Duuuh. Of course adding objects already changed the editlevel. Anyway, here's the fix I was working on. It only matters in a very obscure situation. (Also, the quest leader still speaks no matter what he's polymorphed into.)
42 lines
1.7 KiB
C
42 lines
1.7 KiB
C
/* SCCS Id: @(#)quest.h 3.3 92/11/15 */
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/* Copyright (c) Mike Stephenson 1991. */
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/* NetHack may be freely redistributed. See license for details. */
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#ifndef QUEST_H
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#define QUEST_H
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struct q_score { /* Quest "scorecard" */
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Bitfield(first_start,1); /* only set the first time */
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Bitfield(met_leader,1); /* has met the leader */
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Bitfield(not_ready,3); /* rejected due to alignment, etc. */
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Bitfield(pissed_off,1); /* got the leader angry */
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Bitfield(got_quest,1); /* got the quest assignment */
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Bitfield(first_locate,1); /* only set the first time */
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Bitfield(met_intermed,1); /* used if the locate is a person. */
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Bitfield(got_final,1); /* got the final quest assignment */
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Bitfield(made_goal,3); /* # of times on goal level */
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Bitfield(met_nemesis,1); /* has met the nemesis before */
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Bitfield(killed_nemesis,1); /* set when the nemesis is killed */
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Bitfield(in_battle,1); /* set when nemesis fighting you */
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Bitfield(cheater,1); /* set if cheating detected */
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Bitfield(touched_artifact,1); /* for a special message */
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Bitfield(offered_artifact,1); /* offered to leader */
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Bitfield(got_thanks,1); /* final message from leader */
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/* keep track of leader presence/absence even if leader is
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polymorphed, raised from dead, etc */
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Bitfield(leader_is_dead,1);
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unsigned leader_m_id;
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};
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#define MAX_QUEST_TRIES 7 /* exceed this and you "fail" */
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#define MIN_QUEST_ALIGN 20 /* at least this align.record to start */
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/* note: align 20 matches "pious" as reported by enlightenment (cmd.c) */
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#define MIN_QUEST_LEVEL 14 /* at least this u.ulevel to start */
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/* note: exp.lev. 14 is threshold level for 5th rank (class title, role.c) */
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#endif /* QUEST_H */
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