Files
nethack/sys/vms/Makefile.src
nhmall f4a6da2e52 save/restore changes - part 2
This is the second of a series of changes related to save/restore.

    No EDITLEVEL bump has been included, because although the code
    is changed extensively by this, the content of the savefiles have
    not been changed.

    Push the use of the structlevel bwrite() and mread() function use
    out of the core and into sfstruct.c. This is groundwork for upcoming
    changes.

    In the core, replace the bwrite() and mread() calls with the
    use of type-specific savefile output (Sfo) and savefile
    input (Sfi) macros.  The macros are defined in a new header file
    savefile.h, which also contains the prototypes for the sfo_* and
    sfi_* functions that the macros ultimately expand to. The functions
    themselves are in src/sfbase.c.

    On C99, each Sfo or Sfi macro expansion refers directly to the
    corresponding  type-specific sfo_* or sfi_* function.

    If C23 or later is is use, the majority (all but 3 types) of the
    macros refer to a single _Generic output routine sfo(nhfp, dt, tag),
    and a single _Generic input routine sfi(nhfp, dt, tag), which handles
    the dispatch of the type-specific underlying functions. This was
    somewhat experimental, but turned out to be practical because the
    compiler would gripe if the type for a variable was not included in
    the _Generic when passed as an argument, so it could be fixed.

    This alters the savefile verication process by having a common set
    return values for the related functions such as uptodate(),
    check_version(), etc. The new return values return more information
    about savefile incompatibilities, beyond failure/sucess. The
    additional information will be useful for an upcoming addition.
    The expanded return values are:
     SF_UPTODATE                     (0) everything matched and looks good
     SF_OUTDATED                     (1) savefile is outdated
     SF_CRITICAL_BYTE_COUNT_MISMATCH (2) critical size count mismatch
     SF_DM_IL32LLP64_ON_ILP32LL64    (3) Windows x64 savefile on x86
     SF_DM_I32LP64_ON_ILP32LL64      (4) Unix 64 savefile on x86
     SF_DM_ILP32LL64_ON_I32LP64      (5) x86 savefile on Unix 64
     SF_DM_ILP32LL64_ON_IL32LLP64    (6) x86 savefile on Windows x64
     SF_DM_I32LP64_ON_IL32LLP64      (7) Unix 64 savefile on Windows x64
     SF_DM_IL32LLP64_ON_I32LP64      (8) Windows x64 savefile on Unix 64
     SF_DM_MISMATCH                  (9) some other mismatch
    The callers in the core have been adjusted to deal with the expanded
    return values.

    Other miscellaneous inclusions:

       - go.oracle_loc -> svo.oracle_loc.
       - add a bit (1UL << 30) to  called SFCTOOL_BIT as groundwork
         for changes to follow.
2025-05-25 15:03:13 -04:00

611 lines
23 KiB
Makefile

# NetHack Makefile (VMS) - for building nethack itself.
# NetHack 3.7 Makefile.src $NHDT-Date: 1683748060 2023/05/10 19:47:40 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.60 $
# Copyright (c) 2011 by Robert Patrick Rankin
# NetHack may be freely redistributed. See license for details.
# Copy this file to [.src]Makefile. and then edit it as needed.
# The default configuration is for building with DEC C (aka Compaq C,
# then HP C).
# If you change CC or CFLAGS, make similar changes in [.util]Makefile.
#
# Note: modifying this Makefile will cause crtl.opt to be rebuilt,
# which will trigger an update of makedefs, which will in turn
# result in a full build of just about _everything_.
MAKE = $(MMS)
CD = set default
ECHO = write sys$output
NOOP = continue
RUN = mcr
TOUCH = append/New _NLA0: # only one file per $(TOUCH)
# source tree, relative to 'src' and 'util'
INC = [-.include]
SYSSHR = [-.sys.share]
SRC = [-.src]
TTY = [-.win.tty]
CURSES = [-.win.curses]
UTL = [-.util]
VMS = [-.sys.vms]
WINSHR = [-.win.share]
X11 = [-.win.X11]
#LUA source tree parallel to NetHack tree in lua535 directory
LUA = [-.-.lua540.src]
MAKEFILE= $(SRC)Makefile.
# if you are using gcc as your compiler:
# uncomment the CC definition below if it's not in your environment
# CC = gcc
# set option flags for C compiler and linker
#
CFLAGS = /Prefix=All/Incl=$(INC),$(LUA)/noList # DECC in native mode
#CFLAGS = /Include=$(INC),$(LUA)/noList # VAXC or GNUC
#LFLAGS = /Debug/Map/Cross_Ref # for development
#LFLAGS = /noTraceback/noMap # for installing w/ privs
LFLAGS = /noMap
LINK = link
# DEC C (decc$shr linked by default)
LIBS =
MORELIBS =
# VAX C or GNU C, using shareable image run-time library
# (leave MORELIBS blank for VAX C)
#LIBS = sys$share:vaxcrtl.exe/Shareable
#MORELIBS = gnu_cc:[000000]gcclib.olb/Library
# VAX C or GNU C, using object library run-time library
# (leave LIBS blank for VAX C)
#LIBS = gnu_cc:[000000]gcclib.olb/Library
#MORELIBS = sys$library:vaxcrtl.olb/Library
# Specific VMS object files
SYSSRC = $(VMS)vmsmain.c,$(VMS)vmstty.c,$(VMS)vmsunix.c,\
$(VMS)vmsmisc.c,$(VMS)vmsfiles.c,$(VMS)vmsmail.c
SYSOBJ = vmsmain.obj,vmstty.obj,vmsunix.obj,vmsmail.obj #,vmsmisc.obj,vmsfiles.obj
LIBOPT = $(SRC)crtl.opt;
ID_OPT = $(SRC)ident.opt;
# termcap library
TERMCAPSRC = tclib.c
TERMCAPOBJ = ,tclib.obj
# Set WINSRC and WINOBJ lines corresponding to your desired combination
# of windowing systems. Also set windowing systems in config.h.
#
# a straight tty port using no native windowing system
WINTTYSRC = $(TTY)getline.c $(TTY)termcap.c $(TTY)topl.c $(TTY)wintty.c \
$(TERMCAPSRC)
WINTTYOBJ = getline.obj,termcap.obj,topl.obj,wintty.obj $(TERMCAPOBJ)
#
# curses; doesn't use termcap; may or may not support TERMTABLE for non-DEC tty
# [native curses is incompatible with ncurses and PDcurses; it won't work]
WINCURSESSRC = $(CURSES)cursdial.c $(CURSES)cursmesg.c $(CURSES)cursinit.c \
$(CURSES)cursmisc.c $(CURSES)cursinvt.c $(CURSES)cursstat.c \
$(CURSES)cursmain.c $(CURSES)curswins.c
WINCURSESOBJ = cursdial.obj,cursmesg.obj,cursinit.obj,cursmisc.obj, \
cursinvt.obj,cursstat.obj,cursmain.obj,curswins.obj
#
# an X11 port (not supported under DECwindows)
WINX11SRC = $(X11)Window.c $(X11)dialogs.c $(X11)winX.c $(X11)winmap.c \
$(X11)winmenu.c $(X11)winmesg.c $(X11)winmisc.c $(X11)winstat.c \
$(X11)wintext.c $(X11)winval.c $(SRC)tile.c
WINX11OBJ = Window.obj,dialogs.obj,winX.obj,winmap.obj,winmenu.obj,\
winmesg.obj,winmisc.obj,winstat.obj,wintext.obj,winval.obj,tile.obj
#
#
# make sure both WANT_WIN_TTY and WANT_WIN_CURSES have a value
.ifndef WANT_WIN_CURSES
WANT_WIN_CURSES=0
.endif
.ifndef WANT_WIN_TTY
.if WANT_WIN_CURSES
WANT_WIN_TTY=0
.else
WANT_WIN_TTY=1
.endif
.endif
.if WANT_WIN_TTY
.if WANT_WIN_CURSES
WINSRC = $(WINTTYSRC) $(WINCURSESSRC)
WINOBJ = $(WINTTYOBJ),$(WINCURSESOBJ)
.else
WINSRC = $(WINTTYSRC)
WINOBJ = $(WINTTYOBJ)
.endif
.else
.if WANT_WIN_CURSES
WINSRC = $(WINCURSESSRC)
WINOBJ = $(WINCURSESOBJ)
.else
# Neither WANT_WIN_TTY nor WANT_WIN_CURSES?
.endif
.endif
# make NetHack for VMS
SYSTEM = SysVMS.timestamp;
GAME = $(SRC)nethack.exe;
# RANDOM is defined in vmsconf.h, USE_ISAAC64 might be defined in config.h;
RANDSRC = isaac64.c random.c
RANDOBJ = isaac64.obj,random.obj
# ----------------------------------------
#
# Nothing below this line should have to be changed.
#
# Other things that have to be reconfigured are in vmsconf.h,
# and config.h
VERSION = 3.7.0
MAKEDEFS = $(UTL)makedefs.exe;
# timestamp files to reduce `make' overhead and shorten .obj dependency lists
CONFIG_H = $(SRC)config.h-t
HACK_H = $(SRC)hack.h-t
# all .c that are part of the main NetHack program and are not operating- or
# windowing-system specific
HACKCSRC = allmain.c alloc.c apply.c artifact.c attrib.c ball.c bones.c \
botl.c calendar.c cfgfiles.c cmd.c coloratt.c dbridge.c decl.c detect.c \
dig.c display.c dlb.c do.c do_name.c do_wear.c dog.c dogmove.c dokick.c \
dothrow.c drawing.c dungeon.c eat.c end.c engrave.c exper.c \
explode.c extralev.c files.c fountain.c getpos.c glyphs.c hack.c \
hacklib.c insight.c invent.c light.c lock.c \
mail.c makemon.c mcastu.c mhitm.c mhitu.c minion.c \
mklev.c mkmap.c mkmaze.c mkobj.c mkroom.c mon.c mondata.c \
monmove.c monst.c mplayer.c mthrowu.c muse.c music.c o_init.c \
objects.c objnam.c options.c pager.c pickup.c pline.c polyself.c \
potion.c pray.c priest.c quest.c questpgr.c read.c rect.c \
region.c report.c restore.c rip.c rnd.c role.c rumors.c save.c \
selvar.c sfstruct.c shk.c shknam.c sit.c sounds.c sp_lev.c \
spell.c stairs.c steal.c steed.c strutil.c sys.c teleport.c \
timeout.c topten.c track.c trap.c u_init.c uhitm.c vault.c \
version.c vision.c weapon.c were.c wield.c windows.c wizard.c \
wizcmds.c worm.c worn.c write.c zap.c
#-# generated source files (vis_tab.c is gone; tile.c is handled separately
#-# via WINxxxSRC)
#-GENCSRC = #tile.c
# .c files for this version (for date.h)
VERSOURCES = $(HACKCSRC) $(SYSSRC) $(WINSRC) $(RANDSRC) $(GENCSRC)
# all .h files except date.h which would
# cause dependency loops if run through "make depend"
#
HACKINCL = align.h artifact.h artilist.h attrib.h botl.h \
color.h config.h config1.h context.h coord.h cstd.h decl.h \
defsym.h display.h dlb.h dungeon.h engrave.h extern.h flag.h \
fnamesiz.h func_tab.h global.h warnings.h hack.h lint.h mextra.h \
micro.h mkroom.h monattk.h mondata.h monflag.h monst.h monsters.h \
mfndpos.h nhmd4.h obj.h objects.h objclass.h optlist.h patchlevel.h \
pcconf.h permonst.h prop.h rect.h region.h savefile.h selvar.h sym.h \
rm.h sp_lev.h spell.h sndprocs.h seffects.h stairs.h sys.h \
tcap.h timeout.h tradstdc.h trap.h unixconf.h vision.h vmsconf.h \
wintty.h wincurs.h winX.h winprocs.h wintype.h you.h youprop.h \
weight.h
#HSOURCES = $(HACKINCL) date.h onames.h pm.h
# the following .obj's should be made before any others (for makedefs)
FIRSTOBJ = vmsmisc.obj,vmsfiles.obj,monst.obj,objects.obj
# split up long list so that we can write pieces of it into nethack.opt
HOBJ1 = allmain.obj,alloc.obj,apply.obj,artifact.obj,attrib.obj, \
ball.obj,bones.obj,botl.obj,calendar.obj,cfgfiles.obj,cmd.obj, \
coloratt.obj,dbridge.obj,decl.obj,detect.obj,dig.obj,display.obj, \
dlb.obj,do.obj,do_name.obj,do_wear.obj
HOBJ2 = dog.obj,dogmove.obj,dokick.obj,dothrow.obj,drawing.obj, \
dungeon.obj,eat.obj,end.obj,engrave.obj,exper.obj,explode.obj, \
extralev.obj,files.obj,fountain.obj,getpos.obj,glyphs.obj,hack.obj, \
hacklib.obj,insight.obj,invent.obj
HOBJ3 = light.obj,lock.obj,mail.obj,makemon.obj,mcastu.obj, \
mhitm.obj,mhitu.obj,minion.obj,mklev.obj,mkmap.obj,mkmaze.obj, \
mkobj.obj,mkroom.obj,mon.obj,mondata.obj,monmove.obj
HOBJ4 = mplayer.obj,mthrowu.obj,muse.obj,music.obj,o_init.obj,objnam.obj, \
options.obj,pager.obj,pickup.obj,pline.obj,polyself.obj, \
potion.obj,pray.obj,priest.obj,quest.obj,questpgr.obj,read.obj
HOBJ5 = rect.obj,region.obj,restore.obj,rip.obj,rnd.obj,role.obj, \
rumors.obj,save.obj,selvar.obj,sfstruct.obj,shk.obj,shknam.obj,sit.obj, \
sounds.obj,sp_lev.obj,spell.obj,stairs.obj,steal.obj,steed.obj,sys.obj, \
teleport.obj,timeout.obj,topten.obj, track.obj,trap.obj
HOBJ6 = u_init.obj,uhitm.obj,utf8map.obj,vault.obj,vision.obj,weapon.obj, \
were.obj,wield.obj,windows.obj,wizard.obj,wizcmds.obj,worm.obj,worn.obj, \
write.obj,zap.obj,version.obj
HOBJ = $(FIRSTOBJ) $(SYSOBJ) $(WINOBJ) $(RANDOBJ) \
$(HOBJ1) $(HOBJ2) $(HOBJ3) $(HOBJ4) $(HOBJ5) $(HOBJ6)
LUAOBJ = nhlua.o,nhlsel.o
# 5.4.0 added header files ljumptab.h and lopnames.h and removes lbitlib.c
# so comment top two and uncomment bottom two for the previous version (5.3.5)
LUA535SRCFILES =
LUA535OBJFILES =
#LUA535SRCFILES = $(LUA)lbitlib.c
#LUA535OBJFILES = lbitlib.o,
endif
LUALIBSRC = $(LUA)lapi.c $(LUA)lauxlib.c $(LUA)lbaselib.c \
$(LUA535SRCFILES) $(LUA)lcode.c $(LUA)lcorolib.c \
$(LUA)lctype.c $(LUA)ldblib.c $(LUA)ldebug.c \
$(LUA)ldo.c $(LUA)ldump.c $(LUA)lfunc.c $(LUA)lgc.c \
$(LUA)linit.c $(LUA)liolib.c $(LUA)llex.c \
$(LUA)lmathlib.c $(LUA)lmem.c $(LUA)loadlib.c \
$(LUA)lobject.c $(LUA)lopcodes.c $(LUA)loslib.c \
$(LUA)lparser.c $(LUA)lstate.c $(LUA)lstring.c \
$(LUA)lstrlib.c $(LUA)ltable.c $(LUA)ltablib.c \
$(LUA)ltm.c $(LUA)lundump.c $(LUA)lutf8lib.c \
$(LUA)lvm.c $(LUA)lzio.c
LUALIBOBJ1 = lapi.obj,lauxlib.obj,lbaselib.obj, $(LUA535OBJFILES) \
lcode.obj,lcorolib.obj,lctype.obj,ldblib.obj
LUALIBOBJ2 = ldebug.obj,ldo.obj,ldump.obj,lfunc.obj, \
lgc.obj,linit.obj,liolib.obj,llex.obj
LUALIBOBJ3 = lmathlib.obj,lmem.obj,loadlib.obj,lobject.obj, \
lopcodes.obj,loslib.obj,lparser.obj,lstate.obj
LUALIBOBJ4 = lstring.obj,lstrlib.obj,ltable.obj,ltablib.obj, \
ltm.obj,lundump.obj,lutf8lib.obj,lvm.obj,lzio.obj
LUALIBOBJ = $(LUALIBOBJ1) $(LUALIBOBJ2) $(LUALIBOBJ3) $(LUALIBOBJ4)
# simpler target name
nethack : $(GAME)
@ $(ECHO) "nethack is up to date."
$(GAME) : $(SYSTEM)
@ $(NOOP)
$(SYSTEM) : $(LIBOPT) $(ID_OPT) $(HOBJ) $(LUAOBJ) $(LUALIBOBJ) nethack.opt
@ $(ECHO) "Linking ..."
$(LINK)/Exe=$(GAME) $(LFLAGS) nethack.opt/Opt,$(LIBOPT)/Opt,$(ID_OPT)/Opt
$(TOUCH) $(SYSTEM)
all : $(GAME)
@ $(ECHO) "nethack is up to date."
# linker options file for nethack's object modules
nethack.opt : $(MAKEFILE) # this file
open/Write f nethack.opt
write f "! nethack.opt"
@ write f f$edit("$(SYSOBJ)","COLLAPSE")
@ write f f$edit("$(WINOBJ)","COLLAPSE")
@ write f f$edit("$(RANDOBJ)","COLLAPSE")
@ write f f$edit("$(FIRSTOBJ)","COLLAPSE")
@ write f f$edit("$(HOBJ1)","COLLAPSE")
@ write f f$edit("$(HOBJ2)","COLLAPSE")
@ write f f$edit("$(HOBJ3)","COLLAPSE")
@ write f f$edit("$(HOBJ4)","COLLAPSE")
@ write f f$edit("$(HOBJ5)","COLLAPSE")
@ write f f$edit("$(HOBJ6)","COLLAPSE")
@ write f f$edit("$(LUAOBJ)","COLLAPSE")
@ write f f$edit("$(LUALIBOBJ1)","COLLAPSE")
@ write f f$edit("$(LUALIBOBJ2)","COLLAPSE")
@ write f f$edit("$(LUALIBOBJ3)","COLLAPSE")
@ write f f$edit("$(LUALIBOBJ4)","COLLAPSE")
@ write f "sys$library:starlet.olb/Include=(lib$initialize)
@ write f "! psect_attributes Usr, noPic, and Long removed"
@ write f "psect_attr=lib$initialize, Con,Rel,Gbl,noShr,noExe,Rd,noWrt"
@ write f "iosegment=128"
close f
# linker options file for run-time libraries, also used by $(UTL)Makefile
$(LIBOPT) : $(MAKEFILE) # this file
open/Write f $(LIBOPT)
write f "! crtl.opt"
write f "$(LIBS)"
write f "$(MORELIBS)"
close f
# simplified target name, for interactive convenience
crtl.opt : $(LIBOPT)
@ $(NOOP)
# linker options file for version number, also used by $(UTL)Makefile
$(ID_OPT) : $(MAKEFILE) # this file
open/Write f $(ID_OPT)
write f "! ident.opt"
write f "identification=""$(VERSION)"""
close f
# simplified target name, for interactive convenience
ident.opt : $(ID_OPT)
@ $(NOOP)
# dependencies for makedefs and its outputs, which the util
# Makefile is responsible for keeping up to date
#
# special rules, to force update of makedefs, real dependencies should be
# below in the 'make depend' output.
monst.obj :
$(CC) $(CFLAGS) monst.c
@- if f$search("$(MAKEDEFS)").nes."" then delete $(MAKEDEFS)
objects.obj :
$(CC) $(CFLAGS) objects.c
@- if f$search("$(MAKEDEFS)").nes."" then delete $(MAKEDEFS)
$(MAKEDEFS) : $(FIRSTOBJ) $(UTL)makedefs.c \
$(CONFIG_H) $(INC)permonst.h $(INC)objclass.h \
$(INC)sym.h $(INC)defsym.h $(INC)artilist.h \
$(INC)dungeon.h $(INC)obj.h $(INC)monst.h $(INC)you.h \
$(INC)flag.h $(INC)dlb.h $(INC)patchlevel.h \
$(LIBOPT) $(ID_OPT)
$(CD) $(UTL)
$(MAKE)$(MAKEFLAGS) $(MAKEDEFS)
@ $(CD) $(SRC)
$(INC)onames.h : $(MAKEDEFS)
$(CD) $(UTL)
$(MAKE)$(MAKEFLAGS) $(INC)onames.h
@ $(CD) $(SRC)
$(INC)pm.h : $(MAKEDEFS)
$(CD) $(UTL)
$(MAKE)$(MAKEFLAGS) $(INC)pm.h
@ $(CD) $(SRC)
$(SRC)tile.c : $(WINSHR)tilemap.c $(HACK_H)
$(CD) $(UTL)
$(MAKE)$(MAKEFLAGS) $(SRC)tile.c
@ $(CD) $(SRC)
# date.h should be remade any time any of the source or include code
# is modified. Unfortunately, this would make the contents of this
# file far more complex. Since "hack.h" depends on most of the include
# files, we kludge around this by making date.h dependent on hack.h,
# even though it doesn't include this file.
#
# hack.h depends on makedefs' output, so we know makedefs will be
# up to date before being executed; kill old date.h to force update
$(INC)date.h : $(VERSOURCES) $(HACK_H)
@- if f$search("$(INC)date.h").nes."" then delete $(INC)date.h;*
$(CD) $(UTL)
$(MAKE)$(MAKEFLAGS) $(INC)date.h
@ $(CD) $(SRC)
# special targets (monstr.c, vis_tab.{c,h} are obsolete generated files;
# pm.h, onames.h, date.h, and tile.c are current generated files)
clean :
- if f$search("*.*;-2").nes."" then purge/Keep=2
- if f$search("$(INC)*.*;-2").nes."" then \
purge/Keep=2 $(INC) /Exclude=*conf*.h
- if f$search("*.obj").nes."" then delete *.obj;*
- if f$search("*.h-t").nes."" then delete *.h-t;* !$(HACK_H),$(CONFIG_H)
- if f$search("$(INC)vis_tab.h").nes."" then delete $(INC)vis_tab.h;*
- if f$search("vis_tab.c").nes."" then delete vis_tab.c;*
- if f$search("monstr.c").nes."" then delete monstr.c;*
spotless : clean
- if f$search("*.*;-1).nes."" then purge
- if f$search("$(INC)*.*;-1").nes."" then purge $(INC)
- if f$search("$(SYSTEM)").nes."" then delete $(SYSTEM)
- if f$search("$(GAME)").nes."" then delete $(GAME)
- delete $(INC)pm.h;,$(INC)onames.h;,$(INC)date.h;
- if f$search("tile.c").nes."" then delete tile.c;
- if f$search("tclib.c").nes."" then delete tclib.c;
- if f$search("random.c").nes."" then delete random.c;
- if f$search("nethack.olb").nes."" then delete nethack.olb;
- if f$search("*.opt").nes."" then delete *.opt; !nethack.opt,$(LIBOPT),$(ID_OPT)
# dependencies (mostly cloned from sys/unix/Makefile.src)
# config.h timestamp
$(CONFIG_H) : $(INC)config.h $(INC)config1.h $(INC)tradstdc.h $(INC)global.h \
$(INC)coord.h $(INC)vmsconf.h $(INC)system.h $(INC)unixconf.h \
$(INC)micro.h $(INC)pcconf.h $(INC)windconf.h $(INC)objects.h
$(TOUCH) $(CONFIG_H)
# hack.h timestamp
$(HACK_H) : $(INC)hack.h $(CONFIG_H) $(INC)align.h \
$(INC)dungeon.h $(INC)sym.h $(INC)defsym.h $(INC)mkroom.h \
$(INC)objclass.h $(INC)youprop.h $(INC)prop.h \
$(INC)permonst.h $(INC)monattk.h \
$(INC)monflag.h $(INC)mondata.h $(INC)pm.h \
$(INC)wintype.h $(INC)context.h $(INC)decl.h $(INC)quest.h \
$(INC)spell.h $(INC)color.h $(INC)obj.h \
$(INC)you.h $(INC)attrib.h $(INC)monst.h \
$(INC)mextra.h $(INC)skills.h \
$(INC)monsters.h $(INC)timeout.h $(INC)trap.h \
$(INC)flag.h $(INC)rm.h $(INC)vision.h \
$(INC)display.h $(INC)engrave.h $(INC)rect.h $(INC)region.h \
$(INC)weight.h $(INC)winprocs.h $(INC)wintty.h $(INC)sys.h
$(TOUCH) $(HACK_H)
# VMS-specific code
vmsmain.obj : $(VMS)vmsmain.c $(HACK_H) $(INC)dlb.h
vmstty.obj : $(VMS)vmstty.c $(HACK_H) $(INC)wintty.h $(INC)tcap.h
vmsunix.obj : $(VMS)vmsunix.c $(HACK_H)
vmsmisc.obj : $(VMS)vmsmisc.c $(VMS)oldcrtl.c $(CONFIG_H)
vmsfiles.obj : $(VMS)vmsfiles.c $(CONFIG_H)
vmsmail.obj : $(VMS)vmsmail.c $(CONFIG_H) $(INC)mail.h \
$(INC)wintype.h $(INC)winprocs.h $(INC)color.h
# conditionally used code -- VMS always wants these
isaac64.obj : isaac64.c $(CONFIG_H) $(INC)isaac64.h
random.obj : random.c $(HACK_H)
random.c : $(SYSSHR)random.c
copy $(SYSSHR)random.c random.c
tclib.obj : tclib.c $(CONFIG_H)
tclib.c : $(SYSSHR)tclib.c
copy $(SYSSHR)tclib.c tclib.c
# user interface code -- VMS uses tty, not curses or X11
getline.obj : $(TTY)getline.c $(HACK_H) $(INC)func_tab.h
termcap.obj : $(TTY)termcap.c $(HACK_H) $(INC)tcap.h
topl.obj : $(TTY)topl.c $(HACK_H) $(INC)tcap.h
wintty.obj : $(TTY)wintty.c $(HACK_H) $(INC)dlb.h \
$(INC)date.h $(INC)tcap.h
cursmain.obj : $(CURSES)cursmain.c $(HACK_H) $(INC)wincurs.h
curswins.obj : $(CURSES)curswins.c $(HACK_H) $(INC)wincurs.h \
$(CURSES)curswins.h
cursmisc.obj : $(CURSES)cursmisc.c $(HACK_H) $(INC)wincurs.h \
$(CURSES)cursmisc.h $(INC)func_tab.h $(INC)dlb.h
cursdial.obj : $(CURSES)cursdial.c $(HACK_H) $(INC)wincurs.h \
$(CURSES)cursdial.h ../include/func_tab.h
cursstat.obj : $(CURSES)cursstat.c $(HACK_H) $(INC)wincurs.h \
$(CURSES)cursstat.h
cursinit.obj : $(CURSES)cursinit.c $(HACK_H) $(INC)wincurs.h \
$(CURSES)cursinit.h
cursmesg.obj : $(CURSES)cursmesg.c $(HACK_H) $(INC)wincurs.h \
$(CURSES)cursmesg.h
cursinvt.obj : $(CURSES)cursinvt.c $(HACK_H) $(INC)wincurs.h \
$(CURSES)cursinvt.h
Window.obj : $(X11)Window.c $(INC)xwindowp.h $(INC)xwindow.h $(CONFIG_H)
dialogs.obj : $(X11)dialogs.c $(CONFIG_H)
winX.obj : $(X11)winX.c $(HACK_H) $(INC)winX.h $(INC)dlb.h \
$(X11)nh72icon $(X11)nh56icon $(X11)nh32icon
winmap.obj : $(X11)winmap.c $(INC)xwindow.h $(HACK_H) $(INC)dlb.h \
$(INC)winX.h $(INC)tile2x11.h
winmenu.obj : $(X11)winmenu.c $(HACK_H) $(INC)winX.h
winmesg.obj : $(X11)winmesg.c $(INC)xwindow.h $(HACK_H) $(INC)winX.h
winmisc.obj : $(X11)winmisc.c $(HACK_H) $(INC)func_tab.h $(INC)winX.h
winstat.obj : $(X11)winstat.c $(HACK_H) $(INC)winX.h
wintext.obj : $(X11)wintext.c $(HACK_H) $(INC)winX.h $(INC)xwindow.h
winval.obj : $(X11)winval.c $(HACK_H) $(INC)winX.h
tile.obj : $(SRC)tile.c $(HACK_H)
# lua 5.4.0 code
lapi.obj : $(LUA)lapi.c
lauxlib.obj : $(LUA)lauxlib.c
lbaselib.obj : $(LUA)lbaselib.c
#uncomment this for 5.3.5
#lbitlib.obj : $(LUA)lbitlib.c
lcode.obj : $(LUA)lcode.c
lcorolib.obj : $(LUA)lcorolib.c
lctype.obj : $(LUA)lctype.c
ldblib.obj : $(LUA)ldblib.c
ldebug.obj : $(LUA)ldebug.
ldo.obj : $(LUA)ldo.c
ldump.obj : $(LUA)ldump.c
lfunc.obj : $(LUA)lfunc.c
lgc.obj : $(LUA)lgc.c
linit.obj : $(LUA)linit.c
liolib.obj : $(LUA)liolib.c
llex.obj : $(LUA)llex.c
lmathlib.obj : $(LUA)lmathlib.c
lmem.obj : $(LUA)lmem.c
loadlib.obj : $(LUA)loadlib.c
lobject.obj : $(LUA)lobject.c
lopcodes.obj : $(LUA)lopcodes.c
loslib.obj : $(LUA)loslib.c
lparser.obj : $(LUA)lparser.c
lstate.obj : $(LUA)lstate.c
lstring.obj : $(LUA)lstring.c
lstrlib.obj : $(LUA)lstrlib.c
ltable.obj : $(LUA)ltable.c
ltablib.obj : $(LUA)ltablib.c
ltm.obj : $(LUA)ltm.c
lundump.obj : $(LUA)lundump.c
lutf8lib.obj : $(LUA)lutf8lib.c
lvm.obj : $(LUA)lvm.c
lzio.obj : $(LUA)lzio.c
# general code
allmain.obj : allmain.c $(HACK_H)
alloc.obj : alloc.c $(CONFIG_H)
apply.obj : apply.c $(HACK_H)
artifact.obj : artifact.c $(HACK_H) $(INC)artifact.h $(INC)artilist.h
attrib.obj : attrib.c $(HACK_H)
ball.obj : ball.c $(HACK_H)
bones.obj : bones.c $(HACK_H)
botl.obj : botl.c $(HACK_H)
cmd.obj : cmd.c $(HACK_H) $(INC)func_tab.h
cfgfiles.obj : cfgfiles.c $(HACK_H)
dbridge.obj : dbridge.c $(HACK_H)
decl.obj : decl.c $(HACK_H)
detect.obj : detect.c $(HACK_H) $(INC)artifact.h
dig.obj : dig.c $(HACK_H)
display.obj : display.c $(HACK_H)
dlb.obj : dlb.c $(CONFIG_H) $(INC)dlb.h
do.obj : do.c $(HACK_H)
do_name.obj : do_name.c $(HACK_H)
do_wear.obj : do_wear.c $(HACK_H)
dog.obj : dog.c $(HACK_H)
dogmove.obj : dogmove.c $(HACK_H) $(INC)mfndpos.h
dokick.obj : dokick.c $(HACK_H)
dothrow.obj : dothrow.c $(HACK_H)
drawing.obj : drawing.c $(HACK_H) $(INC)tcap.h
dungeon.obj : dungeon.c $(HACK_H) $(INC)dgn_file.h $(INC)dlb.h
eat.obj : eat.c $(HACK_H)
end.obj : end.c $(HACK_H) $(INC)dlb.h
engrave.obj : engrave.c $(HACK_H)
exper.obj : exper.c $(HACK_H)
explode.obj : explode.c $(HACK_H)
extralev.obj : extralev.c $(HACK_H)
files.obj : files.c $(HACK_H) $(INC)dlb.h $(INC)wintty.h #zlib.h
fountain.obj : fountain.c $(HACK_H)
hack.obj : hack.c $(HACK_H)
hacklib.obj : hacklib.c $(HACK_H)
insight.obj : insight.c $(HACK_H)
invent.obj : invent.c $(HACK_H)
light.obj : light.c $(HACK_H)
lock.obj : lock.c $(HACK_H)
mail.obj : mail.c $(HACK_H) $(INC)mail.h
makemon.obj : makemon.c $(HACK_H)
mcastu.obj : mcastu.c $(HACK_H)
mhitm.obj : mhitm.c $(HACK_H) $(INC)artifact.h
mhitu.obj : mhitu.c $(HACK_H) $(INC)artifact.h
minion.obj : minion.c $(HACK_H)
mklev.obj : mklev.c $(HACK_H)
mkmap.obj : mkmap.c $(HACK_H) $(INC)sp_lev.h
mkmaze.obj : mkmaze.c $(HACK_H) $(INC)sp_lev.h
mkobj.obj : mkobj.c $(HACK_H)
mkroom.obj : mkroom.c $(HACK_H)
mon.obj : mon.c $(HACK_H) $(INC)mfndpos.h
mondata.obj : mondata.c $(HACK_H)
monmove.obj : monmove.c $(HACK_H) $(INC)mfndpos.h $(INC)artifact.h
monst.obj : monst.c $(CONFIG_H) $(INC)permonst.h $(INC)align.h \
$(INC)monattk.h $(INC)monflag.h $(INC)sym.h \
$(INC)defsym.h $(INC)color.h
mplayer.obj : mplayer.c $(HACK_H)
mthrowu.obj : mthrowu.c $(HACK_H)
muse.obj : muse.c $(HACK_H)
music.obj : music.c $(HACK_H) #interp.c
o_init.obj : o_init.c $(HACK_H)
objects.obj : objects.c $(CONFIG_H) $(INC)obj.h $(INC)objclass.h \
$(INC)prop.h $(INC)skills.h $(INC)color.h
objnam.obj : objnam.c $(HACK_H)
options.obj : options.c $(CONFIG_H) $(INC)objclass.h $(INC)flag.h \
$(HACK_H) $(INC)tcap.h
pager.obj : pager.c $(HACK_H) $(INC)dlb.h
pickup.obj : pickup.c $(HACK_H)
pline.obj : pline.c $(HACK_H)
polyself.obj : polyself.c $(HACK_H)
potion.obj : potion.c $(HACK_H)
pray.obj : pray.c $(HACK_H)
priest.obj : priest.c $(HACK_H) $(INC)mfndpos.h
quest.obj : quest.c $(HACK_H)
questpgr.obj : questpgr.c $(HACK_H) $(INC)dlb.h
read.obj : read.c $(HACK_H)
rect.obj : rect.c $(HACK_H)
region.obj : region.c $(HACK_H)
restore.obj : restore.c $(HACK_H) $(INC)tcap.h
rip.obj : rip.c $(HACK_H)
rnd.obj : rnd.c $(HACK_H)
role.obj : role.c $(HACK_H)
rumors.obj : rumors.c $(HACK_H) $(INC)dlb.h
save.obj : save.c $(HACK_H)
sfstruct.obj : sfstruct.c $(HACK_H)
shk.obj : shk.c $(HACK_H)
shknam.obj : shknam.c $(HACK_H)
sit.obj : sit.c $(HACK_H) $(INC)artifact.h
sounds.obj : sounds.c $(HACK_H)
sp_lev.obj : sp_lev.c $(HACK_H) $(INC)dlb.h $(INC)sp_lev.h
spell.obj : spell.c $(HACK_H)
steal.obj : steal.c $(HACK_H)
steed.obj : steed.c $(HACK_H)
sys.obj : sys.c $(HACK_H)
teleport.obj : teleport.c $(HACK_H)
timeout.obj : timeout.c $(HACK_H)
topten.obj : topten.c $(HACK_H) $(INC)dlb.h
track.obj : track.c $(HACK_H)
trap.obj : trap.c $(HACK_H)
u_init.obj : u_init.c $(HACK_H)
uhitm.obj : uhitm.c $(HACK_H)
vault.obj : vault.c $(HACK_H)
version.obj : version.c $(HACK_H) $(INC)dlb.h $(INC)date.h
vision.obj : vision.c $(HACK_H)
weapon.obj : weapon.c $(HACK_H)
were.obj : were.c $(HACK_H)
wield.obj : wield.c $(HACK_H)
windows.obj : windows.c $(HACK_H) $(INC)wingem.h $(INC)winGnome.h
wizard.obj : wizard.c $(HACK_H)
worm.obj : worm.c $(HACK_H)
worn.obj : worn.c $(HACK_H)
write.obj : write.c $(HACK_H)
zap.obj : zap.c $(HACK_H)
# eof