Files
nethack/dat/tower1.lua
Pasi Kallinen fd55d9118e Use lua for special level files
Game is playable, and should compile on linux and Windows.
Assumes you have a lua 5.3 library available.

Removes level compiler and associated files.
Replaces special level des-files with lua scripts.
Exposes some NetHack internals to lua:
 - des-table with commands to create special levels
 - nh-table with NetHack core commands
 - nhc-table with some constants
 - u-table with some player-specific data (u-struct)
 - selection userdata

Adds some rudimentary tests.

Adds new extended command #wizloadlua to run a specific script,
and #wizloaddes to run a specific level-creation script.

nhlib.lua is loaded for every lua script.

Download and untar lua:
  mkdir lib
  cd lib
  curl -R -O http://www.lua.org/ftp/lua-5.3.5.tar.gz
  tar zxf lua-5.3.5.tar.gz

Then make nethack normally.
2019-11-06 18:43:20 +02:00

63 lines
1.7 KiB
Lua

-- NetHack 3.6 tower.des $NHDT-Date: 1432512784 2015/05/25 00:13:04 $ $NHDT-Branch: master $:$NHDT-Revision: 1.9 $
-- Copyright (c) 1989 by Jean-Christophe Collet
-- NetHack may be freely redistributed. See license for details.
--
--
-- Upper stage of Vlad's tower
des.level_init({ style = "solidfill", fg = " " });
des.level_flags("mazelevel", "noteleport", "hardfloor", "solidify")
des.map({ halign = "half-left", valign = "center", map = [[
--- --- ---
|.| |.| |.|
---S---S---S---
|.......+.+...|
---+-----.-----
|...\.|.+.|
---+-----.-----
|.......+.+...|
---S---S---S---
|.| |.| |.|
--- --- ---
]] });
local niches = { {03,01}, {03,09}, {07,01}, {07,09}, {11,01}, {11,09} };
shuffle(niches);
des.ladder("down", 11,05)
-- The lord and his court
des.monster("Vlad the Impaler", 06, 05)
des.monster("V",niches[1])
des.monster("V",niches[2])
des.monster("V",niches[3])
des.monster("V",niches[4])
des.monster("V",niches[5])
des.monster("V",niches[6])
-- The doors
des.door("closed",08,03)
des.door("closed",10,03)
des.door("closed",03,04)
des.door("locked",10,05)
des.door("locked",08,07)
des.door("locked",10,07)
des.door("closed",03,06)
-- treasures
des.object("chest", 07,05)
des.object("chest",niches[6])
des.object("chest",niches[1])
des.object("chest",niches[2])
des.object("chest",niches[3])
des.object({ id = "chest", coord=niches[4],
contents = function()
des.object({ id = "wax candle", quantity=math.random(4,8) })
end
});
des.object({ id = "chest", coord=niches[5],
contents = function()
des.object({ id = "tallow candle", quantity=math.random(4,8) })
end
});
-- We have to protect the tower against outside attacks
des.non_diggable(selection.area(00,00,14,10))