I'll push a formatting guide at some point. There may still be outstanding changes, but please feel free to resolve those as you arrive a them. To the best of my knowledge, there is no changes to the actual code content, but the formatter does have the occasional bug. If you run into an issue, please fix it!
311 lines
10 KiB
C
311 lines
10 KiB
C
/* NetHack 3.6 mapglyph.c $NHDT-Date: 1431192760 2015/05/09 17:32:40 $ $NHDT-Branch: master $:$NHDT-Revision: 1.34 $ */
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/* NetHack 3.6 mapglyph.c $Date: 2009/05/06 10:46:45 $ $Revision: 1.24 $ */
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/* SCCS Id: @(#)mapglyph.c 3.5 2006/10/01 */
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/* Copyright (c) David Cohrs, 1991 */
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/* NetHack may be freely redistributed. See license for details. */
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#include "hack.h"
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#if defined(TTY_GRAPHICS)
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#include "wintty.h" /* for prototype of has_color() only */
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#endif
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#include "color.h"
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#define HI_DOMESTIC CLR_WHITE /* monst.c */
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int explcolors[] = {
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CLR_BLACK, /* dark */
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CLR_GREEN, /* noxious */
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CLR_BROWN, /* muddy */
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CLR_BLUE, /* wet */
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CLR_MAGENTA, /* magical */
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CLR_ORANGE, /* fiery */
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CLR_WHITE, /* frosty */
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};
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#if !defined(TTY_GRAPHICS)
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#define has_color(n) TRUE
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#endif
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#ifdef TEXTCOLOR
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#define zap_color(n) color = iflags.use_color ? zapcolors[n] : NO_COLOR
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#define cmap_color(n) color = iflags.use_color ? defsyms[n].color : NO_COLOR
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#define obj_color(n) color = iflags.use_color ? objects[n].oc_color : NO_COLOR
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#define mon_color(n) color = iflags.use_color ? mons[n].mcolor : NO_COLOR
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#define invis_color(n) color = NO_COLOR
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#define pet_color(n) color = iflags.use_color ? mons[n].mcolor : NO_COLOR
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#define warn_color(n) \
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color = iflags.use_color ? def_warnsyms[n].color : NO_COLOR
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#define explode_color(n) color = iflags.use_color ? explcolors[n] : NO_COLOR
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#else /* no text color */
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#define zap_color(n)
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#define cmap_color(n)
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#define obj_color(n)
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#define mon_color(n)
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#define invis_color(n)
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#define pet_color(c)
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#define warn_color(n)
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#define explode_color(n)
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#endif
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#if defined(USE_TILES) && defined(MSDOS)
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#define HAS_ROGUE_IBM_GRAPHICS \
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(currentgraphics == ROGUESET && SYMHANDLING(H_IBM) && !iflags.grmode)
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#else
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#define HAS_ROGUE_IBM_GRAPHICS \
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(currentgraphics == ROGUESET && SYMHANDLING(H_IBM))
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#endif
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/*ARGSUSED*/
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int
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mapglyph(glyph, ochar, ocolor, ospecial, x, y)
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int glyph, *ocolor, x, y;
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int *ochar;
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unsigned *ospecial;
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{
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register int offset, idx;
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int color = NO_COLOR;
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nhsym ch;
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unsigned special = 0;
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/* condense multiple tests in macro version down to single */
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boolean has_rogue_ibm_graphics = HAS_ROGUE_IBM_GRAPHICS;
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boolean has_rogue_color =
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(has_rogue_ibm_graphics && (symset[currentgraphics].nocolor == 0));
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/*
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* Map the glyph back to a character and color.
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*
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* Warning: For speed, this makes an assumption on the order of
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* offsets. The order is set in display.h.
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*/
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if ((offset = (glyph - GLYPH_STATUE_OFF)) >= 0) { /* a statue */
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idx = mons[offset].mlet + SYM_OFF_M;
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if (has_rogue_color)
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color = CLR_RED;
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else
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obj_color(STATUE);
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special |= MG_STATUE;
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} else if ((offset = (glyph - GLYPH_WARNING_OFF))
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>= 0) { /* a warning flash */
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idx = offset + SYM_OFF_W;
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if (has_rogue_color)
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color = NO_COLOR;
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else
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warn_color(offset);
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} else if ((offset = (glyph - GLYPH_SWALLOW_OFF)) >= 0) { /* swallow */
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/* see swallow_to_glyph() in display.c */
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idx = (S_sw_tl + (offset & 0x7)) + SYM_OFF_P;
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if (has_rogue_color && iflags.use_color)
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color = NO_COLOR;
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else
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mon_color(offset >> 3);
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} else if ((offset = (glyph - GLYPH_ZAP_OFF)) >= 0) { /* zap beam */
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/* see zapdir_to_glyph() in display.c */
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idx = (S_vbeam + (offset & 0x3)) + SYM_OFF_P;
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if (has_rogue_color && iflags.use_color)
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color = NO_COLOR;
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else
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zap_color((offset >> 2));
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} else if ((offset = (glyph - GLYPH_EXPLODE_OFF)) >= 0) { /* explosion */
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idx = ((offset % MAXEXPCHARS) + S_explode1) + SYM_OFF_P;
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explode_color(offset / MAXEXPCHARS);
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} else if ((offset = (glyph - GLYPH_CMAP_OFF)) >= 0) { /* cmap */
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idx = offset + SYM_OFF_P;
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if (has_rogue_color && iflags.use_color) {
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if (offset >= S_vwall && offset <= S_hcdoor)
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color = CLR_BROWN;
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else if (offset >= S_arrow_trap && offset <= S_polymorph_trap)
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color = CLR_MAGENTA;
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else if (offset == S_corr || offset == S_litcorr)
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color = CLR_GRAY;
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else if (offset >= S_room && offset <= S_water
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&& offset != S_darkroom)
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color = CLR_GREEN;
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else
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color = NO_COLOR;
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} else
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#ifdef TEXTCOLOR
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/* provide a visible difference if normal and lit corridor
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* use the same symbol */
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if (iflags.use_color && offset == S_litcorr
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&& showsyms[idx] == showsyms[S_corr + SYM_OFF_P])
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color = CLR_WHITE;
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else
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#endif
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cmap_color(offset);
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} else if ((offset = (glyph - GLYPH_OBJ_OFF)) >= 0) { /* object */
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idx = objects[offset].oc_class + SYM_OFF_O;
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if (offset == BOULDER && iflags.bouldersym)
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idx = SYM_BOULDER + SYM_OFF_X;
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if (has_rogue_color && iflags.use_color) {
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switch (objects[offset].oc_class) {
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case COIN_CLASS:
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color = CLR_YELLOW;
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break;
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case FOOD_CLASS:
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color = CLR_RED;
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break;
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default:
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color = CLR_BRIGHT_BLUE;
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break;
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}
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} else
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obj_color(offset);
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} else if ((offset = (glyph - GLYPH_RIDDEN_OFF)) >= 0) { /* mon ridden */
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idx = mons[offset].mlet + SYM_OFF_M;
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if (has_rogue_color)
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/* This currently implies that the hero is here -- monsters */
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/* don't ride (yet...). Should we set it to yellow like in */
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/* the monster case below? There is no equivalent in rogue. */
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color = NO_COLOR; /* no need to check iflags.use_color */
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else
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mon_color(offset);
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special |= MG_RIDDEN;
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} else if ((offset = (glyph - GLYPH_BODY_OFF)) >= 0) { /* a corpse */
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idx = objects[CORPSE].oc_class + SYM_OFF_O;
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if (has_rogue_color && iflags.use_color)
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color = CLR_RED;
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else
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mon_color(offset);
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special |= MG_CORPSE;
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} else if ((offset = (glyph - GLYPH_DETECT_OFF)) >= 0) { /* mon detect */
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idx = mons[offset].mlet + SYM_OFF_M;
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if (has_rogue_color)
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color = NO_COLOR; /* no need to check iflags.use_color */
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else
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mon_color(offset);
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/* Disabled for now; anyone want to get reverse video to work? */
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/* is_reverse = TRUE; */
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special |= MG_DETECT;
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} else if ((offset = (glyph - GLYPH_INVIS_OFF)) >= 0) { /* invisible */
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idx = SYM_INVISIBLE + SYM_OFF_X;
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if (has_rogue_color)
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color = NO_COLOR; /* no need to check iflags.use_color */
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else
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invis_color(offset);
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special |= MG_INVIS;
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} else if ((offset = (glyph - GLYPH_PET_OFF)) >= 0) { /* a pet */
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idx = mons[offset].mlet + SYM_OFF_M;
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if (has_rogue_color)
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color = NO_COLOR; /* no need to check iflags.use_color */
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else
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pet_color(offset);
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special |= MG_PET;
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} else { /* a monster */
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idx = mons[glyph].mlet + SYM_OFF_M;
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if (has_rogue_color && iflags.use_color) {
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if (x == u.ux && y == u.uy)
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/* actually player should be yellow-on-gray if in a corridor
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*/
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color = CLR_YELLOW;
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else
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color = NO_COLOR;
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} else {
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mon_color(glyph);
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/* special case the hero for `showrace' option */
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#ifdef TEXTCOLOR
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if (iflags.use_color && x == u.ux && y == u.uy && flags.showrace
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&& !Upolyd)
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color = HI_DOMESTIC;
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#endif
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}
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}
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ch = showsyms[idx];
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#ifdef TEXTCOLOR
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/* Turn off color if no color defined, or rogue level w/o PC graphics. */
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if (!has_color(color) || (Is_rogue_level(&u.uz) && !has_rogue_color))
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color = NO_COLOR;
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#endif
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*ochar = (int) ch;
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*ospecial = special;
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#ifdef TEXTCOLOR
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*ocolor = color;
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#endif
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return idx;
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}
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char *
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encglyph(glyph)
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int glyph;
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{
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static char encbuf[20];
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Sprintf(encbuf, "\\G%04X%04X", context.rndencode, glyph);
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return encbuf;
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}
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/*
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* This differs from putstr() because the str parameter can
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* contain a sequence of characters representing:
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* \GXXXXNNNN a glyph value, encoded by encglyph().
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*
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* For window ports that haven't yet written their own
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* XXX_putmixed() routine, this general one can be used.
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* It replaces the encoded glyph sequence with a single
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* showsyms[] char, then just passes that string onto
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* putstr().
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*/
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void
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genl_putmixed(window, attr, str)
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winid window;
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int attr;
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const char *str;
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{
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char buf[BUFSZ];
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const char *cp = str;
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char *put = buf;
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while (*cp) {
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if (*cp == '\\') {
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int rndchk = 0, so = 0, gv = 0, ch, oc, dcount;
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unsigned os;
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const char *dp, *hex = "00112233445566778899aAbBcCdDeEfF";
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const char *save_cp = cp;
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cp++;
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switch (*cp) {
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case 'G': /* glyph value \GXXXXNNNN*/
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dcount = 0;
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for (++cp; *cp && (dp = index(hex, *cp)) && (dcount++ < 4);
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cp++)
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rndchk = (int) ((rndchk * 16) + ((int) (dp - hex) / 2));
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if (rndchk == context.rndencode) {
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dcount = 0;
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for (; *cp && (dp = index(hex, *cp)) && (dcount++ < 4);
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cp++)
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gv = (int) ((gv * 16) + ((int) (dp - hex) / 2));
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so = mapglyph(gv, &ch, &oc, &os, 0, 0);
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*put++ = showsyms[so];
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} else {
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/* possible forgery - leave it the way it is */
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cp = save_cp;
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}
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break;
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#if 0
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case 'S': /* symbol offset */
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dcount = 0;
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for (++cp; *cp && (dp = index(hex, *cp)) && (dcount++ < 4); cp++)
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rndchk = (int)((rndchk * 16) + ((int)(dp - hex) / 2));
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if (rndchk == context.rndencode) {
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dcount = 0;
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for (; *cp && (dp = index(hex, *cp)) && (dcount++ < 2); cp++)
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so = (int)((so * 16) + ((int)(dp - hex) / 2));
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}
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*put++ = showsyms[so];
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break;
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#endif
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case '\\':
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break;
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}
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}
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*put++ = *cp++;
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}
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*put = '\0';
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/* now send it to the normal putstr */
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putstr(window, attr, buf);
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}
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/*mapglyph.c*/
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