107 lines
4.5 KiB
Lua
107 lines
4.5 KiB
Lua
-- NetHack 3.7 Ranger.des $NHDT-Date: 1432512783 2015/05/25 00:13:03 $ $NHDT-Branch: master $:$NHDT-Revision: 1.9 $
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-- Copyright (c) 1989 by Jean-Christophe Collet
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-- Copyright (c) 1991 by M. Stephenson
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-- NetHack may be freely redistributed. See license for details.
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--
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des.level_init({ style = "solidfill", fg = " " });
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des.level_flags("mazelevel");
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des.map([[
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... ...
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..........................................................................
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... + ...
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. ............ ....... . ....... .
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. ............................. . ........ .........S.. .
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. ............ . ...... . . . ....... .. .
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. ......... . .... + . ... . .. .
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. S . ......... .S. .S............... .
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. ... . ... . ......... . .
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. ........ .....S.+.......+....\....+........+. .
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. ... ... S ......... .. ..... .
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. .. ......... .. ...... .
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. ....... ... + .... .... .......... .
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. .............. .. . ...... .. ............. .
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. ............. . .......... ...... .
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... + ...
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..........................................................................
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... ...
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]]);
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-- Dungeon Description
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des.region(selection.area(00,00,75,19), "lit")
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-- Stairs
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des.stair("up", 19,10)
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-- Non diggable walls
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des.non_diggable(selection.area(00,00,75,19))
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-- Objects
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des.object({ id = "bow", x=37, y=10, buc="blessed", spe=0, name="The Longbow of Diana" })
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des.object("chest", 37, 10)
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des.object({ coord = { 36, 09 } })
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des.object({ coord = { 36, 10 } })
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des.object({ coord = { 36, 11 } })
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des.object({ coord = { 37, 09 } })
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des.object({ coord = { 37, 11 } })
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des.object({ coord = { 38, 09 } })
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des.object({ coord = { 38, 10 } })
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des.object({ coord = { 38, 11 } })
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des.object()
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des.object()
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des.object()
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des.object()
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des.object()
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-- Random traps
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des.trap()
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des.trap()
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des.trap()
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des.trap()
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des.trap()
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des.trap()
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-- doors
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des.door("locked",12,08)
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des.door("closed",22,10)
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des.door("locked",24,10)
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des.door("closed",25,11)
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des.door("closed",32,10)
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des.door("closed",37,03)
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des.door("closed",37,07)
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des.door("closed",37,13)
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des.door("closed",37,16)
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des.door("closed",42,10)
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des.door("locked",46,08)
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des.door("closed",51,10)
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des.door("locked",53,08)
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des.door("closed",65,05)
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-- Random monsters.
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des.monster({ id = "Scorpius", x=37, y=10, peaceful=0 })
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des.monster({ id = "forest centaur", x=36, y=09, peaceful=0 })
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des.monster({ id = "forest centaur", x=36, y=10, peaceful=0 })
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des.monster({ id = "forest centaur", x=36, y=11, peaceful=0 })
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des.monster({ id = "forest centaur", x=37, y=09, peaceful=0 })
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des.monster({ id = "forest centaur", x=37, y=11, peaceful=0 })
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des.monster({ id = "forest centaur", x=38, y=09, peaceful=0 })
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des.monster({ id = "mountain centaur", x=38, y=10, peaceful=0 })
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des.monster({ id = "mountain centaur", x=38, y=11, peaceful=0 })
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des.monster({ id = "mountain centaur", x=02, y=02, peaceful=0 })
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des.monster({ id = "mountain centaur", x=71, y=02, peaceful=0 })
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des.monster({ id = "mountain centaur", x=02, y=16, peaceful=0 })
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des.monster({ id = "mountain centaur", x=71, y=16, peaceful=0 })
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des.monster({ id = "forest centaur", peaceful=0 })
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des.monster({ id = "forest centaur", peaceful=0 })
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des.monster({ id = "mountain centaur", peaceful=0 })
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des.monster({ id = "mountain centaur", peaceful=0 })
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des.monster({ class = "C", peaceful=0 })
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des.monster({ class = "C", peaceful=0 })
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des.monster({ id = "scorpion", x=03, y=02, peaceful=0 })
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des.monster({ id = "scorpion", x=72, y=02, peaceful=0 })
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des.monster({ id = "scorpion", x=03, y=17, peaceful=0 })
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des.monster({ id = "scorpion", x=72, y=17, peaceful=0 })
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des.monster({ id = "scorpion", x=41, y=10, peaceful=0 })
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des.monster({ id = "scorpion", x=33, y=09, peaceful=0 })
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des.monster({ id = "scorpion", peaceful=0 })
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des.monster({ id = "scorpion", peaceful=0 })
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des.monster({ class = "s", peaceful=0 })
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des.wallify()
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