I was trying to reproduce the reported "no monster to remove" warning from remove_monster() when a mounted hero was knocked off jabberwocky steed but so far haven't been able to. While trying, I came across a more minor bug. The hero got knocked off a flying steed and got feedback of "you fly off" rather than "you fall off". Flying capability came from the steed and dismount feedback is aware of that but calls u_locomotion() which isn't. This commit fixes that. This adds some groundwork (DISMOUNT_KNOCKED) for better dismount control. With a map fragment of |.... |.Du. |.... I got knocked off my steed by the attacking dragon and ended up with |..@. |.Du. |.... It would be better to prefer spot 1, then the 2s, then 3s, then 4s (not sure about farther spots if none of those are available) |.432 |.D@1 |.432 when forced to dismount by knockback. This does _not_ implement that.
914 lines
34 KiB
C
914 lines
34 KiB
C
/* NetHack 3.7 hack.h $NHDT-Date: 1664837602 2022/10/03 22:53:22 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.196 $ */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/*-Copyright (c) Pasi Kallinen, 2017. */
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/* NetHack may be freely redistributed. See license for details. */
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#ifndef HACK_H
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#define HACK_H
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#ifndef CONFIG_H
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#include "config.h"
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#endif
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#include "lint.h"
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#define TELL 1
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#define NOTELL 0
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#define ON 1
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#define OFF 0
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#define BOLT_LIM 8 /* from this distance ranged attacks will be made */
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#define MAX_CARR_CAP 1000 /* so that boulders can be heavier */
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#define DUMMY { 0 } /* array initializer, letting [1..N-1] default */
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#define DEF_NOTHING ' ' /* default symbol for NOTHING and UNEXPLORED */
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/* The UNDEFINED macros are used to initialize variables whose
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initialized value is not relied upon.
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UNDEFINED_VALUE: used to initialize any scalar type except pointers.
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UNDEFINED_VALUES: used to initialize any non scalar type without pointers.
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UNDEFINED_PTR: can be used only on pointer types. */
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#define UNDEFINED_VALUE 0
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#define UNDEFINED_VALUES { 0 }
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#define UNDEFINED_PTR NULL
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/* symbolic names for capacity levels */
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enum encumbrance_types {
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UNENCUMBERED = 0,
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SLT_ENCUMBER = 1, /* Burdened */
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MOD_ENCUMBER = 2, /* Stressed */
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HVY_ENCUMBER = 3, /* Strained */
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EXT_ENCUMBER = 4, /* Overtaxed */
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OVERLOADED = 5 /* Overloaded */
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};
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/* weight increment of heavy iron ball */
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#define IRON_BALL_W_INCR 160
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/* number of turns it takes for vault guard to show up */
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#define VAULT_GUARD_TIME 30
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#define SHOP_DOOR_COST 400L /* cost of a destroyed shop door */
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#define SHOP_BARS_COST 300L /* cost of iron bars */
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#define SHOP_HOLE_COST 200L /* cost of making hole/trapdoor */
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#define SHOP_WALL_COST 200L /* cost of destroying a wall */
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#define SHOP_WALL_DMG (10L * ACURRSTR) /* damaging a wall */
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#define SHOP_PIT_COST 100L /* cost of making a pit */
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#define SHOP_WEB_COST 30L /* cost of removing a web */
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/* hunger states - see hu_stat in eat.c */
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enum hunger_state_types {
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SATIATED = 0,
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NOT_HUNGRY = 1,
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HUNGRY = 2,
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WEAK = 3,
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FAINTING = 4,
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FAINTED = 5,
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STARVED = 6
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};
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/* Macros for how a rumor was delivered in outrumor() */
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#define BY_ORACLE 0
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#define BY_COOKIE 1
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#define BY_PAPER 2
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#define BY_OTHER 9
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/* Macros for why you are no longer riding */
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enum dismount_types {
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DISMOUNT_GENERIC = 0,
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DISMOUNT_FELL = 1,
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DISMOUNT_THROWN = 2,
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DISMOUNT_KNOCKED = 3, /* hero hit for knockback effect */
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DISMOUNT_POLY = 4,
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DISMOUNT_ENGULFED = 5,
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DISMOUNT_BONES = 6,
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DISMOUNT_BYCHOICE = 7
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};
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/* polyself flags */
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enum polyself_flags {
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POLY_NOFLAGS = 0x00,
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POLY_CONTROLLED = 0x01,
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POLY_MONSTER = 0x02,
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POLY_REVERT = 0x04,
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POLY_LOW_CTRL = 0x08
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};
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/* sellobj_state() states */
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#define SELL_NORMAL (0)
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#define SELL_DELIBERATE (1)
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#define SELL_DONTSELL (2)
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/* alteration types--keep in synch with costly_alteration(mkobj.c) */
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enum cost_alteration_types {
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COST_CANCEL = 0, /* standard cancellation */
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COST_DRAIN = 1, /* drain life upon an object */
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COST_UNCHRG = 2, /* cursed charging */
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COST_UNBLSS = 3, /* unbless (devalues holy water) */
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COST_UNCURS = 4, /* uncurse (devalues unholy water) */
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COST_DECHNT = 5, /* disenchant weapons or armor */
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COST_DEGRD = 6, /* removal of rustproofing, dulling via engraving */
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COST_DILUTE = 7, /* potion dilution */
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COST_ERASE = 8, /* scroll or spellbook blanking */
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COST_BURN = 9, /* dipped into flaming oil */
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COST_NUTRLZ = 10, /* neutralized via unicorn horn */
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COST_DSTROY = 11, /* wand breaking (bill first, useup later) */
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COST_SPLAT = 12, /* cream pie to own face (ditto) */
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COST_BITE = 13, /* start eating food */
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COST_OPEN = 14, /* open tin */
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COST_BRKLCK = 15, /* break box/chest's lock */
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COST_RUST = 16, /* rust damage */
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COST_ROT = 17, /* rotting attack */
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COST_CORRODE = 18 /* acid damage */
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};
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/* bitmask flags for corpse_xname();
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PFX_THE takes precedence over ARTICLE, NO_PFX takes precedence over both */
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#define CXN_NORMAL 0 /* no special handling */
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#define CXN_SINGULAR 1 /* override quantity if greather than 1 */
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#define CXN_NO_PFX 2 /* suppress "the" from "the Unique Monst */
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#define CXN_PFX_THE 4 /* prefix with "the " (unless pname) */
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#define CXN_ARTICLE 8 /* include a/an/the prefix */
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#define CXN_NOCORPSE 16 /* suppress " corpse" suffix */
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/* flags for look_here() */
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#define LOOKHERE_NOFLAGS 0U
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#define LOOKHERE_PICKED_SOME 1U
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#define LOOKHERE_SKIP_DFEATURE 2U
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/* getpos() return values */
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enum getpos_retval {
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LOOK_TRADITIONAL = 0, /* '.' -- ask about "more info?" */
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LOOK_QUICK = 1, /* ',' -- skip "more info?" */
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LOOK_ONCE = 2, /* ';' -- skip and stop looping */
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LOOK_VERBOSE = 3 /* ':' -- show more info w/o asking */
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};
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/*
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* This is the way the game ends. If these are rearranged, the arrays
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* in end.c and topten.c will need to be changed. Some parts of the
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* code assume that PANIC separates the deaths from the non-deaths.
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*/
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enum game_end_types {
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DIED = 0,
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CHOKING = 1,
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POISONING = 2,
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STARVING = 3,
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DROWNING = 4,
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BURNING = 5,
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DISSOLVED = 6,
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CRUSHING = 7,
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STONING = 8,
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TURNED_SLIME = 9,
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GENOCIDED = 10,
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PANICKED = 11,
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TRICKED = 12,
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QUIT = 13,
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ESCAPED = 14,
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ASCENDED = 15
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};
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typedef struct strbuf {
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int len;
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char * str;
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char buf[256];
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} strbuf_t;
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/* str_or_len from sp_lev.h */
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typedef union str_or_len {
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char *str;
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int len;
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} Str_or_Len;
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/* values for rtype are defined in dungeon.h */
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/* lev_region from sp_lev.h */
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typedef struct {
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struct {
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coordxy x1, y1, x2, y2;
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} inarea;
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struct {
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coordxy x1, y1, x2, y2;
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} delarea;
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boolean in_islev, del_islev;
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coordxy rtype, padding;
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Str_or_Len rname;
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} lev_region;
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#include "align.h"
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#include "dungeon.h"
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#include "wintype.h"
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#include "sym.h"
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#include "mkroom.h"
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enum artifacts_nums {
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#define ARTI_ENUM
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#include "artilist.h"
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#undef ARTI_ENUM
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AFTER_LAST_ARTIFACT
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};
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enum misc_arti_nums {
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NROFARTIFACTS = (AFTER_LAST_ARTIFACT - 1)
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};
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#include "objclass.h"
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#include "youprop.h"
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#include "context.h"
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#include "rm.h"
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#include "botl.h"
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/* Symbol offsets */
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#define SYM_OFF_P (0)
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#define SYM_OFF_O (SYM_OFF_P + MAXPCHARS) /* MAXPCHARS from sym.h */
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#define SYM_OFF_M (SYM_OFF_O + MAXOCLASSES) /* MAXOCLASSES from objclass.h */
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#define SYM_OFF_W (SYM_OFF_M + MAXMCLASSES) /* MAXMCLASSES from sym.h*/
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#define SYM_OFF_X (SYM_OFF_W + WARNCOUNT)
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#define SYM_MAX (SYM_OFF_X + MAXOTHER)
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#include "rect.h"
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#include "region.h"
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#include "trap.h"
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#include "display.h"
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#include "decl.h"
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#include "timeout.h"
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/* types of calls to bhit() */
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enum bhit_call_types {
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ZAPPED_WAND = 0,
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THROWN_WEAPON = 1,
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THROWN_TETHERED_WEAPON = 2,
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KICKED_WEAPON = 3,
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FLASHED_LIGHT = 4,
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INVIS_BEAM = 5
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};
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/* attack mode for hmon() */
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enum hmon_atkmode_types {
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HMON_MELEE = 0, /* hand-to-hand */
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HMON_THROWN = 1, /* normal ranged (or spitting while poly'd) */
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HMON_KICKED = 2, /* alternate ranged */
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HMON_APPLIED = 3, /* polearm, treated as ranged */
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HMON_DRAGGED = 4 /* attached iron ball, pulled into mon */
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};
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enum saveformats {
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invalid = 0,
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historical = 1, /* entire struct, binary, as-is */
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lendian = 2, /* each field, binary, little-endian */
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ascii = 3 /* each field, ascii text (just proof of concept) */
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};
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enum restore_stages {
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REST_GSTATE = 1, /* restoring current level and game state */
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REST_LEVELS = 2, /* restoring remainder of dungeon */
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};
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/* sortloot() return type; needed before extern.h */
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struct sortloot_item {
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struct obj *obj;
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char *str; /* result of loot_xname(obj) in some cases, otherwise null */
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int indx; /* signed int, because sortloot()'s qsort comparison routine
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assumes (a->indx - b->indx) might yield a negative result */
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xint16 orderclass; /* order rather than object class; 0 => not yet init'd */
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xint16 subclass; /* subclass for some classes */
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xint16 disco; /* discovery status */
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};
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typedef struct sortloot_item Loot;
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#define MATCH_WARN_OF_MON(mon) \
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(Warn_of_mon \
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&& ((g.context.warntype.obj & (mon)->data->mflags2) != 0 \
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|| (g.context.warntype.polyd & (mon)->data->mflags2) != 0 \
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|| (g.context.warntype.species \
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&& (g.context.warntype.species == (mon)->data))))
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typedef uint32_t mmflags_nht; /* makemon MM_ flags */
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#include "flag.h"
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#include "vision.h"
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#include "engrave.h"
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#include "extern.h"
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#include "winprocs.h"
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#include "sys.h"
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/* flags to control makemon(); goodpos() uses some plus has some of its own*/
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#define NO_MM_FLAGS 0x000000L /* use this rather than plain 0 */
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#define NO_MINVENT 0x000001L /* suppress minvent when creating mon */
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#define MM_NOWAIT 0x000002L /* don't set STRAT_WAITMASK flags */
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#define MM_NOCOUNTBIRTH 0x0004L /* don't increment born count (for revival) */
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#define MM_IGNOREWATER 0x0008L /* ignore water when positioning */
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#define MM_ADJACENTOK 0x0010L /* acceptable to use adjacent coordinates */
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#define MM_ANGRY 0x000020L /* monster is created angry */
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#define MM_NONAME 0x000040L /* monster is not christened */
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#define MM_EGD 0x000100L /* add egd structure */
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#define MM_EPRI 0x000200L /* add epri structure */
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#define MM_ESHK 0x000400L /* add eshk structure */
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#define MM_EMIN 0x000800L /* add emin structure */
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#define MM_EDOG 0x001000L /* add edog structure */
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#define MM_ASLEEP 0x002000L /* monsters should be generated asleep */
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#define MM_NOGRP 0x004000L /* suppress creation of monster groups */
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#define MM_NOTAIL 0x008000L /* if a long worm, don't give it a tail */
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#define MM_MALE 0x010000L /* male variation */
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#define MM_FEMALE 0x020000L /* female variation */
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#define MM_NOMSG 0x040000L /* no appear message */
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/* if more MM_ flag masks are added, skip or renumber the GP_ one(s) */
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#define GP_ALLOW_XY 0x080000L /* [actually used by enexto() to decide
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* whether to make extra call to goodpos()] */
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#define GP_ALLOW_U 0x100000L /* don't reject hero's location */
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#define GP_CHECKSCARY 0x200000L /* check monster for onscary() */
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#define MM_NOEXCLAM 0x400000L /* more sedate "<mon> appears." mesg for ^G */
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#define MM_IGNORELAVA 0x800000L /* ignore lava when positioning */
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/* flags for make_corpse() and mkcorpstat(); 0..7 are recorded in obj->spe */
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#define CORPSTAT_NONE 0x00
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#define CORPSTAT_GENDER 0x03 /* 0x01 | 0x02 */
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#define CORPSTAT_HISTORIC 0x04 /* historic statue; not used for corpse */
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#define CORPSTAT_SPE_VAL 0x07 /* 0x03 | 0x04 */
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#define CORPSTAT_INIT 0x08 /* pass init flag to mkcorpstat */
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#define CORPSTAT_BURIED 0x10 /* bury the corpse or statue */
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/* note: gender flags have different values from those used for monsters
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so that 0 can be unspecified/random instead of male */
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#define CORPSTAT_RANDOM 0
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#define CORPSTAT_FEMALE 1
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#define CORPSTAT_MALE 2
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#define CORPSTAT_NEUTER 3
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/* flags for decide_to_shift() */
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#define SHIFT_SEENMSG 0x01 /* put out a message if in sight */
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#define SHIFT_MSG 0x02 /* always put out a message */
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/* m_poisongas_ok() return values */
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#define M_POISONGAS_BAD 0 /* poison gas is bad */
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#define M_POISONGAS_MINOR 1 /* poison gas is ok, maybe causes coughing */
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#define M_POISONGAS_OK 2 /* ignores poison gas completely */
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/* flags for deliver_obj_to_mon */
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#define DF_NONE 0x00
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#define DF_RANDOM 0x01
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#define DF_ALL 0x04
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/* special mhpmax value when loading bones monster to flag as extinct or
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* genocided */
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#define DEFUNCT_MONSTER (-100)
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/* macro form of adjustments of physical damage based on Half_physical_damage.
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* Can be used on-the-fly with the 1st parameter to losehp() if you don't
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* need to retain the dmg value beyond that call scope.
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* Take care to ensure it doesn't get used more than once in other instances.
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*/
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#define Maybe_Half_Phys(dmg) \
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((Half_physical_damage) ? (((dmg) + 1) / 2) : (dmg))
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/* flags for special ggetobj status returns */
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#define ALL_FINISHED 0x01 /* called routine already finished the job */
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/* flags to control query_objlist() */
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#define BY_NEXTHERE 0x0001 /* follow objlist by nexthere field */
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#define INCLUDE_VENOM 0x0002 /* include venom objects if present */
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#define AUTOSELECT_SINGLE 0x0004 /* if only 1 object, don't ask */
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#define USE_INVLET 0x0008 /* use object's invlet */
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#define INVORDER_SORT 0x0010 /* sort objects by packorder */
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#define SIGNAL_NOMENU 0x0020 /* return -1 rather than 0 if none allowed */
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#define SIGNAL_ESCAPE 0x0040 /* return -2 rather than 0 for ESC */
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#define FEEL_COCKATRICE 0x0080 /* engage cockatrice checks and react */
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#define INCLUDE_HERO 0x0100 /* show hero among engulfer's inventory */
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/* Flags to control query_category() */
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/* BY_NEXTHERE and INCLUDE_VENOM are used by query_category() too, so
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skip 0x0001 and 0x0002 */
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#define UNPAID_TYPES 0x0004
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#define GOLD_TYPES 0x0008
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#define WORN_TYPES 0x0010
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#define ALL_TYPES 0x0020
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#define BILLED_TYPES 0x0040
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#define CHOOSE_ALL 0x0080
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#define BUC_BLESSED 0x0100
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#define BUC_CURSED 0x0200
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#define BUC_UNCURSED 0x0400
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#define BUC_UNKNOWN 0x0800
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#define JUSTPICKED 0x1000
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#define BUC_ALLBKNOWN (BUC_BLESSED | BUC_CURSED | BUC_UNCURSED)
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#define BUCX_TYPES (BUC_ALLBKNOWN | BUC_UNKNOWN)
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#define ALL_TYPES_SELECTED -2
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/* Flags for oname(), artifact_exists(), artifact_origin() */
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#define ONAME_NO_FLAGS 0U /* none of the below; they apply to artifacts */
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/* 0x0001U is reserved for 'exists' */
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/* flags indicating where an artifact came from */
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#define ONAME_VIA_NAMING 0x0002U /* oname() is being called by do_oname();
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* only matters if creating Sting|Orcrist */
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#define ONAME_WISH 0x0004U /* created via wish */
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#define ONAME_GIFT 0x0008U /* created as a divine reward after #offer or
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* special #pray result of being crowned */
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#define ONAME_VIA_DIP 0x0010U /* created Excalibur in a fountain */
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#define ONAME_LEVEL_DEF 0x0020U /* placed by a special level's definition */
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#define ONAME_BONES 0x0040U /* object came from bones; in its original
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* game it had one of the other bits but we
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* don't care which one */
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#define ONAME_RANDOM 0x0080U /* something created an artifact randomly
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* with mk_artifact() (mksboj or mk_player)
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* or m_initweap() (lawful Angel) */
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/* flag congrolling potential livelog event of finding an artifact */
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#define ONAME_KNOW_ARTI 0x0100U /* hero is already aware of this artifact */
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/* flag for suppressing perm_invent update when name gets assigned */
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#define ONAME_SKIP_INVUPD 0x0200U /* don't call update_inventory() */
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/* Flags to control find_mid() */
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#define FM_FMON 0x01 /* search the fmon chain */
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#define FM_MIGRATE 0x02 /* search the migrating monster chain */
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#define FM_MYDOGS 0x04 /* search g.mydogs */
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#define FM_EVERYWHERE (FM_FMON | FM_MIGRATE | FM_MYDOGS)
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/* Flags to control pick_[race,role,gend,align] routines in role.c */
|
|
#define PICK_RANDOM 0
|
|
#define PICK_RIGID 1
|
|
|
|
/* Flags to control dotrap() and mintrap() in trap.c */
|
|
#define NO_TRAP_FLAGS 0x00U
|
|
#define FORCETRAP 0x01U /* triggering not left to chance */
|
|
#define NOWEBMSG 0x02U /* suppress stumble into web message */
|
|
#define FORCEBUNGLE 0x04U /* adjustments appropriate for bungling */
|
|
#define RECURSIVETRAP 0x08U /* trap changed into another type this same turn */
|
|
#define TOOKPLUNGE 0x10U /* used '>' to enter pit below you */
|
|
#define VIASITTING 0x20U /* #sit while at trap location (affects message) */
|
|
#define FAILEDUNTRAP 0x40U /* trap activated by failed untrap attempt */
|
|
#define HURTLING 0x80U /* monster is hurtling through air */
|
|
|
|
/* Flags to control test_move in hack.c */
|
|
#define DO_MOVE 0 /* really doing the move */
|
|
#define TEST_MOVE 1 /* test a normal move (move there next) */
|
|
#define TEST_TRAV 2 /* test a future travel location */
|
|
#define TEST_TRAP 3 /* check if a future travel loc is a trap */
|
|
|
|
/* m_move return values */
|
|
#define MMOVE_NOTHING 0
|
|
#define MMOVE_MOVED 1 /* monster moved */
|
|
#define MMOVE_DIED 2 /* monster died */
|
|
#define MMOVE_DONE 3 /* monster used up all actions */
|
|
#define MMOVE_NOMOVES 4 /* monster has no valid locations to move to */
|
|
|
|
/*** some utility macros ***/
|
|
#define yn(query) yn_function(query, ynchars, 'n', TRUE)
|
|
#define ynq(query) yn_function(query, ynqchars, 'q', TRUE)
|
|
#define ynaq(query) yn_function(query, ynaqchars, 'y', TRUE)
|
|
#define nyaq(query) yn_function(query, ynaqchars, 'n', TRUE)
|
|
#define nyNaq(query) yn_function(query, ynNaqchars, 'n', TRUE)
|
|
#define ynNaq(query) yn_function(query, ynNaqchars, 'y', TRUE)
|
|
|
|
/* Macros for scatter */
|
|
#define VIS_EFFECTS 0x01 /* display visual effects */
|
|
#define MAY_HITMON 0x02 /* objects may hit monsters */
|
|
#define MAY_HITYOU 0x04 /* objects may hit you */
|
|
#define MAY_HIT (MAY_HITMON | MAY_HITYOU)
|
|
#define MAY_DESTROY 0x08 /* objects may be destroyed at random */
|
|
#define MAY_FRACTURE 0x10 /* boulders & statues may fracture */
|
|
|
|
/* Macros for launching objects */
|
|
#define ROLL 0x01 /* the object is rolling */
|
|
#define FLING 0x02 /* the object is flying thru the air */
|
|
#define LAUNCH_UNSEEN 0x40 /* hero neither caused nor saw it */
|
|
#define LAUNCH_KNOWN 0x80 /* the hero caused this by explicit action */
|
|
|
|
/* enlightenment control flags */
|
|
#define BASICENLIGHTENMENT 1 /* show mundane stuff */
|
|
#define MAGICENLIGHTENMENT 2 /* show intrinsics and such */
|
|
#define ENL_GAMEINPROGRESS 0
|
|
#define ENL_GAMEOVERALIVE 1 /* ascension, escape, quit, trickery */
|
|
#define ENL_GAMEOVERDEAD 2
|
|
|
|
/* control flags for sortloot() */
|
|
#define SORTLOOT_PACK 0x01
|
|
#define SORTLOOT_INVLET 0x02
|
|
#define SORTLOOT_LOOT 0x04
|
|
#define SORTLOOT_PETRIFY 0x20 /* override filter func for c-trice corpses */
|
|
|
|
/* flags for xkilled() [note: meaning of first bit used to be reversed,
|
|
1 to give message and 0 to suppress] */
|
|
#define XKILL_GIVEMSG 0
|
|
#define XKILL_NOMSG 1
|
|
#define XKILL_NOCORPSE 2
|
|
#define XKILL_NOCONDUCT 4
|
|
|
|
/* pline_flags; mask values for custompline()'s first argument */
|
|
/* #define PLINE_ORDINARY 0 */
|
|
#define PLINE_NOREPEAT 1
|
|
#define OVERRIDE_MSGTYPE 2
|
|
#define SUPPRESS_HISTORY 4
|
|
#define URGENT_MESSAGE 8
|
|
|
|
/* get_count flags */
|
|
#define GC_NOFLAGS 0
|
|
#define GC_SAVEHIST 1 /* save "Count: 123" in message history */
|
|
#define GC_CONDHIST 2 /* save "Count: N" in message history unless the
|
|
* first digit is passed in and N matches it */
|
|
#define GC_ECHOFIRST 4 /* echo "Count: 1" even when there's only one digit */
|
|
|
|
/* rloc() flags */
|
|
#define RLOC_NONE 0x00
|
|
#define RLOC_ERR 0x01 /* allow impossible() if no rloc */
|
|
#define RLOC_MSG 0x02 /* show vanish/appear msg */
|
|
#define RLOC_NOMSG 0x04 /* prevent appear msg, even for STRAT_APPEARMSG */
|
|
|
|
/* Lua callback functions */
|
|
enum nhcore_calls {
|
|
NHCORE_START_NEW_GAME = 0,
|
|
NHCORE_RESTORE_OLD_GAME,
|
|
NHCORE_MOVELOOP_TURN,
|
|
NHCORE_GAME_EXIT,
|
|
|
|
NUM_NHCORE_CALLS
|
|
};
|
|
|
|
/* Macros for messages referring to hands, eyes, feet, etc... */
|
|
enum bodypart_types {
|
|
ARM = 0,
|
|
EYE = 1,
|
|
FACE = 2,
|
|
FINGER = 3,
|
|
FINGERTIP = 4,
|
|
FOOT = 5,
|
|
HAND = 6,
|
|
HANDED = 7,
|
|
HEAD = 8,
|
|
LEG = 9,
|
|
LIGHT_HEADED = 10,
|
|
NECK = 11,
|
|
SPINE = 12,
|
|
TOE = 13,
|
|
HAIR = 14,
|
|
BLOOD = 15,
|
|
LUNG = 16,
|
|
NOSE = 17,
|
|
STOMACH = 18
|
|
};
|
|
|
|
/* indices for some special tin types */
|
|
#define ROTTEN_TIN 0
|
|
#define HOMEMADE_TIN 1
|
|
#define SPINACH_TIN (-1)
|
|
#define RANDOM_TIN (-2)
|
|
#define HEALTHY_TIN (-3)
|
|
|
|
/* Corpse aging */
|
|
#define TAINT_AGE (50L) /* age when corpses go bad */
|
|
#define TROLL_REVIVE_CHANCE 37 /* 1/37 chance for 50 turns ~ 75% chance */
|
|
#define ROT_AGE (250L) /* age when corpses rot away */
|
|
|
|
/* Some misc definitions */
|
|
#define POTION_OCCUPANT_CHANCE(n) (13 + 2 * (n))
|
|
#define WAND_BACKFIRE_CHANCE 100
|
|
#define WAND_WREST_CHANCE 121
|
|
#define BALL_IN_MON (u.uswallow && uball && uball->where == OBJ_FREE)
|
|
#define CHAIN_IN_MON (u.uswallow && uchain && uchain->where == OBJ_FREE)
|
|
#define NODIAG(monnum) ((monnum) == PM_GRID_BUG)
|
|
|
|
/* Flags to control menus */
|
|
#define MENUTYPELEN sizeof("traditional ")
|
|
#define MENU_TRADITIONAL 0
|
|
#define MENU_COMBINATION 1
|
|
#define MENU_FULL 2
|
|
#define MENU_PARTIAL 3
|
|
|
|
/* flags to control teleds() */
|
|
#define TELEDS_NO_FLAGS 0
|
|
#define TELEDS_ALLOW_DRAG 1
|
|
#define TELEDS_TELEPORT 2
|
|
|
|
/* flags for mktrap() */
|
|
#define MKTRAP_NOFLAGS 0x0
|
|
#define MKTRAP_MAZEFLAG 0x1 /* trap placed on coords as if in maze */
|
|
#define MKTRAP_NOSPIDERONWEB 0x2 /* web will not generate a spider */
|
|
#define MKTRAP_SEEN 0x4 /* trap is seen */
|
|
|
|
#define MON_POLE_DIST 5 /* How far monsters can use pole-weapons */
|
|
#define PET_MISSILE_RANGE2 36 /* Square of distance within which pets shoot */
|
|
|
|
/* flags passed to getobj() to control how it responds to player input */
|
|
#define GETOBJ_NOFLAGS 0x0
|
|
#define GETOBJ_ALLOWCNT 0x1 /* is a count allowed with this command? */
|
|
#define GETOBJ_PROMPT 0x2 /* should it force a prompt for input? (prevents it
|
|
exiting early with "You don't have anything to
|
|
foo" if nothing in inventory is valid) */
|
|
|
|
/* flags for hero_breaks() and hits_bars(); BRK_KNOWN* let callers who have
|
|
already called breaktest() prevent it from being called again since it
|
|
has a random factor which makes it be non-deterministic */
|
|
#define BRK_BY_HERO 1
|
|
#define BRK_FROM_INV 2
|
|
#define BRK_KNOWN2BREAK 4
|
|
#define BRK_KNOWN2NOTBREAK 8
|
|
#define BRK_KNOWN_OUTCOME (BRK_KNOWN2BREAK | BRK_KNOWN2NOTBREAK)
|
|
|
|
/* extended command return values */
|
|
#define ECMD_OK 0x00 /* cmd done successfully */
|
|
#define ECMD_TIME 0x01 /* cmd took time, uses up a turn */
|
|
#define ECMD_CANCEL 0x02 /* cmd canceled by user */
|
|
#define ECMD_FAIL 0x04 /* cmd failed to finish, maybe with a yafm */
|
|
|
|
/* flags for newcham() */
|
|
#define NO_NC_FLAGS 0U
|
|
#define NC_SHOW_MSG 0x01U
|
|
#define NC_VIA_WAND_OR_SPELL 0x02U
|
|
|
|
/* values returned from getobj() callback functions */
|
|
enum getobj_callback_returns {
|
|
/* generally invalid - can't be used for this purpose. will give a "silly
|
|
* thing" message if the player tries to pick it, unless a more specific
|
|
* failure message is in getobj itself - e.g. "You cannot foo gold". */
|
|
GETOBJ_EXCLUDE = -3,
|
|
/* invalid because it is not in inventory; used when the hands/self
|
|
* possibility is queried and the player passed up something on the
|
|
* floor before getobj. */
|
|
GETOBJ_EXCLUDE_NONINVENT = -2,
|
|
/* invalid because it is an inaccessible or unwanted piece of gear, but
|
|
* psuedo-valid for the purposes of allowing the player to select it and
|
|
* getobj to return it if there is a prompt instead of getting "silly
|
|
* thing", in order for the getobj caller to present a specific failure
|
|
* message. Other than that, the only thing this does differently from
|
|
* GETOBJ_EXCLUDE is that it inserts an "else" in "You don't have anything
|
|
* else to foo". */
|
|
GETOBJ_EXCLUDE_INACCESS = -1,
|
|
/* invalid for purposes of not showing a prompt if nothing is valid but
|
|
* psuedo-valid for selecting - identical to GETOBJ_EXCLUDE_INACCESS but
|
|
* without the "else" in "You don't have anything else to foo". */
|
|
GETOBJ_EXCLUDE_SELECTABLE = 0,
|
|
/* valid - invlet not presented in the summary or the ? menu as a
|
|
* recommendation, but is selectable if the player enters it anyway.
|
|
* Used for objects that are actually valid but unimportantly so, such
|
|
* as shirts for reading. */
|
|
GETOBJ_DOWNPLAY = 1,
|
|
/* valid - will be shown in summary and ? menu */
|
|
GETOBJ_SUGGEST = 2,
|
|
};
|
|
|
|
/* constant passed to explode() for gas spores because gas spores are weird
|
|
* Specifically, this is an exception to the whole "explode() uses dobuzz types"
|
|
* system (the range -1 to -9 isn't used by it, for some reason), where this is
|
|
* effectively an extra dobuzz type, and some zap.c code needs to be aware of
|
|
* it. */
|
|
#define PHYS_EXPL_TYPE -1
|
|
|
|
/* macros for dobuzz() type */
|
|
#define BZ_VALID_ADTYP(adtyp) ((adtyp) >= AD_MAGM && (adtyp) <= AD_SPC2)
|
|
|
|
#define BZ_OFS_AD(adtyp) (abs((adtyp) - AD_MAGM) % 10)
|
|
#define BZ_OFS_WAN(otyp) (abs((otyp) - WAN_MAGIC_MISSILE) % 10)
|
|
#define BZ_OFS_SPE(otyp) (abs((otyp) - SPE_MAGIC_MISSILE) % 10)
|
|
/* hero shooting a wand */
|
|
#define BZ_U_WAND(bztyp) (0 + (bztyp))
|
|
/* hero casting a spell */
|
|
#define BZ_U_SPELL(bztyp) (10 + (bztyp))
|
|
/* hero breathing as a monster */
|
|
#define BZ_U_BREATH(bztyp) (20 + (bztyp))
|
|
/* monster casting a spell */
|
|
#define BZ_M_SPELL(bztyp) (-10 - (bztyp))
|
|
/* monster breathing */
|
|
#define BZ_M_BREATH(bztyp) (-20 - (bztyp))
|
|
/* monster shooting a wand */
|
|
#define BZ_M_WAND(bztyp) (-30 - (bztyp))
|
|
|
|
/*
|
|
* option setting restrictions
|
|
*/
|
|
|
|
enum optset_restrictions {
|
|
set_in_sysconf = 0, /* system config file option only */
|
|
set_in_config = 1, /* config file option only */
|
|
set_viaprog = 2, /* may be set via extern program, not seen in game */
|
|
set_gameview = 3, /* may be set via extern program, displayed in game */
|
|
set_in_game = 4, /* may be set via extern program or set in the game */
|
|
set_wizonly = 5, /* may be set set in the game if wizmode */
|
|
set_wiznofuz = 6, /* wizard-mode only, but not by fuzzer */
|
|
set_hidden = 7 /* placeholder for prefixed entries, never show it */
|
|
};
|
|
#define SET__IS_VALUE_VALID(s) ((s < set_in_sysconf) || (s > set_wiznofuz))
|
|
|
|
#define FEATURE_NOTICE_VER(major, minor, patch) \
|
|
(((unsigned long) major << 24) | ((unsigned long) minor << 16) \
|
|
| ((unsigned long) patch << 8) | ((unsigned long) 0))
|
|
|
|
#define FEATURE_NOTICE_VER_MAJ (flags.suppress_alert >> 24)
|
|
#define FEATURE_NOTICE_VER_MIN \
|
|
(((unsigned long) (0x0000000000FF0000L & flags.suppress_alert)) >> 16)
|
|
#define FEATURE_NOTICE_VER_PATCH \
|
|
(((unsigned long) (0x000000000000FF00L & flags.suppress_alert)) >> 8)
|
|
|
|
#ifndef max
|
|
#define max(a, b) ((a) > (b) ? (a) : (b))
|
|
#endif
|
|
#ifndef min
|
|
#define min(x, y) ((x) < (y) ? (x) : (y))
|
|
#endif
|
|
#define plur(x) (((x) == 1) ? "" : "s")
|
|
|
|
/* Cast to int, but limit value to range. */
|
|
#define LIMIT_TO_RANGE_INT(lo, hi, var) \
|
|
(int) ( \
|
|
(var) < (lo) ? (lo) : ( \
|
|
(var) > (hi) ? (hi) : \
|
|
(var) \
|
|
) \
|
|
)
|
|
|
|
#define ARM_BONUS(obj) \
|
|
(objects[(obj)->otyp].a_ac + (obj)->spe \
|
|
- min((int) greatest_erosion(obj), objects[(obj)->otyp].a_ac))
|
|
|
|
#define makeknown(x) discover_object((x), TRUE, TRUE)
|
|
#define distu(xx, yy) dist2((int)(xx), (int)(yy), (int) u.ux, (int) u.uy)
|
|
#define onlineu(xx, yy) online2((int)(xx), (int)(yy), (int) u.ux, (int) u.uy)
|
|
|
|
#define rn1(x, y) (rn2(x) + (y))
|
|
|
|
/* negative armor class is randomly weakened to prevent invulnerability */
|
|
#define AC_VALUE(AC) ((AC) >= 0 ? (AC) : -rnd(-(AC)))
|
|
|
|
#if defined(MICRO) && !defined(__DJGPP__)
|
|
#define getuid() 1
|
|
#define getlogin() ((char *) 0)
|
|
#endif /* MICRO */
|
|
|
|
/* The function argument to qsort() requires a particular
|
|
* calling convention under WINCE which is not the default
|
|
* in that environment.
|
|
*/
|
|
#if defined(WIN_CE)
|
|
#define QSORTCALLBACK __cdecl
|
|
#else
|
|
#define QSORTCALLBACK
|
|
#endif
|
|
|
|
#define DEVTEAM_EMAIL "devteam@nethack.org"
|
|
#define DEVTEAM_URL "https://www.nethack.org/"
|
|
|
|
#if !defined(NO_VERBOSE_GRANULARITY)
|
|
#define VB_ELEMENTS 5
|
|
/*
|
|
* Maintenance Notes:
|
|
* - if one of the function's involved has a name change,
|
|
* and the Verbose() macro use instance is updated to match,
|
|
* it will have to be reflected below. If the use instance
|
|
* isn't updated to reflect the function name change,
|
|
* it will continue to work using the old name if it matches
|
|
* one of the entries below.
|
|
*/
|
|
|
|
enum verbosity_values {
|
|
vb0interrupt_multi = 0x00000001,
|
|
vb0use_stethoscope = 0x00000002,
|
|
vb0Mb_hit = 0x00000004,
|
|
vb0adjattrib = 0x00000008,
|
|
vb0ballfall = 0x00000010,
|
|
vb0use_crystal_ball1 = 0x00000020,
|
|
vb0use_crystal_ball2 = 0x00000040,
|
|
vb0digactualhole1 = 0x00000080,
|
|
vb0digactualhole2 = 0x00000100,
|
|
vb0mdig_tunnel1 = 0x00000200,
|
|
vb0mdig_tunnel2 = 0x00000400,
|
|
vb0boulder_hits_pool1 = 0x00000800,
|
|
vb0boulder_hits_pool2 = 0x00001000,
|
|
vb0drop1 = 0x00002000,
|
|
vb0drop2 = 0x00004000,
|
|
vb0drop3 = 0x00008000,
|
|
vb0go_to_level1 = 0x00010000,
|
|
vb0go_to_level2 = 0x00020000,
|
|
vb0go_to_level3 = 0x00040000,
|
|
vb0rot_corpse = 0x00080000,
|
|
vb0getpos1 = 0x00100000,
|
|
vb0getpos2 = 0x00200000,
|
|
vb0off_msg = 0x00400000,
|
|
vb0on_msg = 0x00800000,
|
|
vb0Blindf_on = 0x01000000,
|
|
vb0dog_eat = 0x02000000,
|
|
vb0dog_invent = 0x04000000,
|
|
vb0dokick = 0x08000000,
|
|
vb0toss_up = 0x10000000,
|
|
vb0consume_tin1 = 0x20000000,
|
|
vb0consume_tin2 = 0x40000000,
|
|
|
|
vb1doengrave1 = 0x00000001,
|
|
vb1doengrave2 = 0x00000002,
|
|
vb1doengrave3 = 0x00000004,
|
|
vb1explode = 0x00000008,
|
|
vb1moverock = 0x00000010,
|
|
vb1still_chewing = 0x00000020,
|
|
vb1trapmove1 = 0x00000040,
|
|
vb1trapmove2 = 0x00000080,
|
|
vb1trapmove3 = 0x00000100,
|
|
vb1trapmove4 = 0x00000200,
|
|
vb1trapmove5 = 0x00000400,
|
|
vb1getobj1 = 0x00000800,
|
|
vb1getobj2 = 0x00001000,
|
|
vb1doprgold = 0x00002000,
|
|
vb1doorlock1 = 0x00004000,
|
|
vb1doorlock2 = 0x00008000,
|
|
vb1monpoly1 = 0x00010000,
|
|
vb1monpoly2 = 0x00020000,
|
|
vb1mswingsm = 0x00040000,
|
|
vb1missmu = 0x00080000,
|
|
vb1mswings = 0x00100000,
|
|
vb1wildmiss = 0x00200000,
|
|
vb1gulpmu = 0x00400000,
|
|
vb1explmu = 0x00800000,
|
|
vb1meatmetal1 = 0x01000000,
|
|
vb1meatmetal2 = 0x02000000,
|
|
vb1meatmetal3 = 0x04000000,
|
|
vb1meatmetal4 = 0x08000000,
|
|
vb1relobj = 0x10000000,
|
|
vb1ready_weapon = 0x20000000,
|
|
vb1wield_tool = 0x40000000,
|
|
|
|
vb2meatobj1 = 0x00000001,
|
|
vb2meatobj2 = 0x00000002,
|
|
vb2meatobj3 = 0x00000004,
|
|
vb2meatobj4 = 0x00000008,
|
|
vb2meatcorpse1 = 0x00000010,
|
|
vb2meatcorpse2 = 0x00000020,
|
|
vb2mpickgold = 0x00000040,
|
|
vb2mpickstuff = 0x00000080,
|
|
vb2setmangry = 0x00000100,
|
|
vb2mb_trapped = 0x00000200,
|
|
vb2m_move1 = 0x00000400,
|
|
vb2m_move2 = 0x00000800,
|
|
vb2m_move3 = 0x00001000,
|
|
vb2m_move4 = 0x00002000,
|
|
vb2m_move5 = 0x00004000,
|
|
vb2thitu1 = 0x00008000,
|
|
vb2thitu2 = 0x00010000,
|
|
vb2m_throw = 0x00020000,
|
|
vb2handler_menustyle = 0x00040000,
|
|
vb2handler_autounlock = 0x00080000,
|
|
vb2handler_msg_window = 0x00100000,
|
|
vb2handler_whatis_coord1 = 0x00200000,
|
|
vb2handler_whatis_coord2 = 0x00400000,
|
|
vb2dolook = 0x00800000,
|
|
vb2describe_decor1 = 0x01000000,
|
|
vb2describe_decor2 = 0x02000000,
|
|
vb2loot_mon = 0x04000000,
|
|
vb2dotip = 0x08000000,
|
|
vb2polymon = 0x10000000,
|
|
vb2teleds = 0x20000000,
|
|
vb2level_tele = 0x40000000,
|
|
|
|
vb3ghost_from_bottle = 0x00000001,
|
|
vb3dodip1 = 0x00000002,
|
|
vb3dodip2 = 0x00000004,
|
|
vb3dodip3 = 0x00000008,
|
|
vb3intemple = 0x00000010,
|
|
vb3doread1 = 0x00000020,
|
|
vb3doread2 = 0x00000040,
|
|
vb3doread3 = 0x00000080,
|
|
vb3doread4 = 0x00000100,
|
|
vb3doread5 = 0x00000200,
|
|
vb3doread6 = 0x00000400,
|
|
vb3doread7 = 0x00000800,
|
|
vb3drop_boulder_on_player= 0x00001000,
|
|
vb3do_genocide = 0x00002000,
|
|
vb3call_kops1 = 0x00004000,
|
|
vb3call_kops2 = 0x00008000,
|
|
vb3call_kops3 = 0x00010000,
|
|
vb3erode_obj1 = 0x00020000,
|
|
vb3erode_obj2 = 0x00040000,
|
|
vb3erode_obj3 = 0x00080000,
|
|
vb3trapeffect_rocktrap = 0x00100000,
|
|
vb3climb_pit = 0x00200000,
|
|
vb3drown = 0x00400000,
|
|
vb3mon_adjust_speed = 0x00800000,
|
|
vb3hit = 0x01000000,
|
|
vb3miss = 0x02000000,
|
|
vb3makewish = 0x04000000,
|
|
vb3prinv = 0x08000000,
|
|
/* 3 available bits*/
|
|
|
|
vb4do_attack = 0x00000001,
|
|
vb4known_hitum = 0x00000002,
|
|
vb4hmon_hitmon1 = 0x00000004,
|
|
vb4hmon_hitmon2 = 0x00000008,
|
|
vb4mhitm_ad_tlpt = 0x00000010,
|
|
vb4mhitm_ad_wrap1 = 0x00000020,
|
|
vb4mhitm_ad_wrap2 = 0x00000040,
|
|
vb4mhitm_ad_dgst = 0x00000080,
|
|
vb4damageum = 0x00000100,
|
|
vb4missum = 0x00000200,
|
|
vb4hmonas1 = 0x00000400,
|
|
vb4hmonas2 = 0x00000800,
|
|
vb4hmonas3 = 0x00001000,
|
|
vb4hmonas4 = 0x00002000,
|
|
vb4passive = 0x00004000,
|
|
vb4flash_hits_mon = 0x00008000,
|
|
/* 11 available bits */
|
|
|
|
vb_elements = VB_ELEMENTS
|
|
};
|
|
#undef VB_ELEMENTS
|
|
extern long verbosity_suppressions[vb_elements]; /* in decl.c */
|
|
|
|
#define Verbose(n,s) (flags.verbose && \
|
|
(((n) >= 0 && (n) < vb_elements) && \
|
|
!(verbosity_suppressions[(n)] & vb##n##s)))
|
|
|
|
#else /* NO_VERBOSE_GRANULARITY */
|
|
#define Verbose(n,s) (flags.verbose)
|
|
#endif /* !NO_VERBOSE_GRANULARITY */
|
|
|
|
#endif /* HACK_H */
|