Set X resource NetHack*fancy_status: False to enable the TTY-style status lines. Default is the fancy status. This patch is somewhat unfinished - even though the TTY-style status allow for status hilites, the colors don't work correctly yet. Also changes the fancy status to use the windowport notification code.
335 lines
14 KiB
Plaintext
335 lines
14 KiB
Plaintext
! $NHDT-Date: 1524689294 2018/04/25 20:48:14 $ $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.15 $
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! Copyright (c) 2017 by Pasi Kallinen
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! NetHack may be freely redistributed. See license for details.
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#define NETHACK_FONT -*-fixed-medium-*-*-*-15-*-*-*-*-*-*-*
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#define NETHACK_CLR_FG grey
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#define NETHACK_CLR_BG black
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#define NETHACK_CLR_QUIT red
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#define NETHACK_CLR_RANDOM yellow
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#define NETHACK_CLR_PLAY green
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#define NETHACK_CLR_HELP green
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#define NETHACK_BTN_SHAPE roundedRectangle
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#define NETHACK_BTN_ROUND 20
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#define NETHACK_CMD_BORDER 0
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! The display_file, tombstone, and menu windows are all formatted assuming
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! a fixed width font. Text windows may or may not be formatted as above.
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! The rip window applies if the GRAPHIC_TOMBSTONE option is turned on, and
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! requires a 12 pixel font for correct appearance.
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!
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NetHack*font: NETHACK_FONT
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NetHack*display_file*font: NETHACK_FONT
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NetHack*map*font: NETHACK_FONT
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NetHack*text*font: NETHACK_FONT
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NetHack*menu*font: NETHACK_FONT
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NetHack*tombstone*font: NETHACK_FONT
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NetHack*text*rip*font: -*-times-medium-r-*-*-12-*-*-*-*-*-*-*
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NetHack*text*borderWidth: 0
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! tile_file names a file containing full-color tiles for the map.
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! If you use a 100dpi (or greater) monitor you may wish to double the
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! tile size so you can see the figures. If NetHack was compiled to
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! use XPM (USE_XPM in config.h), the tile_file is a standard XPM file.
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! Otherwise, it is a custom format. double_tile_size only applies to
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! the custom format - to enlarge an XPM file, use processing tools
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! such as XV or preferably PBMplus.
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!
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NetHack.tile_file: x11tiles
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!NetHack.double_tile_size: True
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!
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! The annotation of pets.
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!NetHack.pet_mark_bitmap: pet_mark.xbm
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!NetHack.pet_mark_color: Red
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! The annotation of item piles.
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!NetHack.pilemark_bitmap: pilemark.xbm
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!NetHack.pilemark_color: Green
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! Tombstone
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! The image file
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!NetHack.tombstone: rip.xpm
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! Text starts at (tombtext_x, tombtext_y) and subsequent lines
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! are displaced by (tombtext_dx, tombtext_dy) pixels.
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!NetHack.tombtext_x: 155
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!NetHack.tombtext_y: 78
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!NetHack.tombtext_dx: 0
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!NetHack.tombtext_dy: 13
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! The color to use for the text on the hero's tombstone
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NetHack*rip*foreground: black
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! Translation tables. There are currently several actions in nethack, but
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! the only one you should be using is "input()", which, with no parameters,
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! uses XLookupString to translate your keypress into a command. You
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! can optionally give it parameters to change the behavior, see the example
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! below. Note that you have to specify the translations in every appropriate
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! window.
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NetHack*message*translations: <KeyPress>: input()
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!
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! Example extra translations for the map window.
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!
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!NetHack*map*translations: #override \
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! !<Key>Left: input(h) \n\
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! !<Key>Right: input(l) \n\
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! !<Key>Up: input(k) \n\
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! !<Key>Down: input(j)
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!
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! The icon to use; supported values are nh72, nh56, and nh32; nh72 is the
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! default. Some window managers may not support the larger icon sizes.
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! It is not guaranteed that the window manager will honor the icon selection.
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!NetHack*icon: nh56
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!
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! If True, the default, a popup for single character prompts such as y/n
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! questions is _not_ used.
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NetHack*slow: True
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! If 'slow' is True, setting 'highlight_prompt' to True will cause the line
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! between map and message display that's used for prompting to be "hidden"
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! as part of the map when no prompt is active, then invert foreground and
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! background to stand out when a prompt is issued and waiting for a response.
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! If 'slow' is False, 'highlight_prompt' will have no effect.
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NetHack*highlight_prompt: False
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! The number of lines the message window will show without scrolling.
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!NetHack*message_lines: 12
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!
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! If True, the message window has a line that seperates old and new messages.
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!NetHack*message_line: True
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!
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! If True, force keyboard to attach to popup windows. Some window managers
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! enforce a click-to-focus-keyboard policy (e.g. the DECwindows wm). NetHack
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! has a lot of popups and is almost unplayable without some kind of autofocus.
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!NetHack*autofocus: True
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!
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! True, use a "fancy" style status area vs. TTY-style status lines
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!NetHack*fancy_status: False
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! Specify the number of rows and columns of the map window. The default
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! is the standard 80x21 window. Note: this _does_not_ change nethack's
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! level size, only what you see of it.
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!NetHack*map*rows: 21
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!NetHack*map*columns: 80
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NetHack*background: NETHACK_CLR_BG
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NetHack*foreground: NETHACK_CLR_FG
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NetHack*yn_prompt*borderWidth: 0
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NetHack*Scrollbar*foreground: gray40
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NetHack*Scrollbar*background: gray10
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NetHack*fancy_status*background: NETHACK_CLR_BG
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NetHack*fancy_status*foreground: NETHACK_CLR_FG
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NetHack*fancy_status.skipAdjust: True
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NetHack*showGrip: False
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! text input prompt window
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NetHack*response*textSink*background: red
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NetHack*textSink*background: red
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NetHack*response*foreground: NETHACK_CLR_FG
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NetHack*response*background: NETHACK_CLR_BG
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NetHack*response*borderColor: NETHACK_CLR_FG
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NetHack*response*borderWidth: 1
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! player selection dialog (OPTIONS=player_selection:dialog)
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!NetHack*player_selection_dialog.height: 420
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!NetHack*player_selection_dialog.width: 403
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!NetHack*player_selection_dialog*foreground: black
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!NetHack*player_selection_dialog*background: white
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NetHack*player_selection_dialog*name_label.borderWidth: 0
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NetHack*player_selection_dialog*race_label.borderWidth: 0
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NetHack*player_selection_dialog*role_label.borderWidth: 0
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NetHack*player_selection_dialog*gender_label.borderWidth: 0
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NetHack*player_selection_dialog*align_label.borderWidth: 0
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NetHack*player_selection_dialog*button_vp.borderWidth: 0
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NetHack*player_selection_dialog*name_input.borderWidth: 1
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NetHack*player_selection_dialog*name_input.borderColor: NETHACK_CLR_FG
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NetHack*player_selection_dialog*role_vp.borderColor: NETHACK_CLR_FG
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NetHack*player_selection_dialog*race_vp.borderColor: NETHACK_CLR_FG
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NetHack*player_selection_dialog*gender_vp.borderColor: NETHACK_CLR_FG
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NetHack*player_selection_dialog*align_vp.borderColor: NETHACK_CLR_FG
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NetHack*player_selection_dialog*random.foreground: NETHACK_CLR_RANDOM
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NetHack*player_selection_dialog*random.borderColor: NETHACK_CLR_RANDOM
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NetHack*player_selection_dialog*random.borderWidth: 1
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NetHack*player_selection_dialog*random.shapeStyle: NETHACK_BTN_SHAPE
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NetHack*player_selection_dialog*random.cornerRoundPercent: NETHACK_BTN_ROUND
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NetHack*player_selection_dialog*quit.foreground: NETHACK_CLR_QUIT
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NetHack*player_selection_dialog*quit.borderColor: NETHACK_CLR_QUIT
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NetHack*player_selection_dialog*quit.borderWidth: 1
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NetHack*player_selection_dialog*quit.shapeStyle: NETHACK_BTN_SHAPE
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NetHack*player_selection_dialog*quit.cornerRoundPercent: NETHACK_BTN_ROUND
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NetHack*player_selection_dialog*play.foreground: NETHACK_CLR_PLAY
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NetHack*player_selection_dialog*play.borderColor: NETHACK_CLR_PLAY
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NetHack*player_selection_dialog*play.borderWidth: 1
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NetHack*player_selection_dialog*play.shapeStyle: NETHACK_BTN_SHAPE
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NetHack*player_selection_dialog*play.cornerRoundPercent: NETHACK_BTN_ROUND
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! role selection window (OPTIONS=player_selection:prompts)
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NetHack*player_selection*random.foreground: NETHACK_CLR_RANDOM
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NetHack*player_selection*random.background: black
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NetHack*player_selection*random.borderColor: NETHACK_CLR_RANDOM
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NetHack*player_selection*random.borderWidth: 1
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NetHack*player_selection*random.shapeStyle: NETHACK_BTN_SHAPE
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NetHack*player_selection*random.cornerRoundPercent: NETHACK_BTN_ROUND
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NetHack*player_selection*quit.foreground: NETHACK_CLR_QUIT
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NetHack*player_selection*quit.borderColor: NETHACK_CLR_QUIT
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NetHack*player_selection*quit.borderWidth: 1
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NetHack*player_selection*quit.shapeStyle: NETHACK_BTN_SHAPE
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NetHack*player_selection*quit.cornerRoundPercent: NETHACK_BTN_ROUND
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NetHack*player_selection*Command.foreground: NETHACK_CLR_FG
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NetHack*player_selection*Command.borderColor: NETHACK_CLR_FG
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NetHack*player_selection*Command.borderWidth: NETHACK_CMD_BORDER
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! race selection window
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NetHack*race_selection*random.foreground: NETHACK_CLR_RANDOM
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NetHack*race_selection*random.background: black
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NetHack*race_selection*random.borderColor: NETHACK_CLR_RANDOM
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NetHack*race_selection*random.borderWidth: 1
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NetHack*race_selection*random.shapeStyle: NETHACK_BTN_SHAPE
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NetHack*race_selection*random.cornerRoundPercent: NETHACK_BTN_ROUND
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NetHack*race_selection*quit.foreground: NETHACK_CLR_QUIT
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NetHack*race_selection*quit.borderColor: NETHACK_CLR_QUIT
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NetHack*race_selection*quit.borderWidth: 1
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NetHack*race_selection*quit.shapeStyle: NETHACK_BTN_SHAPE
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NetHack*race_selection*quit.cornerRoundPercent: NETHACK_BTN_ROUND
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NetHack*race_selection*Command.foreground: NETHACK_CLR_FG
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NetHack*race_selection*Command.borderColor: NETHACK_CLR_FG
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NetHack*race_selection*Command.borderWidth: NETHACK_CMD_BORDER
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! gender selection window
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NetHack*gender_selection*random.foreground: NETHACK_CLR_RANDOM
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NetHack*gender_selection*random.background: black
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NetHack*gender_selection*random.borderColor: NETHACK_CLR_RANDOM
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NetHack*gender_selection*random.borderWidth: 1
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NetHack*gender_selection*random.shapeStyle: NETHACK_BTN_SHAPE
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NetHack*gender_selection*random.cornerRoundPercent: NETHACK_BTN_ROUND
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NetHack*gender_selection*quit.foreground: NETHACK_CLR_QUIT
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NetHack*gender_selection*quit.borderColor: NETHACK_CLR_QUIT
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NetHack*gender_selection*quit.borderWidth: 1
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NetHack*gender_selection*quit.shapeStyle: NETHACK_BTN_SHAPE
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NetHack*gender_selection*quit.cornerRoundPercent: NETHACK_BTN_ROUND
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NetHack*gender_selection*Command.foreground: NETHACK_CLR_FG
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NetHack*gender_selection*Command.borderColor: NETHACK_CLR_FG
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NetHack*gender_selection*Command.borderWidth: NETHACK_CMD_BORDER
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! alignment selection window
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NetHack*alignment_selection*random.foreground: NETHACK_CLR_RANDOM
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NetHack*alignment_selection*random.background: black
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NetHack*alignment_selection*random.borderColor: NETHACK_CLR_RANDOM
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NetHack*alignment_selection*random.borderWidth: 1
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NetHack*alignment_selection*random.shapeStyle: NETHACK_BTN_SHAPE
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NetHack*alignment_selection*random.cornerRoundPercent: NETHACK_BTN_ROUND
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NetHack*alignment_selection*quit.foreground: NETHACK_CLR_QUIT
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NetHack*alignment_selection*quit.borderColor: NETHACK_CLR_QUIT
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NetHack*alignment_selection*quit.borderWidth: 1
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NetHack*alignment_selection*quit.shapeStyle: NETHACK_BTN_SHAPE
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NetHack*alignment_selection*quit.cornerRoundPercent: NETHACK_BTN_ROUND
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NetHack*alignment_selection*Command.foreground: NETHACK_CLR_FG
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NetHack*alignment_selection*Command.borderColor: NETHACK_CLR_FG
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NetHack*alignment_selection*Command.borderWidth: NETHACK_CMD_BORDER
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! extended commands window
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NetHack*extended_commands*dismiss.foreground: NETHACK_CLR_QUIT
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NetHack*extended_commands*dismiss.borderColor: NETHACK_CLR_QUIT
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NetHack*extended_commands*dismiss.borderWidth: 1
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NetHack*extended_commands*dismiss.shapeStyle: NETHACK_BTN_SHAPE
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NetHack*extended_commands*dismiss.cornerRoundPercent: NETHACK_BTN_ROUND
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NetHack*extended_commands*help.foreground: NETHACK_CLR_HELP
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NetHack*extended_commands*help.borderColor: NETHACK_CLR_HELP
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NetHack*extended_commands*help.borderWidth: 1
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NetHack*extended_commands*help.shapeStyle: NETHACK_BTN_SHAPE
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NetHack*extended_commands*help.cornerRoundPercent: NETHACK_BTN_ROUND
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NetHack*extended_commands*Command.foreground: NETHACK_CLR_FG
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NetHack*extended_commands*Command.borderColor: NETHACK_CLR_FG
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NetHack*extended_commands*Command.borderWidth: NETHACK_CMD_BORDER
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! The extended command menu may be too big to fit on the screen so need
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! a vertical scroll bar. When truncated, its height will be as tall as
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! possible unless height_delta is non-zero, in which case there will be
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! that many pixels of margin left unused. On OSX, this can be used to
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! avoid overlapping with the desktop docking tray to prevent that from
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! obscuring the bottom of the menu.
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NetHack*extcmd_height_delta: 75
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! menu buttons
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NetHack*OK.foreground: green
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NetHack*OK.borderColor: green
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NetHack*OK.shapeStyle: NETHACK_BTN_SHAPE
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NetHack*OK.cornerRoundPercent: NETHACK_BTN_ROUND
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NetHack*okay.foreground: green
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NetHack*okay.borderColor: green
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NetHack*okay.shapeStyle: NETHACK_BTN_SHAPE
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NetHack*okay.cornerRoundPercent: NETHACK_BTN_ROUND
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NetHack*cancel.foreground: red
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NetHack*cancel.borderColor: red
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NetHack*cancel.shapeStyle: NETHACK_BTN_SHAPE
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NetHack*cancel.cornerRoundPercent: NETHACK_BTN_ROUND
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NetHack*all.foreground: green
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NetHack*all.borderColor: green
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NetHack*all.shapeStyle: NETHACK_BTN_SHAPE
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NetHack*all.cornerRoundPercent: NETHACK_BTN_ROUND
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NetHack*none.foreground: green
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NetHack*none.borderColor: green
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NetHack*none.shapeStyle: NETHACK_BTN_SHAPE
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NetHack*none.cornerRoundPercent: NETHACK_BTN_ROUND
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NetHack*invert.foreground: green
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NetHack*invert.borderColor: green
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NetHack*invert.shapeStyle: NETHACK_BTN_SHAPE
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NetHack*invert.cornerRoundPercent: NETHACK_BTN_ROUND
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NetHack*search.foreground: green
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NetHack*search.borderColor: green
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NetHack*search.shapeStyle: NETHACK_BTN_SHAPE
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NetHack*search.cornerRoundPercent: NETHACK_BTN_ROUND
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! map colors
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! The foreground color is used as "no color".
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NetHack*map*foreground: NETHACK_CLR_FG
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NetHack*map*background: NETHACK_CLR_BG
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NetHack*map*black: grey15
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NetHack*map*red: red3
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NetHack*map*green: green3
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NetHack*map*brown: DarkOrange3
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NetHack*map*blue: blue3
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NetHack*map*magenta: magenta3
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NetHack*map*cyan: cyan3
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NetHack*map*gray: gray50
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NetHack*map*orange: yellow
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NetHack*map*bright_green: green
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NetHack*map*yellow: yellow
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NetHack*map*bright_blue: blue
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NetHack*map*bright_magenta: magenta
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NetHack*map*bright_cyan: cyan
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NetHack*map*white: white
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!
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! The following are the default 15 colors that the nethack map uses.
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!NetHack*map*black: black
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!NetHack*map*red: red
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!NetHack*map*green: pale green
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!NetHack*map*brown: brown
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!NetHack*map*blue: blue
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!NetHack*map*magenta: magenta
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!NetHack*map*cyan: light cyan
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!NetHack*map*gray: gray
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!NetHack*map*orange: orange
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!NetHack*map*bright_green: green
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!NetHack*map*yellow: yellow
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!NetHack*map*bright_blue: royal blue
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!NetHack*map*bright_magenta: violet
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!NetHack*map*bright_cyan: cyan
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!NetHack*map*white: white
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