Allow killing your quest leader, just to make games winnable if you converted before doing the quest. Boost the quest leaders and give them some equipment. King Arthur gets Excalibur. Killing quest leader gives really bad luck and makes your god angry at you, and killing quest guardians gives smaller penalties. This is based on both the EvilHack implementation by k21971 <keith.simpson1971@gmail.com>, and xNetHack implementation by copperwater <aosdict@gmail.com>.
95 lines
4.4 KiB
Lua
95 lines
4.4 KiB
Lua
-- NetHack 3.7 Caveman.des $NHDT-Date: 1432512783 2015/05/25 00:13:03 $ $NHDT-Branch: master $:$NHDT-Revision: 1.8 $
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-- Copyright (c) 1989 by Jean-Christophe Collet
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-- Copyright (c) 1991 by M. Stephenson
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-- NetHack may be freely redistributed. See license for details.
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--
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--
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-- The "start" level for the quest.
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--
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-- Here you meet your (besieged) class leader, Shaman Karnov
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-- and receive your quest assignment.
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--
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des.level_init({ style = "solidfill", fg = " " });
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des.level_flags("mazelevel", "noteleport", "hardfloor")
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des.map([[
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...... .......................... ... .... ......
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...... .......................... ........ .... .....
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..BB ............................. ......... .... ..
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.. ...................... ....... .. .... ..
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.. .................... .. ....... .. ...
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.. S BB ..... ....... .... ....
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.. ... . .. ........ .. .. .. ...
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.. ...... .. ............ .. ...
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. .... .. ........ .. ...........
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... .. .. ............. ...................
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..... ..... ............................... ...........
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.....B................ ... ...
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..... . .......... .... . ... .......... ...
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... .. ............. .. ................... ....
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BB .. ......... BB ... .......... .. ... ...
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...... ..... B ........ .. .. .... ...
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.......... .......... ..... ... ..... ........
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.. ... . ..... .... .. ... ..
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]]);
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-- Dungeon Description
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des.region(selection.area(00,00,75,19), "unlit")
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des.region({ region={13,01, 40,05}, lit=1, type="temple", filled=1, irregular=1 })
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-- The occupied rooms.
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des.region({ region={02,01, 08,03}, lit=1, type="ordinary", irregular=1 })
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des.region({ region={01,11, 06,14}, lit=1, type="ordinary", irregular=1 })
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des.region({ region={13,08, 18,10}, lit=1, type="ordinary", irregular=1 })
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des.region({ region={05,17, 14,18}, lit=1, type="ordinary", irregular=1 })
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des.region({ region={17,16, 23,18}, lit=1, type="ordinary", irregular=1 })
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des.region({ region={35,16, 44,18}, lit=1, type="ordinary", irregular=1 })
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-- Stairs
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des.stair("down", 02,03)
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-- Portal arrival point
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des.levregion({ region = {71,09,71,09}, type="branch" })
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-- Doors
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des.door("locked",19,06)
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-- The temple altar (this will force a priest(ess) to be created)
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des.altar({ x=36,y=02, align="coaligned", type="shrine" })
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-- Shaman Karnov
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des.monster({ id = "Shaman Karnov", coord = {35, 02}, inventory = function()
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des.object({ id = "leather armor", spe = 5 });
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des.object({ id = "club", spe = 5 });
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end })
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-- The treasure of Shaman Karnov
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des.object("chest", 34, 02)
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-- neanderthal guards for the audience chamber
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des.monster("neanderthal", 20, 03)
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des.monster("neanderthal", 20, 02)
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des.monster("neanderthal", 20, 01)
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des.monster("neanderthal", 21, 03)
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des.monster("neanderthal", 21, 02)
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des.monster("neanderthal", 21, 01)
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des.monster("neanderthal", 22, 01)
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des.monster("neanderthal", 26, 09)
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-- Non diggable walls
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des.non_diggable(selection.area(00,00,75,19))
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-- Random traps
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des.trap("pit",47,11)
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des.trap("pit",57,10)
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des.trap()
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des.trap()
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des.trap()
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des.trap()
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-- Monsters on siege duty (in the outer caves).
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des.monster({ id ="bugbear", x=47, y=02, peaceful=0 })
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des.monster({ id ="bugbear", x=48, y=03, peaceful=0 })
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des.monster({ id ="bugbear", x=49, y=04, peaceful=0 })
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des.monster({ id ="bugbear", x=67, y=03, peaceful=0 })
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des.monster({ id ="bugbear", x=69, y=04, peaceful=0 })
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des.monster({ id ="bugbear", x=51, y=13, peaceful=0 })
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des.monster({ id ="bugbear", x=53, y=14, peaceful=0 })
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des.monster({ id ="bugbear", x=55, y=15, peaceful=0 })
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des.monster({ id ="bugbear", x=63, y=10, peaceful=0 })
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des.monster({ id ="bugbear", x=65, y=09, peaceful=0 })
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des.monster({ id ="bugbear", x=67, y=10, peaceful=0 })
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des.monster({ id ="bugbear", x=69, y=11, peaceful=0 })
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des.wallify()
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