This is the third of a series of savefile-related changes.
This adds early-days experimental support for a completely optional
'sfctool' utility (savefile conversion tool), to be able to export
a savefile's contents into a more portable format. There are likely
to be bugs at this stage. In this initial first-attempt, the export
format is a very simple ascii output.
NetHack can be built entirely, without also building this tool.
NetHack has no dependencies on the tool.
Attempts were made to minimize duplication of existing NetHack code.
To achieve that, unfortunately, #ifdef SFCTOOL and #ifndef SFCTOOL
had to be sprinkled around through some of the existing NetHack
source code, so that it could be re-used for building the utility.
The process for building the sfctool typically recompiles the source
files with #define SFCTOOL and a distinct object file with SF- is
produced.
sfctool notes:
Universal ctags is used and required to produce the sfctool utility.
Some targets were added to the Unix and Windows Makefiles to
facilitate the build process.
make sfctool
That should build a copy in util.
Note: At present, the Unix Makefiles do not copy sfctool over to the
NetHack playground during 'make install' or 'make update'.
Until that gets resolved by someone, The tool will
have to be manually copied there by the builder/admin if
desired.
cp util/sfctool ~/nh/install/games/lib/nethackdir/sfctool
Also, a separate Visual Studio sfctool.sln solution was written and
placed in sys/windows/vs. That has has only very limited testing.
Usage:
i) To convert an existing savefile to an exportascii format
that co-resides with the savefile:
sfctool -c savefile
That *must* be executed on the same platform / architecture /
data model that produced the save file in the first place.
ii) To unconvert an existing exportascii format export file to a
historical format savefile that can then be used by NetHack:
sfctool -u savefile
That must be executed on the same target platform / architecture /
data model that was used to build the NetHack that will
utilize the save file that results.
A Windows example:
sfctool -c Fred.NetHack-saved-game
That should result in creation of Fred.NetHack-saved-game.exportascii
from existing savefile:
%USERPROFILE%\AppData\Local\NetHack\3.7\Fred.NetHack-saved-game
A Unix example:
sfctool -c 1000wizard
That should result in creation of 1000wizard.exportascii.gz
from existing savefile in the playground save directory:
1000wizard.gz
Current Mechanics:
1. Makefile recipe, or script uses universal ctags to produce
util/sf.tags.
2. util/sftags is built and executed to read util/sf.tags and
generate: include/sfproto.h and src/sfdata.c.
3. util/sfctool is built from the following:
generated file compiled with -DSFCTOOL:
src/sfdata.c -> sfdata.o
existing files compiled with -DSFCTOOL:
util/sfctool.c -> sfctool.o
util/sfexpasc.c -> sfexpasc.o
src/alloc.c -> sf-alloc.o
src/monst.c -> sf-monst.o
src/objects.c -> sf-objects.o
src/sfbase.c -> sfbase.o
src/sfstruct.c -> sfstruct.o
src/nhlua.c -> sf-nhlua.o
util/panic.c -> panic.o
src/date.c -> sf-date.o
src/decl.c -> sf-decl.o
src/artifact.c -> sf-artifact.o
src/dungeon.c -> sf-dungeon.o
src/end.c -> sf-end.o
src/engrave.c -> sf-engrave.o
src/cfgfiles.c -> sf-cfgfiles.o
src/files.c -> sf-files.o
src/light.c -> sf-light.o
src/mdlib.c -> sf-mdlib.o
src/mkmaze.c -> sf-mkmaze.o
src/mkroom.c -> sf-mkroom.o
src/o_init.c -> sf-o_init.o
src/region.c -> sf-region.o
src/restore.c -> sf-restore.o
src/rumors.c -> sf-rumors.o
src/sys.c -> sf-sys.o
src/timeout.c -> sf-timeout.o
src/track.c -> sf-track.o
src/version.c -> sf-version.o
src/worm.c -> sf-worm.o
src/strutil.c -> strutil.o
1599 lines
48 KiB
C
1599 lines
48 KiB
C
/* NetHack 3.7 restore.c $NHDT-Date: 1736530208 2025/01/10 09:30:08 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.234 $ */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/*-Copyright (c) Michael Allison, 2009. */
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/* NetHack may be freely redistributed. See license for details. */
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#include "hack.h"
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#include "tcap.h" /* for TERMLIB and ASCIIGRAPH */
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#if defined(MICRO)
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extern int dotcnt; /* shared with save */
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extern int dotrow; /* shared with save */
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#endif
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staticfn void find_lev_obj(void);
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staticfn void restlevchn(NHFILE *);
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staticfn void restdamage(NHFILE *);
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staticfn void restobj(NHFILE *, struct obj *);
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staticfn struct obj *restobjchn(NHFILE *, boolean);
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staticfn void restmon(NHFILE *, struct monst *);
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staticfn struct monst *restmonchn(NHFILE *);
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staticfn struct fruit *loadfruitchn(NHFILE *);
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staticfn void freefruitchn(struct fruit *);
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staticfn void rest_levl(NHFILE *);
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staticfn void rest_stairs(NHFILE *);
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#ifndef SFCTOOL
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staticfn void ghostfruit(struct obj *);
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staticfn boolean restgamestate(NHFILE *);
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staticfn void restlevelstate(void);
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staticfn int restlevelfile(xint8);
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staticfn void rest_bubbles(NHFILE *);
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staticfn void restore_gamelog(NHFILE *);
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staticfn void reset_oattached_mids(boolean);
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/* these ones are declared non-static in extern.h if SFCTOOL is defined */
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staticfn boolean restgamestate(NHFILE *);
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staticfn void rest_bubbles(NHFILE *);
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staticfn void restore_gamelog(NHFILE *);
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staticfn void restore_msghistory(NHFILE *);
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#endif
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/*
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* Save a mapping of IDs from ghost levels to the current level. This
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* map is used by the timer routines when restoring ghost levels.
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*/
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#define N_PER_BUCKET 64
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struct bucket {
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struct bucket *next;
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struct {
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unsigned gid; /* ghost ID */
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unsigned nid; /* new ID */
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} map[N_PER_BUCKET];
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};
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#ifndef SFCTOOL
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staticfn void clear_id_mapping(void);
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staticfn void add_id_mapping(unsigned, unsigned);
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#endif /* SFCTOOL */
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#ifdef AMII_GRAPHICS
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void amii_setpens(int); /* use colors from save file */
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extern int amii_numcolors;
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#endif
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#include "display.h"
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#define Is_IceBox(o) ((o)->otyp == ICE_BOX ? TRUE : FALSE)
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#ifndef SFCTOOL
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/* Recalculate svl.level.objects[x][y], since this info was not saved. */
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staticfn void
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find_lev_obj(void)
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{
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struct obj *fobjtmp = (struct obj *) 0;
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struct obj *otmp;
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int x, y;
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for (x = 0; x < COLNO; x++)
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for (y = 0; y < ROWNO; y++)
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svl.level.objects[x][y] = (struct obj *) 0;
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/*
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* Reverse the entire fobj chain, which is necessary so that we can
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* place the objects in the proper order. Make all obj in chain
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* OBJ_FREE so place_object will work correctly.
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*/
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while ((otmp = fobj) != 0) {
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fobj = otmp->nobj;
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otmp->nobj = fobjtmp;
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otmp->where = OBJ_FREE;
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fobjtmp = otmp;
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}
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/* fobj should now be empty */
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/* Set svl.level.objects (as well as reversing the chain back again) */
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while ((otmp = fobjtmp) != 0) {
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fobjtmp = otmp->nobj;
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place_object(otmp, otmp->ox, otmp->oy);
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/* fixup(s) performed when restoring the level that the hero
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is on, rather than just an arbitrary one */
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if (u.uz.dlevel) { /* 0 during full restore until current level */
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/* handle uchain and uball when they're on the floor */
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if (otmp->owornmask & (W_BALL | W_CHAIN))
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setworn(otmp, otmp->owornmask);
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}
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}
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}
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/* Things that were marked "in_use" when the game was saved (ex. via the
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* infamous "HUP" cheat) get used up here.
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*/
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void
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inven_inuse(boolean quietly)
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{
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struct obj *otmp, *otmp2;
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for (otmp = gi.invent; otmp; otmp = otmp2) {
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otmp2 = otmp->nobj;
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if (otmp->in_use) {
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if (!quietly)
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pline("Finishing off %s...", xname(otmp));
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useup(otmp);
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}
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}
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}
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#endif /* SFCTOOL */
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staticfn void
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restlevchn(NHFILE *nhfp)
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{
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int cnt = 0;
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s_level *tmplev, *x;
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svs.sp_levchn = (s_level *) 0;
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Sfi_int(nhfp, &cnt, "levchn-lev_count");
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for (; cnt > 0; cnt--) {
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tmplev = (s_level *) alloc(sizeof(s_level));
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Sfi_s_level(nhfp, tmplev, "levchn-s_level");
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if (!svs.sp_levchn)
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svs.sp_levchn = tmplev;
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else {
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for (x = svs.sp_levchn; x->next; x = x->next)
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;
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x->next = tmplev;
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}
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tmplev->next = (s_level *) 0;
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}
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}
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staticfn void
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restdamage(NHFILE *nhfp)
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{
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unsigned int dmgcount = 0;
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int counter;
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struct damage *tmp_dam;
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#ifndef SFCTOOL
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boolean ghostly = (nhfp->ftype == NHF_BONESFILE);
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#endif
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Sfi_unsigned(nhfp, &dmgcount, "damage-damage_count");
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counter = (int) dmgcount;
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if (!counter)
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return;
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do {
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tmp_dam = (struct damage *) alloc(sizeof *tmp_dam);
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Sfi_damage(nhfp, tmp_dam, "damage");
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#ifndef SFCTOOL
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if (ghostly)
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tmp_dam->when += (svm.moves - svo.omoves);
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tmp_dam->next = svl.level.damagelist;
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svl.level.damagelist = tmp_dam;
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#endif /* !SFCTOOL */
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} while (--counter > 0);
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}
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/* restore one object */
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staticfn void
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restobj(NHFILE *nhfp, struct obj *otmp)
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{
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int buflen = 0;
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unsigned omid = 0;
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Sfi_obj(nhfp, otmp, "obj");
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otmp->lua_ref_cnt = 0;
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/* next object pointers are invalid; otmp->cobj needs to be left
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as is--being non-null is key to restoring container contents */
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otmp->nobj = otmp->nexthere = (struct obj *) 0;
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/* non-null oextra needs to be reconstructed */
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if (otmp->oextra) {
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otmp->oextra = newoextra();
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/* oname - object's name */
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Sfi_int(nhfp, &buflen, "obj-oname_length");
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if (buflen > 0) { /* includes terminating '\0' */
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new_oname(otmp, buflen);
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Sfi_char(nhfp, ONAME(otmp), "obj-oname", buflen);
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}
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/* omonst - corpse or statue might retain full monster details */
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Sfi_int(nhfp, &buflen, "obj-omonst_length");
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if (buflen > 0) {
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newomonst(otmp);
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/* this is actually a monst struct, so we
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can just defer to restmon() here */
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restmon(nhfp, OMONST(otmp));
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}
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/* omailcmd - feedback mechanism for scroll of mail */
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Sfi_int(nhfp, &buflen, "obj-omailcmd_length");
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if (buflen > 0) {
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char *omailcmd = (char *) alloc(buflen);
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Sfi_char(nhfp, omailcmd, "obj-omailcmd", buflen);
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new_omailcmd(otmp, omailcmd);
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free((genericptr_t) omailcmd);
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}
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/* omid - monster id number, connecting corpse to ghost */
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newomid(otmp); /* superfluous; we're already allocated otmp->oextra */
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Sfi_unsigned(nhfp, &omid, "obj-omid");
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OMID(otmp) = omid;
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}
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}
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staticfn struct obj *
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restobjchn(NHFILE *nhfp, boolean frozen)
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{
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struct obj *otmp, *otmp2 = 0;
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struct obj *first = (struct obj *) 0;
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int buflen = 0;
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#ifndef SFCTOOL
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boolean ghostly = (nhfp->ftype == NHF_BONESFILE);
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#endif
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boolean trouble = FALSE;
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while (1) {
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Sfi_int(nhfp, &buflen, "obj-obj_length");
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if (!(buflen != -1 || buflen != sizeof (struct obj)))
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trouble = TRUE;
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if (buflen == -1)
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break;
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otmp = newobj();
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assert(otmp != 0);
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restobj(nhfp, otmp);
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if (!first)
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first = otmp;
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else
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otmp2->nobj = otmp;
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#ifndef SFCTOOL
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if (ghostly) {
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unsigned nid = next_ident();
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add_id_mapping(otmp->o_id, nid);
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otmp->o_id = nid;
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}
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if (ghostly && otmp->otyp == SLIME_MOLD)
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ghostfruit(otmp);
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/* Ghost levels get object age shifted from old player's clock
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* to new player's clock. Assumption: new player arrived
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* immediately after old player died.
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*/
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if (ghostly && !frozen && !age_is_relative(otmp))
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otmp->age = svm.moves - svo.omoves + otmp->age;
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#endif /* !SFCTOOL */
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/* get contents of a container or statue */
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if (Has_contents(otmp)) {
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struct obj *otmp3;
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otmp->cobj = restobjchn(nhfp, Is_IceBox(otmp));
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/* restore container back pointers */
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for (otmp3 = otmp->cobj; otmp3; otmp3 = otmp3->nobj)
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otmp3->ocontainer = otmp;
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}
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#ifndef SFCTOOL
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if (otmp->bypass)
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otmp->bypass = 0;
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if (!ghostly) {
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/* fix the pointers */
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if (otmp->o_id == svc.context.victual.o_id)
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svc.context.victual.piece = otmp;
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if (otmp->o_id == svc.context.tin.o_id)
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svc.context.tin.tin = otmp;
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if (otmp->o_id == svc.context.spbook.o_id)
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svc.context.spbook.book = otmp;
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}
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#endif /* !SFADUSTER */
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otmp2 = otmp;
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}
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if (first && otmp2->nobj) {
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impossible("Restobjchn: error reading objchn.");
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otmp2->nobj = 0;
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}
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#ifdef SFCTOOL
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nhUse(frozen);
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#endif
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nhUse(trouble);
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return first;
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}
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/* restore one monster */
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staticfn void
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restmon(NHFILE *nhfp, struct monst *mtmp)
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{
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int buflen = 0, mc = 0;
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Sfi_monst(nhfp, mtmp, "monst");
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/* next monster pointer is invalid */
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mtmp->nmon = (struct monst *) 0;
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/* non-null mextra needs to be reconstructed */
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if (mtmp->mextra) {
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mtmp->mextra = newmextra();
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/* mgivenname - monster's name */
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Sfi_int(nhfp, &buflen, "monst-mgivenname_length");
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if (buflen > 0) { /* includes terminating '\0' */
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new_mgivenname(mtmp, buflen);
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Sfi_char(nhfp, MGIVENNAME(mtmp), "monst-mgivenname", (int) buflen);
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}
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/* egd - vault guard */
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Sfi_int(nhfp, &buflen, "monst-egd_length");
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if (buflen > 0) {
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newegd(mtmp);
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Sfi_egd(nhfp, EGD(mtmp), "monst-egd");
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}
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/* epri - temple priest */
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Sfi_int(nhfp, &buflen, "monst-epri_length");
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if (buflen > 0) {
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newepri(mtmp);
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Sfi_epri(nhfp, EPRI(mtmp), "monst-epri");
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}
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/* eshk - shopkeeper */
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Sfi_int(nhfp, &buflen, "monst-eshk_length");
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if (buflen > 0) {
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neweshk(mtmp);
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Sfi_eshk(nhfp, ESHK(mtmp), "monst-eshk");
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}
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/* emin - minion */
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Sfi_int(nhfp, &buflen, "monst-emin_length");
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if (buflen > 0) {
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newemin(mtmp);
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Sfi_emin(nhfp, EMIN(mtmp), "monst-emin");
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}
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/* edog - pet */
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Sfi_int(nhfp, &buflen, "monst-edog_length");
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if (buflen > 0) {
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newedog(mtmp);
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Sfi_edog(nhfp, EDOG(mtmp), "monst-edog");
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/* sanity check to prevent rn2(0) */
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if (EDOG(mtmp)->apport <= 0) {
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EDOG(mtmp)->apport = 1;
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}
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}
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/* ebones */
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Sfi_int(nhfp, &buflen, "monst-ebones_length");
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if (buflen > 0) {
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newebones(mtmp);
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Sfi_ebones(nhfp, EBONES(mtmp), "monst-ebones");
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}
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/* mcorpsenm - obj->corpsenm for mimic posing as corpse or
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statue (inline int rather than pointer to something) */
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Sfi_int(nhfp, &mc, "monst-mcorpsenm");
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MCORPSENM(mtmp) = mc;
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} /* mextra */
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}
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staticfn struct monst *
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restmonchn(NHFILE *nhfp)
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{
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struct monst *mtmp, *mtmp2 = 0;
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struct monst *first = (struct monst *) 0;
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int buflen = 0;
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#ifndef SFCTOOL
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int offset;
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boolean ghostly = (nhfp->ftype == NHF_BONESFILE);
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#endif
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while (1) {
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Sfi_int(nhfp, &buflen, "monst-monst_length");
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if (buflen == -1)
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break;
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mtmp = newmonst();
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assert(mtmp != 0);
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restmon(nhfp, mtmp);
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if (!first)
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first = mtmp;
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else
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mtmp2->nmon = mtmp;
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#ifndef SFCTOOL
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if (ghostly) {
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unsigned nid = next_ident();
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add_id_mapping(mtmp->m_id, nid);
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mtmp->m_id = nid;
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}
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offset = mtmp->mnum;
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mtmp->data = &mons[offset];
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if (ghostly) {
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int mndx = (mtmp->cham == NON_PM) ? monsndx(mtmp->data)
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: mtmp->cham;
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if (propagate(mndx, TRUE, ghostly) == 0) {
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/* cookie to trigger purge in getbones() */
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mtmp->mhpmax = DEFUNCT_MONSTER;
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}
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}
|
|
#endif /* !SFCTOOL */
|
|
|
|
if (mtmp->minvent) {
|
|
struct obj *obj;
|
|
mtmp->minvent = restobjchn(nhfp, FALSE);
|
|
#ifndef SFCTOOL
|
|
/* restore monster back pointer */
|
|
for (obj = mtmp->minvent; obj; obj = obj->nobj)
|
|
obj->ocarry = mtmp;
|
|
#else
|
|
nhUse(obj);
|
|
#endif
|
|
}
|
|
|
|
#ifndef SFCTOOL
|
|
if (mtmp->mw) {
|
|
struct obj *obj;
|
|
|
|
for (obj = mtmp->minvent; obj; obj = obj->nobj)
|
|
if (obj->owornmask & W_WEP)
|
|
break;
|
|
if (obj)
|
|
mtmp->mw = obj;
|
|
else {
|
|
MON_NOWEP(mtmp);
|
|
impossible("bad monster weapon restore");
|
|
}
|
|
}
|
|
|
|
if (mtmp->isshk)
|
|
restshk(mtmp, ghostly);
|
|
if (mtmp->ispriest)
|
|
restpriest(mtmp, ghostly);
|
|
|
|
if (!ghostly) {
|
|
if (mtmp->m_id == svc.context.polearm.m_id)
|
|
svc.context.polearm.hitmon = mtmp;
|
|
}
|
|
#endif /* !SFCTOOL */
|
|
mtmp2 = mtmp;
|
|
}
|
|
#ifndef SFCTOOL
|
|
if (first && mtmp2->nmon) {
|
|
impossible("Restmonchn: error reading monchn.");
|
|
mtmp2->nmon = 0;
|
|
}
|
|
#endif
|
|
return first;
|
|
}
|
|
|
|
staticfn struct fruit *
|
|
loadfruitchn(NHFILE *nhfp)
|
|
{
|
|
struct fruit *flist, *fnext;
|
|
|
|
flist = 0;
|
|
for (;;) {
|
|
fnext = newfruit();
|
|
Sfi_fruit(nhfp, fnext, "fruit");
|
|
if (fnext->fid != 0) {
|
|
fnext->nextf = flist;
|
|
flist = fnext;
|
|
} else
|
|
break;
|
|
}
|
|
dealloc_fruit(fnext);
|
|
return flist;
|
|
}
|
|
|
|
staticfn void
|
|
freefruitchn(struct fruit *flist)
|
|
{
|
|
struct fruit *fnext;
|
|
|
|
while (flist) {
|
|
fnext = flist->nextf;
|
|
dealloc_fruit(flist);
|
|
flist = fnext;
|
|
}
|
|
}
|
|
|
|
#ifndef SFCTOOL
|
|
staticfn void
|
|
ghostfruit(struct obj *otmp)
|
|
{
|
|
struct fruit *oldf;
|
|
|
|
for (oldf = go.oldfruit; oldf; oldf = oldf->nextf)
|
|
if (oldf->fid == otmp->spe)
|
|
break;
|
|
|
|
if (!oldf)
|
|
impossible("no old fruit?");
|
|
else
|
|
otmp->spe = fruitadd(oldf->fname, (struct fruit *) 0);
|
|
}
|
|
#endif /* !SFCTOOL */
|
|
|
|
#ifdef SYSCF
|
|
#define SYSOPT_CHECK_SAVE_UID sysopt.check_save_uid
|
|
#else
|
|
#define SYSOPT_CHECK_SAVE_UID TRUE
|
|
#endif
|
|
|
|
#ifndef SFCTOOL
|
|
staticfn
|
|
#endif
|
|
boolean
|
|
restgamestate(NHFILE *nhfp)
|
|
{
|
|
int i;
|
|
struct flag newgameflags;
|
|
struct context_info newgamecontext; /* all 0, but has some pointers */
|
|
struct obj *bc_obj;
|
|
char timebuf[15];
|
|
unsigned long uid = 0;
|
|
#ifndef SFCTOOL
|
|
boolean defer_perm_invent, restoring_special;
|
|
struct obj *otmp;
|
|
#endif
|
|
|
|
Sfi_ulong(nhfp, &uid, "gamestate-uid");
|
|
#ifndef SFCTOOL
|
|
if (SYSOPT_CHECK_SAVE_UID
|
|
&& uid != (unsigned long) getuid()) { /* strange ... */
|
|
if (!gc.converted_savefile_loaded)
|
|
/* for wizard mode, issue a reminder; for others, treat it
|
|
* as an attempt to cheat and refuse to restore this file */
|
|
pline("Saved game was not yours.");
|
|
if (wizard || gc.converted_savefile_loaded) {
|
|
if (gc.converted_savefile_loaded)
|
|
gc.converted_savefile_loaded = FALSE;
|
|
} else {
|
|
return FALSE;
|
|
}
|
|
}
|
|
#endif /* SFCTOOL */
|
|
newgamecontext = svc.context; /* copy statically init'd context */
|
|
Sfi_context_info(nhfp, &svc.context, "gamestate-context");
|
|
svc.context.warntype.species = (ismnum(svc.context.warntype.speciesidx))
|
|
? &mons[svc.context.warntype.speciesidx]
|
|
: (struct permonst *) 0;
|
|
/* context.victual.piece, .tin.tin, .spellbook.book, and .polearm.hitmon
|
|
are pointers which get set to Null during save and will be recovered
|
|
via corresponding o_id or m_id while objs or mons are being restored */
|
|
|
|
/* we want to be able to revert to command line/environment/config
|
|
file option values instead of keeping old save file option values
|
|
if partial restore fails and we resort to starting a new game */
|
|
newgameflags = flags;
|
|
Sfi_flag(nhfp, &flags, "gamestate-flags");
|
|
|
|
#ifndef SFCTOOL
|
|
/* avoid keeping permanent inventory window up to date during restore
|
|
(setworn() calls update_inventory); attempting to include the cost
|
|
of unpaid items before shopkeeper's bill is available is a no-no;
|
|
named fruit names aren't accessible yet either
|
|
[3.6.2: moved perm_invent from flags to iflags to keep it out of
|
|
save files; retaining the override here is simpler than trying
|
|
to figure out where it really belongs now] */
|
|
defer_perm_invent = iflags.perm_invent;
|
|
iflags.perm_invent = FALSE;
|
|
/* wizard and discover are actually flags.debug and flags.explore;
|
|
player might be overriding the save file values for them;
|
|
in the discover case, we don't want to set that for a normal
|
|
game until after the save file has been removed */
|
|
iflags.deferred_X = (newgameflags.explore && !discover);
|
|
restoring_special = (wizard || discover);
|
|
if (newgameflags.debug) {
|
|
/* authorized by startup code; wizard mode exists and is allowed */
|
|
wizard = TRUE, discover = iflags.deferred_X = FALSE;
|
|
} else if (restoring_special) {
|
|
/* specified by save file; check authorization now. */
|
|
set_playmode();
|
|
}
|
|
role_init(); /* Reset the initial role, race, gender, and alignment */
|
|
#ifdef AMII_GRAPHICS
|
|
amii_setpens(amii_numcolors); /* use colors from save file */
|
|
#endif
|
|
#endif /* !SFCTOOL */
|
|
Sfi_you(nhfp, &u, "gamestate-you");
|
|
gy.youmonst.cham = u.mcham;
|
|
|
|
#ifndef SFCTOOL
|
|
if (restoring_special && iflags.explore_error_flag) {
|
|
/* savefile has wizard or explore mode, but player is no longer
|
|
authorized to access either; can't downgrade mode any further, so
|
|
fail restoration. */
|
|
u.uhp = 0;
|
|
}
|
|
#endif
|
|
|
|
Sfi_char(nhfp, timebuf, "gamestate-ubirthday", 14);
|
|
timebuf[14] = '\0';
|
|
ubirthday = time_from_yyyymmddhhmmss(timebuf);
|
|
Sfi_long(nhfp, &urealtime.realtime, "gamestate-realtime");
|
|
Sfi_char(nhfp, timebuf, "gamestate-start_timing", 14);
|
|
timebuf[14] = '\0';
|
|
#ifndef SFCTOOL
|
|
urealtime.start_timing = time_from_yyyymmddhhmmss(timebuf);
|
|
|
|
/* current time is the time to use for next urealtime.realtime update */
|
|
urealtime.start_timing = getnow();
|
|
|
|
set_uasmon();
|
|
#ifdef CLIPPING
|
|
cliparound(u.ux, u.uy);
|
|
#endif
|
|
if (u.uhp <= 0 && (!Upolyd || u.mh <= 0)) {
|
|
u.ux = u.uy = 0; /* affects pline() [hence You()] */
|
|
You("were not healthy enough to survive restoration.");
|
|
/* wiz1_level.dlevel is used by mklev.c to see if lots of stuff is
|
|
* uninitialized, so we only have to set it and not the other stuff.
|
|
*/
|
|
wiz1_level.dlevel = 0;
|
|
u.uz.dnum = 0;
|
|
u.uz.dlevel = 1;
|
|
/* revert to pre-restore option settings */
|
|
iflags.deferred_X = FALSE;
|
|
iflags.perm_invent = defer_perm_invent;
|
|
flags = newgameflags;
|
|
svc.context = newgamecontext;
|
|
gy.youmonst = cg.zeromonst;
|
|
return FALSE;
|
|
}
|
|
/* in case hangup save occurred in midst of level change */
|
|
assign_level(&u.uz0, &u.uz);
|
|
#endif /* !SFCTOOL */
|
|
|
|
/* this stuff comes after potential aborted restore attempts */
|
|
restore_killers(nhfp);
|
|
restore_timers(nhfp, RANGE_GLOBAL, 0L);
|
|
restore_light_sources(nhfp);
|
|
|
|
gi.invent = restobjchn(nhfp, FALSE);
|
|
|
|
/* restore dangling (not on floor or in inventory) ball and/or chain */
|
|
bc_obj = restobjchn(nhfp, FALSE);
|
|
#ifndef SFCTOOL
|
|
while (bc_obj) {
|
|
struct obj *nobj = bc_obj->nobj;
|
|
|
|
bc_obj->nobj = (struct obj *) 0;
|
|
if (bc_obj->owornmask)
|
|
setworn(bc_obj, bc_obj->owornmask);
|
|
bc_obj = nobj;
|
|
}
|
|
#endif
|
|
gm.migrating_objs = restobjchn(nhfp, FALSE);
|
|
gm.migrating_mons = restmonchn(nhfp);
|
|
|
|
for (i = 0; i < NUMMONS; ++i) {
|
|
Sfi_mvitals(nhfp, &svm.mvitals[i], "gamestate-mvitals");
|
|
}
|
|
|
|
#ifndef SFCTOOL
|
|
/*
|
|
* There are some things after this that can have unintended display
|
|
* side-effects too early in the game.
|
|
* Disable see_monsters() here, re-enable it at the top of moveloop()
|
|
*/
|
|
gd.defer_see_monsters = TRUE;
|
|
|
|
/* this comes after inventory has been loaded */
|
|
for (otmp = gi.invent; otmp; otmp = otmp->nobj)
|
|
if (otmp->owornmask)
|
|
setworn(otmp, otmp->owornmask);
|
|
|
|
/* reset weapon so that player will get a reminder about "bashing"
|
|
during next fight when bare-handed or wielding an unconventional
|
|
item; for pick-axe, we aren't able to distinguish between having
|
|
applied or wielded it, so be conservative and assume the former */
|
|
otmp = uwep; /* `uwep' usually init'd by setworn() in loop above */
|
|
uwep = 0; /* clear it and have setuwep() reinit */
|
|
setuwep(otmp); /* (don't need any null check here) */
|
|
if (!uwep || uwep->otyp == PICK_AXE || uwep->otyp == GRAPPLING_HOOK)
|
|
gu.unweapon = TRUE;
|
|
#endif /* !SFCTOOL */
|
|
|
|
restore_dungeon(nhfp);
|
|
restlevchn(nhfp);
|
|
Sfi_long(nhfp, &svm.moves, "gamestate-moves");
|
|
/* hero_seq isn't saved and restored because it can be recalculated */
|
|
gh.hero_seq = svm.moves << 3; /* normally handled in moveloop() */
|
|
Sfi_q_score(nhfp, &svq.quest_status, "gamestate-quest_status");
|
|
|
|
for (i = 0; i < (MAXSPELL + 1); ++i) {
|
|
Sfi_spell(nhfp, &svs.spl_book[i], "gamestate-spl_book");
|
|
}
|
|
restore_artifacts(nhfp);
|
|
restore_oracles(nhfp);
|
|
Sfi_char(nhfp, svp.pl_character,
|
|
"gamestate-pl_character", sizeof svp.pl_character);
|
|
Sfi_char(nhfp, svp.pl_fruit, "gamestate-pl_fruit", sizeof svp.pl_fruit);
|
|
freefruitchn(gf.ffruit); /* clean up fruit(s) made by initoptions() */
|
|
gf.ffruit = loadfruitchn(nhfp);
|
|
|
|
restnames(nhfp);
|
|
restore_msghistory(nhfp);
|
|
restore_gamelog(nhfp);
|
|
restore_luadata(nhfp);
|
|
#ifndef SFCTOOL
|
|
/* must come after all mons & objs are restored */
|
|
relink_timers(FALSE);
|
|
relink_light_sources(FALSE);
|
|
adj_erinys(u.ualign.abuse);
|
|
/* inventory display is now viable */
|
|
iflags.perm_invent = defer_perm_invent;
|
|
#else
|
|
nhUse(bc_obj);
|
|
nhUse(newgamecontext);
|
|
nhUse(newgameflags);
|
|
#endif /* !SFCTOOL */
|
|
return TRUE;
|
|
}
|
|
|
|
#ifndef SFCTOOL
|
|
/* update game state pointers to those valid for the current level (so we
|
|
don't dereference a wild u.ustuck when saving game state, for instance) */
|
|
staticfn void
|
|
restlevelstate(void)
|
|
{
|
|
/*
|
|
* Note: restoring steed and engulfer/holder/holdee is now handled
|
|
* in getlev() and there's nothing left for restlevelstate() to do.
|
|
*/
|
|
return;
|
|
}
|
|
|
|
/* after getlev(), put current level into a level/lock file;
|
|
essential when splitting a save file into individual level files */
|
|
/*ARGSUSED*/
|
|
staticfn int
|
|
restlevelfile(xint8 ltmp)
|
|
{
|
|
char whynot[BUFSZ];
|
|
NHFILE *nhfp = (NHFILE *) 0;
|
|
|
|
nhfp = create_levelfile(ltmp, whynot);
|
|
if (!nhfp) {
|
|
/* failed to create a new file; don't attempt to make a panic save */
|
|
program_state.something_worth_saving = 0;
|
|
panic("restlevelfile: %s", whynot);
|
|
}
|
|
bufon(nhfp->fd);
|
|
nhfp->mode = WRITING | FREEING;
|
|
savelev(nhfp, ltmp);
|
|
close_nhfile(nhfp);
|
|
return 2;
|
|
}
|
|
|
|
/*
|
|
* restore_saved_game() prior to this left us at this position in
|
|
* the savefile for dorecover():
|
|
*
|
|
* format indicator (1 byte)
|
|
* n = count of critical size list (1 byte)
|
|
* n bytes of critical sizes (n bytes)
|
|
* version info
|
|
* --> plnametmp = player name size (int, 2 bytes)
|
|
* player name (PL_NSIZ_PLUS)
|
|
* current level (including pets)
|
|
* (non-level-based) game state
|
|
* other levels
|
|
*/
|
|
|
|
int
|
|
dorecover(NHFILE *nhfp)
|
|
{
|
|
xint8 ltmp = 0;
|
|
int rtmp;
|
|
|
|
/* suppress map display if some part of the code tries to update that */
|
|
program_state.restoring = REST_GSTATE;
|
|
|
|
get_plname_from_file(nhfp, svp.plname, TRUE);
|
|
/*
|
|
* The position in the save file is now here:
|
|
*
|
|
* format indicator (1 byte)
|
|
* n = count of critical size list (1 byte)
|
|
* n bytes of critical sizes (n bytes)
|
|
* version info
|
|
* plnametmp = player name size (int, 2 bytes)
|
|
* player name (PL_NSIZ_PLUS)
|
|
* --> current level (including pets)
|
|
* (non-level-based) game state
|
|
* other levels
|
|
*/
|
|
getlev(nhfp, 0, (xint8) 0);
|
|
if (!restgamestate(nhfp)) {
|
|
NHFILE tnhfp;
|
|
|
|
display_nhwindow(WIN_MESSAGE, TRUE);
|
|
zero_nhfile(&tnhfp);
|
|
tnhfp.mode = FREEING;
|
|
tnhfp.fd = -1;
|
|
savelev(&tnhfp, 0); /* discard current level */
|
|
/* no need for close_nhfile(&tnhfp), which
|
|
is not really affiliated with an open file */
|
|
close_nhfile(nhfp);
|
|
(void) delete_savefile();
|
|
u.usteed_mid = u.ustuck_mid = 0;
|
|
program_state.restoring = 0;
|
|
return 0;
|
|
}
|
|
/* after restgamestate() -> restnames() so that 'bases[]' is populated */
|
|
init_oclass_probs(); /* recompute go.oclass_prob_totals[] */
|
|
|
|
restlevelstate();
|
|
#ifdef INSURANCE
|
|
savestateinlock();
|
|
#endif
|
|
rtmp = restlevelfile(ledger_no(&u.uz));
|
|
if (rtmp < 2)
|
|
return rtmp; /* dorecover called recursively */
|
|
|
|
program_state.restoring = REST_LEVELS;
|
|
|
|
/* these pointers won't be valid while we're processing the
|
|
* other levels, but they'll be reset again by restlevelstate()
|
|
* afterwards, and in the meantime at least u.usteed may mislead
|
|
* place_monster() on other levels
|
|
*/
|
|
u.ustuck = (struct monst *) 0;
|
|
u.usteed = (struct monst *) 0;
|
|
|
|
#ifdef MICRO
|
|
#ifdef AMII_GRAPHICS
|
|
{
|
|
extern struct window_procs amii_procs;
|
|
if (WINDOWPORT(amii)) {
|
|
extern winid WIN_BASE;
|
|
clear_nhwindow(WIN_BASE); /* hack until there's a hook for this */
|
|
}
|
|
}
|
|
#else
|
|
clear_nhwindow(WIN_MAP);
|
|
#endif
|
|
clear_nhwindow(WIN_MESSAGE);
|
|
You("return to level %d in %s%s.", depth(&u.uz),
|
|
svd.dungeons[u.uz.dnum].dname,
|
|
flags.debug ? " while in debug mode"
|
|
: flags.explore ? " while in explore mode" : "");
|
|
curs(WIN_MAP, 1, 1);
|
|
dotcnt = 0;
|
|
dotrow = 2;
|
|
if (!WINDOWPORT(X11))
|
|
putstr(WIN_MAP, 0, "Restoring:");
|
|
#endif
|
|
restoreinfo.mread_flags = 1; /* return despite error */
|
|
while (1) {
|
|
Sfi_xint8(nhfp, <mp, "gamestate-level_number");
|
|
if (nhfp->eof)
|
|
break;
|
|
getlev(nhfp, 0, ltmp);
|
|
#ifdef MICRO
|
|
curs(WIN_MAP, 1 + dotcnt++, dotrow);
|
|
if (dotcnt >= (COLNO - 1)) {
|
|
dotrow++;
|
|
dotcnt = 0;
|
|
}
|
|
if (!WINDOWPORT(X11)) {
|
|
putstr(WIN_MAP, 0, ".");
|
|
}
|
|
mark_synch();
|
|
#endif
|
|
rtmp = restlevelfile(ltmp);
|
|
if (rtmp < 2)
|
|
return rtmp; /* dorecover called recursively */
|
|
}
|
|
restoreinfo.mread_flags = 0;
|
|
|
|
rewind_nhfile(nhfp); /* return to beginning of file */
|
|
(void) validate(nhfp, (char *) 0, FALSE);
|
|
get_plname_from_file(nhfp, svp.plname, TRUE);
|
|
|
|
/* not 0 nor REST_GSTATE nor REST_LEVELS */
|
|
program_state.restoring = REST_CURRENT_LEVEL;
|
|
|
|
getlev(nhfp, 0, (xint8) 0);
|
|
close_nhfile(nhfp);
|
|
restlevelstate();
|
|
program_state.something_worth_saving = 1; /* useful data now exists */
|
|
|
|
if (!wizard && !discover)
|
|
(void) delete_savefile();
|
|
if (Is_rogue_level(&u.uz))
|
|
assign_graphics(ROGUESET);
|
|
reset_glyphmap(gm_levelchange);
|
|
max_rank_sz(); /* to recompute gm.mrank_sz (botl.c) */
|
|
|
|
if ((uball && !uchain) || (uchain && !uball)) {
|
|
impossible("restgamestate: lost ball & chain");
|
|
/* poor man's unpunish() */
|
|
setworn((struct obj *) 0, W_CHAIN);
|
|
setworn((struct obj *) 0, W_BALL);
|
|
}
|
|
|
|
/* in_use processing must be after:
|
|
* + The inventory has been read so that freeinv() works.
|
|
* + The current level has been restored so billing information
|
|
* is available.
|
|
*/
|
|
inven_inuse(FALSE);
|
|
|
|
/* Set up the vision internals, after levl[] data is loaded
|
|
but before docrt(). */
|
|
reglyph_darkroom();
|
|
vision_reset();
|
|
gv.vision_full_recalc = 1; /* recompute vision (not saved) */
|
|
|
|
run_timers(); /* expire all timers that have gone off while away */
|
|
program_state.restoring = 0; /* affects bot() so clear before docrt() */
|
|
|
|
if (ge.early_raw_messages && !program_state.beyond_savefile_load) {
|
|
/*
|
|
* We're about to obliterate some potentially important
|
|
* startup messages, so give the player a chance to see them.
|
|
*/
|
|
ge.early_raw_messages = 0;
|
|
wait_synch();
|
|
}
|
|
u.usteed_mid = u.ustuck_mid = 0;
|
|
program_state.beyond_savefile_load = 1;
|
|
|
|
docrt();
|
|
clear_nhwindow(WIN_MESSAGE);
|
|
|
|
/* Success! */
|
|
welcome(FALSE);
|
|
check_special_room(FALSE);
|
|
return 1;
|
|
}
|
|
#endif /* !SFCTOOL */
|
|
|
|
staticfn void
|
|
rest_stairs(NHFILE *nhfp)
|
|
{
|
|
int buflen = 0;
|
|
stairway stway = UNDEFINED_VALUES;
|
|
#ifndef SFCTOOL
|
|
stairway *newst;
|
|
#endif
|
|
|
|
#ifndef SFCTOOL
|
|
stairway_free_all();
|
|
#endif
|
|
while (1) {
|
|
Sfi_int(nhfp, &buflen, "stairs-staircount");
|
|
if (buflen == -1)
|
|
break;
|
|
|
|
Sfi_stairway(nhfp, &stway, "stairs-stairway");
|
|
if (program_state.restoring != REST_GSTATE
|
|
&& stway.tolev.dnum == u.uz.dnum) {
|
|
/* stairway dlevel is relative, make it absolute */
|
|
stway.tolev.dlevel += u.uz.dlevel;
|
|
}
|
|
#ifndef SFCTOOL
|
|
stairway_add(stway.sx, stway.sy, stway.up, stway.isladder,
|
|
&(stway.tolev));
|
|
newst = stairway_at(stway.sx, stway.sy);
|
|
if (newst)
|
|
newst->u_traversed = stway.u_traversed;
|
|
#endif
|
|
}
|
|
}
|
|
|
|
void
|
|
restcemetery(NHFILE *nhfp, struct cemetery **cemeteryaddr)
|
|
{
|
|
struct cemetery *bonesinfo, **bonesaddr;
|
|
int cflag = 0;
|
|
|
|
Sfi_int(nhfp, &cflag, "cemetery-cemetery_flag");
|
|
if (cflag == 0) {
|
|
bonesaddr = cemeteryaddr;
|
|
do {
|
|
bonesinfo = (struct cemetery *) alloc(sizeof *bonesinfo);
|
|
Sfi_cemetery(nhfp, bonesinfo, "cemetery-bonesinfo");
|
|
*bonesaddr = bonesinfo;
|
|
bonesaddr = &(*bonesaddr)->next;
|
|
} while (*bonesaddr);
|
|
} else {
|
|
*cemeteryaddr = 0;
|
|
}
|
|
if (((nhfp->mode & CONVERTING) != 0)
|
|
|| ((nhfp->mode & UNCONVERTING) != 0)) {
|
|
struct cemetery *thisbones, *nextbones;
|
|
|
|
/* free the memory */
|
|
nextbones = *cemeteryaddr;
|
|
while ((thisbones = nextbones) != 0) {
|
|
nextbones = thisbones->next;
|
|
free((genericptr_t)thisbones);
|
|
}
|
|
*cemeteryaddr = 0;
|
|
}
|
|
}
|
|
|
|
/*ARGSUSED*/
|
|
staticfn void
|
|
rest_levl(NHFILE *nhfp)
|
|
{
|
|
int c, r;
|
|
|
|
for (c = 0; c < COLNO; ++c) {
|
|
for (r = 0; r < ROWNO; ++r) {
|
|
Sfi_rm(nhfp, &levl[c][r], "location-rm");
|
|
}
|
|
}
|
|
}
|
|
|
|
#ifndef SFCTOOL
|
|
|
|
void
|
|
trickery(char *reason)
|
|
{
|
|
pline("Strange, this map is not as I remember it.");
|
|
pline("Somebody is trying some trickery here...");
|
|
pline("This game is void.");
|
|
Strcpy(svk.killer.name, reason ? reason : "");
|
|
done(TRICKED);
|
|
}
|
|
#endif /* !SFCTOOL */
|
|
|
|
void
|
|
getlev(NHFILE *nhfp, int pid, xint8 lev)
|
|
{
|
|
struct trap *trap;
|
|
#ifndef SFCTOOL
|
|
struct monst *mtmp;
|
|
branch *br;
|
|
int x, y;
|
|
#endif
|
|
long elapsed = 0L;
|
|
int hpid = 0;
|
|
xint8 dlvl = 0;
|
|
int i, c, r;
|
|
boolean ghostly = (nhfp->ftype == NHF_BONESFILE);
|
|
coord *tmpc = 0;
|
|
#ifdef TOS
|
|
short tlev;
|
|
#endif
|
|
|
|
program_state.in_getlev = TRUE;
|
|
#ifndef SFCTOOL
|
|
|
|
if (ghostly)
|
|
clear_id_mapping();
|
|
#endif /* !SFCTOOL */
|
|
|
|
#if 0
|
|
#if defined(MSDOS) || defined(OS2)
|
|
if (nhfp->structlevel)
|
|
setmode(nhfp->fd, O_BINARY);
|
|
#endif
|
|
#endif
|
|
|
|
/* Load the old fruit info. We have to do it first, so the
|
|
* information is available when restoring the objects.
|
|
*/
|
|
if (ghostly)
|
|
go.oldfruit = loadfruitchn(nhfp);
|
|
|
|
/* First some sanity checks */
|
|
Sfi_int(nhfp, &hpid, "gamestate-hackpid");
|
|
/* CHECK: This may prevent restoration */
|
|
Sfi_xint8(nhfp, &dlvl, "gamestate-dlvl");
|
|
#ifndef SFCTOOL
|
|
if ((pid && pid != hpid) || (lev && dlvl != lev)) {
|
|
char trickbuf[BUFSZ];
|
|
|
|
if (pid && pid != hpid)
|
|
Sprintf(trickbuf, "PID (%d) doesn't match saved PID (%d)!", hpid,
|
|
pid);
|
|
else
|
|
Sprintf(trickbuf, "This is level %d, not %d!", dlvl, lev);
|
|
if (wizard)
|
|
pline1(trickbuf);
|
|
trickery(trickbuf);
|
|
}
|
|
#endif
|
|
restcemetery(nhfp, &svl.level.bonesinfo);
|
|
rest_levl(nhfp);
|
|
|
|
for (c = 0; c < COLNO; ++c) {
|
|
for (r = 0; r < ROWNO; ++r) {
|
|
Sfi_schar(nhfp, &svl.lastseentyp[c][r], "lastseentyp");
|
|
}
|
|
}
|
|
Sfi_long(nhfp, &svo.omoves, "lev-timestmp");
|
|
elapsed = (svm.moves - svo.omoves);
|
|
|
|
rest_stairs(nhfp);
|
|
Sfi_dest_area(nhfp, &svu.updest, "lev-updest");
|
|
Sfi_dest_area(nhfp, &svd.dndest, "lev-dndest");
|
|
Sfi_levelflags(nhfp, &svl.level.flags, "lev-level_flags");
|
|
|
|
if (svd.doors) {
|
|
free(svd.doors);
|
|
svd.doors = 0;
|
|
}
|
|
|
|
Sfi_int(nhfp, &svd.doors_alloc, "lev-doors_alloc");
|
|
if (svd.doors_alloc) { /* avoid pointless alloc(0) */
|
|
svd.doors = (coord *) alloc(svd.doors_alloc * sizeof (coord));
|
|
tmpc = svd.doors;
|
|
for (i = 0; i < svd.doors_alloc; ++i) {
|
|
Sfi_nhcoord(nhfp, tmpc, "lev-doors");
|
|
tmpc++;
|
|
}
|
|
}
|
|
rest_rooms(nhfp); /* No joke :-) */
|
|
if (svn.nroom) {
|
|
#ifndef SFCTOOL
|
|
gd.doorindex = svr.rooms[svn.nroom - 1].fdoor
|
|
+ svr.rooms[svn.nroom - 1].doorct;
|
|
} else {
|
|
gd.doorindex = 0;
|
|
#else
|
|
gd.doorindex = 0;
|
|
#endif /* !SFCTOOL */
|
|
}
|
|
|
|
restore_timers(nhfp, RANGE_LEVEL, elapsed);
|
|
restore_light_sources(nhfp);
|
|
fmon = restmonchn(nhfp);
|
|
rest_worm(nhfp); /* restore worm information */
|
|
|
|
gf.ftrap = 0;
|
|
for (;;) {
|
|
trap = newtrap();
|
|
Sfi_trap(nhfp, trap, "trap");
|
|
if (trap->tx != 0) {
|
|
if (program_state.restoring != REST_GSTATE
|
|
&& trap->dst.dnum == u.uz.dnum) {
|
|
/* convert relative destination to absolute */
|
|
trap->dst.dlevel += u.uz.dlevel;
|
|
}
|
|
trap->ntrap = gf.ftrap;
|
|
gf.ftrap = trap;
|
|
} else
|
|
break;
|
|
}
|
|
dealloc_trap(trap);
|
|
|
|
fobj = restobjchn(nhfp, FALSE);
|
|
#ifndef SFCTOOL
|
|
find_lev_obj();
|
|
#endif /* !SFCTOOL */
|
|
/* restobjchn()'s `frozen' argument probably ought to be a callback
|
|
routine so that we can check for objects being buried under ice */
|
|
svl.level.buriedobjlist = restobjchn(nhfp, FALSE);
|
|
gb.billobjs = restobjchn(nhfp, FALSE);
|
|
rest_engravings(nhfp);
|
|
|
|
#ifndef SFCTOOL
|
|
/* reset level.monsters for new level */
|
|
for (x = 0; x < COLNO; x++)
|
|
for (y = 0; y < ROWNO; y++)
|
|
svl.level.monsters[x][y] = (struct monst *) 0;
|
|
for (mtmp = fmon; mtmp; mtmp = mtmp->nmon) {
|
|
if (mtmp->isshk)
|
|
set_residency(mtmp, FALSE);
|
|
if (mtmp->m_id == u.usteed_mid) {
|
|
/* steed is kept on fmon list but off the map */
|
|
u.usteed = mtmp;
|
|
u.usteed_mid = 0;
|
|
} else {
|
|
if (mtmp->m_id == u.ustuck_mid) {
|
|
set_ustuck(mtmp);
|
|
u.ustuck_mid = 0;
|
|
}
|
|
place_monster(mtmp, mtmp->mx, mtmp->my);
|
|
if (mtmp->wormno)
|
|
place_wsegs(mtmp, NULL);
|
|
if (hides_under(mtmp->data) && mtmp->mundetected)
|
|
(void) hideunder(mtmp);
|
|
}
|
|
|
|
/* regenerate monsters while on another level */
|
|
if (!u.uz.dlevel || program_state.restoring == REST_LEVELS)
|
|
continue;
|
|
if (ghostly) {
|
|
/* reset peaceful/malign relative to new character;
|
|
shopkeepers will reset based on name */
|
|
if (!mtmp->isshk)
|
|
mtmp->mpeaceful = (is_unicorn(mtmp->data)
|
|
&& (sgn(u.ualign.type)
|
|
== sgn(mtmp->data->maligntyp))) ? 1
|
|
: peace_minded(mtmp->data);
|
|
set_malign(mtmp);
|
|
} else if (elapsed > 0L) {
|
|
mon_catchup_elapsed_time(mtmp, elapsed);
|
|
}
|
|
/* update shape-changers in case protection against
|
|
them is different now than when the level was saved */
|
|
restore_cham(mtmp);
|
|
/* give hiders a chance to hide before their next move */
|
|
if (ghostly || (elapsed > 00 && elapsed > (long) rnd(10)))
|
|
hide_monst(mtmp);
|
|
}
|
|
#endif /* !SFCTOOL */
|
|
|
|
restdamage(nhfp);
|
|
rest_regions(nhfp);
|
|
rest_bubbles(nhfp); /* for water and air; empty marker on other levels */
|
|
load_exclusions(nhfp);
|
|
rest_track(nhfp);
|
|
|
|
#ifndef SFCTOOL
|
|
if (ghostly) {
|
|
stairway *stway = gs.stairs;
|
|
while (stway) {
|
|
if (!stway->isladder && !stway->up
|
|
&& stway->tolev.dnum == u.uz.dnum)
|
|
break;
|
|
stway = stway->next;
|
|
}
|
|
|
|
/* Now get rid of all the temp fruits... */
|
|
freefruitchn(go.oldfruit), go.oldfruit = 0;
|
|
|
|
if (lev > ledger_no(&medusa_level)
|
|
&& lev < ledger_no(&stronghold_level) && !stway) {
|
|
coord cc;
|
|
d_level dest;
|
|
|
|
dest.dnum = u.uz.dnum;
|
|
dest.dlevel = u.uz.dlevel + 1;
|
|
|
|
mazexy(&cc);
|
|
stairway_add(cc.x, cc.y, FALSE, FALSE, &dest);
|
|
levl[cc.x][cc.y].typ = STAIRS;
|
|
}
|
|
|
|
br = Is_branchlev(&u.uz);
|
|
if (br && u.uz.dlevel == 1) {
|
|
d_level ltmp;
|
|
|
|
if (on_level(&u.uz, &br->end1))
|
|
assign_level(<mp, &br->end2);
|
|
else
|
|
assign_level(<mp, &br->end1);
|
|
|
|
switch (br->type) {
|
|
case BR_STAIR:
|
|
case BR_NO_END1:
|
|
case BR_NO_END2:
|
|
stway = gs.stairs;
|
|
while (stway) {
|
|
if (stway->tolev.dnum != u.uz.dnum)
|
|
break;
|
|
stway = stway->next;
|
|
}
|
|
if (stway)
|
|
assign_level(&(stway->tolev), <mp);
|
|
break;
|
|
case BR_PORTAL: /* max of 1 portal per level */
|
|
for (trap = gf.ftrap; trap; trap = trap->ntrap)
|
|
if (trap->ttyp == MAGIC_PORTAL)
|
|
break;
|
|
if (!trap)
|
|
panic("getlev: need portal but none found");
|
|
assign_level(&trap->dst, <mp);
|
|
break;
|
|
}
|
|
} else if (!br) {
|
|
struct trap *ttmp = 0;
|
|
|
|
/* Remove any dangling portals. */
|
|
for (trap = gf.ftrap; trap; trap = ttmp) {
|
|
ttmp = trap->ntrap;
|
|
if (trap->ttyp == MAGIC_PORTAL)
|
|
deltrap(trap);
|
|
}
|
|
}
|
|
}
|
|
/* must come after all mons & objs are restored */
|
|
relink_timers(ghostly);
|
|
relink_light_sources(ghostly);
|
|
reset_oattached_mids(ghostly);
|
|
|
|
if (ghostly)
|
|
clear_id_mapping();
|
|
program_state.in_getlev = FALSE;
|
|
#else
|
|
nhUse(pid);
|
|
nhUse(lev);
|
|
#endif /* !SFCTOOL */
|
|
program_state.in_getlev = FALSE;
|
|
}
|
|
|
|
/* "name-role-race-gend-algn" occurs very early in a save file; sometimes we
|
|
want the whole thing, other times just "name" (for svp.plname[]) */
|
|
void
|
|
get_plname_from_file(
|
|
NHFILE *nhfp,
|
|
char *outbuf, /* size must be at least [PL_NSIZ_PLUS] even if name_only */
|
|
boolean name_only) /* True: just name; False: name-role-race-gend-algn */
|
|
{
|
|
char plbuf[PL_NSIZ_PLUS];
|
|
int pltmpsiz = 0;
|
|
|
|
plbuf[0] = '\0';
|
|
|
|
Sfi_int(nhfp, &pltmpsiz, "plname-size");
|
|
/* pltmpsiz should now be PL_NSIZ_PLUS */
|
|
Sfi_char(nhfp, plbuf, "plname", pltmpsiz);
|
|
/* plbuf[PL_NSIZ_PLUS-2] should be '\0';
|
|
plbuf[PL_NSIZ_PLUS-1] should be '-' or 'X' or 'D' */
|
|
/* "-race-role-gend-algn" is already present except that it has been
|
|
hidden by replacing the initial dash with NUL; if we want that
|
|
information, replace the NUL with a dash */
|
|
if (!name_only)
|
|
*eos(plbuf) = '-';
|
|
/* not simple strcpy(); playmode is in the last slot and could (probably
|
|
will) be preceded by NULs */
|
|
(void) memcpy((genericptr_t) outbuf, (genericptr_t) plbuf, PL_NSIZ_PLUS);
|
|
return;
|
|
}
|
|
|
|
/* restore Plane of Water's air bubbles and Plane of Air's clouds */
|
|
#ifndef SFCTOOL
|
|
staticfn
|
|
#endif
|
|
void
|
|
rest_bubbles(NHFILE *nhfp)
|
|
{
|
|
xint8 bbubbly;
|
|
|
|
/* whether or not the Plane of Water's air bubbles or Plane of Air's
|
|
clouds are present is recorded during save so that we don't have to
|
|
know what level is being restored */
|
|
bbubbly = 0;
|
|
Sfi_xint8(nhfp, &bbubbly, "bubbles-bbubbly");
|
|
#if 0
|
|
if (nhfp->structlevel)
|
|
xxread(nhfp->fd, &bbubbly, sizeof bbubbly);
|
|
#endif
|
|
if (bbubbly)
|
|
restore_waterlevel(nhfp);
|
|
}
|
|
|
|
#ifndef SFCTOOL
|
|
staticfn
|
|
#endif
|
|
void
|
|
restore_gamelog(NHFILE *nhfp)
|
|
{
|
|
int slen = 0;
|
|
char msg[BUFSZ*2];
|
|
struct gamelog_line tmp = { 0 };
|
|
|
|
while (1) {
|
|
Sfi_int(nhfp, &slen, "gamelog-length");
|
|
if (slen == -1)
|
|
break;
|
|
if (slen > ((BUFSZ*2) - 1))
|
|
panic("restore_gamelog: msg too big (%d)", slen);
|
|
Sfi_char(nhfp, msg, "gamelog-gamelog_text", slen);
|
|
msg[slen] = '\0';
|
|
Sfi_gamelog_line(nhfp, &tmp, "gamelog-gamelog_line");
|
|
#ifndef SFCTOOL
|
|
gamelog_add(tmp.flags, tmp.turn, msg);
|
|
#endif /* !SFCTOOL */
|
|
}
|
|
}
|
|
|
|
#ifndef SFCTOOL
|
|
staticfn
|
|
#endif
|
|
void
|
|
restore_msghistory(NHFILE *nhfp)
|
|
{
|
|
int msgsize = 0;
|
|
int msgcount = 0;
|
|
char msg[BUFSZ];
|
|
|
|
while (1) {
|
|
Sfi_int(nhfp, &msgsize, "msghistory-length");
|
|
if (msgsize == -1)
|
|
break;
|
|
if (msgsize > BUFSZ - 1)
|
|
panic("restore_msghistory: msg too big (%d)", msgsize);
|
|
Sfi_char(nhfp, msg, "msghistory-msg", msgsize);
|
|
msg[msgsize] = '\0';
|
|
#ifndef SFCTOOL
|
|
putmsghistory(msg, TRUE);
|
|
#endif /* !SFCTOOL */
|
|
++msgcount;
|
|
}
|
|
#ifndef SFCTOOL
|
|
if (msgcount)
|
|
putmsghistory((char *) 0, TRUE);
|
|
debugpline1("Read %d messages from savefile.", msgcount);
|
|
#endif /* !SFCTOOL */
|
|
}
|
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#ifndef SFCTOOL
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/* Clear all structures for object and monster ID mapping. */
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staticfn void
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clear_id_mapping(void)
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{
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struct bucket *curr;
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while ((curr = gi.id_map) != 0) {
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gi.id_map = curr->next;
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free((genericptr_t) curr);
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}
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gn.n_ids_mapped = 0;
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}
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/* Add a mapping to the ID map. */
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staticfn void
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add_id_mapping(unsigned int gid, unsigned int nid)
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{
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int idx;
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idx = gn.n_ids_mapped % N_PER_BUCKET;
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/* idx is zero on first time through, as well as when a new bucket is */
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/* needed */
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if (idx == 0) {
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struct bucket *gnu = (struct bucket *) alloc(sizeof(struct bucket));
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gnu->next = gi.id_map;
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gi.id_map = gnu;
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}
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gi.id_map->map[idx].gid = gid;
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gi.id_map->map[idx].nid = nid;
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gn.n_ids_mapped++;
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}
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|
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/*
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* Global routine to look up a mapping. If found, return TRUE and fill
|
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* in the new ID value. Otherwise, return false and return -1 in the new
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* ID.
|
|
*/
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boolean
|
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lookup_id_mapping(unsigned int gid, unsigned int *nidp)
|
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{
|
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int i;
|
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struct bucket *curr;
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|
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if (gn.n_ids_mapped)
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for (curr = gi.id_map; curr; curr = curr->next) {
|
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/* first bucket might not be totally full */
|
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if (curr == gi.id_map) {
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i = gn.n_ids_mapped % N_PER_BUCKET;
|
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if (i == 0)
|
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i = N_PER_BUCKET;
|
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} else
|
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i = N_PER_BUCKET;
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|
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while (--i >= 0)
|
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if (gid == curr->map[i].gid) {
|
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*nidp = curr->map[i].nid;
|
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return TRUE;
|
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}
|
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}
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|
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return FALSE;
|
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}
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|
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staticfn void
|
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reset_oattached_mids(boolean ghostly)
|
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{
|
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struct obj *otmp;
|
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unsigned oldid, nid;
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|
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for (otmp = fobj; otmp; otmp = otmp->nobj) {
|
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if (ghostly && has_omonst(otmp)) {
|
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struct monst *mtmp = OMONST(otmp);
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|
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mtmp->m_id = 0;
|
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mtmp->mpeaceful = mtmp->mtame = 0; /* pet's owner died! */
|
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}
|
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if (ghostly && has_omid(otmp)) {
|
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oldid = OMID(otmp);
|
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if (lookup_id_mapping(oldid, &nid))
|
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OMID(otmp) = nid;
|
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else
|
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free_omid(otmp);
|
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}
|
|
}
|
|
}
|
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|
|
#ifdef SELECTSAVED
|
|
/* put up a menu listing each character from this player's saved games;
|
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returns 1: use svp.plname[], 0: new game, -1: quit */
|
|
int
|
|
restore_menu(
|
|
winid bannerwin) /* if not WIN_ERR, clear window
|
|
* and show copyright in menu */
|
|
{
|
|
winid tmpwin;
|
|
anything any;
|
|
char **saved, *next, mode, menutext[BUFSZ];
|
|
boolean all_normal;
|
|
menu_item *chosen_game = (menu_item *) 0;
|
|
int k, clet, ch = 0; /* ch: 0 => new game */
|
|
int clr = NO_COLOR;
|
|
|
|
*svp.plname = '\0';
|
|
saved = get_saved_games(); /* array of character names */
|
|
if (saved && *saved) {
|
|
tmpwin = create_nhwindow(NHW_MENU);
|
|
start_menu(tmpwin, MENU_BEHAVE_STANDARD);
|
|
any = cg.zeroany; /* no selection */
|
|
if (bannerwin != WIN_ERR) {
|
|
/* for tty; erase copyright notice and redo it in the menu */
|
|
clear_nhwindow(bannerwin);
|
|
/* COPYRIGHT_BANNER_[ABCD] */
|
|
for (k = 1; k <= 4; ++k)
|
|
add_menu_str(tmpwin, copyright_banner_line(k));
|
|
add_menu_str(tmpwin, "");
|
|
}
|
|
add_menu_str(tmpwin, "Select one of your saved games");
|
|
/* if all the save files have a playmode of '-' then we'll just list
|
|
their character name-role-race-gend-algn values, but if any are
|
|
'X' or 'D', we'll list playmode along with name-role-&c values
|
|
for every entry; first, figure out if they're all normal play */
|
|
for (all_normal = TRUE, k = 0; all_normal && saved[k]; ++k) {
|
|
next = saved[k];
|
|
mode = next[PL_NSIZ_PLUS - 1]; /* fixed last char, beyond '\0' */
|
|
if (mode != '-')
|
|
all_normal = FALSE;
|
|
}
|
|
for (k = 0; saved[k]; ++k) {
|
|
any.a_int = k + 1;
|
|
next = saved[k];
|
|
mode = next[PL_NSIZ_PLUS - 1];
|
|
if (all_normal)
|
|
Sprintf(menutext, "%.*s", PL_NSIZ_PLUS - 1, next);
|
|
else
|
|
Sprintf(menutext, "%c %.*s", mode, PL_NSIZ_PLUS - 1, next);
|
|
add_menu(tmpwin, &nul_glyphinfo, &any, 0, 0, ATR_NONE, clr,
|
|
menutext, MENU_ITEMFLAGS_SKIPMENUCOLORS);
|
|
}
|
|
clet = (k <= 'n' - 'a') ? 'n' /* new game */
|
|
: (k <= 26 + 'N' - 'A') ? 'N' : 0;
|
|
any.a_int = -1; /* not >= 0 */
|
|
add_menu(tmpwin, &nul_glyphinfo, &any, clet, 'N', ATR_NONE, clr,
|
|
"Start a new character", MENU_ITEMFLAGS_NONE);
|
|
clet = (k + 1 <= 'q' - 'a' && clet == 'n') ? 'q' /* quit */
|
|
: (k + 1 <= 26 + 'Q' - 'A' && clet == 'N') ? 'Q' : 0;
|
|
any.a_int = -2;
|
|
add_menu(tmpwin, &nul_glyphinfo, &any, clet, 'Q', ATR_NONE, clr,
|
|
"Never mind (quit)", MENU_ITEMFLAGS_SELECTED);
|
|
/* no prompt on end_menu, as we've done our own at the top */
|
|
end_menu(tmpwin, (char *) 0);
|
|
if (select_menu(tmpwin, PICK_ONE, &chosen_game) > 0) {
|
|
ch = chosen_game->item.a_int;
|
|
if (ch > 0)
|
|
Strcpy(svp.plname, saved[ch - 1]);
|
|
else if (ch < 0)
|
|
++ch; /* -1 -> 0 (new game), -2 -> -1 (quit) */
|
|
free((genericptr_t) chosen_game);
|
|
} else {
|
|
ch = -1; /* quit menu without making a selection => quit */
|
|
}
|
|
destroy_nhwindow(tmpwin);
|
|
if (bannerwin != WIN_ERR) {
|
|
/* for tty; clear the menu away and put subset of copyright back
|
|
*/
|
|
clear_nhwindow(bannerwin);
|
|
/* COPYRIGHT_BANNER_A, preceding "Who are you?" prompt */
|
|
if (ch == 0)
|
|
putstr(bannerwin, 0, copyright_banner_line(1));
|
|
}
|
|
}
|
|
free_saved_games(saved);
|
|
return (ch > 0) ? 1 : ch;
|
|
}
|
|
#endif /* SELECTSAVED */
|
|
#endif /* !SFCTOOL */
|
|
|
|
/*restore.c*/
|