Files
nethack/src/were.c
nhmall 6c0ae092c6 distinguish global variables that get written to savefile
The g? structs had a mix of variables that were written to
the savefile, and those that were not.

For better clarity and to distinguish those that end up in
the savefile, relocate some g? variables that get written
directly to the savefile into different structs.

This updates EDITLEVEL, although technically it probably
didn't need to, since savefile contents are not changing.

Details:

    gb.bases            -> svb.bases
    gb.bbubbles         -> svb.bbubbles
    gb.branches         -> svb.branches
    gc.context          -> svc.context
    gd.disco            -> svd.disco
    gd.dndest           -> svd.dndest
    gd.doors            -> svd.doors
    gd.doors_alloc      -> svd.doors_alloc
    gd.dungeon_topology -> svd.dungeon_topology
    gd.dungeons         -> svd.dungeons
    ge.exclusion_zones  -> sve.exclusion_zones
    gh.hackpid          -> svh.hackpid
    gi.inv_pos          -> svi.inv_pos
    gk.killer           -> svk.killer
    gl.lastseentyp      -> svl.lastseentyp
    gl.level            -> svl.level
    gl.level_info       -> svl.level_info
    gm.mapseenchn       -> svm.mapseenchn
    gm.moves            -> svm.moves
    gm.mvitals          -> svm.mvitals
    gn.n_dgns           -> svn.n_dgns
    gn.n_regions        -> svn.n_regions
    gn.nroom            -> svn.nroom
    go.oracle_cnt       -> svo.oracle_cnt
    gp.pl_character     -> svp.pl_character
    gp.pl_fruit         -> svp.pl_fruit
    gp.plname           -> svp.plname
    gp.program_state    -> svp.program_state
    gq.quest_status     -> svq.quest_status
    gr.rooms            -> svr.rooms
    gs.sp_levchn        -> svs.sp_levchn
    gs.spl_book         -> svs.spl_book
    gt.timer_id         -> svt.timer_id
    gt.tune             -> svt.tune
    gu.updest           -> svu.updest
    gx.xmax             -> svx.xmax
    gx.xmin             -> svx.xmin
    gy.ymax             -> svy.ymax
    gy.ymin             -> svy.ymin

Related note:
There are some pointer variables that are heads of chains that were not
moved from 'g?' to 'sv?', because they are not actually written to the
savefile directly, but the objects/monst/trap/lightsource/timer in the
chains they point to are. That can be changed, if desired.
Examples: gi.invent, gm.migrating_objs, gb.billobjs, gm.migrating_mons,
          gf.ftrap, gl.light_base, gt.timer_base
2024-07-13 14:57:50 -04:00

235 lines
6.7 KiB
C

/* NetHack 3.7 were.c $NHDT-Date: 1717570494 2024/06/05 06:54:54 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.36 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/*-Copyright (c) Robert Patrick Rankin, 2011. */
/* NetHack may be freely redistributed. See license for details. */
#include "hack.h"
void
were_change(struct monst *mon)
{
if (!is_were(mon->data))
return;
if (is_human(mon->data)) {
if (!Protection_from_shape_changers
&& !rn2(night() ? (flags.moonphase == FULL_MOON ? 3 : 30)
: (flags.moonphase == FULL_MOON ? 10 : 50))) {
new_were(mon); /* change into animal form */
if (!Deaf && !canseemon(mon)) {
const char *howler;
switch (monsndx(mon->data)) {
case PM_WEREWOLF:
howler = "wolf";
break;
case PM_WEREJACKAL:
howler = "jackal";
break;
default:
howler = (char *) 0;
break;
}
if (howler) {
Soundeffect(se_canine_howl, 50);
You_hear("a %s howling at the moon.", howler);
wake_nearto(mon->mx, mon->my, 4 * 4);
}
}
}
} else if (!rn2(30) || Protection_from_shape_changers) {
new_were(mon); /* change back into human form */
}
/* update innate intrinsics (mainly Drain_resistance) */
set_uasmon(); /* new_were() doesn't do this */
}
int
counter_were(int pm)
{
switch (pm) {
case PM_WEREWOLF:
return PM_HUMAN_WEREWOLF;
case PM_HUMAN_WEREWOLF:
return PM_WEREWOLF;
case PM_WEREJACKAL:
return PM_HUMAN_WEREJACKAL;
case PM_HUMAN_WEREJACKAL:
return PM_WEREJACKAL;
case PM_WERERAT:
return PM_HUMAN_WERERAT;
case PM_HUMAN_WERERAT:
return PM_WERERAT;
default:
return NON_PM;
}
}
/* convert monsters similar to werecritters into appropriate werebeast */
int
were_beastie(int pm)
{
switch (pm) {
case PM_WERERAT:
case PM_SEWER_RAT:
case PM_GIANT_RAT:
case PM_RABID_RAT:
return PM_WERERAT;
case PM_WEREJACKAL:
case PM_JACKAL:
case PM_FOX:
case PM_COYOTE:
return PM_WEREJACKAL;
case PM_WEREWOLF:
case PM_WOLF:
case PM_WARG:
case PM_WINTER_WOLF:
return PM_WEREWOLF;
default:
break;
}
return NON_PM;
}
void
new_were(struct monst *mon)
{
int pm;
/* neither hero nor werecreature can change from human form to
critter form if hero has Protection_from_shape_changers extrinsic;
if already in critter form, always change to human form for that */
if (Protection_from_shape_changers && is_human(mon->data))
return;
pm = counter_were(monsndx(mon->data));
if (pm < LOW_PM) {
impossible("unknown lycanthrope %s.",
mon->data->pmnames[NEUTRAL]);
return;
}
if (canseemon(mon) && !Hallucination)
pline("%s changes into a %s.", Monnam(mon),
is_human(&mons[pm]) ? "human"
/* pmname()+4: skip past "were" prefix */
: pmname(&mons[pm], Mgender(mon)) + 4);
set_mon_data(mon, &mons[pm]);
if (helpless(mon)) {
/* transformation wakens and/or revitalizes */
mon->msleeping = 0;
mon->mfrozen = 0; /* not asleep or paralyzed */
mon->mcanmove = 1;
}
/* regenerate by 1/4 of the lost hit points */
mon->mhp += (mon->mhpmax - mon->mhp) / 4;
newsym(mon->mx, mon->my);
mon_break_armor(mon, FALSE);
possibly_unwield(mon, FALSE);
/* vision capability isn't changing so we don't call set_apparxy() to
update mon's idea of where hero is; peaceful check is redundant */
if (svc.context.mon_moving && !mon->mpeaceful
&& onscary(mon->mux, mon->muy, mon)
&& monnear(mon, mon->mux, mon->muy))
monflee(mon, rn1(9, 2), TRUE, TRUE); /* 2..10 turns */
}
/* were-creature (even you) summons a horde */
int
were_summon(
struct permonst *ptr,
boolean yours,
int *visible, /* number of visible helpers created */
char *genbuf)
{
int i, typ, pm = monsndx(ptr);
struct monst *mtmp;
int total = 0;
*visible = 0;
if (Protection_from_shape_changers && !yours)
return 0;
for (i = rnd(5); i > 0; i--) {
switch (pm) {
case PM_WERERAT:
case PM_HUMAN_WERERAT:
typ = rn2(3) ? PM_SEWER_RAT
: rn2(3) ? PM_GIANT_RAT : PM_RABID_RAT;
if (genbuf)
Strcpy(genbuf, "rat");
break;
case PM_WEREJACKAL:
case PM_HUMAN_WEREJACKAL:
typ = rn2(7) ? PM_JACKAL : rn2(3) ? PM_COYOTE : PM_FOX;
if (genbuf)
Strcpy(genbuf, "jackal");
break;
case PM_WEREWOLF:
case PM_HUMAN_WEREWOLF:
typ = rn2(5) ? PM_WOLF : rn2(2) ? PM_WARG : PM_WINTER_WOLF;
if (genbuf)
Strcpy(genbuf, "wolf");
break;
default:
continue;
}
mtmp = makemon(&mons[typ], u.ux, u.uy, NO_MM_FLAGS);
if (mtmp) {
total++;
if (canseemon(mtmp))
*visible += 1;
}
if (yours && mtmp)
(void) tamedog(mtmp, (struct obj *) 0, FALSE);
}
return total;
}
void
you_were(void)
{
char qbuf[QBUFSZ];
boolean controllable_poly = Polymorph_control && !(Stunned || Unaware);
if (Unchanging || u.umonnum == u.ulycn)
return;
if (controllable_poly) {
/* `+4' => skip "were" prefix to get name of beast */
Sprintf(qbuf, "Do you want to change into %s?",
an(mons[u.ulycn].pmnames[NEUTRAL] + 4));
if (!paranoid_query(ParanoidWerechange, qbuf))
return;
}
(void) polymon(u.ulycn);
}
void
you_unwere(boolean purify)
{
boolean controllable_poly = Polymorph_control && !(Stunned || Unaware);
if (purify) {
You_feel("purified.");
set_ulycn(NON_PM); /* cure lycanthropy */
}
if (!Unchanging && is_were(gy.youmonst.data)
&& (!controllable_poly
|| !paranoid_query(ParanoidWerechange, "Remain in beast form?")))
rehumanize();
else if (is_were(gy.youmonst.data) && !u.mtimedone)
u.mtimedone = rn1(200, 200); /* 40% of initial were change */
}
/* lycanthropy is being caught or cured, but no shape change is involved */
void
set_ulycn(int which)
{
u.ulycn = which;
/* add or remove lycanthrope's innate intrinsics (Drain_resistance) */
set_uasmon();
}
/*were.c*/