617 lines
24 KiB
Plaintext
617 lines
24 KiB
Plaintext
# SCCS Id: @(#)endgame.des 3.4 2002/01/19
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# Copyright (c) 1989 by Jean-Christophe Collet
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# Copyright (c) 1992,1993 by Izchak Miller, David Cohrs,
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# and Timo Hakulinen
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# NetHack may be freely redistributed. See license for details.
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#
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# These are the ENDGAME levels: earth, air, fire, water, and astral.
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# The top-most level, the Astral Level, has 3 temples and shrines.
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# Players are supposed to sacrifice the Amulet of Yendor on the appropriate
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# shrine.
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MAZE:"earth",' '
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FLAGS: noteleport,hardfloor,shortsighted
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MESSAGE: "Well done, mortal!"
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MESSAGE: "But now thou must face the final Test..."
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MESSAGE: "Prove thyself worthy or perish!"
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GEOMETRY:center,center
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# The player lands, upon arrival, in the
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# lower-right cavern. The location of the
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# portal to the next level is randomly chosen.
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# This map has no visible outer boundary, and
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# is mostly diggable "rock".
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MAP
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...
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.... ..
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..... ... ..
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.... .... ...
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.... ... .... ... .
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.. .. ....... . ..
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.. ... .
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. .. . ...
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.. .. . .. .
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.. ... .
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... ...
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.. ... ..
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.... ..
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.. ...
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.. .....
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... ...
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....
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..
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ENDMAP
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# Since there are no stairs, this forces the hero's initial placement
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TELEPORT_REGION:(69,16,69,16),(0,0,0,0)
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PORTAL:(0,0,75,19),(65,13,75,19),"air"
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# Some helpful monsters. Making sure a
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# pick axe and at least one wand of digging
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# are available.
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MONSTER:'@',"Elvenking",(67,16)
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MONSTER:'H',"minotaur",(67,14)
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# An assortment of earth-appropriate nasties
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# in each cavern.
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MONSTER:'E',"earth elemental",(52,13),hostile
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MONSTER:'E',"earth elemental",(53,13),hostile
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MONSTER:'T',"rock troll",(53,12)
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MONSTER:'H',"stone giant",(54,12)
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#
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MONSTER:'S',"pit viper",(70,05)
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MONSTER:'&',"barbed devil",(69,06)
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MONSTER:'H',"stone giant",(69,08)
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MONSTER:''',"stone golem",(71,08)
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MONSTER:'&',"pit fiend",(70,09)
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MONSTER:'E',"earth elemental",(70,08),hostile
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#
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MONSTER:'E',"earth elemental",(60,03),hostile
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MONSTER:'H',"stone giant",(61,04)
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MONSTER:'E',"earth elemental",(62,04),hostile
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MONSTER:'E',"earth elemental",(61,05),hostile
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MONSTER:'s',"scorpion",(62,05)
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MONSTER:'p',"rock piercer",(63,05)
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#
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MONSTER:'U',"umber hulk",(40,05)
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MONSTER:'v',"dust vortex",(42,05)
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MONSTER:'T',"rock troll",(38,06)
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MONSTER:'E',"earth elemental",(39,06),hostile
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MONSTER:'E',"earth elemental",(41,06),hostile
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MONSTER:'E',"earth elemental",(38,07),hostile
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MONSTER:'H',"stone giant",(39,07)
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MONSTER:'E',"earth elemental",(43,07),hostile
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MONSTER:''',"stone golem",(37,08)
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MONSTER:'S',"pit viper",(43,08)
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MONSTER:'S',"pit viper",(43,09)
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MONSTER:'T',"rock troll",(44,10)
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#
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MONSTER:'E',"earth elemental",(02,01),hostile
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MONSTER:'E',"earth elemental",(03,01),hostile
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MONSTER:''',"stone golem",(01,02)
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MONSTER:'E',"earth elemental",(02,02),hostile
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MONSTER:'T',"rock troll",(04,03)
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MONSTER:'T',"rock troll",(03,03)
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MONSTER:'&',"pit fiend",(03,04)
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MONSTER:'E',"earth elemental",(04,05),hostile
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MONSTER:'S',"pit viper",(05,06)
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#
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MONSTER:'E',"earth elemental",(21,02),hostile
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MONSTER:'E',"earth elemental",(21,03),hostile
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MONSTER:'H',"minotaur",(21,04)
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MONSTER:'E',"earth elemental",(21,05),hostile
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MONSTER:'T',"rock troll",(22,05)
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MONSTER:'E',"earth elemental",(22,06),hostile
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MONSTER:'E',"earth elemental",(23,06),hostile
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#
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MONSTER:'S',"pit viper",(14,08)
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MONSTER:'&',"barbed devil",(14,09)
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MONSTER:'E',"earth elemental",(13,10),hostile
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MONSTER:'T',"rock troll",(12,11)
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MONSTER:'E',"earth elemental",(14,12),hostile
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MONSTER:'E',"earth elemental",(15,13),hostile
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MONSTER:'H',"stone giant",(17,13)
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MONSTER:''',"stone golem",(18,13)
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MONSTER:'&',"pit fiend",(18,12)
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MONSTER:'E',"earth elemental",(18,11),hostile
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MONSTER:'E',"earth elemental",(18,10),hostile
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#
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MONSTER:'&',"barbed devil",(02,16)
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MONSTER:'E',"earth elemental",(03,16),hostile
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MONSTER:'T',"rock troll",(02,17)
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MONSTER:'E',"earth elemental",(04,17),hostile
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MONSTER:'E',"earth elemental",(04,18),hostile
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OBJECT:'`',"boulder",random
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MAZE:"air",' '
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FLAGS: noteleport,hardfloor,shortsighted
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# The following messages are somewhat obtuse, to make then
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# equally meaningful if the player can see or not.
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MESSAGE: "What a strange feeling!"
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MESSAGE: "You notice that there is no gravity here."
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GEOMETRY:center,center
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# The player lands, upon arrival, in the
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# lower-left area. The location of the
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# portal to the next level is randomly chosen.
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# This map has no visible outer boundary, and
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# is all "air".
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MAP
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AAAAAAAAAAAAAAAAAAAAAAAACCCCAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
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AAAAAAAAAAAAAAAAAAAAAAACCCCCCAAAAAAAACCCCAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
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AAAAAAAAAAAAAAAAAAAAACCAACCCCCAAAAAACCCCCCAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
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AAAAAAAAAAAAAAAAAAAAACCACCCCCCCAAAAACCCCCAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
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AAAAAAAAAAAAAAAAAAAAAACCCCCCCCCCAAAAACCCCAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
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AAAAAAAAAAAAAAAAAAAAAAAACCCCAAACCAAACCCCAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
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AAAAAAAAAAAAAAAAAAAAAAAAACCCCAAAAAACCAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
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AAAAAAAAAAAAAAAAAAAAAAACCCCCCCAAAACCACCCCCCAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
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AAAAAAAAAAAAAAAAAAAAAACCCCAAAAAAACCACAACCCCCAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
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AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACCAACCCCCCCCCAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
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AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACAACCCCAAACCCCCCAAAAAAAAAAAAAAAAAAAAAAAAAAAA
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AAAAAAAAAAAAAAAAAAAAAAAAAAAAAACACACCCCCAAACCCCCCCAAAAAAAAAAAAAAAAAAAAAAAAAAA
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AAAAAAAAAAAAAAAAAAAAAAAAAAAAACAACCCCCCCAAAACCCCCCCAAAAAAAAAAAAAAAAAAAAAAAAAA
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AAAAAAAAAAAAAAAAAAAAAAAAAAAAAACACCCCCCCCAAACCCCCCCCAAAAAAAAAAAAAAAAAAAAAAAAA
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AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACCCCCCCCCCAACCCCCCCCAAAAAAAAAAAAAAAAAAAAAAAAA
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AAAAAAAAAAAAAAAAAAAAAAAAAAAAACACCCCCCCCCCACCCCCCCCAAAAAAAAAAAAAAAAAAAAAAAAAA
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AAAAAAAAAAAAAAAAAAAAAAAAAAAAACAACCCCCCCCCCCCCCCCAAAAAAAAAAAAAAAAAAAAAAAAAAAA
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AAAAAAAAAAAAAAAAAAAAAAAAAAAAAACAACCCCCCAAACCCCCAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
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AAAAAAAAAAAAAAAAAAAAAAAAAAAACAAAAAACCAAAAAACCCCAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
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AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACCCAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
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ENDMAP
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# Use up and down regions to partition the level into three parts;
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# teleportation can't cross from one part into another.
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# The up region is where you'll arrive after activating the portal from
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# the preceding level; the exit portal is placed inside the down region.
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TELEPORT_REGION:levregion(01,00,24,20),levregion(25,00,79,20),up
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TELEPORT_REGION:levregion(56,00,79,20),levregion(01,00,55,20),down
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PORTAL:levregion(57,01,78,19),(0,0,0,0),"fire"
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REGION:(00,00,75,19),lit,"ordinary"
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MONSTER:'E',"air elemental",random,hostile
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MONSTER:'E',"air elemental",random,hostile
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MONSTER:'E',"air elemental",random,hostile
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MONSTER:'E',"air elemental",random,hostile
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MONSTER:'E',"air elemental",random,hostile
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MONSTER:'E',"air elemental",random,hostile
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MONSTER:'E',"air elemental",random,hostile
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MONSTER:'E',"air elemental",random,hostile
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MONSTER:'E',"air elemental",random,hostile
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MONSTER:'E',"air elemental",random,hostile
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MONSTER:'E',"air elemental",random,hostile
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MONSTER:'e',"floating eye",random,hostile
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MONSTER:'e',"floating eye",random,hostile
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MONSTER:'e',"floating eye",random,hostile
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MONSTER:'y',"yellow light",random,hostile
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MONSTER:'y',"yellow light",random,hostile
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MONSTER:'y',"yellow light",random,hostile
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MONSTER:'A',"couatl",random
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MONSTER:'D',random,random
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MONSTER:'D',random,random
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MONSTER:'D',random,random
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MONSTER:'D',random,random
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MONSTER:'D',random,random
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MONSTER:'E',random,random
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MONSTER:'E',random,random
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MONSTER:'E',random,random
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MONSTER:'J',random,random
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MONSTER:'J',random,random
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MONSTER:'&',"djinni",random,hostile
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MONSTER:'&',"djinni",random,hostile
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MONSTER:'&',"djinni",random,hostile
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MONSTER:'v',"fog cloud",random,hostile
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MONSTER:'v',"fog cloud",random,hostile
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MONSTER:'v',"fog cloud",random,hostile
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MONSTER:'v',"fog cloud",random,hostile
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MONSTER:'v',"fog cloud",random,hostile
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MONSTER:'v',"fog cloud",random,hostile
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MONSTER:'v',"fog cloud",random,hostile
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MONSTER:'v',"fog cloud",random,hostile
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MONSTER:'v',"fog cloud",random,hostile
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MONSTER:'v',"energy vortex",random,hostile
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MONSTER:'v',"energy vortex",random,hostile
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MONSTER:'v',"energy vortex",random,hostile
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MONSTER:'v',"energy vortex",random,hostile
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MONSTER:'v',"energy vortex",random,hostile
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MONSTER:'v',"steam vortex",random,hostile
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MONSTER:'v',"steam vortex",random,hostile
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MONSTER:'v',"steam vortex",random,hostile
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MONSTER:'v',"steam vortex",random,hostile
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MONSTER:'v',"steam vortex",random,hostile
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MAZE:"fire",' '
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FLAGS: noteleport,hardfloor,shortsighted
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GEOMETRY:center,center
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# The player lands, upon arrival, in the
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# lower-right. The location of the
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# portal to the next level is randomly chosen.
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# This map has no visible outer boundary, and
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# is mostly open area, with lava lakes and bunches of fire traps.
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MAP
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............................................................................
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....LLLLLLLL............L.......................LLL.........................
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...LL...................L......................LLLL................LL.......
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...L.............LLLL...LL....LL...............LLLLL.............LLL........
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.LLLL..............LL....L.....LLL..............LLLL..............LLLL......
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..........LLLL...LLLL...LLL....LLL......L........LLLL....LL........LLL......
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........LLLLLLL...LL.....L......L......LL.........LL......LL........LL...L..
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........LL..LLL..LL......LL......LLLL..L.........LL......LLL............LL..
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....L..LL....LLLLL.................LLLLLLL.......L......LL............LLLLLL
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....L..L.....LL.LLLL.......L............L........LLLLL.LL......LL.........LL
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....LL........L...LL......LL.............LLL.....L...LLL.......LLL.........L
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.....LLLLLL........L.......LLL.............L....LL...L.LLL......LLLLLLL.....
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..........LLLL............LL.L.............L....L...LL.........LLL..LLL.....
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...........................LLLLL...........LL...L...L........LLLL..LLLLLL...
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.....LLLL.............LL....LL.......LLL...LL.......L..LLL....LLLLLLL.......
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.......LLL.........LLLLLLLLLLL......LLLLL...L...........LL...LL...LL........
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.........LL.......LL.........LL.......LLL....L..LLL....LL.........LL........
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..........LLLLLLLLL...........LL....LLL.......LLLLL.....LL........LL........
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.................L.............LLLLLL............LL...LLLL.........LL.......
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.................................LL....................LL...................
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ENDMAP
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TELEPORT_REGION:(69,16,69,16),(0,0,0,0)
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PORTAL:(0,0,75,19),(65,13,75,19),"water"
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TRAP:"fire",random
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TRAP:"fire",random
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TRAP:"fire",random
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TRAP:"fire",random
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TRAP:"fire",random
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TRAP:"fire",random
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TRAP:"fire",random
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TRAP:"fire",random
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TRAP:"fire",random
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TRAP:"fire",random
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TRAP:"fire",random
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TRAP:"fire",random
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TRAP:"fire",random
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TRAP:"fire",random
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TRAP:"fire",random
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TRAP:"fire",random
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TRAP:"fire",random
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TRAP:"fire",random
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TRAP:"fire",random
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TRAP:"fire",random
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TRAP:"fire",random
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TRAP:"fire",random
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TRAP:"fire",random
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TRAP:"fire",random
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TRAP:"fire",random
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TRAP:"fire",random
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TRAP:"fire",random
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TRAP:"fire",random
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TRAP:"fire",random
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TRAP:"fire",random
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TRAP:"fire",random
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TRAP:"fire",random
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TRAP:"fire",random
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TRAP:"fire",random
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TRAP:"fire",random
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TRAP:"fire",random
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TRAP:"fire",random
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TRAP:"fire",random
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TRAP:"fire",random
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TRAP:"fire",random
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# An assortment of fire-appropriate nasties
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MONSTER:'D',"red dragon",random
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MONSTER:'&',"balrog",random
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MONSTER:'E',"fire elemental",random,hostile
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MONSTER:'E',"fire elemental",random,hostile
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MONSTER:'v',"fire vortex",random
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MONSTER:'d',"hell hound",random
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#
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MONSTER:'H',"fire giant",random
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MONSTER:'&',"barbed devil",random
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MONSTER:'d',"hell hound",random
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MONSTER:''',"stone golem",random
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MONSTER:'&',"pit fiend",random
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MONSTER:'E',"fire elemental",random,hostile
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#
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MONSTER:'E',"fire elemental",random,hostile
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MONSTER:'d',"hell hound",random
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MONSTER:'E',"fire elemental",random,hostile
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MONSTER:'E',"fire elemental",random,hostile
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MONSTER:'s',"scorpion",random
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MONSTER:'H',"fire giant",random
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#
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MONSTER:'d',"hell hound",random
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MONSTER:'v',"dust vortex",random
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MONSTER:'v',"fire vortex",random
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MONSTER:'E',"fire elemental",random,hostile
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MONSTER:'E',"fire elemental",random,hostile
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MONSTER:'E',"fire elemental",random,hostile
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MONSTER:'d',"hell hound",random
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MONSTER:'E',"fire elemental",random,hostile
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MONSTER:''',"stone golem",random
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MONSTER:'S',"pit viper",random
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MONSTER:'S',"pit viper",random
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MONSTER:'v',"fire vortex",random
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#
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MONSTER:'E',"fire elemental",random,hostile
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MONSTER:'E',"fire elemental",random,hostile
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MONSTER:'H',"fire giant",random
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MONSTER:'E',"fire elemental",random,hostile
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MONSTER:'v',"fire vortex",random
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MONSTER:'v',"fire vortex",random
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MONSTER:'&',"pit fiend",random
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MONSTER:'E',"fire elemental",random,hostile
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MONSTER:'S',"pit viper",random
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#
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MONSTER:':',"salamander",random,hostile
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MONSTER:':',"salamander",random,hostile
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MONSTER:'H',"minotaur",random
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MONSTER:':',"salamander",random,hostile
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MONSTER:'v',"steam vortex",random
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MONSTER:':',"salamander",random,hostile
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MONSTER:':',"salamander",random,hostile
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#
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MONSTER:'H',"fire giant",random
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MONSTER:'&',"barbed devil",random
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MONSTER:'E',"fire elemental",random,hostile
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MONSTER:'v',"fire vortex",random
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MONSTER:'E',"fire elemental",random,hostile
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MONSTER:'E',"fire elemental",random,hostile
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MONSTER:'d',"hell hound",random
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MONSTER:'H',"fire giant",random
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MONSTER:'&',"pit fiend",random
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MONSTER:'E',"fire elemental",random,hostile
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MONSTER:'E',"fire elemental",random,hostile
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#
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MONSTER:'&',"barbed devil",random
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MONSTER:':',"salamander",random,hostile
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MONSTER:'v',"steam vortex",random
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MONSTER:':',"salamander",random,hostile
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MONSTER:':',"salamander",random,hostile
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OBJECT:'`',"boulder",random
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OBJECT:'`',"boulder",random
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OBJECT:'`',"boulder",random
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OBJECT:'`',"boulder",random
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OBJECT:'`',"boulder",random
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MAZE:"water",' '
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FLAGS: noteleport,hardfloor,shortsighted
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MESSAGE: "You find yourself suspended in an air bubble surrounded by water."
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GEOMETRY:center,center
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# The player lands upon arrival to an air bubble
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# within the leftmost third of the level. The
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# portal to the next level is randomly located in an air
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# bubble within the rightmost third of the level.
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# Bubbles are generated by special code in mkmaze.c for now.
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MAP
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WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
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WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
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WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
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WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
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ENDMAP
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TELEPORT_REGION:(0,0,25,19),(0,0,0,0)
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PORTAL:(51,0,75,19),(0,0,0,0),"astral"
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# A fisherman's dream...
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MONSTER:';',"giant eel",random
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MONSTER:';',"giant eel",random
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MONSTER:';',"giant eel",random
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MONSTER:';',"giant eel",random
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MONSTER:';',"giant eel",random
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MONSTER:';',"giant eel",random
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MONSTER:';',"giant eel",random
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MONSTER:';',"giant eel",random
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MONSTER:';',"electric eel",random
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MONSTER:';',"electric eel",random
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MONSTER:';',"electric eel",random
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MONSTER:';',"electric eel",random
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MONSTER:';',"electric eel",random
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MONSTER:';',"electric eel",random
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MONSTER:';',"electric eel",random
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MONSTER:';',"electric eel",random
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MONSTER:';',"kraken",random
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MONSTER:';',"kraken",random
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MONSTER:';',"kraken",random
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MONSTER:';',"kraken",random
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MONSTER:';',"kraken",random
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MONSTER:';',"kraken",random
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MONSTER:';',"kraken",random
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MONSTER:';',"kraken",random
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MONSTER:';',"kraken",random
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MONSTER:';',"shark",random
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MONSTER:';',"shark",random
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MONSTER:';',"shark",random
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MONSTER:';',"shark",random
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MONSTER:';',"piranha",random
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MONSTER:';',"piranha",random
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MONSTER:';',"piranha",random
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MONSTER:';',"piranha",random
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MONSTER:';',"jellyfish",random
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MONSTER:';',"jellyfish",random
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MONSTER:';',"jellyfish",random
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MONSTER:';',"jellyfish",random
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MONSTER:';',random,random
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MONSTER:';',random,random
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MONSTER:';',random,random
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MONSTER:';',random,random
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# These guys feel like home here
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MONSTER:'E',"water elemental",random,hostile
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MONSTER:'E',"water elemental",random,hostile
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MONSTER:'E',"water elemental",random,hostile
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MONSTER:'E',"water elemental",random,hostile
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MONSTER:'E',"water elemental",random,hostile
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MONSTER:'E',"water elemental",random,hostile
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MONSTER:'E',"water elemental",random,hostile
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MONSTER:'E',"water elemental",random,hostile
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MONSTER:'E',"water elemental",random,hostile
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MONSTER:'E',"water elemental",random,hostile
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MONSTER:'E',"water elemental",random,hostile
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MONSTER:'E',"water elemental",random,hostile
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MONSTER:'E',"water elemental",random,hostile
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MONSTER:'E',"water elemental",random,hostile
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MONSTER:'E',"water elemental",random,hostile
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MONSTER:'E',"water elemental",random,hostile
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MONSTER:'E',"water elemental",random,hostile
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MONSTER:'E',"water elemental",random,hostile
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MONSTER:'E',"water elemental",random,hostile
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MAZE:"astral",' '
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FLAGS: noteleport,hardfloor,nommap,shortsighted
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MESSAGE: "You arrive on the Astral Plane!"
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MESSAGE: "Here the High Temples of the aligned gods are located."
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MESSAGE: "You sense alarm, hostility, and excitement in the air!"
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GEOMETRY:center,center
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MAP
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---------------
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|.............|
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|..---------..|
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|..|.......|..|
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--------------- |..|.......|..| ---------------
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|.............| |..|.......|..| |.............|
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|..---------..-| |-------| |..|.......|..| |-------| |-..---------..|
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|..|.......|...-| |-.......-| |..|.......|..| |-.......-| |-...|.......|..|
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|..|.......|....-|-.........-||..----+----..||-.........-|-....|.......|..|
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|..|.......+.....+...........||.............||...........+.....+.......|..|
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|..|.......|....-|-.........-|--|.........|--|-.........-|-....|.......|..|
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|..|.......|...-| |-.......-| -|---+---|- |-.......-| |-...|.......|..|
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|..---------..-| |---+---| |-.......-| |---+---| |-..---------..|
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|.............| |...|-----|-.........-|-----|...| |.............|
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--------------- |.........|...........|.........| ---------------
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-------...|-.........-|...-------
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|....|-.......-|....|
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---...|---+---|...---
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|...............|
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-----------------
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ENDMAP
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# Rider locations
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RANDOM_PLACES:(23,9),(37,14),(51,9)
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# Where the player will land on arrival
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TELEPORT_REGION:(29,15,45,15),(30,15,44,15)
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# Lit courts
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REGION:(01,05,16,14),lit,"ordinary",filled,true
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REGION:(31,01,44,10),lit,"ordinary",filled,true
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REGION:(61,05,74,14),lit,"ordinary",filled,true
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# A Sanctum for each alignment
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# The shrines' alignments are shuffled for
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# each game
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REGION:(04,07,10,11),lit,"temple"
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REGION:(34,03,40,07),lit,"temple"
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REGION:(64,07,70,11),lit,"temple"
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ALTAR:(07,09),align[0],sanctum
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ALTAR:(37,05),align[1],sanctum
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ALTAR:(67,09),align[2],sanctum
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# Doors
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DOOR:closed,(11,09)
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DOOR:closed,(17,09)
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DOOR:locked,(23,12)
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DOOR:locked,(37,08)
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DOOR:closed,(37,11)
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DOOR:closed,(37,17)
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DOOR:locked,(51,12)
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DOOR:locked,(57,09)
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DOOR:closed,(63,09)
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# Non diggable and phazeable everywhere
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NON_DIGGABLE:(00,00,74,19)
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NON_PASSWALL:(00,00,74,19)
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# Moloch's horde
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# West round room
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MONSTER:'@',"aligned priest",(18,09),noalign,hostile
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MONSTER:'@',"aligned priest",(19,08),noalign,hostile
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MONSTER:'@',"aligned priest",(19,09),noalign,hostile
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MONSTER:'@',"aligned priest",(19,10),noalign,hostile
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MONSTER:'A',"Angel",(20,09),noalign,hostile
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MONSTER:'A',"Angel",(20,10),noalign,hostile
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MONSTER:'&',"Pestilence",place[0],hostile
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# South-central round room
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MONSTER:'@',"aligned priest",(36,12),noalign,hostile
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MONSTER:'@',"aligned priest",(37,12),noalign,hostile
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MONSTER:'@',"aligned priest",(38,12),noalign,hostile
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MONSTER:'@',"aligned priest",(36,13),noalign,hostile
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MONSTER:'A',"Angel",(38,13),noalign,hostile
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MONSTER:'A',"Angel",(37,13),noalign,hostile
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MONSTER:'&',"Death",place[1],hostile
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# East round room
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MONSTER:'@',"aligned priest",(56,09),noalign,hostile
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MONSTER:'@',"aligned priest",(55,08),noalign,hostile
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MONSTER:'@',"aligned priest",(55,09),noalign,hostile
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MONSTER:'@',"aligned priest",(55,10),noalign,hostile
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MONSTER:'A',"Angel",(54,09),noalign,hostile
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MONSTER:'A',"Angel",(54,10),noalign,hostile
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MONSTER:'&',"Famine",place[2],hostile
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#
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# The aligned horde
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#
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# We do not know in advance the alignment of the
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# player. The mpeaceful bit will need resetting
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# when the level is created. The setting here is
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# but a place holder.
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#
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# West court
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MONSTER:'@',"aligned priest",(12,07),chaos,hostile
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MONSTER:'@',"aligned priest",(13,07),chaos,peaceful
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MONSTER:'@',"aligned priest",(14,07),law,hostile
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MONSTER:'@',"aligned priest",(12,11),law,peaceful
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MONSTER:'@',"aligned priest",(13,11),neutral,hostile
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MONSTER:'@',"aligned priest",(14,11),neutral,peaceful
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MONSTER:'A',"Angel",(11,05),chaos,hostile
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MONSTER:'A',"Angel",(12,05),chaos,peaceful
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MONSTER:'A',"Angel",(13,05),law,hostile
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MONSTER:'A',"Angel",(11,13),law,peaceful
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MONSTER:'A',"Angel",(12,13),neutral,hostile
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MONSTER:'A',"Angel",(13,13),neutral,peaceful
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# Central court
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MONSTER:'@',"aligned priest",(32,09),chaos,hostile
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MONSTER:'@',"aligned priest",(33,09),chaos,peaceful
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MONSTER:'@',"aligned priest",(34,09),law,hostile
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MONSTER:'@',"aligned priest",(40,09),law,peaceful
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MONSTER:'@',"aligned priest",(41,09),neutral,hostile
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MONSTER:'@',"aligned priest",(42,09),neutral,peaceful
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MONSTER:'A',"Angel",(31,08),chaos,hostile
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MONSTER:'A',"Angel",(32,08),chaos,peaceful
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MONSTER:'A',"Angel",(31,09),law,hostile
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MONSTER:'A',"Angel",(42,08),law,peaceful
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MONSTER:'A',"Angel",(43,08),neutral,hostile
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MONSTER:'A',"Angel",(43,09),neutral,peaceful
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# East court
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MONSTER:'@',"aligned priest",(60,07),chaos,hostile
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MONSTER:'@',"aligned priest",(61,07),chaos,peaceful
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MONSTER:'@',"aligned priest",(62,07),law,hostile
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MONSTER:'@',"aligned priest",(60,11),law,peaceful
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MONSTER:'@',"aligned priest",(61,11),neutral,hostile
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MONSTER:'@',"aligned priest",(62,11),neutral,peaceful
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MONSTER:'A',"Angel",(61,05),chaos,hostile
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MONSTER:'A',"Angel",(62,05),chaos,peaceful
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MONSTER:'A',"Angel",(63,05),law,hostile
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MONSTER:'A',"Angel",(61,13),law,peaceful
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MONSTER:'A',"Angel",(62,13),neutral,hostile
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MONSTER:'A',"Angel",(63,13),neutral,peaceful
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#
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# Assorted nasties
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MONSTER:'L',random,random,hostile
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MONSTER:'L',random,random,hostile
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MONSTER:'L',random,random,hostile
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MONSTER:'V',random,random,hostile
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MONSTER:'V',random,random,hostile
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MONSTER:'V',random,random,hostile
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MONSTER:'D',random,random,hostile
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MONSTER:'D',random,random,hostile
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MONSTER:'D',random,random,hostile
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