When potions of full healing got added, they included the
ability to restore lost experience levels when blessed ones are
quaffed. This patch throttles them so that when multiple levels
have been lost, drinking multiple potions can only restore half
of those levels. Also, it prevents them from fixing any level
loss which occurs if you polymorph into a "new man" (or woman
or dwarf, &c, where you can gain or lose up to 2 levels).
This also makes the "golden glow" prayer result be at least
as good as blessed full healing by restoring a lost level instead
of giving 5 extra hit points when you have any recoverable lost
levels pending.
And tangentially related: gaining a level while polymorphed
now gives your current monster form an extra hit die in addition
to the latent boost your normal human/whatever form gets.
Files patched:
src/exper.c, polyself.c, potion.c, pray.c
226 lines
5.5 KiB
C
226 lines
5.5 KiB
C
/* SCCS Id: @(#)exper.c 3.3 2002/01/15 */
|
|
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
|
|
/* NetHack may be freely redistributed. See license for details. */
|
|
|
|
#include "hack.h"
|
|
|
|
STATIC_DCL long FDECL(newuexp, (int));
|
|
STATIC_DCL int FDECL(enermod, (int));
|
|
|
|
STATIC_OVL long
|
|
newuexp(lev)
|
|
int lev;
|
|
{
|
|
if (lev < 10) return (10L * (1L << lev));
|
|
if (lev < 20) return (10000L * (1L << (lev - 10)));
|
|
return (10000000L * ((long)(lev - 19)));
|
|
}
|
|
|
|
STATIC_OVL int
|
|
enermod(en)
|
|
int en;
|
|
{
|
|
switch (Role_switch) {
|
|
case PM_PRIEST:
|
|
case PM_WIZARD:
|
|
return(2 * en);
|
|
case PM_HEALER:
|
|
case PM_KNIGHT:
|
|
return((3 * en) / 2);
|
|
case PM_BARBARIAN:
|
|
case PM_VALKYRIE:
|
|
return((3 * en) / 4);
|
|
default:
|
|
return (en);
|
|
}
|
|
}
|
|
|
|
int
|
|
experience(mtmp, nk) /* return # of exp points for mtmp after nk killed */
|
|
register struct monst *mtmp;
|
|
register int nk;
|
|
#if defined(applec)
|
|
# pragma unused(nk)
|
|
#endif
|
|
{
|
|
register struct permonst *ptr = mtmp->data;
|
|
int i, tmp, tmp2;
|
|
|
|
tmp = 1 + mtmp->m_lev * mtmp->m_lev;
|
|
|
|
/* For higher ac values, give extra experience */
|
|
if((i = find_mac(mtmp)) < 3) tmp += (7 - i) * (i < 0) ? 2 : 1;
|
|
|
|
/* For very fast monsters, give extra experience */
|
|
if(ptr->mmove >= 12) tmp += (ptr->mmove >= 18) ? 5 : 3;
|
|
|
|
/* For each "special" attack type give extra experience */
|
|
for(i = 0; i < NATTK; i++) {
|
|
|
|
tmp2 = ptr->mattk[i].aatyp;
|
|
if(tmp2 > AT_BUTT) {
|
|
|
|
if(tmp2 == AT_WEAP) tmp += 5;
|
|
else if(tmp2 == AT_MAGC) tmp += 10;
|
|
else tmp += 3;
|
|
}
|
|
}
|
|
|
|
/* For each "special" damage type give extra experience */
|
|
for(i = 0; i < NATTK; i++) {
|
|
tmp2 = ptr->mattk[i].adtyp;
|
|
if(tmp2 > AD_PHYS && tmp2 < AD_BLND) tmp += 2*mtmp->m_lev;
|
|
else if((tmp2 == AD_DRLI) || (tmp2 == AD_STON) ||
|
|
(tmp2 == AD_SLIM)) tmp += 50;
|
|
else if(tmp != AD_PHYS) tmp += mtmp->m_lev;
|
|
/* extra heavy damage bonus */
|
|
if((int)(ptr->mattk[i].damd * ptr->mattk[i].damn) > 23)
|
|
tmp += mtmp->m_lev;
|
|
if (tmp2 == AD_WRAP && ptr->mlet == S_EEL && !Amphibious)
|
|
tmp += 1000;
|
|
}
|
|
|
|
/* For certain "extra nasty" monsters, give even more */
|
|
if (extra_nasty(ptr)) tmp += (7 * mtmp->m_lev);
|
|
|
|
/* For higher level monsters, an additional bonus is given */
|
|
if(mtmp->m_lev > 8) tmp += 50;
|
|
|
|
#ifdef MAIL
|
|
/* Mail daemons put up no fight. */
|
|
if(mtmp->data == &mons[PM_MAIL_DAEMON]) tmp = 1;
|
|
#endif
|
|
|
|
return(tmp);
|
|
}
|
|
|
|
void
|
|
more_experienced(exp, rexp)
|
|
register int exp, rexp;
|
|
{
|
|
u.uexp += exp;
|
|
u.urexp += 4*exp + rexp;
|
|
if(exp
|
|
#ifdef SCORE_ON_BOTL
|
|
|| flags.showscore
|
|
#endif
|
|
) flags.botl = 1;
|
|
if (u.urexp >= (Role_if(PM_WIZARD) ? 1000 : 2000))
|
|
flags.beginner = 0;
|
|
}
|
|
|
|
void
|
|
losexp(drainer) /* e.g., hit by drain life attack */
|
|
const char *drainer; /* cause of death, if drain should be fatal */
|
|
{
|
|
register int num;
|
|
|
|
if (resists_drli(&youmonst)) return;
|
|
|
|
if (u.ulevel > 1) {
|
|
pline("%s level %d.", Goodbye(), u.ulevel--);
|
|
/* remove intrinsic abilities */
|
|
adjabil(u.ulevel + 1, u.ulevel);
|
|
reset_rndmonst(NON_PM); /* new monster selection */
|
|
} else {
|
|
if (drainer) {
|
|
killer_format = KILLED_BY;
|
|
killer = drainer;
|
|
done(DIED);
|
|
}
|
|
/* no drainer or lifesaved */
|
|
u.uexp = 0;
|
|
}
|
|
num = newhp();
|
|
u.uhpmax -= num;
|
|
if (u.uhpmax < 1) u.uhpmax = 1;
|
|
u.uhp -= num;
|
|
if (u.uhp < 1) u.uhp = 1;
|
|
else if (u.uhp > u.uhpmax) u.uhp = u.uhpmax;
|
|
|
|
if (u.ulevel < urole.xlev)
|
|
num = rn1((int)ACURR(A_WIS)/2 + urole.enadv.lornd + urace.enadv.lornd,
|
|
urole.enadv.lofix + urace.enadv.lofix);
|
|
else
|
|
num = rn1((int)ACURR(A_WIS)/2 + urole.enadv.hirnd + urace.enadv.hirnd,
|
|
urole.enadv.hifix + urace.enadv.hifix);
|
|
num = enermod(num); /* M. Stephenson */
|
|
u.uenmax -= num;
|
|
if (u.uenmax < 0) u.uenmax = 0;
|
|
u.uen -= num;
|
|
if (u.uen < 0) u.uen = 0;
|
|
else if (u.uen > u.uenmax) u.uen = u.uenmax;
|
|
|
|
if (u.uexp > 0)
|
|
u.uexp = newuexp(u.ulevel) - 1;
|
|
flags.botl = 1;
|
|
}
|
|
|
|
/*
|
|
* Make experience gaining similar to AD&D(tm), whereby you can at most go
|
|
* up by one level at a time, extra expr possibly helping you along.
|
|
* After all, how much real experience does one get shooting a wand of death
|
|
* at a dragon created with a wand of polymorph??
|
|
*/
|
|
void
|
|
newexplevel()
|
|
{
|
|
if (u.ulevel < MAXULEV && u.uexp >= newuexp(u.ulevel))
|
|
pluslvl(TRUE);
|
|
}
|
|
|
|
void
|
|
pluslvl(incr)
|
|
boolean incr; /* true iff via incremental experience growth */
|
|
{ /* (false for potion of gain level) */
|
|
register int num;
|
|
|
|
if (!incr) You_feel("more experienced.");
|
|
num = newhp();
|
|
u.uhpmax += num;
|
|
u.uhp += num;
|
|
if (Upolyd) {
|
|
num = rnd(8);
|
|
u.mhmax += num;
|
|
u.mh += num;
|
|
}
|
|
if (u.ulevel < urole.xlev)
|
|
num = rn1((int)ACURR(A_WIS)/2 + urole.enadv.lornd + urace.enadv.lornd,
|
|
urole.enadv.lofix + urace.enadv.lofix);
|
|
else
|
|
num = rn1((int)ACURR(A_WIS)/2 + urole.enadv.hirnd + urace.enadv.hirnd,
|
|
urole.enadv.hifix + urace.enadv.hifix);
|
|
num = enermod(num); /* M. Stephenson */
|
|
u.uenmax += num;
|
|
u.uen += num;
|
|
if (u.ulevel < MAXULEV) {
|
|
if (incr) {
|
|
long tmp = newuexp(u.ulevel + 1);
|
|
if (u.uexp >= tmp) u.uexp = tmp - 1;
|
|
} else {
|
|
u.uexp = newuexp(u.ulevel);
|
|
}
|
|
++u.ulevel;
|
|
if (u.ulevelmax < u.ulevel) u.ulevelmax = u.ulevel;
|
|
pline("Welcome to experience level %d.", u.ulevel);
|
|
adjabil(u.ulevel - 1, u.ulevel); /* give new intrinsics */
|
|
reset_rndmonst(NON_PM); /* new monster selection */
|
|
}
|
|
flags.botl = 1;
|
|
}
|
|
|
|
long
|
|
rndexp()
|
|
{
|
|
long minexp, maxexp, diff, factor;
|
|
|
|
minexp = (u.ulevel == 1) ? 0L : newuexp(u.ulevel - 1);
|
|
maxexp = newuexp(u.ulevel);
|
|
diff = maxexp - minexp, factor = 1L;
|
|
while (diff >= (long)LARGEST_INT)
|
|
diff /= 2L, factor *= 2L;
|
|
return minexp + factor * (long)rn2((int)diff);
|
|
}
|
|
|
|
/*exper.c*/
|