add MALE, FEMALE, and gender-neutral names for individual monster species
to the mons array. The gender-neutral name (NEUTRAL) is mandatory, the
MALE and FEMALE versions are not.
replace code uses of the mname field of permonst with one of the three
potentially-available gender-specific names.
consolidate some separate mons entries that differed only by species into a
single mons entry (caveman, cavewoman and priest,priestess etc.)
consolidate several "* lord" and "* queen/* king" monst entries into
their single species, and allow both genders on some where it makes some
sense (there is probably more work and cleanup to come out of this at some
point, and the chosen gender-neutral name variations are not cast in stone
if someone has better suggestions).
related function or macro additions:
pmname(pm, gender) to get the gender variation of the permonst name. It
guards against monsters that haven't got anything except NEUTRAL naming
and falls back to the NEUTRAL version if FEMALE and MALE versions are
missing.
Ugender to obtain the current hero gender.
Mgender(mtmp) to obtain the gender of a monster
While the code can safely refer directly to pmnames[NEUTRAL] safely in the
code because it always exists, the other two (pmnames[MALE] and
pmnames[FEMALE] may not exist so use:
pmname(ptr, gidx)
where -ptr is a permonst *
-gidx is an index into the pmnames array field of the
permonst struct
pmname() checks for a valid index and checks for null-pointers for
pmnames[MALE] and pmnames[FEMALE], and will fall back to pmnames[NEUTRAL] if
the pointer requested if the requested variation is unavailable, or if the
gidx is out-of-range.
Allow code to specify makemon flags to request female or male (via MM_MALE
and MM_FEMALE flags respectively)to makedefs, since the species alone doesn't
distinguish male/female anymore. Specifying MM_MALE or MM_FEMALE won't
override the pm M2_MALE and M2_FEMALE flags on a mons[] entry.
male and female tiles have been added to win/share/monsters.txt.
The majority are duplicated placeholders except for those that were
separate mons entries before. Perhaps someone will contribute artwork in the
future to make the male and female variations visually distinguishable.
tilemapping via has the MALE tile indexes in the glyph2tile[]
array produced at build time. If a window port has information that the
FEMALE tile is required, it just has to increment the index returned
from the glyph2tile[] array by 1.
statues already preserved gender of the monster through STATUE_FEMALE
and STATUE_MALE, so ensure that pmnames takes that into consideration.
I expect some refinement will be required after broad play-testing puts it to
the test.
consolidate caveman,cavewoman and priest,priestess monst.c entries etc
This commit will require a bump of editlevel in patchlevel.h because it alters
the index numbers of the monsters due to the consolidation of some. Those
index numbers are saved in some other structures, even though the mons[] array
itself is not part of the savefile.
Window Port Interface Change
Also add a parameter to print_glyph to convey additional information beyond
the glyph to the window ports. Every single window port was calling back to
mapglyph for the information anyway, so just included it in the interface and
produce the information right in the display core.
The mapglyph() function uses will be eliminated, although there are still some
in the code yet to be dealt with.
win32, tty, x11, Qt, msdos window ports have all had adjustments done to
utilize the new parameter instead of calling mapglyph, but some of those
window ports have not been thoroughly tested since the changes.
Interface change additional info:
print_glyph(window, x, y, glyph, bkglyph, *glyphmod)
-- Print the glyph at (x,y) on the given window. Glyphs are
integers at the interface, mapped to whatever the window-
port wants (symbol, font, color, attributes, ...there's
a 1-1 map between glyphs and distinct things on the map).
-- bkglyph is a background glyph for potential use by some
graphical or tiled environments to allow the depiction
to fall against a background consistent with the grid
around x,y. If bkglyph is NO_GLYPH, then the parameter
should be ignored (do nothing with it).
-- glyphmod provides extended information about the glyph
that window ports can use to enhance the display in
various ways.
unsigned int glyphmod[NUM_GLYPHMOD]
where:
glyphmod[GM_TTYCHAR] is the text characters associated
with the original NetHack display.
glyphmod[GM_FLAGS] are the special flags that denote
additional information that window
ports can use.
glyphmod[GM_COLOR] is the text character
color associated with the original
NetHack display.
Support for including the glyphmod info in the display glyph buffer
alongside the glyph itself was added and is the default operation.
That can be turned off by defining UNBUFFERED_GLYPHMOD at compile time.
With UNBUFFERED_GLYPHMOD operation, a call will be placed to map_glyphmod()
immediately prior to every print_glyph() call.
2247 lines
66 KiB
C
2247 lines
66 KiB
C
/* Copyright (c) NetHack PC Development Team 1995 */
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/* VESA BIOS functions copyright (c) Ray Chason 2016 */
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/* NetHack may be freely redistributed. See license for details. */
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/*
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* vidvesa.c - VGA Hardware video support with VESA BIOS Extensions
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*/
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#include "hack.h"
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#ifdef SCREEN_VESA /* this file is for SCREEN_VESA only */
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#include <dpmi.h>
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#include "pcvideo.h"
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#include "tile.h"
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#include "pctiles.h"
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#include "vesa.h"
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#include "wintty.h"
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#include "tileset.h"
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#define FIRST_TEXT_COLOR 240
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extern int total_tiles_used; /* tile.c */
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struct VesaCharacter {
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int colour;
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int chr;
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};
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static unsigned long FDECL(vesa_SetWindow, (int window, unsigned long offset));
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static unsigned long FDECL(vesa_ReadPixel32, (unsigned x, unsigned y));
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static void FDECL(vesa_WritePixel32, (unsigned x, unsigned y,
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unsigned long color));
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static void FDECL(vesa_WritePixel, (unsigned x, unsigned y, unsigned color));
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static void FDECL(vesa_WritePixelRow, (unsigned long offset,
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unsigned char const *p_row, unsigned p_row_size));
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static unsigned long FDECL(vesa_MakeColor, (struct Pixel));
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static void FDECL(vesa_FillRect, (
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unsigned left, unsigned top,
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unsigned width, unsigned height,
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unsigned color));
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static void NDECL(vesa_redrawmap);
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static void FDECL(vesa_cliparound, (int, int));
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#if 0
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static void FDECL(decal_packed, (const struct TileImage *tile, unsigned special));
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#endif
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static void FDECL(vesa_SwitchMode, (unsigned mode));
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static void NDECL(vesa_SetViewPort);
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static boolean FDECL(vesa_SetPalette, (const struct Pixel *));
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static boolean FDECL(vesa_SetHardPalette, (const struct Pixel *));
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static boolean FDECL(vesa_SetSoftPalette, (const struct Pixel *));
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static void FDECL(vesa_DisplayCell, (int, int, int));
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static unsigned FDECL(vesa_FindMode, (unsigned long mode_addr, unsigned bits));
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static void FDECL(vesa_WriteChar, (int, int, int, int));
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static void FDECL(vesa_WriteCharXY, (int, int, int, int));
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static void FDECL(vesa_WriteCharTransparent, (int, int, int, int));
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static void FDECL(vesa_WriteTextRow, (int pixx, int pixy,
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struct VesaCharacter const *t_row, unsigned t_row_width));
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static boolean FDECL(vesa_GetCharPixel, (int, unsigned, unsigned));
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static unsigned char FDECL(vesa_GetCharPixelRow, (int, unsigned, unsigned));
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static unsigned long FDECL(vesa_DoublePixels, (unsigned long));
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static unsigned long FDECL(vesa_TriplePixels, (unsigned long));
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static void FDECL(vesa_WriteStr, (const char *, int, int, int, int));
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static unsigned char __far *NDECL(vesa_FontPtrs);
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static void FDECL(vesa_process_tile, (struct TileImage *tile));
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#ifdef POSITIONBAR
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static void NDECL(positionbar);
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#endif
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extern int clipx, clipxmax; /* current clipping column from wintty.c */
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extern int clipy, clipymax; /* current clipping row from wintty.c */
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extern int curcol, currow; /* current column and row */
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extern int g_attribute;
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extern int attrib_text_normal; /* text mode normal attribute */
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extern int attrib_gr_normal; /* graphics mode normal attribute */
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extern int attrib_gr_intense; /* graphics mode intense attribute */
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extern boolean inmap; /* in the map window */
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/*
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* Global Variables
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*/
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static unsigned char __far *font;
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static struct map_struct {
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int glyph;
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int ch;
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int attr;
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unsigned special;
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} map[ROWNO][COLNO]; /* track the glyphs */
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#define vesa_clearmap() \
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{ \
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int x, y; \
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for (y = 0; y < ROWNO; ++y) \
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for (x = 0; x < COLNO; ++x) { \
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map[y][x].glyph = cmap_to_glyph(S_stone); \
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map[y][x].ch = S_stone; \
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map[y][x].attr = 0; \
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map[y][x].special = 0; \
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} \
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}
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#define TOP_MAP_ROW 1
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static int viewport_cols = 40;
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static int viewport_rows = ROWNO;
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static const struct Pixel defpalette[] = { /* Colors for text and the position bar */
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{ 0x00, 0x00, 0x00, 0xff }, /* CLR_BLACK */
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{ 0xaa, 0x00, 0x00, 0xff }, /* CLR_RED */
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{ 0x00, 0xaa, 0x00, 0xff }, /* CLR_GREEN */
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{ 0x99, 0x40, 0x00, 0xff }, /* CLR_BROWN */
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{ 0x00, 0x00, 0xaa, 0xff }, /* CLR_BLUE */
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{ 0xaa, 0x00, 0xaa, 0xff }, /* CLR_MAGENTA */
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{ 0x00, 0xaa, 0xaa, 0xff }, /* CLR_CYAN */
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{ 0xaa, 0xaa, 0xaa, 0xff }, /* CLR_GRAY */
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{ 0x55, 0x55, 0x55, 0xff }, /* NO_COLOR */
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{ 0xff, 0x90, 0x00, 0xff }, /* CLR_ORANGE */
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{ 0x00, 0xff, 0x00, 0xff }, /* CLR_BRIGHT_GREEN */
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{ 0xff, 0xff, 0x00, 0xff }, /* CLR_YELLOW */
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{ 0x00, 0x00, 0xff, 0xff }, /* CLR_BRIGHT_BLUE */
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{ 0xff, 0x00, 0xff, 0xff }, /* CLR_BRIGHT_MAGENTA */
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{ 0x00, 0xff, 0xff, 0xff }, /* CLR_BRIGHT_CYAN */
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{ 0xff, 0xff, 0xff, 0xff } /* CLR_WHITE */
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};
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/* Information about the selected VESA mode */
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static unsigned short vesa_mode = 0xFFFF; /* Mode number */
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static unsigned short vesa_x_res; /* X resolution */
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static unsigned short vesa_y_res; /* Y resolution */
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static unsigned short vesa_x_center; /* X centering offset */
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static unsigned short vesa_y_center; /* Y centering offset */
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static unsigned short vesa_scan_line; /* Bytes per scan line */
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static int vesa_read_win; /* Select the read window */
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static int vesa_write_win; /* Select the write window */
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static unsigned long vesa_win_func;
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static unsigned long vesa_win_pos[2]; /* Window position */
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static unsigned long vesa_win_addr[2]; /* Window physical address */
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static unsigned long vesa_segment; /* Selector of linear frame buffer */
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static unsigned long vesa_win_size; /* Window size */
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static unsigned long vesa_win_gran; /* Window granularity */
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static unsigned char vesa_pixel_size;
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static unsigned char vesa_pixel_bytes;
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static unsigned char vesa_red_pos;
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static unsigned char vesa_red_shift;
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static unsigned char vesa_green_pos;
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static unsigned char vesa_green_shift;
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static unsigned char vesa_blue_pos;
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static unsigned char vesa_blue_shift;
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static unsigned long vesa_palette[256];
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static unsigned vesa_char_width = 8, vesa_char_height = 16;
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static unsigned vesa_oview_width, vesa_oview_height;
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static unsigned char **vesa_tiles;
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static unsigned char **vesa_oview_tiles;
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#ifdef SIMULATE_CURSOR
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static unsigned long *undercursor;
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#endif
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/* Used to cache character writes for speed */
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static struct VesaCharacter chr_cache[100];
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static unsigned chr_cache_size;
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static unsigned chr_cache_pixx, chr_cache_pixy, chr_cache_lastx;
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struct OldModeInfo {
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unsigned mode;
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unsigned short XResolution; /* horizontal resolution in pixels or characters */
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unsigned short YResolution; /* vertical resolution in pixels or characters */
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unsigned char BitsPerPixel; /* bits per pixel */
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unsigned char MemoryModel; /* memory model type */
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};
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static const struct OldModeInfo old_mode_table[] = {
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{ 0x0101, 640, 480, 8, 4 },
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{ 0x0103, 800, 600, 8, 4 },
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{ 0x0105, 1024, 768, 8, 4 },
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{ 0x0107, 1280, 1024, 8, 4 },
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{ 0x0110, 640, 480, 15, 6 },
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{ 0x0111, 640, 480, 16, 6 },
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{ 0x0112, 640, 480, 24, 6 },
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{ 0x0113, 800, 600, 15, 6 },
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{ 0x0114, 800, 600, 16, 6 },
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{ 0x0115, 800, 600, 24, 6 },
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{ 0x0116, 1024, 768, 15, 6 },
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{ 0x0117, 1024, 768, 16, 6 },
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{ 0x0118, 1024, 768, 24, 6 },
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{ 0x0119, 1280, 1024, 15, 6 },
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{ 0x011A, 1280, 1024, 16, 6 },
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{ 0x011B, 1280, 1024, 24, 6 },
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};
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/* Retrieve the mode info block */
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static boolean
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vesa_GetModeInfo(mode, info)
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unsigned mode;
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struct ModeInfoBlock *info;
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{
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int mode_info_sel = -1; /* custodial */
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int mode_info_seg;
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__dpmi_regs regs;
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mode_info_seg = __dpmi_allocate_dos_memory(
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(sizeof(*info) + 15) / 16,
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&mode_info_sel);
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if (mode_info_seg < 0) goto error;
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memset(info, 0, sizeof(*info));
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dosmemput(info, sizeof(*info), mode_info_seg * 16L);
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memset(®s, 0, sizeof(regs));
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regs.x.ax = 0x4F01;
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regs.x.cx = mode;
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regs.x.di = 0;
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regs.x.es = mode_info_seg;
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(void) __dpmi_int(VIDEO_BIOS, ®s);
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if (regs.x.ax != 0x004F) goto error;
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dosmemget(mode_info_seg * 16L, sizeof(*info), info);
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if (!(info->ModeAttributes & 0x0001)) goto error;
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if (!(info->ModeAttributes & 0x0002)) {
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/* Older VESA BIOS that did not return certain mode properties, but
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that has fixed mode numbers; search the table to find the right
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mode properties */
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unsigned i;
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for (i = 0; i < SIZE(old_mode_table); ++i) {
|
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if (mode == old_mode_table[i].mode) {
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break;
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}
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}
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if (i >= SIZE(old_mode_table)) goto error;
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info->XResolution = old_mode_table[i].XResolution;
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info->YResolution = old_mode_table[i].YResolution;
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info->NumberOfPlanes = 1;
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info->BitsPerPixel = old_mode_table[i].BitsPerPixel;
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info->NumberOfBanks = 1;
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info->MemoryModel = old_mode_table[i].MemoryModel;
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}
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__dpmi_free_dos_memory(mode_info_sel);
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return TRUE;
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error:
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if (mode_info_sel != -1) __dpmi_free_dos_memory(mode_info_sel);
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return FALSE;
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}
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static unsigned
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vesa_map_frame_buffer(unsigned phys_addr, unsigned size)
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{
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__dpmi_meminfo info;
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int rc;
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info.handle = 0;
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info.address = phys_addr;
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info.size = size;
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rc = __dpmi_physical_address_mapping(&info);
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return rc == 0 ? info.address : 0;
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}
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/* Set the memory window and return the offset */
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static unsigned long
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vesa_SetWindow(window, offset)
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int window;
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unsigned long offset;
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{
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/* If the desired offset is already within the window, leave the window
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as it is and return the address based on the current window position.
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This minimizes the use of the window switch function.
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On the first call to the function, vesa_win_pos[window] == 0xFFFFFFFF,
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the offset will always be less than this, and the BIOS will always be
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called. */
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unsigned long pos = vesa_win_pos[window];
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if (offset < pos || pos + vesa_win_size <= offset) {
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__dpmi_regs regs;
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memset(®s, 0, sizeof(regs));
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regs.x.ax = 0x4F05;
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regs.h.bh = 0x00;
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regs.h.bl = window;
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regs.x.dx = offset / vesa_win_gran;
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pos = regs.x.dx * vesa_win_gran;
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if (vesa_win_func != 0) {
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regs.x.cs = vesa_win_func >> 16;
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regs.x.ip = vesa_win_func & 0xFFFF;
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(void) __dpmi_simulate_real_mode_procedure_retf(®s);
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} else {
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(void) __dpmi_int(VIDEO_BIOS, ®s);
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}
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vesa_win_pos[window] = pos;
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}
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offset = offset - vesa_win_pos[window] + vesa_win_addr[window];
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/* Keep from crashing the system if some malfunction gives us a bad
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offset */
|
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if (offset < 0xA0000 || offset > 0xBFFFF) {
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vesa_SwitchMode(MODETEXT);
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fprintf(stderr, "Abort: offset=%08lX\n", offset);
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exit(1);
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}
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return offset;
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}
|
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|
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static unsigned long
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vesa_ReadPixel32(x, y)
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unsigned x, y;
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{
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unsigned long offset = y * vesa_scan_line + x * vesa_pixel_bytes;
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unsigned long addr, color;
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unsigned i;
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if (vesa_segment != 0) {
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/* Linear frame buffer in use */
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switch (vesa_pixel_size) {
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case 8:
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color = _farpeekb(vesa_segment, offset);
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break;
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case 15:
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case 16:
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color = _farpeekw(vesa_segment, offset);
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break;
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case 24:
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/* Don't cross a 4 byte boundary if it can be avoided */
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if (offset & 1) {
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color = _farpeekl(vesa_segment, offset - 1) >> 8;
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} else {
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color = _farpeekl(vesa_segment, offset) & 0xFFFFFFFF;
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}
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break;
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|
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case 32:
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color = _farpeekl(vesa_segment, offset);
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break;
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|
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default: /* Shouldn't happen */
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color = 0;
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break;
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}
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} else {
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switch (vesa_pixel_size) {
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case 8:
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addr = vesa_SetWindow(vesa_read_win, offset);
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color = _farpeekb(_dos_ds, addr);
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break;
|
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|
|
case 15:
|
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case 16:
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addr = vesa_SetWindow(vesa_read_win, offset);
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color = _farpeekw(_dos_ds, addr);
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break;
|
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|
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case 24:
|
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/* Pixel may cross a window boundary */
|
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color = 0;
|
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for (i = 0; i < 3; ++i) {
|
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addr = vesa_SetWindow(vesa_read_win, offset + i);
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color |= (unsigned long) _farpeekb(_dos_ds, addr) << (i * 8);
|
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}
|
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break;
|
|
|
|
case 32:
|
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addr = vesa_SetWindow(vesa_read_win, offset);
|
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color = _farpeekl(_dos_ds, addr);
|
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break;
|
|
|
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default: /* Shouldn't happen */
|
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color = 0;
|
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break;
|
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}
|
|
}
|
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return color;
|
|
}
|
|
|
|
static void
|
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vesa_WritePixel32(x, y, color)
|
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unsigned x, y;
|
|
unsigned long color;
|
|
{
|
|
unsigned long offset = y * vesa_scan_line + x * vesa_pixel_bytes;
|
|
unsigned long addr;
|
|
unsigned i;
|
|
|
|
if (vesa_segment != 0) {
|
|
/* Linear frame buffer in use */
|
|
switch (vesa_pixel_size) {
|
|
case 8:
|
|
_farpokeb(vesa_segment, offset, color);
|
|
break;
|
|
|
|
case 15:
|
|
case 16:
|
|
_farpokew(vesa_segment, offset, color);
|
|
break;
|
|
|
|
case 24:
|
|
if (offset & 1) {
|
|
_farpokeb(vesa_segment, offset + 0, color & 0xFF);
|
|
_farpokew(vesa_segment, offset + 1, color >> 8);
|
|
} else {
|
|
_farpokew(vesa_segment, offset + 0, color & 0xFFFF);
|
|
_farpokeb(vesa_segment, offset + 2, color >> 16);
|
|
}
|
|
break;
|
|
|
|
case 32:
|
|
_farpokel(vesa_segment, offset, color);
|
|
break;
|
|
|
|
default: /* Shouldn't happen */
|
|
color = 0;
|
|
break;
|
|
}
|
|
} else {
|
|
switch (vesa_pixel_size) {
|
|
case 8:
|
|
addr = vesa_SetWindow(vesa_write_win, offset);
|
|
_farpokeb(_dos_ds, addr, color);
|
|
break;
|
|
|
|
case 15:
|
|
case 16:
|
|
addr = vesa_SetWindow(vesa_write_win, offset);
|
|
_farpokew(_dos_ds, addr, color);
|
|
break;
|
|
|
|
case 24:
|
|
/* Pixel may cross a window boundary */
|
|
for (i = 0; i < 3; ++i) {
|
|
addr = vesa_SetWindow(vesa_write_win, offset + i);
|
|
_farpokeb(_dos_ds, addr, (unsigned char) (color >> (i * 8)));
|
|
}
|
|
break;
|
|
|
|
case 32:
|
|
addr = vesa_SetWindow(vesa_write_win, offset);
|
|
_farpokel(_dos_ds, addr, color);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
static void
|
|
vesa_WritePixel(x, y, color)
|
|
unsigned x, y;
|
|
unsigned color;
|
|
{
|
|
if (vesa_pixel_size == 8) {
|
|
vesa_WritePixel32(x, y, color);
|
|
} else {
|
|
vesa_WritePixel32(x, y, vesa_palette[color & 0xFF]);
|
|
}
|
|
}
|
|
|
|
static void
|
|
vesa_WritePixelRow(offset, p_row, p_row_size)
|
|
unsigned long offset;
|
|
unsigned char const *p_row;
|
|
unsigned p_row_size;
|
|
{
|
|
if (vesa_segment != 0) {
|
|
/* Linear frame buffer in use */
|
|
movedata(_go32_my_ds(), (unsigned)p_row, vesa_segment, offset, p_row_size);
|
|
} else {
|
|
/* Windowed frame buffer in use */
|
|
unsigned long addr = vesa_SetWindow(vesa_write_win, offset);
|
|
unsigned i = 0;
|
|
while (offset + p_row_size > vesa_win_pos[vesa_write_win] + vesa_win_size) {
|
|
/* The row passes the end of the current window. Write what we can,
|
|
* and advance the window */
|
|
unsigned w = (vesa_win_pos[vesa_write_win] + vesa_win_size)
|
|
- (offset + i);
|
|
dosmemput(p_row + i, w, addr);
|
|
i += w;
|
|
addr = vesa_SetWindow(vesa_write_win, offset + i);
|
|
}
|
|
dosmemput(p_row + i, p_row_size - i, addr);
|
|
}
|
|
}
|
|
|
|
static unsigned long
|
|
vesa_MakeColor(p)
|
|
struct Pixel p;
|
|
{
|
|
unsigned long r = p.r >> vesa_red_shift;
|
|
unsigned long g = p.g >> vesa_green_shift;
|
|
unsigned long b = p.b >> vesa_blue_shift;
|
|
return (r << vesa_red_pos)
|
|
| (g << vesa_green_pos)
|
|
| (b << vesa_blue_pos);
|
|
}
|
|
|
|
static void
|
|
vesa_FillRect(left, top, width, height, color)
|
|
unsigned left, top, width, height, color;
|
|
{
|
|
unsigned p_row_size = width * vesa_pixel_bytes;
|
|
unsigned char *p_row = (unsigned char *) alloc(p_row_size);
|
|
unsigned long c32 = vesa_palette[color & 0xFF];
|
|
unsigned long offset = top * (unsigned long)vesa_scan_line + left * vesa_pixel_bytes;
|
|
unsigned x, y;
|
|
|
|
switch (vesa_pixel_bytes) {
|
|
case 1:
|
|
memset(p_row, color, p_row_size);
|
|
break;
|
|
|
|
case 2:
|
|
for (x = 0; x < width; ++x) {
|
|
((uint16_t *)p_row)[x] = c32;
|
|
}
|
|
break;
|
|
|
|
case 3:
|
|
for (x = 0; x < width; ++x) {
|
|
p_row[3*x + 0] = c32 & 0xFF;
|
|
p_row[3*x + 1] = (c32 >> 8) & 0xFF;
|
|
p_row[3*x + 2] = c32 >> 16 ;
|
|
}
|
|
break;
|
|
|
|
case 4:
|
|
for (x = 0; x < width; ++x) {
|
|
((uint32_t *)p_row)[x] = c32;
|
|
}
|
|
break;
|
|
}
|
|
|
|
for (y = 0; y < height; ++y) {
|
|
vesa_WritePixelRow(offset, p_row, p_row_size);
|
|
offset += vesa_scan_line;
|
|
}
|
|
|
|
free(p_row);
|
|
}
|
|
|
|
void
|
|
vesa_get_scr_size()
|
|
{
|
|
CO = vesa_x_res / vesa_char_width;
|
|
LI = vesa_y_res / vesa_char_height - 1;
|
|
}
|
|
|
|
void
|
|
vesa_backsp()
|
|
{
|
|
int col, row;
|
|
|
|
col = curcol; /* Character cell row and column */
|
|
row = currow;
|
|
|
|
if (col > 0)
|
|
col = col - 1;
|
|
vesa_gotoloc(col, row);
|
|
}
|
|
|
|
void
|
|
vesa_clear_screen(colour)
|
|
int colour;
|
|
{
|
|
vesa_FillRect(0, 0, vesa_x_res, vesa_y_res, colour);
|
|
if (iflags.tile_view)
|
|
vesa_clearmap();
|
|
vesa_gotoloc(0, 0); /* is this needed? */
|
|
}
|
|
|
|
/* clear to end of line */
|
|
void
|
|
vesa_cl_end(col, row)
|
|
int col, row;
|
|
{
|
|
unsigned left = vesa_x_center + col * vesa_char_width;
|
|
unsigned top = vesa_y_center + row * vesa_char_height;
|
|
unsigned width = (CO - 1 - col) * vesa_char_width;
|
|
unsigned height = vesa_char_height;
|
|
|
|
vesa_flush_text();
|
|
vesa_FillRect(left, top, width, height, BACKGROUND_VESA_COLOR);
|
|
}
|
|
|
|
/* clear to end of screen */
|
|
void
|
|
vesa_cl_eos(cy)
|
|
int cy;
|
|
{
|
|
cl_end();
|
|
if (cy < LI - 1) {
|
|
unsigned left = 0;
|
|
unsigned top = vesa_y_center + cy * vesa_char_height;
|
|
unsigned width = vesa_x_res;
|
|
unsigned height = (LI - 1 - cy) * vesa_char_height;
|
|
|
|
vesa_FillRect(left, top, width, height, BACKGROUND_VESA_COLOR);
|
|
}
|
|
}
|
|
|
|
void
|
|
vesa_tty_end_screen()
|
|
{
|
|
vesa_clear_screen(BACKGROUND_VESA_COLOR);
|
|
vesa_SwitchMode(MODETEXT);
|
|
}
|
|
|
|
void
|
|
vesa_tty_startup(wid, hgt)
|
|
int *wid, *hgt;
|
|
{
|
|
/* code to sense display adapter is required here - MJA */
|
|
|
|
vesa_get_scr_size();
|
|
if (CO && LI) {
|
|
*wid = CO;
|
|
*hgt = LI;
|
|
}
|
|
|
|
attrib_gr_normal = ATTRIB_VGA_NORMAL;
|
|
attrib_gr_intense = ATTRIB_VGA_INTENSE;
|
|
g_attribute = attrib_gr_normal; /* Give it a starting value */
|
|
}
|
|
|
|
/*
|
|
* Screen output routines (these are heavily used).
|
|
*
|
|
* These are the 3 routines used to place information on the screen
|
|
* in the VGA PC tty port of NetHack. These are the routines
|
|
* that get called by the general interface routines in video.c.
|
|
*
|
|
* vesa_xputs -Writes a c null terminated string at the current location.
|
|
*
|
|
* vesa_xputc -Writes a single character at the current location. Since
|
|
* various places in the code assume that control characters
|
|
* can be used to control, we are forced to interpret some of
|
|
* the more common ones, in order to keep things looking correct.
|
|
*
|
|
* vesa_xputg -This routine is used to display a graphical representation of a
|
|
* NetHack glyph (a tile) at the current location. For more
|
|
* information on NetHack glyphs refer to the comments in
|
|
* include/display.h.
|
|
*
|
|
*/
|
|
|
|
void
|
|
vesa_xputs(s, col, row)
|
|
const char *s;
|
|
int col, row;
|
|
{
|
|
if (s != NULL) {
|
|
vesa_WriteStr(s, strlen(s), col, row, g_attribute);
|
|
}
|
|
}
|
|
|
|
/* write out character (and attribute) */
|
|
void
|
|
vesa_xputc(ch, attr)
|
|
char ch;
|
|
int attr;
|
|
{
|
|
int col, row;
|
|
|
|
col = curcol;
|
|
row = currow;
|
|
|
|
switch (ch) {
|
|
case '\n':
|
|
col = 0;
|
|
++row;
|
|
break;
|
|
default:
|
|
vesa_WriteChar((unsigned char) ch, col, row, attr);
|
|
if (ch == '.') {
|
|
vesa_flush_text();
|
|
}
|
|
if (col < (CO - 1))
|
|
++col;
|
|
break;
|
|
} /* end switch */
|
|
vesa_gotoloc(col, row);
|
|
}
|
|
|
|
#if defined(USE_TILES)
|
|
/* Place tile represent. a glyph at current location */
|
|
void
|
|
vesa_xputg(glyphnum, ch,
|
|
special)
|
|
int glyphnum;
|
|
int ch;
|
|
unsigned special; /* special feature: corpse, invis, detected, pet, ridden -
|
|
hack.h */
|
|
{
|
|
int col, row;
|
|
int attr;
|
|
int ry;
|
|
int tilenum = 0;
|
|
|
|
row = currow;
|
|
col = curcol;
|
|
if ((col < 0 || col >= COLNO)
|
|
|| (row < TOP_MAP_ROW || row >= (ROWNO + TOP_MAP_ROW)))
|
|
return;
|
|
ry = row - TOP_MAP_ROW;
|
|
map[ry][col].glyph = glyphnum;
|
|
map[ry][col].ch = ch;
|
|
map[ry][col].special = special;
|
|
attr = (g_attribute == 0) ? attrib_gr_normal : g_attribute;
|
|
map[ry][col].attr = attr;
|
|
if (iflags.traditional_view) {
|
|
vesa_WriteChar((unsigned char) ch, col, row, attr);
|
|
} else {
|
|
if ((col >= clipx) && (col <= clipxmax)
|
|
&& (ry >= clipy) && (ry <= clipymax)) {
|
|
#if 0
|
|
if (!iflags.over_view && map[ry][col].special)
|
|
decal_packed(packcell, special);
|
|
#endif
|
|
tilenum = glyph2tile[glyphnum];
|
|
if (map[ry][col].special & MG_FEMALE)
|
|
tilenum++;
|
|
vesa_DisplayCell(tilenum, col - clipx, ry - clipy);
|
|
}
|
|
}
|
|
if (col < (CO - 1))
|
|
++col;
|
|
vesa_gotoloc(col, row);
|
|
}
|
|
#endif /* USE_TILES */
|
|
|
|
/*
|
|
* Cursor location manipulation, and location information fetching
|
|
* routines.
|
|
* These include:
|
|
*
|
|
* vesa_gotoloc(x,y) - Moves the "cursor" on screen to the specified x
|
|
* and y character cell location. This routine
|
|
* determines the location where screen writes
|
|
* will occur next, it does not change the location
|
|
* of the player on the NetHack level.
|
|
*/
|
|
|
|
void
|
|
vesa_gotoloc(col, row)
|
|
int col, row;
|
|
{
|
|
curcol = min(col, CO - 1); /* protection from callers */
|
|
currow = min(row, LI - 1);
|
|
}
|
|
|
|
#if defined(USE_TILES) && defined(CLIPPING)
|
|
static void
|
|
vesa_cliparound(x, y)
|
|
int x, y;
|
|
{
|
|
int oldx = clipx, oldy = clipy;
|
|
|
|
if (!iflags.tile_view || iflags.over_view || iflags.traditional_view)
|
|
return;
|
|
|
|
if (viewport_cols < COLNO) {
|
|
if (x < clipx + 5) {
|
|
clipx = max(0, x - (viewport_cols / 2));
|
|
clipxmax = clipx + (viewport_cols - 1);
|
|
} else if (x > clipxmax - 5) {
|
|
clipxmax = min(COLNO - 1, x + (viewport_cols / 2));
|
|
clipx = clipxmax - (viewport_cols - 1);
|
|
}
|
|
} else {
|
|
clipx = 0;
|
|
clipxmax = COLNO - 1;
|
|
}
|
|
if (viewport_rows < ROWNO) {
|
|
if (y < clipy + 5) {
|
|
clipy = max(0, y - (viewport_rows / 2));
|
|
clipymax = clipy + (viewport_rows - 1);
|
|
} else if (y > clipymax - 5) {
|
|
clipymax = min(ROWNO, y + (viewport_rows / 2));
|
|
clipy = clipymax - (viewport_rows - 1);
|
|
}
|
|
} else {
|
|
clipy = 0;
|
|
clipymax = ROWNO - 1;
|
|
}
|
|
if (clipx != oldx || clipy != oldy) {
|
|
if (on_level(&u.uz0, &u.uz) && !g.program_state.restoring)
|
|
/* (void) doredraw(); */
|
|
vesa_redrawmap();
|
|
}
|
|
}
|
|
|
|
static void
|
|
vesa_redrawmap()
|
|
{
|
|
unsigned y_top = TOP_MAP_ROW * vesa_char_height;
|
|
unsigned y_bottom = vesa_y_res - 5 * vesa_char_height;
|
|
unsigned x, y, cx, cy, px, py;
|
|
unsigned long color;
|
|
unsigned long offset = y_top * (unsigned long) vesa_scan_line;
|
|
unsigned char *p_row = NULL;
|
|
unsigned p_row_width;
|
|
|
|
/*
|
|
* The map is drawn in pixel-row order (pixel row 0, then row 1, etc.),
|
|
* rather than cell by cell, to minimize calls to vesa_SetWindow.
|
|
*/
|
|
if (iflags.traditional_view) {
|
|
/* Text mode */
|
|
y = y_top;
|
|
for (cy = clipy; cy <= clipymax && cy < ROWNO; ++cy) {
|
|
struct VesaCharacter t_row[COLNO];
|
|
for (cx = clipx; cx <= clipxmax && cx < COLNO; ++cx) {
|
|
t_row[cx].chr = map[cy][cx].ch;
|
|
t_row[cx].colour = map[cy][cx].attr;
|
|
}
|
|
vesa_WriteTextRow(0, y, t_row + clipx, cx - clipx);
|
|
x = (cx - clipx) * vesa_char_width;
|
|
if (x < vesa_x_res) {
|
|
vesa_FillRect(x, y, vesa_x_res - x, vesa_char_height, BACKGROUND_VESA_COLOR);
|
|
}
|
|
y += vesa_char_height;
|
|
}
|
|
} else if (iflags.over_view) {
|
|
/* Overview mode */
|
|
const unsigned char *tile;
|
|
|
|
p_row_width = vesa_oview_width * vesa_pixel_bytes;
|
|
y = y_top;
|
|
for (cy = 0; cy < ROWNO; ++cy) {
|
|
for (py = 0; py < vesa_oview_height; ++py) {
|
|
for (cx = 0; cx < COLNO; ++cx) {
|
|
tile = vesa_oview_tiles[glyph2tile[map[cy][cx].glyph]];
|
|
vesa_WritePixelRow(offset + p_row_width * cx, tile + p_row_width * py, p_row_width);
|
|
}
|
|
x = COLNO * vesa_oview_width;
|
|
if (x < vesa_x_res) {
|
|
vesa_FillRect(x, y, vesa_x_res - x, 1, BACKGROUND_VESA_COLOR);
|
|
}
|
|
offset += vesa_scan_line;
|
|
++y;
|
|
}
|
|
}
|
|
} else {
|
|
/* Normal tiled mode */
|
|
const unsigned char *tile;
|
|
|
|
p_row_width = iflags.wc_tile_width * vesa_pixel_bytes;
|
|
y = y_top;
|
|
for (cy = clipy; cy <= clipymax && cy < ROWNO; ++cy) {
|
|
for (py = 0; py < iflags.wc_tile_height; ++py) {
|
|
for (cx = clipx; cx <= clipxmax && cx < COLNO; ++cx) {
|
|
tile = vesa_tiles[glyph2tile[map[cy][cx].glyph]];
|
|
vesa_WritePixelRow(offset + p_row_width * (cx - clipx), tile + p_row_width * py, p_row_width);
|
|
}
|
|
x = (cx - clipx) * iflags.wc_tile_width;
|
|
if (x < vesa_x_res) {
|
|
vesa_FillRect(x, y, vesa_x_res - x, 1, BACKGROUND_VESA_COLOR);
|
|
}
|
|
offset += vesa_scan_line;
|
|
++y;
|
|
}
|
|
}
|
|
}
|
|
/* Loops leave y as the start of any remaining unfilled space */
|
|
if (y < y_bottom) {
|
|
vesa_FillRect(0, y, vesa_x_res, y_bottom - y, BACKGROUND_VESA_COLOR);
|
|
}
|
|
|
|
free(p_row);
|
|
}
|
|
#endif /* USE_TILES && CLIPPING */
|
|
|
|
void
|
|
vesa_userpan(pan)
|
|
enum vga_pan_direction pan;
|
|
{
|
|
/* pline("Into userpan"); */
|
|
if (iflags.over_view || iflags.traditional_view)
|
|
return;
|
|
|
|
switch (pan) {
|
|
case pan_left:
|
|
if (viewport_cols < COLNO) {
|
|
clipxmax = clipx - 1;
|
|
clipx = clipxmax - (viewport_cols - 1);
|
|
if (clipx < 0) {
|
|
clipx = 0;
|
|
clipxmax = viewport_cols - 1;
|
|
}
|
|
}
|
|
break;
|
|
|
|
case pan_right:
|
|
if (viewport_cols < COLNO) {
|
|
clipx = clipxmax + 1;
|
|
clipxmax = clipx + (viewport_cols - 1);
|
|
if (clipxmax > COLNO - 1) {
|
|
clipxmax = COLNO - 1;
|
|
clipx = clipxmax - (viewport_cols - 1);
|
|
}
|
|
}
|
|
break;
|
|
|
|
case pan_up:
|
|
if (viewport_rows < ROWNO) {
|
|
clipymax = clipy - 1;
|
|
clipy = clipymax - (viewport_rows - 1);
|
|
if (clipy < 0) {
|
|
clipy = 0;
|
|
clipymax = viewport_rows - 1;
|
|
}
|
|
}
|
|
break;
|
|
|
|
case pan_down:
|
|
if (viewport_rows < ROWNO) {
|
|
clipy = clipymax + 1;
|
|
clipymax = clipy + (viewport_rows - 1);
|
|
if (clipymax > ROWNO - 1) {
|
|
clipymax = ROWNO - 1;
|
|
clipy = clipymax - (viewport_rows - 1);
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
|
|
vesa_refresh();
|
|
}
|
|
|
|
void
|
|
vesa_overview(on)
|
|
boolean on;
|
|
{
|
|
/* vesa_HideCursor(); */
|
|
if (on) {
|
|
iflags.over_view = TRUE;
|
|
clipx = 0;
|
|
clipxmax = COLNO - 1;
|
|
clipy = 0;
|
|
clipymax = ROWNO - 1;
|
|
} else {
|
|
iflags.over_view = FALSE;
|
|
if (viewport_cols < COLNO) {
|
|
clipx = max(0, (curcol - viewport_cols / 2));
|
|
if (clipx > ((COLNO - 1) - viewport_cols))
|
|
clipx = (COLNO - 1) - viewport_cols;
|
|
clipxmax = clipx + (viewport_cols - 1);
|
|
} else {
|
|
clipx = 0;
|
|
clipxmax = COLNO - 1;
|
|
}
|
|
if (viewport_rows < ROWNO) {
|
|
clipy = max(0, (currow - viewport_rows / 2));
|
|
if (clipy > ((ROWNO - 1) - viewport_rows))
|
|
clipy = (ROWNO - 1) - viewport_rows;
|
|
clipymax = clipy + (viewport_rows - 1);
|
|
} else {
|
|
clipy = 0;
|
|
clipymax = ROWNO - 1;
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
vesa_traditional(on)
|
|
boolean on;
|
|
{
|
|
/* vesa_HideCursor(); */
|
|
if (on) {
|
|
/* switch_symbols(FALSE); */
|
|
iflags.traditional_view = TRUE;
|
|
clipx = 0;
|
|
clipxmax = COLNO - 1;
|
|
clipy = 0;
|
|
clipymax = ROWNO - 1;
|
|
} else {
|
|
iflags.traditional_view = FALSE;
|
|
if (!iflags.over_view) {
|
|
if (viewport_cols < COLNO) {
|
|
clipx = max(0, (curcol - viewport_cols / 2));
|
|
if (clipx > ((COLNO - 1) - viewport_cols))
|
|
clipx = (COLNO - 1) - viewport_cols;
|
|
clipxmax = clipx + (viewport_cols - 1);
|
|
} else {
|
|
clipx = 0;
|
|
clipxmax = COLNO - 1;
|
|
}
|
|
if (viewport_rows < ROWNO) {
|
|
clipy = max(0, (currow - viewport_rows / 2));
|
|
if (clipy > ((ROWNO - 1) - viewport_rows))
|
|
clipy = (ROWNO - 1) - viewport_rows;
|
|
clipymax = clipy + (viewport_rows - 1);
|
|
} else {
|
|
clipy = 0;
|
|
clipymax = ROWNO - 1;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
vesa_refresh()
|
|
{
|
|
positionbar();
|
|
vesa_redrawmap();
|
|
vesa_DrawCursor();
|
|
}
|
|
|
|
#if 0
|
|
static void
|
|
decal_packed(gp, special)
|
|
const struct TileImage *gp;
|
|
unsigned special;
|
|
{
|
|
/* FIXME: the tile array is fixed in memory and should not be changed;
|
|
if we ever implement this, we'll have to copy the pixels */
|
|
if (special & MG_CORPSE) {
|
|
} else if (special & MG_INVIS) {
|
|
} else if (special & MG_DETECT) {
|
|
} else if (special & MG_PET) {
|
|
} else if (special & MG_RIDDEN) {
|
|
}
|
|
}
|
|
#endif
|
|
|
|
/*
|
|
* Open tile files,
|
|
* initialize the SCREEN, switch it to graphics mode,
|
|
* initialize the pointers to the fonts, clear
|
|
* the screen.
|
|
*
|
|
*/
|
|
void
|
|
vesa_Init(void)
|
|
{
|
|
static boolean inited = FALSE;
|
|
const struct Pixel *paletteptr;
|
|
unsigned i;
|
|
unsigned num_pixels, num_oview_pixels;
|
|
const char *tile_file;
|
|
int tilefailure = 0;
|
|
|
|
if (inited) return;
|
|
inited = TRUE;
|
|
|
|
#ifdef USE_TILES
|
|
/*
|
|
* Attempt to open the required tile files. If we can't
|
|
* don't perform the video mode switch, use TTY code instead.
|
|
*
|
|
*/
|
|
tile_file = iflags.wc_tile_file;
|
|
if (tile_file == NULL || *tile_file == '\0') {
|
|
tile_file = "nhtiles.bmp";
|
|
}
|
|
if (!read_tiles(tile_file, vesa_pixel_size > 8))
|
|
tilefailure |= 1;
|
|
if (vesa_pixel_size == 8 && get_palette() == NULL)
|
|
tilefailure |= 4;
|
|
|
|
if (tilefailure) {
|
|
raw_printf("Reverting to TTY mode, tile initialization failure (%d).",
|
|
tilefailure);
|
|
wait_synch();
|
|
iflags.usevga = 0;
|
|
iflags.tile_view = FALSE;
|
|
iflags.over_view = FALSE;
|
|
CO = 80;
|
|
LI = 25;
|
|
/* clear_screen() */ /* not vesa_clear_screen() */
|
|
return;
|
|
}
|
|
#endif
|
|
|
|
vesa_mode = 0xFFFF; /* might want an 8 bit mode after loading tiles */
|
|
vesa_detect();
|
|
if (vesa_mode == 0xFFFF) {
|
|
raw_printf("Reverting to TTY mode, no VESA mode available.",
|
|
tilefailure);
|
|
wait_synch();
|
|
iflags.usevga = 0;
|
|
iflags.tile_view = FALSE;
|
|
iflags.over_view = FALSE;
|
|
CO = 80;
|
|
LI = 25;
|
|
/* clear_screen() */ /* not vesa_clear_screen() */
|
|
return;
|
|
}
|
|
|
|
vesa_SwitchMode(vesa_mode);
|
|
vesa_SetViewPort();
|
|
windowprocs.win_cliparound = vesa_cliparound;
|
|
#ifdef USE_TILES
|
|
paletteptr = get_palette();
|
|
iflags.tile_view = TRUE;
|
|
iflags.over_view = FALSE;
|
|
#else
|
|
paletteptr = defpalette;
|
|
#endif
|
|
vesa_SetPalette(paletteptr);
|
|
g_attribute = attrib_gr_normal;
|
|
font = vesa_FontPtrs();
|
|
clear_screen();
|
|
clipx = 0;
|
|
clipxmax = clipx + (viewport_cols - 1);
|
|
clipy = 0;
|
|
clipymax = clipy + (viewport_rows - 1);
|
|
|
|
/* Set the size of the tiles for the overview mode */
|
|
vesa_oview_width = vesa_x_res / COLNO;
|
|
if (vesa_oview_width > iflags.wc_tile_width) {
|
|
vesa_oview_width = iflags.wc_tile_width;
|
|
}
|
|
vesa_oview_height = (vesa_y_res - (TOP_MAP_ROW + 4) * vesa_char_height)
|
|
/ ROWNO;
|
|
if (vesa_oview_height > iflags.wc_tile_height) {
|
|
vesa_oview_height = iflags.wc_tile_height;
|
|
}
|
|
|
|
/* Use the map font size to set the font size */
|
|
/* Supported sizes are 8x16, 16x32, 24x48 and 32x64 */
|
|
vesa_char_height = iflags.wc_fontsiz_map;
|
|
if (vesa_char_height <= 0 || vesa_char_height > vesa_y_res / 30) {
|
|
vesa_char_height = vesa_y_res / 30;
|
|
}
|
|
if (vesa_char_height < 32) {
|
|
vesa_char_height = 16;
|
|
} else if (vesa_char_height < 48) {
|
|
vesa_char_height = 32;
|
|
} else if (vesa_char_height < 64) {
|
|
vesa_char_height = 48;
|
|
} else {
|
|
vesa_char_height = 64;
|
|
}
|
|
vesa_char_width = vesa_char_height / 2;
|
|
|
|
/* Process tiles for the current video mode */
|
|
vesa_tiles = (unsigned char **) alloc(total_tiles_used * sizeof(void *));
|
|
vesa_oview_tiles = (unsigned char **) alloc(total_tiles_used * sizeof(void *));
|
|
num_pixels = iflags.wc_tile_width * iflags.wc_tile_height;
|
|
num_oview_pixels = vesa_oview_width * vesa_oview_height;
|
|
set_tile_type(vesa_pixel_size > 8);
|
|
for (i = 0; i < total_tiles_used; ++i) {
|
|
const struct TileImage *tile = get_tile(i);
|
|
struct TileImage *ov_tile = stretch_tile(tile, vesa_oview_width, vesa_oview_height);
|
|
unsigned j;
|
|
unsigned char *t_img = (unsigned char *) alloc(num_pixels * vesa_pixel_bytes);
|
|
unsigned char *ot_img = (unsigned char *) alloc(num_oview_pixels * vesa_pixel_bytes);
|
|
vesa_tiles[i] = t_img;
|
|
vesa_oview_tiles[i] = ot_img;
|
|
switch (vesa_pixel_bytes) {
|
|
case 1:
|
|
memcpy(t_img, tile->indexes, num_pixels);
|
|
memcpy(ot_img, ov_tile->indexes, num_oview_pixels);
|
|
break;
|
|
|
|
case 2:
|
|
for (j = 0; j < num_pixels; ++j) {
|
|
((uint16_t *)t_img)[j] = vesa_MakeColor(tile->pixels[j]);
|
|
}
|
|
for (j = 0; j < num_oview_pixels; ++j) {
|
|
((uint16_t *)ot_img)[j] = vesa_MakeColor(ov_tile->pixels[j]);
|
|
}
|
|
break;
|
|
|
|
case 3:
|
|
for (j = 0; j < num_pixels; ++j) {
|
|
unsigned long color = vesa_MakeColor(tile->pixels[j]);
|
|
t_img[3*j + 0] = color & 0xFF;
|
|
t_img[3*j + 1] = (color >> 8) & 0xFF;
|
|
t_img[3*j + 2] = (color >> 16) & 0xFF;
|
|
}
|
|
for (j = 0; j < num_oview_pixels; ++j) {
|
|
unsigned long color = vesa_MakeColor(ov_tile->pixels[j]);
|
|
ot_img[3*j + 0] = color & 0xFF;
|
|
ot_img[3*j + 1] = (color >> 8) & 0xFF;
|
|
ot_img[3*j + 2] = (color >> 16) & 0xFF;
|
|
}
|
|
break;
|
|
|
|
case 4:
|
|
for (j = 0; j < num_pixels; ++j) {
|
|
((uint32_t *)t_img)[j] = vesa_MakeColor(tile->pixels[j]);
|
|
}
|
|
for (j = 0; j < num_oview_pixels; ++j) {
|
|
((uint32_t *)ot_img)[j] = vesa_MakeColor(ov_tile->pixels[j]);
|
|
}
|
|
break;
|
|
}
|
|
free_tile(ov_tile);
|
|
}
|
|
free_tiles();
|
|
}
|
|
|
|
/* Set the size of the map viewport */
|
|
static void
|
|
vesa_SetViewPort()
|
|
{
|
|
unsigned y_reserved = (TOP_MAP_ROW + 5) * vesa_char_height;
|
|
unsigned y_map = vesa_y_res - y_reserved;
|
|
|
|
viewport_cols = vesa_x_res / iflags.wc_tile_width;
|
|
viewport_rows = y_map / iflags.wc_tile_height;
|
|
if (viewport_cols > COLNO) viewport_cols = COLNO;
|
|
if (viewport_rows > ROWNO) viewport_rows = ROWNO;
|
|
}
|
|
|
|
/*
|
|
* Switches modes of the video card.
|
|
*
|
|
* If mode == MODETEXT (0x03), then the card is placed into text
|
|
* mode. Otherwise, the card is placed in the mode selected by
|
|
* vesa_detect.
|
|
*
|
|
*/
|
|
static void
|
|
vesa_SwitchMode(mode)
|
|
unsigned mode;
|
|
{
|
|
__dpmi_regs regs;
|
|
|
|
if (mode == MODETEXT) {
|
|
iflags.grmode = 0;
|
|
memset(®s, 0, sizeof(regs));
|
|
regs.x.ax = mode;
|
|
(void) __dpmi_int(VIDEO_BIOS, ®s);
|
|
#ifdef SIMULATE_CURSOR
|
|
free(undercursor);
|
|
undercursor = NULL;
|
|
#endif
|
|
} else if (mode >= 0x100) {
|
|
iflags.grmode = 1;
|
|
memset(®s, 0, sizeof(regs));
|
|
regs.x.ax = 0x4F02;
|
|
regs.x.bx = mode;
|
|
(void) __dpmi_int(VIDEO_BIOS, ®s);
|
|
/* Record that the window position is unknown */
|
|
vesa_win_pos[0] = 0xFFFFFFFF;
|
|
vesa_win_pos[1] = 0xFFFFFFFF;
|
|
} else {
|
|
iflags.grmode = 0; /* force text mode for error msg */
|
|
memset(®s, 0, sizeof(regs));
|
|
regs.x.ax = MODETEXT;
|
|
(void) __dpmi_int(VIDEO_BIOS, ®s);
|
|
g_attribute = attrib_text_normal;
|
|
impossible("vesa_SwitchMode: Bad video mode requested 0x%X", mode);
|
|
}
|
|
}
|
|
|
|
/*
|
|
* This allows grouping of several tasks to be done when
|
|
* switching back to text mode. This is a public (extern) function.
|
|
*
|
|
*/
|
|
void
|
|
vesa_Finish(void)
|
|
{
|
|
int i;
|
|
|
|
for (i = 0; i < total_tiles_used; ++i) {
|
|
free(vesa_tiles[i]);
|
|
free(vesa_oview_tiles[i]);
|
|
}
|
|
free(vesa_tiles);
|
|
free(vesa_oview_tiles);
|
|
vesa_SwitchMode(MODETEXT);
|
|
windowprocs.win_cliparound = tty_cliparound;
|
|
g_attribute = attrib_text_normal;
|
|
iflags.tile_view = FALSE;
|
|
}
|
|
|
|
/*
|
|
*
|
|
* Returns a far pointer (or flat 32 bit pointer under djgpp) to the
|
|
* location of the appropriate ROM font for the _current_ video mode
|
|
* (so you must place the card into the desired video mode before
|
|
* calling this function).
|
|
*
|
|
* This function takes advantage of the video BIOS loading the
|
|
* address of the appropriate character definition table for
|
|
* the current graphics mode into interrupt vector 0x43 (0000:010C).
|
|
*/
|
|
static unsigned char __far *
|
|
vesa_FontPtrs(void)
|
|
{
|
|
USHORT __far *tmp;
|
|
unsigned char __far *retval;
|
|
USHORT fseg, foff;
|
|
tmp = (USHORT __far *) MK_PTR(((USHORT) FONT_PTR_SEGMENT),
|
|
((USHORT) FONT_PTR_OFFSET));
|
|
foff = READ_ABSOLUTE_WORD(tmp);
|
|
++tmp;
|
|
fseg = READ_ABSOLUTE_WORD(tmp);
|
|
retval = (unsigned char __far *) MK_PTR(fseg, foff);
|
|
return retval;
|
|
}
|
|
|
|
/*
|
|
* This will verify the existance of a VGA adapter on the machine.
|
|
* Video function call 0x4F00 returns 0x004F in AX if successful, and
|
|
* returns a VbeInfoBlock describing the features of the VESA BIOS.
|
|
*/
|
|
int
|
|
vesa_detect()
|
|
{
|
|
int vbe_info_sel = -1; /* custodial */
|
|
int vbe_info_seg;
|
|
struct VbeInfoBlock vbe_info;
|
|
__dpmi_regs regs;
|
|
unsigned long mode_addr;
|
|
struct ModeInfoBlock mode_info;
|
|
const char *mode_str;
|
|
|
|
vbe_info_seg = __dpmi_allocate_dos_memory(
|
|
(sizeof(vbe_info) + 15) / 16,
|
|
&vbe_info_sel);
|
|
if (vbe_info_seg < 0) goto error;
|
|
|
|
/* Request VBE 2.0 information if it is available */
|
|
memset(&vbe_info, 0, sizeof(vbe_info));
|
|
memcpy(vbe_info.VbeSignature, "VBE2", 4);
|
|
dosmemput(&vbe_info, sizeof(vbe_info), vbe_info_seg * 16L);
|
|
|
|
/* Request VESA BIOS information */
|
|
memset(®s, 0, sizeof(regs));
|
|
regs.x.ax = 0x4F00;
|
|
regs.x.di = 0;
|
|
regs.x.es = vbe_info_seg;
|
|
(void) __dpmi_int(VIDEO_BIOS, ®s);
|
|
|
|
/* Check for successful completion of function: is VESA BIOS present? */
|
|
if (regs.x.ax != 0x004F) goto error;
|
|
dosmemget(vbe_info_seg * 16L, sizeof(vbe_info), &vbe_info);
|
|
if (memcmp(vbe_info.VbeSignature, "VESA", 4) != 0) goto error;
|
|
|
|
/* Get the address of the mode list */
|
|
/* The mode list may be within the DOS memory area allocated above.
|
|
That area must remain allocated and must not be rewritten until
|
|
we're done here. */
|
|
mode_addr = (vbe_info.VideoModePtr >> 16) * 16L
|
|
+ (vbe_info.VideoModePtr & 0xFFFF);
|
|
|
|
/* Allow the user to select a specific mode */
|
|
mode_str = nh_getenv("NH_DISPLAY_MODE");
|
|
if (mode_str != NULL) {
|
|
char *end;
|
|
unsigned long num = strtoul(mode_str, &end, 16);
|
|
if (*end == '\0') {
|
|
/* Can we select this mode? */
|
|
if (vesa_GetModeInfo(num, &mode_info)
|
|
&& mode_info.XResolution >= 640
|
|
&& mode_info.YResolution >= 480
|
|
&& mode_info.BitsPerPixel >= 8) {
|
|
vesa_mode = num & 0x47FF;
|
|
}
|
|
}
|
|
if (vesa_mode == 0xFFFF)
|
|
mode_str = NULL;
|
|
}
|
|
|
|
/* Scan the mode list for an acceptable mode */
|
|
if (get_palette() != NULL && vesa_mode == 0xFFFF)
|
|
vesa_mode = vesa_FindMode(mode_addr, 8);
|
|
if (vesa_mode == 0xFFFF)
|
|
vesa_mode = vesa_FindMode(mode_addr, 32);
|
|
if (vesa_mode == 0xFFFF)
|
|
vesa_mode = vesa_FindMode(mode_addr, 24);
|
|
if (vesa_mode == 0xFFFF)
|
|
vesa_mode = vesa_FindMode(mode_addr, 16);
|
|
if (vesa_mode == 0xFFFF)
|
|
vesa_mode = vesa_FindMode(mode_addr, 15);
|
|
if (vesa_mode == 0xFFFF)
|
|
vesa_mode = vesa_FindMode(mode_addr, 8);
|
|
if (vesa_mode == 0xFFFF)
|
|
goto error;
|
|
|
|
/* Set up the variables for the pixel functions */
|
|
vesa_GetModeInfo(vesa_mode, &mode_info);
|
|
vesa_x_res = mode_info.XResolution;
|
|
vesa_y_res = mode_info.YResolution;
|
|
vesa_x_center = 0;
|
|
vesa_y_center = 0;
|
|
vesa_scan_line = mode_info.BytesPerScanLine;
|
|
vesa_win_size = mode_info.WinSize * 1024L;
|
|
vesa_win_gran = mode_info.WinGranularity * 1024L;
|
|
vesa_pixel_size = mode_info.BitsPerPixel;
|
|
vesa_pixel_bytes = (vesa_pixel_size + 7) / 8;
|
|
if (vbe_info.VbeVersion >= 0x0300) {
|
|
if (mode_info.ModeAttributes & 0x80) {
|
|
vesa_red_pos = mode_info.LinRedFieldPosition;
|
|
vesa_red_shift = 8 - mode_info.LinRedMaskSize;
|
|
vesa_green_pos = mode_info.LinGreenFieldPosition;
|
|
vesa_green_shift = 8 - mode_info.LinGreenMaskSize;
|
|
vesa_blue_pos = mode_info.LinBlueFieldPosition;
|
|
vesa_blue_shift = 8 - mode_info.LinBlueMaskSize;
|
|
} else {
|
|
vesa_red_pos = mode_info.RedFieldPosition;
|
|
vesa_red_shift = 8 - mode_info.RedMaskSize;
|
|
vesa_green_pos = mode_info.GreenFieldPosition;
|
|
vesa_green_shift = 8 - mode_info.GreenMaskSize;
|
|
vesa_blue_pos = mode_info.BlueFieldPosition;
|
|
vesa_blue_shift = 8 - mode_info.BlueMaskSize;
|
|
}
|
|
} else {
|
|
switch (vesa_pixel_size) {
|
|
case 15:
|
|
vesa_blue_pos = 0;
|
|
vesa_blue_shift = 3;
|
|
vesa_green_pos = 5;
|
|
vesa_green_shift = 3;
|
|
vesa_red_pos = 10;
|
|
vesa_red_shift = 3;
|
|
break;
|
|
|
|
case 16:
|
|
vesa_blue_pos = 0;
|
|
vesa_blue_shift = 3;
|
|
vesa_green_pos = 5;
|
|
vesa_green_shift = 2;
|
|
vesa_red_pos = 11;
|
|
vesa_red_shift = 3;
|
|
break;
|
|
|
|
case 24:
|
|
case 32:
|
|
vesa_blue_pos = 0;
|
|
vesa_blue_shift = 0;
|
|
vesa_green_pos = 8;
|
|
vesa_green_shift = 0;
|
|
vesa_red_pos = 16;
|
|
vesa_red_shift = 0;
|
|
break;
|
|
}
|
|
}
|
|
vesa_win_func = mode_info.WinFuncPtr;
|
|
vesa_win_addr[0] = mode_info.WinASegment * 16L;
|
|
vesa_win_addr[1] = mode_info.WinBSegment * 16L;
|
|
vesa_win_pos[0] = 0xFFFFFFFF; /* position unknown */
|
|
vesa_win_pos[1] = 0xFFFFFFFF;
|
|
/* Read window */
|
|
if (mode_info.WinAAttributes & 0x2) {
|
|
vesa_read_win = 0;
|
|
} else if (mode_info.WinBAttributes & 0x2) {
|
|
vesa_read_win = 1;
|
|
} else {
|
|
goto error; /* Shouldn't happen */
|
|
}
|
|
/* Write window */
|
|
if (mode_info.WinAAttributes & 0x4) {
|
|
vesa_write_win = 0;
|
|
} else if (mode_info.WinBAttributes & 0x4) {
|
|
vesa_write_win = 1;
|
|
} else {
|
|
goto error; /* Shouldn't happen */
|
|
}
|
|
|
|
/* Configure a linear frame buffer if we have it */
|
|
if ((mode_info.ModeAttributes & 0x80) != 0
|
|
&& (mode_str == NULL || (vesa_mode & 0x4000) != 0)) {
|
|
unsigned sel = vesa_segment;
|
|
unsigned win_size = mode_info.BytesPerScanLine * mode_info.YResolution;
|
|
unsigned addr = vesa_map_frame_buffer(mode_info.PhysBasePtr, win_size);
|
|
if (sel == 0) {
|
|
sel = __dpmi_allocate_ldt_descriptors(1);
|
|
}
|
|
if (addr != 0) {
|
|
vesa_mode |= 0x4000;
|
|
vesa_segment = sel;
|
|
__dpmi_set_segment_base_address(sel, addr);
|
|
__dpmi_set_segment_limit(sel, (win_size - 1) | 0xFFF);
|
|
} else {
|
|
__dpmi_free_ldt_descriptor(sel);
|
|
vesa_segment = 0;
|
|
}
|
|
}
|
|
|
|
__dpmi_free_dos_memory(vbe_info_sel);
|
|
return TRUE;
|
|
|
|
error:
|
|
if (vbe_info_sel != -1) __dpmi_free_dos_memory(vbe_info_sel);
|
|
return FALSE;
|
|
}
|
|
|
|
static unsigned
|
|
vesa_FindMode(mode_addr, bits)
|
|
unsigned long mode_addr;
|
|
unsigned bits;
|
|
{
|
|
unsigned selected_mode;
|
|
struct ModeInfoBlock mode_info0, mode_info;
|
|
unsigned model = (bits == 8) ? 4 : 6;
|
|
|
|
if (iflags.wc_video_width < 640) {
|
|
iflags.wc_video_width = 640;
|
|
}
|
|
if (iflags.wc_video_height < 480) {
|
|
iflags.wc_video_height = 480;
|
|
}
|
|
|
|
memset(&mode_info, 0, sizeof(mode_info));
|
|
selected_mode = 0xFFFF;
|
|
while (1) {
|
|
unsigned mode = _farpeekw(_dos_ds, mode_addr);
|
|
if (mode == 0xFFFF) break;
|
|
mode_addr += 2;
|
|
|
|
/* Query the mode info; skip to next if not in fact supported */
|
|
if (!vesa_GetModeInfo(mode, &mode_info0)) continue;
|
|
|
|
/* Check that the mode is acceptable */
|
|
if (mode_info0.XResolution < iflags.wc_video_width) continue;
|
|
if (mode_info0.YResolution < iflags.wc_video_height) continue;
|
|
if (mode_info0.NumberOfPlanes != 1) continue;
|
|
if (mode_info0.BitsPerPixel != bits) continue;
|
|
if (mode_info0.NumberOfBanks != 1) continue;
|
|
if (mode_info0.MemoryModel != model) continue;
|
|
if (mode_info0.ModeAttributes & 0x40) continue;
|
|
|
|
/* The mode is OK. Accept it if it is smaller than any previous mode
|
|
or if no previous mode is accepted. */
|
|
if (selected_mode == 0xFFFF
|
|
|| mode_info0.XResolution * mode_info0.YResolution
|
|
< mode_info.XResolution * mode_info.YResolution) {
|
|
selected_mode = mode;
|
|
mode_info = mode_info0;
|
|
}
|
|
}
|
|
|
|
return selected_mode;
|
|
}
|
|
|
|
/*
|
|
* Write character 'ch', at (x,y) and
|
|
* do it using the colour 'colour'.
|
|
*
|
|
*/
|
|
static void
|
|
vesa_WriteChar(chr, col, row, colour)
|
|
int chr, col, row, colour;
|
|
{
|
|
int pixx, pixy;
|
|
|
|
/* min() protects from callers */
|
|
pixx = min(col, (CO - 1)) * vesa_char_width;
|
|
pixy = min(row, (LI - 1)) * vesa_char_height;
|
|
|
|
pixx += vesa_x_center;
|
|
pixy += vesa_y_center;
|
|
|
|
vesa_WriteCharXY(chr, pixx, pixy, colour);
|
|
}
|
|
|
|
/*
|
|
* As vesa_WriteChar, but specify coordinates by pixel and allow
|
|
* transparency
|
|
*/
|
|
static void
|
|
vesa_WriteCharXY(chr, pixx, pixy, colour)
|
|
int chr, pixx, pixy, colour;
|
|
{
|
|
/* Flush if cache is full or if not contiguous to the last character */
|
|
if (chr_cache_size >= SIZE(chr_cache)) {
|
|
vesa_flush_text();
|
|
}
|
|
if (chr_cache_size != 0 && chr_cache_lastx + vesa_char_width != pixx) {
|
|
vesa_flush_text();
|
|
}
|
|
if (chr_cache_size != 0 && chr_cache_pixy != pixy) {
|
|
vesa_flush_text();
|
|
}
|
|
/* Add to cache and write later */
|
|
if (chr_cache_size == 0) {
|
|
chr_cache_pixx = pixx;
|
|
chr_cache_pixy = pixy;
|
|
}
|
|
chr_cache_lastx = pixx;
|
|
chr_cache[chr_cache_size].chr = chr;
|
|
chr_cache[chr_cache_size].colour = colour;
|
|
++chr_cache_size;
|
|
}
|
|
|
|
/*
|
|
* Draw a character with a transparent background
|
|
* Don't bother cacheing; only the position bar and the cursor use this
|
|
*/
|
|
static void
|
|
vesa_WriteCharTransparent(chr, pixx, pixy, colour)
|
|
int chr, pixx, pixy, colour;
|
|
{
|
|
int px, py;
|
|
|
|
for (py = 0; py < vesa_char_height; ++py) {
|
|
for (px = 0; px < vesa_char_width; ++px) {
|
|
if (vesa_GetCharPixel(chr, px, py)) {
|
|
vesa_WritePixel(pixx + px, pixy + py, colour + FIRST_TEXT_COLOR);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
vesa_flush_text()
|
|
{
|
|
if (chr_cache_size == 0) return;
|
|
|
|
vesa_WriteTextRow(chr_cache_pixx, chr_cache_pixy, chr_cache, chr_cache_size);
|
|
chr_cache_size = 0;
|
|
}
|
|
|
|
static void
|
|
vesa_WriteTextRow(pixx, pixy, t_row, t_row_width)
|
|
int pixx, pixy;
|
|
struct VesaCharacter const *t_row;
|
|
unsigned t_row_width;
|
|
{
|
|
int x, px, py;
|
|
unsigned i;
|
|
unsigned p_row_width = t_row_width * vesa_char_width * vesa_pixel_bytes;
|
|
unsigned char *p_row = (unsigned char *) alloc(p_row_width);
|
|
unsigned long offset = pixy * (unsigned long)vesa_scan_line + pixx * vesa_pixel_bytes;
|
|
unsigned char fg[4], bg[4];
|
|
|
|
/* Preprocess the background color */
|
|
if (vesa_pixel_bytes == 1) {
|
|
bg[0] = BACKGROUND_VESA_COLOR;
|
|
} else {
|
|
unsigned long pix = vesa_palette[BACKGROUND_VESA_COLOR];
|
|
bg[0] = pix & 0xFF;
|
|
bg[1] = (pix >> 8) & 0xFF;
|
|
bg[2] = (pix >> 16) & 0xFF;
|
|
bg[3] = (pix >> 24) & 0xFF;
|
|
}
|
|
|
|
/* First loop: draw one raster line of all row entries */
|
|
for (py = 0; py < vesa_char_height; ++py) {
|
|
/* Second loop: draw one raster line of one character */
|
|
x = 0;
|
|
for (i = 0; i < t_row_width; ++i) {
|
|
int chr = t_row[i].chr;
|
|
int colour = t_row[i].colour + FIRST_TEXT_COLOR;
|
|
/* Preprocess the foreground color */
|
|
if (vesa_pixel_bytes == 1) {
|
|
fg[0] = colour;
|
|
} else {
|
|
unsigned long pix = vesa_palette[colour];
|
|
fg[0] = pix & 0xFF;
|
|
fg[1] = (pix >> 8) & 0xFF;
|
|
fg[2] = (pix >> 16) & 0xFF;
|
|
fg[3] = (pix >> 24) & 0xFF;
|
|
}
|
|
/* Third loop: draw eight pixels */
|
|
for (px = 0; px < vesa_char_width; px += 8) {
|
|
/* Fourth loop: draw one pixel */
|
|
int px2;
|
|
unsigned char fnt = vesa_GetCharPixelRow(chr, px, py);
|
|
int l = vesa_char_width - px;
|
|
if (l > 8) {
|
|
l = 8;
|
|
}
|
|
for (px2 = 0; px2 < l; ++px2) {
|
|
if (fnt & 0x80) {
|
|
memcpy(p_row + x, fg, vesa_pixel_bytes);
|
|
} else {
|
|
memcpy(p_row + x, bg, vesa_pixel_bytes);
|
|
}
|
|
x += vesa_pixel_bytes;
|
|
fnt <<= 1;
|
|
}
|
|
}
|
|
}
|
|
vesa_WritePixelRow(offset, p_row, p_row_width);
|
|
offset += vesa_scan_line;
|
|
}
|
|
free(p_row);
|
|
}
|
|
|
|
static boolean
|
|
vesa_GetCharPixel(ch, x, y)
|
|
int ch;
|
|
unsigned x, y;
|
|
{
|
|
unsigned x2;
|
|
unsigned char fnt;
|
|
|
|
x2 = x % 8;
|
|
|
|
fnt = vesa_GetCharPixelRow(ch, x, y);
|
|
return (fnt & (0x80 >> x2)) != 0;
|
|
}
|
|
|
|
static unsigned char
|
|
vesa_GetCharPixelRow(ch, x, y)
|
|
int ch;
|
|
unsigned x, y;
|
|
{
|
|
unsigned x1;
|
|
unsigned char fnt;
|
|
size_t offset;
|
|
|
|
if (x >= vesa_char_width) return 0;
|
|
if (y >= vesa_char_height) return 0;
|
|
|
|
x1 = x / 8;
|
|
|
|
const unsigned char __far *fp;
|
|
|
|
if (ch < 0 || 255 < ch) return FALSE;
|
|
offset = ch * 16 + (y * 16 / vesa_char_height);
|
|
fp = font;
|
|
fnt = READ_ABSOLUTE((fp + offset));
|
|
|
|
if (vesa_char_width != 8) {
|
|
unsigned long fnt2 = fnt;
|
|
unsigned width = vesa_char_width;
|
|
if (width % 3 == 0) {
|
|
fnt2 = vesa_TriplePixels(fnt2);
|
|
width /= 3;
|
|
}
|
|
while (width > 8) {
|
|
fnt2 = vesa_DoublePixels(fnt2);
|
|
width /= 2;
|
|
}
|
|
fnt2 <<= 32 - vesa_char_width;
|
|
fnt = (unsigned char)(fnt2 >> (24 - 8 * x1));
|
|
}
|
|
|
|
return fnt;
|
|
}
|
|
|
|
/* Scale font pixels horizontally */
|
|
static unsigned long
|
|
vesa_DoublePixels(fnt)
|
|
unsigned long fnt;
|
|
{
|
|
static const unsigned char double_bits[] = {
|
|
0x00, 0x03, 0x0C, 0x0F,
|
|
0x30, 0x33, 0x3C, 0x3F,
|
|
0xC0, 0xC3, 0xCC, 0xCF,
|
|
0xF0, 0xF3, 0xFC, 0xFF
|
|
};
|
|
unsigned i;
|
|
unsigned long fnt2;
|
|
|
|
fnt2 = 0;
|
|
for (i = 0; i < 16; i += 4) {
|
|
unsigned long b4 = (fnt >> i) & 0xF;
|
|
fnt2 |= (unsigned long)double_bits[b4] << (i * 2);
|
|
}
|
|
return fnt2;
|
|
}
|
|
|
|
static unsigned long
|
|
vesa_TriplePixels(fnt)
|
|
unsigned long fnt;
|
|
{
|
|
static const unsigned short triple_bits[] = {
|
|
00000, 00007, 00070, 00077,
|
|
00700, 00707, 00770, 00777,
|
|
07000, 07007, 07070, 07077,
|
|
07700, 07707, 07770, 07777
|
|
};
|
|
unsigned i;
|
|
unsigned long fnt2;
|
|
|
|
fnt2 = 0;
|
|
for (i = 0; i < 11; i += 4) {
|
|
unsigned long b4 = (fnt >> i) & 0xF;
|
|
fnt2 |= (unsigned long)triple_bits[b4] << (i * 3);
|
|
}
|
|
return fnt2;
|
|
}
|
|
|
|
/*
|
|
* This is the routine that displays a high-res "cell" pointed to by 'gp'
|
|
* at the desired location (col,row).
|
|
*
|
|
* Note: (col,row) in this case refer to the coordinate location in
|
|
* NetHack character grid terms, relative to the map viewport,
|
|
* not the x,y pixel location.
|
|
*
|
|
*/
|
|
static void
|
|
vesa_DisplayCell(tilenum, col, row)
|
|
int tilenum;
|
|
int col, row;
|
|
{
|
|
unsigned char const *tile;
|
|
unsigned t_width, t_height;
|
|
unsigned char const *tptr;
|
|
int px, py, pixx, pixy;
|
|
unsigned long offset;
|
|
unsigned p_row_width;
|
|
|
|
if (iflags.over_view) {
|
|
tile = vesa_oview_tiles[tilenum];
|
|
t_width = vesa_oview_width;
|
|
t_height = vesa_oview_height;
|
|
} else {
|
|
tile = vesa_tiles[tilenum];
|
|
t_width = iflags.wc_tile_width;
|
|
t_height = iflags.wc_tile_height;
|
|
}
|
|
|
|
p_row_width = t_width * vesa_pixel_bytes;
|
|
|
|
pixx = col * t_width;
|
|
pixy = row * t_height + TOP_MAP_ROW * vesa_char_height;
|
|
pixx += vesa_x_center;
|
|
pixy += vesa_y_center;
|
|
offset = pixy * (unsigned long)vesa_scan_line + pixx * vesa_pixel_bytes;
|
|
tptr = tile;
|
|
|
|
for (py = 0; py < t_height; ++py) {
|
|
vesa_WritePixelRow(offset, tptr, p_row_width);
|
|
offset += vesa_scan_line;
|
|
tptr += p_row_width;
|
|
}
|
|
}
|
|
|
|
/*
|
|
* Write the character string pointed to by 's', whose maximum length
|
|
* is 'len' at location (x,y) using the 'colour' colour.
|
|
*
|
|
*/
|
|
static void
|
|
vesa_WriteStr(s, len, col, row, colour)
|
|
const char *s;
|
|
int len, col, row, colour;
|
|
{
|
|
const unsigned char *us;
|
|
int i = 0;
|
|
|
|
/* protection from callers */
|
|
if (row > (LI - 1))
|
|
return;
|
|
|
|
i = 0;
|
|
us = (const unsigned char *) s;
|
|
while ((*us != 0) && (i < len) && (col < (CO - 1))) {
|
|
vesa_WriteChar(*us, col, row, colour);
|
|
++us;
|
|
++i;
|
|
++col;
|
|
}
|
|
}
|
|
|
|
/*
|
|
* Initialize the VGA palette with the desired colours. This
|
|
* must be a series of 720 bytes for use with a card in 256
|
|
* colour mode. The first 240 palette entries are used by the
|
|
* tile set; the last 16 are reserved for text.
|
|
*
|
|
*/
|
|
static boolean
|
|
vesa_SetPalette(palette)
|
|
const struct Pixel *palette;
|
|
{
|
|
if (vesa_pixel_size == 8) {
|
|
return vesa_SetHardPalette(palette);
|
|
} else {
|
|
return vesa_SetSoftPalette(palette);
|
|
}
|
|
}
|
|
|
|
static boolean
|
|
vesa_SetHardPalette(palette)
|
|
const struct Pixel *palette;
|
|
{
|
|
int palette_sel = -1; /* custodial */
|
|
int palette_seg;
|
|
unsigned char p2[1024];
|
|
unsigned i, shift;
|
|
__dpmi_regs regs;
|
|
|
|
palette_seg = __dpmi_allocate_dos_memory( 1024 / 16, &palette_sel);
|
|
if (palette_seg < 0) goto error;
|
|
|
|
/* Use 8 bit DACs if we have them */
|
|
memset(®s, 0, sizeof(regs));
|
|
regs.x.ax = 0x4F08;
|
|
regs.h.bl = 0;
|
|
regs.h.bh = 8;
|
|
(void) __dpmi_int(VIDEO_BIOS, ®s);
|
|
if (regs.x.ax != 0x004F) {
|
|
shift = 2;
|
|
} else if (regs.h.bh > 8) {
|
|
shift = 0;
|
|
} else {
|
|
shift = 8 - regs.h.bh;
|
|
}
|
|
|
|
/* First, try the VESA palette function */
|
|
/* Set the tile set and text colors */
|
|
#ifdef USE_TILES
|
|
for (i = 0; i < FIRST_TEXT_COLOR; ++i) {
|
|
p2[i*4 + 0] = palette[i].b >> shift;
|
|
p2[i*4 + 1] = palette[i].g >> shift;
|
|
p2[i*4 + 2] = palette[i].r >> shift;
|
|
}
|
|
#endif
|
|
for (i = FIRST_TEXT_COLOR; i < 256; ++i) {
|
|
p2[i*4 + 0] = defpalette[i-FIRST_TEXT_COLOR].b >> shift;
|
|
p2[i*4 + 1] = defpalette[i-FIRST_TEXT_COLOR].g >> shift;
|
|
p2[i*4 + 2] = defpalette[i-FIRST_TEXT_COLOR].r >> shift;
|
|
}
|
|
|
|
/* Call the BIOS */
|
|
dosmemput(p2, 256*4, palette_seg*16L);
|
|
memset(®s, 0, sizeof(regs));
|
|
regs.x.ax = 0x4F09;
|
|
regs.h.bl = 0;
|
|
regs.x.cx = 256;
|
|
regs.x.dx = 0;
|
|
regs.x.di = 0;
|
|
regs.x.es = palette_seg;
|
|
(void) __dpmi_int(VIDEO_BIOS, ®s);
|
|
|
|
/* If that didn't work, use the original BIOS function */
|
|
if (regs.x.ax != 0x004F) {
|
|
/* Set the tile set and text colors */
|
|
#ifdef USE_TILES
|
|
for (i = 0; i < FIRST_TEXT_COLOR; ++i) {
|
|
p2[i*3 + 0] = palette[i].r >> shift;
|
|
p2[i*3 + 1] = palette[i].g >> shift;
|
|
p2[i*3 + 2] = palette[i].b >> shift;
|
|
}
|
|
#endif
|
|
for (i = FIRST_TEXT_COLOR; i < 256; ++i) {
|
|
p2[i*3 + 0] = defpalette[i-FIRST_TEXT_COLOR].r >> shift;
|
|
p2[i*3 + 1] = defpalette[i-FIRST_TEXT_COLOR].g >> shift;
|
|
p2[i*3 + 2] = defpalette[i-FIRST_TEXT_COLOR].b >> shift;
|
|
}
|
|
|
|
/* Call the BIOS */
|
|
dosmemput(p2, 256*3, palette_seg*16L);
|
|
memset(®s, 0, sizeof(regs));
|
|
regs.x.ax = 0x1012;
|
|
regs.x.cx = 256;
|
|
regs.x.bx = 0;
|
|
regs.x.dx = 0;
|
|
regs.x.es = palette_seg;
|
|
(void) __dpmi_int(VIDEO_BIOS, ®s);
|
|
}
|
|
|
|
__dpmi_free_dos_memory(palette_sel);
|
|
return TRUE;
|
|
|
|
error:
|
|
if (palette_sel != -1) __dpmi_free_dos_memory(palette_sel);
|
|
return FALSE;
|
|
}
|
|
|
|
static boolean
|
|
vesa_SetSoftPalette(palette)
|
|
const struct Pixel *palette;
|
|
{
|
|
const struct Pixel *p;
|
|
unsigned i;
|
|
|
|
/* Set the tile set and text colors */
|
|
#ifdef USE_TILES
|
|
if (palette != NULL) {
|
|
p = palette;
|
|
for (i = 0; i < FIRST_TEXT_COLOR; ++i) {
|
|
vesa_palette[i] = vesa_MakeColor(*p);
|
|
++p;
|
|
}
|
|
}
|
|
#endif
|
|
p = defpalette;
|
|
for (i = FIRST_TEXT_COLOR; i < 256; ++i) {
|
|
vesa_palette[i] = vesa_MakeColor(*p);
|
|
++p;
|
|
}
|
|
return TRUE;
|
|
}
|
|
|
|
#ifdef POSITIONBAR
|
|
|
|
#define PBAR_ROW (LI - 4)
|
|
#define PBAR_COLOR_ON 6 /* slate grey background colour of tiles */
|
|
#define PBAR_COLOR_OFF 0 /* bluish grey, used in old style only */
|
|
#define PBAR_COLOR_STAIRS CLR_BROWN /* brown */
|
|
#define PBAR_COLOR_HERO CLR_WHITE /* creamy white */
|
|
|
|
static unsigned char pbar[COLNO];
|
|
|
|
void
|
|
vesa_update_positionbar(posbar)
|
|
char *posbar;
|
|
{
|
|
unsigned char *p = pbar;
|
|
if (posbar)
|
|
while (*posbar)
|
|
*p++ = *posbar++;
|
|
*p = 0;
|
|
}
|
|
|
|
static void
|
|
positionbar()
|
|
{
|
|
unsigned char *posbar = pbar;
|
|
int feature, ucol;
|
|
|
|
int startk, stopk;
|
|
boolean nowhere = FALSE;
|
|
int pixx, col;
|
|
int pixy = (PBAR_ROW * vesa_char_height);
|
|
int tmp;
|
|
|
|
if (!iflags.grmode || !iflags.tile_view)
|
|
return;
|
|
if ((clipx < 0) || (clipxmax <= 0) || (clipx >= clipxmax))
|
|
nowhere = TRUE;
|
|
if (nowhere) {
|
|
#ifdef DEBUG
|
|
pline("Would have put bar using %d - %d.", clipx, clipxmax);
|
|
#endif
|
|
return;
|
|
}
|
|
startk = clipx * vesa_x_res / COLNO;
|
|
stopk = (clipxmax + 1) * vesa_x_res / COLNO;
|
|
#ifdef OLD_STYLE
|
|
vesa_FillRect(0, pixy, startk, vesa_char_height,
|
|
PBAR_COLOR_OFF + FIRST_TEXT_COLOR);
|
|
vesa_FillRect(startk, pixy, stopk - startk, vesa_char_height,
|
|
PBAR_COLOR_ON + FIRST_TEXT_COLOR);
|
|
vesa_FillRect(stopk, pixy, vesa_x_res - stopk, vesa_char_height,
|
|
PBAR_COLOR_OFF + FIRST_TEXT_COLOR);
|
|
#else
|
|
vesa_FillRect(0, pixy, vesa_x_res, 1, PBAR_COLOR_ON + FIRST_TEXT_COLOR);
|
|
vesa_FillRect(0, pixy + 1, startk, vesa_char_height - 2,
|
|
BACKGROUND_VESA_COLOR);
|
|
vesa_FillRect(startk, pixy + 1, stopk - startk, vesa_char_height - 2,
|
|
PBAR_COLOR_ON + FIRST_TEXT_COLOR);
|
|
vesa_FillRect(stopk, pixy + 1, vesa_x_res - stopk, vesa_char_height - 2,
|
|
BACKGROUND_VESA_COLOR);
|
|
vesa_FillRect(0, pixy + vesa_char_height - 1, vesa_x_res, 1,
|
|
PBAR_COLOR_ON + FIRST_TEXT_COLOR);
|
|
#endif
|
|
ucol = 0;
|
|
if (posbar) {
|
|
while (*posbar != 0) {
|
|
feature = *posbar++;
|
|
col = *posbar++;
|
|
pixx = col * vesa_x_res / COLNO;
|
|
switch (feature) {
|
|
case '>':
|
|
vesa_WriteCharTransparent(feature, pixx, pixy, PBAR_COLOR_STAIRS);
|
|
break;
|
|
case '<':
|
|
vesa_WriteCharTransparent(feature, pixx, pixy, PBAR_COLOR_STAIRS);
|
|
break;
|
|
case '@':
|
|
ucol = col;
|
|
vesa_WriteCharTransparent(feature, pixx, pixy, PBAR_COLOR_HERO);
|
|
break;
|
|
default: /* unanticipated symbols */
|
|
vesa_WriteCharTransparent(feature, pixx, pixy, PBAR_COLOR_STAIRS);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
#ifdef SIMULATE_CURSOR
|
|
if (inmap) {
|
|
tmp = curcol + 1;
|
|
if ((tmp != ucol) && (curcol >= 0))
|
|
vesa_WriteCharTransparent('_', tmp * vesa_x_res / COLNO, pixy,
|
|
PBAR_COLOR_HERO);
|
|
}
|
|
#endif
|
|
vesa_flush_text();
|
|
}
|
|
|
|
#endif /*POSITIONBAR*/
|
|
|
|
#ifdef SIMULATE_CURSOR
|
|
|
|
void
|
|
vesa_DrawCursor()
|
|
{
|
|
static boolean last_inmap = FALSE;
|
|
unsigned x, y, left, top, right, bottom, width, height;
|
|
boolean isrogue = Is_rogue_level(&u.uz);
|
|
boolean halfwidth =
|
|
(isrogue || iflags.over_view || iflags.traditional_view || !inmap);
|
|
int curtyp;
|
|
|
|
if (inmap && !last_inmap) {
|
|
vesa_redrawmap();
|
|
}
|
|
last_inmap = inmap;
|
|
|
|
if (!cursor_type && inmap)
|
|
return; /* CURSOR_INVIS - nothing to do */
|
|
if (undercursor == NULL) {
|
|
/* size for the greater of one tile or one character */
|
|
unsigned size1 = vesa_char_width * vesa_char_height;
|
|
unsigned size2 = iflags.wc_tile_width * iflags.wc_tile_height;
|
|
undercursor = (unsigned long *) alloc(
|
|
sizeof(undercursor[0]) * max(size1, size2));
|
|
}
|
|
|
|
x = min(curcol, (CO - 1)); /* protection from callers */
|
|
y = min(currow, (LI - 1)); /* protection from callers */
|
|
if (!halfwidth
|
|
&& ((x < clipx) || (x > clipxmax) || (y < clipy) || (y > clipymax)))
|
|
return;
|
|
if (inmap) {
|
|
x -= clipx;
|
|
y -= clipy;
|
|
}
|
|
/* convert to pixels */
|
|
if (!inmap || iflags.traditional_view) {
|
|
width = vesa_char_width;
|
|
height = vesa_char_height;
|
|
} else if (iflags.over_view) {
|
|
width = vesa_oview_width;
|
|
height = vesa_oview_height;
|
|
} else {
|
|
width = iflags.wc_tile_width;
|
|
height = iflags.wc_tile_height;
|
|
}
|
|
left = x * width + vesa_x_center;
|
|
top = y * height + vesa_y_center;
|
|
if (y >= TOP_MAP_ROW) {
|
|
top -= (height - vesa_char_height) * TOP_MAP_ROW;
|
|
}
|
|
right = left + width - 1;
|
|
bottom = top + height - 1;
|
|
|
|
for (y = 0; y < height; ++y) {
|
|
for (x = 0; x < width; ++x) {
|
|
undercursor[y * width + x] = vesa_ReadPixel32(left + x, top + y);
|
|
}
|
|
}
|
|
|
|
/*
|
|
* Now we have a snapshot of the current cell.
|
|
* Write the cursor on top of the display.
|
|
*/
|
|
|
|
if (inmap)
|
|
curtyp = cursor_type;
|
|
else
|
|
curtyp = CURSOR_UNDERLINE;
|
|
|
|
switch (curtyp) {
|
|
case CURSOR_CORNER:
|
|
vesa_WritePixel(left , top , FIRST_TEXT_COLOR + 15);
|
|
vesa_WritePixel(left + 1, top , FIRST_TEXT_COLOR + 15);
|
|
vesa_WritePixel(right - 1, top , FIRST_TEXT_COLOR + 15);
|
|
vesa_WritePixel(right , top , FIRST_TEXT_COLOR + 15);
|
|
vesa_WritePixel(left , top + 1, FIRST_TEXT_COLOR + 15);
|
|
vesa_WritePixel(right , top + 1, FIRST_TEXT_COLOR + 15);
|
|
vesa_WritePixel(left , bottom - 1, FIRST_TEXT_COLOR + 15);
|
|
vesa_WritePixel(right , bottom - 1, FIRST_TEXT_COLOR + 15);
|
|
vesa_WritePixel(left , bottom , FIRST_TEXT_COLOR + 15);
|
|
vesa_WritePixel(left + 1, bottom , FIRST_TEXT_COLOR + 15);
|
|
vesa_WritePixel(right - 1, bottom , FIRST_TEXT_COLOR + 15);
|
|
vesa_WritePixel(right , bottom , FIRST_TEXT_COLOR + 15);
|
|
break;
|
|
|
|
case CURSOR_UNDERLINE:
|
|
for (x = left; x <= right; ++x) {
|
|
vesa_WritePixel(x, bottom, FIRST_TEXT_COLOR + 15);
|
|
}
|
|
break;
|
|
|
|
case CURSOR_FRAME:
|
|
|
|
/* fall through */
|
|
|
|
default:
|
|
for (x = left; x <= right; ++x) {
|
|
vesa_WritePixel(x, top, FIRST_TEXT_COLOR + 15);
|
|
}
|
|
for (y = top + 1; y <= bottom - 1; ++y) {
|
|
vesa_WritePixel(left , y, FIRST_TEXT_COLOR + 15);
|
|
vesa_WritePixel(right, y, FIRST_TEXT_COLOR + 15);
|
|
}
|
|
for (x = left; x <= right; ++x) {
|
|
vesa_WritePixel(x, bottom, FIRST_TEXT_COLOR + 15);
|
|
}
|
|
break;
|
|
}
|
|
#ifdef POSITIONBAR
|
|
if (inmap)
|
|
positionbar();
|
|
#endif
|
|
}
|
|
|
|
void
|
|
vesa_HideCursor()
|
|
{
|
|
unsigned x, y, left, top, width, height;
|
|
boolean isrogue = Is_rogue_level(&u.uz);
|
|
boolean halfwidth =
|
|
(isrogue || iflags.over_view || iflags.traditional_view || !inmap);
|
|
|
|
if (!cursor_type && inmap)
|
|
return; /* CURSOR_INVIS - nothing to do */
|
|
if (undercursor == NULL)
|
|
return;
|
|
|
|
x = min(curcol, (CO - 1)); /* protection from callers */
|
|
y = min(currow, (LI - 1)); /* protection from callers */
|
|
if (!halfwidth
|
|
&& ((x < clipx) || (x > clipxmax) || (y < clipy) || (y > clipymax)))
|
|
return;
|
|
if (inmap) {
|
|
x -= clipx;
|
|
y -= clipy;
|
|
}
|
|
/* convert to pixels */
|
|
if (!inmap || iflags.traditional_view) {
|
|
width = vesa_char_width;
|
|
height = vesa_char_height;
|
|
} else if (iflags.over_view) {
|
|
width = vesa_oview_width;
|
|
height = vesa_oview_height;
|
|
} else {
|
|
width = iflags.wc_tile_width;
|
|
height = iflags.wc_tile_height;
|
|
}
|
|
left = x * width + vesa_x_center;
|
|
top = y * height + vesa_y_center;
|
|
if (y >= TOP_MAP_ROW) {
|
|
top -= (height - vesa_char_height) * TOP_MAP_ROW;
|
|
}
|
|
|
|
for (y = 0; y < height; ++y) {
|
|
for (x = 0; x < width; ++x) {
|
|
vesa_WritePixel32(left + x, top + y, undercursor[y * width + x]);
|
|
}
|
|
}
|
|
}
|
|
#endif /* SIMULATE_CURSOR */
|
|
#endif /* SCREEN_VESA */
|