When a zombie (or lich) kills a monster in melee without a weapon, the monster can rise few turns later as a zombie. The only creatures that can be zombified are ones that actually have a zombie counterpart monster. A zombie cannot turn a jackal into a zombie, for instance. But it could turn a shopkeeper into a human zombie, or a dwarf king into a dwarf zombie. Zombies will fight with monsters that can be turned into zombies. Originally this was a SliceHack feature, but this is based on xNetHack version of it, with some modifications.
2986 lines
95 KiB
C
2986 lines
95 KiB
C
/* NetHack 3.7 mkobj.c $NHDT-Date: 1596498183 2020/08/03 23:43:03 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.186 $ */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/*-Copyright (c) Derek S. Ray, 2015. */
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/* NetHack may be freely redistributed. See license for details. */
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#include "hack.h"
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static void FDECL(mkbox_cnts, (struct obj *));
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static unsigned FDECL(nextoid, (struct obj *, struct obj *));
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static void FDECL(maybe_adjust_light, (struct obj *, int));
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static void FDECL(obj_timer_checks, (struct obj *,
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XCHAR_P, XCHAR_P, int));
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static void FDECL(container_weight, (struct obj *));
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static struct obj *FDECL(save_mtraits, (struct obj *, struct monst *));
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static void FDECL(objlist_sanity, (struct obj *, int, const char *));
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static void FDECL(mon_obj_sanity, (struct monst *, const char *));
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static const char *FDECL(where_name, (struct obj *));
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static void FDECL(insane_object, (struct obj *, const char *,
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const char *, struct monst *));
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static void FDECL(check_contained, (struct obj *, const char *));
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static void FDECL(check_glob, (struct obj *, const char *));
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static void FDECL(sanity_check_worn, (struct obj *));
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struct icp {
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int iprob; /* probability of an item type */
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char iclass; /* item class */
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};
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static const struct icp mkobjprobs[] = { { 10, WEAPON_CLASS },
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{ 10, ARMOR_CLASS },
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{ 20, FOOD_CLASS },
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{ 8, TOOL_CLASS },
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{ 8, GEM_CLASS },
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{ 16, POTION_CLASS },
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{ 16, SCROLL_CLASS },
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{ 4, SPBOOK_CLASS },
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{ 4, WAND_CLASS },
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{ 3, RING_CLASS },
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{ 1, AMULET_CLASS } };
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static const struct icp boxiprobs[] = { { 18, GEM_CLASS },
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{ 15, FOOD_CLASS },
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{ 18, POTION_CLASS },
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{ 18, SCROLL_CLASS },
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{ 12, SPBOOK_CLASS },
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{ 7, COIN_CLASS },
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{ 6, WAND_CLASS },
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{ 5, RING_CLASS },
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{ 1, AMULET_CLASS } };
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static const struct icp rogueprobs[] = { { 12, WEAPON_CLASS },
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{ 12, ARMOR_CLASS },
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{ 22, FOOD_CLASS },
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{ 22, POTION_CLASS },
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{ 22, SCROLL_CLASS },
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{ 5, WAND_CLASS },
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{ 5, RING_CLASS } };
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static const struct icp hellprobs[] = { { 20, WEAPON_CLASS },
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{ 20, ARMOR_CLASS },
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{ 16, FOOD_CLASS },
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{ 12, TOOL_CLASS },
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{ 10, GEM_CLASS },
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{ 1, POTION_CLASS },
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{ 1, SCROLL_CLASS },
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{ 8, WAND_CLASS },
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{ 8, RING_CLASS },
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{ 4, AMULET_CLASS } };
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static const struct oextra zerooextra = DUMMY;
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static void
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init_oextra(oex)
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struct oextra *oex;
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{
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*oex = zerooextra;
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}
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struct oextra *
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newoextra()
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{
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struct oextra *oextra;
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oextra = (struct oextra *) alloc(sizeof (struct oextra));
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init_oextra(oextra);
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return oextra;
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}
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void
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dealloc_oextra(o)
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struct obj *o;
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{
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struct oextra *x = o->oextra;
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if (x) {
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if (x->oname)
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free((genericptr_t) x->oname);
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if (x->omonst)
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free_omonst(o); /* 'o' rather than 'x' */
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if (x->omailcmd)
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free((genericptr_t) x->omailcmd);
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free((genericptr_t) x);
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o->oextra = (struct oextra *) 0;
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}
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}
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void
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newomonst(otmp)
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struct obj *otmp;
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{
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if (!otmp->oextra)
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otmp->oextra = newoextra();
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if (!OMONST(otmp)) {
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struct monst *m = newmonst();
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*m = cg.zeromonst;
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OMONST(otmp) = m;
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}
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}
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void
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free_omonst(otmp)
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struct obj *otmp;
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{
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if (otmp->oextra) {
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struct monst *m = OMONST(otmp);
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if (m) {
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if (m->mextra)
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dealloc_mextra(m);
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free((genericptr_t) m);
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OMONST(otmp) = (struct monst *) 0;
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}
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}
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}
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void
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newomid(otmp)
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struct obj *otmp;
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{
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if (!otmp->oextra)
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otmp->oextra = newoextra();
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OMID(otmp) = 0;
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}
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void
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free_omid(otmp)
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struct obj *otmp;
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{
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OMID(otmp) = 0;
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}
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void
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new_omailcmd(otmp, response_cmd)
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struct obj *otmp;
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const char *response_cmd;
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{
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if (!otmp->oextra)
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otmp->oextra = newoextra();
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if (OMAILCMD(otmp))
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free_omailcmd(otmp);
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OMAILCMD(otmp) = dupstr(response_cmd);
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}
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void
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free_omailcmd(otmp)
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struct obj *otmp;
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{
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if (otmp->oextra && OMAILCMD(otmp)) {
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free((genericptr_t) OMAILCMD(otmp));
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OMAILCMD(otmp) = (char *) 0;
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}
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}
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struct obj *
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mkobj_at(let, x, y, artif)
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char let;
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int x, y;
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boolean artif;
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{
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struct obj *otmp;
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otmp = mkobj(let, artif);
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place_object(otmp, x, y);
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return otmp;
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}
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struct obj *
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mksobj_at(otyp, x, y, init, artif)
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int otyp, x, y;
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boolean init, artif;
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{
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struct obj *otmp;
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otmp = mksobj(otyp, init, artif);
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place_object(otmp, x, y);
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return otmp;
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}
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struct obj *
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mksobj_migr_to_species(otyp, mflags2, init, artif)
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int otyp;
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unsigned mflags2;
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boolean init, artif;
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{
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struct obj *otmp;
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otmp = mksobj(otyp, init, artif);
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add_to_migration(otmp);
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otmp->owornmask = (long) MIGR_TO_SPECIES;
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otmp->migr_species = mflags2;
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return otmp;
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}
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/* mkobj(): select a type of item from a class, use mksobj() to create it;
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result is always non-Null */
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struct obj *
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mkobj(oclass, artif)
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int oclass;
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boolean artif;
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{
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int tprob, i, prob = rnd(1000);
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if (oclass == RANDOM_CLASS) {
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const struct icp *iprobs = Is_rogue_level(&u.uz)
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? (const struct icp *) rogueprobs
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: Inhell ? (const struct icp *) hellprobs
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: (const struct icp *) mkobjprobs;
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for (tprob = rnd(100); (tprob -= iprobs->iprob) > 0; iprobs++)
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continue;
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oclass = iprobs->iclass;
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}
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if (oclass == SPBOOK_no_NOVEL) {
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i = rnd_class(g.bases[SPBOOK_CLASS], SPE_BLANK_PAPER);
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oclass = SPBOOK_CLASS; /* for sanity check below */
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} else {
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i = g.bases[oclass];
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while ((prob -= objects[i].oc_prob) > 0)
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++i;
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}
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if (objects[i].oc_class != oclass || !OBJ_NAME(objects[i]))
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panic("probtype error, oclass=%d i=%d", (int) oclass, i);
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return mksobj(i, TRUE, artif);
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}
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static void
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mkbox_cnts(box)
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struct obj *box;
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{
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register int n;
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register struct obj *otmp;
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box->cobj = (struct obj *) 0;
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switch (box->otyp) {
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case ICE_BOX:
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n = 20;
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break;
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case CHEST:
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n = box->olocked ? 7 : 5;
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break;
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case LARGE_BOX:
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n = box->olocked ? 5 : 3;
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break;
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case SACK:
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case OILSKIN_SACK:
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/* initial inventory: sack starts out empty */
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if (g.moves <= 1 && !g.in_mklev) {
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n = 0;
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break;
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}
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/*FALLTHRU*/
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case BAG_OF_HOLDING:
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n = 1;
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break;
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default:
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n = 0;
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break;
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}
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for (n = rn2(n + 1); n > 0; n--) {
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if (box->otyp == ICE_BOX) {
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otmp = mksobj(CORPSE, TRUE, TRUE);
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/* Note: setting age to 0 is correct. Age has a different
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* from usual meaning for objects stored in ice boxes. -KAA
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*/
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otmp->age = 0L;
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if (otmp->timed) {
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(void) stop_timer(ROT_CORPSE, obj_to_any(otmp));
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(void) stop_timer(REVIVE_MON, obj_to_any(otmp));
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}
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} else {
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register int tprob;
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const struct icp *iprobs = boxiprobs;
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for (tprob = rnd(100); (tprob -= iprobs->iprob) > 0; iprobs++)
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;
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if (!(otmp = mkobj(iprobs->iclass, TRUE)))
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continue;
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/* handle a couple of special cases */
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if (otmp->oclass == COIN_CLASS) {
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/* 2.5 x level's usual amount; weight adjusted below */
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otmp->quan = (long) (rnd(level_difficulty() + 2) * rnd(75));
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otmp->owt = weight(otmp);
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} else
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while (otmp->otyp == ROCK) {
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otmp->otyp = rnd_class(DILITHIUM_CRYSTAL, LOADSTONE);
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if (otmp->quan > 2L)
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otmp->quan = 1L;
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otmp->owt = weight(otmp);
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}
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if (box->otyp == BAG_OF_HOLDING) {
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if (Is_mbag(otmp)) {
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otmp->otyp = SACK;
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otmp->spe = 0;
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otmp->owt = weight(otmp);
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} else
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while (otmp->otyp == WAN_CANCELLATION)
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otmp->otyp = rnd_class(WAN_LIGHT, WAN_LIGHTNING);
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}
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}
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(void) add_to_container(box, otmp);
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}
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}
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/* select a random, common monster type */
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int
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rndmonnum()
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{
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register struct permonst *ptr;
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register int i;
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unsigned short excludeflags;
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/* Plan A: get a level-appropriate common monster */
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ptr = rndmonst();
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if (ptr)
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return monsndx(ptr);
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/* Plan B: get any common monster */
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excludeflags = G_UNIQ | G_NOGEN | (Inhell ? G_NOHELL : G_HELL);
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do {
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i = rn1(SPECIAL_PM - LOW_PM, LOW_PM);
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ptr = &mons[i];
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} while ((ptr->geno & excludeflags) != 0);
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return i;
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}
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void
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copy_oextra(obj2, obj1)
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struct obj *obj2, *obj1;
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{
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if (!obj2 || !obj1 || !obj1->oextra)
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return;
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if (!obj2->oextra)
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obj2->oextra = newoextra();
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if (has_oname(obj1))
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oname(obj2, ONAME(obj1));
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if (has_omonst(obj1)) {
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if (!OMONST(obj2))
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newomonst(obj2);
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(void) memcpy((genericptr_t) OMONST(obj2),
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(genericptr_t) OMONST(obj1), sizeof (struct monst));
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OMONST(obj2)->mextra = (struct mextra *) 0;
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OMONST(obj2)->nmon = (struct monst *) 0;
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#if 0
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OMONST(obj2)->m_id = g.context.ident++;
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if (OMONST(obj2)->m_id) /* ident overflowed */
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OMONST(obj2)->m_id = g.context.ident++;
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#endif
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if (OMONST(obj1)->mextra)
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copy_mextra(OMONST(obj2), OMONST(obj1));
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}
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if (has_omailcmd(obj1)) {
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new_omailcmd(obj2, OMAILCMD(obj1));
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}
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if (has_omid(obj1)) {
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if (!OMID(obj2))
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newomid(obj2);
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OMID(obj2) = OMID(obj1);
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}
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}
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/*
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* Split obj so that it gets size gets reduced by num. The quantity num is
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* put in the object structure delivered by this call. The returned object
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* has its wornmask cleared and is positioned just following the original
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* in the nobj chain (and nexthere chain when on the floor).
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*/
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struct obj *
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splitobj(obj, num)
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struct obj *obj;
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long num;
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{
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struct obj *otmp;
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if (obj->cobj || num <= 0L || obj->quan <= num)
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panic("splitobj"); /* can't split containers */
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otmp = newobj();
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*otmp = *obj; /* copies whole structure */
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otmp->oextra = (struct oextra *) 0;
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otmp->o_id = nextoid(obj, otmp);
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otmp->timed = 0; /* not timed, yet */
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otmp->lamplit = 0; /* ditto */
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otmp->owornmask = 0L; /* new object isn't worn */
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obj->quan -= num;
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obj->owt = weight(obj);
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otmp->quan = num;
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otmp->owt = weight(otmp); /* -= obj->owt ? */
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otmp->lua_ref_cnt = 0;
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g.context.objsplit.parent_oid = obj->o_id;
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g.context.objsplit.child_oid = otmp->o_id;
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obj->nobj = otmp;
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/* Only set nexthere when on the floor, nexthere is also used */
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/* as a back pointer to the container object when contained. */
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if (obj->where == OBJ_FLOOR)
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obj->nexthere = otmp;
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copy_oextra(otmp, obj);
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if (has_omid(otmp))
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free_omid(otmp); /* only one association with m_id*/
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if (obj->unpaid)
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splitbill(obj, otmp);
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if (obj->timed)
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obj_split_timers(obj, otmp);
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if (obj_sheds_light(obj))
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obj_split_light_source(obj, otmp);
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return otmp;
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}
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/* when splitting a stack that has o_id-based shop prices, pick an
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o_id value for the new stack that will maintain the same price */
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static unsigned
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nextoid(oldobj, newobj)
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struct obj *oldobj, *newobj;
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{
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int olddif, newdif, trylimit = 256; /* limit of 4 suffices at present */
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unsigned oid = g.context.ident - 1; /* loop increment will reverse -1 */
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olddif = oid_price_adjustment(oldobj, oldobj->o_id);
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do {
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++oid;
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if (!oid) /* avoid using 0 (in case value wrapped) */
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++oid;
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newdif = oid_price_adjustment(newobj, oid);
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} while (newdif != olddif && --trylimit >= 0);
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g.context.ident = oid + 1; /* ready for next new object */
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return oid;
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}
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/* try to find the stack obj was split from, then merge them back together;
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returns the combined object if unsplit is successful, null otherwise */
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struct obj *
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unsplitobj(obj)
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struct obj *obj;
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{
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unsigned target_oid = 0;
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struct obj *oparent = 0, *ochild = 0, *list = 0;
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|
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/*
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* We don't operate on floor objects (we're following o->nobj rather
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* than o->nexthere), on free objects (don't know which list to use when
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* looking for obj's parent or child), on bill objects (too complicated,
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* not needed), or on buried or migrating objects (not needed).
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* [This could be improved, but at present additional generality isn't
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* necessary.]
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*/
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switch (obj->where) {
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case OBJ_FREE:
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case OBJ_FLOOR:
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case OBJ_ONBILL:
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case OBJ_MIGRATING:
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case OBJ_BURIED:
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default:
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return (struct obj *) 0;
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case OBJ_INVENT:
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list = g.invent;
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break;
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case OBJ_MINVENT:
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list = obj->ocarry->minvent;
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break;
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case OBJ_CONTAINED:
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list = obj->ocontainer->cobj;
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break;
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}
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|
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/* first try the expected case; obj is split from another stack */
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if (obj->o_id == g.context.objsplit.child_oid) {
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/* parent probably precedes child and will require list traversal */
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ochild = obj;
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target_oid = g.context.objsplit.parent_oid;
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if (obj->nobj && obj->nobj->o_id == target_oid)
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oparent = obj->nobj;
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} else if (obj->o_id == g.context.objsplit.parent_oid) {
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/* alternate scenario: another stack was split from obj;
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child probably follows parent and will be found here */
|
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oparent = obj;
|
|
target_oid = g.context.objsplit.child_oid;
|
|
if (obj->nobj && obj->nobj->o_id == target_oid)
|
|
ochild = obj->nobj;
|
|
}
|
|
/* if we have only half the split, scan obj's list to find other half */
|
|
if (ochild && !oparent) {
|
|
/* expected case */
|
|
for (obj = list; obj; obj = obj->nobj)
|
|
if (obj->o_id == target_oid) {
|
|
oparent = obj;
|
|
break;
|
|
}
|
|
} else if (oparent && !ochild) {
|
|
/* alternate scenario */
|
|
for (obj = list; obj; obj = obj->nobj)
|
|
if (obj->o_id == target_oid) {
|
|
ochild = obj;
|
|
break;
|
|
}
|
|
}
|
|
/* if we have both parent and child, try to merge them;
|
|
if successful, return the combined stack, otherwise return null */
|
|
return (oparent && ochild && merged(&oparent, &ochild)) ? oparent : 0;
|
|
}
|
|
|
|
/* reset splitobj()/unsplitobj() context */
|
|
void
|
|
clear_splitobjs()
|
|
{
|
|
g.context.objsplit.parent_oid = g.context.objsplit.child_oid = 0;
|
|
}
|
|
|
|
/*
|
|
* Insert otmp right after obj in whatever chain(s) it is on. Then extract
|
|
* obj from the chain(s). This function does a literal swap. It is up to
|
|
* the caller to provide a valid context for the swap. When done, obj will
|
|
* still exist, but not on any chain.
|
|
*
|
|
* Note: Don't use use obj_extract_self() -- we are doing an in-place swap,
|
|
* not actually moving something.
|
|
*/
|
|
void
|
|
replace_object(obj, otmp)
|
|
struct obj *obj;
|
|
struct obj *otmp;
|
|
{
|
|
otmp->where = obj->where;
|
|
switch (obj->where) {
|
|
case OBJ_FREE:
|
|
/* do nothing */
|
|
break;
|
|
case OBJ_INVENT:
|
|
otmp->nobj = obj->nobj;
|
|
obj->nobj = otmp;
|
|
extract_nobj(obj, &g.invent);
|
|
break;
|
|
case OBJ_CONTAINED:
|
|
otmp->nobj = obj->nobj;
|
|
otmp->ocontainer = obj->ocontainer;
|
|
obj->nobj = otmp;
|
|
extract_nobj(obj, &obj->ocontainer->cobj);
|
|
break;
|
|
case OBJ_MINVENT:
|
|
otmp->nobj = obj->nobj;
|
|
otmp->ocarry = obj->ocarry;
|
|
obj->nobj = otmp;
|
|
extract_nobj(obj, &obj->ocarry->minvent);
|
|
break;
|
|
case OBJ_FLOOR:
|
|
otmp->nobj = obj->nobj;
|
|
otmp->nexthere = obj->nexthere;
|
|
otmp->ox = obj->ox;
|
|
otmp->oy = obj->oy;
|
|
obj->nobj = otmp;
|
|
obj->nexthere = otmp;
|
|
extract_nobj(obj, &fobj);
|
|
extract_nexthere(obj, &g.level.objects[obj->ox][obj->oy]);
|
|
break;
|
|
default:
|
|
panic("replace_object: obj position");
|
|
break;
|
|
}
|
|
}
|
|
|
|
/* is 'obj' inside a container whose contents aren't known?
|
|
if so, return the outermost container meeting that criterium */
|
|
struct obj *
|
|
unknwn_contnr_contents(obj)
|
|
struct obj *obj;
|
|
{
|
|
struct obj *result = 0, *parent;
|
|
|
|
while (obj->where == OBJ_CONTAINED) {
|
|
parent = obj->ocontainer;
|
|
if (!parent->cknown)
|
|
result = parent;
|
|
obj = parent;
|
|
}
|
|
return result;
|
|
}
|
|
|
|
/*
|
|
* Create a dummy duplicate to put on shop bill. The duplicate exists
|
|
* only in the billobjs chain. This function is used when a shop object
|
|
* is being altered, and a copy of the original is needed for billing
|
|
* purposes. For example, when eating, where an interruption will yield
|
|
* an object which is different from what it started out as; the "I x"
|
|
* command needs to display the original object.
|
|
*
|
|
* The caller is responsible for checking otmp->unpaid and
|
|
* costly_spot(u.ux, u.uy). This function will make otmp no charge.
|
|
*
|
|
* Note that check_unpaid_usage() should be used instead for partial
|
|
* usage of an object.
|
|
*/
|
|
void
|
|
bill_dummy_object(otmp)
|
|
register struct obj *otmp;
|
|
{
|
|
register struct obj *dummy;
|
|
long cost = 0L;
|
|
|
|
if (otmp->unpaid) {
|
|
cost = unpaid_cost(otmp, FALSE);
|
|
subfrombill(otmp, shop_keeper(*u.ushops));
|
|
}
|
|
dummy = newobj();
|
|
*dummy = *otmp;
|
|
dummy->oextra = (struct oextra *) 0;
|
|
dummy->where = OBJ_FREE;
|
|
dummy->o_id = g.context.ident++;
|
|
if (!dummy->o_id)
|
|
dummy->o_id = g.context.ident++; /* ident overflowed */
|
|
dummy->timed = 0;
|
|
copy_oextra(dummy, otmp);
|
|
if (has_omid(dummy))
|
|
free_omid(dummy); /* only one association with m_id*/
|
|
if (Is_candle(dummy))
|
|
dummy->lamplit = 0;
|
|
dummy->owornmask = 0L; /* dummy object is not worn */
|
|
addtobill(dummy, FALSE, TRUE, TRUE);
|
|
if (cost)
|
|
alter_cost(dummy, -cost);
|
|
/* no_charge is only valid for some locations */
|
|
otmp->no_charge =
|
|
(otmp->where == OBJ_FLOOR || otmp->where == OBJ_CONTAINED) ? 1 : 0;
|
|
otmp->unpaid = 0;
|
|
return;
|
|
}
|
|
|
|
/* alteration types; must match COST_xxx macros in hack.h */
|
|
static const char *const alteration_verbs[] = {
|
|
"cancel", "drain", "uncharge", "unbless", "uncurse", "disenchant",
|
|
"degrade", "dilute", "erase", "burn", "neutralize", "destroy", "splatter",
|
|
"bite", "open", "break the lock on", "rust", "rot", "tarnish"
|
|
};
|
|
|
|
/* possibly bill for an object which the player has just modified */
|
|
void
|
|
costly_alteration(obj, alter_type)
|
|
struct obj *obj;
|
|
int alter_type;
|
|
{
|
|
xchar ox, oy;
|
|
char objroom;
|
|
boolean learn_bknown;
|
|
const char *those, *them;
|
|
struct monst *shkp = 0;
|
|
|
|
if (alter_type < 0 || alter_type >= SIZE(alteration_verbs)) {
|
|
impossible("invalid alteration type (%d)", alter_type);
|
|
alter_type = 0;
|
|
}
|
|
|
|
ox = oy = 0; /* lint suppression */
|
|
objroom = '\0'; /* ditto */
|
|
if (carried(obj) || obj->where == OBJ_FREE) {
|
|
/* OBJ_FREE catches obj_no_longer_held()'s transformation
|
|
of crysknife back into worm tooth; the object has been
|
|
removed from inventory but not necessarily placed at
|
|
its new location yet--the unpaid flag will still be set
|
|
if this item is owned by a shop */
|
|
if (!obj->unpaid)
|
|
return;
|
|
} else {
|
|
/* this get_obj_location shouldn't fail, but if it does,
|
|
use hero's location */
|
|
if (!get_obj_location(obj, &ox, &oy, CONTAINED_TOO))
|
|
ox = u.ux, oy = u.uy;
|
|
if (!costly_spot(ox, oy))
|
|
return;
|
|
objroom = *in_rooms(ox, oy, SHOPBASE);
|
|
/* if no shop cares about it, we're done */
|
|
if (!billable(&shkp, obj, objroom, FALSE))
|
|
return;
|
|
}
|
|
|
|
if (obj->quan == 1L)
|
|
those = "that", them = "it";
|
|
else
|
|
those = "those", them = "them";
|
|
|
|
/* when shopkeeper describes the object as being uncursed or unblessed
|
|
hero will know that it is now uncursed; will also make the feedback
|
|
from `I x' after bill_dummy_object() be more specific for this item */
|
|
learn_bknown = (alter_type == COST_UNCURS || alter_type == COST_UNBLSS);
|
|
|
|
switch (obj->where) {
|
|
case OBJ_FREE: /* obj_no_longer_held() */
|
|
case OBJ_INVENT:
|
|
if (learn_bknown)
|
|
set_bknown(obj, 1);
|
|
verbalize("You %s %s %s, you pay for %s!",
|
|
alteration_verbs[alter_type], those, simpleonames(obj),
|
|
them);
|
|
bill_dummy_object(obj);
|
|
break;
|
|
case OBJ_FLOOR:
|
|
if (learn_bknown)
|
|
obj->bknown = 1; /* ok to bypass set_bknown() here */
|
|
if (costly_spot(u.ux, u.uy) && objroom == *u.ushops) {
|
|
verbalize("You %s %s, you pay for %s!",
|
|
alteration_verbs[alter_type], those, them);
|
|
bill_dummy_object(obj);
|
|
} else {
|
|
(void) stolen_value(obj, ox, oy, FALSE, FALSE);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
static const char dknowns[] = { WAND_CLASS, RING_CLASS, POTION_CLASS,
|
|
SCROLL_CLASS, GEM_CLASS, SPBOOK_CLASS,
|
|
WEAPON_CLASS, TOOL_CLASS, 0 };
|
|
|
|
/* mksobj(): create a specific type of object; result it always non-Null */
|
|
struct obj *
|
|
mksobj(otyp, init, artif)
|
|
int otyp;
|
|
boolean init;
|
|
boolean artif;
|
|
{
|
|
int mndx, tryct;
|
|
struct obj *otmp;
|
|
char let = objects[otyp].oc_class;
|
|
|
|
otmp = newobj();
|
|
*otmp = cg.zeroobj;
|
|
otmp->age = g.monstermoves;
|
|
otmp->o_id = g.context.ident++;
|
|
if (!otmp->o_id)
|
|
otmp->o_id = g.context.ident++; /* ident overflowed */
|
|
otmp->quan = 1L;
|
|
otmp->oclass = let;
|
|
otmp->otyp = otyp;
|
|
otmp->where = OBJ_FREE;
|
|
otmp->dknown = index(dknowns, let) ? 0 : 1;
|
|
if ((otmp->otyp >= ELVEN_SHIELD && otmp->otyp <= ORCISH_SHIELD)
|
|
|| otmp->otyp == SHIELD_OF_REFLECTION
|
|
|| objects[otmp->otyp].oc_merge)
|
|
otmp->dknown = 0;
|
|
if (!objects[otmp->otyp].oc_uses_known)
|
|
otmp->known = 1;
|
|
otmp->lknown = 0;
|
|
otmp->cknown = 0;
|
|
otmp->corpsenm = NON_PM;
|
|
otmp->lua_ref_cnt = 0;
|
|
|
|
if (init) {
|
|
switch (let) {
|
|
case WEAPON_CLASS:
|
|
otmp->quan = is_multigen(otmp) ? (long) rn1(6, 6) : 1L;
|
|
if (!rn2(11)) {
|
|
otmp->spe = rne(3);
|
|
otmp->blessed = rn2(2);
|
|
} else if (!rn2(10)) {
|
|
curse(otmp);
|
|
otmp->spe = -rne(3);
|
|
} else
|
|
blessorcurse(otmp, 10);
|
|
if (is_poisonable(otmp) && !rn2(100))
|
|
otmp->opoisoned = 1;
|
|
|
|
if (artif && !rn2(20))
|
|
otmp = mk_artifact(otmp, (aligntyp) A_NONE);
|
|
break;
|
|
case FOOD_CLASS:
|
|
otmp->oeaten = 0;
|
|
switch (otmp->otyp) {
|
|
case CORPSE:
|
|
/* possibly overridden by mkcorpstat() */
|
|
tryct = 50;
|
|
do
|
|
otmp->corpsenm = undead_to_corpse(rndmonnum());
|
|
while ((g.mvitals[otmp->corpsenm].mvflags & G_NOCORPSE)
|
|
&& (--tryct > 0));
|
|
if (tryct == 0) {
|
|
/* perhaps rndmonnum() only wants to make G_NOCORPSE
|
|
monsters on this g.level; create an adventurer's
|
|
corpse instead, then */
|
|
otmp->corpsenm = PM_HUMAN;
|
|
}
|
|
/* timer set below */
|
|
break;
|
|
case EGG:
|
|
otmp->corpsenm = NON_PM; /* generic egg */
|
|
if (!rn2(3))
|
|
for (tryct = 200; tryct > 0; --tryct) {
|
|
mndx = can_be_hatched(rndmonnum());
|
|
if (mndx != NON_PM && !dead_species(mndx, TRUE)) {
|
|
otmp->corpsenm = mndx; /* typed egg */
|
|
break;
|
|
}
|
|
}
|
|
/* timer set below */
|
|
break;
|
|
case TIN:
|
|
otmp->corpsenm = NON_PM; /* empty (so far) */
|
|
if (!rn2(6))
|
|
set_tin_variety(otmp, SPINACH_TIN);
|
|
else
|
|
for (tryct = 200; tryct > 0; --tryct) {
|
|
mndx = undead_to_corpse(rndmonnum());
|
|
if (mons[mndx].cnutrit
|
|
&& !(g.mvitals[mndx].mvflags & G_NOCORPSE)) {
|
|
otmp->corpsenm = mndx;
|
|
set_tin_variety(otmp, RANDOM_TIN);
|
|
break;
|
|
}
|
|
}
|
|
blessorcurse(otmp, 10);
|
|
break;
|
|
case SLIME_MOLD:
|
|
otmp->spe = g.context.current_fruit;
|
|
flags.made_fruit = TRUE;
|
|
break;
|
|
case KELP_FROND:
|
|
otmp->quan = (long) rnd(2);
|
|
break;
|
|
case CANDY_BAR:
|
|
/* set otmp->spe */
|
|
assign_candy_wrapper(otmp);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
if (Is_pudding(otmp)) {
|
|
otmp->quan = 1L; /* for emphasis; glob quantity is always 1 */
|
|
otmp->globby = 1;
|
|
otmp->known = otmp->dknown = 1;
|
|
otmp->corpsenm = PM_GRAY_OOZE
|
|
+ (otmp->otyp - GLOB_OF_GRAY_OOZE);
|
|
} else {
|
|
if (otmp->otyp != CORPSE && otmp->otyp != MEAT_RING
|
|
&& otmp->otyp != KELP_FROND && !rn2(6)) {
|
|
otmp->quan = 2L;
|
|
}
|
|
}
|
|
break;
|
|
case GEM_CLASS:
|
|
otmp->corpsenm = 0; /* LOADSTONE hack */
|
|
if (otmp->otyp == LOADSTONE)
|
|
curse(otmp);
|
|
else if (otmp->otyp == ROCK)
|
|
otmp->quan = (long) rn1(6, 6);
|
|
else if (otmp->otyp != LUCKSTONE && !rn2(6))
|
|
otmp->quan = 2L;
|
|
else
|
|
otmp->quan = 1L;
|
|
break;
|
|
case TOOL_CLASS:
|
|
switch (otmp->otyp) {
|
|
case TALLOW_CANDLE:
|
|
case WAX_CANDLE:
|
|
otmp->spe = 1;
|
|
otmp->age = 20L * /* 400 or 200 */
|
|
(long) objects[otmp->otyp].oc_cost;
|
|
otmp->lamplit = 0;
|
|
otmp->quan = 1L + (long) (rn2(2) ? rn2(7) : 0);
|
|
blessorcurse(otmp, 5);
|
|
break;
|
|
case BRASS_LANTERN:
|
|
case OIL_LAMP:
|
|
otmp->spe = 1;
|
|
otmp->age = (long) rn1(500, 1000);
|
|
otmp->lamplit = 0;
|
|
blessorcurse(otmp, 5);
|
|
break;
|
|
case MAGIC_LAMP:
|
|
otmp->spe = 1;
|
|
otmp->lamplit = 0;
|
|
blessorcurse(otmp, 2);
|
|
break;
|
|
case CHEST:
|
|
case LARGE_BOX:
|
|
otmp->olocked = !!(rn2(5));
|
|
otmp->otrapped = !(rn2(10));
|
|
/*FALLTHRU*/
|
|
case ICE_BOX:
|
|
case SACK:
|
|
case OILSKIN_SACK:
|
|
case BAG_OF_HOLDING:
|
|
mkbox_cnts(otmp);
|
|
break;
|
|
case EXPENSIVE_CAMERA:
|
|
case TINNING_KIT:
|
|
case MAGIC_MARKER:
|
|
otmp->spe = rn1(70, 30);
|
|
break;
|
|
case CAN_OF_GREASE:
|
|
otmp->spe = rn1(21, 5); /* 0..20 + 5 => 5..25 */
|
|
blessorcurse(otmp, 10);
|
|
break;
|
|
case CRYSTAL_BALL:
|
|
otmp->spe = rn1(5, 3); /* 0..4 + 3 => 3..7 */
|
|
blessorcurse(otmp, 2);
|
|
break;
|
|
case HORN_OF_PLENTY:
|
|
case BAG_OF_TRICKS:
|
|
otmp->spe = rn1(18, 3); /* 0..17 + 3 => 3..20 */
|
|
break;
|
|
case FIGURINE:
|
|
tryct = 0;
|
|
do
|
|
otmp->corpsenm = rndmonnum();
|
|
while (is_human(&mons[otmp->corpsenm]) && tryct++ < 30);
|
|
blessorcurse(otmp, 4);
|
|
break;
|
|
case BELL_OF_OPENING:
|
|
otmp->spe = 3;
|
|
break;
|
|
case MAGIC_FLUTE:
|
|
case MAGIC_HARP:
|
|
case FROST_HORN:
|
|
case FIRE_HORN:
|
|
case DRUM_OF_EARTHQUAKE:
|
|
otmp->spe = rn1(5, 4);
|
|
break;
|
|
}
|
|
break;
|
|
case AMULET_CLASS:
|
|
if (otmp->otyp == AMULET_OF_YENDOR)
|
|
g.context.made_amulet = TRUE;
|
|
if (rn2(10) && (otmp->otyp == AMULET_OF_STRANGULATION
|
|
|| otmp->otyp == AMULET_OF_CHANGE
|
|
|| otmp->otyp == AMULET_OF_RESTFUL_SLEEP)) {
|
|
curse(otmp);
|
|
} else
|
|
blessorcurse(otmp, 10);
|
|
break;
|
|
case VENOM_CLASS:
|
|
case CHAIN_CLASS:
|
|
case BALL_CLASS:
|
|
break;
|
|
case POTION_CLASS: /* note: potions get some additional init below */
|
|
case SCROLL_CLASS:
|
|
#ifdef MAIL_STRUCTURES
|
|
if (otmp->otyp != SCR_MAIL)
|
|
#endif
|
|
blessorcurse(otmp, 4);
|
|
break;
|
|
case SPBOOK_CLASS:
|
|
otmp->spestudied = 0;
|
|
blessorcurse(otmp, 17);
|
|
break;
|
|
case ARMOR_CLASS:
|
|
if (rn2(10)
|
|
&& (otmp->otyp == FUMBLE_BOOTS
|
|
|| otmp->otyp == LEVITATION_BOOTS
|
|
|| otmp->otyp == HELM_OF_OPPOSITE_ALIGNMENT
|
|
|| otmp->otyp == GAUNTLETS_OF_FUMBLING || !rn2(11))) {
|
|
curse(otmp);
|
|
otmp->spe = -rne(3);
|
|
} else if (!rn2(10)) {
|
|
otmp->blessed = rn2(2);
|
|
otmp->spe = rne(3);
|
|
} else
|
|
blessorcurse(otmp, 10);
|
|
if (artif && !rn2(40))
|
|
otmp = mk_artifact(otmp, (aligntyp) A_NONE);
|
|
/* simulate lacquered armor for samurai */
|
|
if (Role_if(PM_SAMURAI) && otmp->otyp == SPLINT_MAIL
|
|
&& (g.moves <= 1 || In_quest(&u.uz))) {
|
|
#ifdef UNIXPC
|
|
/* optimizer bitfield bug */
|
|
otmp->oerodeproof = 1;
|
|
otmp->rknown = 1;
|
|
#else
|
|
otmp->oerodeproof = otmp->rknown = 1;
|
|
#endif
|
|
}
|
|
break;
|
|
case WAND_CLASS:
|
|
if (otmp->otyp == WAN_WISHING)
|
|
otmp->spe = rnd(3);
|
|
else
|
|
otmp->spe =
|
|
rn1(5, (objects[otmp->otyp].oc_dir == NODIR) ? 11 : 4);
|
|
blessorcurse(otmp, 17);
|
|
otmp->recharged = 0; /* used to control recharging */
|
|
break;
|
|
case RING_CLASS:
|
|
if (objects[otmp->otyp].oc_charged) {
|
|
blessorcurse(otmp, 3);
|
|
if (rn2(10)) {
|
|
if (rn2(10) && bcsign(otmp))
|
|
otmp->spe = bcsign(otmp) * rne(3);
|
|
else
|
|
otmp->spe = rn2(2) ? rne(3) : -rne(3);
|
|
}
|
|
/* make useless +0 rings much less common */
|
|
if (otmp->spe == 0)
|
|
otmp->spe = rn2(4) - rn2(3);
|
|
/* negative rings are usually cursed */
|
|
if (otmp->spe < 0 && rn2(5))
|
|
curse(otmp);
|
|
} else if (rn2(10) && (otmp->otyp == RIN_TELEPORTATION
|
|
|| otmp->otyp == RIN_POLYMORPH
|
|
|| otmp->otyp == RIN_AGGRAVATE_MONSTER
|
|
|| otmp->otyp == RIN_HUNGER || !rn2(9))) {
|
|
curse(otmp);
|
|
}
|
|
break;
|
|
case ROCK_CLASS:
|
|
switch (otmp->otyp) {
|
|
case STATUE:
|
|
/* possibly overridden by mkcorpstat() */
|
|
otmp->corpsenm = rndmonnum();
|
|
if (!verysmall(&mons[otmp->corpsenm])
|
|
&& rn2(level_difficulty() / 2 + 10) > 10)
|
|
(void) add_to_container(otmp,
|
|
mkobj(SPBOOK_no_NOVEL, FALSE));
|
|
}
|
|
break;
|
|
case COIN_CLASS:
|
|
break; /* do nothing */
|
|
default:
|
|
/* 3.6.3: this used to be impossible() followed by return 0
|
|
but most callers aren't prepared to deal with Null result
|
|
and cluttering them up to do so is pointless */
|
|
panic("mksobj tried to make type %d, class %d.",
|
|
(int) otmp->otyp, (int) objects[otmp->otyp].oc_class);
|
|
/*NOTREACHED*/
|
|
}
|
|
}
|
|
|
|
/* some things must get done (corpsenm, timers) even if init = 0 */
|
|
switch ((otmp->oclass == POTION_CLASS && otmp->otyp != POT_OIL)
|
|
? POT_WATER
|
|
: otmp->otyp) {
|
|
case CORPSE:
|
|
if (otmp->corpsenm == NON_PM) {
|
|
otmp->corpsenm = undead_to_corpse(rndmonnum());
|
|
if (g.mvitals[otmp->corpsenm].mvflags & (G_NOCORPSE | G_GONE))
|
|
otmp->corpsenm = g.urole.malenum;
|
|
}
|
|
/*FALLTHRU*/
|
|
case STATUE:
|
|
case FIGURINE:
|
|
if (otmp->corpsenm == NON_PM)
|
|
otmp->corpsenm = rndmonnum();
|
|
/*FALLTHRU*/
|
|
case EGG:
|
|
/* case TIN: */
|
|
set_corpsenm(otmp, otmp->corpsenm);
|
|
break;
|
|
case POT_OIL:
|
|
otmp->age = MAX_OIL_IN_FLASK; /* amount of oil */
|
|
/*FALLTHRU*/
|
|
case POT_WATER: /* POTION_CLASS */
|
|
otmp->fromsink = 0; /* overloads corpsenm, which was set to NON_PM */
|
|
break;
|
|
case LEASH:
|
|
otmp->leashmon = 0; /* overloads corpsenm, which was set to NON_PM */
|
|
break;
|
|
case SPE_NOVEL:
|
|
otmp->novelidx = -1; /* "none of the above"; will be changed */
|
|
otmp = oname(otmp, noveltitle(&otmp->novelidx));
|
|
break;
|
|
}
|
|
|
|
/* unique objects may have an associated artifact entry */
|
|
if (objects[otyp].oc_unique && !otmp->oartifact)
|
|
otmp = mk_artifact(otmp, (aligntyp) A_NONE);
|
|
otmp->owt = weight(otmp);
|
|
return otmp;
|
|
}
|
|
|
|
/*
|
|
* Several areas of the code made direct reassignments
|
|
* to obj->corpsenm. Because some special handling is
|
|
* required in certain cases, place that handling here
|
|
* and call this routine in place of the direct assignment.
|
|
*
|
|
* If the object was a lizard or lichen corpse:
|
|
* - ensure that you don't end up with some
|
|
* other corpse type which has no rot-away timer.
|
|
*
|
|
* If the object was a troll corpse:
|
|
* - ensure that you don't end up with some other
|
|
* corpse type which resurrects from the dead.
|
|
*
|
|
* Re-calculates the weight of figurines and corpses to suit the
|
|
* new species.
|
|
*
|
|
* Existing timeout value for egg hatch is preserved.
|
|
*
|
|
*/
|
|
void
|
|
set_corpsenm(obj, id)
|
|
struct obj *obj;
|
|
int id;
|
|
{
|
|
long when = 0L;
|
|
|
|
if (obj->timed) {
|
|
if (obj->otyp == EGG)
|
|
when = stop_timer(HATCH_EGG, obj_to_any(obj));
|
|
else {
|
|
when = 0L;
|
|
obj_stop_timers(obj); /* corpse or figurine */
|
|
}
|
|
}
|
|
obj->corpsenm = id;
|
|
switch (obj->otyp) {
|
|
case CORPSE:
|
|
start_corpse_timeout(obj);
|
|
obj->owt = weight(obj);
|
|
break;
|
|
case FIGURINE:
|
|
if (obj->corpsenm != NON_PM && !dead_species(obj->corpsenm, TRUE)
|
|
&& (carried(obj) || mcarried(obj)))
|
|
attach_fig_transform_timeout(obj);
|
|
obj->owt = weight(obj);
|
|
break;
|
|
case EGG:
|
|
if (obj->corpsenm != NON_PM && !dead_species(obj->corpsenm, TRUE))
|
|
attach_egg_hatch_timeout(obj, when);
|
|
break;
|
|
default: /* tin, etc. */
|
|
obj->owt = weight(obj);
|
|
break;
|
|
}
|
|
}
|
|
|
|
/*
|
|
* Start a corpse decay or revive timer.
|
|
* This takes the age of the corpse into consideration as of 3.4.0.
|
|
*/
|
|
void
|
|
start_corpse_timeout(body)
|
|
struct obj *body;
|
|
{
|
|
long when; /* rot away when this old */
|
|
long corpse_age; /* age of corpse */
|
|
int rot_adjust;
|
|
short action;
|
|
boolean no_revival;
|
|
|
|
/* if a troll corpse was frozen, it won't get a revive timer */
|
|
no_revival = (body->norevive != 0);
|
|
body->norevive = 0; /* always clear corpse's 'frozen' flag */
|
|
|
|
/* lizards and lichen don't rot or revive */
|
|
if (body->corpsenm == PM_LIZARD || body->corpsenm == PM_LICHEN)
|
|
return;
|
|
|
|
action = ROT_CORPSE; /* default action: rot away */
|
|
rot_adjust = g.in_mklev ? 25 : 10; /* give some variation */
|
|
corpse_age = g.monstermoves - body->age;
|
|
if (corpse_age > ROT_AGE)
|
|
when = rot_adjust;
|
|
else
|
|
when = ROT_AGE - corpse_age;
|
|
when += (long) (rnz(rot_adjust) - rot_adjust);
|
|
|
|
if (is_rider(&mons[body->corpsenm])) {
|
|
/*
|
|
* Riders always revive. They have a 1/3 chance per turn
|
|
* of reviving after 12 turns. Always revive by 500.
|
|
*/
|
|
action = REVIVE_MON;
|
|
for (when = 12L; when < 500L; when++)
|
|
if (!rn2(3))
|
|
break;
|
|
|
|
} else if (mons[body->corpsenm].mlet == S_TROLL && !no_revival) {
|
|
long age;
|
|
|
|
for (age = 2; age <= TAINT_AGE; age++)
|
|
if (!rn2(TROLL_REVIVE_CHANCE)) { /* troll revives */
|
|
action = REVIVE_MON;
|
|
when = age;
|
|
break;
|
|
}
|
|
} else if (!no_revival && g.zombify
|
|
&& zombie_form(&mons[body->corpsenm]) != NON_PM) {
|
|
action = ZOMBIFY_MON;
|
|
when = 5 + rn2(15);
|
|
}
|
|
|
|
(void) start_timer(when, TIMER_OBJECT, action, obj_to_any(body));
|
|
}
|
|
|
|
static void
|
|
maybe_adjust_light(obj, old_range)
|
|
struct obj *obj;
|
|
int old_range;
|
|
{
|
|
char buf[BUFSZ];
|
|
xchar ox, oy;
|
|
int new_range = arti_light_radius(obj), delta = new_range - old_range;
|
|
|
|
/* radius of light emitting artifact varies by curse/bless state
|
|
so will change after blessing or cursing */
|
|
if (delta) {
|
|
obj_adjust_light_radius(obj, new_range);
|
|
/* simplifying assumptions: hero is wielding this object;
|
|
artifacts have to be in use to emit light and monsters'
|
|
gear won't change bless or curse state */
|
|
if (!Blind && get_obj_location(obj, &ox, &oy, 0)) {
|
|
*buf = '\0';
|
|
if (iflags.last_msg == PLNMSG_OBJ_GLOWS)
|
|
/* we just saw "The <obj> glows <color>." from dipping */
|
|
Strcpy(buf, (obj->quan == 1L) ? "It" : "They");
|
|
else if (carried(obj) || cansee(ox, oy))
|
|
Strcpy(buf, Yname2(obj));
|
|
if (*buf) {
|
|
/* initial activation says "dimly" if cursed,
|
|
"brightly" if uncursed, and "brilliantly" if blessed;
|
|
when changing intensity, using "less brightly" is
|
|
straightforward for dimming, but we need "brighter"
|
|
rather than "more brightly" for brightening; ugh */
|
|
pline("%s %s %s%s.", buf, otense(obj, "shine"),
|
|
(abs(delta) > 1) ? "much " : "",
|
|
(delta > 0) ? "brighter" : "less brightly");
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
* bless(), curse(), unbless(), uncurse() -- any relevant message
|
|
* about glowing amber/black/&c should be delivered prior to calling
|
|
* these routines to make the actual curse/bless state change.
|
|
*/
|
|
|
|
void
|
|
bless(otmp)
|
|
register struct obj *otmp;
|
|
{
|
|
int old_light = 0;
|
|
|
|
if (otmp->oclass == COIN_CLASS)
|
|
return;
|
|
if (otmp->lamplit)
|
|
old_light = arti_light_radius(otmp);
|
|
otmp->cursed = 0;
|
|
otmp->blessed = 1;
|
|
if (carried(otmp) && confers_luck(otmp))
|
|
set_moreluck();
|
|
else if (otmp->otyp == BAG_OF_HOLDING)
|
|
otmp->owt = weight(otmp);
|
|
else if (otmp->otyp == FIGURINE && otmp->timed)
|
|
(void) stop_timer(FIG_TRANSFORM, obj_to_any(otmp));
|
|
if (otmp->lamplit)
|
|
maybe_adjust_light(otmp, old_light);
|
|
return;
|
|
}
|
|
|
|
void
|
|
unbless(otmp)
|
|
register struct obj *otmp;
|
|
{
|
|
int old_light = 0;
|
|
|
|
if (otmp->lamplit)
|
|
old_light = arti_light_radius(otmp);
|
|
otmp->blessed = 0;
|
|
if (carried(otmp) && confers_luck(otmp))
|
|
set_moreluck();
|
|
else if (otmp->otyp == BAG_OF_HOLDING)
|
|
otmp->owt = weight(otmp);
|
|
if (otmp->lamplit)
|
|
maybe_adjust_light(otmp, old_light);
|
|
}
|
|
|
|
void
|
|
curse(otmp)
|
|
register struct obj *otmp;
|
|
{
|
|
unsigned already_cursed;
|
|
int old_light = 0;
|
|
|
|
if (otmp->oclass == COIN_CLASS)
|
|
return;
|
|
if (otmp->lamplit)
|
|
old_light = arti_light_radius(otmp);
|
|
already_cursed = otmp->cursed;
|
|
otmp->blessed = 0;
|
|
otmp->cursed = 1;
|
|
/* welded two-handed weapon interferes with some armor removal */
|
|
if (otmp == uwep && bimanual(uwep))
|
|
reset_remarm();
|
|
/* rules at top of wield.c state that twoweapon cannot be done
|
|
with cursed alternate weapon */
|
|
if (otmp == uswapwep && u.twoweap)
|
|
drop_uswapwep();
|
|
/* some cursed items need immediate updating */
|
|
if (carried(otmp) && confers_luck(otmp)) {
|
|
set_moreluck();
|
|
} else if (otmp->otyp == BAG_OF_HOLDING) {
|
|
otmp->owt = weight(otmp);
|
|
} else if (otmp->otyp == FIGURINE) {
|
|
if (otmp->corpsenm != NON_PM && !dead_species(otmp->corpsenm, TRUE)
|
|
&& (carried(otmp) || mcarried(otmp)))
|
|
attach_fig_transform_timeout(otmp);
|
|
} else if (otmp->oclass == SPBOOK_CLASS) {
|
|
/* if book hero is reading becomes cursed, interrupt */
|
|
if (!already_cursed)
|
|
book_cursed(otmp);
|
|
}
|
|
if (otmp->lamplit)
|
|
maybe_adjust_light(otmp, old_light);
|
|
return;
|
|
}
|
|
|
|
void
|
|
uncurse(otmp)
|
|
register struct obj *otmp;
|
|
{
|
|
int old_light = 0;
|
|
|
|
if (otmp->lamplit)
|
|
old_light = arti_light_radius(otmp);
|
|
otmp->cursed = 0;
|
|
if (carried(otmp) && confers_luck(otmp))
|
|
set_moreluck();
|
|
else if (otmp->otyp == BAG_OF_HOLDING)
|
|
otmp->owt = weight(otmp);
|
|
else if (otmp->otyp == FIGURINE && otmp->timed)
|
|
(void) stop_timer(FIG_TRANSFORM, obj_to_any(otmp));
|
|
if (otmp->lamplit)
|
|
maybe_adjust_light(otmp, old_light);
|
|
return;
|
|
}
|
|
|
|
void
|
|
blessorcurse(otmp, chance)
|
|
register struct obj *otmp;
|
|
register int chance;
|
|
{
|
|
if (otmp->blessed || otmp->cursed)
|
|
return;
|
|
|
|
if (!rn2(chance)) {
|
|
if (!rn2(2)) {
|
|
curse(otmp);
|
|
} else {
|
|
bless(otmp);
|
|
}
|
|
}
|
|
return;
|
|
}
|
|
|
|
int
|
|
bcsign(otmp)
|
|
register struct obj *otmp;
|
|
{
|
|
return (!!otmp->blessed - !!otmp->cursed);
|
|
}
|
|
|
|
/* set the object's bless/curse-state known flag */
|
|
void
|
|
set_bknown(obj, onoff)
|
|
struct obj *obj;
|
|
unsigned onoff; /* 1 or 0 */
|
|
{
|
|
if (obj->bknown != onoff) {
|
|
obj->bknown = onoff;
|
|
if (obj->where == OBJ_INVENT && g.moves > 1L)
|
|
update_inventory();
|
|
}
|
|
}
|
|
|
|
/*
|
|
* Calculate the weight of the given object. This will recursively follow
|
|
* and calculate the weight of any containers.
|
|
*
|
|
* Note: It is possible to end up with an incorrect weight if some part
|
|
* of the code messes with a contained object and doesn't update the
|
|
* container's weight.
|
|
*/
|
|
int
|
|
weight(obj)
|
|
register struct obj *obj;
|
|
{
|
|
int wt = (int) objects[obj->otyp].oc_weight;
|
|
|
|
/* glob absorpsion means that merging globs accumulates weight while
|
|
quantity stays 1, so update 'wt' to reflect that, unless owt is 0,
|
|
when we assume this is a brand new glob so use objects[].oc_weight */
|
|
if (obj->globby && obj->owt > 0)
|
|
wt = obj->owt;
|
|
if (Is_container(obj) || obj->otyp == STATUE) {
|
|
struct obj *contents;
|
|
register int cwt = 0;
|
|
|
|
if (obj->otyp == STATUE && obj->corpsenm >= LOW_PM)
|
|
wt = (int) obj->quan * ((int) mons[obj->corpsenm].cwt * 3 / 2);
|
|
|
|
for (contents = obj->cobj; contents; contents = contents->nobj)
|
|
cwt += weight(contents);
|
|
/*
|
|
* The weight of bags of holding is calculated as the weight
|
|
* of the bag plus the weight of the bag's contents modified
|
|
* as follows:
|
|
*
|
|
* Bag status Weight of contents
|
|
* ---------- ------------------
|
|
* cursed 2x
|
|
* blessed x/4 [rounded up: (x+3)/4]
|
|
* otherwise x/2 [rounded up: (x+1)/2]
|
|
*
|
|
* The macro DELTA_CWT in pickup.c also implements these
|
|
* weight equations.
|
|
*/
|
|
if (obj->otyp == BAG_OF_HOLDING)
|
|
cwt = obj->cursed ? (cwt * 2) : obj->blessed ? ((cwt + 3) / 4)
|
|
: ((cwt + 1) / 2);
|
|
|
|
return wt + cwt;
|
|
}
|
|
if (obj->otyp == CORPSE && obj->corpsenm >= LOW_PM) {
|
|
long long_wt = obj->quan * (long) mons[obj->corpsenm].cwt;
|
|
|
|
wt = (long_wt > LARGEST_INT) ? LARGEST_INT : (int) long_wt;
|
|
if (obj->oeaten)
|
|
wt = eaten_stat(wt, obj);
|
|
return wt;
|
|
} else if (obj->oclass == FOOD_CLASS && obj->oeaten) {
|
|
return eaten_stat((int) obj->quan * wt, obj);
|
|
} else if (obj->oclass == COIN_CLASS) {
|
|
return (int) ((obj->quan + 50L) / 100L);
|
|
} else if (obj->otyp == HEAVY_IRON_BALL && obj->owt != 0) {
|
|
return (int) obj->owt; /* kludge for "very" heavy iron ball */
|
|
} else if (obj->otyp == CANDELABRUM_OF_INVOCATION && obj->spe) {
|
|
return wt + obj->spe * (int) objects[TALLOW_CANDLE].oc_weight;
|
|
}
|
|
return (wt ? wt * (int) obj->quan : ((int) obj->quan + 1) >> 1);
|
|
}
|
|
|
|
static const int treefruits[] = { APPLE, ORANGE, PEAR, BANANA, EUCALYPTUS_LEAF };
|
|
|
|
/* called when a tree is kicked; never returns Null */
|
|
struct obj *
|
|
rnd_treefruit_at(x, y)
|
|
int x, y;
|
|
{
|
|
return mksobj_at(treefruits[rn2(SIZE(treefruits))], x, y, TRUE, FALSE);
|
|
}
|
|
|
|
/* create a stack of N gold pieces; never returns Null */
|
|
struct obj *
|
|
mkgold(amount, x, y)
|
|
long amount;
|
|
int x, y;
|
|
{
|
|
struct obj *gold = g_at(x, y);
|
|
|
|
if (amount <= 0L) {
|
|
long mul = rnd(30 / max(12-depth(&u.uz), 2));
|
|
|
|
amount = (long) (1 + rnd(level_difficulty() + 2) * mul);
|
|
}
|
|
if (gold) {
|
|
gold->quan += amount;
|
|
} else {
|
|
gold = mksobj_at(GOLD_PIECE, x, y, TRUE, FALSE);
|
|
gold->quan = amount;
|
|
}
|
|
gold->owt = weight(gold);
|
|
return gold;
|
|
}
|
|
|
|
/* return TRUE if the corpse has special timing;
|
|
lizards and lichen don't rot, trolls and Riders auto-revive */
|
|
#define special_corpse(num) \
|
|
(((num) == PM_LIZARD || (num) == PM_LICHEN) \
|
|
|| (mons[num].mlet == S_TROLL || is_rider(&mons[num])))
|
|
|
|
/* mkcorpstat: make a corpse or statue; never returns Null.
|
|
*
|
|
* OEXTRA note: Passing mtmp causes mtraits to be saved
|
|
* even if ptr passed as well, but ptr is always used for
|
|
* the corpse type (corpsenm). That allows the corpse type
|
|
* to be different from the original monster,
|
|
* i.e. vampire -> human corpse
|
|
* yet still allow restoration of the original monster upon
|
|
* resurrection.
|
|
*/
|
|
struct obj *
|
|
mkcorpstat(objtype, mtmp, ptr, x, y, corpstatflags)
|
|
int objtype; /* CORPSE or STATUE */
|
|
struct monst *mtmp;
|
|
struct permonst *ptr;
|
|
int x, y;
|
|
unsigned corpstatflags;
|
|
{
|
|
struct obj *otmp;
|
|
boolean init = ((corpstatflags & CORPSTAT_INIT) != 0);
|
|
|
|
if (objtype != CORPSE && objtype != STATUE)
|
|
impossible("making corpstat type %d", objtype);
|
|
if (x == 0 && y == 0) { /* special case - random placement */
|
|
otmp = mksobj(objtype, init, FALSE);
|
|
(void) rloco(otmp);
|
|
} else {
|
|
otmp = mksobj_at(objtype, x, y, init, FALSE);
|
|
}
|
|
|
|
/* when 'mtmp' is non-null save the monster's details with the
|
|
corpse or statue; it will also force the 'ptr' override below */
|
|
if (mtmp) {
|
|
/* save_mtraits updates otmp->oextra->omonst in place */
|
|
(void) save_mtraits(otmp, mtmp);
|
|
|
|
if (!ptr)
|
|
ptr = mtmp->data;
|
|
|
|
/* don't give a revive timer to a cancelled troll's corpse */
|
|
if (mtmp->mcan && !is_rider(ptr))
|
|
otmp->norevive = 1;
|
|
}
|
|
|
|
/* when 'ptr' is non-null it comes from our caller or from 'mtmp';
|
|
override mkobjs()'s initialization of a random monster type */
|
|
if (ptr) {
|
|
int old_corpsenm = otmp->corpsenm;
|
|
|
|
otmp->corpsenm = monsndx(ptr);
|
|
otmp->owt = weight(otmp);
|
|
if (otmp->otyp == CORPSE && (g.zombify || special_corpse(old_corpsenm)
|
|
|| special_corpse(otmp->corpsenm))) {
|
|
obj_stop_timers(otmp);
|
|
start_corpse_timeout(otmp);
|
|
}
|
|
}
|
|
return otmp;
|
|
}
|
|
|
|
/*
|
|
* Return the type of monster that this corpse will
|
|
* revive as, even if it has a monster structure
|
|
* attached to it. In that case, you can't just
|
|
* use obj->corpsenm, because the stored monster
|
|
* type can, and often is, different.
|
|
* The return value is an index into mons[].
|
|
*/
|
|
int
|
|
corpse_revive_type(obj)
|
|
struct obj *obj;
|
|
{
|
|
int revivetype = obj->corpsenm;
|
|
struct monst *mtmp;
|
|
|
|
if (has_omonst(obj) && ((mtmp = get_mtraits(obj, FALSE)) != 0)) {
|
|
/* mtmp is a temporary pointer to a monster's stored
|
|
attributes, not a real monster */
|
|
revivetype = mtmp->mnum;
|
|
}
|
|
return revivetype;
|
|
}
|
|
|
|
/*
|
|
* Attach a monster id to an object, to provide
|
|
* a lasting association between the two.
|
|
*/
|
|
struct obj *
|
|
obj_attach_mid(obj, mid)
|
|
struct obj *obj;
|
|
unsigned mid;
|
|
{
|
|
if (!mid || !obj)
|
|
return (struct obj *) 0;
|
|
newomid(obj);
|
|
OMID(obj) = mid;
|
|
return obj;
|
|
}
|
|
|
|
static struct obj *
|
|
save_mtraits(obj, mtmp)
|
|
struct obj *obj;
|
|
struct monst *mtmp;
|
|
{
|
|
if (mtmp->ispriest)
|
|
forget_temple_entry(mtmp); /* EPRI() */
|
|
if (!has_omonst(obj))
|
|
newomonst(obj);
|
|
if (has_omonst(obj)) {
|
|
int baselevel = mtmp->data->mlevel;
|
|
struct monst *mtmp2 = OMONST(obj);
|
|
|
|
*mtmp2 = *mtmp;
|
|
mtmp2->mextra = (struct mextra *) 0;
|
|
if (mtmp->data)
|
|
mtmp2->mnum = monsndx(mtmp->data);
|
|
/* invalidate pointers */
|
|
/* m_id is needed to know if this is a revived quest leader */
|
|
/* but m_id must be cleared when loading bones */
|
|
mtmp2->nmon = (struct monst *) 0;
|
|
mtmp2->data = (struct permonst *) 0;
|
|
mtmp2->minvent = (struct obj *) 0;
|
|
if (mtmp->mextra)
|
|
copy_mextra(mtmp2, mtmp);
|
|
/* if mtmp is a long worm with segments, its saved traits will
|
|
be one without any segments */
|
|
mtmp2->wormno = 0;
|
|
/* mtmp might have been killed by repeated life draining; make sure
|
|
mtmp2 can survive if revived ('baselevel' will be 0 for 1d4 mon) */
|
|
if (mtmp2->mhpmax <= baselevel)
|
|
mtmp2->mhpmax = baselevel + 1;
|
|
/* mtmp is assumed to be dead but we don't kill it or its saved
|
|
traits, just force those to have a sane value for current HP */
|
|
if (mtmp2->mhp > mtmp2->mhpmax)
|
|
mtmp2->mhp = mtmp2->mhpmax;
|
|
if (mtmp2->mhp < 1)
|
|
mtmp2->mhp = 0;
|
|
}
|
|
return obj;
|
|
}
|
|
|
|
/* returns a pointer to a new monst structure based on
|
|
* the one contained within the obj.
|
|
*/
|
|
struct monst *
|
|
get_mtraits(obj, copyof)
|
|
struct obj *obj;
|
|
boolean copyof;
|
|
{
|
|
struct monst *mtmp = (struct monst *) 0;
|
|
struct monst *mnew = (struct monst *) 0;
|
|
|
|
if (has_omonst(obj))
|
|
mtmp = OMONST(obj);
|
|
if (mtmp) {
|
|
if (copyof) {
|
|
mnew = newmonst();
|
|
*mnew = *mtmp;
|
|
mnew->mextra = (struct mextra *) 0;
|
|
if (mtmp->mextra)
|
|
copy_mextra(mnew, mtmp);
|
|
} else {
|
|
/* Never insert this returned pointer into mon chains! */
|
|
mnew = mtmp;
|
|
}
|
|
mnew->data = &mons[mnew->mnum];
|
|
}
|
|
return mnew;
|
|
}
|
|
|
|
/* make an object named after someone listed in the scoreboard file;
|
|
never returns Null */
|
|
struct obj *
|
|
mk_tt_object(objtype, x, y)
|
|
int objtype; /* CORPSE or STATUE */
|
|
int x, y;
|
|
{
|
|
struct obj *otmp;
|
|
boolean initialize_it;
|
|
|
|
/* player statues never contain books */
|
|
initialize_it = (objtype != STATUE);
|
|
otmp = mksobj_at(objtype, x, y, initialize_it, FALSE);
|
|
/* tt_oname() will return null if the scoreboard is empty;
|
|
assigning an object name used to allocate a new obj but
|
|
doesn't any more so we can safely ignore the return value */
|
|
(void) tt_oname(otmp);
|
|
|
|
return otmp;
|
|
}
|
|
|
|
/* make a new corpse or statue, uninitialized if a statue (i.e. no books);
|
|
never returns Null */
|
|
struct obj *
|
|
mk_named_object(objtype, ptr, x, y, nm)
|
|
int objtype; /* CORPSE or STATUE */
|
|
struct permonst *ptr;
|
|
int x, y;
|
|
const char *nm;
|
|
{
|
|
struct obj *otmp;
|
|
unsigned corpstatflags = (objtype != STATUE) ? CORPSTAT_INIT
|
|
: CORPSTAT_NONE;
|
|
|
|
otmp = mkcorpstat(objtype, (struct monst *) 0, ptr, x, y, corpstatflags);
|
|
if (nm)
|
|
otmp = oname(otmp, nm);
|
|
return otmp;
|
|
}
|
|
|
|
boolean
|
|
is_flammable(otmp)
|
|
register struct obj *otmp;
|
|
{
|
|
int otyp = otmp->otyp;
|
|
int omat = objects[otyp].oc_material;
|
|
|
|
/* Candles can be burned, but they're not flammable in the sense that
|
|
* they can't get fire damage and it makes no sense for them to be
|
|
* fireproofed.
|
|
*/
|
|
if (Is_candle(otmp))
|
|
return FALSE;
|
|
|
|
if (objects[otyp].oc_oprop == FIRE_RES || otyp == WAN_FIRE)
|
|
return FALSE;
|
|
|
|
return (boolean) ((omat <= WOOD && omat != LIQUID) || omat == PLASTIC);
|
|
}
|
|
|
|
boolean
|
|
is_rottable(otmp)
|
|
register struct obj *otmp;
|
|
{
|
|
int otyp = otmp->otyp;
|
|
|
|
return (boolean) (objects[otyp].oc_material <= WOOD
|
|
&& objects[otyp].oc_material != LIQUID);
|
|
}
|
|
|
|
/*
|
|
* These routines maintain the single-linked lists headed in g.level.objects[][]
|
|
* and threaded through the nexthere fields in the object-instance structure.
|
|
*/
|
|
|
|
/* put the object at the given location */
|
|
void
|
|
place_object(otmp, x, y)
|
|
register struct obj *otmp;
|
|
int x, y;
|
|
{
|
|
register struct obj *otmp2 = g.level.objects[x][y];
|
|
|
|
if (!isok(x, y)) { /* validate location */
|
|
void VDECL((*func), (const char *, ...)) PRINTF_F(1, 2);
|
|
|
|
func = (x < 0 || y < 0 || x > COLNO - 1 || y > ROWNO - 1) ? panic
|
|
: impossible;
|
|
(*func)("place_object: \"%s\" [%d] off map <%d,%d>",
|
|
safe_typename(otmp->otyp), otmp->where, x, y);
|
|
}
|
|
if (otmp->where != OBJ_FREE)
|
|
panic("place_object: obj \"%s\" [%d] not free",
|
|
safe_typename(otmp->otyp), otmp->where);
|
|
|
|
obj_no_longer_held(otmp);
|
|
if (otmp->otyp == BOULDER) {
|
|
if (!otmp2 || otmp2->otyp != BOULDER)
|
|
block_point(x, y); /* vision */
|
|
}
|
|
|
|
/* non-boulder object goes under boulders so that map will show boulder
|
|
here without display code needing to traverse pile chain to find one */
|
|
if (otmp2 && otmp2->otyp == BOULDER && otmp->otyp != BOULDER) {
|
|
/* 3.6.3: put otmp under last consecutive boulder rather than under
|
|
just the first one; multiple boulders at same spot in new games
|
|
will be consecutive due to this, ones in old games saved before
|
|
this change might not be; can affect the map display if the top
|
|
boulder is moved/removed by some means other than pushing */
|
|
while (otmp2->nexthere && otmp2->nexthere->otyp == BOULDER)
|
|
otmp2 = otmp2->nexthere;
|
|
otmp->nexthere = otmp2->nexthere;
|
|
otmp2->nexthere = otmp;
|
|
} else {
|
|
/* put on top of current pile */
|
|
otmp->nexthere = otmp2;
|
|
g.level.objects[x][y] = otmp;
|
|
}
|
|
|
|
/* set the new object's location */
|
|
otmp->ox = x;
|
|
otmp->oy = y;
|
|
otmp->where = OBJ_FLOOR;
|
|
|
|
/* add to floor chain */
|
|
otmp->nobj = fobj;
|
|
fobj = otmp;
|
|
if (otmp->timed)
|
|
obj_timer_checks(otmp, x, y, 0);
|
|
}
|
|
|
|
#define ROT_ICE_ADJUSTMENT 2 /* rotting on ice takes 2 times as long */
|
|
|
|
/* If ice was affecting any objects correct that now
|
|
* Also used for starting ice effects too. [zap.c]
|
|
*/
|
|
void
|
|
obj_ice_effects(x, y, do_buried)
|
|
int x, y;
|
|
boolean do_buried;
|
|
{
|
|
struct obj *otmp;
|
|
|
|
for (otmp = g.level.objects[x][y]; otmp; otmp = otmp->nexthere) {
|
|
if (otmp->timed)
|
|
obj_timer_checks(otmp, x, y, 0);
|
|
}
|
|
if (do_buried) {
|
|
for (otmp = g.level.buriedobjlist; otmp; otmp = otmp->nobj) {
|
|
if (otmp->ox == x && otmp->oy == y) {
|
|
if (otmp->timed)
|
|
obj_timer_checks(otmp, x, y, 0);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
* Returns an obj->age for a corpse object on ice, that would be the
|
|
* actual obj->age if the corpse had just been lifted from the ice.
|
|
* This is useful when just using obj->age in a check or calculation because
|
|
* rot timers pertaining to the object don't have to be stopped and
|
|
* restarted etc.
|
|
*/
|
|
long
|
|
peek_at_iced_corpse_age(otmp)
|
|
struct obj *otmp;
|
|
{
|
|
long age, retval = otmp->age;
|
|
|
|
if (otmp->otyp == CORPSE && otmp->on_ice) {
|
|
/* Adjust the age; must be same as obj_timer_checks() for off ice*/
|
|
age = g.monstermoves - otmp->age;
|
|
retval += age * (ROT_ICE_ADJUSTMENT - 1) / ROT_ICE_ADJUSTMENT;
|
|
debugpline3(
|
|
"The %s age has ice modifications: otmp->age = %ld, returning %ld.",
|
|
s_suffix(doname(otmp)), otmp->age, retval);
|
|
debugpline1("Effective age of corpse: %ld.", g.monstermoves - retval);
|
|
}
|
|
return retval;
|
|
}
|
|
|
|
static void
|
|
obj_timer_checks(otmp, x, y, force)
|
|
struct obj *otmp;
|
|
xchar x, y;
|
|
int force; /* 0 = no force so do checks, <0 = force off, >0 force on */
|
|
{
|
|
long tleft = 0L;
|
|
short action = ROT_CORPSE;
|
|
boolean restart_timer = FALSE;
|
|
boolean on_floor = (otmp->where == OBJ_FLOOR);
|
|
boolean buried = (otmp->where == OBJ_BURIED);
|
|
|
|
/* Check for corpses just placed on or in ice */
|
|
if (otmp->otyp == CORPSE && (on_floor || buried) && is_ice(x, y)) {
|
|
tleft = stop_timer(action, obj_to_any(otmp));
|
|
if (tleft == 0L) {
|
|
action = REVIVE_MON;
|
|
tleft = stop_timer(action, obj_to_any(otmp));
|
|
}
|
|
if (tleft != 0L) {
|
|
long age;
|
|
|
|
/* mark the corpse as being on ice */
|
|
otmp->on_ice = 1;
|
|
debugpline3("%s is now on ice at <%d,%d>.", The(xname(otmp)), x,
|
|
y);
|
|
/* Adjust the time remaining */
|
|
tleft *= ROT_ICE_ADJUSTMENT;
|
|
restart_timer = TRUE;
|
|
/* Adjust the age; time spent off ice needs to be multiplied
|
|
by the ice adjustment and subtracted from the age so that
|
|
later calculations behave as if it had been on ice during
|
|
that time (longwinded way of saying this is the inverse
|
|
of removing it from the ice and of peeking at its age). */
|
|
age = g.monstermoves - otmp->age;
|
|
otmp->age = g.monstermoves - (age * ROT_ICE_ADJUSTMENT);
|
|
}
|
|
|
|
/* Check for corpses coming off ice */
|
|
} else if (force < 0 || (otmp->otyp == CORPSE && otmp->on_ice
|
|
&& !((on_floor || buried) && is_ice(x, y)))) {
|
|
tleft = stop_timer(action, obj_to_any(otmp));
|
|
if (tleft == 0L) {
|
|
action = REVIVE_MON;
|
|
tleft = stop_timer(action, obj_to_any(otmp));
|
|
}
|
|
if (tleft != 0L) {
|
|
long age;
|
|
|
|
otmp->on_ice = 0;
|
|
debugpline3("%s is no longer on ice at <%d,%d>.",
|
|
The(xname(otmp)), x, y);
|
|
/* Adjust the remaining time */
|
|
tleft /= ROT_ICE_ADJUSTMENT;
|
|
restart_timer = TRUE;
|
|
/* Adjust the age */
|
|
age = g.monstermoves - otmp->age;
|
|
otmp->age += age * (ROT_ICE_ADJUSTMENT - 1) / ROT_ICE_ADJUSTMENT;
|
|
}
|
|
}
|
|
|
|
/* now re-start the timer with the appropriate modifications */
|
|
if (restart_timer)
|
|
(void) start_timer(tleft, TIMER_OBJECT, action, obj_to_any(otmp));
|
|
}
|
|
|
|
#undef ROT_ICE_ADJUSTMENT
|
|
|
|
void
|
|
remove_object(otmp)
|
|
register struct obj *otmp;
|
|
{
|
|
xchar x = otmp->ox;
|
|
xchar y = otmp->oy;
|
|
|
|
if (otmp->where != OBJ_FLOOR)
|
|
panic("remove_object: obj not on floor");
|
|
extract_nexthere(otmp, &g.level.objects[x][y]);
|
|
extract_nobj(otmp, &fobj);
|
|
/* update vision iff this was the only boulder at its spot */
|
|
if (otmp->otyp == BOULDER && !sobj_at(BOULDER, x, y))
|
|
unblock_point(x, y); /* vision */
|
|
if (otmp->timed)
|
|
obj_timer_checks(otmp, x, y, 0);
|
|
}
|
|
|
|
/* throw away all of a monster's inventory */
|
|
void
|
|
discard_minvent(mtmp, uncreate_artifacts)
|
|
struct monst *mtmp;
|
|
boolean uncreate_artifacts;
|
|
{
|
|
struct obj *otmp, *mwep = MON_WEP(mtmp);
|
|
boolean keeping_mon = !DEADMONSTER(mtmp);
|
|
|
|
while ((otmp = mtmp->minvent) != 0) {
|
|
/* this has now become very similar to m_useupall()... */
|
|
obj_extract_self(otmp);
|
|
if (otmp->owornmask) {
|
|
if (keeping_mon) {
|
|
if (otmp == mwep)
|
|
mwepgone(mtmp), mwep = 0;
|
|
mtmp->misc_worn_check &= ~otmp->owornmask;
|
|
update_mon_intrinsics(mtmp, otmp, FALSE, TRUE);
|
|
}
|
|
otmp->owornmask = 0L; /* obfree() expects this */
|
|
}
|
|
if (uncreate_artifacts && otmp->oartifact)
|
|
artifact_exists(otmp, safe_oname(otmp), FALSE);
|
|
obfree(otmp, (struct obj *) 0); /* dealloc_obj() isn't sufficient */
|
|
}
|
|
}
|
|
|
|
/*
|
|
* Free obj from whatever list it is on in preparation for deleting it
|
|
* or moving it elsewhere; obj->where will end up set to OBJ_FREE.
|
|
* Doesn't handle unwearing of objects in hero's or monsters' inventories.
|
|
*
|
|
* Object positions:
|
|
* OBJ_FREE not on any list
|
|
* OBJ_FLOOR fobj, level.locations[][] chains (use remove_object)
|
|
* OBJ_CONTAINED cobj chain of container object
|
|
* OBJ_INVENT hero's invent chain (use freeinv)
|
|
* OBJ_MINVENT monster's invent chain
|
|
* OBJ_MIGRATING migrating chain
|
|
* OBJ_BURIED level.buriedobjs chain
|
|
* OBJ_ONBILL on g.billobjs chain
|
|
* OBJ_LUAFREE obj is dealloc'd from core, but still used by lua
|
|
*/
|
|
void
|
|
obj_extract_self(obj)
|
|
struct obj *obj;
|
|
{
|
|
switch (obj->where) {
|
|
case OBJ_FREE:
|
|
case OBJ_LUAFREE:
|
|
break;
|
|
case OBJ_FLOOR:
|
|
remove_object(obj);
|
|
break;
|
|
case OBJ_CONTAINED:
|
|
extract_nobj(obj, &obj->ocontainer->cobj);
|
|
container_weight(obj->ocontainer);
|
|
obj->ocontainer = (struct obj *) 0; /* clear stale back-link */
|
|
break;
|
|
case OBJ_INVENT:
|
|
freeinv(obj);
|
|
break;
|
|
case OBJ_MINVENT:
|
|
extract_nobj(obj, &obj->ocarry->minvent);
|
|
obj->ocarry = (struct monst *) 0; /* clear stale back-link */
|
|
break;
|
|
case OBJ_MIGRATING:
|
|
extract_nobj(obj, &g.migrating_objs);
|
|
break;
|
|
case OBJ_BURIED:
|
|
extract_nobj(obj, &g.level.buriedobjlist);
|
|
break;
|
|
case OBJ_ONBILL:
|
|
extract_nobj(obj, &g.billobjs);
|
|
break;
|
|
default:
|
|
panic("obj_extract_self");
|
|
break;
|
|
}
|
|
}
|
|
|
|
/* Extract the given object from the chain, following nobj chain. */
|
|
void
|
|
extract_nobj(obj, head_ptr)
|
|
struct obj *obj, **head_ptr;
|
|
{
|
|
struct obj *curr, *prev;
|
|
|
|
curr = *head_ptr;
|
|
for (prev = (struct obj *) 0; curr; prev = curr, curr = curr->nobj) {
|
|
if (curr == obj) {
|
|
if (prev)
|
|
prev->nobj = curr->nobj;
|
|
else
|
|
*head_ptr = curr->nobj;
|
|
break;
|
|
}
|
|
}
|
|
if (!curr)
|
|
panic("extract_nobj: object lost");
|
|
obj->where = OBJ_FREE;
|
|
obj->nobj = (struct obj *) 0;
|
|
}
|
|
|
|
/*
|
|
* Extract the given object from the chain, following nexthere chain.
|
|
*
|
|
* This does not set obj->where, this function is expected to be called
|
|
* in tandem with extract_nobj, which does set it.
|
|
*/
|
|
void
|
|
extract_nexthere(obj, head_ptr)
|
|
struct obj *obj, **head_ptr;
|
|
{
|
|
struct obj *curr, *prev;
|
|
|
|
curr = *head_ptr;
|
|
for (prev = (struct obj *) 0; curr; prev = curr, curr = curr->nexthere) {
|
|
if (curr == obj) {
|
|
if (prev)
|
|
prev->nexthere = curr->nexthere;
|
|
else
|
|
*head_ptr = curr->nexthere;
|
|
break;
|
|
}
|
|
}
|
|
if (!curr)
|
|
panic("extract_nexthere: object lost");
|
|
obj->nexthere = (struct obj *) 0;
|
|
}
|
|
|
|
/*
|
|
* Add obj to mon's inventory. If obj is able to merge with something already
|
|
* in the inventory, then the passed obj is deleted and 1 is returned.
|
|
* Otherwise 0 is returned.
|
|
*/
|
|
int
|
|
add_to_minv(mon, obj)
|
|
struct monst *mon;
|
|
struct obj *obj;
|
|
{
|
|
struct obj *otmp;
|
|
|
|
if (obj->where != OBJ_FREE)
|
|
panic("add_to_minv: obj not free");
|
|
|
|
/* merge if possible */
|
|
for (otmp = mon->minvent; otmp; otmp = otmp->nobj)
|
|
if (merged(&otmp, &obj))
|
|
return 1; /* obj merged and then free'd */
|
|
/* else insert; don't bother forcing it to end of chain */
|
|
obj->where = OBJ_MINVENT;
|
|
obj->ocarry = mon;
|
|
obj->nobj = mon->minvent;
|
|
mon->minvent = obj;
|
|
return 0; /* obj on mon's inventory chain */
|
|
}
|
|
|
|
/*
|
|
* Add obj to container, make sure obj is "free". Returns (merged) obj.
|
|
* The input obj may be deleted in the process.
|
|
*/
|
|
struct obj *
|
|
add_to_container(container, obj)
|
|
struct obj *container, *obj;
|
|
{
|
|
struct obj *otmp;
|
|
|
|
if (obj->where != OBJ_FREE)
|
|
panic("add_to_container: obj not free");
|
|
if (container->where != OBJ_INVENT && container->where != OBJ_MINVENT)
|
|
obj_no_longer_held(obj);
|
|
|
|
/* merge if possible */
|
|
for (otmp = container->cobj; otmp; otmp = otmp->nobj)
|
|
if (merged(&otmp, &obj))
|
|
return otmp;
|
|
|
|
obj->where = OBJ_CONTAINED;
|
|
obj->ocontainer = container;
|
|
obj->nobj = container->cobj;
|
|
container->cobj = obj;
|
|
return obj;
|
|
}
|
|
|
|
void
|
|
add_to_migration(obj)
|
|
struct obj *obj;
|
|
{
|
|
if (obj->where != OBJ_FREE)
|
|
panic("add_to_migration: obj not free");
|
|
|
|
/* lock picking context becomes stale if it's for this object */
|
|
if (Is_container(obj))
|
|
maybe_reset_pick(obj);
|
|
|
|
obj->where = OBJ_MIGRATING;
|
|
obj->nobj = g.migrating_objs;
|
|
g.migrating_objs = obj;
|
|
}
|
|
|
|
void
|
|
add_to_buried(obj)
|
|
struct obj *obj;
|
|
{
|
|
if (obj->where != OBJ_FREE)
|
|
panic("add_to_buried: obj not free");
|
|
|
|
obj->where = OBJ_BURIED;
|
|
obj->nobj = g.level.buriedobjlist;
|
|
g.level.buriedobjlist = obj;
|
|
}
|
|
|
|
/* Recalculate the weight of this container and all of _its_ containers. */
|
|
static void
|
|
container_weight(container)
|
|
struct obj *container;
|
|
{
|
|
container->owt = weight(container);
|
|
if (container->where == OBJ_CONTAINED)
|
|
container_weight(container->ocontainer);
|
|
/*
|
|
else if (container->where == OBJ_INVENT)
|
|
recalculate load delay here ???
|
|
*/
|
|
}
|
|
|
|
/*
|
|
* Deallocate the object. _All_ objects should be run through here for
|
|
* them to be deallocated.
|
|
*/
|
|
void
|
|
dealloc_obj(obj)
|
|
struct obj *obj;
|
|
{
|
|
if (obj->where != OBJ_FREE && obj->where != OBJ_LUAFREE)
|
|
panic("dealloc_obj: obj not free");
|
|
if (obj->nobj)
|
|
panic("dealloc_obj with nobj");
|
|
if (obj->cobj)
|
|
panic("dealloc_obj with cobj");
|
|
|
|
/* free up any timers attached to the object */
|
|
if (obj->timed)
|
|
obj_stop_timers(obj);
|
|
|
|
/*
|
|
* Free up any light sources attached to the object.
|
|
*
|
|
* We may want to just call del_light_source() without any
|
|
* checks (requires a code change there). Otherwise this
|
|
* list must track all objects that can have a light source
|
|
* attached to it (and also requires lamplit to be set).
|
|
*/
|
|
if (obj_sheds_light(obj)) {
|
|
del_light_source(LS_OBJECT, obj_to_any(obj));
|
|
obj->lamplit = 0;
|
|
}
|
|
|
|
if (obj == g.thrownobj)
|
|
g.thrownobj = 0;
|
|
if (obj == g.kickedobj)
|
|
g.kickedobj = 0;
|
|
|
|
if (obj->oextra)
|
|
dealloc_oextra(obj);
|
|
if (obj->lua_ref_cnt) {
|
|
/* obj is referenced from a lua script, let lua gc free it */
|
|
obj->where = OBJ_LUAFREE;
|
|
return;
|
|
}
|
|
free((genericptr_t) obj);
|
|
}
|
|
|
|
/* create an object from a horn of plenty; mirrors bagotricks(makemon.c) */
|
|
int
|
|
hornoplenty(horn, tipping)
|
|
struct obj *horn;
|
|
boolean tipping; /* caller emptying entire contents; affects shop handling */
|
|
{
|
|
int objcount = 0;
|
|
|
|
if (!horn || horn->otyp != HORN_OF_PLENTY) {
|
|
impossible("bad horn o' plenty");
|
|
} else if (horn->spe < 1) {
|
|
pline1(nothing_happens);
|
|
} else {
|
|
struct obj *obj;
|
|
const char *what;
|
|
|
|
consume_obj_charge(horn, !tipping);
|
|
if (!rn2(13)) {
|
|
obj = mkobj(POTION_CLASS, FALSE);
|
|
if (objects[obj->otyp].oc_magic)
|
|
do {
|
|
obj->otyp = rnd_class(POT_BOOZE, POT_WATER);
|
|
} while (obj->otyp == POT_SICKNESS);
|
|
what = (obj->quan > 1L) ? "Some potions" : "A potion";
|
|
} else {
|
|
obj = mkobj(FOOD_CLASS, FALSE);
|
|
if (obj->otyp == FOOD_RATION && !rn2(7))
|
|
obj->otyp = LUMP_OF_ROYAL_JELLY;
|
|
what = "Some food";
|
|
}
|
|
++objcount;
|
|
pline("%s %s out.", what, vtense(what, "spill"));
|
|
obj->blessed = horn->blessed;
|
|
obj->cursed = horn->cursed;
|
|
obj->owt = weight(obj);
|
|
/* using a shop's horn of plenty entails a usage fee and also
|
|
confers ownership of the created item to the shopkeeper */
|
|
if (horn->unpaid)
|
|
addtobill(obj, FALSE, FALSE, tipping);
|
|
/* if it ended up on bill, we don't want "(unpaid, N zorkids)"
|
|
being included in its formatted name during next message */
|
|
iflags.suppress_price++;
|
|
if (!tipping) {
|
|
obj = hold_another_object(obj,
|
|
u.uswallow
|
|
? "Oops! %s out of your reach!"
|
|
: (Is_airlevel(&u.uz)
|
|
|| Is_waterlevel(&u.uz)
|
|
|| levl[u.ux][u.uy].typ < IRONBARS
|
|
|| levl[u.ux][u.uy].typ >= ICE)
|
|
? "Oops! %s away from you!"
|
|
: "Oops! %s to the floor!",
|
|
The(aobjnam(obj, "slip")), (char *) 0);
|
|
nhUse(obj);
|
|
} else {
|
|
/* assumes this is taking place at hero's location */
|
|
if (!can_reach_floor(TRUE)) {
|
|
hitfloor(obj, TRUE); /* does altar check, message, drop */
|
|
} else {
|
|
if (IS_ALTAR(levl[u.ux][u.uy].typ))
|
|
doaltarobj(obj); /* does its own drop message */
|
|
else
|
|
pline("%s %s to the %s.", Doname2(obj),
|
|
otense(obj, "drop"), surface(u.ux, u.uy));
|
|
dropy(obj);
|
|
}
|
|
}
|
|
iflags.suppress_price--;
|
|
if (horn->dknown)
|
|
makeknown(HORN_OF_PLENTY);
|
|
}
|
|
return objcount;
|
|
}
|
|
|
|
/* support for wizard-mode's `sanity_check' option */
|
|
|
|
static const char NEARDATA /* pline formats for insane_object() */
|
|
ofmt0[] = "%s obj %s %s: %s",
|
|
ofmt3[] = "%s [not null] %s %s: %s",
|
|
/* " held by mon %p (%s)" will be appended, filled by M,mon_nam(M) */
|
|
mfmt1[] = "%s obj %s %s (%s)",
|
|
mfmt2[] = "%s obj %s %s (%s) *not*";
|
|
|
|
/* Check all object lists for consistency. */
|
|
void
|
|
obj_sanity_check()
|
|
{
|
|
int x, y;
|
|
struct obj *obj;
|
|
|
|
/*
|
|
* TODO:
|
|
* Should check whether the obj->bypass and/or obj->nomerge bits
|
|
* are set. Those are both used for temporary purposes and should
|
|
* be clear between moves.
|
|
*/
|
|
|
|
objlist_sanity(fobj, OBJ_FLOOR, "floor sanity");
|
|
|
|
/* check that the map's record of floor objects is consistent;
|
|
those objects should have already been sanity checked via
|
|
the floor list so container contents are skipped here */
|
|
for (x = 0; x < COLNO; x++)
|
|
for (y = 0; y < ROWNO; y++)
|
|
for (obj = g.level.objects[x][y]; obj; obj = obj->nexthere) {
|
|
/* <ox,oy> should match <x,y>; <0,*> should always be empty */
|
|
if (obj->where != OBJ_FLOOR || x == 0
|
|
|| obj->ox != x || obj->oy != y) {
|
|
char at_fmt[BUFSZ];
|
|
|
|
Sprintf(at_fmt, "%%s obj@<%d,%d> %%s %%s: %%s@<%d,%d>",
|
|
x, y, obj->ox, obj->oy);
|
|
insane_object(obj, at_fmt, "location sanity",
|
|
(struct monst *) 0);
|
|
}
|
|
}
|
|
|
|
objlist_sanity(g.invent, OBJ_INVENT, "invent sanity");
|
|
objlist_sanity(g.migrating_objs, OBJ_MIGRATING, "migrating sanity");
|
|
objlist_sanity(g.level.buriedobjlist, OBJ_BURIED, "buried sanity");
|
|
objlist_sanity(g.billobjs, OBJ_ONBILL, "bill sanity");
|
|
|
|
mon_obj_sanity(fmon, "minvent sanity");
|
|
mon_obj_sanity(g.migrating_mons, "migrating minvent sanity");
|
|
/* monsters temporarily in transit;
|
|
they should have arrived with hero by the time we get called */
|
|
if (g.mydogs) {
|
|
impossible("g.mydogs sanity [not empty]");
|
|
mon_obj_sanity(g.mydogs, "mydogs minvent sanity");
|
|
}
|
|
|
|
/* objects temporarily freed from invent/floor lists;
|
|
they should have arrived somewhere by the time we get called */
|
|
if (g.thrownobj)
|
|
insane_object(g.thrownobj, ofmt3, "g.thrownobj sanity",
|
|
(struct monst *) 0);
|
|
if (g.kickedobj)
|
|
insane_object(g.kickedobj, ofmt3, "g.kickedobj sanity",
|
|
(struct monst *) 0);
|
|
/* g.current_wand isn't removed from invent while in use, but should
|
|
be Null between moves when we're called */
|
|
if (g.current_wand)
|
|
insane_object(g.current_wand, ofmt3, "g.current_wand sanity",
|
|
(struct monst *) 0);
|
|
}
|
|
|
|
/* sanity check for objects on specified list (fobj, &c) */
|
|
static void
|
|
objlist_sanity(objlist, wheretype, mesg)
|
|
struct obj *objlist;
|
|
int wheretype;
|
|
const char *mesg;
|
|
{
|
|
struct obj *obj;
|
|
|
|
for (obj = objlist; obj; obj = obj->nobj) {
|
|
if (obj->where != wheretype)
|
|
insane_object(obj, ofmt0, mesg, (struct monst *) 0);
|
|
if (Has_contents(obj)) {
|
|
if (wheretype == OBJ_ONBILL)
|
|
/* containers on shop bill should always be empty */
|
|
insane_object(obj, "%s obj contains something! %s %s: %s",
|
|
mesg, (struct monst *) 0);
|
|
check_contained(obj, mesg);
|
|
}
|
|
if (obj->owornmask) {
|
|
char maskbuf[40];
|
|
boolean bc_ok = FALSE;
|
|
|
|
switch (obj->where) {
|
|
case OBJ_INVENT:
|
|
case OBJ_MINVENT:
|
|
sanity_check_worn(obj);
|
|
break;
|
|
case OBJ_MIGRATING:
|
|
/* migrating objects overload the owornmask field
|
|
with a destination code; skip attempt to check it */
|
|
break;
|
|
case OBJ_FLOOR:
|
|
/* note: ball and chain can also be OBJ_FREE, but not across
|
|
turns so this sanity check shouldn't encounter that */
|
|
bc_ok = TRUE;
|
|
/*FALLTHRU*/
|
|
default:
|
|
if ((obj != uchain && obj != uball) || !bc_ok) {
|
|
/* discovered an object not in inventory which
|
|
erroneously has worn mask set */
|
|
Sprintf(maskbuf, "worn mask 0x%08lx", obj->owornmask);
|
|
insane_object(obj, ofmt0, maskbuf, (struct monst *) 0);
|
|
}
|
|
break;
|
|
}
|
|
if (obj->globby)
|
|
check_glob(obj, mesg);
|
|
}
|
|
}
|
|
}
|
|
|
|
/* sanity check for objects carried by all monsters in specified list */
|
|
static void
|
|
mon_obj_sanity(monlist, mesg)
|
|
struct monst *monlist;
|
|
const char *mesg;
|
|
{
|
|
struct monst *mon;
|
|
struct obj *obj, *mwep;
|
|
|
|
for (mon = monlist; mon; mon = mon->nmon) {
|
|
if (DEADMONSTER(mon))
|
|
continue;
|
|
mwep = MON_WEP(mon);
|
|
if (mwep) {
|
|
if (!mcarried(mwep))
|
|
insane_object(mwep, mfmt1, mesg, mon);
|
|
if (mwep->ocarry != mon)
|
|
insane_object(mwep, mfmt2, mesg, mon);
|
|
}
|
|
for (obj = mon->minvent; obj; obj = obj->nobj) {
|
|
if (obj->where != OBJ_MINVENT)
|
|
insane_object(obj, mfmt1, mesg, mon);
|
|
if (obj->ocarry != mon)
|
|
insane_object(obj, mfmt2, mesg, mon);
|
|
if (obj->globby)
|
|
check_glob(obj, mesg);
|
|
check_contained(obj, mesg);
|
|
}
|
|
}
|
|
}
|
|
|
|
/* This must stay consistent with the defines in obj.h. */
|
|
static const char *obj_state_names[NOBJ_STATES] = { "free", "floor",
|
|
"contained", "invent",
|
|
"minvent", "migrating",
|
|
"buried", "onbill",
|
|
"luafree" };
|
|
|
|
static const char *
|
|
where_name(obj)
|
|
struct obj *obj;
|
|
{
|
|
static char unknown[32]; /* big enough to handle rogue 64-bit int */
|
|
int where;
|
|
|
|
if (!obj)
|
|
return "nowhere";
|
|
where = obj->where;
|
|
if (where < 0 || where >= NOBJ_STATES || !obj_state_names[where]) {
|
|
Sprintf(unknown, "unknown[%d]", where);
|
|
return unknown;
|
|
}
|
|
return obj_state_names[where];
|
|
}
|
|
|
|
static void
|
|
insane_object(obj, fmt, mesg, mon)
|
|
struct obj *obj;
|
|
const char *fmt, *mesg;
|
|
struct monst *mon;
|
|
{
|
|
const char *objnm, *monnm;
|
|
char altfmt[BUFSZ];
|
|
|
|
objnm = monnm = "null!";
|
|
if (obj) {
|
|
iflags.override_ID++;
|
|
objnm = doname(obj);
|
|
iflags.override_ID--;
|
|
}
|
|
if (mon || (strstri(mesg, "minvent") && !strstri(mesg, "contained"))) {
|
|
Strcat(strcpy(altfmt, fmt), " held by mon %s (%s)");
|
|
if (mon)
|
|
monnm = x_monnam(mon, ARTICLE_A, (char *) 0, EXACT_NAME, TRUE);
|
|
impossible(altfmt, mesg, fmt_ptr((genericptr_t) obj), where_name(obj),
|
|
objnm, fmt_ptr((genericptr_t) mon), monnm);
|
|
} else {
|
|
impossible(fmt, mesg, fmt_ptr((genericptr_t) obj), where_name(obj),
|
|
objnm);
|
|
}
|
|
}
|
|
|
|
/*
|
|
* Initialize a dummy obj with just enough info
|
|
* to allow some of the tests in obj.h that
|
|
* take an obj pointer to work.
|
|
*/
|
|
struct obj *
|
|
init_dummyobj(obj, otyp, oquan)
|
|
struct obj *obj;
|
|
short otyp;
|
|
long oquan;
|
|
{
|
|
if (obj) {
|
|
*obj = cg.zeroobj;
|
|
obj->otyp = otyp;
|
|
obj->oclass = objects[otyp].oc_class;
|
|
/* obj->dknown = 0; */
|
|
/* suppress known except for amulets (needed for fakes & real AoY) */
|
|
obj->known = (obj->oclass == AMULET_CLASS)
|
|
? obj->known
|
|
/* default is "on" for types which don't use it */
|
|
: !objects[otyp].oc_uses_known;
|
|
obj->quan = oquan ? oquan : 1L;
|
|
obj->corpsenm = NON_PM; /* suppress statue and figurine details */
|
|
/* but suppressing fruit details leads to "bad fruit #0" */
|
|
if (obj->otyp == SLIME_MOLD)
|
|
obj->spe = g.context.current_fruit;
|
|
}
|
|
return obj;
|
|
}
|
|
|
|
/* obj sanity check: check objects inside container */
|
|
static void
|
|
check_contained(container, mesg)
|
|
struct obj *container;
|
|
const char *mesg;
|
|
{
|
|
struct obj *obj;
|
|
/* big enough to work with, not too big to blow out stack in recursion */
|
|
char mesgbuf[40], nestedmesg[120];
|
|
|
|
if (!Has_contents(container))
|
|
return;
|
|
/* change "invent sanity" to "contained invent sanity"
|
|
but leave "nested contained invent sanity" as is */
|
|
if (!strstri(mesg, "contained"))
|
|
mesg = strcat(strcpy(mesgbuf, "contained "), mesg);
|
|
|
|
for (obj = container->cobj; obj; obj = obj->nobj) {
|
|
/* catch direct cycle to avoid unbounded recursion */
|
|
if (obj == container)
|
|
panic("failed sanity check: container holds itself");
|
|
if (obj->where != OBJ_CONTAINED)
|
|
insane_object(obj, "%s obj %s %s: %s", mesg, (struct monst *) 0);
|
|
else if (obj->ocontainer != container)
|
|
impossible("%s obj %s in container %s, not %s", mesg,
|
|
fmt_ptr((genericptr_t) obj),
|
|
fmt_ptr((genericptr_t) obj->ocontainer),
|
|
fmt_ptr((genericptr_t) container));
|
|
if (obj->globby)
|
|
check_glob(obj, mesg);
|
|
|
|
if (Has_contents(obj)) {
|
|
/* catch most likely indirect cycle; we won't notice if
|
|
parent is present when something comes before it, or
|
|
notice more deeply embedded cycles (grandparent, &c) */
|
|
if (obj->cobj == container)
|
|
panic("failed sanity check: container holds its parent");
|
|
/* change "contained... sanity" to "nested contained... sanity"
|
|
and "nested contained..." to "nested nested contained..." */
|
|
Strcpy(nestedmesg, "nested ");
|
|
copynchars(eos(nestedmesg), mesg, (int) sizeof nestedmesg
|
|
- (int) strlen(nestedmesg) - 1);
|
|
/* recursively check contents */
|
|
check_contained(obj, nestedmesg);
|
|
}
|
|
}
|
|
}
|
|
|
|
/* called when 'obj->globby' is set so we don't recheck it here */
|
|
static void
|
|
check_glob(obj, mesg)
|
|
struct obj *obj;
|
|
const char *mesg;
|
|
{
|
|
#define LOWEST_GLOB GLOB_OF_GRAY_OOZE
|
|
#define HIGHEST_GLOB GLOB_OF_BLACK_PUDDING
|
|
if (obj->quan != 1L || obj->owt == 0
|
|
|| obj->otyp < LOWEST_GLOB || obj->otyp > HIGHEST_GLOB
|
|
/* a partially eaten glob could have any non-zero weight but an
|
|
intact one should weigh an exact multiple of base weight (20) */
|
|
|| ((obj->owt % objects[obj->otyp].oc_weight) != 0 && !obj->oeaten)) {
|
|
char mesgbuf[BUFSZ], globbuf[QBUFSZ];
|
|
|
|
Sprintf(globbuf, " glob %d,quan=%ld,owt=%u ",
|
|
obj->otyp, obj->quan, obj->owt);
|
|
mesg = strsubst(strcpy(mesgbuf, mesg), " obj ", globbuf);
|
|
insane_object(obj, ofmt0, mesg,
|
|
(obj->where == OBJ_MINVENT) ? obj->ocarry : 0);
|
|
}
|
|
}
|
|
|
|
/* check an object in hero's or monster's inventory which has worn mask set */
|
|
static void
|
|
sanity_check_worn(obj)
|
|
struct obj *obj;
|
|
{
|
|
#if (NH_DEVEL_STATUS != NH_STATUS_RELEASED) || defined(DEBUG)
|
|
static unsigned long wearbits[] = {
|
|
W_ARM, W_ARMC, W_ARMH, W_ARMS, W_ARMG, W_ARMF, W_ARMU,
|
|
W_WEP, W_QUIVER, W_SWAPWEP, W_AMUL, W_RINGL, W_RINGR, W_TOOL,
|
|
W_SADDLE, W_BALL, W_CHAIN, 0
|
|
/* [W_ART,W_ARTI are property bits for items which aren't worn] */
|
|
};
|
|
char maskbuf[60];
|
|
const char *what;
|
|
unsigned long owornmask, allmask = 0L;
|
|
boolean embedded = FALSE;
|
|
int i, n = 0;
|
|
|
|
/* use owornmask for testing and bit twiddling, but use original
|
|
obj->owornmask for printing */
|
|
owornmask = obj->owornmask;
|
|
/* figure out how many bits are set, and also which are viable */
|
|
for (i = 0; wearbits[i]; ++i) {
|
|
if ((owornmask & wearbits[i]) != 0L)
|
|
++n;
|
|
allmask |= wearbits[i];
|
|
}
|
|
if (obj == uskin) {
|
|
/* embedded dragon scales have an extra bit set;
|
|
make sure it's set, then suppress it */
|
|
embedded = TRUE;
|
|
if ((owornmask & (W_ARM | I_SPECIAL)) == (W_ARM | I_SPECIAL))
|
|
owornmask &= ~I_SPECIAL;
|
|
else
|
|
n = 0, owornmask = ~0; /* force insane_object("bogus") below */
|
|
}
|
|
if (n == 2 && carried(obj)
|
|
&& obj == uball && (owornmask & W_BALL) != 0L
|
|
&& (owornmask & W_WEAPONS) != 0L) {
|
|
/* chained ball can be wielded/alt-wielded/quivered; if so,
|
|
pretend it's not chained in order to check the weapon pointer
|
|
(we've already verified the ball pointer by successfully passing
|
|
the if-condition to get here...) */
|
|
owornmask &= ~W_BALL;
|
|
n = 1;
|
|
}
|
|
if (n > 1) {
|
|
/* multiple bits set */
|
|
Sprintf(maskbuf, "worn mask (multiple) 0x%08lx", obj->owornmask);
|
|
insane_object(obj, ofmt0, maskbuf, (struct monst *) 0);
|
|
}
|
|
if ((owornmask & ~allmask) != 0L
|
|
|| (carried(obj) && (owornmask & W_SADDLE) != 0L)) {
|
|
/* non-wearable bit(s) set */
|
|
Sprintf(maskbuf, "worn mask (bogus)) 0x%08lx", obj->owornmask);
|
|
insane_object(obj, ofmt0, maskbuf, (struct monst *) 0);
|
|
}
|
|
if (n == 1 && (carried(obj) || (owornmask & (W_BALL | W_CHAIN)) != 0L)) {
|
|
what = 0;
|
|
/* verify that obj in hero's invent (or ball/chain elsewhere)
|
|
with owornmask of W_foo is the object pointed to by ufoo */
|
|
switch (owornmask) {
|
|
case W_ARM:
|
|
if (obj != (embedded ? uskin : uarm))
|
|
what = embedded ? "skin" : "suit";
|
|
break;
|
|
case W_ARMC:
|
|
if (obj != uarmc)
|
|
what = "cloak";
|
|
break;
|
|
case W_ARMH:
|
|
if (obj != uarmh)
|
|
what = "helm";
|
|
break;
|
|
case W_ARMS:
|
|
if (obj != uarms)
|
|
what = "shield";
|
|
break;
|
|
case W_ARMG:
|
|
if (obj != uarmg)
|
|
what = "gloves";
|
|
break;
|
|
case W_ARMF:
|
|
if (obj != uarmf)
|
|
what = "boots";
|
|
break;
|
|
case W_ARMU:
|
|
if (obj != uarmu)
|
|
what = "shirt";
|
|
break;
|
|
case W_WEP:
|
|
if (obj != uwep)
|
|
what = "primary weapon";
|
|
break;
|
|
case W_QUIVER:
|
|
if (obj != uquiver)
|
|
what = "quiver";
|
|
break;
|
|
case W_SWAPWEP:
|
|
if (obj != uswapwep)
|
|
what = u.twoweap ? "secondary weapon" : "alternate weapon";
|
|
break;
|
|
case W_AMUL:
|
|
if (obj != uamul)
|
|
what = "amulet";
|
|
break;
|
|
case W_RINGL:
|
|
if (obj != uleft)
|
|
what = "left ring";
|
|
break;
|
|
case W_RINGR:
|
|
if (obj != uright)
|
|
what = "right ring";
|
|
break;
|
|
case W_TOOL:
|
|
if (obj != ublindf)
|
|
what = "blindfold";
|
|
break;
|
|
/* case W_SADDLE: */
|
|
case W_BALL:
|
|
if (obj != uball)
|
|
what = "ball";
|
|
break;
|
|
case W_CHAIN:
|
|
if (obj != uchain)
|
|
what = "chain";
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
if (what) {
|
|
Sprintf(maskbuf, "worn mask 0x%08lx != %s", obj->owornmask, what);
|
|
insane_object(obj, ofmt0, maskbuf, (struct monst *) 0);
|
|
}
|
|
}
|
|
if (n == 1 && (carried(obj) || (owornmask & (W_BALL | W_CHAIN)) != 0L
|
|
|| mcarried(obj))) {
|
|
/* check for items worn in invalid slots; practically anything can
|
|
be wielded/alt-wielded/quivered, so tests on those are limited */
|
|
what = 0;
|
|
if (owornmask & W_ARMOR) {
|
|
if (obj->oclass != ARMOR_CLASS)
|
|
what = "armor";
|
|
/* 3.6: dragon scale mail reverts to dragon scales when
|
|
becoming embedded in poly'd hero's skin */
|
|
if (embedded && !Is_dragon_scales(obj))
|
|
what = "skin";
|
|
} else if (owornmask & W_WEAPONS) {
|
|
/* monsters don't maintain alternate weapon or quiver */
|
|
if (mcarried(obj) && (owornmask & (W_SWAPWEP | W_QUIVER)) != 0L)
|
|
what = (owornmask & W_SWAPWEP) != 0L ? "monst alt weapon?"
|
|
: "monst quiver?";
|
|
/* hero can quiver gold but not wield it (hence not alt-wield
|
|
it either); also catches monster wielding gold */
|
|
else if (obj->oclass == COIN_CLASS
|
|
&& (owornmask & (W_WEP | W_SWAPWEP)) != 0L)
|
|
what = (owornmask & W_WEP) != 0L ? "weapon" : "alt weapon";
|
|
} else if (owornmask & W_AMUL) {
|
|
if (obj->oclass != AMULET_CLASS)
|
|
what = "amulet";
|
|
} else if (owornmask & W_RING) {
|
|
if (obj->oclass != RING_CLASS && obj->otyp != MEAT_RING)
|
|
what = "ring";
|
|
} else if (owornmask & W_TOOL) {
|
|
if (obj->otyp != BLINDFOLD && obj->otyp != TOWEL
|
|
&& obj->otyp != LENSES)
|
|
what = "blindfold";
|
|
} else if (owornmask & W_BALL) {
|
|
if (obj->oclass != BALL_CLASS)
|
|
what = "chained ball";
|
|
} else if (owornmask & W_CHAIN) {
|
|
if (obj->oclass != CHAIN_CLASS)
|
|
what = "chain";
|
|
} else if (owornmask & W_SADDLE) {
|
|
if (obj->otyp != SADDLE)
|
|
what = "saddle";
|
|
}
|
|
if (what) {
|
|
char oclassname[30];
|
|
struct monst *mon = mcarried(obj) ? obj->ocarry : 0;
|
|
|
|
/* if we've found a potion worn in the amulet slot,
|
|
this yields "worn (potion amulet)" */
|
|
Strcpy(oclassname, def_oc_syms[(uchar) obj->oclass].name);
|
|
Sprintf(maskbuf, "worn (%s %s)", makesingular(oclassname), what);
|
|
insane_object(obj, ofmt0, maskbuf, mon);
|
|
}
|
|
}
|
|
#else /* not (NH_DEVEL_STATUS != NH_STATUS_RELEASED) || DEBUG) */
|
|
/* dummy use of obj to avoid "arg not used" complaint */
|
|
if (!obj)
|
|
insane_object(obj, ofmt0, "<null>", (struct monst *) 0);
|
|
#endif
|
|
}
|
|
|
|
/*
|
|
* wrapper to make "near this object" convenient
|
|
*/
|
|
struct obj *
|
|
obj_nexto(otmp)
|
|
struct obj *otmp;
|
|
{
|
|
if (!otmp) {
|
|
impossible("obj_nexto: wasn't given an object to check");
|
|
return (struct obj *) 0;
|
|
}
|
|
return obj_nexto_xy(otmp, otmp->ox, otmp->oy, TRUE);
|
|
}
|
|
|
|
/*
|
|
* looks for objects of a particular type next to x, y
|
|
* skips over oid if found (lets us avoid ourselves if
|
|
* we're looking for a second type of an existing object)
|
|
*
|
|
* TODO: return a list of all objects near us so we can more
|
|
* reliably predict which one we want to 'find' first
|
|
*/
|
|
struct obj *
|
|
obj_nexto_xy(obj, x, y, recurs)
|
|
struct obj *obj;
|
|
int x, y;
|
|
boolean recurs;
|
|
{
|
|
struct obj *otmp;
|
|
int fx, fy, ex, ey, otyp = obj->otyp;
|
|
short dx, dy;
|
|
|
|
/* check under our "feet" first */
|
|
otmp = sobj_at(otyp, x, y);
|
|
while (otmp) {
|
|
/* don't be clever and find ourselves */
|
|
if (otmp != obj && mergable(otmp, obj))
|
|
return otmp;
|
|
otmp = nxtobj(otmp, otyp, TRUE);
|
|
}
|
|
|
|
if (!recurs)
|
|
return (struct obj *) 0;
|
|
|
|
/* search in a random order */
|
|
dx = (rn2(2) ? -1 : 1);
|
|
dy = (rn2(2) ? -1 : 1);
|
|
ex = x - dx;
|
|
ey = y - dy;
|
|
|
|
for (fx = ex; abs(fx - ex) < 3; fx += dx) {
|
|
for (fy = ey; abs(fy - ey) < 3; fy += dy) {
|
|
/* 0, 0 was checked above */
|
|
if (isok(fx, fy) && (fx != x || fy != y)) {
|
|
if ((otmp = obj_nexto_xy(obj, fx, fy, FALSE)) != 0)
|
|
return otmp;
|
|
}
|
|
}
|
|
}
|
|
return (struct obj *) 0;
|
|
}
|
|
|
|
/*
|
|
* Causes one object to absorb another, increasing
|
|
* weight accordingly. Frees obj2; obj1 remains and
|
|
* is returned.
|
|
*/
|
|
struct obj *
|
|
obj_absorb(obj1, obj2)
|
|
struct obj **obj1, **obj2;
|
|
{
|
|
struct obj *otmp1, *otmp2;
|
|
int o1wt, o2wt;
|
|
long agetmp;
|
|
|
|
/* don't let people dumb it up */
|
|
if (obj1 && obj2) {
|
|
otmp1 = *obj1;
|
|
otmp2 = *obj2;
|
|
if (otmp1 && otmp2 && otmp1 != otmp2) {
|
|
globby_bill_fixup(otmp1, otmp2);
|
|
if (otmp1->bknown != otmp2->bknown)
|
|
otmp1->bknown = otmp2->bknown = 0;
|
|
if (otmp1->rknown != otmp2->rknown)
|
|
otmp1->rknown = otmp2->rknown = 0;
|
|
if (otmp1->greased != otmp2->greased)
|
|
otmp1->greased = otmp2->greased = 0;
|
|
if (otmp1->orotten || otmp2->orotten)
|
|
otmp1->orotten = otmp2->orotten = 1;
|
|
o1wt = otmp1->oeaten ? otmp1->oeaten : otmp1->owt;
|
|
o2wt = otmp2->oeaten ? otmp2->oeaten : otmp2->owt;
|
|
/* averaging the relative ages is less likely to overflow
|
|
than averaging the absolute ages directly */
|
|
agetmp = (((g.moves - otmp1->age) * o1wt
|
|
+ (g.moves - otmp2->age) * o2wt)
|
|
/ (o1wt + o2wt));
|
|
otmp1->age = g.moves - agetmp; /* conv. relative back to absolute */
|
|
otmp1->owt += o2wt;
|
|
if (otmp1->oeaten || otmp2->oeaten)
|
|
otmp1->oeaten = o1wt + o2wt;
|
|
otmp1->quan = 1L;
|
|
obj_extract_self(otmp2);
|
|
dealloc_obj(otmp2);
|
|
*obj2 = (struct obj *) 0;
|
|
return otmp1;
|
|
}
|
|
}
|
|
|
|
impossible("obj_absorb: not called with two actual objects");
|
|
return (struct obj *) 0;
|
|
}
|
|
|
|
/*
|
|
* Causes the heavier object to absorb the lighter object in
|
|
* most cases, but if one object is OBJ_FREE and the other is
|
|
* on the floor, the floor object goes first.
|
|
*
|
|
* wrapper for obj_absorb so that floor_effects works more
|
|
* cleanly (since we don't know which we want to stay around)
|
|
*/
|
|
struct obj *
|
|
obj_meld(obj1, obj2)
|
|
struct obj **obj1, **obj2;
|
|
{
|
|
struct obj *otmp1, *otmp2, *result = 0;
|
|
int ox, oy;
|
|
|
|
if (obj1 && obj2) {
|
|
otmp1 = *obj1;
|
|
otmp2 = *obj2;
|
|
if (otmp1 && otmp2 && otmp1 != otmp2) {
|
|
ox = oy = 0;
|
|
/*
|
|
* FIXME?
|
|
* If one of the objects is free because it's being dropped,
|
|
* we should really finish a full drop and then absorb/meld
|
|
* if it survives the flooreffects(). Then lighter-melds-into-
|
|
* heavier will be true even when heavier is the one dropped.
|
|
*
|
|
* [Also, what about when one of the globs is on the shore
|
|
* and we drop the other into adjacent pool or vice versa?]
|
|
*/
|
|
if (!(otmp2->where == OBJ_FLOOR && otmp1->where == OBJ_FREE)
|
|
&& (otmp1->owt > otmp2->owt
|
|
|| (otmp1->owt == otmp2->owt && rn2(2)))) {
|
|
if (otmp2->where == OBJ_FLOOR)
|
|
ox = otmp2->ox, oy = otmp2->oy;
|
|
result = obj_absorb(obj1, obj2);
|
|
} else {
|
|
if (otmp1->where == OBJ_FLOOR)
|
|
ox = otmp1->ox, oy = otmp1->oy;
|
|
result = obj_absorb(obj2, obj1);
|
|
}
|
|
/* callers really ought to take care of this; glob melding is
|
|
a bookkeeping issue rather than a display one */
|
|
if (ox && cansee(ox, oy))
|
|
newsym(ox, oy);
|
|
}
|
|
} else {
|
|
impossible("obj_meld: not called with two actual objects");
|
|
}
|
|
return result;
|
|
}
|
|
|
|
/* give a message if hero notices two globs merging [used to be in pline.c] */
|
|
void
|
|
pudding_merge_message(otmp, otmp2)
|
|
struct obj *otmp;
|
|
struct obj *otmp2;
|
|
{
|
|
boolean visible = (cansee(otmp->ox, otmp->oy)
|
|
|| cansee(otmp2->ox, otmp2->oy)),
|
|
onfloor = (otmp->where == OBJ_FLOOR || otmp2->where == OBJ_FLOOR),
|
|
inpack = (carried(otmp) || carried(otmp2));
|
|
|
|
/* the player will know something happened inside his own inventory */
|
|
if ((!Blind && visible) || inpack) {
|
|
if (Hallucination) {
|
|
if (onfloor) {
|
|
You_see("parts of the floor melting!");
|
|
} else if (inpack) {
|
|
Your("pack reaches out and grabs something!");
|
|
}
|
|
/* even though we can see where they should be,
|
|
* they'll be out of our view (minvent or container)
|
|
* so don't actually show anything */
|
|
} else if (onfloor || inpack) {
|
|
boolean adj = ((otmp->ox != u.ux || otmp->oy != u.uy)
|
|
&& (otmp2->ox != u.ux || otmp2->oy != u.uy));
|
|
|
|
pline("The %s%s coalesce%s.",
|
|
(onfloor && adj) ? "adjacent " : "",
|
|
makeplural(obj_typename(otmp->otyp)),
|
|
inpack ? " inside your pack" : "");
|
|
}
|
|
} else {
|
|
You_hear("a faint sloshing sound.");
|
|
}
|
|
}
|
|
|
|
/*mkobj.c*/
|