Files
nethack/dat/oracle.lua
Pasi Kallinen fd55d9118e Use lua for special level files
Game is playable, and should compile on linux and Windows.
Assumes you have a lua 5.3 library available.

Removes level compiler and associated files.
Replaces special level des-files with lua scripts.
Exposes some NetHack internals to lua:
 - des-table with commands to create special levels
 - nh-table with NetHack core commands
 - nhc-table with some constants
 - u-table with some player-specific data (u-struct)
 - selection userdata

Adds some rudimentary tests.

Adds new extended command #wizloadlua to run a specific script,
and #wizloaddes to run a specific level-creation script.

nhlib.lua is loaded for every lua script.

Download and untar lua:
  mkdir lib
  cd lib
  curl -R -O http://www.lua.org/ftp/lua-5.3.5.tar.gz
  tar zxf lua-5.3.5.tar.gz

Then make nethack normally.
2019-11-06 18:43:20 +02:00

64 lines
2.2 KiB
Lua

des.room({ type = "ordinary", lit=1, x=3,y=3, xalign="center",yalign="center", w=11,h=9, contents = function()
des.object({ id = "statue", x = 0, y = 0, montype = "C", historic = true });
des.object({ id = "statue", x = 0, y = 8, montype = "C", historic = true });
des.object({ id = "statue", x =10, y = 0, montype = "C", historic = true });
des.object({ id = "statue", x =10, y = 8, montype = "C", historic = true });
des.object({ id = "statue", x = 5, y = 1, montype = "C", historic = true });
des.object({ id = "statue", x = 5, y = 7, montype = "C", historic = true });
des.object({ id = "statue", x = 2, y = 4, montype = "C", historic = true });
des.object({ id = "statue", x = 8, y = 4, montype = "C", historic = true });
des.room({ type = "delphi", lit = 1, x=4,y=3, w=3,h=3, contents = function()
des.feature("fountain", 0, 1);
des.feature("fountain", 1, 0);
des.feature("fountain", 1, 2);
des.feature("fountain", 2, 1);
des.monster("Oracle", 1, 1);
des.door({ state="nodoor", wall="all" });
end
});
des.monster();
des.monster();
end
});
des.room({ contents = function()
des.stair("up");
des.object();
end
});
des.room({ contents = function()
des.stair("down");
des.object();
des.trap();
des.monster();
des.monster();
end
});
des.room({ contents = function()
des.object();
des.object();
des.monster();
end
});
des.room({ contents = function()
des.object();
des.trap();
des.monster();
end
});
des.room({ contents = function()
des.object();
des.trap();
des.monster();
end
});
des.random_corridors();