions[i]->inside_f, sizeof(short));
|
|
bwrite(fd, (genericptr_t) ®ions[i]->player_flags,
|
|
sizeof(unsigned int));
|
|
bwrite(fd, (genericptr_t) ®ions[i]->n_monst, sizeof(short));
|
|
for (j = 0; j < regions[i]->n_monst; j++)
|
|
bwrite(fd, (genericptr_t) ®ions[i]->monsters[j],
|
|
sizeof(unsigned));
|
|
bwrite(fd, (genericptr_t) ®ions[i]->visible, sizeof(boolean));
|
|
bwrite(fd, (genericptr_t) ®ions[i]->glyph, sizeof(int));
|
|
bwrite(fd, (genericptr_t) ®ions[i]->arg, sizeof(anything));
|
|
}
|
|
|
|
skip_lots:
|
|
if (release_data(mode))
|
|
clear_regions();
|
|
}
|
|
|
|
void
|
|
rest_regions(fd, ghostly)
|
|
int fd;
|
|
boolean ghostly; /* If a bones file restore */
|
|
{
|
|
int i, j;
|
|
unsigned n;
|
|
long tmstamp;
|
|
char *msg_buf;
|
|
|
|
clear_regions(); /* Just for security */
|
|
mread(fd, (genericptr_t) &tmstamp, sizeof(tmstamp));
|
|
if (ghostly)
|
|
tmstamp = 0;
|
|
else
|
|
tmstamp = (moves - tmstamp);
|
|
mread(fd, (genericptr_t) &n_regions, sizeof(n_regions));
|
|
max_regions = n_regions;
|
|
if (n_regions > 0)
|
|
regions = (NhRegion **) alloc(sizeof(NhRegion *) * n_regions);
|
|
for (i = 0; i < n_regions; i++) {
|
|
regions[i] = (NhRegion *) alloc(sizeof(NhRegion));
|
|
mread(fd, (genericptr_t) ®ions[i]->bounding_box, sizeof(NhRect));
|
|
mread(fd, (genericptr_t) ®ions[i]->nrects, sizeof(short));
|
|
|
|
if (regions[i]->nrects > 0)
|
|
regions[i]->rects =
|
|
(NhRect *) alloc(sizeof(NhRect) * regions[i]->nrects);
|
|
for (j = 0; j < regions[i]->nrects; j++)
|
|
mread(fd, (genericptr_t) ®ions[i]->rects[j], sizeof(NhRect));
|
|
mread(fd, (genericptr_t) ®ions[i]->attach_2_u, sizeof(boolean));
|
|
mread(fd, (genericptr_t) ®ions[i]->attach_2_m, sizeof(unsigned));
|
|
|
|
mread(fd, (genericptr_t) &n, sizeof n);
|
|
if (n > 0) {
|
|
msg_buf = (char *) alloc(n + 1);
|
|
mread(fd, (genericptr_t) msg_buf, n);
|
|
msg_buf[n] = '\0';
|
|
regions[i]->enter_msg = (const char *) msg_buf;
|
|
} else
|
|
regions[i]->enter_msg = (const char *) 0;
|
|
|
|
mread(fd, (genericptr_t) &n, sizeof n);
|
|
if (n > 0) {
|
|
msg_buf = (char *) alloc(n + 1);
|
|
mread(fd, (genericptr_t) msg_buf, n);
|
|
msg_buf[n] = '\0';
|
|
regions[i]->leave_msg = (const char *) msg_buf;
|
|
} else
|
|
regions[i]->leave_msg = (const char *) 0;
|
|
|
|
mread(fd, (genericptr_t) ®ions[i]->ttl, sizeof(long));
|
|
/* check for expired region */
|
|
if (regions[i]->ttl >= 0L)
|
|
regions[i]->ttl =
|
|
(regions[i]->ttl > tmstamp) ? regions[i]->ttl - tmstamp : 0L;
|
|
mread(fd, (genericptr_t) ®ions[i]->expire_f, sizeof(short));
|
|
mread(fd, (genericptr_t) ®ions[i]->can_enter_f, sizeof(short));
|
|
mread(fd, (genericptr_t) ®ions[i]->enter_f, sizeof(short));
|
|
mread(fd, (genericptr_t) ®ions[i]->can_leave_f, sizeof(short));
|
|
mread(fd, (genericptr_t) ®ions[i]->leave_f, sizeof(short));
|
|
mread(fd, (genericptr_t) ®ions[i]->inside_f, sizeof(short));
|
|
mread(fd, (genericptr_t) ®ions[i]->player_flags,
|
|
sizeof(unsigned int));
|
|
if (ghostly) { /* settings pertained to old player */
|
|
clear_hero_inside(regions[i]);
|
|
clear_heros_fault(regions[i]);
|
|
}
|
|
mread(fd, (genericptr_t) ®ions[i]->n_monst, sizeof(short));
|
|
if (regions[i]->n_monst > 0)
|
|
regions[i]->monsters =
|
|
(unsigned *) alloc(sizeof(unsigned) * regions[i]->n_monst);
|
|
else
|
|
regions[i]->monsters = (unsigned int *) 0;
|
|
regions[i]->max_monst = regions[i]->n_monst;
|
|
for (j = 0; j < regions[i]->n_monst; j++)
|
|
mread(fd, (genericptr_t) ®ions[i]->monsters[j],
|
|
sizeof(unsigned));
|
|
mread(fd, (genericptr_t) ®ions[i]->visible, sizeof(boolean));
|
|
mread(fd, (genericptr_t) ®ions[i]->glyph, sizeof(int));
|
|
mread(fd, (genericptr_t) ®ions[i]->arg, sizeof(anything));
|
|
}
|
|
/* remove expired regions, do not trigger the expire_f callback (yet!);
|
|
also update monster lists if this data is coming from a bones file */
|
|
for (i = n_regions - 1; i >= 0; i--)
|
|
if (regions[i]->ttl == 0L)
|
|
remove_region(regions[i]);
|
|
else if (ghostly && regions[i]->n_monst > 0)
|
|
reset_region_mids(regions[i]);
|
|
}
|
|
|
|
/* to support '#stats' wizard-mode command */
|
|
void
|
|
region_stats(hdrfmt, hdrbuf, count, size)
|
|
const char *hdrfmt;
|
|
char *hdrbuf;
|
|
long *count, *size;
|
|
{
|
|
NhRegion *rg;
|
|
int i;
|
|
|
|
/* other stats formats take one parameter; this takes two */
|
|
Sprintf(hdrbuf, hdrfmt, (long) sizeof (NhRegion), (long) sizeof (NhRect));
|
|
*count = (long) n_regions; /* might be 0 even though max_regions isn't */
|
|
*size = (long) max_regions * (long) sizeof (NhRegion);
|
|
for (i = 0; i < n_regions; ++i) {
|
|
rg = regions[i];
|
|
*size += (long) rg->nrects * (long) sizeof (NhRect);
|
|
if (rg->enter_msg)
|
|
*size += (long) (strlen(rg->enter_msg) + 1);
|
|
if (rg->leave_msg)
|
|
*size += (long) (strlen(rg->leave_msg) + 1);
|
|
*size += (long) rg->max_monst * (long) sizeof *rg->monsters;
|
|
}
|
|
/* ? */
|
|
}
|
|
|
|
/* update monster IDs for region being loaded from bones; `ghostly' implied */
|
|
STATIC_OVL void
|
|
reset_region_mids(reg)
|
|
NhRegion *reg;
|
|
{
|
|
int i = 0, n = reg->n_monst;
|
|
unsigned *mid_list = reg->monsters;
|
|
|
|
while (i < n)
|
|
if (!lookup_id_mapping(mid_list[i], &mid_list[i])) {
|
|
/* shrink list to remove missing monster; order doesn't matter */
|
|
mid_list[i] = mid_list[--n];
|
|
} else {
|
|
/* move on to next monster */
|
|
++i;
|
|
}
|
|
reg->n_monst = n;
|
|
return;
|
|
}
|
|
|
|
#if 0
|
|
/* not yet used */
|
|
|
|
/*--------------------------------------------------------------*
|
|
* *
|
|
* Create Region with just a message *
|
|
* *
|
|
*--------------------------------------------------------------*/
|
|
|
|
NhRegion *
|
|
create_msg_region(x, y, w, h, msg_enter, msg_leave)
|
|
xchar x, y;
|
|
xchar w, h;
|
|
const char *msg_enter;
|
|
const char *msg_leave;
|
|
{
|
|
NhRect tmprect;
|
|
NhRegion *reg = create_region((NhRect *) 0, 0);
|
|
|
|
if (msg_enter)
|
|
reg->enter_msg = dupstr(msg_enter);
|
|
if (msg_leave)
|
|
reg->leave_msg = dupstr(msg_leave);
|
|
tmprect.lx = x;
|
|
tmprect.ly = y;
|
|
tmprect.hx = x + w;
|
|
tmprect.hy = y + h;
|
|
add_rect_to_reg(reg, &tmprect);
|
|
reg->ttl = -1L;
|
|
return reg;
|
|
}
|
|
|
|
|
|
/*--------------------------------------------------------------*
|
|
* *
|
|
* Force Field Related Cod *
|
|
* (unused yet) *
|
|
*--------------------------------------------------------------*/
|
|
|
|
boolean
|
|
enter_force_field(p1, p2)
|
|
genericptr_t p1;
|
|
genericptr_t p2;
|
|
{
|
|
struct monst *mtmp;
|
|
|
|
if (p2 == (genericptr_t) 0) { /* That means the player */
|
|
if (!Blind)
|
|
You("bump into %s. Ouch!",
|
|
Hallucination ? "an invisible tree"
|
|
: "some kind of invisible wall");
|
|
else
|
|
pline("Ouch!");
|
|
} else {
|
|
mtmp = (struct monst *) p2;
|
|
if (canseemon(mtmp))
|
|
pline("%s bumps into %s!", Monnam(mtmp), something);
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
NhRegion *
|
|
create_force_field(x, y, radius, ttl)
|
|
xchar x, y;
|
|
int radius;
|
|
long ttl;
|
|
{
|
|
int i;
|
|
NhRegion *ff;
|
|
int nrect;
|
|
NhRect tmprect;
|
|
|
|
ff = create_region((NhRect *) 0, 0);
|
|
nrect = radius;
|
|
tmprect.lx = x;
|
|
tmprect.hx = x;
|
|
tmprect.ly = y - (radius - 1);
|
|
tmprect.hy = y + (radius - 1);
|
|
for (i = 0; i < nrect; i++) {
|
|
add_rect_to_reg(ff, &tmprect);
|
|
tmprect.lx--;
|
|
tmprect.hx++;
|
|
tmprect.ly++;
|
|
tmprect.hy--;
|
|
}
|
|
ff->ttl = ttl;
|
|
if (!in_mklev && !context.mon_moving)
|
|
set_heros_fault(ff); /* assume player has created it */
|
|
/* ff->can_enter_f = enter_force_field; */
|
|
/* ff->can_leave_f = enter_force_field; */
|
|
add_region(ff);
|
|
return ff;
|
|
}
|
|
|
|
#endif /*0*/
|
|
|
|
/*--------------------------------------------------------------*
|
|
* *
|
|
* Gas cloud related code *
|
|
* *
|
|
*--------------------------------------------------------------*/
|
|
|
|
/*
|
|
* Here is an example of an expire function that may prolong
|
|
* region life after some mods...
|
|
*/
|
|
/*ARGSUSED*/
|
|
boolean
|
|
expire_gas_cloud(p1, p2)
|
|
genericptr_t p1;
|
|
genericptr_t p2 UNUSED;
|
|
{
|
|
NhRegion *reg;
|
|
int damage;
|
|
|
|
reg = (NhRegion *) p1;
|
|
damage = reg->arg.a_int;
|
|
|
|
/* If it was a thick cloud, it dissipates a little first */
|
|
if (damage >= 5) {
|
|
damage /= 2; /* It dissipates, let's do less damage */
|
|
reg->arg = zeroany;
|
|
reg->arg.a_int = damage;
|
|
reg->ttl = 2L; /* Here's the trick : reset ttl */
|
|
return FALSE; /* THEN return FALSE, means "still there" */
|
|
}
|
|
return TRUE; /* OK, it's gone, you can free it! */
|
|
}
|
|
|
|
boolean
|
|
inside_gas_cloud(p1, p2)
|
|
genericptr_t p1;
|
|
genericptr_t p2;
|
|
{
|
|
NhRegion *reg;
|
|
struct monst *mtmp;
|
|
int dam;
|
|
|
|
reg = (NhRegion *) p1;
|
|
dam = reg->arg.a_int;
|
|
if (p2 == (genericptr_t) 0) { /* This means *YOU* Bozo! */
|
|
if (u.uinvulnerable || nonliving(youmonst.data) || Breathless)
|
|
return FALSE;
|
|
if (!Blind) {
|
|
Your("%s sting.", makeplural(body_part(EYE)));
|
|
make_blinded(1L, FALSE);
|
|
}
|
|
if (!Poison_resistance) {
|
|
pline("%s is burning your %s!", Something,
|
|
makeplural(body_part(LUNG)));
|
|
You("cough and spit blood!");
|
|
losehp(Maybe_Half_Phys(rnd(dam) + 5), "gas cloud", KILLED_BY_AN);
|
|
return FALSE;
|
|
} else {
|
|
You("cough!");
|
|
return FALSE;
|
|
}
|
|
} else { /* A monster is inside the cloud */
|
|
mtmp = (struct monst *) p2;
|
|
|
|
/* Non living and non breathing monsters are not concerned;
|
|
adult green dragon is not affected by gas cloud, baby one is */
|
|
if (!(nonliving(mtmp->data) || is_vampshifter(mtmp))
|
|
&& !breathless(mtmp->data)
|
|
/* exclude monsters with poison gas breath attack:
|
|
adult green dragon and Chromatic Dragon (and iron golem,
|
|
but nonliving() and breathless() tests also catch that) */
|
|
&& !(attacktype_fordmg(mtmp->data, AT_BREA, AD_DRST)
|
|
|| attacktype_fordmg(mtmp->data, AT_BREA, AD_RBRE))) {
|
|
if (cansee(mtmp->mx, mtmp->my))
|
|
pline("%s coughs!", Monnam(mtmp));
|
|
if (heros_fault(reg))
|
|
setmangry(mtmp, TRUE);
|
|
if (haseyes(mtmp->data) && mtmp->mcansee) {
|
|
mtmp->mblinded = 1;
|
|
mtmp->mcansee = 0;
|
|
}
|
|
if (resists_poison(mtmp))
|
|
return FALSE;
|
|
mtmp->mhp -= rnd(dam) + 5;
|
|
if (mtmp->mhp <= 0) {
|
|
if (heros_fault(reg))
|
|
killed(mtmp);
|
|
else
|
|
monkilled(mtmp, "gas cloud", AD_DRST);
|
|
if (mtmp->mhp <= 0) { /* not lifesaved */
|
|
return TRUE;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return FALSE; /* Monster is still alive */
|
|
}
|
|
|
|
NhRegion *
|
|
create_gas_cloud(x, y, radius, damage)
|
|
xchar x, y;
|
|
int radius;
|
|
int damage;
|
|
{
|
|
NhRegion *cloud;
|
|
int i, nrect;
|
|
NhRect tmprect;
|
|
|
|
cloud = create_region((NhRect *) 0, 0);
|
|
nrect = radius;
|
|
tmprect.lx = x;
|
|
tmprect.hx = x;
|
|
tmprect.ly = y - (radius - 1);
|
|
tmprect.hy = y + (radius - 1);
|
|
for (i = 0; i < nrect; i++) {
|
|
add_rect_to_reg(cloud, &tmprect);
|
|
tmprect.lx--;
|
|
tmprect.hx++;
|
|
tmprect.ly++;
|
|
tmprect.hy--;
|
|
}
|
|
cloud->ttl = rn1(3, 4);
|
|
if (!in_mklev && !context.mon_moving)
|
|
set_heros_fault(cloud); /* assume player has created it */
|
|
cloud->inside_f = INSIDE_GAS_CLOUD;
|
|
cloud->expire_f = EXPIRE_GAS_CLOUD;
|
|
cloud->arg = zeroany;
|
|
cloud->arg.a_int = damage;
|
|
cloud->visible = TRUE;
|
|
cloud->glyph = cmap_to_glyph(damage ? S_poisoncloud : S_cloud);
|
|
add_region(cloud);
|
|
return cloud;
|
|
}
|
|
|
|
/* for checking troubles during prayer; is hero at risk? */
|
|
boolean
|
|
region_danger()
|
|
{
|
|
int i, f_indx, n = 0;
|
|
|
|
for (i = 0; i < n_regions; i++) {
|
|
/* only care about regions that hero is in */
|
|
if (!hero_inside(regions[i]))
|
|
continue;
|
|
f_indx = regions[i]->inside_f;
|
|
/* the only type of region we understand is gas_cloud */
|
|
if (f_indx == INSIDE_GAS_CLOUD) {
|
|
/* completely harmless if you don't need to breathe */
|
|
if (nonliving(youmonst.data) || Breathless)
|
|
continue;
|
|
/* minor inconvenience if you're poison resistant;
|
|
not harmful enough to be a prayer-level trouble */
|
|
if (Poison_resistance)
|
|
continue;
|
|
++n;
|
|
}
|
|
}
|
|
return n ? TRUE : FALSE;
|
|
}
|
|
|
|
/* for fixing trouble at end of prayer;
|
|
danger detected at start of prayer might have expired by now */
|
|
void
|
|
region_safety()
|
|
{
|
|
NhRegion *r = 0;
|
|
int i, f_indx, n = 0;
|
|
|
|
for (i = 0; i < n_regions; i++) {
|
|
/* only care about regions that hero is in */
|
|
if (!hero_inside(regions[i]))
|
|
continue;
|
|
f_indx = regions[i]->inside_f;
|
|
/* the only type of region we understand is gas_cloud */
|
|
if (f_indx == INSIDE_GAS_CLOUD) {
|
|
if (!n++ && regions[i]->ttl >= 0)
|
|
r = regions[i];
|
|
}
|
|
}
|
|
|
|
if (n > 1 || (n == 1 && !r)) {
|
|
/* multiple overlapping cloud regions or non-expiring one */
|
|
safe_teleds(FALSE);
|
|
} else if (r) {
|
|
remove_region(r);
|
|
pline_The("gas cloud enveloping you dissipates.");
|
|
} else {
|
|
/* cloud dissipated on its own, so nothing needs to be done */
|
|
pline_The("gas cloud has dissipated.");
|
|
}
|
|
/* maybe cure blindness too */
|
|
if ((Blinded & TIMEOUT) == 1L)
|
|
make_blinded(0L, TRUE);
|
|
}
|
|
|
|
/*region.c*/
|