Make some progress on a couple of next minor release checklist
items, hopefully without introducing too many new bugs. This
is just the initial commit, and work continues.
Checklist items:
Savefiles compatible between Windows versions, whether 64-bit
or 32-bit in little-endian field format.
Selection of file formats:
historical (structlevel saves),
lendian (little-endian, fieldlevel saves),
and just for proof-of-concept, ascii fieldlevel saves
(the ascii is huge! 10x bigger than little-endian).
For the fieldlevel save, all complex data structures recursively
get broken down until until it is one of the simple types that
can't be broken down any further, and that gets when it gets
written to the output file.
New files needed for this build:
hand-coded:
include/sfprocs.h
src/sfbase.c - really a dispatcher to one of the
output/input format routines.
src/sflendian.c - little-endian output writer/reader.
src/sfascii.c - ascii text output writer/reader.
auto-coded (generated):
include/sfproto.h
src/sfdata.c
This is just one approach. I'm sure there are countless others
and they have different pros and cons.
For producing the auto-coded files a utility called
universal-ctags, that is actively maintained and evolving,
was used to do all the heavy-lifting of parsing the
NetHack C sources to tabulate the data fields, and store
them in an intermediate file called util/nethack.tags
(not required for building NetHack if you already have a
generated include/sfproto.h and src/sfdata.c)
util/readtags (also not required for building NetHack
itself) will decipher the nethack.tags file and produce
the functions that can deal with the NetHack struct data
fields.
You can obtain the source for universal-ctags by cloning it
from here:
https://github.com/universal-ctags/ctags.git
The combination universal-ctags + util/readtags has been
tried and tested under both Windows and Linux, so it is
not tied to a particular platform.
Note: util/readtags will work only with universal-ctags
output, so other ctags are unlikely to work as-is.
Universal-ctags can be build from source very easily
under Linux, or under Windows using visual studio.
788 lines
21 KiB
C
788 lines
21 KiB
C
/* NetHack 3.6 pcmain.c $NHDT-Date: 1543465755 2018/11/29 04:29:15 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.101 $ */
|
|
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/*-Copyright (c) Derek S. Ray, 2015. */
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|
/* NetHack may be freely redistributed. See license for details. */
|
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|
|
/* main.c - MSDOS, OS/2, ST, Amiga NetHack */
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|
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|
#include "hack.h"
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|
#include "dlb.h"
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|
|
#ifndef NO_SIGNAL
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#include <signal.h>
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#endif
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#include <ctype.h>
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#if !defined(AMIGA) && !defined(GNUDOS)
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#include <sys\stat.h>
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#else
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#ifdef GNUDOS
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|
#include <sys/stat.h>
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|
#endif
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|
#endif
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|
|
|
#ifdef __DJGPP__
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|
#include <unistd.h> /* for getcwd() prototype */
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|
#endif
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char orgdir[PATHLEN]; /* also used in pcsys.c, amidos.c */
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|
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#ifdef TOS
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boolean run_from_desktop = TRUE; /* should we pause before exiting?? */
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#ifdef __GNUC__
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long _stksize = 16 * 1024;
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#endif
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#endif
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|
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#ifdef AMIGA
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extern int bigscreen;
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void NDECL(preserve_icon);
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|
#endif
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STATIC_DCL void FDECL(process_options, (int argc, char **argv));
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STATIC_DCL void NDECL(nhusage);
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|
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#if defined(MICRO) || defined(OS2)
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extern void FDECL(nethack_exit, (int));
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#else
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#define nethack_exit exit
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#endif
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|
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#ifdef EXEPATH
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STATIC_DCL char *FDECL(exepath, (char *));
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#endif
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int FDECL(main, (int, char **));
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|
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extern boolean FDECL(pcmain, (int, char **));
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#if defined(__BORLANDC__)
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void NDECL(startup);
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unsigned _stklen = STKSIZ;
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#endif
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/* If the graphics version is built, we don't need a main; it is skipped
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* to help MinGW decide which entry point to choose. If both main and
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* WinMain exist, the resulting executable won't work correctly.
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*/
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int
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#ifndef __MINGW32__
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main(argc, argv)
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#else
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mingw_main(argc, argv)
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#endif
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int argc;
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char *argv[];
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{
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boolean resuming;
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early_init();
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resuming = pcmain(argc, argv);
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moveloop(resuming);
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nethack_exit(EXIT_SUCCESS);
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/*NOTREACHED*/
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return 0;
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}
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boolean
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pcmain(argc, argv)
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int argc;
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char *argv[];
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{
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NHFILE *nhfp;
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register char *dir;
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#if defined(MSDOS)
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char *envp = NULL;
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char *sptr = NULL;
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#endif
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#ifdef NOCWD_ASSUMPTIONS
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char failbuf[BUFSZ];
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#endif
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boolean resuming = FALSE; /* assume new game */
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#ifdef _MSC_VER
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# ifdef DEBUG
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/* set these appropriately for VS debugging */
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_CrtSetReportMode(_CRT_WARN, _CRTDBG_MODE_DEBUG);
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_CrtSetReportMode(_CRT_ERROR,
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_CRTDBG_MODE_DEBUG); /* | _CRTDBG_MODE_FILE);*/
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_CrtSetReportMode(_CRT_ASSERT, _CRTDBG_MODE_DEBUG);
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/*| _CRTDBG_MODE_FILE | _CRTDBG_MODE_WNDW);*/
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/* use STDERR by default
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_CrtSetReportFile(_CRT_ERROR, _CRTDBG_FILE_STDERR);
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_CrtSetReportFile(_CRT_ASSERT, _CRTDBG_FILE_STDERR);*/
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/* Heap Debugging
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_CrtSetDbgFlag( _CrtSetDbgFlag(_CRTDBG_REPORT_FLAG)
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| _CRTDBG_ALLOC_MEM_DF
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| _CRTDBG_CHECK_ALWAYS_DF
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| _CRTDBG_CHECK_CRT_DF
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| _CRTDBG_DELAY_FREE_MEM_DF
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| _CRTDBG_LEAK_CHECK_DF);
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_CrtSetBreakAlloc(1423);
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*/
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# endif
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#endif
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#if defined(__BORLANDC__)
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startup();
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#endif
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#ifdef TOS
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long clock_time;
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if (*argv[0]) { /* only a CLI can give us argv[0] */
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g.hname = argv[0];
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run_from_desktop = FALSE;
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} else
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#endif
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g.hname = "NetHack"; /* used for syntax messages */
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choose_windows(DEFAULT_WINDOW_SYS);
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#if !defined(AMIGA) && !defined(GNUDOS)
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/* Save current directory and make sure it gets restored when
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* the game is exited.
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*/
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if (getcwd(orgdir, sizeof orgdir) == (char *) 0)
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error("NetHack: current directory path too long");
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#ifndef NO_SIGNAL
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signal(SIGINT,
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(SIG_RET_TYPE) nethack_exit); /* restore original directory */
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#endif
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#endif /* !AMIGA && !GNUDOS */
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dir = nh_getenv("NETHACKDIR");
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if (dir == (char *) 0)
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dir = nh_getenv("HACKDIR");
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#ifdef EXEPATH
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if (dir == (char *) 0)
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dir = exepath(argv[0]);
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#endif
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#ifdef _MSC_VER
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if (IsDebuggerPresent()) {
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static char exepath[_MAX_PATH];
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/* check if we're running under the debugger so we can get to the right folder anyway */
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if (dir != (char *)0) {
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char *top = (char *)0;
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if (strlen(dir) < (_MAX_PATH - 1))
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strcpy(exepath, dir);
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top = strstr(exepath, "\\build\\.\\Debug");
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if (!top) top = strstr(exepath, "\\build\\.\\Release");
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if (top) {
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*top = '\0';
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if (strlen(exepath) < (_MAX_PATH - (strlen("\\binary\\") + 1))) {
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Strcat(exepath, "\\binary\\");
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if (strlen(exepath) < (PATHLEN - 1)) {
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dir = exepath;
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}
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}
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}
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}
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}
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#endif
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if (dir != (char *)0) {
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int fd;
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boolean have_syscf = FALSE;
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(void) strncpy(hackdir, dir, PATHLEN - 1);
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hackdir[PATHLEN - 1] = '\0';
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#ifdef NOCWD_ASSUMPTIONS
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{
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int prefcnt;
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fqn_prefix[0] = (char *) alloc(strlen(hackdir) + 2);
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Strcpy(fqn_prefix[0], hackdir);
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append_slash(fqn_prefix[0]);
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for (prefcnt = 1; prefcnt < PREFIX_COUNT; prefcnt++)
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fqn_prefix[prefcnt] = fqn_prefix[0];
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#if defined(MSDOS)
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/* sysconf should be searched for in this location */
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envp = nh_getenv("COMMONPROGRAMFILES");
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if (envp) {
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if ((sptr = index(envp, ';')) != 0)
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*sptr = '\0';
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if (strlen(envp) > 0) {
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fqn_prefix[SYSCONFPREFIX] =
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(char *) alloc(strlen(envp) + 10);
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Strcpy(fqn_prefix[SYSCONFPREFIX], envp);
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append_slash(fqn_prefix[SYSCONFPREFIX]);
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Strcat(fqn_prefix[SYSCONFPREFIX], "NetHack\\");
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}
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}
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/* okay so we have the overriding and definitive locaton
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for sysconf, but only in the event that there is not a
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sysconf file there (for whatever reason), check a secondary
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location rather than abort. */
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/* Is there a SYSCF_FILE there? */
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fd = open(fqname(SYSCF_FILE, SYSCONFPREFIX, 0), O_RDONLY);
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if (fd >= 0) {
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/* readable */
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close(fd);
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have_syscf = TRUE;
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}
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if (!have_syscf) {
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/* No SYSCF_FILE where there should be one, and
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without an installer, a user may not be able
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to place one there. So, let's try somewhere else... */
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fqn_prefix[SYSCONFPREFIX] = fqn_prefix[0];
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/* Is there a SYSCF_FILE there? */
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fd = open(fqname(SYSCF_FILE, SYSCONFPREFIX, 0), O_RDONLY);
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if (fd >= 0) {
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/* readable */
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close(fd);
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have_syscf = TRUE;
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}
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}
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/* user's home directory should default to this - unless
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* overridden */
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envp = nh_getenv("USERPROFILE");
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if (envp) {
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if ((sptr = index(envp, ';')) != 0)
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*sptr = '\0';
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if (strlen(envp) > 0) {
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fqn_prefix[CONFIGPREFIX] =
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(char *) alloc(strlen(envp) + 2);
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Strcpy(fqn_prefix[CONFIGPREFIX], envp);
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append_slash(fqn_prefix[CONFIGPREFIX]);
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}
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}
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#endif
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}
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#endif
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#if defined(CHDIR) && !defined(NOCWD_ASSUMPTIONS)
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|
chdirx(dir, 1);
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|
#endif
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|
}
|
|
#ifdef AMIGA
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#ifdef CHDIR
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/*
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* If we're dealing with workbench, change the directory. Otherwise
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* we could get "Insert disk in drive 0" messages. (Must be done
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* before initoptions())....
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|
*/
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|
if (argc == 0)
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|
chdirx(HACKDIR, 1);
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|
#endif
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|
ami_wininit_data();
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|
#endif
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|
initoptions();
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|
|
#ifdef NOCWD_ASSUMPTIONS
|
|
if (!validate_prefix_locations(failbuf)) {
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|
raw_printf("Some invalid directory locations were specified:\n\t%s\n",
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|
failbuf);
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|
nethack_exit(EXIT_FAILURE);
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|
}
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|
#endif
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|
|
#if defined(TOS) && defined(TEXTCOLOR)
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|
if (iflags.BIOS && iflags.use_color)
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|
set_colors();
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|
#endif
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|
if (!hackdir[0])
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|
#if !defined(LATTICE) && !defined(AMIGA)
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Strcpy(hackdir, orgdir);
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|
#else
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|
Strcpy(hackdir, HACKDIR);
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|
#endif
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|
if (argc > 1) {
|
|
if (argcheck(argc, argv, ARG_VERSION) == 2)
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|
nethack_exit(EXIT_SUCCESS);
|
|
|
|
if (argcheck(argc, argv, ARG_DEBUG) == 1) {
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|
argc--;
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|
argv++;
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|
}
|
|
|
|
if (argc > 1 && !strncmp(argv[1], "-d", 2) && argv[1][2] != 'e') {
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|
/* avoid matching "-dec" for DECgraphics; since the man page
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|
* says -d directory, hope nobody's using -desomething_else
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|
*/
|
|
argc--;
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|
argv++;
|
|
dir = argv[0] + 2;
|
|
if (*dir == '=' || *dir == ':')
|
|
dir++;
|
|
if (!*dir && argc > 1) {
|
|
argc--;
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|
argv++;
|
|
dir = argv[0];
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|
}
|
|
if (!*dir)
|
|
error("Flag -d must be followed by a directory name.");
|
|
Strcpy(hackdir, dir);
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|
}
|
|
if (argc > 1) {
|
|
/*
|
|
* Now we know the directory containing 'record' and
|
|
* may do a prscore().
|
|
*/
|
|
if (!strncmp(argv[1], "-s", 2)) {
|
|
#if defined(CHDIR) && !defined(NOCWD_ASSUMPTIONS)
|
|
chdirx(hackdir, 0);
|
|
#endif
|
|
#ifdef SYSCF
|
|
initoptions();
|
|
#endif
|
|
prscore(argc, argv);
|
|
nethack_exit(EXIT_SUCCESS);
|
|
}
|
|
|
|
/* Don't initialize the window system just to print usage */
|
|
if (!strncmp(argv[1], "-?", 2) || !strncmp(argv[1], "/?", 2)) {
|
|
nhusage();
|
|
nethack_exit(EXIT_SUCCESS);
|
|
}
|
|
}
|
|
}
|
|
/*
|
|
* It seems you really want to play.
|
|
*/
|
|
#ifdef TOS
|
|
if (comp_times((long) time(&clock_time)))
|
|
error("Your clock is incorrectly set!");
|
|
#endif
|
|
if (!dlb_init()) {
|
|
pline(
|
|
"%s\n%s\n%s\n%s\n\nNetHack was unable to open the required file "
|
|
"\"%s\".%s",
|
|
copyright_banner_line(1), copyright_banner_line(2),
|
|
copyright_banner_line(3), copyright_banner_line(4), DLBFILE,
|
|
"");
|
|
error("dlb_init failure.");
|
|
}
|
|
|
|
u.uhp = 1; /* prevent RIP on early quits */
|
|
u.ux = 0; /* prevent flush_screen() */
|
|
|
|
/* chdir shouldn't be called before this point to keep the
|
|
* code parallel to other ports.
|
|
*/
|
|
#if defined(CHDIR) && !defined(NOCWD_ASSUMPTIONS)
|
|
chdirx(hackdir, 1);
|
|
#endif
|
|
|
|
#if defined(MSDOS)
|
|
/* In 3.6.0, several ports process options before they init
|
|
* the window port. This allows settings that impact window
|
|
* ports to be specified or read from the sys or user config files.
|
|
*/
|
|
process_options(argc, argv);
|
|
|
|
#endif /* MSDOS */
|
|
|
|
#if defined(MSDOS)
|
|
init_nhwindows(&argc, argv);
|
|
#else
|
|
init_nhwindows(&argc, argv);
|
|
process_options(argc, argv);
|
|
#endif
|
|
|
|
#ifdef MFLOPPY
|
|
set_lock_and_bones();
|
|
#ifndef AMIGA
|
|
copybones(FROMPERM);
|
|
#endif
|
|
#endif
|
|
|
|
/* strip role,race,&c suffix; calls askname() if plname[] is empty
|
|
or holds a generic user name like "player" or "games" */
|
|
plnamesuffix();
|
|
set_playmode(); /* sets plname to "wizard" for wizard mode */
|
|
#if 0
|
|
/* unlike Unix where the game might be invoked with a script
|
|
which forces a particular character name for each player
|
|
using a shared account, we always allow player to rename
|
|
the character during role/race/&c selection */
|
|
iflags.renameallowed = TRUE;
|
|
#else
|
|
/* until the getlock code is resolved, override askname()'s
|
|
setting of renameallowed; when False, player_selection()
|
|
won't resent renaming as an option */
|
|
iflags.renameallowed = FALSE;
|
|
#endif
|
|
|
|
#if defined(PC_LOCKING)
|
|
/* 3.3.0 added this to support detection of multiple games
|
|
* under the same plname on the same machine in a windowed
|
|
* or multitasking environment.
|
|
*
|
|
* That allows user confirmation prior to overwriting the
|
|
* level files of a game in progress.
|
|
*
|
|
* Also prevents an aborted game's level files from being
|
|
* overwritten without confirmation when a user starts up
|
|
* another game with the same player name.
|
|
*/
|
|
Strcpy(g.lock, g.plname);
|
|
regularize(g.lock);
|
|
getlock();
|
|
#else /* What follows is !PC_LOCKING */
|
|
#ifdef AMIGA /* We'll put the bones & levels in the user specified directory \
|
|
-jhsa */
|
|
Strcat(g.lock, g.plname);
|
|
Strcat(g.lock, ".99");
|
|
#else
|
|
#ifndef MFLOPPY
|
|
/* I'm not sure what, if anything, is left here, but MFLOPPY has
|
|
* conflicts with set_lock_and_bones() in files.c.
|
|
*/
|
|
Strcpy(g.lock, g.plname);
|
|
Strcat(g.lock, ".99");
|
|
regularize(g.lock); /* is this necessary? */
|
|
/* not compatible with full path a la AMIGA */
|
|
#endif
|
|
#endif
|
|
#endif /* PC_LOCKING */
|
|
|
|
/* Set up level 0 file to keep the game state.
|
|
*/
|
|
nhfp = create_levelfile(0, (char *) 0);
|
|
if (!nhfp) {
|
|
raw_print("Cannot create lock file");
|
|
} else {
|
|
g.hackpid = 1;
|
|
if (nhfp->structlevel)
|
|
write(nhfp->fd, (genericptr_t) &g.hackpid, sizeof(g.hackpid));
|
|
if (nhfp->fieldlevel)
|
|
sfi_int(nhfp, &g.hackpid, "locking", "g.hackpid", 1);
|
|
close_nhfile(nhfp);
|
|
}
|
|
#ifdef MFLOPPY
|
|
level_info[0].where = ACTIVE;
|
|
#endif
|
|
|
|
/*
|
|
* Initialize the vision system. This must be before mklev() on a
|
|
* new game or before a level restore on a saved game.
|
|
*/
|
|
vision_init();
|
|
|
|
display_gamewindows();
|
|
/*
|
|
* First, try to find and restore a save file for specified character.
|
|
* We'll return here if new game player_selection() renames the hero.
|
|
*/
|
|
attempt_restore:
|
|
if ((nhfp = restore_saved_game()) > 0) {
|
|
#ifndef NO_SIGNAL
|
|
(void) signal(SIGINT, (SIG_RET_TYPE) done1);
|
|
#endif
|
|
#ifdef NEWS
|
|
if (iflags.news) {
|
|
display_file(NEWS, FALSE);
|
|
iflags.news = FALSE;
|
|
}
|
|
#endif
|
|
pline("Restoring save file...");
|
|
mark_synch(); /* flush output */
|
|
|
|
if (dorecover(nhfp)) {
|
|
resuming = TRUE; /* not starting new game */
|
|
if (discover)
|
|
You("are in non-scoring discovery mode.");
|
|
if (discover || wizard) {
|
|
if (yn("Do you want to keep the save file?") == 'n')
|
|
(void) delete_savefile();
|
|
else {
|
|
nh_compress(fqname(g.SAVEF, SAVEPREFIX, 0));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!resuming) {
|
|
/* new game: start by choosing role, race, etc;
|
|
player might change the hero's name while doing that,
|
|
in which case we try to restore under the new name
|
|
and skip selection this time if that didn't succeed */
|
|
if (!iflags.renameinprogress) {
|
|
player_selection();
|
|
if (iflags.renameinprogress) {
|
|
/* player has renamed the hero while selecting role;
|
|
discard current lock file and create another for
|
|
the new character name */
|
|
#if 0 /* this needs to be reconciled with the getlock mess above... */
|
|
delete_levelfile(0); /* remove empty lock file */
|
|
getlock();
|
|
#endif
|
|
goto attempt_restore;
|
|
}
|
|
}
|
|
newgame();
|
|
if (discover)
|
|
You("are in non-scoring discovery mode.");
|
|
}
|
|
|
|
#ifndef NO_SIGNAL
|
|
(void) signal(SIGINT, SIG_IGN);
|
|
#endif
|
|
#ifdef OS2
|
|
gettty(); /* somehow ctrl-P gets turned back on during startup ... */
|
|
#endif
|
|
return resuming;
|
|
}
|
|
|
|
STATIC_OVL void
|
|
process_options(argc, argv)
|
|
int argc;
|
|
char *argv[];
|
|
{
|
|
int i;
|
|
|
|
/*
|
|
* Process options.
|
|
*/
|
|
while (argc > 1 && argv[1][0] == '-') {
|
|
argv++;
|
|
argc--;
|
|
switch (argv[0][1]) {
|
|
case 'a':
|
|
if (argv[0][2]) {
|
|
if ((i = str2align(&argv[0][2])) >= 0)
|
|
flags.initalign = i;
|
|
} else if (argc > 1) {
|
|
argc--;
|
|
argv++;
|
|
if ((i = str2align(argv[0])) >= 0)
|
|
flags.initalign = i;
|
|
}
|
|
break;
|
|
case 'D':
|
|
wizard = TRUE, discover = FALSE;
|
|
break;
|
|
case 'X':
|
|
discover = TRUE, wizard = FALSE;
|
|
break;
|
|
#ifdef NEWS
|
|
case 'n':
|
|
iflags.news = FALSE;
|
|
break;
|
|
#endif
|
|
case 'u':
|
|
if (argv[0][2])
|
|
(void) strncpy(g.plname, argv[0] + 2, sizeof(g.plname) - 1);
|
|
else if (argc > 1) {
|
|
argc--;
|
|
argv++;
|
|
(void) strncpy(g.plname, argv[0], sizeof(g.plname) - 1);
|
|
} else
|
|
raw_print("Player name expected after -u");
|
|
break;
|
|
#ifndef AMIGA
|
|
case 'I':
|
|
case 'i':
|
|
if (!strncmpi(argv[0] + 1, "IBM", 3)) {
|
|
load_symset("IBMGraphics", PRIMARY);
|
|
load_symset("RogueIBM", ROGUESET);
|
|
switch_symbols(TRUE);
|
|
}
|
|
break;
|
|
/* case 'D': */
|
|
case 'd':
|
|
if (!strncmpi(argv[0] + 1, "DEC", 3)) {
|
|
load_symset("DECGraphics", PRIMARY);
|
|
switch_symbols(TRUE);
|
|
}
|
|
break;
|
|
#endif
|
|
case 'g':
|
|
if (argv[0][2]) {
|
|
if ((i = str2gend(&argv[0][2])) >= 0)
|
|
flags.initgend = i;
|
|
} else if (argc > 1) {
|
|
argc--;
|
|
argv++;
|
|
if ((i = str2gend(argv[0])) >= 0)
|
|
flags.initgend = i;
|
|
}
|
|
break;
|
|
case 'p': /* profession (role) */
|
|
if (argv[0][2]) {
|
|
if ((i = str2role(&argv[0][2])) >= 0)
|
|
flags.initrole = i;
|
|
} else if (argc > 1) {
|
|
argc--;
|
|
argv++;
|
|
if ((i = str2role(argv[0])) >= 0)
|
|
flags.initrole = i;
|
|
}
|
|
break;
|
|
case 'r': /* race */
|
|
if (argv[0][2]) {
|
|
if ((i = str2race(&argv[0][2])) >= 0)
|
|
flags.initrace = i;
|
|
} else if (argc > 1) {
|
|
argc--;
|
|
argv++;
|
|
if ((i = str2race(argv[0])) >= 0)
|
|
flags.initrace = i;
|
|
}
|
|
break;
|
|
#ifdef MFLOPPY
|
|
#ifndef AMIGA
|
|
/* Player doesn't want to use a RAM disk
|
|
*/
|
|
case 'R':
|
|
g.ramdisk = FALSE;
|
|
break;
|
|
#endif
|
|
#endif
|
|
#ifdef AMIGA
|
|
/* interlaced and non-interlaced screens */
|
|
case 'L':
|
|
bigscreen = 1;
|
|
break;
|
|
case 'l':
|
|
bigscreen = -1;
|
|
break;
|
|
#endif
|
|
case '@':
|
|
flags.randomall = 1;
|
|
break;
|
|
default:
|
|
if ((i = str2role(&argv[0][1])) >= 0) {
|
|
flags.initrole = i;
|
|
break;
|
|
} else
|
|
raw_printf("\nUnknown switch: %s", argv[0]);
|
|
/* FALL THROUGH */
|
|
case '?':
|
|
nhusage();
|
|
nethack_exit(EXIT_SUCCESS);
|
|
}
|
|
}
|
|
}
|
|
|
|
STATIC_OVL void
|
|
nhusage()
|
|
{
|
|
char buf1[BUFSZ], buf2[BUFSZ], *bufptr;
|
|
|
|
buf1[0] = '\0';
|
|
bufptr = buf1;
|
|
|
|
#define ADD_USAGE(s) \
|
|
if ((strlen(buf1) + strlen(s)) < (BUFSZ - 1)) \
|
|
Strcat(bufptr, s);
|
|
|
|
/* -role still works for those cases which aren't already taken, but
|
|
* is deprecated and will not be listed here.
|
|
*/
|
|
(void) Sprintf(buf2, "\nUsage:\n%s [-d dir] -s [-r race] [-p profession] "
|
|
"[maxrank] [name]...\n or",
|
|
g.hname);
|
|
ADD_USAGE(buf2);
|
|
|
|
(void) Sprintf(
|
|
buf2, "\n%s [-d dir] [-u name] [-r race] [-p profession] [-[DX]]",
|
|
g.hname);
|
|
ADD_USAGE(buf2);
|
|
#ifdef NEWS
|
|
ADD_USAGE(" [-n]");
|
|
#endif
|
|
#ifndef AMIGA
|
|
ADD_USAGE(" [-I] [-i] [-d]");
|
|
#endif
|
|
#ifdef MFLOPPY
|
|
#ifndef AMIGA
|
|
ADD_USAGE(" [-R]");
|
|
#endif
|
|
#endif
|
|
#ifdef AMIGA
|
|
ADD_USAGE(" [-[lL]]");
|
|
#endif
|
|
if (!iflags.window_inited)
|
|
raw_printf("%s\n", buf1);
|
|
else
|
|
(void) printf("%s\n", buf1);
|
|
#undef ADD_USAGE
|
|
}
|
|
|
|
#ifdef CHDIR
|
|
void
|
|
chdirx(dir, wr)
|
|
char *dir;
|
|
boolean wr;
|
|
{
|
|
#ifdef AMIGA
|
|
static char thisdir[] = "";
|
|
#else
|
|
static char thisdir[] = ".";
|
|
#endif
|
|
if (dir && chdir(dir) < 0) {
|
|
error("Cannot chdir to %s.", dir);
|
|
}
|
|
|
|
#ifndef AMIGA
|
|
/* Change the default drive as well.
|
|
*/
|
|
chdrive(dir);
|
|
#endif
|
|
|
|
/* warn the player if we can't write the record file */
|
|
/* perhaps we should also test whether . is writable */
|
|
/* unfortunately the access system-call is worthless */
|
|
if (wr)
|
|
check_recordfile(dir ? dir : thisdir);
|
|
}
|
|
#endif /* CHDIR */
|
|
|
|
#ifdef PORT_HELP
|
|
#if defined(MSDOS)
|
|
void
|
|
port_help()
|
|
{
|
|
/* display port specific help file */
|
|
display_file(PORT_HELP, 1);
|
|
}
|
|
#endif /* MSDOS */
|
|
#endif /* PORT_HELP */
|
|
|
|
/* validate wizard mode if player has requested access to it */
|
|
boolean
|
|
authorize_wizard_mode()
|
|
{
|
|
if (!strcmp(g.plname, WIZARD_NAME))
|
|
return TRUE;
|
|
return FALSE;
|
|
}
|
|
|
|
#ifdef EXEPATH
|
|
#ifdef __DJGPP__
|
|
#define PATH_SEPARATOR '/'
|
|
#else
|
|
#define PATH_SEPARATOR '\\'
|
|
#endif
|
|
|
|
#define EXEPATHBUFSZ 256
|
|
char exepathbuf[EXEPATHBUFSZ];
|
|
|
|
char *
|
|
exepath(str)
|
|
char *str;
|
|
{
|
|
char *tmp, *tmp2;
|
|
int bsize;
|
|
|
|
if (!str)
|
|
return (char *) 0;
|
|
bsize = EXEPATHBUFSZ;
|
|
tmp = exepathbuf;
|
|
Strcpy(tmp, str);
|
|
tmp2 = strrchr(tmp, PATH_SEPARATOR);
|
|
if (tmp2)
|
|
*tmp2 = '\0';
|
|
return tmp;
|
|
}
|
|
#endif /* EXEPATH */
|
|
|
|
/*pcmain.c*/
|