901 lines
34 KiB
C
901 lines
34 KiB
C
/* NetHack 3.7 steal.c $NHDT-Date: 1720895742 2024/07/13 18:35:42 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.132 $ */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/*-Copyright (c) Robert Patrick Rankin, 2012. */
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/* NetHack may be freely redistributed. See license for details. */
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#include "hack.h"
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staticfn int unstolenarm(void);
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staticfn int stealarm(void);
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staticfn void worn_item_removal(struct monst *, struct obj *);
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/* proportional subset of gold; return value actually fits in an int */
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long
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somegold(long lmoney)
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{
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int igold = (lmoney >= (long) LARGEST_INT) ? LARGEST_INT : (int) lmoney;
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if (igold < 50)
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; /* all gold */
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else if (igold < 100)
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igold = rn1(igold - 25 + 1, 25);
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else if (igold < 500)
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igold = rn1(igold - 50 + 1, 50);
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else if (igold < 1000)
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igold = rn1(igold - 100 + 1, 100);
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else if (igold < 5000)
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igold = rn1(igold - 500 + 1, 500);
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else if (igold < 10000)
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igold = rn1(igold - 1000 + 1, 1000);
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else
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igold = rn1(igold - 5000 + 1, 5000);
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return (long) igold;
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}
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/*
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* Find the first (and hopefully only) gold object in a chain.
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* Used when leprechaun (or you as leprechaun) looks for
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* someone else's gold. Returns a pointer so the gold may
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* be seized without further searching.
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* May search containers too.
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* Deals in gold only, as leprechauns don't care for lesser coins.
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*/
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struct obj *
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findgold(struct obj *argchain)
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{
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struct obj *chain = argchain; /* allow arg to be nonnull */
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while (chain && chain->otyp != GOLD_PIECE)
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chain = chain->nobj;
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return chain;
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}
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/*
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* Steal gold coins only. Leprechauns don't care for lesser coins.
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*/
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void
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stealgold(struct monst *mtmp)
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{
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struct obj *fgold = g_at(u.ux, u.uy);
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struct obj *ygold;
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long tmp;
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struct monst *who;
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const char *whose, *what;
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/* skip lesser coins on the floor */
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while (fgold && fgold->otyp != GOLD_PIECE)
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fgold = fgold->nexthere;
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/* Do you have real gold? */
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ygold = findgold(gi.invent);
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if (fgold && (!ygold || fgold->quan > ygold->quan || !rn2(5))) {
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obj_extract_self(fgold);
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add_to_minv(mtmp, fgold);
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newsym(u.ux, u.uy);
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if (u.usteed) {
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who = u.usteed;
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whose = s_suffix(y_monnam(who));
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what = makeplural(mbodypart(who, FOOT));
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} else {
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who = &gy.youmonst;
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whose = "your";
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what = makeplural(body_part(FOOT));
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}
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/* [ avoid "between your rear regions" :-] */
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if (slithy(who->data))
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what = "coils";
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/* reduce "rear hooves/claws" to "hooves/claws" */
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if (!strncmp(what, "rear ", 5))
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what += 5;
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pline("%s quickly snatches some gold from %s %s %s!", Monnam(mtmp),
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(Levitation || Flying) ? "beneath" : "between", whose, what);
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if (!ygold || !rn2(5)) {
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if (!tele_restrict(mtmp))
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(void) rloc(mtmp, RLOC_MSG);
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monflee(mtmp, 0, FALSE, FALSE);
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}
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} else if (ygold) {
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const int gold_price = objects[GOLD_PIECE].oc_cost;
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tmp = (somegold(money_cnt(gi.invent)) + gold_price - 1) / gold_price;
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tmp = min(tmp, ygold->quan);
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if (tmp < ygold->quan)
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ygold = splitobj(ygold, tmp);
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else
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setnotworn(ygold);
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freeinv(ygold);
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add_to_minv(mtmp, ygold);
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Your("purse feels lighter.");
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if (!tele_restrict(mtmp))
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(void) rloc(mtmp, RLOC_MSG);
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monflee(mtmp, 0, FALSE, FALSE);
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disp.botl = TRUE;
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}
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}
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/* monster who was stealing from hero has just died */
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void
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thiefdead(void)
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{
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/* hero is busy taking off an item of armor which takes multiple turns */
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gs.stealmid = 0;
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if (ga.afternmv == stealarm) {
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ga.afternmv = unstolenarm;
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gn.nomovemsg = (char *) 0;
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}
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}
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/* checks whether hero can be responsive to seduction attempts; similar to
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Unaware but also includes paralysis */
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boolean
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unresponsive(void)
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{
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if (gm.multi >= 0)
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return FALSE;
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return (unconscious() || is_fainted()
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|| (gm.multi_reason
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&& (!strncmp(gm.multi_reason, "frozen", 6)
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|| !strncmp(gm.multi_reason, "paralyzed", 9))));
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}
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/* called via (*ga.afternmv)() when hero finishes taking off armor that
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was slated to be stolen but the thief died in the interim */
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staticfn int
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unstolenarm(void)
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{
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struct obj *obj;
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/* find the object before clearing stealoid; it has already become
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not-worn and is still in hero's inventory */
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for (obj = gi.invent; obj; obj = obj->nobj)
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if (obj->o_id == gs.stealoid)
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break;
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gs.stealoid = 0;
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if (obj) {
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You("finish taking off your %s.", armor_simple_name(obj));
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}
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return 0;
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}
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/* finish stealing an item of armor which takes multiple turns to take off */
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staticfn int
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stealarm(void)
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{
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struct monst *mtmp;
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struct obj *otmp, *nextobj;
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if (!gs.stealoid || !gs.stealmid)
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goto botm;
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for (otmp = gi.invent; otmp; otmp = nextobj) {
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nextobj = otmp->nobj;
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if (otmp->o_id == gs.stealoid) {
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for (mtmp = fmon; mtmp; mtmp = mtmp->nmon) {
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if (mtmp->m_id == gs.stealmid) {
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if (DEADMONSTER(mtmp)) {
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impossible("stealarm(): dead monster stealing");
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goto botm; /* (could just use 'break' here) */
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}
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/* maybe the thief polymorphed into something without a
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steal attack, or perhaps while stealing hero's suit
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the thief took away other items causing hero to fall
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into water or lava and then teleport to safety */
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if (!dmgtype(mtmp->data, AD_SITM)
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|| distu(mtmp->mx, mtmp->my) > 2)
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goto botm; /* (could just use 'break' here) */
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if (otmp->unpaid)
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subfrombill(otmp, shop_keeper(*u.ushops));
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freeinv(otmp);
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pline("%s steals %s!", Monnam(mtmp), doname(otmp));
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(void) mpickobj(mtmp, otmp); /* may free otmp */
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/* Implies seduction, "you gladly hand over ..."
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so we don't set mavenge bit here. */
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monflee(mtmp, 0, FALSE, FALSE);
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if (!tele_restrict(mtmp))
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(void) rloc(mtmp, RLOC_MSG);
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break;
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}
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}
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break;
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}
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}
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botm:
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gs.stealoid = gs.stealmid = 0; /* in case only one has been reset so far */
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return 0;
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}
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/* An object you're wearing has been taken off by a monster (theft or
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seduction). Also used if a worn item gets transformed (stone to flesh). */
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void
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remove_worn_item(
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struct obj *obj,
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boolean unchain_ball) /* whether to unpunish or just unwield */
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{
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unsigned oldinuse;
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if (donning(obj))
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cancel_don();
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if (!obj->owornmask)
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return;
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/*
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* Losing worn gear might drop hero into water or lava or onto a
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* location-changing trap or take away the ability to breathe in water.
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* Marking it 'in_use' prevents emergency_disrobe() from dropping it
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* and lava_effects() from destroying it; other cases impacting object
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* location (or destruction) might still have issues.
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*
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* Note: if a hangup save occurs when 'in_use' is set, the item will
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* be destroyed via useup() during restore. Maybe remove_worn_item()
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* and emergency_disrobe() should switch to using obj->bypass instead
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* but that would need a lot more cooperation by callers. It's a
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* tradeoff between protecting the player against unintentional hangup
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* and defending the game against deliberate hangup when player sees a
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* message about something undesirable followed by --More--.
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*/
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oldinuse = obj->in_use;
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obj->in_use = 1;
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if (obj->owornmask & W_ARMOR) {
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if (obj == uskin) {
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impossible("Removing embedded scales?");
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skinback(TRUE); /* uarm = uskin; uskin = 0; */
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}
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if (obj == uarm)
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(void) Armor_off();
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else if (obj == uarmc)
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(void) Cloak_off();
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else if (obj == uarmf)
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(void) Boots_off();
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else if (obj == uarmg)
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(void) Gloves_off();
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else if (obj == uarmh)
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(void) Helmet_off();
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else if (obj == uarms)
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(void) Shield_off();
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else if (obj == uarmu)
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(void) Shirt_off();
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/* catchall -- should never happen */
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else
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setworn((struct obj *) 0, obj->owornmask & W_ARMOR);
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} else if (obj->owornmask & W_AMUL) {
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Amulet_off();
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} else if (obj->owornmask & W_RING) {
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Ring_gone(obj);
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} else if (obj->owornmask & W_TOOL) {
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Blindf_off(obj);
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} else if (obj->owornmask & W_WEAPONS) {
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if (obj == uwep)
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uwepgone();
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if (obj == uswapwep)
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uswapwepgone();
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if (obj == uquiver)
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uqwepgone();
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}
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if (obj->owornmask & (W_BALL | W_CHAIN)) {
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if (unchain_ball)
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unpunish();
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} else if (obj->owornmask) {
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/* catchall */
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setnotworn(obj);
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}
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if (obj->where == OBJ_DELETED)
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debugpline1("remove_worn_item() \"%s\" deleted!", simpleonames(obj));
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obj->in_use = oldinuse;
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}
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/* during theft of a worn item: remove_worn_item(), prefaced by a message */
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staticfn void
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worn_item_removal(
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struct monst *mon,
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struct obj *obj)
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{
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char objbuf[BUFSZ], article[20], *p;
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const char *verb;
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int strip_art;
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Strcpy(objbuf, doname(obj));
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/* massage the object description */
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strip_art = !strncmp(objbuf, "the ", 4) ? 4
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: !strncmp(objbuf, "an ", 3) ? 3
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: !strncmp(objbuf, "a ", 2) ? 2
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: 0;
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if (strip_art) { /* convert "a/an/the <object>" to "your object" */
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copynchars(article, objbuf, strip_art);
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/* when removing attached iron ball, caller passes 'uchain';
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when formatted, it will be "an iron chain (attached to you)";
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change "an" to "the" rather than to "your" in that situation */
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(void) strsubst(objbuf, article, (obj == uchain) ? "the " : "your ");
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}
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/* these ought to be guarded against matching user-supplied name */
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(void) strsubst(objbuf, " (being worn)", "");
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(void) strsubst(objbuf, " (alternate weapon; not wielded)", "");
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/* convert "ring (on left hand)" to "ring (from left hand)" */
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if ((p = strstri(objbuf, " (on "))
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&& (!strncmp(p + 5, "left ", 5) || !strncmp(p + 5, "right ", 6)))
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(void) strsubst(p + 2, "on", "from");
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/* slightly iffy for alternate weapon that isn't actively dual-wielded,
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but it's better to alert the player to the change in equipment than
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to suppress the message for that case */
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verb = ((obj->owornmask & W_WEAPONS) != 0L) ? "disarms"
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: ((obj->owornmask & W_ACCESSORY) != 0L) ? "removes"
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: "takes off";
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pline("%s %s %s.", Some_Monnam(mon), verb, objbuf);
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iflags.last_msg = PLNMSG_MON_TAKES_OFF_ITEM;
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/* removal might trigger more messages (due to loss of Lev|Fly;
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descending happens before the theft in progress finishes) */
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remove_worn_item(obj, TRUE);
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}
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/* Returns 1 when something was stolen (or at least, when N should flee now),
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* returns -1 if the monster died in the attempt.
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* Avoid stealing the object 'stealoid'.
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* Nymphs and monkeys won't steal coins (so that their "steal item" attack
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* doesn't become a superset of leprechaun's "steal gold" attack).
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*/
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int
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steal(struct monst *mtmp, char *objnambuf)
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{
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struct obj *otmp;
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char Monnambuf[BUFSZ];
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int tmp, could_petrify, armordelay, olddelay, icnt,
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named = 0, retrycnt = 0;
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boolean monkey_business = is_animal(mtmp->data),
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seen = canspotmon(mtmp),
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was_doffing, was_punished = Punished;
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if (objnambuf)
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*objnambuf = '\0';
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/* the following is true if successful on first of two attacks. */
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if (!monnear(mtmp, u.ux, u.uy))
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return 0;
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/* stealing a worn item might drop hero into water or lava where
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teleporting to safety could result in a previously visible thief
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no longer being visible; it could also be a case of a blinded
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hero being able to see via wearing the Eyes of the Overworld and
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having those stolen; remember the name as it is now; if unseen,
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nymphs will be "Someone" and monkeys will be "Something" */
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Strcpy(Monnambuf, Some_Monnam(mtmp));
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/* food being eaten might already be used up but will not have
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been removed from inventory yet; we don't want to steal that,
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so this will cause it to be removed now */
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if (go.occupation)
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(void) maybe_finished_meal(FALSE);
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icnt = inv_cnt(FALSE); /* don't include gold */
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if (!icnt || (icnt == 1 && uskin)) {
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/* Not even a thousand men in armor can strip a naked man. */
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nothing_to_steal:
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/* nymphs might target uchain if invent is empty; monkeys won't;
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hero becomes unpunished but nymph ends up empty handed */
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if (Punished && !monkey_business && rn2(4)) {
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/* uball is not carried (uchain never is) */
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assert(uball != NULL && uball->where == OBJ_FLOOR);
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worn_item_removal(mtmp, uchain);
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} else if (u.utrap && u.utraptype == TT_BURIEDBALL
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&& !monkey_business && !rn2(4)) {
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boolean dummy;
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/* buried ball is not tracked via 'uball' and there is no chain
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at all (hence no uchain to take off) */
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pline("%s takes off your unseen chain.", Monnambuf);
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(void) openholdingtrap(&gy.youmonst, &dummy);
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} else if (Blind) {
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pline("Somebody tries to rob you, but finds nothing to steal.");
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} else if (inv_cnt(TRUE) > inv_cnt(FALSE)) {
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pline("%s tries to rob you, but isn't interested in gold.",
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Monnambuf);
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} else {
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pline("%s tries to rob you, but there is nothing to steal!",
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Monnambuf);
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}
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return 1; /* let her flee */
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}
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if (monkey_business || uarmg) {
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; /* skip ring special cases */
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} else if (Adornment & LEFT_RING) {
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otmp = uleft;
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goto gotobj;
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} else if (Adornment & RIGHT_RING) {
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otmp = uright;
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goto gotobj;
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}
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retry:
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tmp = 0;
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for (otmp = gi.invent; otmp; otmp = otmp->nobj)
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if ((!uarm || otmp != uarmc) && otmp != uskin
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&& otmp->oclass != COIN_CLASS)
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tmp += (otmp->owornmask & (W_ARMOR | W_ACCESSORY)) ? 5 : 1;
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if (!tmp)
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goto nothing_to_steal;
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tmp = rn2(tmp);
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for (otmp = gi.invent; otmp; otmp = otmp->nobj)
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if ((!uarm || otmp != uarmc) && otmp != uskin
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&& otmp->oclass != COIN_CLASS) {
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tmp -= (otmp->owornmask & (W_ARMOR | W_ACCESSORY)) ? 5 : 1;
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if (tmp < 0)
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break;
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}
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if (!otmp) {
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impossible("Steal fails!");
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return 0;
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}
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/* can't steal ring(s) while wearing gloves */
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if ((otmp == uleft || otmp == uright) && uarmg)
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otmp = uarmg;
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/* can't steal gloves while wielding - so steal the wielded item. */
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if (otmp == uarmg && uwep)
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otmp = uwep;
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/* can't steal armor while wearing cloak - so steal the cloak. */
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else if (otmp == uarm && uarmc)
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otmp = uarmc;
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/* can't steal shirt while wearing cloak or suit */
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else if (otmp == uarmu && uarmc)
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otmp = uarmc;
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else if (otmp == uarmu && uarm)
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otmp = uarm;
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gotobj:
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if (otmp->o_id == gs.stealoid)
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return 0;
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if (otmp->otyp == BOULDER && !throws_rocks(mtmp->data)) {
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if (!retrycnt++)
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goto retry;
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goto cant_take;
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}
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/* animals can't overcome curse stickiness nor unlock chains */
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if (monkey_business) {
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boolean ostuck;
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/* is the player prevented from voluntarily giving up this item?
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(ignores loadstones; the !can_carry() check will catch those) */
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if (otmp == uball)
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ostuck = TRUE; /* effectively worn; curse is implicit */
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else if (otmp == uquiver || (otmp == uswapwep && !u.twoweap))
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ostuck = FALSE; /* not really worn; curse doesn't matter */
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else
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ostuck = ((otmp->cursed && otmp->owornmask)
|
|
/* nymphs can steal rings from under
|
|
cursed weapon but animals can't */
|
|
|| (otmp == RING_ON_PRIMARY && welded(uwep))
|
|
|| (otmp == RING_ON_SECONDARY && welded(uwep)
|
|
&& bimanual(uwep)));
|
|
|
|
if (ostuck || can_carry(mtmp, otmp) == 0) {
|
|
static const char *const how[] = {
|
|
"steal", "snatch", "grab", "take"
|
|
};
|
|
cant_take:
|
|
pline("%s tries to %s %s%s but gives up.", Monnambuf,
|
|
ROLL_FROM(how),
|
|
(otmp->owornmask & W_ARMOR) ? "your " : "",
|
|
(otmp->owornmask & W_ARMOR) ? armor_simple_name(otmp)
|
|
: yname(otmp));
|
|
/* the fewer items you have, the less likely the thief
|
|
is going to stick around to try again (0) instead of
|
|
running away (1) */
|
|
return !rn2(inv_cnt(FALSE) / 5 + 2);
|
|
}
|
|
}
|
|
|
|
if (otmp->otyp == LEASH && otmp->leashmon) {
|
|
if (monkey_business && otmp->cursed)
|
|
goto cant_take;
|
|
o_unleash(otmp);
|
|
}
|
|
|
|
was_doffing = doffing(otmp);
|
|
/* stop donning/doffing now so that afternmv won't be clobbered
|
|
below; stop_occupation doesn't handle donning/doffing */
|
|
olddelay = stop_donning(otmp);
|
|
/* you're going to notice the theft... */
|
|
stop_occupation();
|
|
|
|
if (otmp->owornmask & (W_ARMOR | W_ACCESSORY)) {
|
|
switch (otmp->oclass) {
|
|
case TOOL_CLASS:
|
|
case AMULET_CLASS:
|
|
case RING_CLASS:
|
|
case FOOD_CLASS: /* meat ring */
|
|
worn_item_removal(mtmp, otmp);
|
|
break;
|
|
case ARMOR_CLASS:
|
|
armordelay = objects[otmp->otyp].oc_delay;
|
|
if (olddelay > 0 && olddelay < armordelay)
|
|
armordelay = olddelay;
|
|
if (monkey_business || unresponsive()) {
|
|
/* animals usually don't have enough patience to take off
|
|
items which require extra time; unconscious or paralyzed
|
|
hero can't be charmed into taking off his own armor */
|
|
if (armordelay >= 1 && !olddelay && rn2(10))
|
|
goto cant_take;
|
|
worn_item_removal(mtmp, otmp);
|
|
break;
|
|
} else {
|
|
int curssv = otmp->cursed;
|
|
int slowly;
|
|
|
|
otmp->cursed = 0;
|
|
slowly = (armordelay >= 1 || gm.multi < 0);
|
|
if (flags.female)
|
|
urgent_pline("%s charms you. You gladly %s your %s.",
|
|
!seen ? "She" : Monnambuf,
|
|
curssv ? "let her take"
|
|
: !slowly ? "hand over"
|
|
: was_doffing ? "continue removing"
|
|
: "start removing",
|
|
armor_simple_name(otmp));
|
|
else
|
|
urgent_pline("%s seduces you and %s off your %s.",
|
|
!seen ? "She" : Adjmonnam(mtmp, "beautiful"),
|
|
curssv ? "helps you to take"
|
|
: !slowly ? "you take"
|
|
: was_doffing ? "you continue taking"
|
|
: "you start taking",
|
|
armor_simple_name(otmp));
|
|
named++;
|
|
/* the following is to set multi for later on */
|
|
nomul(-armordelay);
|
|
gm.multi_reason = "taking off clothes";
|
|
gn.nomovemsg = 0;
|
|
remove_worn_item(otmp, TRUE);
|
|
otmp->cursed = curssv;
|
|
if (gm.multi < 0) {
|
|
gs.stealoid = otmp->o_id;
|
|
gs.stealmid = mtmp->m_id;
|
|
ga.afternmv = stealarm;
|
|
return 0;
|
|
}
|
|
}
|
|
break;
|
|
default:
|
|
impossible("Tried to steal a strange worn thing. [%d]",
|
|
otmp->oclass);
|
|
}
|
|
/* hero's blindfold might have just been stolen; if so, replace
|
|
cached "Someone" or "Something" with Monnam */
|
|
if (!seen && canspotmon(mtmp))
|
|
Strcpy(Monnambuf, Monnam(mtmp));
|
|
} else if (otmp->owornmask) { /* weapon or ball&chain */
|
|
struct obj *item = otmp;
|
|
|
|
if (otmp == uball) /* non-Null uball implies non-Null uchain */
|
|
item = uchain; /* yields a more accurate 'takes off' message */
|
|
worn_item_removal(mtmp, item);
|
|
/* if we switched from uball to uchain for the preface message,
|
|
then unpunish() took place and both those pointers are now Null,
|
|
with 'item' a stale pointer to freed chain; the ball is still
|
|
present though and 'otmp' is still valid; if uball was also
|
|
wielded or quivered, the corresponding weapon pointer hasn't
|
|
been cleared yet; do that, with no preface message this time */
|
|
if ((otmp->owornmask & W_WEAPONS) != 0L)
|
|
remove_worn_item(otmp, FALSE);
|
|
}
|
|
|
|
/* do this before removing it from inventory */
|
|
if (objnambuf)
|
|
Strcpy(objnambuf, yname(otmp));
|
|
/* usually set mavenge bit so knights won't suffer an alignment penalty
|
|
during retaliation; not applicable for removing attached iron ball */
|
|
if (!Conflict && !(was_punished && !Punished))
|
|
mtmp->mavenge = 1;
|
|
|
|
if (otmp->unpaid)
|
|
subfrombill(otmp, shop_keeper(*u.ushops));
|
|
freeinv(otmp);
|
|
|
|
/* if we just gave a message about removing a worn item and there have
|
|
been no intervening messages, shorten '<mon> stole <item>' message */
|
|
if (iflags.last_msg == PLNMSG_MON_TAKES_OFF_ITEM
|
|
&& mtmp->data->mlet == S_NYMPH)
|
|
++named;
|
|
urgent_pline("%s stole %s.", named ? "She" : Monnambuf, doname(otmp));
|
|
encumber_msg();
|
|
could_petrify = (otmp->otyp == CORPSE
|
|
&& touch_petrifies(&mons[otmp->corpsenm]));
|
|
otmp->how_lost = LOST_STOLEN;
|
|
(void) mpickobj(mtmp, otmp); /* may free otmp */
|
|
if (could_petrify && !(mtmp->misc_worn_check & W_ARMG)) {
|
|
minstapetrify(mtmp, TRUE);
|
|
return -1;
|
|
}
|
|
return (gm.multi < 0) ? 0 : 1;
|
|
}
|
|
|
|
/* Returns 1 if otmp is free'd, 0 otherwise. */
|
|
int
|
|
mpickobj(struct monst *mtmp, struct obj *otmp)
|
|
{
|
|
int freed_otmp;
|
|
boolean snuff_otmp = FALSE;
|
|
|
|
if (!otmp) {
|
|
impossible("monster (%s) taking or picking up nothing?",
|
|
pmname(mtmp->data, Mgender(mtmp)));
|
|
return 1;
|
|
} else if (otmp == uball || otmp == uchain) {
|
|
impossible("monster (%s) taking or picking up attached %s (%s)?",
|
|
pmname(mtmp->data, Mgender(mtmp)),
|
|
(otmp == uchain) ? "chain" : "ball", simpleonames(otmp));
|
|
return 0;
|
|
}
|
|
/* if monster is acquiring a thrown or kicked object, the throwing
|
|
or kicking code shouldn't continue to track and place it */
|
|
if (otmp == gt.thrownobj)
|
|
gt.thrownobj = 0;
|
|
else if (otmp == gk.kickedobj)
|
|
gk.kickedobj = 0;
|
|
/* an unpaid item can be on the floor; if a monster picks it up, take
|
|
it off the shop bill */
|
|
if (otmp->unpaid || (Has_contents(otmp) && count_unpaid(otmp->cobj))) {
|
|
subfrombill(otmp, find_objowner(otmp, otmp->ox, otmp->oy));
|
|
}
|
|
/* don't want hidden light source inside the monster; assumes that
|
|
engulfers won't have external inventories; whirly monsters cause
|
|
the light to be extinguished rather than letting it shine through */
|
|
if (obj_sheds_light(otmp) && attacktype(mtmp->data, AT_ENGL)) {
|
|
/* this is probably a burning object that you dropped or threw */
|
|
if (engulfing_u(mtmp) && !Blind)
|
|
pline("%s out.", Tobjnam(otmp, "go"));
|
|
snuff_otmp = TRUE;
|
|
}
|
|
/* for hero owned object on shop floor, mtmp is taking possession
|
|
and if it's eventually dropped in a shop, shk will claim it */
|
|
otmp->no_charge = 0;
|
|
/* some object handling is only done if mtmp isn't a pet */
|
|
if (!mtmp->mtame) {
|
|
/* if monst is unseen, some info hero knows about this object becomes
|
|
lost; continual pickup and drop by pets makes this too annoying if
|
|
it is applied to them; when engulfed (where monster can't be seen
|
|
because vision is disabled), or when held (or poly'd and holding)
|
|
while blind, behave as if the monster can be 'seen' by touch */
|
|
if (!canseemon(mtmp) && mtmp != u.ustuck)
|
|
unknow_object(otmp);
|
|
/* if otmp has flags set for how it left hero's inventory, change
|
|
those flags; if thrown, now stolen and autopickup might override
|
|
pickup_types and autopickup exceptions based on 'pickup_stolen'
|
|
rather than 'pickup_thrown'; if previously stolen, stays stolen;
|
|
if previously dropped, now forgotten and autopickup will operate
|
|
normally regardless of the setting for 'dropped_nopick' */
|
|
if (otmp->how_lost == LOST_THROWN)
|
|
otmp->how_lost = LOST_STOLEN;
|
|
else if (otmp->how_lost == LOST_DROPPED)
|
|
otmp->how_lost = LOST_NONE;
|
|
}
|
|
/* Must do carrying effects on object prior to add_to_minv() */
|
|
carry_obj_effects(otmp);
|
|
/* add_to_minv() might free otmp [if merged with something else],
|
|
so we have to call it after doing the object checks */
|
|
freed_otmp = add_to_minv(mtmp, otmp);
|
|
/* and we had to defer this until object is in mtmp's inventory */
|
|
if (snuff_otmp)
|
|
snuff_light_source(mtmp->mx, mtmp->my);
|
|
return freed_otmp;
|
|
}
|
|
|
|
/* called for AD_SAMU (the Wizard and quest nemeses) */
|
|
void
|
|
stealamulet(struct monst *mtmp)
|
|
{
|
|
char buf[BUFSZ];
|
|
struct obj *otmp = 0, *obj = 0;
|
|
int real = 0, fake = 0, n;
|
|
|
|
/* target every quest artifact, not just current role's;
|
|
if hero has more than one, choose randomly so that player
|
|
can't use inventory ordering to influence the theft */
|
|
for (n = 0, obj = gi.invent; obj; obj = obj->nobj)
|
|
if (any_quest_artifact(obj))
|
|
++n, otmp = obj;
|
|
if (n > 1) {
|
|
n = rnd(n);
|
|
for (otmp = gi.invent; otmp; otmp = otmp->nobj)
|
|
if (any_quest_artifact(otmp) && !--n)
|
|
break;
|
|
}
|
|
|
|
if (!otmp) {
|
|
/* if we didn't find any quest artifact, find another valuable item */
|
|
if (u.uhave.amulet) {
|
|
real = AMULET_OF_YENDOR;
|
|
fake = FAKE_AMULET_OF_YENDOR;
|
|
} else if (u.uhave.bell) {
|
|
real = BELL_OF_OPENING;
|
|
fake = BELL;
|
|
} else if (u.uhave.book) {
|
|
real = SPE_BOOK_OF_THE_DEAD;
|
|
} else if (u.uhave.menorah) {
|
|
real = CANDELABRUM_OF_INVOCATION;
|
|
} else
|
|
return; /* you have nothing of special interest */
|
|
|
|
/* If we get here, real and fake have been set up. */
|
|
for (n = 0, obj = gi.invent; obj; obj = obj->nobj)
|
|
if (obj->otyp == real || (obj->otyp == fake && !mtmp->iswiz))
|
|
++n, otmp = obj;
|
|
if (n > 1) {
|
|
n = rnd(n);
|
|
for (otmp = gi.invent; otmp; otmp = otmp->nobj)
|
|
if ((otmp->otyp == real
|
|
|| (otmp->otyp == fake && !mtmp->iswiz)) && !--n)
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (otmp) { /* we have something to snatch */
|
|
/* take off outer gear if we're targeting [hypothetical]
|
|
quest artifact suit, shirt, gloves, or rings */
|
|
if ((otmp == uarm || otmp == uarmu) && uarmc)
|
|
worn_item_removal(mtmp, uarmc);
|
|
if (otmp == uarmu && uarm)
|
|
worn_item_removal(mtmp, uarm);
|
|
if ((otmp == uarmg || ((otmp == uright || otmp == uleft) && uarmg))
|
|
&& uwep) {
|
|
/* gloves are about to be unworn; unwield weapon(s) first */
|
|
if (u.twoweap) /* remove_worn_item(uswapwep) indirectly */
|
|
worn_item_removal(mtmp, uswapwep); /* clears u.twoweap */
|
|
worn_item_removal(mtmp, uwep);
|
|
}
|
|
if ((otmp == uright || otmp == uleft) && uarmg)
|
|
/* calls Gloves_off() to handle wielded cockatrice corpse */
|
|
worn_item_removal(mtmp, uarmg);
|
|
|
|
/* finally, steal the target item */
|
|
if (otmp->owornmask)
|
|
worn_item_removal(mtmp, otmp);
|
|
if (otmp->unpaid)
|
|
subfrombill(otmp, shop_keeper(*u.ushops));
|
|
freeinv(otmp);
|
|
Strcpy(buf, doname(otmp));
|
|
(void) mpickobj(mtmp, otmp); /* could merge and free otmp but won't */
|
|
pline("%s steals %s!", Some_Monnam(mtmp), buf);
|
|
if (can_teleport(mtmp->data) && !tele_restrict(mtmp))
|
|
(void) rloc(mtmp, RLOC_MSG);
|
|
encumber_msg();
|
|
}
|
|
}
|
|
|
|
/* when a mimic gets poked with something, it might take that thing
|
|
(at present, only implemented for when the hero does the poking) */
|
|
void
|
|
maybe_absorb_item(
|
|
struct monst *mon,
|
|
struct obj *obj,
|
|
int ochance, int achance) /* percent chance for ordinary item, artifact */
|
|
{
|
|
if (obj == uball || obj == uchain || obj->oclass == ROCK_CLASS
|
|
|| obj_resists(obj, 100 - ochance, 100 - achance)
|
|
|| !touch_artifact(obj, mon))
|
|
return;
|
|
|
|
if (carried(obj)) {
|
|
if (obj->owornmask)
|
|
remove_worn_item(obj, TRUE);
|
|
if (obj->unpaid)
|
|
subfrombill(obj, shop_keeper(*u.ushops));
|
|
if (cansee(mon->mx, mon->my)) {
|
|
/* Some_Monnam() avoids "It pulls ... and absorbs it!"
|
|
if hero can see the location but not the monster */
|
|
pline("%s pulls %s away from you and absorbs %s!",
|
|
Some_Monnam(mon), /* Monnam() or "Something" */
|
|
yname(obj), (obj->quan > 1L) ? "them" : "it");
|
|
} else {
|
|
const char *hand_s = body_part(HAND);
|
|
|
|
if (bimanual(obj))
|
|
hand_s = makeplural(hand_s);
|
|
pline("%s %s pulled from your %s!", upstart(yname(obj)),
|
|
otense(obj, "are"), hand_s);
|
|
}
|
|
freeinv(obj);
|
|
encumber_msg();
|
|
} else {
|
|
/* not carried; presumably thrown or kicked */
|
|
if (canspotmon(mon))
|
|
pline("%s absorbs %s!", Monnam(mon), yname(obj));
|
|
}
|
|
/* add to mon's inventory */
|
|
(void) mpickobj(mon, obj);
|
|
}
|
|
|
|
/* drop one object taken from a (possibly dead) monster's inventory */
|
|
void
|
|
mdrop_obj(
|
|
struct monst *mon,
|
|
struct obj *obj,
|
|
boolean verbosely)
|
|
{
|
|
coordxy omx = mon->mx, omy = mon->my;
|
|
long unwornmask = obj->owornmask;
|
|
/* call distant_name() for its possible side-effects even if the result
|
|
might not be printed, and do it before extracting obj from minvent */
|
|
char *obj_name = distant_name(obj, doname);
|
|
|
|
extract_from_minvent(mon, obj, FALSE, TRUE);
|
|
/* don't charge for an owned saddle on dead steed (provided
|
|
that the hero is within the same shop at the time) */
|
|
if (unwornmask && mon->mtame && (unwornmask & W_SADDLE) != 0L
|
|
&& !obj->unpaid && costly_spot(omx, omy)
|
|
/* being at costly_spot guarantees lev->roomno is not 0 */
|
|
&& strchr(in_rooms(u.ux, u.uy, SHOPBASE), levl[omx][omy].roomno)) {
|
|
obj->no_charge = 1;
|
|
}
|
|
/* obj_no_longer_held(obj); -- done by place_object */
|
|
if (verbosely && cansee(omx, omy))
|
|
pline_mon(mon, "%s drops %s.", Monnam(mon), obj_name);
|
|
if (!flooreffects(obj, omx, omy, "fall")) {
|
|
place_object(obj, omx, omy);
|
|
stackobj(obj);
|
|
}
|
|
/* do this last, after placing obj on floor; removing steed's saddle
|
|
throws rider, possibly inflicting fatal damage and producing bones; this
|
|
is why we had to call extract_from_minvent() with do_intrinsics=FALSE */
|
|
if (!DEADMONSTER(mon) && unwornmask)
|
|
update_mon_extrinsics(mon, obj, FALSE, TRUE);
|
|
}
|
|
|
|
/* some monsters bypass the normal rules for moving between levels or
|
|
even leaving the game entirely; when that happens, prevent them from
|
|
taking the Amulet, invocation items, or quest artifact with them */
|
|
void
|
|
mdrop_special_objs(struct monst *mon)
|
|
{
|
|
struct obj *obj, *otmp;
|
|
|
|
for (obj = mon->minvent; obj; obj = otmp) {
|
|
otmp = obj->nobj;
|
|
/* the Amulet, invocation tools, and Rider corpses resist even when
|
|
artifacts and ordinary objects are given 0% resistance chance;
|
|
current role's quest artifact is rescued too--quest artifacts
|
|
for the other roles are not */
|
|
if (obj_resists(obj, 0, 0) || is_quest_artifact(obj)) {
|
|
if (mon->mx) {
|
|
mdrop_obj(mon, obj, FALSE);
|
|
} else { /* migrating monster not on map */
|
|
extract_from_minvent(mon, obj, TRUE, TRUE);
|
|
rloco(obj);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/* release the objects the creature is carrying */
|
|
void
|
|
relobj(
|
|
struct monst *mtmp,
|
|
int show,
|
|
boolean is_pet) /* If true, pet should keep wielded/worn items */
|
|
{
|
|
struct obj *otmp;
|
|
int omx = mtmp->mx, omy = mtmp->my;
|
|
|
|
/* vault guard's gold goes away rather than be dropped... */
|
|
if (mtmp->isgd && (otmp = findgold(mtmp->minvent)) != 0) {
|
|
if (canspotmon(mtmp))
|
|
pline("%s gold %s.", s_suffix(Monnam(mtmp)),
|
|
canseemon(mtmp) ? "vanishes" : "seems to vanish");
|
|
obj_extract_self(otmp);
|
|
obfree(otmp, (struct obj *) 0);
|
|
} /* isgd && has gold */
|
|
|
|
while ((otmp = (is_pet ? droppables(mtmp) : mtmp->minvent)) != 0) {
|
|
mdrop_obj(mtmp, otmp, is_pet && flags.verbose);
|
|
}
|
|
|
|
if (show && cansee(omx, omy))
|
|
newsym(omx, omy);
|
|
}
|
|
|
|
/*steal.c*/
|