Files
nethack/src/mapglyph.c
Sean Hunt 97d6fade74 Reformat all C files.
I'll push a formatting guide at some point. There may still be
outstanding changes, but please feel free to resolve those as you arrive
a them.

To the best of my knowledge, there is no changes to the actual code
content, but the formatter does have the occasional bug. If you run into
an issue, please fix it!
2015-05-09 13:43:16 -04:00

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C

/* NetHack 3.6 mapglyph.c $NHDT-Date: 1431192760 2015/05/09 17:32:40 $ $NHDT-Branch: master $:$NHDT-Revision: 1.34 $ */
/* NetHack 3.6 mapglyph.c $Date: 2009/05/06 10:46:45 $ $Revision: 1.24 $ */
/* SCCS Id: @(#)mapglyph.c 3.5 2006/10/01 */
/* Copyright (c) David Cohrs, 1991 */
/* NetHack may be freely redistributed. See license for details. */
#include "hack.h"
#if defined(TTY_GRAPHICS)
#include "wintty.h" /* for prototype of has_color() only */
#endif
#include "color.h"
#define HI_DOMESTIC CLR_WHITE /* monst.c */
int explcolors[] = {
CLR_BLACK, /* dark */
CLR_GREEN, /* noxious */
CLR_BROWN, /* muddy */
CLR_BLUE, /* wet */
CLR_MAGENTA, /* magical */
CLR_ORANGE, /* fiery */
CLR_WHITE, /* frosty */
};
#if !defined(TTY_GRAPHICS)
#define has_color(n) TRUE
#endif
#ifdef TEXTCOLOR
#define zap_color(n) color = iflags.use_color ? zapcolors[n] : NO_COLOR
#define cmap_color(n) color = iflags.use_color ? defsyms[n].color : NO_COLOR
#define obj_color(n) color = iflags.use_color ? objects[n].oc_color : NO_COLOR
#define mon_color(n) color = iflags.use_color ? mons[n].mcolor : NO_COLOR
#define invis_color(n) color = NO_COLOR
#define pet_color(n) color = iflags.use_color ? mons[n].mcolor : NO_COLOR
#define warn_color(n) \
color = iflags.use_color ? def_warnsyms[n].color : NO_COLOR
#define explode_color(n) color = iflags.use_color ? explcolors[n] : NO_COLOR
#else /* no text color */
#define zap_color(n)
#define cmap_color(n)
#define obj_color(n)
#define mon_color(n)
#define invis_color(n)
#define pet_color(c)
#define warn_color(n)
#define explode_color(n)
#endif
#if defined(USE_TILES) && defined(MSDOS)
#define HAS_ROGUE_IBM_GRAPHICS \
(currentgraphics == ROGUESET && SYMHANDLING(H_IBM) && !iflags.grmode)
#else
#define HAS_ROGUE_IBM_GRAPHICS \
(currentgraphics == ROGUESET && SYMHANDLING(H_IBM))
#endif
/*ARGSUSED*/
int
mapglyph(glyph, ochar, ocolor, ospecial, x, y)
int glyph, *ocolor, x, y;
int *ochar;
unsigned *ospecial;
{
register int offset, idx;
int color = NO_COLOR;
nhsym ch;
unsigned special = 0;
/* condense multiple tests in macro version down to single */
boolean has_rogue_ibm_graphics = HAS_ROGUE_IBM_GRAPHICS;
boolean has_rogue_color =
(has_rogue_ibm_graphics && (symset[currentgraphics].nocolor == 0));
/*
* Map the glyph back to a character and color.
*
* Warning: For speed, this makes an assumption on the order of
* offsets. The order is set in display.h.
*/
if ((offset = (glyph - GLYPH_STATUE_OFF)) >= 0) { /* a statue */
idx = mons[offset].mlet + SYM_OFF_M;
if (has_rogue_color)
color = CLR_RED;
else
obj_color(STATUE);
special |= MG_STATUE;
} else if ((offset = (glyph - GLYPH_WARNING_OFF))
>= 0) { /* a warning flash */
idx = offset + SYM_OFF_W;
if (has_rogue_color)
color = NO_COLOR;
else
warn_color(offset);
} else if ((offset = (glyph - GLYPH_SWALLOW_OFF)) >= 0) { /* swallow */
/* see swallow_to_glyph() in display.c */
idx = (S_sw_tl + (offset & 0x7)) + SYM_OFF_P;
if (has_rogue_color && iflags.use_color)
color = NO_COLOR;
else
mon_color(offset >> 3);
} else if ((offset = (glyph - GLYPH_ZAP_OFF)) >= 0) { /* zap beam */
/* see zapdir_to_glyph() in display.c */
idx = (S_vbeam + (offset & 0x3)) + SYM_OFF_P;
if (has_rogue_color && iflags.use_color)
color = NO_COLOR;
else
zap_color((offset >> 2));
} else if ((offset = (glyph - GLYPH_EXPLODE_OFF)) >= 0) { /* explosion */
idx = ((offset % MAXEXPCHARS) + S_explode1) + SYM_OFF_P;
explode_color(offset / MAXEXPCHARS);
} else if ((offset = (glyph - GLYPH_CMAP_OFF)) >= 0) { /* cmap */
idx = offset + SYM_OFF_P;
if (has_rogue_color && iflags.use_color) {
if (offset >= S_vwall && offset <= S_hcdoor)
color = CLR_BROWN;
else if (offset >= S_arrow_trap && offset <= S_polymorph_trap)
color = CLR_MAGENTA;
else if (offset == S_corr || offset == S_litcorr)
color = CLR_GRAY;
else if (offset >= S_room && offset <= S_water
&& offset != S_darkroom)
color = CLR_GREEN;
else
color = NO_COLOR;
} else
#ifdef TEXTCOLOR
/* provide a visible difference if normal and lit corridor
* use the same symbol */
if (iflags.use_color && offset == S_litcorr
&& showsyms[idx] == showsyms[S_corr + SYM_OFF_P])
color = CLR_WHITE;
else
#endif
cmap_color(offset);
} else if ((offset = (glyph - GLYPH_OBJ_OFF)) >= 0) { /* object */
idx = objects[offset].oc_class + SYM_OFF_O;
if (offset == BOULDER && iflags.bouldersym)
idx = SYM_BOULDER + SYM_OFF_X;
if (has_rogue_color && iflags.use_color) {
switch (objects[offset].oc_class) {
case COIN_CLASS:
color = CLR_YELLOW;
break;
case FOOD_CLASS:
color = CLR_RED;
break;
default:
color = CLR_BRIGHT_BLUE;
break;
}
} else
obj_color(offset);
} else if ((offset = (glyph - GLYPH_RIDDEN_OFF)) >= 0) { /* mon ridden */
idx = mons[offset].mlet + SYM_OFF_M;
if (has_rogue_color)
/* This currently implies that the hero is here -- monsters */
/* don't ride (yet...). Should we set it to yellow like in */
/* the monster case below? There is no equivalent in rogue. */
color = NO_COLOR; /* no need to check iflags.use_color */
else
mon_color(offset);
special |= MG_RIDDEN;
} else if ((offset = (glyph - GLYPH_BODY_OFF)) >= 0) { /* a corpse */
idx = objects[CORPSE].oc_class + SYM_OFF_O;
if (has_rogue_color && iflags.use_color)
color = CLR_RED;
else
mon_color(offset);
special |= MG_CORPSE;
} else if ((offset = (glyph - GLYPH_DETECT_OFF)) >= 0) { /* mon detect */
idx = mons[offset].mlet + SYM_OFF_M;
if (has_rogue_color)
color = NO_COLOR; /* no need to check iflags.use_color */
else
mon_color(offset);
/* Disabled for now; anyone want to get reverse video to work? */
/* is_reverse = TRUE; */
special |= MG_DETECT;
} else if ((offset = (glyph - GLYPH_INVIS_OFF)) >= 0) { /* invisible */
idx = SYM_INVISIBLE + SYM_OFF_X;
if (has_rogue_color)
color = NO_COLOR; /* no need to check iflags.use_color */
else
invis_color(offset);
special |= MG_INVIS;
} else if ((offset = (glyph - GLYPH_PET_OFF)) >= 0) { /* a pet */
idx = mons[offset].mlet + SYM_OFF_M;
if (has_rogue_color)
color = NO_COLOR; /* no need to check iflags.use_color */
else
pet_color(offset);
special |= MG_PET;
} else { /* a monster */
idx = mons[glyph].mlet + SYM_OFF_M;
if (has_rogue_color && iflags.use_color) {
if (x == u.ux && y == u.uy)
/* actually player should be yellow-on-gray if in a corridor
*/
color = CLR_YELLOW;
else
color = NO_COLOR;
} else {
mon_color(glyph);
/* special case the hero for `showrace' option */
#ifdef TEXTCOLOR
if (iflags.use_color && x == u.ux && y == u.uy && flags.showrace
&& !Upolyd)
color = HI_DOMESTIC;
#endif
}
}
ch = showsyms[idx];
#ifdef TEXTCOLOR
/* Turn off color if no color defined, or rogue level w/o PC graphics. */
if (!has_color(color) || (Is_rogue_level(&u.uz) && !has_rogue_color))
color = NO_COLOR;
#endif
*ochar = (int) ch;
*ospecial = special;
#ifdef TEXTCOLOR
*ocolor = color;
#endif
return idx;
}
char *
encglyph(glyph)
int glyph;
{
static char encbuf[20];
Sprintf(encbuf, "\\G%04X%04X", context.rndencode, glyph);
return encbuf;
}
/*
* This differs from putstr() because the str parameter can
* contain a sequence of characters representing:
* \GXXXXNNNN a glyph value, encoded by encglyph().
*
* For window ports that haven't yet written their own
* XXX_putmixed() routine, this general one can be used.
* It replaces the encoded glyph sequence with a single
* showsyms[] char, then just passes that string onto
* putstr().
*/
void
genl_putmixed(window, attr, str)
winid window;
int attr;
const char *str;
{
char buf[BUFSZ];
const char *cp = str;
char *put = buf;
while (*cp) {
if (*cp == '\\') {
int rndchk = 0, so = 0, gv = 0, ch, oc, dcount;
unsigned os;
const char *dp, *hex = "00112233445566778899aAbBcCdDeEfF";
const char *save_cp = cp;
cp++;
switch (*cp) {
case 'G': /* glyph value \GXXXXNNNN*/
dcount = 0;
for (++cp; *cp && (dp = index(hex, *cp)) && (dcount++ < 4);
cp++)
rndchk = (int) ((rndchk * 16) + ((int) (dp - hex) / 2));
if (rndchk == context.rndencode) {
dcount = 0;
for (; *cp && (dp = index(hex, *cp)) && (dcount++ < 4);
cp++)
gv = (int) ((gv * 16) + ((int) (dp - hex) / 2));
so = mapglyph(gv, &ch, &oc, &os, 0, 0);
*put++ = showsyms[so];
} else {
/* possible forgery - leave it the way it is */
cp = save_cp;
}
break;
#if 0
case 'S': /* symbol offset */
dcount = 0;
for (++cp; *cp && (dp = index(hex, *cp)) && (dcount++ < 4); cp++)
rndchk = (int)((rndchk * 16) + ((int)(dp - hex) / 2));
if (rndchk == context.rndencode) {
dcount = 0;
for (; *cp && (dp = index(hex, *cp)) && (dcount++ < 2); cp++)
so = (int)((so * 16) + ((int)(dp - hex) / 2));
}
*put++ = showsyms[so];
break;
#endif
case '\\':
break;
}
}
*put++ = *cp++;
}
*put = '\0';
/* now send it to the normal putstr */
putstr(window, attr, buf);
}
/*mapglyph.c*/