new file: doc/fixes23.e new file: doc/fixes30.pl01 new file: doc/fixes30.pl02 new file: doc/fixes30.pl03 new file: doc/fixes30.pl04 new file: doc/fixes30.pl05 new file: doc/fixes30.pl06 new file: doc/fixes30.pl07 new file: doc/fixes30.pl08 new file: doc/fixes30.pl09 new file: doc/fixes30.pl10
50 lines
1.6 KiB
Plaintext
50 lines
1.6 KiB
Plaintext
As things have mostly settled down to rediscoveries of fixed bugs,
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it is time to distribute the first batch of patches and ports.
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NOTICE: The diffs comprising this update batch were cut on NetHack 3.0
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release version. If you modified any of your files, store them
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and replace with release version files before applying this kit.
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Changes made:
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Eric Smith provided a port to the Atari using gcc; the older Lattice C
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vestiges moved to different preprocessor options and remain untested.
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Ralf Brown adapted NetHack to the Andrew File System.
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The fruit naming code was enclosed in a new option, TUTTI_FRUTTI, which
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allows another 3K of object code to be defined out.
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Various tweaks, rewritings, and reshufflings to get the code to get along
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with various compilers and preprocessors, including Microport SysV/AT 2.4,
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Gould UTX/32, HP-UX, and of course Turbo C.
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Various suggested changes in behavior, none major.
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Distribution of termcap.uu, the uuencoded termcap.arc for PCs that was
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previously distributed with NetHack 2.2 and 2.3.
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Explicit instructions to short-circuit common installation mistakes.
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Bug fixes:
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Various segmentation faults no longer exist, including the popular dropping
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items in shops.
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Vortices can no longer disappear through solid walls when they disgorge you
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over a moat.
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You now get credit for food when engulfing monsters.
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A few more spelling errors that fell through the cracks.
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Suggestion for overflowing compiler tables: follow the SysV-AT trail in the
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src Makefile with -DDUMB and DUMB.Setup. It appears that many SVR2 3Bs will
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need to do this.
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