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nethack/dat/wizhelp
PatR de12cbe47f rename #wizcheckmdifficulty to #wizmondiff
Shorten the name of the recently added debug command that validates
monster difficulty values.  'wizcheckmdifficulty' was 19 characters
long, the next longest is 14 ('wiztelekinesis').  The extra width
messed up the Qt interface's extended command selection dialog when
wizard mode commands are included.  It sizes the button for every
command to fit the longest name; the increase in size from 14 to 19
made the button grid become too big for the screen.

Add monsters' base difficulty level to the #wizmondiff output.

Add #wizmondiff and #wizdispmacros to 'wizhelp'.
2022-10-14 12:42:12 -07:00

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Debug-Mode Quick Reference:
^E == detect secret doors and traps nearby
^F == map level; reveals traps and secret corridors but not secret doors
^G == create monster by name or class
^I == identify items in pack
^T == do intra-level teleport
^V == do trans-level teleport; '?' yields menu of special destinations
^W == make a wish for an item or a trap or a limited subset of terrain
^X == show status, attributes, and characteristics (extended enlightenment)
#debugfuzzer == set game to run on autopilot; keeps going until failure;
escalates impossible warnings to panic
#levelchange == set hero's experience level
#lightsources == show mobile light sources
#migratemons == show migrating monsters; [Opt] potentially create some
#panic == panic test (warning: current game will be terminated)
#polyself == polymorph self
#stats == show memory statistics
#terrain == show current level (more options than in normal play)
#timeout == look at timeout queue and hero's timed intrinsics
#vanquished == disclose counts of dead monsters sorted in various ways
#vision == show vision array
#wizborn == show monster birth/death/geno/extinct stats
#wizcast == cast any spell
#wizdispmacros == [Opt] check internal display classifications
#wizfliplevel == transpose the current dungeon level
#wizintrinsic == set selected intrinsic timeouts
#wizkill == remove monster(s) from play
#wizloaddes == load and execute a special level description lua script
#wizloadlua == load and execute a lua script
#wizmakemap == recreate the current dungeon level
#wizmondiff == [Opt] check for discrepancies in monster difficulty ratings
#wizrumorcheck == validate rumor indexing; also show first, second, and last
random engravings, epitaphs, and hallucinatory monsters
#wizseenv == show map locations' seen vectors
#wizsmell == smell a monster
#wiztelekinesis == magically shove a monster
#wizwhere == show dungeon placement of all special levels
#wmode == show wall modes
Options:
debug_hunger == disable hero's hunger
debug_mongen == disable random monster generation
debug_overwrite_stairs
== allows stairs to be replaced by other terrain
monpolycontrol == prompt for new form whenever any monster changes shape
sanity_check == evaluate monsters, objects, and map prior to each turn
wizweight == augment object descriptions with their objects' weight
[Opt] = conditionally available depending upon build-time settings