475 lines
15 KiB
Plaintext
475 lines
15 KiB
Plaintext
# NetHack 3.6 Wizard.des $NHDT-Date$ $NHDT-Branch$:$NHDT-Revision$
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# NetHack 3.6 Wizard.des $Date: 2009/05/06 10:44:17 $ $Revision: 1.5 $
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# SCCS Id: @(#)Wizard.des 3.5 1992/07/11
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# Copyright (c) 1992 by David Cohrs
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# NetHack may be freely redistributed. See license for details.
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#
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# The "start" level for the quest.
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#
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# Here you meet your (besieged) class leader, Neferet the Green
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# and receive your quest assignment.
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#
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MAZE: "Wiz-strt",' '
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FLAGS: noteleport,hardfloor
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GEOMETRY:center,center
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MAP
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............................................................................
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.....................C....CC.C........................C.....................
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..........CCC.....................CCC.......................................
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........CC........-----------.......C.C...C...C....C........................
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.......C.....---------------------...C..C..C..C.............................
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......C..C...------....\....------....C.....C...............................
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........C...||....|.........|....||.........................................
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.......C....||....|.........+....||.........................................
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.......C...||---+--.........|....|||........................................
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......C....||...............|--S--||........................................
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...........||--+--|++----|---|..|.SS..........C......C......................
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........C..||.....|..|...|...|--|.||..CC..C.....C..........C................
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.......C...||.....|..|.--|.|.|....||.................C..C...................
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.....C......||....|..|.....|.|.--||..C..C..........C...........}}}..........
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......C.C...||....|..-----.|.....||...C.C.C..............C....}}}}}}........
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.........C...------........|------....C..C.....C..CC.C......}}}}}}}}}}}.....
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.........CC..---------------------...C.C..C.....CCCCC.C.......}}}}}}}}......
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.........C........-----------..........C.C.......CCC.........}}}}}}}}}......
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..........C.C.........................C............C...........}}}}}........
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......................CCC.C.................................................
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ENDMAP
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# first do cloud everywhere
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REPLACE_TERRAIN:(0,0, 75,19), '.', 'C', 10%
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# then replace clouds inside the tower back to floor
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REPLACE_TERRAIN:(13,5, 33,15), 'C', '.', 100%
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# Dungeon Description
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REGION:(00,00,75,19),lit,"ordinary"
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REGION:(35,00,49,03),unlit,"ordinary"
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REGION:(43,12,49,16),unlit,"ordinary"
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REGION:(19,11,33,15),unlit,"ordinary",unfilled,irregular
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REGION:(30,10,31,10),unlit,"ordinary"
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# Stairs
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STAIR:(30,10),down
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# Portal arrival point
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TERRAIN:(63,06),'.'
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BRANCH:(63,06,63,06),(0,0,0,0)
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# Doors
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DOOR:closed,(31,09)
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DOOR:closed,(16,08)
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DOOR:closed,(28,07)
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DOOR:locked,(34,10)
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DOOR:locked,(35,10)
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DOOR:closed,(15,10)
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DOOR:locked,(19,10)
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DOOR:locked,(20,10)
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# Neferet the Green, the quest leader
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MONSTER:('@',"Neferet the Green"),(23,05)
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# The treasure of the quest leader
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OBJECT:('(',"chest"),(24,05)
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# apprentice guards for the audience chamber
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MONSTER:('@',"apprentice"),(30,07)
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MONSTER:('@',"apprentice"),(24,06)
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MONSTER:('@',"apprentice"),(15,06)
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MONSTER:('@',"apprentice"),(15,12)
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MONSTER:('@',"apprentice"),(26,11)
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MONSTER:('@',"apprentice"),(27,11)
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MONSTER:('@',"apprentice"),(19,09)
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MONSTER:('@',"apprentice"),(20,09)
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# Eels in the pond
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MONSTER:(';',"giant eel"),(62,14)
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MONSTER:(';',"giant eel"),(69,15)
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MONSTER:(';',"giant eel"),(67,17)
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# Non diggable walls
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NON_DIGGABLE:(00,00,75,19)
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# Random traps
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TRAP:random,random
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TRAP:random,random
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TRAP:random,random
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TRAP:random,random
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TRAP:random,random
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TRAP:random,random
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# Monsters on siege duty.
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MONSTER: 'B',(60,09),hostile
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MONSTER: 'W',(60,10),hostile
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MONSTER: 'B',(60,11),hostile
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MONSTER: 'B',(60,12),hostile
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MONSTER: 'i',(60,13),hostile
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MONSTER: 'B',(61,10),hostile
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MONSTER: 'B',(61,11),hostile
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MONSTER: 'B',(61,12),hostile
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MONSTER: 'B',(35,03),hostile
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MONSTER: 'i',(35,17),hostile
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MONSTER: 'B',(36,17),hostile
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MONSTER: 'B',(34,16),hostile
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MONSTER: 'i',(34,17),hostile
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MONSTER: 'W',(67,02),hostile
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MONSTER: 'B',(10,19),hostile
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#
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# The "locate" level for the quest.
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#
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# Here you have to find the Entrance to the Tower of Darkness to go
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# further towards your assigned quest.
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#
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MAZE: "Wiz-loca",' '
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FLAGS: hardfloor
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GEOMETRY:center,center
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MAP
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............. .......................................................
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.............. .............}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}.......
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.............. ..............}.................................}.......
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.............. ..............}.-------------------------------.}.......
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............... .........C....}.|.............................|.}.......
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............... ..........C....}.|.---------------------------.|.}.......
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............... .........CCC...}.|.|.........................|.|.}.......
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................ ....C....CCC...}.|.|.-----------------------.|.|.}.......
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.......C..C..... .....C....CCC...}.|.|.|......+.......+......|.|.|.}.......
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.............C..CC.....C....CCC...}.|.|.|......|-------|......|.|.|.}.......
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................ ....C....CCC...}.|.|.|......|.......|......|.|.|.}.......
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......C..C..... ....C....CCC...}.|.|.|......|-------|......|.|.|.}.......
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............C.. ...C....CCC...}.|.|.|......+.......+......|.|.|.}.......
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........C...... ....C....CCC...}.|.|.-----------------------.|.|.}.......
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....C......C... ........CCC...}.|.|.........................|.|.}.......
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......C..C.... .........C....}.|.---------------------------.|.}.......
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.............. .........C....}.|.............................|.}.......
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............. ..............}.-------------------------------.}.......
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............. .............}.................................}.......
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............. .............}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}.......
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............. .......................................................
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ENDMAP
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REPLACE_TERRAIN:(0,0,30,20), '.', 'C', 15%
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REPLACE_TERRAIN:(68,0,75,20), '.', '}', 25%
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REPLACE_TERRAIN:(34,1,68,19), '}', '.', 2%
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# Dungeon Description
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REGION:(00,00,75,20),lit,"ordinary"
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REGION:(37,04,65,16),unlit,"ordinary",filled,irregular {
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ROOMDOOR:true,closed,north|south|west|east,random
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}
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REGION:(39,06,63,14),unlit,"ordinary",filled,irregular {
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ROOMDOOR:true,closed,north|south|west|east,random
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}
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REGION:(41,08,46,12),lit,"ordinary",filled,irregular {
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ROOMDOOR:true,closed,north|south|west,random
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}
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REGION:(56,08,61,12),lit,"ordinary",filled,irregular {
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ROOMDOOR:true,closed,north|south|east,random
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}
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REGION:(48,08,54,08),unlit,"ordinary"
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REGION:(48,12,54,12),unlit,"ordinary"
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REGION:(48,10,54,10),unlit,"ordinary",filled,irregular {
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ROOMDOOR:true,closed,north|south|west|east,random
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}
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# Doors
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DOOR:locked,(55,08)
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DOOR:locked,(55,12)
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DOOR:locked,(47,08)
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DOOR:locked,(47,12)
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# Stairs
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TERRAIN:(03,17),'.'
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STAIR:(03,17),up
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STAIR:(48,10),down
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# Non diggable walls
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NON_DIGGABLE:(00,00,75,20)
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# Objects
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OBJECT:random,random
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OBJECT:random,random
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OBJECT:random,random
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OBJECT:random,random
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OBJECT:random,random
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OBJECT:random,random
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OBJECT:random,random
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OBJECT:random,random
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OBJECT:random,random
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OBJECT:random,random
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OBJECT:random,random
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OBJECT:random,random
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OBJECT:random,random
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OBJECT:random,random
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OBJECT:random,random
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# Random traps
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TRAP:"spiked pit",(24,02)
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TRAP:"spiked pit",(07,10)
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TRAP:"spiked pit",(23,05)
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TRAP:"spiked pit",(26,19)
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TRAP:"spiked pit",(72,02)
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TRAP:"spiked pit",(72,12)
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TRAP:"falling rock",(45,16)
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TRAP:"falling rock",(65,13)
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TRAP:"falling rock",(55,06)
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TRAP:"falling rock",(39,11)
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TRAP:"falling rock",(57,09)
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TRAP:"magic",random
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TRAP:"statue",random
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TRAP:"statue",random
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TRAP:"polymorph",random
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TRAP:"anti magic",(53,10)
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TRAP:"sleep gas",random
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TRAP:"sleep gas",random
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TRAP:"dart",random
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TRAP:"dart",random
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TRAP:"dart",random
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# Random monsters.
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MONSTER:'B',random,hostile
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MONSTER:'B',random,hostile
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MONSTER:'B',random,hostile
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MONSTER:'B',random,hostile
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MONSTER:'B',random,hostile
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MONSTER:'B',random,hostile
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MONSTER:'B',random,hostile
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MONSTER:'B',random,hostile
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MONSTER:'B',random,hostile
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MONSTER:'B',random,hostile
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MONSTER:'B',random,hostile
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MONSTER:'B',random,hostile
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MONSTER:'i',random,hostile
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MONSTER:'i',random,hostile
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MONSTER:'i',random,hostile
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MONSTER:'i',random,hostile
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MONSTER:'i',random,hostile
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MONSTER:'i',random,hostile
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MONSTER:'i',random,hostile
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MONSTER:('B',"vampire bat"),random
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MONSTER:('B',"vampire bat"),random
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MONSTER:('B',"vampire bat"),random
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MONSTER:('B',"vampire bat"),random
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MONSTER:('B',"vampire bat"),random
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MONSTER:('B',"vampire bat"),random
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MONSTER:('B',"vampire bat"),random
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MONSTER:'i',random,hostile
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#
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# The "goal" level for the quest.
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#
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# Here you meet the Dark One, your nemesis monster. You have to
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# defeat the Dark One in combat to gain the artifact you have
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# been assigned to retrieve.
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#
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MAZE: "Wiz-goal", ' '
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GEOMETRY:center,center
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MAP
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------------- -------------
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|...........| |...........|
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-------|...........-------------------...........|
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|......S...........|..|..|..|..|..|..|...........|
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|......|...........|..|..|..|..|..|..|...........|
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|......|...........-F+-F+-F+-F+-F+-F+-...........|
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--S----|...........S.................+...........|
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|......|...........-F+-F+-F+-F+-F+-F+-...........|
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|......|...........|..|..|..|..|..|..|...........|
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|......|...........|..|..|..|..|..|..|...........|
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-------|...........-------------------...........|
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|...........| |...........|
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------------- -------------
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ENDMAP
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# Dungeon Description
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REGION:(13,10,18,12),unlit,"temple"
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REGION:(13,06,18,08),lit,"ordinary"
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REGION:(20,04,30,14),unlit,"ordinary"
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REGION:(32,06,33,07),unlit,"ordinary"
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REGION:(35,06,36,07),unlit,"ordinary"
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REGION:(38,06,39,07),unlit,"ordinary"
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REGION:(41,06,42,07),unlit,"ordinary"
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REGION:(44,06,45,07),unlit,"ordinary"
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REGION:(47,06,48,07),unlit,"ordinary"
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REGION:(32,09,48,09),unlit,"ordinary"
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REGION:(32,11,33,12),unlit,"ordinary"
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REGION:(35,11,36,12),unlit,"ordinary"
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REGION:(38,11,39,12),unlit,"ordinary"
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REGION:(41,11,42,12),unlit,"ordinary"
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REGION:(44,11,45,12),unlit,"ordinary"
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REGION:(47,11,48,12),unlit,"ordinary"
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REGION:(50,04,60,14),lit,"ordinary"
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# Doors
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DOOR:locked,(19,06)
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DOOR:locked,(14,09)
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DOOR:locked,(31,09)
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DOOR:locked,(33,08)
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DOOR:locked,(36,08)
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DOOR:locked,(39,08)
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DOOR:locked,(42,08)
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DOOR:locked,(45,08)
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DOOR:locked,(48,08)
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DOOR:locked,(33,10)
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DOOR:locked,(36,10)
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DOOR:locked,(39,10)
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DOOR:locked,(42,10)
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DOOR:locked,(45,10)
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DOOR:locked,(48,10)
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DOOR:locked,(49,09)
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# Stairs
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STAIR:(55,05),up
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# Non diggable walls
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NON_DIGGABLE:(00,00,75,19)
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# The altar. This is not a shrine.
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ALTAR:(16,11),noncoaligned,altar
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# Objects
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OBJECT:('"',"amulet of ESP"),(16,11),blessed,0,name:"The Eye of the Aethiopica"
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OBJECT:random,random
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OBJECT:random,random
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OBJECT:random,random
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OBJECT:random,random
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OBJECT:random,random
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OBJECT:random,random
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OBJECT:random,random
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OBJECT:random,random
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OBJECT:random,random
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OBJECT:random,random
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OBJECT:random,random
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OBJECT:random,random
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OBJECT:random,random
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OBJECT:random,random
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# Random traps
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TRAP:random,random
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TRAP:random,random
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TRAP:random,random
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TRAP:random,random
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TRAP:random,random
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TRAP:random,random
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# Random monsters.
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MONSTER:('@',"Dark One"),(16,11)
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MONSTER:'B',random,hostile
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MONSTER:'B',random,hostile
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MONSTER:'B',random,hostile
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MONSTER:'B',random,hostile
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MONSTER:'B',random,hostile
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MONSTER:'B',random,hostile
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MONSTER:'B',random,hostile
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MONSTER:'B',random,hostile
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MONSTER:'B',random,hostile
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MONSTER:'B',random,hostile
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MONSTER:'B',random,hostile
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MONSTER:'i',random,hostile
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MONSTER:'i',random,hostile
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MONSTER:'i',random,hostile
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MONSTER:'i',random,hostile
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MONSTER:'i',random,hostile
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MONSTER:'i',random,hostile
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MONSTER:'i',random,hostile
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MONSTER:('B',"vampire bat"),random
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MONSTER:('B',"vampire bat"),random
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MONSTER:('B',"vampire bat"),random
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MONSTER:('B',"vampire bat"),random
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MONSTER:('B',"vampire bat"),random
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MONSTER:('B',"vampire bat"),random
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MONSTER:('B',"vampire bat"),random
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MONSTER:('B',"vampire bat"),random
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MONSTER:'i',random,hostile
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# Captive Monsters in the dungeon
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MONSTER:('@',"rogue"),(35,06),peaceful,"Pug"
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MONSTER:('Y',"owlbear"),(47,06),peaceful,asleep
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MONSTER:('@',"wizard"),(32,11),peaceful,asleep,"Newt"
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MONSTER:('@',"Grey-elf"),(44,11),peaceful
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MONSTER:('H',"hill giant"),(47,11),peaceful,asleep
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MONSTER:('G',"gnomish wizard"),(38,06),peaceful
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MONSTER:('@',"prisoner"),(35,11),peaceful
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MONSTER:('@',"prisoner"),(41,11),peaceful,asleep
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#
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# The "fill" levels for the quest.
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#
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# These levels are used to fill out any levels not occupied by specific
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# levels as defined above. "filla" is the upper filler, between the
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# start and locate levels, and "fillb" the lower between the locate
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# and goal levels.
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#
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LEVEL: "Wiz-fila"
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#
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ROOM: "ordinary" , random, random, random, random {
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STAIR: random, up
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OBJECT: random,random
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MONSTER: 'i', random, hostile
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}
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ROOM: "ordinary" , random, random, random, random {
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OBJECT: random, random
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OBJECT: random,random
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MONSTER: 'i', random, hostile
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}
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ROOM: "ordinary" , random, random, random, random {
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OBJECT: random, random
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TRAP: random, random
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OBJECT: random,random
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MONSTER: ('B', "vampire bat"), random
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MONSTER: ('B', "vampire bat"), random
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}
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ROOM: "ordinary" , random, random, random, random {
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STAIR: random, down
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OBJECT: random, random
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TRAP: random, random
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MONSTER: 'i', random, hostile
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MONSTER: ('B', "vampire bat"), random
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}
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ROOM: "ordinary" , random, random, random, random {
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OBJECT: random, random
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OBJECT: random, random
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TRAP: random, random
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MONSTER: 'i', random, hostile
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}
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ROOM: "ordinary" , random, random, random, random {
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OBJECT: random, random
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TRAP: random, random
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MONSTER: ('B', "vampire bat"), random
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}
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RANDOM_CORRIDORS
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LEVEL: "Wiz-filb"
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#
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ROOM: "ordinary" , random, random, random, random {
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STAIR: random, up
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OBJECT: random,random
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MONSTER: 'X', random, hostile
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}
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ROOM: "ordinary" , random, random, random, random {
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OBJECT: random, random
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OBJECT: random,random
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MONSTER: 'i', random, hostile
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}
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ROOM: "ordinary" , random, random, random, random {
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OBJECT: random, random
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TRAP: random, random
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OBJECT: random,random
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MONSTER: 'X', random, hostile
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}
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ROOM: "ordinary" , random, random, random, random {
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STAIR: random, down
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OBJECT: random, random
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TRAP: random, random
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MONSTER: 'i', random, hostile
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MONSTER: ('B', "vampire bat"), random
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}
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ROOM: "ordinary" , random, random, random, random {
|
|
OBJECT: random, random
|
|
OBJECT: random, random
|
|
TRAP: random, random
|
|
MONSTER: 'i', random, hostile
|
|
}
|
|
|
|
ROOM: "ordinary" , random, random, random, random {
|
|
OBJECT: random, random
|
|
TRAP: random, random
|
|
MONSTER: ('B', "vampire bat"), random
|
|
}
|
|
|
|
RANDOM_CORRIDORS
|