Files
nethack/doc/fixes34.4
nethack.rankin e723710c82 petrified engulfer (display glitch & potential panic)
From the newsgroup:  if you were polymorped into a cockatrice and
a trapper attempted to swallow you, the 't' displayed at its location
would be left behind after it turned to stoned.  This fixes that and a
much more serious issue as well:  if you were punished at the time, the
game would panic on your next attempt to move because the ball&chain were
left in limbo.  There would also have been strangeness (monster sharing
your location, stale u.ustuck setting) if the swallower was life-saved,
but I didn't try to make that happen so am not sure how bad things would
have been.
2004-10-28 03:16:24 +00:00

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$RCSfile$ $Revision$ $Date$
General Fixes and Modified Features
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fix "You hear The food ration tumbles downwards" for blinded pit dropping
silver arrows weren't causing silver damage on some silver-haters when wielded
wizard mode: avoid division by 0 crash for level teleport in the endgame if
confusion overrides teleport control
don't #sit on an object in a pit if you're only on the precipice
fix message when pushing a boulder into a pool while riding
plural of "Nazgul" is "Nazgul" not "Nazguls"
trap messages referring to named steed were ackwardly worded when hallucination
overrode use of the name
some actions such as eating corpses off the floor didn't check whether hero
could reach the bottom of a pit
usmellmon() instead of "It turns into it" during monster polymorph
grammar of messages regarding eating artifacts
avoid a message about an invisible monster looking much better
player polymorphed as a xorn could not pick up items in pits
don't display "turns to flee" message for a mimicing mimic
dipping acid in a fountain could cause an explosion but not destroy the potion
if your blindfold glows and you're not otherwise blinded, you can see it
added strsubst() to hacklib
be consistent with use of "removing" rather than "lifting" for encumber
messages associated with taking things out of a bag of holding
cursed scroll of destroy armor damaging cursed armor didn't adjust attributes
add passive() flag that indicates uwep was destroyed during the turn
calculate weight of corpses on special levels correctly
Sting could trigger premature display of orcs during savegame restore
Sting now glows light blue again
prevent "offering" or other words with similar ending from matching ring quote
make cleric cast lightning blind as other lightning does
change the wording slightly to use "one of " when a monster wielding
multiple daggers thrusts them
if you didn't see a rolling boulder fall into a pit, you only heard the sound
of it doing so if you were blind
fire trap was triggered twice in the same turn when melting ice was involved
abandon the specialized djinn and ghost counters used for potion tuning and
use the mvitals[].born field instead
if you were Poison_resistant, only a *blessed* potion of sickness caused
loss of hitpoints
shopkeeper removal of trap from shop doorway yields an open door instead of
a closed one if an intact open door is present
guarantee that hostile djinn released from bottles really are hostile
handle lava when removing or losing water walking boots
fix incomplete sentence occuring when unique monster's corpse fell down stairs
fractured boulders or statues produced inconsistent object settings on the
resulting rocks
really fix rolling boulder bug C340-18, the previous "fix" reversed the test
monster throwing greased weapon has same chance for slip/misfire as player
killing a pet by displacing it into a trap now yields experience
prevent a rolling boulder that is in motion from vanishing in bones files
ensure that a sleeping steed doesn't answer a #chat
eliminate two very minor anomalies when using Luck to adjust random numbers
destroying a worn item via dipping in burning oil would not unwear/unwield
the item properly, possibly leading to various strange behaviors
avoid a panic splitbill when shopkeeper is trapped by the door
grammar tidbit for message given when eating tainted meat is also cannibalism
gas spores shouldn't be described as "unable to attack" while hero is praying
incorrect screen display if engulfer gets turned to stone when trying to
swallow while hero is poly'd into cockatrice
panic on subsequent move if engulfer gets turned to stone and poly'd hero
also has attached ball&chain
Platform- and/or Interface-Specific Fixes
-----------------------------------------
unix: remove use of parentheses in nethack man page usage that confused a
man page conversion tool
winCE: disable processing of double-click messages if the first click
causes map to scroll
X11: ensure vertical scrollbar shows up in text display windows
General New Features
--------------------
when you're teetering on the edge of a pit you can use '>' to enter the pit
when asked for a direction, a response of '?' yields help and then asks again
Platform- and/or Interface-Specific New Features
------------------------------------------------