new file: doc/fixes23.e new file: doc/fixes30.pl01 new file: doc/fixes30.pl02 new file: doc/fixes30.pl03 new file: doc/fixes30.pl04 new file: doc/fixes30.pl05 new file: doc/fixes30.pl06 new file: doc/fixes30.pl07 new file: doc/fixes30.pl08 new file: doc/fixes30.pl09 new file: doc/fixes30.pl10
39 lines
1.5 KiB
Plaintext
39 lines
1.5 KiB
Plaintext
-------------
|
|
UPDATE4
|
|
-------------
|
|
NOTICE: The changes which were made in the code make all save and bones
|
|
files absolete. Once Patch 4 is applied, all the old save and bones files
|
|
must be thrown out.
|
|
|
|
|
|
Here is a list of the main changes:
|
|
|
|
Object and monster types got a new field specifying their color, so things
|
|
can now appear in "living color" instead having one color for all monsters,
|
|
one for all weapons, and so on.
|
|
|
|
References to monsters and objects on the floor were moved to new structures,
|
|
which support the better color handling as well as provide yet faster access.
|
|
|
|
David Gentzel provided a port for VMS. Although extensively tested by
|
|
David and others, and found to be sound, it probably needs further
|
|
refinements. We are appealing to those of you who know VMS (none of us
|
|
does..) to join David in his efforts to refine the VMS code.
|
|
|
|
Much of the *main.c code was moved to a new file, to avoid having to update
|
|
that common code in three different *main.c files.
|
|
|
|
VARARG handling was ifdef'd to satisfy ANSI compilers.
|
|
|
|
Almost all grey creatures now join the other gray creatures.
|
|
|
|
Monsters will no longer be created in the same room as the player, and should
|
|
no longer want to end up in the SE corner of the dungeon.
|
|
|
|
Lycanthropy is now considered a "major problem" (allowing for appeal to the
|
|
gods through prayer), some artifacts are associated with particular character
|
|
classes, various oddities involving statues, digging, iron balls, and
|
|
throwing have been removed, and many other bugs, both major and minor, were
|
|
fixed.
|
|
|