921 lines
22 KiB
C
921 lines
22 KiB
C
/* SCCS Id: @(#)dbridge.c 3.4 2003/02/08 */
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/* Copyright (c) 1989 by Jean-Christophe Collet */
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/* NetHack may be freely redistributed. See license for details. */
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/*
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* This file contains the drawbridge manipulation (create, open, close,
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* destroy).
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*
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* Added comprehensive monster-handling, and the "entity" structure to
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* deal with players as well. - 11/89
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*/
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#include "hack.h"
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STATIC_DCL void FDECL(get_wall_for_db, (int *, int *));
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STATIC_DCL struct entity *FDECL(e_at, (int, int));
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STATIC_DCL void FDECL(m_to_e, (struct monst *, int, int, struct entity *));
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STATIC_DCL void FDECL(u_to_e, (struct entity *));
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STATIC_DCL void FDECL(set_entity, (int, int, struct entity *));
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STATIC_DCL const char *FDECL(e_nam, (struct entity *));
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#ifdef D_DEBUG
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static const char *FDECL(Enam, (struct entity *)); /* unused */
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#endif
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STATIC_DCL const char *FDECL(E_phrase, (struct entity *, const char *));
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STATIC_DCL boolean FDECL(e_survives_at, (struct entity *, int, int));
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STATIC_DCL void FDECL(e_died, (struct entity *, int, int));
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STATIC_DCL boolean FDECL(automiss, (struct entity *));
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STATIC_DCL boolean FDECL(e_missed, (struct entity *, BOOLEAN_P));
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STATIC_DCL boolean FDECL(e_jumps, (struct entity *));
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STATIC_DCL void FDECL(do_entity, (struct entity *));
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boolean
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is_pool(x,y)
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int x,y;
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{
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schar ltyp;
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if (!isok(x,y)) return FALSE;
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ltyp = levl[x][y].typ;
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if (ltyp == POOL || ltyp == MOAT || ltyp == WATER) return TRUE;
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if (ltyp == DRAWBRIDGE_UP &&
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(levl[x][y].drawbridgemask & DB_UNDER) == DB_MOAT) return TRUE;
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return FALSE;
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}
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boolean
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is_lava(x,y)
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int x,y;
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{
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schar ltyp;
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if (!isok(x,y)) return FALSE;
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ltyp = levl[x][y].typ;
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if (ltyp == LAVAPOOL
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|| (ltyp == DRAWBRIDGE_UP
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&& (levl[x][y].drawbridgemask & DB_UNDER) == DB_LAVA)) return TRUE;
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return FALSE;
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}
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boolean
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is_ice(x,y)
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int x,y;
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{
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schar ltyp;
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if (!isok(x,y)) return FALSE;
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ltyp = levl[x][y].typ;
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if (ltyp == ICE
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|| (ltyp == DRAWBRIDGE_UP
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&& (levl[x][y].drawbridgemask & DB_UNDER) == DB_ICE)) return TRUE;
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return FALSE;
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}
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/*
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* We want to know whether a wall (or a door) is the portcullis (passageway)
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* of an eventual drawbridge.
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*
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* Return value: the direction of the drawbridge.
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*/
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int
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is_drawbridge_wall(x,y)
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int x,y;
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{
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struct rm *lev;
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lev = &levl[x][y];
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if (lev->typ != DOOR && lev->typ != DBWALL)
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return (-1);
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if (IS_DRAWBRIDGE(levl[x+1][y].typ) &&
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(levl[x+1][y].drawbridgemask & DB_DIR) == DB_WEST)
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return (DB_WEST);
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if (IS_DRAWBRIDGE(levl[x-1][y].typ) &&
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(levl[x-1][y].drawbridgemask & DB_DIR) == DB_EAST)
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return (DB_EAST);
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if (IS_DRAWBRIDGE(levl[x][y-1].typ) &&
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(levl[x][y-1].drawbridgemask & DB_DIR) == DB_SOUTH)
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return (DB_SOUTH);
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if (IS_DRAWBRIDGE(levl[x][y+1].typ) &&
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(levl[x][y+1].drawbridgemask & DB_DIR) == DB_NORTH)
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return (DB_NORTH);
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return (-1);
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}
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/*
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* Use is_db_wall where you want to verify that a
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* drawbridge "wall" is UP in the location x, y
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* (instead of UP or DOWN, as with is_drawbridge_wall).
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*/
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boolean
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is_db_wall(x,y)
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int x,y;
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{
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return((boolean)( levl[x][y].typ == DBWALL ));
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}
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/*
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* Return true with x,y pointing to the drawbridge if x,y initially indicate
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* a drawbridge or drawbridge wall.
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*/
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boolean
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find_drawbridge(x,y)
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int *x,*y;
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{
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int dir;
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if (IS_DRAWBRIDGE(levl[*x][*y].typ))
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return TRUE;
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dir = is_drawbridge_wall(*x,*y);
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if (dir >= 0) {
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switch(dir) {
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case DB_NORTH: (*y)++; break;
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case DB_SOUTH: (*y)--; break;
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case DB_EAST: (*x)--; break;
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case DB_WEST: (*x)++; break;
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}
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return TRUE;
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}
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return FALSE;
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}
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/*
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* Find the drawbridge wall associated with a drawbridge.
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*/
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STATIC_OVL void
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get_wall_for_db(x,y)
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int *x,*y;
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{
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switch (levl[*x][*y].drawbridgemask & DB_DIR) {
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case DB_NORTH: (*y)--; break;
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case DB_SOUTH: (*y)++; break;
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case DB_EAST: (*x)++; break;
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case DB_WEST: (*x)--; break;
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}
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}
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/*
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* Creation of a drawbridge at pos x,y.
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* dir is the direction.
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* flag must be put to TRUE if we want the drawbridge to be opened.
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*/
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boolean
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create_drawbridge(x,y,dir,flag)
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int x,y,dir;
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boolean flag;
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{
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int x2,y2;
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boolean horiz;
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boolean lava = levl[x][y].typ == LAVAPOOL; /* assume initialized map */
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x2 = x; y2 = y;
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switch(dir) {
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case DB_NORTH:
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horiz = TRUE;
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y2--;
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break;
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case DB_SOUTH:
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horiz = TRUE;
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y2++;
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break;
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case DB_EAST:
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horiz = FALSE;
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x2++;
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break;
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default:
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impossible("bad direction in create_drawbridge");
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/* fall through */
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case DB_WEST:
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horiz = FALSE;
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x2--;
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break;
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}
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if (!IS_WALL(levl[x2][y2].typ))
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return(FALSE);
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if (flag) { /* We want the bridge open */
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levl[x][y].typ = DRAWBRIDGE_DOWN;
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levl[x2][y2].typ = DOOR;
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levl[x2][y2].doormask = D_NODOOR;
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} else {
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levl[x][y].typ = DRAWBRIDGE_UP;
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levl[x2][y2].typ = DBWALL;
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/* Drawbridges are non-diggable. */
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levl[x2][y2].wall_info = W_NONDIGGABLE;
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}
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levl[x][y].horizontal = !horiz;
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levl[x2][y2].horizontal = horiz;
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levl[x][y].drawbridgemask = dir;
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if(lava) levl[x][y].drawbridgemask |= DB_LAVA;
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return(TRUE);
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}
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struct entity {
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struct monst *emon; /* youmonst for the player */
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struct permonst *edata; /* must be non-zero for record to be valid */
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int ex, ey;
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};
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#define ENTITIES 2
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static NEARDATA struct entity occupants[ENTITIES];
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STATIC_OVL
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struct entity *
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e_at(x, y)
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int x, y;
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{
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int entitycnt;
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for (entitycnt = 0; entitycnt < ENTITIES; entitycnt++)
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if ((occupants[entitycnt].edata) &&
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(occupants[entitycnt].ex == x) &&
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(occupants[entitycnt].ey == y))
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break;
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#ifdef D_DEBUG
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pline("entitycnt = %d", entitycnt);
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wait_synch();
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#endif
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return((entitycnt == ENTITIES)?
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(struct entity *)0 : &(occupants[entitycnt]));
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}
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STATIC_OVL void
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m_to_e(mtmp, x, y, etmp)
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struct monst *mtmp;
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int x, y;
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struct entity *etmp;
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{
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etmp->emon = mtmp;
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if (mtmp) {
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etmp->ex = x;
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etmp->ey = y;
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if (mtmp->wormno && (x != mtmp->mx || y != mtmp->my))
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etmp->edata = &mons[PM_LONG_WORM_TAIL];
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else
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etmp->edata = mtmp->data;
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} else
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etmp->edata = (struct permonst *)0;
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}
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STATIC_OVL void
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u_to_e(etmp)
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struct entity *etmp;
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{
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etmp->emon = &youmonst;
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etmp->ex = u.ux;
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etmp->ey = u.uy;
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etmp->edata = youmonst.data;
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}
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STATIC_OVL void
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set_entity(x, y, etmp)
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int x, y;
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struct entity *etmp;
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{
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if ((x == u.ux) && (y == u.uy))
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u_to_e(etmp);
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else if (MON_AT(x, y))
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m_to_e(m_at(x, y), x, y, etmp);
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else
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etmp->edata = (struct permonst *)0;
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}
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#define is_u(etmp) (etmp->emon == &youmonst)
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#define e_canseemon(etmp) (is_u(etmp) ? (boolean)TRUE : canseemon(etmp->emon))
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/*
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* e_strg is a utility routine which is not actually in use anywhere, since
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* the specialized routines below suffice for all current purposes.
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*/
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/* #define e_strg(etmp, func) (is_u(etmp)? (char *)0 : func(etmp->emon)) */
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STATIC_OVL const char *
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e_nam(etmp)
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struct entity *etmp;
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{
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return(is_u(etmp)? "you" : mon_nam(etmp->emon));
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}
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#ifdef D_DEBUG
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/*
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* Enam is another unused utility routine: E_phrase is preferable.
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*/
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static const char *
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Enam(etmp)
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struct entity *etmp;
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{
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return(is_u(etmp)? "You" : Monnam(etmp->emon));
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}
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#endif /* D_DEBUG */
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/*
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* Generates capitalized entity name, makes 2nd -> 3rd person conversion on
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* verb, where necessary.
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*/
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STATIC_OVL const char *
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E_phrase(etmp, verb)
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struct entity *etmp;
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const char *verb;
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{
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static char wholebuf[80];
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Strcpy(wholebuf, is_u(etmp) ? "You" : Monnam(etmp->emon));
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if (!*verb) return(wholebuf);
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Strcat(wholebuf, " ");
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if (is_u(etmp))
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Strcat(wholebuf, verb);
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else
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Strcat(wholebuf, vtense((char *)0, verb));
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return(wholebuf);
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}
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/*
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* Simple-minded "can it be here?" routine
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*/
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STATIC_OVL boolean
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e_survives_at(etmp, x, y)
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struct entity *etmp;
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int x, y;
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{
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if (noncorporeal(etmp->edata))
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return(TRUE);
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if (is_pool(x, y))
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return (boolean)((is_u(etmp) &&
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(Wwalking || Amphibious || Swimming ||
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Flying || Levitation)) ||
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is_swimmer(etmp->edata) || is_flyer(etmp->edata) ||
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is_floater(etmp->edata));
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/* must force call to lava_effects in e_died if is_u */
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if (is_lava(x, y))
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return (boolean)((is_u(etmp) && (Levitation || Flying)) ||
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likes_lava(etmp->edata) || is_flyer(etmp->edata));
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if (is_db_wall(x, y))
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return((boolean)(is_u(etmp) ? Passes_walls :
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passes_walls(etmp->edata)));
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return(TRUE);
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}
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STATIC_OVL void
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e_died(etmp, dest, how)
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struct entity *etmp;
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int dest, how;
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{
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if (is_u(etmp)) {
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if (how == DROWNING) {
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killer = 0; /* drown() sets its own killer */
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(void) drown();
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} else if (how == BURNING) {
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killer = 0; /* lava_effects() sets its own killer */
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(void) lava_effects();
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} else {
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coord xy;
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/* use more specific killer if specified */
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if (!killer) {
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killer_format = KILLED_BY_AN;
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killer = "falling drawbridge";
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}
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done(how);
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/* So, you didn't die */
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if (!e_survives_at(etmp, etmp->ex, etmp->ey)) {
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if (enexto(&xy, etmp->ex, etmp->ey, etmp->edata)) {
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pline("A %s force teleports you away...",
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Hallucination ? "normal" : "strange");
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teleds(xy.x, xy.y, FALSE);
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}
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/* otherwise on top of the drawbridge is the
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* only viable spot in the dungeon, so stay there
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*/
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}
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}
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/* we might have crawled out of the moat to survive */
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etmp->ex = u.ux, etmp->ey = u.uy;
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} else {
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killer = 0;
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/* fake "digested to death" damage-type suppresses corpse */
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#define mk_message(dest) ((dest & 1) ? "" : (char *)0)
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#define mk_corpse(dest) ((dest & 2) ? AD_DGST : AD_PHYS)
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/* if monsters are moving, one of them caused the destruction */
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if (flags.mon_moving)
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monkilled(etmp->emon, mk_message(dest), mk_corpse(dest));
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else /* you caused it */
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xkilled(etmp->emon, dest);
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etmp->edata = (struct permonst *)0;
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#undef mk_message
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#undef mk_corpse
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}
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}
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/*
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* These are never directly affected by a bridge or portcullis.
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*/
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STATIC_OVL boolean
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automiss(etmp)
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struct entity *etmp;
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{
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return (boolean)((is_u(etmp) ? Passes_walls :
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passes_walls(etmp->edata)) || noncorporeal(etmp->edata));
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}
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/*
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* Does falling drawbridge or portcullis miss etmp?
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*/
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STATIC_OVL boolean
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e_missed(etmp, chunks)
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struct entity *etmp;
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boolean chunks;
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{
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int misses;
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#ifdef D_DEBUG
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if (chunks)
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pline("Do chunks miss?");
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#endif
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if (automiss(etmp))
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return(TRUE);
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if (is_flyer(etmp->edata) &&
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(is_u(etmp)? !Sleeping :
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(etmp->emon->mcanmove && !etmp->emon->msleeping)))
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/* flying requires mobility */
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misses = 5; /* out of 8 */
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else if (is_floater(etmp->edata) ||
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(is_u(etmp) && Levitation)) /* doesn't require mobility */
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misses = 3;
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else if (chunks && is_pool(etmp->ex, etmp->ey))
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misses = 2; /* sitting ducks */
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else
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misses = 0;
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if (is_db_wall(etmp->ex, etmp->ey))
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misses -= 3; /* less airspace */
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#ifdef D_DEBUG
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pline("Miss chance = %d (out of 8)", misses);
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#endif
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return((boolean)((misses >= rnd(8))? TRUE : FALSE));
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}
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/*
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* Can etmp jump from death?
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*/
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STATIC_OVL boolean
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e_jumps(etmp)
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struct entity *etmp;
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{
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int tmp = 4; /* out of 10 */
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if (is_u(etmp)? (Sleeping || Fumbling) :
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(!etmp->emon->mcanmove || etmp->emon->msleeping ||
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!etmp->edata->mmove || etmp->emon->wormno))
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return(FALSE);
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if (is_u(etmp)? Confusion : etmp->emon->mconf)
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tmp -= 2;
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if (is_u(etmp)? Stunned : etmp->emon->mstun)
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tmp -= 3;
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if (is_db_wall(etmp->ex, etmp->ey))
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tmp -= 2; /* less room to maneuver */
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#ifdef D_DEBUG
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pline("%s to jump (%d chances in 10)", E_phrase(etmp, "try"), tmp);
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#endif
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return((boolean)((tmp >= rnd(10))? TRUE : FALSE));
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}
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STATIC_OVL void
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do_entity(etmp)
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struct entity *etmp;
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{
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int newx, newy, at_portcullis, oldx, oldy;
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boolean must_jump = FALSE, relocates = FALSE, e_inview;
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struct rm *crm;
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if (!etmp->edata)
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return;
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e_inview = e_canseemon(etmp);
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oldx = etmp->ex;
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oldy = etmp->ey;
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at_portcullis = is_db_wall(oldx, oldy);
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crm = &levl[oldx][oldy];
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if (automiss(etmp) && e_survives_at(etmp, oldx, oldy)) {
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if (e_inview && (at_portcullis || IS_DRAWBRIDGE(crm->typ)))
|
|
pline_The("%s passes through %s!",
|
|
at_portcullis ? "portcullis" : "drawbridge",
|
|
e_nam(etmp));
|
|
if (is_u(etmp)) spoteffects(FALSE);
|
|
return;
|
|
}
|
|
if (e_missed(etmp, FALSE)) {
|
|
if (at_portcullis)
|
|
pline_The("portcullis misses %s!",
|
|
e_nam(etmp));
|
|
#ifdef D_DEBUG
|
|
else
|
|
pline_The("drawbridge misses %s!",
|
|
e_nam(etmp));
|
|
#endif
|
|
if (e_survives_at(etmp, oldx, oldy))
|
|
return;
|
|
else {
|
|
#ifdef D_DEBUG
|
|
pline("Mon can't survive here");
|
|
#endif
|
|
if (at_portcullis)
|
|
must_jump = TRUE;
|
|
else
|
|
relocates = TRUE; /* just ride drawbridge in */
|
|
}
|
|
} else {
|
|
if (crm->typ == DRAWBRIDGE_DOWN) {
|
|
pline("%s crushed underneath the drawbridge.",
|
|
E_phrase(etmp, "are")); /* no jump */
|
|
e_died(etmp, e_inview? 3 : 2, CRUSHING);/* no corpse */
|
|
return; /* Note: Beyond this point, we know we're */
|
|
} /* not at an opened drawbridge, since all */
|
|
must_jump = TRUE; /* *missable* creatures survive on the */
|
|
} /* square, and all the unmissed ones die. */
|
|
if (must_jump) {
|
|
if (at_portcullis) {
|
|
if (e_jumps(etmp)) {
|
|
relocates = TRUE;
|
|
#ifdef D_DEBUG
|
|
pline("Jump succeeds!");
|
|
#endif
|
|
} else {
|
|
if (e_inview)
|
|
pline("%s crushed by the falling portcullis!",
|
|
E_phrase(etmp, "are"));
|
|
else if (flags.soundok)
|
|
You_hear("a crushing sound.");
|
|
e_died(etmp, e_inview? 3 : 2, CRUSHING);
|
|
/* no corpse */
|
|
return;
|
|
}
|
|
} else { /* tries to jump off bridge to original square */
|
|
relocates = !e_jumps(etmp);
|
|
#ifdef D_DEBUG
|
|
pline("Jump %s!", (relocates)? "fails" : "succeeds");
|
|
#endif
|
|
}
|
|
}
|
|
|
|
/*
|
|
* Here's where we try to do relocation. Assumes that etmp is not arriving
|
|
* at the portcullis square while the drawbridge is falling, since this square
|
|
* would be inaccessible (i.e. etmp started on drawbridge square) or
|
|
* unnecessary (i.e. etmp started here) in such a situation.
|
|
*/
|
|
#ifdef D_DEBUG
|
|
pline("Doing relocation.");
|
|
#endif
|
|
newx = oldx;
|
|
newy = oldy;
|
|
(void)find_drawbridge(&newx, &newy);
|
|
if ((newx == oldx) && (newy == oldy))
|
|
get_wall_for_db(&newx, &newy);
|
|
#ifdef D_DEBUG
|
|
pline("Checking new square for occupancy.");
|
|
#endif
|
|
if (relocates && (e_at(newx, newy))) {
|
|
|
|
/*
|
|
* Standoff problem: one or both entities must die, and/or both switch
|
|
* places. Avoid infinite recursion by checking first whether the other
|
|
* entity is staying put. Clean up if we happen to move/die in recursion.
|
|
*/
|
|
struct entity *other;
|
|
|
|
other = e_at(newx, newy);
|
|
#ifdef D_DEBUG
|
|
pline("New square is occupied by %s", e_nam(other));
|
|
#endif
|
|
if (e_survives_at(other, newx, newy) && automiss(other)) {
|
|
relocates = FALSE; /* "other" won't budge */
|
|
#ifdef D_DEBUG
|
|
pline("%s suicide.", E_phrase(etmp, "commit"));
|
|
#endif
|
|
} else {
|
|
|
|
#ifdef D_DEBUG
|
|
pline("Handling %s", e_nam(other));
|
|
#endif
|
|
while ((e_at(newx, newy) != 0) &&
|
|
(e_at(newx, newy) != etmp))
|
|
do_entity(other);
|
|
#ifdef D_DEBUG
|
|
pline("Checking existence of %s", e_nam(etmp));
|
|
wait_synch();
|
|
#endif
|
|
if (e_at(oldx, oldy) != etmp) {
|
|
#ifdef D_DEBUG
|
|
pline("%s moved or died in recursion somewhere",
|
|
E_phrase(etmp, "have"));
|
|
wait_synch();
|
|
#endif
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
if (relocates && !e_at(newx, newy)) {/* if e_at() entity = worm tail */
|
|
#ifdef D_DEBUG
|
|
pline("Moving %s", e_nam(etmp));
|
|
#endif
|
|
if (!is_u(etmp)) {
|
|
remove_monster(etmp->ex, etmp->ey);
|
|
place_monster(etmp->emon, newx, newy);
|
|
update_monster_region(etmp->emon);
|
|
} else {
|
|
u.ux = newx;
|
|
u.uy = newy;
|
|
}
|
|
etmp->ex = newx;
|
|
etmp->ey = newy;
|
|
e_inview = e_canseemon(etmp);
|
|
}
|
|
#ifdef D_DEBUG
|
|
pline("Final disposition of %s", e_nam(etmp));
|
|
wait_synch();
|
|
#endif
|
|
if (is_db_wall(etmp->ex, etmp->ey)) {
|
|
#ifdef D_DEBUG
|
|
pline("%s in portcullis chamber", E_phrase(etmp, "are"));
|
|
wait_synch();
|
|
#endif
|
|
if (e_inview) {
|
|
if (is_u(etmp)) {
|
|
You("tumble towards the closed portcullis!");
|
|
if (automiss(etmp))
|
|
You("pass through it!");
|
|
else
|
|
pline_The("drawbridge closes in...");
|
|
} else
|
|
pline("%s behind the drawbridge.",
|
|
E_phrase(etmp, "disappear"));
|
|
}
|
|
if (!e_survives_at(etmp, etmp->ex, etmp->ey)) {
|
|
killer_format = KILLED_BY_AN;
|
|
killer = "closing drawbridge";
|
|
e_died(etmp, 0, CRUSHING); /* no message */
|
|
return;
|
|
}
|
|
#ifdef D_DEBUG
|
|
pline("%s in here", E_phrase(etmp, "survive"));
|
|
#endif
|
|
} else {
|
|
#ifdef D_DEBUG
|
|
pline("%s on drawbridge square", E_phrase(etmp, "are"));
|
|
#endif
|
|
if (is_pool(etmp->ex, etmp->ey) && !e_inview)
|
|
if (flags.soundok)
|
|
You_hear("a splash.");
|
|
if (e_survives_at(etmp, etmp->ex, etmp->ey)) {
|
|
if (e_inview && !is_flyer(etmp->edata) &&
|
|
!is_floater(etmp->edata))
|
|
pline("%s from the bridge.",
|
|
E_phrase(etmp, "fall"));
|
|
return;
|
|
}
|
|
#ifdef D_DEBUG
|
|
pline("%s cannot survive on the drawbridge square",Enam(etmp));
|
|
#endif
|
|
if (is_pool(etmp->ex, etmp->ey) || is_lava(etmp->ex, etmp->ey))
|
|
if (e_inview && !is_u(etmp)) {
|
|
/* drown() will supply msgs if nec. */
|
|
boolean lava = is_lava(etmp->ex, etmp->ey);
|
|
|
|
if (Hallucination)
|
|
pline("%s the %s and disappears.",
|
|
E_phrase(etmp, "drink"),
|
|
lava ? "lava" : "moat");
|
|
else
|
|
pline("%s into the %s.",
|
|
E_phrase(etmp, "fall"),
|
|
lava ? "lava" : "moat");
|
|
}
|
|
killer_format = NO_KILLER_PREFIX;
|
|
killer = "fell from a drawbridge";
|
|
e_died(etmp, e_inview ? 3 : 2, /* CRUSHING is arbitrary */
|
|
(is_pool(etmp->ex, etmp->ey)) ? DROWNING :
|
|
(is_lava(etmp->ex, etmp->ey)) ? BURNING :
|
|
CRUSHING); /*no corpse*/
|
|
return;
|
|
}
|
|
}
|
|
|
|
/*
|
|
* Close the drawbridge located at x,y
|
|
*/
|
|
|
|
void
|
|
close_drawbridge(x,y)
|
|
int x,y;
|
|
{
|
|
register struct rm *lev1, *lev2;
|
|
struct trap *t;
|
|
int x2, y2;
|
|
|
|
lev1 = &levl[x][y];
|
|
if (lev1->typ != DRAWBRIDGE_DOWN) return;
|
|
x2 = x; y2 = y;
|
|
get_wall_for_db(&x2,&y2);
|
|
if (cansee(x,y) || cansee(x2,y2))
|
|
You("see a drawbridge %s up!",
|
|
(((u.ux == x || u.uy == y) && !Underwater) ||
|
|
distu(x2,y2) < distu(x,y)) ? "coming" : "going");
|
|
lev1->typ = DRAWBRIDGE_UP;
|
|
lev2 = &levl[x2][y2];
|
|
lev2->typ = DBWALL;
|
|
switch (lev1->drawbridgemask & DB_DIR) {
|
|
case DB_NORTH:
|
|
case DB_SOUTH:
|
|
lev2->horizontal = TRUE;
|
|
break;
|
|
case DB_WEST:
|
|
case DB_EAST:
|
|
lev2->horizontal = FALSE;
|
|
break;
|
|
}
|
|
lev2->wall_info = W_NONDIGGABLE;
|
|
set_entity(x, y, &(occupants[0]));
|
|
set_entity(x2, y2, &(occupants[1]));
|
|
do_entity(&(occupants[0])); /* Do set_entity after first */
|
|
set_entity(x2, y2, &(occupants[1])); /* do_entity for worm tail */
|
|
do_entity(&(occupants[1]));
|
|
if(OBJ_AT(x,y) && flags.soundok)
|
|
You_hear("smashing and crushing.");
|
|
(void) revive_nasty(x,y,(char *)0);
|
|
(void) revive_nasty(x2,y2,(char *)0);
|
|
delallobj(x, y);
|
|
delallobj(x2, y2);
|
|
if ((t = t_at(x, y)) != 0) deltrap(t);
|
|
if ((t = t_at(x2, y2)) != 0) deltrap(t);
|
|
newsym(x, y);
|
|
newsym(x2, y2);
|
|
block_point(x2,y2); /* vision */
|
|
}
|
|
|
|
/*
|
|
* Open the drawbridge located at x,y
|
|
*/
|
|
|
|
void
|
|
open_drawbridge(x,y)
|
|
int x,y;
|
|
{
|
|
register struct rm *lev1, *lev2;
|
|
struct trap *t;
|
|
int x2, y2;
|
|
|
|
lev1 = &levl[x][y];
|
|
if (lev1->typ != DRAWBRIDGE_UP) return;
|
|
x2 = x; y2 = y;
|
|
get_wall_for_db(&x2,&y2);
|
|
if (cansee(x,y) || cansee(x2,y2))
|
|
You("see a drawbridge %s down!",
|
|
(distu(x2,y2) < distu(x,y)) ? "going" : "coming");
|
|
lev1->typ = DRAWBRIDGE_DOWN;
|
|
lev2 = &levl[x2][y2];
|
|
lev2->typ = DOOR;
|
|
lev2->doormask = D_NODOOR;
|
|
set_entity(x, y, &(occupants[0]));
|
|
set_entity(x2, y2, &(occupants[1]));
|
|
do_entity(&(occupants[0])); /* do set_entity after first */
|
|
set_entity(x2, y2, &(occupants[1])); /* do_entity for worm tails */
|
|
do_entity(&(occupants[1]));
|
|
(void) revive_nasty(x,y,(char *)0);
|
|
delallobj(x, y);
|
|
if ((t = t_at(x, y)) != 0) deltrap(t);
|
|
if ((t = t_at(x2, y2)) != 0) deltrap(t);
|
|
newsym(x, y);
|
|
newsym(x2, y2);
|
|
unblock_point(x2,y2); /* vision */
|
|
if (Is_stronghold(&u.uz)) u.uevent.uopened_dbridge = TRUE;
|
|
}
|
|
|
|
/*
|
|
* Let's destroy the drawbridge located at x,y
|
|
*/
|
|
|
|
void
|
|
destroy_drawbridge(x,y)
|
|
int x,y;
|
|
{
|
|
register struct rm *lev1, *lev2;
|
|
struct trap *t;
|
|
int x2, y2;
|
|
boolean e_inview;
|
|
struct entity *etmp1 = &(occupants[0]), *etmp2 = &(occupants[1]);
|
|
|
|
lev1 = &levl[x][y];
|
|
if (!IS_DRAWBRIDGE(lev1->typ))
|
|
return;
|
|
x2 = x; y2 = y;
|
|
get_wall_for_db(&x2,&y2);
|
|
lev2 = &levl[x2][y2];
|
|
if ((lev1->drawbridgemask & DB_UNDER) == DB_MOAT ||
|
|
(lev1->drawbridgemask & DB_UNDER) == DB_LAVA) {
|
|
struct obj *otmp;
|
|
boolean lava = (lev1->drawbridgemask & DB_UNDER) == DB_LAVA;
|
|
if (lev1->typ == DRAWBRIDGE_UP) {
|
|
if (cansee(x2,y2))
|
|
pline_The("portcullis of the drawbridge falls into the %s!",
|
|
lava ? "lava" : "moat");
|
|
else if (flags.soundok)
|
|
You_hear("a loud *SPLASH*!");
|
|
} else {
|
|
if (cansee(x,y))
|
|
pline_The("drawbridge collapses into the %s!",
|
|
lava ? "lava" : "moat");
|
|
else if (flags.soundok)
|
|
You_hear("a loud *SPLASH*!");
|
|
}
|
|
lev1->typ = lava ? LAVAPOOL : MOAT;
|
|
lev1->drawbridgemask = 0;
|
|
if ((otmp = sobj_at(BOULDER,x,y)) != 0) {
|
|
obj_extract_self(otmp);
|
|
(void) flooreffects(otmp,x,y,"fall");
|
|
}
|
|
} else {
|
|
if (cansee(x,y))
|
|
pline_The("drawbridge disintegrates!");
|
|
else
|
|
You_hear("a loud *CRASH*!");
|
|
lev1->typ =
|
|
((lev1->drawbridgemask & DB_ICE) ? ICE : ROOM);
|
|
lev1->icedpool =
|
|
((lev1->drawbridgemask & DB_ICE) ? ICED_MOAT : 0);
|
|
}
|
|
wake_nearto(x, y, 500);
|
|
lev2->typ = DOOR;
|
|
lev2->doormask = D_NODOOR;
|
|
if ((t = t_at(x, y)) != 0) deltrap(t);
|
|
if ((t = t_at(x2, y2)) != 0) deltrap(t);
|
|
newsym(x,y);
|
|
newsym(x2,y2);
|
|
if (!does_block(x2,y2,lev2)) unblock_point(x2,y2); /* vision */
|
|
if (Is_stronghold(&u.uz)) u.uevent.uopened_dbridge = TRUE;
|
|
|
|
set_entity(x2, y2, etmp2); /* currently only automissers can be here */
|
|
if (etmp2->edata) {
|
|
e_inview = e_canseemon(etmp2);
|
|
if (!automiss(etmp2)) {
|
|
if (e_inview)
|
|
pline("%s blown apart by flying debris.",
|
|
E_phrase(etmp2, "are"));
|
|
killer_format = KILLED_BY_AN;
|
|
killer = "exploding drawbridge";
|
|
e_died(etmp2, e_inview? 3 : 2, CRUSHING); /*no corpse*/
|
|
} /* nothing which is vulnerable can survive this */
|
|
}
|
|
set_entity(x, y, etmp1);
|
|
if (etmp1->edata) {
|
|
e_inview = e_canseemon(etmp1);
|
|
if (e_missed(etmp1, TRUE)) {
|
|
#ifdef D_DEBUG
|
|
pline("%s spared!", E_phrase(etmp1, "are"));
|
|
#endif
|
|
} else {
|
|
if (e_inview) {
|
|
if (!is_u(etmp1) && Hallucination)
|
|
pline("%s into some heavy metal!",
|
|
E_phrase(etmp1, "get"));
|
|
else
|
|
pline("%s hit by a huge chunk of metal!",
|
|
E_phrase(etmp1, "are"));
|
|
} else {
|
|
if (flags.soundok && !is_u(etmp1) && !is_pool(x,y))
|
|
You_hear("a crushing sound.");
|
|
#ifdef D_DEBUG
|
|
else
|
|
pline("%s from shrapnel",
|
|
E_phrase(etmp1, "die"));
|
|
#endif
|
|
}
|
|
killer_format = KILLED_BY_AN;
|
|
killer = "collapsing drawbridge";
|
|
e_died(etmp1, e_inview? 3 : 2, CRUSHING); /*no corpse*/
|
|
if(lev1->typ == MOAT) do_entity(etmp1);
|
|
}
|
|
}
|
|
}
|
|
|
|
/*dbridge.c*/
|